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bdamul03
Amulet of Abnormally Awesome Ankheg Summoning
Crafted by the dark druid Ferrusk, this amulet resembles the curved pincers of an ankheg hanging from an iron chain. The pincers' polished green carapace catches the light, gleaming with an emerald sheen. Ferrusk created this amulet to summon a passel of ankhegs to fight at its wearer's command.

STATISTICS:

Equipped abilities:
– Acid Resistance: +15%

Charge abilities:
– Summons two ankhegs
  Range: 30 ft.
  Duration: 2 turns

Weight: 0
Crafted by the dark druid Ferrusk, this amulet resembles the curved pincers of an ankheg hanging from an iron chain. The pincers' polished green carapace catches the light, gleaming with an emerald sheen. Ferrusk created this amulet to summon a passel of ankhegs to fight at its wearer's command.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance à l'acide : +15 %

Capacités de charge : 
- Summon Ankhegs (10 fois par jour)

Poids : 0
dtkham4
Ashideena +3
Now combined with the crushing might of Borok's Fist, and charged with lightning magics, the Ashideena crackles with energy, allowing the wielder to put some distance between self and 's enemies by means of discharging stored electrical energy within the hammer from a distance.  This energy is not unlimited however, and once exhausted, the hammer will need time to recharge itself.

STATISTICS:

Charge abilities:
– Minor Lightning Bolt 
  Damage: 1d8 (electrical, strength bonus to hit and damage does not apply)
  Range: 60ft.

THAC0: +3
Damage: 1d4+4, +1d3 electrical damage
Damage type: Crushing
Speed Factor: 2
Proficiency Type: War Hammer
Type: One-handed
Requires:
 9 Strength

Weight: 5
Now combined with the crushing might of Borok's Fist, and charged with lightning magics, the Ashideena crackles with energy, allowing the wielder to put some distance between self and 's enemies by means of discharging stored electrical energy within the hammer from a distance.  This energy is not unlimited however, and once exhausted, the hammer will need time to recharge itself.

PARAMÈTRES : 

Capacités de charge : 
- Minor Lightning Bolt (30 fois par jour)

Capacités de combat (au corps à corps) : 
- Inflige 1d3 points de dégâts d'électricité supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : 1d4 +4
Type de dégâts : Contondant
Facteur de vitesse : 2

Capacités de combat (Minor Lightning Bolt) : 

Enchantement : +3
TAC0 : +3
Facteur de vitesse : 2

Type de compétence : Marteau de guerre
Type : Arme à 1 main

Poids : 5

Nécessite : 
- Force : 9
dtkham4a
Ashideena +5
With the Breath of Wind securely mounted in the hilt, Ashideena now surges with electrical energy, empowering it's abilities even further.  The hammer strikes with the full force of a thunderbolt, electrifying enemies with every strike.

STATISTICS:

Charge abilities:
– Minor Chain Lightning 
  Damage: 1d8 (electrical, strength bonus to hit and damage does not apply)
  Range: 60ft.

THAC0: +5
Damage: 1d4+6, 1d3+1 electrical damage
Damage type: Crushing
Speed Factor: 2
Proficiency Type: War Hammer
Type: One-handed
Requires:
 9 Strength

Weight: 5
With the Breath of Wind securely mounted in the hilt, Ashideena now surges with electrical energy, empowering it's abilities even further.  The hammer strikes with the full force of a thunderbolt, electrifying enemies with every strike.

PARAMÈTRES : 

Capacités de charge : 
- Minor Chain Lightning (30 fois par jour)

Capacités de combat (au corps à corps) : 
- Inflige 1d3 +1 points de dégâts d'électricité supplémentaires

Enchantement : +5
TAC0 : +5
Dégâts : 1d4 +6
Type de dégâts : Contondant
Facteur de vitesse : 2

Capacités de combat (Minor Chain Lightning) : 

Enchantement : +5
TAC0 : +5
Facteur de vitesse : 2

Type de compétence : Marteau de guerre
Type : Arme à 1 main

Poids : 5

Nécessite : 
- Force : 9
dtkaster
Aster's Edge +3
Legend tells that a powerful angelic being gifted this blade to a member of the Order of the Aster long ago. Details of the legend have been lost over time, but many believe the sword was a reward for slaying a monstrous fiend, perhaps even a balor. Delicate etchings of asters decorate the blade, which glows with a silver-blue flame when drawn.

STATISTICS:

Equipped abilities:
– Magic Resistance: +30%

THAC0: +3
Damage: 1d8+3, +2 extra vs. fiends
Damage type: Slashing
Speed Factor: 2
Proficiency Type: Long Sword
Type: One-handed
Requires:
 5 Strength

Weight: 2
Legend tells that a powerful angelic being gifted this blade to a member of the Order of the Aster long ago. Details of the legend have been lost over time, but many believe the sword was a reward for slaying a monstrous fiend, perhaps even a balor. Delicate etchings of asters decorate the blade, which glows with a silver-blue flame when drawn.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance à la magie : +30 %

Capacités de combat : 
- Inflige 2 points de dégâts tranchants supplémentaires contre les démons

Enchantement : +3
TAC0 : +3
Dégâts : 1d8 +3
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 5
dtkaste1
Aster's Edge +4
Reforged with illithium ore, the Aster's Edge gleams brilliantly when held aloft.  The blade feels lively in one's hand, eager to cut a swath through the evils that plague Faerûn while defending it's bearer against evil magics direct at .

STATISTICS:

Equipped abilities:
– Magic Resistance: +30%
– Magic Damage Resistance: +30%

THAC0: +4
Damage: 1d8+4, +3 extra vs. fiends and undead
Damage type: Slashing
Speed Factor: 2
Proficiency Type: Long Sword
Type: One-handed
Requires:
 5 Strength

Weight: 2
Reforged with illithium ore, the Aster's Edge gleams brilliantly when held aloft.  The blade feels lively in one's hand, eager to cut a swath through the evils that plague Faerûn while defending it's bearer against evil magics direct at .

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance à la magie : +35 %
- Résistance aux dégâts magiques : +35 %

Capacités de combat : 
- Inflige 3 points de dégâts tranchants supplémentaires contre les morts-vivants
- Inflige 3 points de dégâts tranchants supplémentaires contre les démons

Enchantement : +4
TAC0 : +4
Dégâts : 1d8 +4
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 5
dtkaste2
Aster's Edge +5
with the Eye of Tyr secured in it's crossguard, the Aster's Edge now surges with holy power.  The silver-blue flames flicker furiosly from the blade when held, and one can feel a warm, protective aura around them.  This holy avenger will cut down even the most wicked creatures with ease, enabling the bearer to wade through their dark spells with little harm.

STATISTICS:

Equipped abilities:
– Magic Resistance: +40%
– Magic Damage Resistance: +40%

THAC0: +5
Damage: 1d8+5, +4 extra vs. fiends and undead
Damage type: Slashing
Speed Factor: 2
Proficiency Type: Long Sword
Type: One-handed
Requires:
 5 Strength

Weight: 2
with the Eye of Tyr secured in it's crossguard, the Aster's Edge now surges with holy power.  The silver-blue flames flicker furiosly from the blade when held, and one can feel a warm, protective aura around them.  This holy avenger will cut down even the most wicked creatures with ease, enabling the bearer to wade through their dark spells with little harm.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance à la magie : +40 %
- Résistance aux dégâts magiques : +40 %

Capacités de combat : 
- Inflige 4 points de dégâts tranchants supplémentaires contre les morts-vivants
- Inflige 4 points de dégâts tranchants supplémentaires contre les démons

Enchantement : +5
TAC0 : +5
Dégâts : 1d8 +5
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 5
bdxbow01
Astral Crossbow +2
The silvery string of this elegant weapon gleams like the silver strings connecting Astral Travelers to their bodies. Legends speak of a deva who crafted this weapon out of bits of soul from astral travelers, willingly given to the deva to forge a weapon of good. The deva passed the crossbow down to a champion of good on the mortal Plane, who wielded it for many years before falling under a glabrezu's claws.

STATISTICS:

Combat abilities: 
– On a critical hit, the target falls to the ground rendered unconscious for 1 round (no save) as they are stricken with a vision of their soul leaving their body.

THAC0: +2, +4 vs. evil creatures
Damage: +2 (missile), +4 vs. evil creatures
Speed Factor: 3
Proficiency Type: Crossbow
Type: Two-handed
Requires:
 8 Strength

Weight: 5
The silvery string of this elegant weapon gleams like the silver strings connecting Astral Travelers to their bodies. Legends speak of a deva who crafted this weapon out of bits of soul from astral travelers, willingly given to the deva to forge a weapon of good. The deva passed the crossbow down to a champion of good on the mortal Plane, who wielded it for many years before falling under a glabrezu's claws.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 1
- TAC0 : +2 contre les créatures mauvaises

Capacités de combat : 
- Inflige 2 points de dégâts de projectiles supplémentaires contre les créatures mauvaises

Enchantement : +2
TAC0 : +2
Dégâts : +2
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 3
Type de compétence : Arbalète
Type : Arme à 2 mains

Poids : 6

Nécessite : 
- Force : 8
dtkxbow1
Astral Crossbow +4
By replacing the limb of the astral crossbow with the gesen bowshaft, the bow shoots straighter and hits much harder than before.  While visions of one's soul leaving their body no longer occur, a critical hit from the bow blasts the target with magical energy, doing additional damage and knocking them backwards, unconcious for as brief period.

STATISTICS:

Combat abilities: 
– On a critical hit, +4d4 damage (magic), target is knocked back and unconscious for 2 rounds (no save)

THAC0: +4, +6 vs. evil creatures
Damage: +4 (missile), +6 vs. evil creatures
Speed Factor: 3
Proficiency Type: Crossbow
Type: Two-handed
Requires:
 8 Strength

Weight: 5
By replacing the limb of the astral crossbow with the gesen bowshaft, the bow shoots straighter and hits much harder than before.  While visions of one's soul leaving their body no longer occur, a critical hit from the bow blasts the target with magical energy, doing additional damage and knocking them backwards, unconcious for as brief period.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 1
- TAC0 : +2 contre les créatures mauvaises

Capacités de combat : 
- Inflige 2 points de dégâts de projectiles supplémentaires contre les créatures mauvaises

Enchantement : +4
TAC0 : +4
Dégâts : +4
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 3
Type de compétence : Arbalète
Type : Arme à 2 mains

Poids : 6

Nécessite : 
- Force : 8
bdblun07
Backwhacker +2
Most thieves favor bladed weapons when striking from the shadows, but not all. Whether due to religious convictions, personal preference, or anti-establishment tendencies, some thieves prefer to backstab their enemies with a blunt instrument.

STATISTICS:

Combat abilities: 
– Renders the target unconscious for 2 rounds when a backstab is performed (Save vs. Death negates)

THAC0: +2 
Damage: 1d6+2 (crushing) 
Speed Factor: 2 
Proficiency Type: Club 
Type: One-handed 
Requires: 
 5 Strength

Weight: 3
Most thieves favor bladed weapons when striking from the shadows, but not all. Whether due to religious convictions, personal preference, or anti-establishment tendencies, some thieves prefer to backstab their enemies with a blunt instrument.

PARAMÈTRES : 

Enchantement : +2
TAC0 : +2
Dégâts : 1d6 +2
Type de dégâts : Contondant
Facteur de vitesse : 2
Type de compétence : Gourdin
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 5
dtkclub1
Nasty Backwhacker +4
After meticulous reforging at the behest of , using the barb of a wyvern's tail and the fercious spirit of a wolverine, the backwhacker seemingly comes alive in its weilder's hands with the spirits of both beasts.  Poisonous splinters from the weapon embed themselves in a foe's flesh, causing lingering damage.

STATISTICS:

Combat abilities: 
– Renders the target unconscious for 2 rounds when a backstab is performed (Save vs. Death negates)

THAC0: +4 
Damage: 1d6+4 (crushing), slivers add 2 points piercing damage each round for 4 rounds, +5 poison (Save vs. Poison negates)
Speed Factor: 2 
Proficiency Type: Club 
Type: One-handed 
Requires: 
 5 Strength

Weight: 3
After meticulous reforging at the behest of , using the barb of a wyvern's tail and the fercious spirit of a wolverine, the backwhacker seemingly comes alive in its weilder's hands with the spirits of both beasts.  Poisonous splinters from the weapon embed themselves in a foe's flesh, causing lingering damage.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 2 points de dégâts perforants supplémentaires après 3 rounds
- Inflige 2 points de dégâts perforants supplémentaires après 2 rounds
- Inflige 2 points de dégâts perforants supplémentaires après 1 round
- Inflige 2 points de dégâts perforants supplémentaires
- Inflige 5 points de dégâts de poison supplémentaires (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter)

Enchantement : +4
TAC0 : +4
Dégâts : 1d6 +4
Type de dégâts : Contondant
Facteur de vitesse : 2
Type de compétence : Gourdin
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 5
bdbow04
Bow of the Banshee +2
A wooden face carved mid-scream stares out from the shaft of this hardwood bow. It's whispered that the half-orc archer Zavruk had an elven soul bound into the bow, but the bow's lack of a necromantic aura casts doubt on the story. What's certain is that the bowstring makes a horrible screeching noise whenever fired, instilling fear in the weilder's enemies.

STATISTICS:

Combat abilities:
– 10% chance per hit of casting Cloak of Fear centered on the weilder
– Deals 1 extra point of magic damage to panicked targets

THAC0: +3
Damage: +2
Speed Factor: 5
Proficiency Type: Longbow
Type: Two-handed
Requires:
 6 Strength

Weight: 3
A wooden face carved mid-scream stares out from the shaft of this hardwood bow. It's whispered that the half-orc archer Zavruk had an elven soul bound into the bow, but the bow's lack of a necromantic aura casts doubt on the story. What's certain is that the bowstring makes a horrible screeching noise whenever fired, instilling fear in the weilder's enemies.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 2

Capacités de combat : 
- 11 % de chance de lancer le sort Manteau de terreur (comme un lanceur de sorts de niveau 1)

Enchantement : +2
TAC0 : +3
Dégâts : +2
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 5
Type de compétence : Arc long
Type : Arme à 2 mains

Poids : 3

Nécessite : 
- Force : 6
dtkbdrgp
Black Dragon Plate +3
Forged at the behest of , this suit of armor is made of interlinked scales from a malevolent black dragon.  The armor can turn aside and blunt all manner of strikes in combat, offering great protection to the wearer.  The rigid, sharp scales that make up the armor still contain a small amount of the black dragon's corrosive blood, which can slice open careless assailants, leaving sizzling wounds.

STATISTICS:

Equipped abilities:
– Acid Resistance: +50%
– Physical Damage Resistance: +10%

Combat abilities:
– Caustic Scales: Any opponent within 6 ft. that successfully hits the wearer suffers 1d3 points of acid damage.

Armor Class: -2 (-5 vs. slashing, -5 vs. piercing and missile)
Requires:
 8 Strength

Weight: 30
Forged at the behest of , this suit of armor is made of interlinked scales from a malevolent black dragon.  The armor can turn aside and blunt all manner of strikes in combat, offering great protection to the wearer.  The rigid, sharp scales that make up the armor still contain a small amount of the black dragon's corrosive blood, which can slice open careless assailants, leaving sizzling wounds.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -2
- Provoque l'échec systématique des sorts profanes
- Résistance à l'acide : +50 %
- Résistance aux dégâts tranchants : +12 %
- Résistance aux dégâts contondants : +12 %
- Résistance aux dégâts perforants : +12 %
- Résistance aux dégâts de projectiles : +12 %
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 15

Nécessite : 
- Force : 8
dtkbdrgc
Black Dragonscale Armor +4
This burnished onyx suit of leather armor is soft and supple despite the strength in the plates of black dragon scale.  The rigid, sharp scales that make up the armor still contain a small amount of the black dragon's corrosive blood, which can slice open careless assailants, leaving sizzling wounds.

STATISTICS:

Equipped abilities:
– Acid Resistance: +50%
– Physical Damage Resistance: +10%

Combat abilities:
– Caustic Scales: Any opponent within 6 ft. that successfully hits the wearer suffers 1d3 points of acid damage.

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile)
Requires:
 6 Strength

Weight: 7
This burnished onyx suit of leather armor is soft and supple despite the strength in the plates of black dragon scale.  The rigid, sharp scales that make up the armor still contain a small amount of the black dragon's corrosive blood, which can slice open careless assailants, leaving sizzling wounds.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Résistance à l'acide : +50 %
- Résistance aux dégâts physiques : +10 %

Poids : 10

Nécessite : 
- Force : 6
dtkbdrgl
Black Dragonscale Armor +4
This burnished onyx suit of leather armor is soft and supple despite the strength in the plates of black dragon scale.  The rigid, sharp scales that make up the armor still contain a small amount of the black dragon's corrosive blood, which can slice open careless assailants, leaving sizzling wounds.

STATISTICS:

Equipped abilities:
– Acid Resistance: +50%
– Physical Damage Resistance: +10%

Combat abilities:
– Caustic Scales: Any opponent within 6 ft. that successfully hits the wearer suffers 1d3 points of acid damage.

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile)
Requires:
 6 Strength

Weight: 7
This burnished onyx suit of leather armor is soft and supple despite the strength in the plates of black dragon scale.  The rigid, sharp scales that make up the armor still contain a small amount of the black dragon's corrosive blood, which can slice open careless assailants, leaving sizzling wounds.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Résistance à l'acide : +50 %
- Résistance aux dégâts physiques : +10 %

Poids : 10

Nécessite : 
- Force : 6
dtkbdrgs
Black Dragonscale Shield +3
The burnished onyx surface of this shield is made of interlocking dragon scales, each one as hard as forged steel. Though thin and light, the shield is strong enough to turn aside even the heaviest blows.  The shield bears the countenance of a menacing black dragon that will, once per day, spew a caustic gale from it's mouth.

STATISTICS:

Equipped abilities:
– Armor Class: +4
– Fire Resistance: +15%
– Acid Resistance: +15%
– Physical Damage Resistance: +10%

Charge abilities:
– Caustic Breath once per day
  Damage: 6d10 acid (Save vs. Breath at -6 halves)
  Special: -20% acid resistance for one turn (Save vs. Breath at -6 negates)
  Area of Effect: 30-ft. cone with 45-deg. arc


Requires:
 8 Strength

Weight: 5
The burnished onyx surface of this shield is made of interlocking dragon scales, each one as hard as forged steel. Though thin and light, the shield is strong enough to turn aside even the heaviest blows.  The shield bears the countenance of a menacing black dragon that will, once per day, spew a caustic gale from it's mouth.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +4
- Résistance au feu : +15 %
- Résistance à l'acide : +15 %
- Résistance aux dégâts tranchants : +8 %
- Résistance aux dégâts contondants : +8 %
- Résistance aux dégâts perforants : +8 %
- Résistance aux dégâts de projectiles : +8 %

Capacités de charge : 
- Caustic Breath (1 fois par jour)

Poids : 5

Nécessite : 
- Force : 8
dtkdart1
Biter +3
Biter has been further enhanced, allowing it to fly straighter, hit harder, and release more acid upon each hit, increasing the chance of burning a hole in the target's armor.

STATISTICS:

Combat abilities:
– 15% chance per hit of penalizing the target's Armor Class by 1 for 1 turn (Save vs. Breath negates)
– Returns to the weilder's hand when thrown

THAC0: +3
Damage: 1d3+3 (missile), +2 acid
Speed Factor: 0
Proficiency Type: Dart
Type: One-handed

Weight: 0
Biter has been further enhanced, allowing it to fly straighter, hit harder, and release more acid upon each hit, increasing the chance of burning a hole in the target's armor.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 3

Capacités de combat : 
- Revient dans la main du lanceur
- Inflige 2 points de dégâts d'acide supplémentaires
- 16 % de chance de modifier la classe d'armure de la cible de -1 pendant 1 tour (jet de sauvegarde contre les souffles pour éviter)

Enchantement : +3
TAC0 : +3
Dégâts : 1d3 +3
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 0
Type de compétence : Fléchette
Type : Arme à 1 main

Poids : 0
dtkdhe1a
Black Dragon Helm
This exquisite helmet, forged from the scales of a black dragon, provides great protection to the wearer due to the toughness inherent in them.  The helm absorbs blows from strikes as well as reducing damage from flame and acid attacks.   

STATISTICS:

Equipped abilities:
– Protects against critical hits
– Acid Resistance: +25%
– Physical Damage Resistance: +4%


Weight: 2
This exquisite helmet, forged from the scales of a black dragon, provides great protection to the wearer due to the toughness inherent in them.  The helm absorbs blows from strikes as well as reducing damage from flame and acid attacks.   

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Résistance à l'acide : +25 %
- Résistance aux dégâts tranchants : +4 %
- Résistance aux dégâts contondants : +4 %
- Résistance aux dégâts perforants : +4 %
- Résistance aux dégâts de projectiles : +4 %

Poids : 2
dtkdhe1b
Black Dragon Helm
This exquisite helmet, forged from the scales of a black dragon, provides great protection to the wearer due to the toughness inherent in them.  The helm absorbs blows from strikes as well as reducing damage from flame and acid attacks.   

STATISTICS:

Equipped abilities:
– Protects against critical hits
– Acid Resistance: +25%
– Physical Damage Resistance: +4%


Weight: 2
This exquisite helmet, forged from the scales of a black dragon, provides great protection to the wearer due to the toughness inherent in them.  The helm absorbs blows from strikes as well as reducing damage from flame and acid attacks.   

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Résistance à l'acide : +25 %
- Résistance aux dégâts tranchants : +4 %
- Résistance aux dégâts contondants : +4 %
- Résistance aux dégâts perforants : +4 %
- Résistance aux dégâts de projectiles : +4 %

Poids : 2
dtkdhe1c
Black Dragon Helm
This exquisite helmet, forged from the scales of a black dragon, provides great protection to the wearer due to the toughness inherent in them.  The helm absorbs blows from strikes as well as reducing damage from flame and acid attacks.   

STATISTICS:

Equipped abilities:
– Protects against critical hits
– Acid Resistance: +25%
– Physical Damage Resistance: +4%


Weight: 2
This exquisite helmet, forged from the scales of a black dragon, provides great protection to the wearer due to the toughness inherent in them.  The helm absorbs blows from strikes as well as reducing damage from flame and acid attacks.   

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Résistance à l'acide : +25 %
- Résistance aux dégâts tranchants : +4 %
- Résistance aux dégâts contondants : +4 %
- Résistance aux dégâts perforants : +4 %
- Résistance aux dégâts de projectiles : +4 %

Poids : 2
bdblun09
Blazing Glory +3
This glittering morningstar was crafted by weaponsmiths in the Temple of Tempus in Waterdeep. Fashioned as a weapon for Tempus's priests, who cannot use their deity's favored weapon due to its bladed edge, Blazing Glory has a black iron tip studded with points of alternating gold and ruby. Enchantments harden these points and add a flash of fire with every blow. The weilder of Blazing Glory never tires in battle, fortified by the will of the Lord of Battles himself. 

STATISTICS:

Equipped abilities:
– Immunity to fatigue

Combat abilities:
– 10% chance of casting Chant centered on the weilder on each hit

THAC0: +3
Damage: 2d4+3 (crushing) +1 (fire)
Speed Factor: 4
Proficiency Type: Flail/Morning Star
Type: One-handed
Requires:
 11 Strength

Weight: 8
This glittering morningstar was crafted by weaponsmiths in the Temple of Tempus in Waterdeep. Fashioned as a weapon for Tempus's priests, who cannot use their deity's favored weapon due to its bladed edge, Blazing Glory has a black iron tip studded with points of alternating gold and ruby. Enchantments harden these points and add a flash of fire with every blow. The weilder of Blazing Glory never tires in battle, fortified by the will of the Lord of Battles himself. 

PARAMÈTRES : 

Capacités d'équipement : 
- Fatigue : Passe à 0 %
- Immunité à la fatigue

Capacités de combat : 
- Inflige 1 points de dégâts de feu supplémentaires
- 11 % de chance de lancer le sort Cantique (comme un lanceur de sorts de niveau 1)

Enchantement : +3
TAC0 : +3
Dégâts : 2d4 +3
Type de dégâts : Contondant
Facteur de vitesse : 4
Type de compétence : Fléau d'armes/morgenstern
Type : Arme à 1 main

Poids : 8

Nécessite : 
- Force : 11
dtkbln2
Blazing Glory +5
The black iron tip of the Blazing Glory is now crowned with the Heart of Flame, secured with strong enchantments.  The fires of holy retribution now rage within the morningstar, and creatures unfortunate enough to feel it's sting have a chance of being blasted by purifying holy fire from the heavens.  The priest who carries this weapon into battle can count on it being a glorious one indeed.

STATISTICS:

Equipped abilities:
– Immunity to fatigue

Combat abilities:
– 10% chance of casting Chant centered on the weilder on each hit
– 10% chance of Flame Strike on target when hit
  Damage: 9d8 fire (Save vs. Spell halves)
  Area of Effect: 1 creature

THAC0: +5
Damage: 2d4+5 (crushing) 1d3+1 (fire)
Speed Factor: 4
Proficiency Type: Flail/Morning Star
Type: One-handed
Requires:
 11 Strength

Weight: 8
The black iron tip of the Blazing Glory is now crowned with the Heart of Flame, secured with strong enchantments.  The fires of holy retribution now rage within the morningstar, and creatures unfortunate enough to feel it's sting have a chance of being blasted by purifying holy fire from the heavens.  The priest who carries this weapon into battle can count on it being a glorious one indeed.

PARAMÈTRES : 

Capacités d'équipement : 
- Fatigue : Passe à 0 %
- Immunité à la fatigue

Capacités de combat : 
- Inflige 1d3 +1 points de dégâts de feu supplémentaires
- 11 % de chance de lancer le sort Colonne de feu (comme un lanceur de sorts de niveau 1)
- 11 % de chance de lancer le sort Cantique (comme un lanceur de sorts de niveau 1)

Enchantement : +5
TAC0 : +5
Dégâts : 2d4 +5
Type de dégâts : Contondant
Facteur de vitesse : 4
Type de compétence : Fléau d'armes/morgenstern
Type : Arme à 1 main

Poids : 8

Nécessite : 
- Force : 11
dtklea6
Blue Dragonscale Armor +4
The light but durable scales of the blue dragon provide excellent protection against weapons and all forms of electricity.

STATISTICS:

Equipped abilities:
– Electrical Resistance: +90%

Armor Class: 0 (-1 vs. slashing and missile, -2 vs. piercing)
Requires:
 6 Strength

Weight: 10
The light but durable scales of the blue dragon provide excellent protection against weapons and all forms of electricity.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les baguettes, les sceptres et les bâtons
- Classe d'armure : +2 contre les armes perforantes
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Résistance à l'électricité : +90 %

Poids : 15

Nécessite : 
- Force : 8
dtklea6a
Blue Dragonscale Armor +4
The light but durable scales of the blue dragon provide excellent protection against weapons and all forms of electricity.

STATISTICS:

Equipped abilities:
– Electrical Resistance: +90%

Armor Class: 0 (-1 vs. slashing and missile, -2 vs. piercing)
Requires:
 6 Strength

Weight: 10
The light but durable scales of the blue dragon provide excellent protection against weapons and all forms of electricity.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les baguettes, les sceptres et les bâtons
- Classe d'armure : +2 contre les armes perforantes
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Résistance à l'électricité : +90 %

Poids : 15

Nécessite : 
- Force : 8
dtkdhe7a
Blue Dragon Helm
This expertly crafted helmet, lined with scales of a blue dragon, protects the wearer's head from physical blows and terrible lightning strikes.  The latent magical energies in the scales allow to wearer to see  enemies' weak points more easily and strike at them with fervor.

STATISTICS:

Equipped abilities:
– Protects against critical hits
– Electrical Resistance: +25%
– Chance to score a critical hit: +10% (all attacks and spells)


Weight: 2
This expertly crafted helmet, lined with scales of a blue dragon, protects the wearer's head from physical blows and terrible lightning strikes.  The latent magical energies in the scales allow to wearer to see  enemies' weak points more easily and strike at them with fervor.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Chance d'infliger un coup critique : +10 %
- Résistance à l'électricité : +25 %

Poids : 2
dtkdhe7b
Blue Dragon Helm
This expertly crafted helmet, lined with scales of a blue dragon, protects the wearer's head from physical blows and terrible lightning strikes.  The latent magical energies in the scales allow to wearer to see  enemies' weak points more easily and strike at them with fervor.

STATISTICS:

Equipped abilities:
– Protects against critical hits
– Electrical Resistance: +25%
– Chance to score a critical hit: +10% (all attacks and spells)


Weight: 2
This expertly crafted helmet, lined with scales of a blue dragon, protects the wearer's head from physical blows and terrible lightning strikes.  The latent magical energies in the scales allow to wearer to see  enemies' weak points more easily and strike at them with fervor.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Chance d'infliger un coup critique : +10 %
- Résistance à l'électricité : +25 %

Poids : 2
dtkdhe7c
Blue Dragon Helm
This expertly crafted helmet, lined with scales of a blue dragon, protects the wearer's head from physical blows and terrible lightning strikes.  The latent magical energies in the scales allow to wearer to see  enemies' weak points more easily and strike at them with fervor.

STATISTICS:

Equipped abilities:
– Protects against critical hits
– Electrical Resistance: +25%
– Chance to score a critical hit: +10% (all attacks and spells)


Weight: 2
This expertly crafted helmet, lined with scales of a blue dragon, protects the wearer's head from physical blows and terrible lightning strikes.  The latent magical energies in the scales allow to wearer to see  enemies' weak points more easily and strike at them with fervor.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Chance d'infliger un coup critique : +10 %
- Résistance à l'électricité : +25 %

Poids : 2
dtkbldsh
Blue Dragonscale Shield +4
The azure surface of this shield is made of interlocking blue dragon scales, each as hard as stone.  Light and tough, this shield can protect the wearer from blows and electricity.  The shield bears the countenance of an indignant blue dragon that will, once per day, bellow bolts of eletrical energy from it's mouth.

STATISTICS:

Equipped abilities:
– Armor Class: +5
– Electrical Resistance: +50%

Charge abilities:
– Shocking Breath once per day
  Damage: 6d10 electrical (Save vs. Breath at -6 halves)
  Special: -20% electrical resistance for one turn (Save vs. Breath at -6 negates)
  Area of Effect: 30-ft. cone with 45-deg. arc

Requires:
 8 Strength

Weight: 5
The azure surface of this shield is made of interlocking blue dragon scales, each as hard as stone.  Light and tough, this shield can protect the wearer from blows and electricity.  The shield bears the countenance of an indignant blue dragon that will, once per day, bellow bolts of eletrical energy from it's mouth.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +5
- Résistance à l'électricité : +50 %

Capacités de charge : 
- Shocking Breath (1 fois par jour)

Poids : 5

Nécessite : 
- Force : 8
bdplat03
Bloody Bone Plate +2
The warrior who once wore this armor died at the hands of a friend she trusted. The mark of her betrayal remains in the bloodstains that have darkened to brown on the gleaming bone-white armor. The armor functions properly, though it makes the wearer unappealing to look at.

STATISTICS:

Equipped abilities:
– Immunity to backstab
– Charisma: -1

Armor Class: 1 (-2 vs. slashing)
Requires:
 8 Strength

Weight: 20
The warrior who once wore this armor died at the hands of a friend she trusted. The mark of her betrayal remains in the bloodstains that have darkened to brown on the gleaming bone-white armor. The armor functions properly, though it makes the wearer unappealing to look at.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : 1
- Provoque l'échec systématique des sorts profanes
- Charisme : -1
- Immunité aux attaques sournoises
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 20

Nécessite : 
- Force : 8
bdhelm05
Battle Tankard
This enormous tankard seems sized for a giant. Indeed, a rune on the tankard's base indicates it may come from the halls of Gerti Orelsdottr far to the north. Someone has carved eye and mouth holes in the tankard's side so it can be used as a helmet. Wine stains and the pervasive smell of stale beer indicate that the wearer of this "helmet" is used to reveling late into the night (or perhaps early into the morning).

STATISTICS:

Equipped abilities:
– Immunity to fatigue
– Protects against critical hits

Weight: 2
This enormous tankard seems sized for a giant. Indeed, a rune on the tankard's base indicates it may come from the halls of Gerti Orelsdottr far to the north. Someone has carved eye and mouth holes in the tankard's side so it can be used as a helmet. Wine stains and the pervasive smell of stale beer indicate that the wearer of this "helmet" is used to reveling late into the night (or perhaps early into the morning).

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Fatigue : Passe à 0 %
- Immunité à la fatigue

Poids : 2
bdclck03
Crommus's Capelet
This homespun capelet appears to have been hand-embroidered. The delicate scrollwork around its edges shows how much time and care went into the garment's creation. Crommus, the cloak's original owner, was a ghost for many years, and some of his incorporeal essence seems to have seeped into the fabric of the capelet.

STATISTICS:

Equipped abilities:
– Each time the wearer is hit, there is a 5% chance that  will be affected by the Blur spell
– Save vs. Enchantment spells: +2

Weight: 3
This homespun capelet appears to have been hand-embroidered. The delicate scrollwork around its edges shows how much time and care went into the garment's creation. Crommus, the cloak's original owner, was a ghost for many years, and some of his incorporeal essence seems to have seeped into the fabric of the capelet.

PARAMÈTRES : 

Capacités d'équipement : 
- Jets de sauvegarde : +2 contre les sorts de l'école de l'Enchantement

Poids : 3
dtklea3f
Chromatic Crimson Dragonscale Armor +4
The Verdant Crimson Dragonscale armor has been reworked with scales from a malevolent black dragon, enhancing even further its abilities to deflect the heaviest blows and acid, while retaining its resistances to poison and flame attacks.  Additionally, the wearer may conjure a corrosive torrent of acid upon their foes once per day.  This truly magnificent work of craftsmanship even retains its flexible, supple nature, providing excellent protection and ease of movement.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Acid Resistance: +50%
– Fire Resistance: +50%
– Piercing Damage Resistance: +10%
– Crushing Damage Resistance: +10%

Charge abilities:
– Caustic Quagmire once per day
  Damage: 1d4+2 acid per round (Save vs. Spell at -2 for half)
  Special: Physical resistance -7% for one round (Save vs. Spell at -2 negates)
  Range: 60 ft.
  Radius: 10 ft.

– Ko'Dezza's Multi-Fireball once per day
  Damage: 7d6 fire per fireball to all creatures in area of effect
  Range: 40 ft.
  Radius: 15 ft.

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile)
Requires:
 6 Strength

Weight: 10
The Verdant Crimson Dragonscale armor has been reworked with scales from a malevolent black dragon, enhancing even further its abilities to deflect the heaviest blows and acid, while retaining its resistances to poison and flame attacks.  Additionally, the wearer may conjure a corrosive torrent of acid upon their foes once per day.  This truly magnificent work of craftsmanship even retains its flexible, supple nature, providing excellent protection and ease of movement.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Résistance au feu : +50 %
- Résistance aux poisons : +100 %
- Résistance à l'acide : +50 %
- Résistance aux dégâts contondants : +10 %
- Résistance aux dégâts perforants : +10 %
- Immunité aux poisons

Capacités de charge : 
- Caustic Quagmire (1 fois par jour)
- Multi-Fireball (1 fois par jour)

Poids : 10

Nécessite : 
- Force : 6
dtklea3b
Chromatic Crimson Dragonscale Armor +4
The Verdant Crimson Dragonscale armor has been reworked with scales from a great blue dragon, enhancing even further its abilities to deflect strikes from blade and lightning alike, while retaining its resistances to poison and flame attacks.  The wearer may even direct a lightning blast at their foes once per day from the stored electrical energy in the blue scales.  This truly magnificent work of craftsmanship even retains its flexible, supple nature, providing excellent protection and ease of movement.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Fire Resistance: +50%
– Electrical Resistance: +90%
– Physical Damage Resistance: +5%

Charge abilities:
– Thunder Thrust once per day
  Damage: 12d8 electrical (Save vs. Spell for half), 4d8 electrical ( 5ft. radius Save vs. Spell for half)
  Special: knocks target back and unconscious for one round
  Range: 80 ft.

– Ko'Dezza's Multi-Fireball once per day
  Damage: 7d6 fire per fireball to all creatures in area of effect
  Range: 40 ft.
  Radius: 15 ft.

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile)
Requires:
 6 Strength

Weight: 10
The Verdant Crimson Dragonscale armor has been reworked with scales from a great blue dragon, enhancing even further its abilities to deflect strikes from blade and lightning alike, while retaining its resistances to poison and flame attacks.  The wearer may even direct a lightning blast at their foes once per day from the stored electrical energy in the blue scales.  This truly magnificent work of craftsmanship even retains its flexible, supple nature, providing excellent protection and ease of movement.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Résistance au feu : +50 %
- Résistance à l'électricité : +90 %
- Résistance aux poisons : +100 %
- Résistance aux dégâts physiques : +5 %
- Immunité aux poisons

Capacités de charge : 
- Thunder Thrust (1 fois par jour)
- Multi-Fireball (1 fois par jour)

Poids : 10

Nécessite : 
- Force : 6
dtklea3e
Viridescent Carmine Dragonscale Armor +4
The Verdant Crimson Dragonscale armor has been reworked with scales from another noxious green dragon, further improving its protection from physical attacks.  The wearer is now protected from several maladies in addition to poison, as if constantly under the effects of nuetralize poison.  Once per day, the wearer may conjure forth a plume of deadly toxic gas onto the battlefield, instantly slaying weaker foes, and envenomating stronger ones.

STATISTICS:

Equipped abilities:
– Immunity to poison, disease, blindness, deafness
– Fire Resistance: +50%
– Slashing Damage Resistance: +10%
– Crushing Damage Resistance: +10%

Charge abilities:
– Holocaust once per day
  Damage: 1d12+1 poison per round (No Save)
  Special: 2 poison damage per second for two rounds (Save vs. Death at -8 negates)
  Special: Slays creatures of 8 Hit Dice of less, 9-10 Hit Dice creatures must Save vs. Death at -8 or be slain
  Range: 40 ft.
  Radius: 15 ft.

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile)
Requires:
 6 Strength

Weight: 10
The Verdant Crimson Dragonscale armor has been reworked with scales from another noxious green dragon, further improving its protection from physical attacks.  The wearer is now protected from several maladies in addition to poison, as if constantly under the effects of nuetralize poison.  Once per day, the wearer may conjure forth a plume of deadly toxic gas onto the battlefield, instantly slaying weaker foes, and envenomating stronger ones.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Résistance au feu : +50 %
- Résistance aux poisons : +100 %
- Résistance aux dégâts tranchants : +10 %
- Résistance aux dégâts contondants : +10 %
- Immunité à la surdité
- Immunité à l'aveuglement
- Immunité à la maladie
- Immunité aux poisons

Capacités de charge : 
- Holocaust (1 fois par jour)

Poids : 10

Nécessite : 
- Force : 6
dtklea3a
Scarlet Viridescent Dragonscale Armor +4
More scales from an ignoble red dragon have been interlinked and woven into the Verdant Crimson Dragonscale armor, further improving its ability to deflect even the heaviest blows, and flame attacks pose little threat.  Additionally, the wearer may conjure forth a gale of dread flame once per day, charring  foes in the horrific blast. engulfing  enemies.  Remarkably, the armor retains its flexibility and does not hinder its wearer, all the while continuing to provide protection from poison.  This is a truly impressive piece of craftsmanship.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Fire Resistance: +75%
– Physical Damage Resistance: +5%

Charge abilities:
– Dread Flame once per day
  Damage: 8d6 fire to all creatures in area of effect, 1d6 fire damage per round (Save vs Spell at -2 to avoid).  Creatures within 5 ft. of immolated target take 1d4 fire damage, and can be immolated by the damage. (Save vs. Spell negates)
  Area of Effect: 30-ft. cone with 140-deg. arc

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile)
Requires:
 6 Strength

Weight: 10
More scales from an ignoble red dragon have been interlinked and woven into the Verdant Crimson Dragonscale armor, further improving its ability to deflect even the heaviest blows, and flame attacks pose little threat.  Additionally, the wearer may conjure forth a gale of dread flame once per day, charring  foes in the horrific blast. engulfing  enemies.  Remarkably, the armor retains its flexibility and does not hinder its wearer, all the while continuing to provide protection from poison.  This is a truly impressive piece of craftsmanship.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Résistance au feu : +75 %
- Résistance aux poisons : +100 %
- Résistance aux dégâts physiques : +5 %
- Immunité aux poisons

Capacités de charge : 
- Dread Flame (1 fois par jour)

Poids : 10

Nécessite : 
- Force : 6
dtklea3g
Chromatic Crimson Dragonscale Armor +4
The Verdant Crimson Dragonscale armor has been reworked with scales from a diabolical shadow dragon, further improving its protection from physical attacks and infernal acids, while retaining it's protections from flames and poison.  Additionally, the wearer may conjure forth a field of shadowy tendrils to pierce and paralyze their foes once per day.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Fire Resistance: +50%
– Magic Damage Resistance: +50%
– Crushing Damage Resistance: +10%
– Piercing Damage Resistance: +10%

– Grasping Shadows once per day
  Damage: 1d4(cold), 1d4(piercing) to all creatures in area of effect once per round (Save vs. Spell at -4 for half)
  Special: Creatures in area of effect are paralyzed for one and a half rounds (Save vs. Spell at -4 negates)
  Range: 40 ft.
  Radius: 15 ft.
  Duration: 5 rounds
  
– Ko'Dezza's Multi-Fireball once per day
  Damage: 7d6 fire per fireball to all creatures in area of effect
  Range: 40 ft.
  Radius: 15 ft.

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile)
Requires:
 6 Strength

Weight: 10
The Verdant Crimson Dragonscale armor has been reworked with scales from a diabolical shadow dragon, further improving its protection from physical attacks and infernal acids, while retaining it's protections from flames and poison.  Additionally, the wearer may conjure forth a field of shadowy tendrils to pierce and paralyze their foes once per day.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Résistance au feu : +50 %
- Résistance aux poisons : +100 %
- Résistance aux dégâts magiques : +50 %
- Résistance aux dégâts contondants : +10 %
- Résistance aux dégâts perforants : +10 %
- Immunité aux poisons

Capacités de charge : 
- Grasping Shadows (1 fois par jour)
- Multi-Fireball (1 fois par jour)

Poids : 10

Nécessite : 
- Force : 6
dtklea3d
Chromatic Crimson Dragonscale Armor +4
The Verdant Crimson Dragonscale armor has been reworked with scales from a noble silver dragon, enhancing even further its abilities to protect against heavy blows and insidious spells, while retaining its defences against poison and flame attacks.  In addition, the armor accelerates healing of wounds and, from the combination of residual ice and fire magics within the scales, strike foes with frost-fire bolts of antipode twice per day.  Remarkably, the armor remains pliable and easy to move in as well. However, only the most malicious would wear armor enhanced with these magnificent scales, the heinous act being immediately apparent to all. 

STATISTICS:

Equipped abilities:
– Immunity to poison
– Fire Resistance: +50%
– Magic Resistance: +10%
– Charisma: -2

Charge Abilities:
– Antipode twice per day
  Damage: 6d6 fire + 6d6 cold (Save vs. Spell for half)
  Range: 90 ft.
  Area of Effect: 15-ft. radius

Combat abilities:
– Heals wearer 2 Hit Points each time damage is taken

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile)
Requires:
 6 Strength

Weight: 10
The Verdant Crimson Dragonscale armor has been reworked with scales from a noble silver dragon, enhancing even further its abilities to protect against heavy blows and insidious spells, while retaining its defences against poison and flame attacks.  In addition, the armor accelerates healing of wounds and, from the combination of residual ice and fire magics within the scales, strike foes with frost-fire bolts of antipode twice per day.  Remarkably, the armor remains pliable and easy to move in as well. However, only the most malicious would wear armor enhanced with these magnificent scales, the heinous act being immediately apparent to all. 

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Charisme : -2
- Résistance à la magie : +10 %
- Résistance au feu : +50 %
- Résistance aux poisons : +100 %
- Immunité aux poisons

Capacités de charge : 
- Antipode (2 fois par jour)

Poids : 10

Nécessite : 
- Force : 6
dtklea3c
Chromatic Crimson Dragonscale Armor +5
The Verdant Crimson Dragonscale armor has been reworked with scales from a young white dragon, enhancing even further its abilities to protect against the fiercest blows and insulate against blistering cold, while retaining its resistances to poison and flame attacks.  Frost and flame magics from the combination of scales allow the wearer to direct frost-fire bolts of antipode at their foes twice per day.  Remarkably, the armor remains pliable and easy to move in as well, no doubt due to the excellent craftsmanship.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Fire Resistance: +50%
– Cold Resistance: +50%
– Physical Damage Resistance: +5%

Charge Abilities:
– Antipode twice per day
  Damage: 6d6 fire + 6d6 cold (Save vs. Spell for half)
  Range: 90 ft.
  Area of Effect: 15-ft. radius

Armor Class: -1 (-3 vs. slashing, -2 vs. piercing and missile)
Requires:
 6 Strength

Weight: 10
The Verdant Crimson Dragonscale armor has been reworked with scales from a young white dragon, enhancing even further its abilities to protect against the fiercest blows and insulate against blistering cold, while retaining its resistances to poison and flame attacks.  Frost and flame magics from the combination of scales allow the wearer to direct frost-fire bolts of antipode at their foes twice per day.  Remarkably, the armor remains pliable and easy to move in as well, no doubt due to the excellent craftsmanship.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : -1
- Provoque l'échec systématique des sorts profanes
- Résistance au feu : +50 %
- Résistance au froid : +50 %
- Résistance aux poisons : +100 %
- Résistance aux dégâts physiques : +5 %
- Immunité aux poisons

Capacités de charge : 
- Antipode (2 fois par jour)

Poids : 10

Nécessite : 
- Force : 6
dtkplt1b
Chromatic Crimson Dragon Plate +3
The Verdant Crimson Dragon Plate armor has been reworked with scales from a great blue dragon, enhancing even further its abilities to deflect strikes from blade and lightning alike, while retaining its resistances to poison and flame attacks.  Additionally, the wearer may direct the stored electrical energy once per day against their foes.  A warrior could hardly ask for better protection on the battlefront than from this magnificent piece of craftsmanship.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Fire Resistance: +50%
– Electrical Resistance: +90%
– Physical Damage Resistance: +5%

Charge abilities:
– Thunder Thrust once per day
  Damage: 12d8 electrical (Save vs. Spell for half), 4d8 electrical ( 5ft. radius Save vs. Spell for half)
  Special: knocks target back and unconscious for one round
  Range: 80 ft.
  
– Ko'Dezza's Multi-Fireball once per day
  Damage: 7d6 fire per fireball to all creatures in area of effect
  Range: 40 ft.
  Radius: 15 ft.

Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile)
Requires:
 8 Strength

Weight: 30
The Verdant Crimson Dragon Plate armor has been reworked with scales from a great blue dragon, enhancing even further its abilities to deflect strikes from blade and lightning alike, while retaining its resistances to poison and flame attacks.  Additionally, the wearer may direct the stored electrical energy once per day against their foes.  A warrior could hardly ask for better protection on the battlefront than from this magnificent piece of craftsmanship.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -2
- Provoque l'échec systématique des sorts profanes
- Résistance au feu : +50 %
- Résistance à l'électricité : +90 %
- Résistance aux poisons : +100 %
- Résistance aux dégâts physiques : +5 %
- Immunité aux poisons
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Multi-Fireball (1 fois par jour)
- Thunder Thrust (1 fois par jour)

Poids : 30

Nécessite : 
- Force : 8
dtkplt1f
Chromatic Crimson Dragon Plate +3
The Verdant Crimson Dragon Plate armor has been reworked with scales from a malevolent black dragon, enhancing even further its abilities to deflect strikes from blade and acid alike, while retaining its resistances to poison and flame attacks.  Additionally, the wearer may conjure a corrosive torrent of acid upon their foes once per day.  A warrior could hardly ask for better protection on the battlefront than from this magnificent piece of craftsmanship.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Fire Resistance: +70%
– Acid Resistance: +20%
– Missile Damage Resistance: +10%
– Slashing Damage Resistance: +10%

Charge abilities:
– Caustic Quagmire once per day
  Damage: 1d4+2 acid per round (Save vs. Spell at -2 for half)
  Special: Physical resistance -7% for one round (Save vs. Spell at -2 negates)
  Range: 60 ft.
  Radius: 10 ft.
  
– Ko'Dezza's Multi-Fireball once per day
  Damage: 7d6 fire per fireball to all creatures in area of effect
  Range: 40 ft.
  Radius: 15 ft.

Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile)
Requires:
 8 Strength

Weight: 30
The Verdant Crimson Dragon Plate armor has been reworked with scales from a malevolent black dragon, enhancing even further its abilities to deflect strikes from blade and acid alike, while retaining its resistances to poison and flame attacks.  Additionally, the wearer may conjure a corrosive torrent of acid upon their foes once per day.  A warrior could hardly ask for better protection on the battlefront than from this magnificent piece of craftsmanship.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -2
- Provoque l'échec systématique des sorts profanes
- Résistance au feu : +50 %
- Résistance aux poisons : +100 %
- Résistance à l'acide : +50 %
- Résistance aux dégâts tranchants : +10 %
- Résistance aux dégâts de projectiles : +10 %
- Immunité aux poisons
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Caustic Quagmire (1 fois par jour)
- Multi-Fireball (1 fois par jour)

Poids : 30

Nécessite : 
- Force : 8
dtkplt1e
Viridescent Carmine Dragon Plate +3
The Verdant Crimson Dragon Plate armor has been reworked with more scales from a noxious green dragon further improving its protection from physical attacks.  The armor now protects its wearer from several maladies in addition to poison, as if constantly under the effects of neutralize poison.  Once per day, the wearer may conjure forth a plume of deadly toxic gas onto the battlefield, instantly slaying weaker foes, and envenomating stronger ones.

STATISTICS:

Equipped abilities:
– Immunity to poison, disease, blindness, deafness
– Fire Resistance: +50%
– Missile Damage Resistance: +10%
– Piercing Damage Resistance: +10%
  
– Holocaust once per day
  Damage: 1d12+1 poison per round (No Save)
  Special: 2 poison damage per second for two rounds (Save vs. Death at -8 negates)
  Special: Slays creatures of 8 Hit Dice of less, 9-10 Hit Dice creatures must Save vs. Death at -8 or be slain
  Range: 40 ft.
  Radius: 15 ft.

Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile)
Requires:
 8 Strength

Weight: 30
The Verdant Crimson Dragon Plate armor has been reworked with more scales from a noxious green dragon further improving its protection from physical attacks.  The armor now protects its wearer from several maladies in addition to poison, as if constantly under the effects of neutralize poison.  Once per day, the wearer may conjure forth a plume of deadly toxic gas onto the battlefield, instantly slaying weaker foes, and envenomating stronger ones.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -2
- Provoque l'échec systématique des sorts profanes
- Résistance au feu : +50 %
- Résistance aux poisons : +100 %
- Résistance aux dégâts perforants : +10 %
- Résistance aux dégâts de projectiles : +10 %
- Immunité à la surdité
- Immunité à l'aveuglement
- Immunité à la maladie
- Immunité aux poisons
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Holocaust (1 fois par jour)

Poids : 30

Nécessite : 
- Force : 8
dtkplt1a
Chromatic Crimson Dragon Plate +3
Scales from a diabolical shadow dragon have been interlinked and woven into the Verdant Crimson Dragon Plate, further enhancing its protective abilities against blows and acid attacks.  Additionally, the wearer may conjure forth a field of shadowy tendrils to pierce and paralyze their foes once per day.  This sturdy suit of armor also retains its protections from poison and fire. A warrior could hardly ask for better protection on the battlefront.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Fire Resistance: +50%
– Acid Resistance: +50%
– Physical Damage Resistance: +5%

Charge abilities:
– Ko'Dezza's Multi-Fireball once per day
  Damage: 7d6 fire per fireball to all creatures in area of effect
  Range: 40 ft.
  Radius: 15 ft.
  
– Grasping Shadows once per day
  Damage: 1d4(cold), 1d4(piercing) to all creatures in area of effect once per round (Save vs. Spell at -4 for half)
  Special: Creatures in area of effect are paralyzed for one and a half rounds (Save vs. Spell at -4 negates)
  Range: 40 ft.
  Radius: 15 ft.
  Duration: 5 rounds

Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile)
Requires:
 8 Strength

Weight: 30
Scales from a diabolical shadow dragon have been interlinked and woven into the Verdant Crimson Dragon Plate, further enhancing its protective abilities against blows and acid attacks.  Additionally, the wearer may conjure forth a field of shadowy tendrils to pierce and paralyze their foes once per day.  This sturdy suit of armor also retains its protections from poison and fire. A warrior could hardly ask for better protection on the battlefront.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -2
- Provoque l'échec systématique des sorts profanes
- Résistance au feu : +50 %
- Résistance aux poisons : +100 %
- Résistance aux dégâts magiques : +50 %
- Résistance aux dégâts physiques : +5 %
- Immunité aux poisons
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Grasping Shadows (1 fois par jour)
- Multi-Fireball (1 fois par jour)

Poids : 30

Nécessite : 
- Force : 8
dtkplt1g
Scarlet Viridescent Dragon Plate +3
More scales from an ignoble red dragon have been worked into the verdant crimson dragon plate armor, further enhancing it's ability to protect it's wearer from harm.  It is able to deflect even the heaviest blows, and flame attacks pose little threat.  Additionally,  may invoke and direct a scorching gale of dreaded flame at thier foes once per day, searing and igniting armor and flesh upon impact.  A warrior could hardly ask for better protection on the battlefront than this piece of master craftsmanship.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Fire Resistance: +75%
– Physical Damage Resistance: +5%

Charge abilities:
– Dread Flame once per day
  Damage: 8d6 fire to all creatures in area of effect, 1d6 fire damage per round (Save vs Spell at -2 to avoid).  Creatures within 5 ft. of immolated target take 1d4 fire damage, and can be immolated by the damage. (Save vs. Spell negates)
  Area of Effect: 30-ft. cone with 140-deg. arc
  
Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile)
Requires:
 8 Strength

Weight: 30
More scales from an ignoble red dragon have been worked into the verdant crimson dragon plate armor, further enhancing it's ability to protect it's wearer from harm.  It is able to deflect even the heaviest blows, and flame attacks pose little threat.  Additionally,  may invoke and direct a scorching gale of dreaded flame at thier foes once per day, searing and igniting armor and flesh upon impact.  A warrior could hardly ask for better protection on the battlefront than this piece of master craftsmanship.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -2
- Provoque l'échec systématique des sorts profanes
- Résistance au feu : +75 %
- Résistance aux poisons : +100 %
- Résistance aux dégâts physiques : +5 %
- Immunité aux poisons
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Dread Flame (1 fois par jour)

Poids : 30

Nécessite : 
- Force : 8
dtkplt1d
Chromatic Crimson Dragon Plate +3
The Verdant Crimson Dragon Plate has been reworked with scales from a noble silver dragon, enhancing even further its abilities to protect against heavy blows and insidious spells, while retaining its defenses against to poison and flame attacks.  In addition, the armor accelerates healing of wounds and, from the combination of residual ice and fire magics within the scales, strike foes with frost-fire bolts of antipode twice per day.  However, only the most malicious would wear armor enhanced with these magnificent scales, the heinous act being immediately apparent to all.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Fire Resistance: +50%
– Magic Resistance: +10%
– Charisma: -2

Charge Abilities:
– Antipode twice per day
  Damage: 6d6 fire + 6d6 cold (Save vs. Spell for half)
  Range: 90 ft.
  Area of Effect: 15-ft. radius

Combat abilities:
– Heals wearer 2 Hit Points each time damage is taken

Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile)
Requires:
 8 Strength

Weight: 30
The Verdant Crimson Dragon Plate has been reworked with scales from a noble silver dragon, enhancing even further its abilities to protect against heavy blows and insidious spells, while retaining its defenses against to poison and flame attacks.  In addition, the armor accelerates healing of wounds and, from the combination of residual ice and fire magics within the scales, strike foes with frost-fire bolts of antipode twice per day.  However, only the most malicious would wear armor enhanced with these magnificent scales, the heinous act being immediately apparent to all.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -2
- Provoque l'échec systématique des sorts profanes
- Charisme : -2
- Résistance à la magie : +10 %
- Résistance au feu : +50 %
- Résistance aux poisons : +100 %
- Immunité aux poisons
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Antipode (2 fois par jour)

Poids : 30

Nécessite : 
- Force : 8
dtkplt1c
Chromatic Crimson Dragon Plate +4
The Verdant Crimson Dragon Plate has been reworked with scales from a young white dragon, enhancing even further its abilities to protect against the fiercest blows and insulate against blistering cold, while retaining its resistances to poison and flame attacks.  Frost and flame magics from the combination of scales allow the wearer to direct frost-fire bolts of antipode at their foes twice per day.  A warrior could hardly ask for better protection on the battlefront than from this magnificent piece of craftsmanship.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Fire Resistance: +50%
– Cold Resistance: +50%
– Physical Damage Resistance: +5%

Charge Abilities:
– Antipode twice per day
  Damage: 6d6 fire + 6d6 cold (Save vs. Spell for half)
  Range: 90 ft.
  Area of Effect: 15-ft. radius

Armor Class: -3 (-6 vs. slashing, -4 vs. piercing and missile)
Requires:
 8 Strength

Weight: 30
The Verdant Crimson Dragon Plate has been reworked with scales from a young white dragon, enhancing even further its abilities to protect against the fiercest blows and insulate against blistering cold, while retaining its resistances to poison and flame attacks.  Frost and flame magics from the combination of scales allow the wearer to direct frost-fire bolts of antipode at their foes twice per day.  A warrior could hardly ask for better protection on the battlefront than from this magnificent piece of craftsmanship.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -3
- Provoque l'échec systématique des sorts profanes
- Résistance au feu : +50 %
- Résistance au froid : +50 %
- Résistance aux poisons : +100 %
- Résistance aux dégâts physiques : +5 %
- Immunité aux poisons
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Antipode (2 fois par jour)

Poids : 30

Nécessite : 
- Force : 8
bdax1h03
Chill Axe +2
This finely crafted axe bears the sigil of the Ice Dragon Berserker Lodge. Glowing white runes edge its cold silver blade, and a cloud of chill air trails behind the axe whenever it is swung. The most powerful rangers of the Ice Dragon Berserker Lodge carry these axes with them on their dejemmas, as protection from southern threats.

STATISTICS:

Equipped abilities:
– Strength: +1

Combat abilities:
– 2% chance per hit that the weilder will become berserk, losing control of  actions for 3 rounds

THAC0: +2
Damage: 1d8+2, +1 cold
Damage Type: Slashing
Speed Factor: 5
Proficiency Type: Axe
Type: One-handed
Requires:
 10 Strength

Weight: 5
This finely crafted axe bears the sigil of the Ice Dragon Berserker Lodge. Glowing white runes edge its cold silver blade, and a cloud of chill air trails behind the axe whenever it is swung. The most powerful rangers of the Ice Dragon Berserker Lodge carry these axes with them on their dejemmas, as protection from southern threats.

PARAMÈTRES : 

Capacités d'équipement : 
- Force : +1

Capacités de combat : 
- Inflige 1 points de dégâts de froid supplémentaires
- 3 % de chance de provoquer rage berserk chez le porteur pendant 3 rounds

Enchantement : +2
TAC0 : +2
Dégâts : 1d8 +2
Type de dégâts : Tranchant
Facteur de vitesse : 5
Type de compétence : Hache
Type : Arme à 1 main

Poids : 5

Nécessite : 
- Force : 10
dtkax1ha
Blizzard Axe +4
When reforged with Illgarth's terrible implement, this berserker's axe is now far stronger.  Frost and acid are imbedded in every slash, exacerbating the wounds further.  The weilder must take care, however, as there is an increased chance of going berserk when swinging it in battle.  

STATISTICS:

Equipped abilities:
– Strength: +1

Combat abilities:
– 4% chance per hit that the weilder will become berserk, losing control of  actions for 3 rounds

THAC0: +4
Damage: 1d8+4, 1d2 (cold), 1d2 (acid)
Damage Type: Slashing
Speed Factor: 5
Proficiency Type: Axe
Type: One-handed
Requires:
 10 Strength

Weight: 5
When reforged with Illgarth's terrible implement, this berserker's axe is now far stronger.  Frost and acid are imbedded in every slash, exacerbating the wounds further.  The weilder must take care, however, as there is an increased chance of going berserk when swinging it in battle.  

PARAMÈTRES : 

Capacités d'équipement : 
- Force : +1

Capacités de combat : 
- Inflige 1d2 points de dégâts d'acide supplémentaires
- Inflige 1d2 points de dégâts de froid supplémentaires
- 5 % de chance de provoquer rage berserk chez le porteur pendant 3 rounds

Enchantement : +4
TAC0 : +4
Dégâts : 1d8 +4
Type de dégâts : Tranchant
Facteur de vitesse : 5
Type de compétence : Hache
Type : Arme à 1 main

Poids : 5

Nécessite : 
- Force : 10
dtkax1hb
Blizzard Axe +5
The Soul of Frost has awakened the rage of winter in the Ice Dragon ranger's axe.  The runes carved in the blade now glow intensely, fueling the rage contained within, allowing the weilder to draw forth a torrent of frozen stalagmites to impale  foes with, at the increased cost of going berserk themselves with each swing.

STATISTICS:

Equipped abilities:
– Strength: +1

Combat abilities:
– 6% chance per hit that the weilder will become berserk, losing control of  actions for 3 rounds

Charge abilities:
– Penetrating Cold once per day
  Damage: 1d6 (cold), 1d6 (piercing) per round (No Save)
  Special: 15% chance per round of being frozen for 3 rounds beforee shattering, causing additional 1d6 cold and piercing damage in 5-ft. radius
  Range: 40 ft.
  Radius: 8 ft.
  Duration: 6 rounds

THAC0: +5
Damage: 1d8+5, 1d2+1 (cold), 1d2+1 (acid)
Damage Type: Slashing
Speed Factor: 5
Proficiency Type: Axe
Type: One-handed
Requires:
 10 Strength

Weight: 5
The Soul of Frost has awakened the rage of winter in the Ice Dragon ranger's axe.  The runes carved in the blade now glow intensely, fueling the rage contained within, allowing the weilder to draw forth a torrent of frozen stalagmites to impale  foes with, at the increased cost of going berserk themselves with each swing.

PARAMÈTRES : 

Capacités d'équipement : 
- Force : +1

Capacités de charge : 
- Penetrating Cold (1 fois par jour)

Capacités de combat : 
- Inflige 1d2 +1 points de dégâts d'acide supplémentaires
- Inflige 1d2 +1 points de dégâts de froid supplémentaires
- 7 % de chance de provoquer rage berserk chez le porteur pendant 3 rounds

Enchantement : +5
TAC0 : +5
Dégâts : 1d8 +5
Type de dégâts : Tranchant
Facteur de vitesse : 5
Type de compétence : Hache
Type : Arme à 1 main

Poids : 5

Nécessite : 
- Force : 10
band04
Circlet of the Archmagi
This powerful circlet was enchanted to complement the robes customarily worn by archmages, building even further on their magical protection and benefits. Due to the nature of the enchantment, it can only be worn by Mages.

STATISTICS:

Equipped abilities:
– Armor Class: +1
– Saving Throws: +1
– Intelligence: +1

Weight: 1
This powerful circlet was enchanted to complement the robes customarily worn by archmages, building even further on their magical protection and benefits. Due to the nature of the enchantment, it can only be worn by Mages.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1
- Jets de sauvegarde : +1
- Intelligence : +1

Poids : 1
bdrobe04
Cleric's Vestments
These dark red and green robes are of a simple dwarven design, but made with material of the highest quality and care. The sleeves and fringe end in gold trim, and the lining is a soft and luxurious silk as is traditional for dwarven noble wear.

STATISTICS:

Weight: 4
These dark red and green robes are of a simple dwarven design, but made with material of the highest quality and care. The sleeves and fringe end in gold trim, and the lining is a soft and luxurious silk as is traditional for dwarven noble wear.

PARAMÈTRES : 

Poids : 4
bdclck06
Cloak of Minor Arcana
Embroidered silver stars hide within the folds of this shimmering blue cloak. Wizards, especially those just beginning careers as adventureres, wear such items to aid them in their travels. As wizards grow in power and begin crafting their own equipment, they often gift these cloaks to apprentices.

STATISTICS:

Equipped abilities:
– Caster Level: +1 (Mages, Sorcerers, and Bards)
– Lore: +10

Charge abilities:
– Generates a random arcane scroll of level 3 or below

Weight: 3
Embroidered silver stars hide within the folds of this shimmering blue cloak. Wizards, especially those just beginning careers as adventureres, wear such items to aid them in their travels. As wizards grow in power and begin crafting their own equipment, they often gift these cloaks to apprentices.

PARAMÈTRES : 

Capacités d'équipement : 
- Niveau de lanceur de sorts profanes : +1
- Connaissance : +10

Capacités de charge : 
- Capacité 1 (10 fois par jour)
  6 % de chance de créer un objet (Cleric's Vestments) de manière permanente
  6 % de chance de créer un objet (Cleric's Vestments) de manière permanente
  5 % de chance de créer un objet (Cleric's Vestments) de manière permanente
  5 % de chance de créer un objet (Cleric's Vestments) de manière permanente
  5 % de chance de créer un objet (Cleric's Vestments) de manière permanente
  5 % de chance de créer un objet (Cleric's Vestments) de manière permanente
  5 % de chance de créer un objet (Cleric's Vestments) de manière permanente
  5 % de chance de créer un objet (Cleric's Vestments) de manière permanente
  5 % de chance de créer un objet (Cleric's Vestments) de manière permanente
  5 % de chance de créer un objet (Cleric's Vestments) de manière permanente
  5 % de chance de créer un objet (Cleric's Vestments) de manière permanente
  5 % de chance de créer un objet (Cleric's Vestments) de manière permanente
  5 % de chance de créer un objet (Cleric's Vestments) de manière permanente
  5 % de chance de créer un objet (Cleric's Vestments) de manière permanente
  5 % de chance de créer un objet (Cleric's Vestments) de manière permanente
  5 % de chance de créer un objet (Cleric's Vestments) de manière permanente
  5 % de chance de créer un objet (Cleric's Vestments) de manière permanente
  5 % de chance de créer un objet (Cleric's Vestments) de manière permanente
  5 % de chance de créer un objet (Cleric's Vestments) de manière permanente
  5 % de chance de créer un objet (Cleric's Vestments) de manière permanente

Poids : 3
dtkclk01
Illusory Cloak of Arcana
By expertly reforging using the outer layer from a cloak of displacement, and an amulet of metaspell influnce to replace the clasp, the cloak of minor arcana now offers better protections and allows the adventuring wizard or bard to memorize a few extra spells.  The cloak's ability to create scrolls, however, has been exhausted.

STATISTICS:

Equipped abilities:

– Can memorize two extra 2nd-level wizard spells, and one extra 4th-level wizard spell
– Caster Level: +2 (Mages, Sorcerers, and Bards)
– Lore: +20
– Armor Class: +4 vs. missile attacks
– Save vs. Death: +2
– Save vs. Breath: +2
– Save vs. Wand: +2


Weight: 3
By expertly reforging using the outer layer from a cloak of displacement, and an amulet of metaspell influnce to replace the clasp, the cloak of minor arcana now offers better protections and allows the adventuring wizard or bard to memorize a few extra spells.  The cloak's ability to create scrolls, however, has been exhausted.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +4 contre les projectiles
- Jets de sauvegarde : +2 contre la paralysie, la mort et les poisons
- Jets de sauvegarde : +2 contre les baguettes, les sceptres et les bâtons
- Jets de sauvegarde : +2 contre les souffles
- Niveau de lanceur de sorts profanes : +2
- Mémorisation de 2 sorts profanes supplémentaires de niveau 2
- Mémorisation d'un sort profane supplémentaire de niveau 4
- Connaissance : +20

Poids : 3
blun32
Fléau d'armes +3
Un fléau d'armes est composé d'un manche de bois durci et d'une tête, bâton de bois, boule cloutée ou autre, rattachée par une chaîne ou une lanière. Ce fléau d'armes a été amélioré par de la magie.

PARAMÈTRES :

TAC0 : +3
Dégâts : 1d6+4 (contondant)
Facteur de vitesse : 4
Type de compétence : fléau d'armes/morgenstern
Type : arme à une main
Nécessite : 13 en Force

Poids : 11
Un fléau d'armes est composé d'un manche de bois durci et d'une tête, bâton de bois, boule cloutée ou autre, rattachée par une chaîne ou une lanière. Ce fléau d'armes a été amélioré par de la magie.

PARAMÈTRES : 

Enchantement : +3
TAC0 : +3
Dégâts : 1d6 +4
Type de dégâts : Contondant
Facteur de vitesse : 4
Type de compétence : Fléau d'armes/morgenstern
Type : Arme à 1 main

Poids : 11

Nécessite : 
- Force : 13
dagg24
Dague +3
Cette dague de forme classique a une lame à double-tranchant. Elle est magique, lui permettant d'être maniée avec une plus grande vitesse et précision, sans oublier des dommages accrus. Elle est également capable de toucher les adversaires normalement immunisés aux dégâts infligés par les armes non-magiques, comme les vampires, les élémentaires et les momies.

PARAMÈTRES :

TAC0 : +3
Dégâts : 1d4+3 (perforant)
Facteur de vitesse : 0
Type de compétence : dague
Type : arme à une main
Nécessite : 3 en Force

Poids : 0
Cette dague de forme classique a une lame à double-tranchant. Elle est magique, lui permettant d'être maniée avec une plus grande vitesse et précision, sans oublier des dommages accrus. Elle est également capable de toucher les adversaires normalement immunisés aux dégâts infligés par les armes non-magiques, comme les vampires, les élémentaires et les momies.

PARAMÈTRES : 

Enchantement : +3
TAC0 : +3
Dégâts : 1d4 +3
Type de dégâts : Perforant
Facteur de vitesse : 0
Type de compétence : Dague
Type : Arme à 1 main

Poids : 0

Nécessite : 
- Force : 3
dtkskls3
Small Shield +3
Ce bouclier dispose d'excellents enchantements, mais on ne saurait en décrire les effets exacts. Il est si classique qu'il doit provenir de la milice d'une baronnie oubliée, mais il est difficile de s'en assurer.

PARAMÈTRES :

Capacités d'équipement :
- Classe d'armure : +3
- Pas de protection contre les projectiles

Nécessite : 4 en Force

Poids : 2
Ce bouclier dispose d'excellents enchantements, mais on ne saurait en décrire les effets exacts. Il est si classique qu'il doit provenir de la milice d'une baronnie oubliée, mais il est difficile de s'en assurer.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +4
- Classe d'armure : -4 contre les projectiles

Poids : 2

Nécessite : 
- Force : 4
hamm12
Marteau de guerre +3
Les cavaliers peuvent difficilement manier les armes longues. C'est pourquoi de nombreuses armes ont été modifiées pour pouvoir être utilisées à une seule main. Le marteau de cavalier est entièrement en acier et possède un manche d'environ 50 cm de long. Une forte magie d'origine indéterminée a été intégrée dans cette arme.

PARAMÈTRES :

TAC0 : +3
Dégâts : 1d4+4 (contondant)
Facteur de vitesse : 1 
Type de compétence : marteau de guerre
Type : arme à une main
Nécessite : 9 en Force

Poids : 4
Les cavaliers peuvent difficilement manier les armes longues. C'est pourquoi de nombreuses armes ont été modifiées pour pouvoir être utilisées à une seule main. Le marteau de cavalier est entièrement en acier et possède un manche d'environ 50 cm de long. Une forte magie d'origine indéterminée a été intégrée dans cette arme.

PARAMÈTRES : 

Enchantement : +3
TAC0 : +3
Dégâts : 1d4 +4
Type de dégâts : Contondant
Facteur de vitesse : 1
Type de compétence : Marteau de guerre
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 9
shld17a
Targe +1
Une targe est un petit bouclier de bois ou de métal qui se fixe à l'avant-bras. Sa petite taille et son faible poids permettent de le porter sans être trop encombré. Cette targe possède un enchantement générique qui la rend plus résistante aux chocs.

PARAMÈTRES :

Capacités d'équipement :
- Classe d'armure : +2
- Ne protège pas contre les attaques perforantes et les projectiles

Nécessite : 4 en Force

Poids : 2
Une targe est un petit bouclier de bois ou de métal qui se fixe à l'avant-bras. Sa petite taille et son faible poids permettent de le porter sans être trop encombré. Cette targe possède un enchantement générique qui la rend plus résistante aux chocs.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : -2 contre les armes perforantes
- Classe d'armure : -2 contre les projectiles
- Classe d'armure : +2

Poids : 2

Nécessite : 
- Force : 4
shld28a
Rondache +2
Ce bouclier dispose d'excellents enchantements, mais on ne saurait en décrire les effets exacts. Il est si classique qu'il doit provenir de la milice d'une baronnie oubliée, mais il est difficile de s'en assurer.

PARAMÈTRES :

Capacités d'équipement :
- Classe d'armure : +3
- Pas de protection contre les projectiles

Nécessite : 4 en Force

Poids : 2
Ce bouclier dispose d'excellents enchantements, mais on ne saurait en décrire les effets exacts. Il est si classique qu'il doit provenir de la milice d'une baronnie oubliée, mais il est difficile de s'en assurer.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3
- Classe d'armure : -3 contre les projectiles

Poids : 2

Nécessite : 
- Force : 4
sw1h73
Épée longue +3
Ce type d'épée est également appelé épée à double tranchant, épée de guerre ou épée militaire. Sa lame vibre légèrement dans votre main, signe évident d'un enchantement.

PARAMÈTRES :

TAC0 : +3
Dégâts : 1d8+3 (tranchant)
Facteur de vitesse : 2 
Type de compétence : épée longue
Type : arme à une main
Nécessite : 6 en Force

Poids : 2
Ce type d'épée est également appelé épée à double tranchant, épée de guerre ou épée militaire. Sa lame vibre légèrement dans votre main, signe évident d'un enchantement.

PARAMÈTRES : 

Enchantement : +3
TAC0 : +3
Dégâts : 1d8 +3
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 6
xbow18
Arbalète légère +3
Une arbalète n'est rien d'autre qu'une hampe d'arc montée sur un bâti de bois ou de métal, appelé alors un arbrier. L'arc est généralement en bois de frêne ou d'if. L'arbalète décoche un carreau lourd (également appelé simplement carreau). Cette arbalète magique est fine et racée, ne produisant que peu de recul.

PARAMÈTRES :

TAC0 : +3
Dégâts : +3 (projectile)
Facteur de vitesse : 2
Type de compétence : arbalète
Type : arme à deux mains
Nécessite : 8 en Force

Poids : 4
Une arbalète n'est rien d'autre qu'une hampe d'arc montée sur un bâti de bois ou de métal, appelé alors un arbrier. L'arc est généralement en bois de frêne ou d'if. L'arbalète décoche un carreau lourd (également appelé simplement carreau). Cette arbalète magique est fine et racée, ne produisant que peu de recul.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 1

Enchantement : +3
TAC0 : +3
Dégâts : +3
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 2
Type de compétence : Arbalète
Type : Arme à 2 mains

Poids : 4

Nécessite : 
- Force : 8
bdsw1h01
Crimson Dawn +2
Legend tells that this elegant blade appeared at the moment the sun rose over the eastern horizon. As the dawn's rosy light flooded the forest, the blade shimmered into being atop a flat stone. Local foresters, even warriors, were afraid to touch the weapon lest it was cursed. Finally, a brave old man who had been a fighter in his youth grasped the hilt and claimed the blade as its own. Terrifying beasts sprang at him a moment later, creatures of red mist and fangs and claws. The old man clung to his courage and lay about him with the sword. He grew faster with every monster he killed until finally the clearing was empty. The old man was feasted in the village for days and then set off to live his final years seeking adventure on the road.

STATISTICS:

Equipped abilities: 
– Critical Hit Chance: +5% (with this weapon only)

Combat abilities:
– 15% chance per kill of hasting the weilder for 3 rounds

THAC0: +2
Damage: 1d10+2 (slashing) 
Speed Factor: 2
Proficiency Type: Katana
Type: One-handed
Requires:
 6 Strength

Weight: 4
Legend tells that this elegant blade appeared at the moment the sun rose over the eastern horizon. As the dawn's rosy light flooded the forest, the blade shimmered into being atop a flat stone. Local foresters, even warriors, were afraid to touch the weapon lest it was cursed. Finally, a brave old man who had been a fighter in his youth grasped the hilt and claimed the blade as its own. Terrifying beasts sprang at him a moment later, creatures of red mist and fangs and claws. The old man clung to his courage and lay about him with the sword. He grew faster with every monster he killed until finally the clearing was empty. The old man was feasted in the village for days and then set off to live his final years seeking adventure on the road.

PARAMÈTRES : 

Capacités d'équipement : 
- Chance d'infliger un coup critique : +5 %

Enchantement : +2
TAC0 : +2
Dégâts : 1d10 +2
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Katana
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 6
dtkswd8
Crimson Dawn +3
Expert reforging has integrated the light gem into the tsuka of the Crimson Dawn, further empowering the legendary blade with light energy.  The glowing crimson blade is now more accurate and deadly than ever before, causing searing wounds with each slash.

STATISTICS:

Equipped abilities: 
– Critical Hit Chance: +5% (with this weapon only)

Combat abilities:
– 15% chance per kill of hasting the weilder for 3 rounds

THAC0: +3
Damage: 1d10+3 (slashing) +1d3 (fire)
Speed Factor: 2
Proficiency Type: Katana
Type: One-handed
Requires:
 6 Strength

Weight: 4
Expert reforging has integrated the light gem into the tsuka of the Crimson Dawn, further empowering the legendary blade with light energy.  The glowing crimson blade is now more accurate and deadly than ever before, causing searing wounds with each slash.

PARAMÈTRES : 

Capacités d'équipement : 
- Chance d'infliger un coup critique : +5 %

Capacités de combat : 
- Inflige 1d3 points de dégâts de feu supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : 1d10 +3
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Katana
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 6
dtkswd8a
Crimson Dawn +5
Reforged with more skill than even the finest Kara-Turan swordsmith, the starfall ore has unlocked the legendary Crimson Dawn's full potential.  Accurate, deadly strokes are made with ease, each followed by the searing heat of a falling star in their wake.

STATISTICS:

Equipped abilities: 
– Critical Hit Chance: +10% (with this weapon only)

Combat abilities:
– 20% chance per kill of hasting the weilder for 3 rounds

THAC0: +5
Damage: 1d10+5 (slashing) 1d4+1 (fire)
Speed Factor: 2
Proficiency Type: Katana
Type: One-handed
Requires:
 6 Strength

Weight: 4
Reforged with more skill than even the finest Kara-Turan swordsmith, the starfall ore has unlocked the legendary Crimson Dawn's full potential.  Accurate, deadly strokes are made with ease, each followed by the searing heat of a falling star in their wake.

PARAMÈTRES : 

Capacités d'équipement : 
- Chance d'infliger un coup critique : +10 %

Capacités de combat : 
- Inflige 1d4 +1 points de dégâts de feu supplémentaires

Enchantement : +5
TAC0 : +5
Dégâts : 1d10 +5
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Katana
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 6
bdhelm01
Crown of Lies
This glittering golden crown looks impressive, but its substance is base fool's gold and the "gems" set around it are bits of colored glass. Placing the crown on one's head allows the wearer to prepare extra spells but fills the head with false knowledge. 

STATISTICS:

Equipped abilities:
– Can memorize 2 extra 3rd-level, 1 extra 4th-level, and 1 extra 5th-level wizard spell
– Lore: -30

Weight: 1
This glittering golden crown looks impressive, but its substance is base fool's gold and the "gems" set around it are bits of colored glass. Placing the crown on one's head allows the wearer to prepare extra spells but fills the head with false knowledge. 

PARAMÈTRES : 

Capacités d'équipement : 
- Mémorisation d'un sort profane supplémentaire de niveau 5
- Mémorisation d'un sort profane supplémentaire de niveau 4
- Mémorisation de 2 sorts profanes supplémentaires de niveau 3
- Connaissance : -30

Poids : 1
dtkcrwn1
Crown of Lies +1
By replacement of the worthless bits of glass and stone with enchanted ioun stones,  the Crown of Lies now offers some protections to the wearer, and increases their intelligence.  Intelligence and Wisdom are two different things, however, and the crown still fills the head of the wearer with false knowledge.

STATISTICS:

Equipped abilities:
– Can memorize 2 extra 4th-level, 1 extra 5th-level, and 2 extra 6th-level wizard spells
– Lore: -60
– Constitution: +1
– Intelligence: +1
– Armor Class: +1
– Save vs. Death: +4
– Magic Resistance: 5%

Weight: 1
By replacement of the worthless bits of glass and stone with enchanted ioun stones,  the Crown of Lies now offers some protections to the wearer, and increases their intelligence.  Intelligence and Wisdom are two different things, however, and the crown still fills the head of the wearer with false knowledge.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1
- Jets de sauvegarde : +4 contre la paralysie, la mort et les poisons
- Mémorisation de 2 sorts profanes supplémentaires de niveau 6
- Mémorisation d'un sort profane supplémentaire de niveau 5
- Mémorisation de 2 sorts profanes supplémentaires de niveau 4
- Constitution : +1
- Intelligence : +1
- Résistance à la magie : +5 %
- Connaissance : -60

Poids : 1
dtklea1f
Chromatic Shadow Dragonscale Armor +4
The Verdant Shadow Dragonscale armor has been reworked with scales from a malevolent black dragon, enhancing even further its abilities to deflect the heaviest blows and flame, while retaining its resistances to poison and acid attacks.  Additionally, the wearer may conjure forth an acidic bog to trap  foes in once per day.  This truly magnificent work of craftsmanship even retains its flexible, supple nature, providing excellent protection and ease of movement.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Acid Resistance: +50%
– Magic Damage Resistance: +50%
– Piercing Damage Resistance: +10%
– Crushing Damage Resistance: +10%

Charge abilities:
– Caustic Quagmire once per day
  Damage: 1d4+2 acid per round (Save vs. Spell at -2 for half)
  Special: Physical resistance -7% for one round (Save vs. Spell at -2 negates)
  Range: 60 ft.
  Radius: 10 ft.

– Grasping Shadows once per day
  Damage: 1d4(cold), 1d4(piercing) to all creatures in area of effect once per round (Save vs. Spell at -4 for half)
  Special: Creatures in area of effect are paralyzed for one and a half rounds (Save vs. Spell at -4 negates)
  Range: 40 ft.
  Radius: 15 ft.
  Duration: 5 rounds

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile)
Requires:
 6 Strength

Weight: 10
The Verdant Shadow Dragonscale armor has been reworked with scales from a malevolent black dragon, enhancing even further its abilities to deflect the heaviest blows and flame, while retaining its resistances to poison and acid attacks.  Additionally, the wearer may conjure forth an acidic bog to trap  foes in once per day.  This truly magnificent work of craftsmanship even retains its flexible, supple nature, providing excellent protection and ease of movement.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Résistance aux poisons : +100 %
- Résistance à l'acide : +50 %
- Résistance aux dégâts magiques : +50 %
- Résistance aux dégâts contondants : +10 %
- Résistance aux dégâts perforants : +10 %
- Immunité aux poisons

Capacités de charge : 
- Caustic Quagmire (1 fois par jour)
- Grasping Shadows (1 fois par jour)

Poids : 10

Nécessite : 
- Force : 6
dtklea1b
Chromatic Shadow Dragonscale Armor +4
The Verdant Shadow Dragonscale armor has been reworked with scales from a great blue dragon, enhancing even further its abilities to deflect strikes from blade and lightning alike, while retaining its resistances to poison and acid attacks.  The wearer may even direct a lightning blast at their foes once per day from the stored electrical energy in the blue scales.  This truly magnificent work of craftsmanship even retains its flexible, supple nature, providing excellent protection and ease of movement.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Magic Damage Resistance: +40%
– Electrical Resistance: +90%
– Physical Damage Resistance: +5%

Charge abilities:
– Thunder Thrust once per day
  Damage: 12d8 electrical (Save vs. Spell for half), 4d8 electrical ( 5ft. radius Save vs. Spell for half)
  Special: knocks target back and unconscious for one round
  Range: 80 ft.

– Grasping Shadows once per day
  Damage: 1d4(cold), 1d4(piercing) to all creatures in area of effect once per round (Save vs. Spell at -4 for half)
  Special: Creatures in area of effect are paralyzed for one and a half rounds (Save vs. Spell at -4 negates)
  Range: 40 ft.
  Radius: 15 ft.
  Duration: 5 rounds

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile)
Requires:
 6 Strength

Weight: 10
The Verdant Shadow Dragonscale armor has been reworked with scales from a great blue dragon, enhancing even further its abilities to deflect strikes from blade and lightning alike, while retaining its resistances to poison and acid attacks.  The wearer may even direct a lightning blast at their foes once per day from the stored electrical energy in the blue scales.  This truly magnificent work of craftsmanship even retains its flexible, supple nature, providing excellent protection and ease of movement.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Résistance à l'électricité : +90 %
- Résistance aux poisons : +100 %
- Résistance aux dégâts magiques : +50 %
- Résistance aux dégâts physiques : +5 %
- Immunité aux poisons

Capacités de charge : 
- Grasping Shadows (1 fois par jour)
- Thunder Thrust (1 fois par jour)

Poids : 10

Nécessite : 
- Force : 6
dtklea1e
Viridescent Shadow Dragonscale Armor +4
The Verdant Shadow Dragonscale armor has been reworked with scales from another noxious green dragon, further improving its protection from physical attacks.  The wearer is now protected from several maladies in addition to poison, as if constantly under the effects of nuetralize poison.  Once per day, the wearer may conjure forth a plume of deadly toxic gas onto the battlefield, instantly slaying weaker foes, and envenomating stronger ones.

STATISTICS:

Equipped abilities:
– Immunity to poison, disease, blindness, deafness
– Magic Damage Resistance: +50%
– Slashing Damage Resistance: +10%
– Crushing Damage Resistance: +10%

– Holocaust once per day
  Damage: 1d12+1 poison per round (No Save)
  Special: 2 poison damage per second for two rounds (Save vs. Death at -8 negates)
  Special: Slays creatures of 8 Hit Dice of less, 9-10 Hit Dice creatures must Save vs. Death at -8 or be slain
  Range: 40 ft.
  Radius: 15 ft.

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile)
Requires:
 6 Strength

Weight: 10
The Verdant Shadow Dragonscale armor has been reworked with scales from another noxious green dragon, further improving its protection from physical attacks.  The wearer is now protected from several maladies in addition to poison, as if constantly under the effects of nuetralize poison.  Once per day, the wearer may conjure forth a plume of deadly toxic gas onto the battlefield, instantly slaying weaker foes, and envenomating stronger ones.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Résistance aux poisons : +100 %
- Résistance aux dégâts magiques : +50 %
- Résistance aux dégâts tranchants : +10 %
- Résistance aux dégâts contondants : +10 %
- Immunité à la surdité
- Immunité à l'aveuglement
- Immunité à la maladie
- Immunité aux poisons

Capacités de charge : 
- Holocaust (1 fois par jour)

Poids : 10

Nécessite : 
- Force : 6
dtklea1a
Chromatic Shadow Dragonscale Armor +4
Scales from a fierce red dragon have been interlinked and woven into the Verdant Shadow Dragonscale armor, further improving its ability to deflect even the sharpest blows, and providing protection against fire attacks.  In addition, the wearer may conjure forth a multi-fireball at  enemies, causing explosive fire damage.  Remarkably, the armor retains its flexibility and does not hinder its wearer, all the while continuing to provide protection from acid and poison.  This is a truly impressive piece of craftsmanship.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Magic Damage Resistance: +50%
– Fire Resistance: +50%
– Physical Damage Resistance: +5%

Charge abilities:
– Ko'Dezza's Multi-Fireball once per day
  Damage: 7d6 fire per fireball to all creatures in area of effect
  Range: 40 ft.
  Radius: 15 ft.
  
– Grasping Shadows once per day
  Damage: 1d4(cold), 1d4(piercing) to all creatures in area of effect once per round (Save vs. Spell at -4 for half)
  Special: Creatures in area of effect are paralyzed for one and a half rounds (Save vs. Spell at -4 negates)
  Range: 40 ft.
  Radius: 15 ft.
  Duration: 5 rounds

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile)
Requires:
 6 Strength

Weight: 10
Scales from a fierce red dragon have been interlinked and woven into the Verdant Shadow Dragonscale armor, further improving its ability to deflect even the sharpest blows, and providing protection against fire attacks.  In addition, the wearer may conjure forth a multi-fireball at  enemies, causing explosive fire damage.  Remarkably, the armor retains its flexibility and does not hinder its wearer, all the while continuing to provide protection from acid and poison.  This is a truly impressive piece of craftsmanship.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Résistance au feu : +50 %
- Résistance aux poisons : +100 %
- Résistance aux dégâts magiques : +50 %
- Résistance aux dégâts physiques : +5 %
- Immunité aux poisons

Capacités de charge : 
- Grasping Shadows (1 fois par jour)
- Multi-Fireball (1 fois par jour)

Poids : 10

Nécessite : 
- Force : 6
dtklea1g
Umbral Viridescent Dragonscale Armor +4
The Verdant Shadow Dragonscale armor has been reworked with more scales from a malefic shadow dragon, enhancing even further its abilities to deflect the heaviest blows, acid and magical attacks.  Once per day, the wearer may conjure forth a mass of hungering shadow to devour any foes caught within.  This truly magnificent work of craftsmanship even retains its flexible, supple nature, providing excellent protection and ease of movement.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Magic Damage Resistance: +75%
– Physical Damage Resistance +5%

Charge abilities:
– Devouring Darkness once per day
  Damage: 2d4(cold), 2d4(magic) to all creatures in area of effect once per round
  Special: Creatures in are of effect are held for one round, drained of one level, and fatigued by one point (Save vs. Spell at -8 negates hold, Save vs. Spell at -2 negates drain)
  Range: 40 ft.
  Radius: 10 ft.
  Duration: 1 turn

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile)
Requires:
 6 Strength

Weight: 10
The Verdant Shadow Dragonscale armor has been reworked with more scales from a malefic shadow dragon, enhancing even further its abilities to deflect the heaviest blows, acid and magical attacks.  Once per day, the wearer may conjure forth a mass of hungering shadow to devour any foes caught within.  This truly magnificent work of craftsmanship even retains its flexible, supple nature, providing excellent protection and ease of movement.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Résistance aux poisons : +100 %
- Résistance aux dégâts magiques : +75 %
- Résistance aux dégâts physiques : +5 %
- Immunité aux poisons

Capacités de charge : 
- Devouring Darkness (1 fois par jour)

Poids : 10

Nécessite : 
- Force : 6
dtklea1d
Chromatic Shadow Dragonscale Armor +4
The Verdant Shadow Dragonscale armor has been reworked with scales from a noble silver dragon, enhancing even further its abilities to protect against heavy blows and insidious spells, while retaining its defences against poison and acid attacks.  In addition, the armor accelerates healing of wounds and the deadly combination of frost and shadow magics inherent in the scales results in the wearer being able to create a horrific explosion of dark energy amongst  foes once per day.  Remarkably, the armor remains pliable and easy to move in as well. However, only the most malicious would wear armor enhanced with these magnificent scales, the heinous act being immediately apparent to all. 

STATISTICS:

Equipped abilities:
– Immunity to poison
– Magic Damage Resistance: +50%
– Magic Resistance: +10%
– Charisma: -2

Charge abilities:
– Ko'Dezza's Frozen Death once per day
  Damage: 7d10(cold) + 7d10(magic) (No Save)
  Special:  3% Chance creatures in area of effect are instantly slain and replaced by a 16HD Shadow Elemental (No Save)
  Range: 40 ft.
  Radius: 15 ft.

Combat abilities:
– Heals wearer 2 Hit Points each time damage is taken

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile)
Requires:
 6 Strength

Weight: 10
The Verdant Shadow Dragonscale armor has been reworked with scales from a noble silver dragon, enhancing even further its abilities to protect against heavy blows and insidious spells, while retaining its defences against poison and acid attacks.  In addition, the armor accelerates healing of wounds and the deadly combination of frost and shadow magics inherent in the scales results in the wearer being able to create a horrific explosion of dark energy amongst  foes once per day.  Remarkably, the armor remains pliable and easy to move in as well. However, only the most malicious would wear armor enhanced with these magnificent scales, the heinous act being immediately apparent to all. 

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Charisme : -2
- Résistance à la magie : +10 %
- Résistance aux poisons : +100 %
- Résistance aux dégâts magiques : +50 %
- Immunité aux poisons

Capacités de charge : 
- Ko'Dezza's Frozen Death (1 fois par jour)

Poids : 10

Nécessite : 
- Force : 6
dtklea1c
Chromatic Shadow Dragonscale Armor +5
The Verdant Shadow Dragonscale armor has been reworked with scales from a young white dragon, enhancing even further its abilities to protect against the fiercest blows and insulate against blistering cold, while retaining its resistances to poison and acid attacks.  Additionally, the deadly combination of frost and shadow magics inherent in the scales results in the wearer being able to create a horrific explosion of dark energy amongst  foes once per day.  Remarkably, the armor remains pliable and easy to move in as well, no doubt due to the excellent craftsmanship.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Magic Damage Resistance: +50%
– Cold Resistance: +50%
– Physical Damage Resistance: +5%

Charge abilities:
– Ko'Dezza's Frozen Death once per day
  Damage: 7d10(cold) + 7d10(magic) (No Save)
  Special:  3% Chance creatures in area of effect are instantly slain and replaced by a 16HD Shadow Elemental (No Save)
  Range: 40 ft.
  Radius: 15 ft.
  
Armor Class: -1 (-3 vs. slashing, -2 vs. piercing and missile)
Requires:
 6 Strength

Weight: 10
The Verdant Shadow Dragonscale armor has been reworked with scales from a young white dragon, enhancing even further its abilities to protect against the fiercest blows and insulate against blistering cold, while retaining its resistances to poison and acid attacks.  Additionally, the deadly combination of frost and shadow magics inherent in the scales results in the wearer being able to create a horrific explosion of dark energy amongst  foes once per day.  Remarkably, the armor remains pliable and easy to move in as well, no doubt due to the excellent craftsmanship.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : -1
- Provoque l'échec systématique des sorts profanes
- Résistance au froid : +50 %
- Résistance aux poisons : +100 %
- Résistance aux dégâts magiques : +50 %
- Résistance aux dégâts physiques : +5 %
- Immunité aux poisons

Capacités de charge : 
- Ko'Dezza's Frozen Death (1 fois par jour)

Poids : 10

Nécessite : 
- Force : 6
dtkplt3f
Chromatic Shadow Dragon Plate +3
The Verdant Shadow Dragon Plate armor has been reworked with scales from a malevolent black dragon, enhancing even further its abilities to deflect blows and prevent damage from acid and flames. Additionally, the wearer may direct a caustic globe of acid at  enemies, covering them in the corrosive fluid, dissolving flesh.  A warrior could hardly ask for better protection on the battlefront than from this magnificent piece of craftsmanship.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Acid Resistance: +50%
– Magic Damage Resistance: +50%
– Missile Damage Resistance: +10%
– Slashing Damage Resistance: +10%

Charge abilities:
– Grasping Shadows once per day
  Damage: 1d4(cold), 1d4(piercing) to all creatures in area of effect once per round (Save vs. Spell at -4 for half)
  Special: Creatures in area of effect are paralyzed for one and a half rounds (Save vs. Spell at -4 negates)
  Range: 40 ft.
  Radius: 15 ft.
  Duration: 5 rounds
  
– Caustic Quagmire once per day
  Damage: 1d4+2 acid per round (Save vs. Spell at -2 for half)
  Special: Physical resistance -7% for one round (Save vs. Spell at -2 negates)
  Range: 60 ft.
  Radius: 10 ft.

Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile)
Requires:
 8 Strength

Weight: 30
The Verdant Shadow Dragon Plate armor has been reworked with scales from a malevolent black dragon, enhancing even further its abilities to deflect blows and prevent damage from acid and flames. Additionally, the wearer may direct a caustic globe of acid at  enemies, covering them in the corrosive fluid, dissolving flesh.  A warrior could hardly ask for better protection on the battlefront than from this magnificent piece of craftsmanship.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -2
- Provoque l'échec systématique des sorts profanes
- Résistance aux poisons : +100 %
- Résistance à l'acide : +50 %
- Résistance aux dégâts magiques : +50 %
- Résistance aux dégâts tranchants : +10 %
- Résistance aux dégâts de projectiles : +10 %
- Immunité aux poisons
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Grasping Shadows (1 fois par jour)
- Caustic Quagmire (1 fois par jour)

Poids : 30

Nécessite : 
- Force : 8
dtkplt3b
Chromatic Shadow Dragon Plate +3
The Verdant Shadow Dragon Plate armor has been reworked with scales from a great blue dragon, enhancing even further its abilities to deflect strikes from blade and lightning alike, while retaining its resistances to poison and acid attacks.  Additionally, the wearer may draw upon the stored energy in the scales to direct a thunderous blast of electrical energy once per day against their foes.  A warrior could hardly ask for better protection on the battlefront than from this magnificent piece of craftsmanship.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Magic Damage Resistance: +50%
– Electrical Resistance: +90%
– Physical Damage Resistance: +5%

Charge abilities:
– Thunder Thrust once per day
  Damage: 12d8 electrical (Save vs. Spell for half), 4d8 electrical ( 5ft. radius Save vs. Spell for half)
  Special: knocks target back and unconscious for one round
  Range: 80 ft.
  
– Grasping Shadows once per day
  Damage: 1d4(cold), 1d4(piercing) to all creatures in area of effect once per round (Save vs. Spell at -4 for half)
  Special: Creatures in area of effect are paralyzed for one and a half rounds (Save vs. Spell at -4 negates)
  Range: 40 ft.
  Radius: 15 ft.
  Duration: 5 rounds

Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile)
Requires:
 8 Strength

Weight: 30
The Verdant Shadow Dragon Plate armor has been reworked with scales from a great blue dragon, enhancing even further its abilities to deflect strikes from blade and lightning alike, while retaining its resistances to poison and acid attacks.  Additionally, the wearer may draw upon the stored energy in the scales to direct a thunderous blast of electrical energy once per day against their foes.  A warrior could hardly ask for better protection on the battlefront than from this magnificent piece of craftsmanship.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -2
- Provoque l'échec systématique des sorts profanes
- Résistance à l'électricité : +90 %
- Résistance aux poisons : +100 %
- Résistance aux dégâts magiques : +50 %
- Résistance aux dégâts physiques : +5 %
- Immunité aux poisons
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Grasping Shadows (1 fois par jour)
- Thunder Thrust (1 fois par jour)

Poids : 30

Nécessite : 
- Force : 8
dtkplt3e
Viridescent Shadow Dragon Plate +3
The Verdant Shadow Dragon Plate armor has been reworked with more scales from a noxious green dragon further improving its protection from physical attacks.  The armor now protects its wearer from several maladies in addition to poison, as if constantly under the effects of neutralize poison.  Once per day, the wearer may conjure forth a plume of deadly toxic gas onto the battlefield, instantly slaying weaker foes, and envenomating stronger ones.

STATISTICS:

Equipped abilities:
– Magic Damage Resistance: +50%
– Immunity to poison, disease, blindness, deafness
– Missile Damage Resistance: +10%
– Piercing Damage Resistance: +10%

Charge abilities:
– Holocaust once per day
  Damage: 1d12+1 poison per round (No Save)
  Special: 2 poison damage per second for two rounds (Save vs. Death at -8 negates)
  Special: Slays creatures of 8 Hit Dice of less, 9-10 Hit Dice creatures must Save vs. Death at -8 or be slain
  Range: 40 ft.
  Radius: 15 ft.

Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile)
Requires:
 8 Strength

Weight: 30
The Verdant Shadow Dragon Plate armor has been reworked with more scales from a noxious green dragon further improving its protection from physical attacks.  The armor now protects its wearer from several maladies in addition to poison, as if constantly under the effects of neutralize poison.  Once per day, the wearer may conjure forth a plume of deadly toxic gas onto the battlefield, instantly slaying weaker foes, and envenomating stronger ones.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -2
- Provoque l'échec systématique des sorts profanes
- Résistance aux poisons : +100 %
- Résistance aux dégâts magiques : +50 %
- Résistance aux dégâts perforants : +10 %
- Résistance aux dégâts de projectiles : +10 %
- Immunité à la surdité
- Immunité à l'aveuglement
- Immunité à la maladie
- Immunité aux poisons
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Holocaust (1 fois par jour)

Poids : 30

Nécessite : 
- Force : 8
dtkplt3a
Chromatic Shadow Dragon Plate +3
Scales from a fearsome red dragon have been interlinked and woven into the Verdant Shadow Dragon Plate, further enhancing its protective abilities against blows and flame attacks.   Additionally, the wearer may conjure forth torrent of scorching flames once per day, engulfing  enemies.  This sturdy suit of armor also retains its protections from poison and acid.  A warrior could hardly ask for better protection on the battlefront.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Fire Resistance: +50%
– Magic Damage Resistance: +50%
– Physical Damage Resistance: +5%

Charge abilities:
– Ko'Dezza's Multi-Fireball once per day
  Damage: 7d6 fire per fireball to all creatures in area of effect
  Range: 40 ft.
  Radius: 15 ft.
  
– Grasping Shadows once per day
  Damage: 1d4(cold), 1d4(piercing) to all creatures in area of effect once per round (Save vs. Spell at -4 for half)
  Special: Creatures in area of effect are paralyzed for one and a half rounds (Save vs. Spell at -4 negates)
  Range: 40 ft.
  Radius: 15 ft.
  Duration: 5 rounds


Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile)
Requires:
 8 Strength

Weight: 30
Scales from a fearsome red dragon have been interlinked and woven into the Verdant Shadow Dragon Plate, further enhancing its protective abilities against blows and flame attacks.   Additionally, the wearer may conjure forth torrent of scorching flames once per day, engulfing  enemies.  This sturdy suit of armor also retains its protections from poison and acid.  A warrior could hardly ask for better protection on the battlefront.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -2
- Provoque l'échec systématique des sorts profanes
- Résistance au feu : +50 %
- Résistance aux poisons : +100 %
- Résistance aux dégâts magiques : +50 %
- Résistance aux dégâts physiques : +5 %
- Immunité aux poisons
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Ko'Dezza's Multi-Fireball (1 fois par jour)
- Grasping Shadows (1 fois par jour)

Poids : 30

Nécessite : 
- Force : 8
dtkplt3g
Umbral Viridescent Dragon Plate +3
The Verdant Shadow Dragon Plate armor has been reworked with more scales from a malefic shadow dragon, further improving its protection from physical , acid, and even magical attacks.  Once per day, the wearer may conjure forth a mass of hungering shadow to devour any foes caught within.

STATISTICS:

Equipped abilities:
– Magic Damage Resistance: +75%
– Immunity to poison
– Crushing Damage Resistance: +10%
– Piercing Damage Resistance: +10%

Charge abilities:
– Devouring Darkness once per day
  Damage: 2d4(cold), 2d4(magic) to all creatures in area of effect once per round
  Special: Creatures in are of effect are held for one round, drained of one level, and fatigued by one point (Save vs. Spell at -8 negates hold, Save vs. Spell at -2 negates drain)
  Range: 40 ft.
  Radius: 10 ft.
  Duration: 1 turn
   
Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile)
Requires:
 8 Strength

Weight: 30
The Verdant Shadow Dragon Plate armor has been reworked with more scales from a malefic shadow dragon, further improving its protection from physical , acid, and even magical attacks.  Once per day, the wearer may conjure forth a mass of hungering shadow to devour any foes caught within.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -2
- Provoque l'échec systématique des sorts profanes
- Résistance aux poisons : +100 %
- Résistance aux dégâts magiques : +75 %
- Résistance aux dégâts contondants : +10 %
- Résistance aux dégâts perforants : +10 %
- Immunité aux poisons
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Devouring Darkness (1 fois par jour)

Poids : 30

Nécessite : 
- Force : 8
dtkplt3d
Chromatic Shadow Dragon Plate +3
The Verdant Shadow Dragon Plate has been reworked with scales from a noble silver dragon, enhancing even further its abilities to protect against heavy blows and insidious spells, while retaining its defenses against to poison and acid attacks.  In addition, the armor accelerates healing of wounds and the deadly combination of frost and shadow magics inherent in the scales results in the wearer being able to create a horrific explosion of dark energy amongst  foes once per day.  However, only the most malicious would wear armor enhanced with these magnificent scales, the heinous act being immediately apparent to all.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Magic Damage Resistance: +50%
– Magic Resistance: +10%
– Charisma: -2

Charge abilities:
– Ko'Dezza's Frozen Death once per day
  Damage: 7d10(cold) + 7d10(magic) (No Save)
  Special:  3% Chance creatures in area of effect are instantly slain and replaced by a 16HD Shadow Elemental (No Save)
  Range: 40 ft.
  Radius: 15 ft.

Combat abilities:
– Heals wearer 2 Hit Points each time damage is taken

Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile)
Requires:
 8 Strength

Weight: 30
The Verdant Shadow Dragon Plate has been reworked with scales from a noble silver dragon, enhancing even further its abilities to protect against heavy blows and insidious spells, while retaining its defenses against to poison and acid attacks.  In addition, the armor accelerates healing of wounds and the deadly combination of frost and shadow magics inherent in the scales results in the wearer being able to create a horrific explosion of dark energy amongst  foes once per day.  However, only the most malicious would wear armor enhanced with these magnificent scales, the heinous act being immediately apparent to all.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -2
- Provoque l'échec systématique des sorts profanes
- Charisme : -2
- Résistance à la magie : +10 %
- Résistance aux poisons : +100 %
- Résistance aux dégâts magiques : +75 %
- Immunité aux poisons
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Ko'Dezza's Frozen Death (1 fois par jour)

Poids : 30

Nécessite : 
- Force : 8
dtkplt3c
Chromatic Shadow Dragon Plate +4
The Verdant Shadow Dragon Plate has been reworked with scales from a young white dragon, enhancing even further its abilities to protect against the fiercest blows and insulate against blistering cold, while retaining its resistances to poison and acid attacks.  Additionally, the deadly combination of frost and shadow magics inherent in the scales results in the wearer being able to create a horrific explosion of dark energy amongst  foes once per day.  A warrior could hardly ask for better protection on the battlefront than from this magnificent piece of craftsmanship.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Magic Damage Resistance: +50%
– Cold Resistance: +50%
– Physical Damage Resistance: +5%

Charge abilities:
– Ko'Dezza's Frozen Death once per day
  Damage: 7d10(cold) + 7d10(magic) (No Save)
  Special:  3% Chance creatures in area of effect are instantly slain and replaced by a 16HD Shadow Elemental (No Save)
  Range: 40 ft.
  Radius: 15 ft.

Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile)
Requires:
 8 Strength

Weight: 30
The Verdant Shadow Dragon Plate has been reworked with scales from a young white dragon, enhancing even further its abilities to protect against the fiercest blows and insulate against blistering cold, while retaining its resistances to poison and acid attacks.  Additionally, the deadly combination of frost and shadow magics inherent in the scales results in the wearer being able to create a horrific explosion of dark energy amongst  foes once per day.  A warrior could hardly ask for better protection on the battlefront than from this magnificent piece of craftsmanship.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -3
- Provoque l'échec systématique des sorts profanes
- Résistance au froid : +50 %
- Résistance aux poisons : +100 %
- Résistance aux dégâts magiques : +50 %
- Résistance aux dégâts physiques : +5 %
- Immunité aux poisons
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Ko'Dezza's Frozen Death (1 fois par jour)

Poids : 30

Nécessite : 
- Force : 8
bdblun06
The Uncursed Staff +1
Decades ago, an adventuring priest of Gond discovered a cursed staff in a dungeon. Despite its curse, the staff was a well-crafted and fine-looking weapon, and the priest sought a way to lift the curse. Though he was never able to do so, he was able to add an enchantment to the staff, mostly negating its cursed properties and allowing him to carry it and put it away as desired. Though the staff was little better than a regular weapon, the priest carried it the rest of his days, as it boosted his ability to carry treasure out of subsequent dungeons.

STATISTICS:

Equipped abilities:
– Strength: 18

THAC0: -2
Damage: 1d6-2 (crushing)
Speed Factor: 3
Proficiency Type: Quarterstaff
Type: Two-handed
Requires:
 5 Strength

Weight: 4
Decades ago, an adventuring priest of Gond discovered a cursed staff in a dungeon. Despite its curse, the staff was a well-crafted and fine-looking weapon, and the priest sought a way to lift the curse. Though he was never able to do so, he was able to add an enchantment to the staff, mostly negating its cursed properties and allowing him to carry it and put it away as desired. Though the staff was little better than a regular weapon, the priest carried it the rest of his days, as it boosted his ability to carry treasure out of subsequent dungeons.

PARAMÈTRES : 

Capacités d'équipement : 
- Force : Passe à 18

Enchantement : +1
TAC0 : +65534
Dégâts : 1d6 -2
Type de dégâts : Contondant
Facteur de vitesse : 3
Type de compétence : Bâton
Type : Arme à 2 mains

Poids : 4

Nécessite : 
- Force : 5
dtkstaf1
The Uncursed Staff of Antipode
The Uncursed Staff +1 has been infused with frost and fire magics, a most volatile combination.  When struck by the staff, foes are blasted with frostfire causing extra fire of cold damage.  Additionally, the weilder may launch the spell, Antipode at  enemies, the subsequent explosion causing scorching wounds and impaling them with shards of ice.

STATISTICS:

Equipped abilities:
– Strength: 18

Charge Abilities:
– Antipode
  Damage: 6d6 fire + 6d6 cold (Save vs. Spell for half)
  Range: 90 ft.
  Area of Effect: 15-ft. radius

THAC0: -2
Damage: 1d6-2 (crushing), +2d3 (fire) or +2d3 (cold)
Speed Factor: 3
Proficiency Type: Quarterstaff
Type: Two-handed
Requires:
 5 Strength

Weight: 4
The Uncursed Staff +1 has been infused with frost and fire magics, a most volatile combination.  When struck by the staff, foes are blasted with frostfire causing extra fire of cold damage.  Additionally, the weilder may launch the spell, Antipode at  enemies, the subsequent explosion causing scorching wounds and impaling them with shards of ice.

PARAMÈTRES : 

Capacités d'équipement : 
- Force : Passe à 18

Capacités de charge : 
- Antipode (10 fois par jour)

Capacités de combat : 
- 50 % de chance d'infliger 2d3 points de dégâts de froid supplémentaires
- 50 % de chance d'infliger 2d3 points de dégâts de feu supplémentaires

Enchantement : +1
TAC0 : +65534
Dégâts : 1d6 -2
Type de dégâts : Contondant
Facteur de vitesse : 3
Type de compétence : Bâton
Type : Arme à 2 mains

Poids : 4

Nécessite : 
- Force : 5
dtkcynos
Circlet of the Cynosure
Almost a century ago, paladin of Lathander Edythe Brightsworn commissioned this helm while preparing to face a powerful vampire. During her many years as a knight of the Morninglord, Lady Brightsworn had accumulated some wealth, most of which she spent in preparation for her quest. After tracking the vampire to Waterdeep's City of the Dead, she assembled a party of adventurers and led them into the monster's lair. Only one of the group returned. Bloodied and wild-eyed, clutching Lady Brightsworn's helm in his hands, he relayed a tale of the nightmarish warrens the group had found and the vampire who culled them from their group, slaughtering them one by one. Investigations into the City of the Dead uncovered some of the tunnels, but all had collapsed. Of the vampire, there was no trace.

STATISTICS:

Equipped abilities:
– Immunity to fear, charm, and paralysis
– Protects against critical hits

Weight: 1
Almost a century ago, paladin of Lathander Edythe Brightsworn commissioned this helm while preparing to face a powerful vampire. During her many years as a knight of the Morninglord, Lady Brightsworn had accumulated some wealth, most of which she spent in preparation for her quest. After tracking the vampire to Waterdeep's City of the Dead, she assembled a party of adventurers and led them into the monster's lair. Only one of the group returned. Bloodied and wild-eyed, clutching Lady Brightsworn's helm in his hands, he relayed a tale of the nightmarish warrens the group had found and the vampire who culled them from their group, slaughtering them one by one. Investigations into the City of the Dead uncovered some of the tunnels, but all had collapsed. Of the vampire, there was no trace.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Moral : Passe à -1
- Immunité au sort Immobilisation des Monstres
- Immunité au sort Immobilisation des personnes
- Immunité à la peur
- Immunité à l'horreur
- Immunité à la paralysie
- Immunité à la panique
- Ne lache pas son arme en cas de panique
- Immunité aux charmes

Poids : 1
dtkcyno2
Wisened Circlet of the Cynosure
Ioun stones of silver and iridescent blue have been mounted in either side of the Circlet of the Cynosure, granting the wearer an increase in wisdom, and improving their knowledge of priest spells, increasing  effiacy in their casting.  If Edythe Brightswordn, the paladin who comissioned this headgear had the benefit of increased wisdom, perhaps she would have realized discretion is the better part of valor, and survived her encounter at the City of the Dead so long ago.

STATISTICS:

Equipped abilities:
– Immunity to fear, charm, and paralysis
– Protects against critical hits
– Wisdom: +3
– Caster Level: +1 (Clerics, Druids, Shamans, Paladins, and Rangers)

Weight: 1
Ioun stones of silver and iridescent blue have been mounted in either side of the Circlet of the Cynosure, granting the wearer an increase in wisdom, and improving their knowledge of priest spells, increasing  effiacy in their casting.  If Edythe Brightswordn, the paladin who comissioned this headgear had the benefit of increased wisdom, perhaps she would have realized discretion is the better part of valor, and survived her encounter at the City of the Dead so long ago.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Niveau de lanceur de sorts divins : Passe à 1
- Sagesse : +3
- Moral : Passe à -1
- Immunité au sort Immobilisation des Monstres
- Immunité au sort Immobilisation des personnes
- Immunité à la peur
- Immunité à l'horreur
- Immunité à la paralysie
- Immunité à la panique
- Ne lache pas son arme en cas de panique
- Immunité aux charmes

Poids : 1
bdplat01
Daeros's Full Plate +1
This heavy steel breastplate bears the image of a soaring copper dragon on the front. The lightness of the breastplate and the fine detail on the dragon's image suggest dwarven craftsmanship.

STATISTICS:

Equipped abilities:
– Fire Resistance: +40%
– Save vs. Breath: +2

Armor Class: 0 (-4 vs. slashing, -3 vs. piercing and missile)
Requires:
 15 Strength

Weight: 30
This heavy steel breastplate bears the image of a soaring copper dragon on the front. The lightness of the breastplate and the fine detail on the dragon's image suggest dwarven craftsmanship.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les projectiles
- Classe d'armure : +3 contre les armes perforantes
- Classe d'armure : +4 contre les armes tranchantes
- Classe d'armure de base : 0
- Jets de sauvegarde : +2 contre les souffles
- Provoque l'échec systématique des sorts profanes
- Résistance au feu : +40 %
- Résistance aux dégâts de feu magiques : +40 %
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 30

Nécessite : 
- Force : 15
dtkswda3
Restored Gift of the Demon +3
The destructive demonic curse on Xhost's "gift" has been lifted and the shattered blade reforged with infernal iron.  While not quite as strong as the original blade before it shattered, the reforged sword can cut through armor and bone with ease.

STATISTICS:

Equipped abilities: 
– Critical Hit Chance: +5% (with this weapon only)

THAC0: +3
Damage: 1d8+3 (slashing)
Speed Factor: 0
Proficiency Type: Long Sword
Type: One-handed
Requires:
 6 Strength

Weight: 2
The destructive demonic curse on Xhost's "gift" has been lifted and the shattered blade reforged with infernal iron.  While not quite as strong as the original blade before it shattered, the reforged sword can cut through armor and bone with ease.

PARAMÈTRES : 

Capacités d'équipement : 
- Chance d'infliger un coup critique : +5 %

Enchantement : +5
TAC0 : +3
Dégâts : 1d8 +3
Type de dégâts : Tranchant
Facteur de vitesse : 0
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 6
dtkswda4
Infernal Gift of the Demon +4
The restored blade of Xhost's "gift" has been tempered in the blood of an abyssal demon lord, greatly increasing it's power.  The blade is immolated in unextinguishable, corrosive green hellfire.  When struck, the freshly rent flesh of foes immediately corrodes and dissolves, leaving nasty wounds.  Once per day, the weilder may speak the abyssal runes etched into the blade, which will channel fell, demonic energy into themselves, becoming a terrifying, neigh-unstoppable force in combat for a brief time.  This power comes at a cost, however, as the weilder may inadvertently attack friend and foe alike while in this state of fury, and once it ends, they are left utterly exhausted and weakened.

STATISTICS:

Equipped abilities:
– Critical Hit Chance: +5% (with this weapon only)
– Immune to Charm, Dire Charm, and Domination

Charge abilities:
– Fell Rage once per day
  Special: +10 to maximum Hit Points, +1 to Strength,
   Dexterity, and Constitution, +1d2 damage(acid) to
   physical attacks, 30% fire resistance, 5% physical
   damage resistance, +2 to move rate, and immune to
   charm, sleep, fear, hold, stun, confusion effects.
   Hit Points are masked and target is in a berserk
   state, attacking the nearest creature.  
  Area of Effect: Caster
  Duration: 2 turns

THAC0: +4
Damage: 1d8+4 (slashing), +1d3 (acid)
Speed Factor: 0
Proficiency Type: Long Sword
Type: One-handed
Requires:
 6 Strength

Weight: 2
The restored blade of Xhost's "gift" has been tempered in the blood of an abyssal demon lord, greatly increasing it's power.  The blade is immolated in unextinguishable, corrosive green hellfire.  When struck, the freshly rent flesh of foes immediately corrodes and dissolves, leaving nasty wounds.  Once per day, the weilder may speak the abyssal runes etched into the blade, which will channel fell, demonic energy into themselves, becoming a terrifying, neigh-unstoppable force in combat for a brief time.  This power comes at a cost, however, as the weilder may inadvertently attack friend and foe alike while in this state of fury, and once it ends, they are left utterly exhausted and weakened.

PARAMÈTRES : 

Capacités d'équipement : 
- Chance d'infliger un coup critique : +5 %
- Immunité aux charmes

Capacités de charge : 
- Fell Rage (1 fois par jour)

Capacités de combat : 
- Inflige 1d3 points de dégâts d'acide supplémentaires

Enchantement : +4
TAC0 : +4
Dégâts : 1d8 +4
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 6
dtkswda5
Infernal Gift of the Demon +5
The crystal-like eye of the Demogorgon has been fitted into the crossguard of The Demon's Gift, imparting a portion of it's power into the sword.  Demonic energies surge through the blade, and it burns with a ferocious intensity.  A steady, almost heartbeat-like thump can be felt when weilding the sword, driving a feeling of bloodlust in it's weilder, urging  to use it to cut a bloody swath across the whole of Faerûn.  When idle, the Demogorgon's eye fixes it's hateful gaze upon the weilder, giving  the uneasy feeling that  may be the blade's next victim.

STATISTICS:

Equipped abilities: 
– Critical Hit Chance: +5% (with this weapon only)
– Immune to Charm, Dire Charm, and Domination

Charge abilities:
– Fell Rage once per day
  Special: +10 to maximum Hit Points, +1 to Strength,
   Dexterity, and Constitution, +1d2 damage(acid) to 
   physical attacks, 30% fire resistance, 5% physical 
   damage resistance, +2 to move rate, and immune to 
   charm, sleep, fear, hold, stun, confusion effects.  
  Area of Effect: Caster
  Duration: 2 turns

THAC0: +5
Damage: 1d8+5 (slashing), 1d4+1 (acid)
Speed Factor: 0
Proficiency Type: Long Sword
Type: One-handed
Requires:
 6 Strength

Weight: 2
The crystal-like eye of the Demogorgon has been fitted into the crossguard of The Demon's Gift, imparting a portion of it's power into the sword.  Demonic energies surge through the blade, and it burns with a ferocious intensity.  A steady, almost heartbeat-like thump can be felt when weilding the sword, driving a feeling of bloodlust in it's weilder, urging  to use it to cut a bloody swath across the whole of Faerûn.  When idle, the Demogorgon's eye fixes it's hateful gaze upon the weilder, giving  the uneasy feeling that  may be the blade's next victim.

PARAMÈTRES : 

Capacités d'équipement : 
- Chance d'infliger un coup critique : +5 %
- Immunité aux charmes

Capacités de charge : 
- Fell Rage (1 fois par jour)

Capacités de combat : 
- Inflige 1d4 +1 points de dégâts d'acide supplémentaires

Enchantement : +5
TAC0 : +4
Dégâts : 1d8 +4
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 6
bdsw1h08
Dervish Crescent +2
The length of this blade is etched with flames, genies, and whirlwinds. Small glittering particles along its length evoke a sandstorm. The style and quality of the blade indicates it was made in Calimshan.

STATISTICS:

Equipped abilities:
– Movement Speed: +1

Combat abilities:
– 10% chance per kill that the weilder will be affected by Fireshield (Red)

THAC0: +2
Damage: 1d8+2, +1 fire
Damage Type: Slashing
Speed Factor: 3
Proficiency Type: Scimitar/Wakizashi/Ninjatō
Type: One-handed
Requires:
 10 Strength

Weight: 3
The length of this blade is etched with flames, genies, and whirlwinds. Small glittering particles along its length evoke a sandstorm. The style and quality of the blade indicates it was made in Calimshan.

PARAMÈTRES : 

Capacités d'équipement : 
- Vitesse de déplacement : +1

Capacités de combat : 
- Inflige 1 points de dégâts de feu supplémentaires

Enchantement : +2
TAC0 : +2
Dégâts : 1d8 +2
Type de dégâts : Tranchant
Facteur de vitesse : 3
Type de compétence : Cimeterre/Wakizashi/Ninjatō
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 10
dtkswd06
Dervish Crescent of Speed +3
Painstakingly reforged for , this Calmishite scimitar now allows the weilder to strike harder and faster, like a whirling dervish.  Enemies' wounds are seared upon each strike and there is a greater chance of being enveloped by a protective ring of flame.

STATISTICS:

Equipped abilities:
– Movement Speed: +1

Combat abilities:
– 15% chance per kill that the weilder will be affected by Fireshield (Red)
– 1 extra attack per round

THAC0: +3
Damage: 1d8+3, +1d3 fire
Damage Type: Slashing
Speed Factor: 3
Proficiency Type: Scimitar/Wakizashi/Ninjatō
Type: One-handed
Requires:
 10 Strength

Weight: 3
Painstakingly reforged for , this Calmishite scimitar now allows the weilder to strike harder and faster, like a whirling dervish.  Enemies' wounds are seared upon each strike and there is a greater chance of being enveloped by a protective ring of flame.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : +1
- Vitesse de déplacement : +1

Capacités de combat : 
- Inflige 1d3 points de dégâts de feu supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : 1d8 +3
Type de dégâts : Tranchant
Facteur de vitesse : 3
Type de compétence : Cimeterre/Wakizashi/Ninjatō
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 10
dtkswd6a
Dervish Crescent of Speed +5
The Heart of Flame has been set into the pommel of this calimshite scimitar, awakening it's full scorching potential.  Searing heat emenates from the blade, as if constantly being heated by a smith's forge.  When creatures are struck by it, deep, smoldering wounds are left behind.  Once per day, the weilder may conjure forth a whirling dervish of flame onto the battlefield.

STATISTICS:

Equipped abilities:
– Movement Speed: +1

Combat abilities:
– 15% chance per kill that the weilder will be affected by Fireshield (Red)
– 1 extra attack per round

Charge Abilities:
– Flame Vortice once per day
  Damage: 8d8 fire(Save vs. Breath at -6 for half), 10% chance of being instantly burned to death 
  Range: Special
  Area of Effect: Special

THAC0: +5
Damage: 1d8+5, +1d5 fire
Damage Type: Slashing
Speed Factor: 3
Proficiency Type: Scimitar/Wakizashi/Ninjatō
Type: One-handed
Requires:
 10 Strength

Weight: 3
The Heart of Flame has been set into the pommel of this calimshite scimitar, awakening it's full scorching potential.  Searing heat emenates from the blade, as if constantly being heated by a smith's forge.  When creatures are struck by it, deep, smoldering wounds are left behind.  Once per day, the weilder may conjure forth a whirling dervish of flame onto the battlefield.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : +1
- Vitesse de déplacement : +1

Capacités de charge : 
- Flame Vortice (1 fois par jour)

Capacités de combat : 
- Inflige 1d5 points de dégâts de feu supplémentaires

Enchantement : +5
TAC0 : +5
Dégâts : 1d8 +5
Type de dégâts : Tranchant
Facteur de vitesse : 3
Type de compétence : Cimeterre/Wakizashi/Ninjatō
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 10
bdleat05
Dragonscale Armor
This shimmering viridian suit of leather armor is soft and supple despite the strength in the plates of green dragon scale. The wearer of this armor is protected from even the heaviest blows as well as from poison.

STATISTICS:

Equipped abilities:
– Immunity to poison

Armor Class: 4 (2 vs. slashing, 3 vs. piercing and missile)
Requires:
 6 Strength

Weight: 7
This shimmering viridian suit of leather armor is soft and supple despite the strength in the plates of green dragon scale. The wearer of this armor is protected from even the heaviest blows as well as from poison.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 4
- Provoque l'échec systématique des sorts profanes
- Résistance aux poisons : +100 %
- Immunité aux poisons

Poids : 7

Nécessite : 
- Force : 6
dtkswd05
Silver Dragon Blade +4
The well-worn Dragon Blade +3 has been reforged with a Githyanki silver blade.  The sword is now exceedingly sharp, able to cut through flesh and bone with ease. 

STATISTICS:

Equipped abilities:
– Slashing Damage: +10% bonus
– Chance to score a critical hit: +10% (this weapon only)
– While enraged, the chance to score a critical hit is increased by 10% (Berserkers, Barbarians and Rashemi warriors only)

Combat abilities:
– Deals an extra 2d4 points of cold damage and slows the target for 1 round (no save) on a critical hit

THAC0: +4
Damage: 1d10+4, +1d3 cold
Damage Type: Slashing
Speed Factor: 7
Proficiency Type: Two-handed Sword
Type: Two-handed
Requires:
 14 Strength

Weight: 9
The well-worn Dragon Blade +3 has been reforged with a Githyanki silver blade.  The sword is now exceedingly sharp, able to cut through flesh and bone with ease. 

PARAMÈTRES : 

Capacités d'équipement : 
- MONK : 10
- Chance d'infliger un coup critique : +10 %

Capacités de combat : 
- Inflige 1d3 points de dégâts de froid supplémentaires

Enchantement : +4
TAC0 : +4
Dégâts : 1d10 +4
Type de dégâts : Tranchant
Facteur de vitesse : 7
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 9

Nécessite : 
- Force : 14
dtkswd5a
Silver Dragon Blade +5
With the Soul of Frost placed into the hilt, the Silver Dragon Blade roars to life with the force of a raging blizzard upon each slash of the massive blade, cleaving foes and leaving frostbitten wounds in its wake.  On critical hits, the blade emits a blast of ice so cold it can freeze opponents, holding them in place, while sending shards of ice into nearby foes, impaling them, and slowing their movement. 

STATISTICS:

Equipped abilities:
– Slashing Damage: +10% bonus
– Chance to score a critical hit: +15% (this weapon only)
– While enraged, the chance to score a critical hit is increased by 10% (Berserkers, Barbarians and Rashemi warriors only)

Combat abilities:
– On critical hit, deals an extra 5d6 points of cold damage (Save vs. Spell for half) and stuns target for 1 round (no save)
– On critical hit, 1d8 cold damage and slows creatures for 1 round in 7ft. radius (Save vs. Spell for half, negates slow)

THAC0: +5
Damage: 1d10+5, +2d3 cold
Damage Type: Slashing
Speed Factor: 7
Proficiency Type: Two-handed Sword
Type: Two-handed
Requires:
 14 Strength

Weight: 9
With the Soul of Frost placed into the hilt, the Silver Dragon Blade roars to life with the force of a raging blizzard upon each slash of the massive blade, cleaving foes and leaving frostbitten wounds in its wake.  On critical hits, the blade emits a blast of ice so cold it can freeze opponents, holding them in place, while sending shards of ice into nearby foes, impaling them, and slowing their movement. 

PARAMÈTRES : 

Capacités d'équipement : 
- MONK : 10
- Chance d'infliger un coup critique : +15 %

Capacités de combat : 
- Inflige 2d3 points de dégâts de froid supplémentaires

Enchantement : +5
TAC0 : +5
Dégâts : 1d10 +5
Type de dégâts : Tranchant
Facteur de vitesse : 7
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 9

Nécessite : 
- Force : 14
bdhamm06
Dread Hammer +2
A Cold, Dread Hammer from a Cold, Dead Hand
Once the property of dwarven cleric of Abbathor, Gurn Coldhearth, this mighty war hammer was infused with dark magics soon after Coldhearth's transformation into a lich. The brown leather of the handle and gray metal of the head are purest black now, seemingly forged of a darkness so deep no light can escape it. Any hand that holds it soon grows cold and numb, but those strong enough to endure the discomfort will wield a weapon of formidable power.

STATISTICS:

Equipped abilities:
– On a critical miss, the weilder takes 1d4 points of cold damage

Combat abilities:
– Deals an extra 2d4 points of cold damage vs. good-aligned Clerics

THAC0: +2
Damage: 1d4+3, +1 cold
Damage Type: Crushing
Speed Factor: 2
Proficiency Type: War Hammer
Type: One-handed
Requires:
 9 Strength

Weight: 5
A Cold, Dread Hammer from a Cold, Dead Hand
Once the property of dwarven cleric of Abbathor, Gurn Coldhearth, this mighty war hammer was infused with dark magics soon after Coldhearth's transformation into a lich. The brown leather of the handle and gray metal of the head are purest black now, seemingly forged of a darkness so deep no light can escape it. Any hand that holds it soon grows cold and numb, but those strong enough to endure the discomfort will wield a weapon of formidable power.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 1 points de dégâts de froid supplémentaires

Enchantement : +2
TAC0 : +2
Dégâts : 1d4 +3
Type de dégâts : Contondant
Facteur de vitesse : 2
Type de compétence : Marteau de guerre
Type : Arme à 1 main

Poids : 5

Nécessite : 
- Force : 9
dtkham3
Dread Hammer +3
Enfused by the dark magics contained within the lich Deirex's tooth, Coldhearth's former weapon now seethes with deathly energies.  It's a far more formidable weapon, even though it still requires a price for it's power from the weilder.  Strangley, the tooth has also imparted it's ability to open locked doors and chests to the hammer, allowing the weilder to do so three times per day for any lock  may encounter.

STATISTICS:

Equipped abilities:
– On a critical miss, the weilder takes 1d4 points of cold damage

Charge abilities:
– Knock three times per day

THAC0: +3
Damage: 1d4+4, +2d4 cold
Damage Type: Crushing
Speed Factor: 2
Proficiency Type: War Hammer
Type: One-handed
Requires:
 9 Strength

Weight: 5
Enfused by the dark magics contained within the lich Deirex's tooth, Coldhearth's former weapon now seethes with deathly energies.  It's a far more formidable weapon, even though it still requires a price for it's power from the weilder.  Strangley, the tooth has also imparted it's ability to open locked doors and chests to the hammer, allowing the weilder to do so three times per day for any lock  may encounter.

PARAMÈTRES : 

Capacités de charge : 
- Knock (3 fois par jour)

Capacités de combat : 
- Inflige 2d4 points de dégâts de froid supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : 1d4 +4
Type de dégâts : Contondant
Facteur de vitesse : 2
Type de compétence : Marteau de guerre
Type : Arme à 1 main

Poids : 5

Nécessite : 
- Force : 9
bdsw1h03
Eadro's Blade +1
Legend has it that this elegant curving blade was forged deep beneath the sea by merfolk and its hilt bound in enchanted eelskin. The truth of the matter is more mundane. The blade was crafted in Iriaebor and given to a mercenary commander who protected cargo barges moving up and down the river Chionthar. Still, it is a finely made and serviceable weapon.

STATISTICS:

Equipped abilities:
– Armor Class: +2 vs. elementals and mephits

Combat abilities:
– A critical hit against an elemental or mephit will instantly banish the creature to its home plane

THAC0: +1, +2 vs. elementals and mephits
Damage: 1d8+1, +2 vs. elementals and mephits
Damage Type: Slashing
Speed Factor: 4
Proficiency Type: Scimitar/Wakizashi/Ninjatō
Type: One-handed
Requires:
 10 Strength

Weight: 3
Legend has it that this elegant curving blade was forged deep beneath the sea by merfolk and its hilt bound in enchanted eelskin. The truth of the matter is more mundane. The blade was crafted in Iriaebor and given to a mercenary commander who protected cargo barges moving up and down the river Chionthar. Still, it is a finely made and serviceable weapon.

PARAMÈTRES : 

Capacités d'équipement : 
- Enchantement : +2 contre les méphites
- Enchantement : +2 contre les élémentaires
- Classe d'armure : +2 contre les méphites
- Classe d'armure : +2 contre les élémentaires
- Jets de sauvegarde : +2 contre les méphites
- Jets de sauvegarde : +2 contre les élémentaires
- TAC0 : +1 contre les méphites

Enchantement : +1
TAC0 : +1
Dégâts : 1d8 +1
Type de dégâts : Tranchant
Facteur de vitesse : 4
Type de compétence : Cimeterre/Wakizashi/Ninjatō
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 10
bdstaf03
Echo of the Fiend +3
A devil of Avernus once possessed this gnarled wooden staff. Though the devil long since escaped from the staff, a residue of its essence permeated the weapon and lingers still. When a command word is spoken, an aura of fire springs up around anyone wielding the staff; though the flames leave the weilder untouched, they sear others with devastating heat.

STATISTICS:

Combat abilities:
– 5% chance per hit of triggering a Sunfire spell centered on the weilder

Charge abilities:
– Fireshield (Red) twice per day

THAC0: +3
Damage: 1d6+3 (crushing)
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: Two-handed
Requires:
 5 Strength

Weight: 2
A devil of Avernus once possessed this gnarled wooden staff. Though the devil long since escaped from the staff, a residue of its essence permeated the weapon and lingers still. When a command word is spoken, an aura of fire springs up around anyone wielding the staff; though the flames leave the weilder untouched, they sear others with devastating heat.

PARAMÈTRES : 

Capacités de charge : 
- Bouclier de feu (rouge) (comme un lanceur de sorts de niveau 10) (2 fois par jour)

Capacités de combat : 
- 6 % de chance de lancer le sort Feu solaire (comme un lanceur de sorts de niveau 10)

Enchantement : +3
TAC0 : +3
Dégâts : 1d6 +3
Type de dégâts : Contondant
Facteur de vitesse : 1
Type de compétence : Bâton
Type : Arme à 2 mains

Poids : 2

Nécessite : 
- Force : 5
dtkshld2
Bulwark of Egons +3
Having been reforged into a larger shield and coated in illithium ore, the blessings of the morninglord shine brightly through this bulwark, protecting the weilder from the undead's vilest attacks, and empowering a cleric or paladin to repel and destroy them with fervor.

STATISTICS:

Equipped abilities:
– Armor Class: +4, +5 vs. missile attacks
– Magical Resistance: +10%
– Turn Undead Level: +2
– Negative plane protection

Requires:
 12 Strength

Weight: 6
Having been reforged into a larger shield and coated in illithium ore, the blessings of the morninglord shine brightly through this bulwark, protecting the weilder from the undead's vilest attacks, and empowering a cleric or paladin to repel and destroy them with fervor.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +4
- Classe d'armure : +1 contre les projectiles
- Résistance à la magie : +10 %
- Niveau de repousser les morts-vivants : +2
- Immunité au drain de niveaux

Poids : 6

Nécessite : 
- Force : 12
dtkshd2a
Bulwark of Egons +4
With the symbol of Amaunator set into the hub of the bulwark of egons, the shield now shimmers with holy power and light.  The weilder of this shield is blessed with the power of the morninglord, making them a holy force against evil.

STATISTICS:

Equipped abilities:
– Armor Class: +5, +6 vs. missile attacks
– Magical Resistance: 10%
– Turn Undead Level: +3
– Negative plane protection
– Permanent Minor Boon of Lathander:
  +1 to hit and damage, +1 to saving throws, extra 1/2 attack per round  

Requires:
 12 Strength

Weight: 6
With the symbol of Amaunator set into the hub of the bulwark of egons, the shield now shimmers with holy power and light.  The weilder of this shield is blessed with the power of the morninglord, making them a holy force against evil.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +5
- Classe d'armure : +1 contre les projectiles
- TAC0 : +1
- Jets de sauvegarde : +1
- Dégâts : +1
- Attaque par round : + une demi
- Résistance à la magie : +10 %
- Niveau de repousser les morts-vivants : +3
- Immunité au drain de niveaux

Poids : 6

Nécessite : 
- Force : 12
band03
Eilistraee's Boon +1
This circlet is made of the purest silver and embedded with a green and shimmering jewel that seems to emit a faint glow when caught by moonlight. It was blessed by the Drow goddess Eilistraee, granting the wearer increased protection against harmful magic.

STATISTICS:

Equipped abilities:
– Saving Throws: +1
– Magic Resistance: +10%

Weight: 1
This circlet is made of the purest silver and embedded with a green and shimmering jewel that seems to emit a faint glow when caught by moonlight. It was blessed by the Drow goddess Eilistraee, granting the wearer increased protection against harmful magic.

PARAMÈTRES : 

Capacités d'équipement : 
- Jets de sauvegarde : +1
- Résistance à la magie : +10 %

Poids : 1
bddagg01
Element's Fury +2
The mage who crafted this strange dagger was obsessed with the four elemental planes and sought to create a means to join them together. Opening portals to all of them at once, he managed to join their energies together to enchant this relic, giving it properties of each plane.

Unfortunately, he happened to be standing between the portals, holding the dagger in his hand; when the energies converged, they converged on him. It was the mage’s apprentice who discovered the dagger, clutched in his master’s charred and frozen hands.

STATISTICS:

Combat abilities:
– Deals an extra 1d4 cold damage to fire elementals
– Deals an extra 1d4 fire damage to water elementals
– Deals an extra 1d4 acid damage to earth elementals
– Deals an extra 1d4 electrical damage to air elementals

THAC0: +2
Damage: 1d4+2, +1 fire, cold, electrical, or acid damage (random)
Damage type: Piercing
Speed Factor: 0 
Proficiency Type: Dagger
Type: One-handed
Requires:
 3 Strength

Weight: 1
The mage who crafted this strange dagger was obsessed with the four elemental planes and sought to create a means to join them together. Opening portals to all of them at once, he managed to join their energies together to enchant this relic, giving it properties of each plane.

Unfortunately, he happened to be standing between the portals, holding the dagger in his hand; when the energies converged, they converged on him. It was the mage’s apprentice who discovered the dagger, clutched in his master’s charred and frozen hands.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 1d4 points de dégâts d'électricité supplémentaires contre les élémentaires d'air
- Inflige 1d4 points de dégâts d'acide supplémentaires contre les élémentaires de terre
- Inflige 1d4 points de dégâts de feu supplémentaires contre les élémentaires d'eau
- Inflige 1d4 points de dégâts de froid supplémentaires contre les élémentaires de feu
- 26 % de chance d'infliger 1 points de dégâts de feu supplémentaires
- 25 % de chance d'infliger 1 points de dégâts d'acide supplémentaires
- 25 % de chance d'infliger 1 points de dégâts d'électricité supplémentaires
- 25 % de chance d'infliger 1 points de dégâts de froid supplémentaires

Enchantement : +2
TAC0 : +2
Dégâts : 1d4 +2
Type de dégâts : Perforant
Facteur de vitesse : 0
Type de compétence : Dague
Type : Arme à 1 main

Poids : 1

Nécessite : 
- Force : 3
dtktdag1
Element's Fury +3
The element's fury has been caretakingly reforged for , and is now able to be used as a throwing a dagger that return's to the weilder's hand when thrown.  It is also hits harder and is more accurate in addition to retaining all of its elemental abilities.

STATISTICS:

Combat abilities:
– Returns to the weilder's hand when thrown
– Deals an extra 1d4 cold damage to fire elementals
– Deals an extra 1d4 fire damage to water elementals
– Deals an extra 1d4 acid damage to earth elementals
– Deals an extra 1d4 electrical damage to air elementals

THAC0: +3
Damage: 1d4+3, +1 fire, cold, electrical, or acid damage (random)
Damage type: Piercing
Speed Factor: 0 
Proficiency Type: Dagger
Type: One-handed
Requires:
 3 Strength

Weight: 1
The element's fury has been caretakingly reforged for , and is now able to be used as a throwing a dagger that return's to the weilder's hand when thrown.  It is also hits harder and is more accurate in addition to retaining all of its elemental abilities.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : +1

Capacités de combat (Thrown) : 
- Revient dans la main du lanceur
- Inflige 1d4 points de dégâts d'électricité supplémentaires contre les élémentaires d'air
- Inflige 1d4 points de dégâts d'acide supplémentaires contre les élémentaires de terre
- Inflige 1d4 points de dégâts de feu supplémentaires contre les élémentaires d'eau
- Inflige 1d4 points de dégâts de froid supplémentaires contre les élémentaires de feu
- 26 % de chance d'infliger 1 points de dégâts de feu supplémentaires
- 25 % de chance d'infliger 1 points de dégâts d'acide supplémentaires
- 25 % de chance d'infliger 1 points de dégâts d'électricité supplémentaires
- 25 % de chance d'infliger 1 points de dégâts de froid supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : 1d4 +3
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 1

Capacités de combat (Melee) : 
- Inflige 1d4 points de dégâts d'électricité supplémentaires contre les élémentaires d'air
- Inflige 1d4 points de dégâts d'acide supplémentaires contre les élémentaires de terre
- Inflige 1d4 points de dégâts de feu supplémentaires contre les élémentaires d'eau
- Inflige 1d4 points de dégâts de froid supplémentaires contre les élémentaires de feu
- 26 % de chance d'infliger 1 points de dégâts de feu supplémentaires
- 25 % de chance d'infliger 1 points de dégâts d'acide supplémentaires
- 25 % de chance d'infliger 1 points de dégâts d'électricité supplémentaires
- 25 % de chance d'infliger 1 points de dégâts de froid supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : 1d4 +3
Type de dégâts : Perforant
Facteur de vitesse : 0

Type de compétence : Dague
Type : Arme à 1 main

Poids : 1

Nécessite : 
- Force : 3
dtktdag3
Element's Fury +4
With the addition of the Heart of Flame placed in its hilt, the dagger of elemental fury has been further empowered, and now deals more elemental damage to all targets, and can ignite a roaring patch of flame centered on the target, scorching foes nearby who are caught in it.

STATISTICS:

Combat abilities:
– Returns to the weilder's hand when thrown
– Deals an extra 1d4 cold damage to fire elementals
– Deals an extra 1d4 fire damage to water elementals
– Deals an extra 1d4 acid damage to earth elementals
– Deals an extra 1d4 electrical damage to air elementals
– 10% chance of Produce Fire centered on target
  Damage: 4d4 fire (Save vs. Spell for half)
  Area of Effect: 5-ft. radius
  
THAC0: +4
Damage: 1d4+4, +1d3 fire, cold, electrical, or acid damage (random)
Damage type: Piercing
Speed Factor: 0 
Proficiency Type: Dagger
Type: One-handed
Requires:
 3 Strength

Weight: 1
With the addition of the Heart of Flame placed in its hilt, the dagger of elemental fury has been further empowered, and now deals more elemental damage to all targets, and can ignite a roaring patch of flame centered on the target, scorching foes nearby who are caught in it.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : +1

Capacités de combat (à distance) : 
- Revient dans la main du lanceur
- Inflige 1d4 points de dégâts d'électricité supplémentaires contre les élémentaires d'air
- Inflige 1d4 points de dégâts d'acide supplémentaires contre les élémentaires de terre
- Inflige 1d4 points de dégâts de feu supplémentaires contre les élémentaires d'eau
- Inflige 1d4 points de dégâts de froid supplémentaires contre les élémentaires de feu
- 26 % de chance d'infliger 1d3 points de dégâts de feu supplémentaires
- 25 % de chance d'infliger 1d3 points de dégâts d'acide supplémentaires
- 25 % de chance d'infliger 1d3 points de dégâts d'électricité supplémentaires
- 25 % de chance d'infliger 1d3 points de dégâts de froid supplémentaires
- 10 % de chance de lancer le sort Produce Fire (comme un lanceur de sorts de niveau 10)

Enchantement : +4
TAC0 : +4
Dégâts : 1d4 +4
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 1

Capacités de combat (au corps à corps) : 
- Inflige 1d4 points de dégâts d'électricité supplémentaires contre les élémentaires d'air
- Inflige 1d4 points de dégâts d'acide supplémentaires contre les élémentaires de terre
- Inflige 1d4 points de dégâts de feu supplémentaires contre les élémentaires d'eau
- Inflige 1d4 points de dégâts de froid supplémentaires contre les élémentaires de feu
- 26 % de chance d'infliger 1d3 points de dégâts de feu supplémentaires
- 25 % de chance d'infliger 1d3 points de dégâts d'acide supplémentaires
- 25 % de chance d'infliger 1d3 points de dégâts d'électricité supplémentaires
- 25 % de chance d'infliger 1d3 points de dégâts de froid supplémentaires
- 10 % de chance de lancer le sort Produce Fire (comme un lanceur de sorts de niveau 10)

Enchantement : +4
TAC0 : +4
Dégâts : 1d4 +4
Type de dégâts : Perforant
Facteur de vitesse : 0

Type de compétence : Dague
Type : Arme à 1 main

Poids : 1

Nécessite : 
- Force : 3
dtktdag4
Element's Fury +4
With the addition of the Eye of Ichor placed in its hilt, the dagger of elemental fury has been further empowered, and now deals more elemental damage to all targets, and can expel a burst of corrosive ichor centered on the target, sizziling foes nearby who are caught in it.

STATISTICS:

Combat abilities:
– Returns to the weilder's hand when thrown
– Deals an extra 1d4 cold damage to fire elementals
– Deals an extra 1d4 fire damage to water elementals
– Deals an extra 1d4 acid damage to earth elementals
– Deals an extra 1d4 electrical damage to air elementals
– 10% chance of Vitriolic Burst centered on target
  Damage: 4d4 acid (Save vs. Spell for half)
  Area of Effect: 5-ft. radius
  
THAC0: +4
Damage: 1d4+4, +1d3 fire, cold, electrical, or acid damage (random)
Damage type: Piercing
Speed Factor: 0 
Proficiency Type: Dagger
Type: One-handed
Requires:
 3 Strength

Weight: 1
With the addition of the Eye of Ichor placed in its hilt, the dagger of elemental fury has been further empowered, and now deals more elemental damage to all targets, and can expel a burst of corrosive ichor centered on the target, sizziling foes nearby who are caught in it.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : +1

Capacités de combat (à distance) : 
- Revient dans la main du lanceur
- Inflige 1d4 points de dégâts d'électricité supplémentaires contre les élémentaires d'air
- Inflige 1d4 points de dégâts d'acide supplémentaires contre les élémentaires de terre
- Inflige 1d4 points de dégâts de feu supplémentaires contre les élémentaires d'eau
- Inflige 1d4 points de dégâts de froid supplémentaires contre les élémentaires de feu
- 26 % de chance d'infliger 1d3 points de dégâts de feu supplémentaires
- 25 % de chance d'infliger 1d3 points de dégâts d'acide supplémentaires
- 25 % de chance d'infliger 1d3 points de dégâts d'électricité supplémentaires
- 25 % de chance d'infliger 1d3 points de dégâts de froid supplémentaires
- 10 % de chance de lancer le sort Vitriolic Burst (comme un lanceur de sorts de niveau 10)

Enchantement : +4
TAC0 : +4
Dégâts : 1d4 +4
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 1

Capacités de combat (au corps à corps) : 
- Inflige 1d4 points de dégâts d'électricité supplémentaires contre les élémentaires d'air
- Inflige 1d4 points de dégâts d'acide supplémentaires contre les élémentaires de terre
- Inflige 1d4 points de dégâts de feu supplémentaires contre les élémentaires d'eau
- Inflige 1d4 points de dégâts de froid supplémentaires contre les élémentaires de feu
- 26 % de chance d'infliger 1d3 points de dégâts de feu supplémentaires
- 25 % de chance d'infliger 1d3 points de dégâts d'acide supplémentaires
- 25 % de chance d'infliger 1d3 points de dégâts d'électricité supplémentaires
- 25 % de chance d'infliger 1d3 points de dégâts de froid supplémentaires
- 10 % de chance de lancer le sort Vitriolic Burst (comme un lanceur de sorts de niveau 10)

Enchantement : +4
TAC0 : +4
Dégâts : 1d4 +4
Type de dégâts : Perforant
Facteur de vitesse : 0

Type de compétence : Dague
Type : Arme à 1 main

Poids : 1

Nécessite : 
- Force : 3
dtktdag5
Element's Fury +4
With the addition of the Breath of Wind placed in its hilt, the dagger of elemental fury has been further empowered, and now deals more elemental damage to all targets, and can discharge a blast of electrical energy centered on the target, electrocuting foes nearby who are caught in it.

STATISTICS:

Combat abilities:
– Returns to the weilder's hand when thrown
– Deals an extra 1d4 cold damage to fire elementals
– Deals an extra 1d4 fire damage to water elementals
– Deals an extra 1d4 acid damage to earth elementals
– Deals an extra 1d4 electrical damage to air elementals
– 10% chance of Electrical Discharge centered on target
  Damage: 3d4 electrical (Save vs. Spell for half)
  Area of Effect: 6-ft. radius
  
THAC0: +4
Damage: 1d4+4, +1d3 fire, cold, electrical, or acid damage (random)
Damage type: Piercing
Speed Factor: 0 
Proficiency Type: Dagger
Type: One-handed
Requires:
 3 Strength

Weight: 1
With the addition of the Breath of Wind placed in its hilt, the dagger of elemental fury has been further empowered, and now deals more elemental damage to all targets, and can discharge a blast of electrical energy centered on the target, electrocuting foes nearby who are caught in it.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : +1

Capacités de combat (à distance) : 
- Revient dans la main du lanceur
- Inflige 1d4 points de dégâts d'électricité supplémentaires contre les élémentaires d'air
- Inflige 1d4 points de dégâts d'acide supplémentaires contre les élémentaires de terre
- Inflige 1d4 points de dégâts de feu supplémentaires contre les élémentaires d'eau
- Inflige 1d4 points de dégâts de froid supplémentaires contre les élémentaires de feu
- 26 % de chance d'infliger 1d3 points de dégâts de feu supplémentaires
- 25 % de chance d'infliger 1d3 points de dégâts d'acide supplémentaires
- 25 % de chance d'infliger 1d3 points de dégâts d'électricité supplémentaires
- 25 % de chance d'infliger 1d3 points de dégâts de froid supplémentaires
- 10 % de chance de lancer le sort Electrical Discharge (comme un lanceur de sorts de niveau 10)

Enchantement : +4
TAC0 : +4
Dégâts : 1d4 +4
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 1

Capacités de combat (au corps à corps) : 
- Inflige 1d4 points de dégâts d'électricité supplémentaires contre les élémentaires d'air
- Inflige 1d4 points de dégâts d'acide supplémentaires contre les élémentaires de terre
- Inflige 1d4 points de dégâts de feu supplémentaires contre les élémentaires d'eau
- Inflige 1d4 points de dégâts de froid supplémentaires contre les élémentaires de feu
- 26 % de chance d'infliger 1d3 points de dégâts de feu supplémentaires
- 25 % de chance d'infliger 1d3 points de dégâts d'acide supplémentaires
- 25 % de chance d'infliger 1d3 points de dégâts d'électricité supplémentaires
- 25 % de chance d'infliger 1d3 points de dégâts de froid supplémentaires
- 10 % de chance de lancer le sort Electrical Discharge (comme un lanceur de sorts de niveau 10)

Enchantement : +4
TAC0 : +4
Dégâts : 1d4 +4
Type de dégâts : Perforant
Facteur de vitesse : 0

Type de compétence : Dague
Type : Arme à 1 main

Poids : 1

Nécessite : 
- Force : 3
bdamul07
Locket of Embracing
Esthia and Ambrose both served as Knights of the Mystic Fire, paladins dedicated to Mystra, goddess of magic. Esthia had this necklace commissioned for Ambrose, telling him it would ensure his safety when she could not hold him in her arms. 

On his last mission, Ambrose sent the necklace back to Esthia with a note telling her he had met another woman and would never return to the chapterhouse. Heartbroken, Esthia threw the necklace into a ditch, where it was later found by a peddler.

STATISTICS:

Equipped abilities:
– Caster Level: +1 (Clerics and Paladins)
– Can memorize two extra 1st-level divine spells

Weight: 0
Esthia and Ambrose both served as Knights of the Mystic Fire, paladins dedicated to Mystra, goddess of magic. Esthia had this necklace commissioned for Ambrose, telling him it would ensure his safety when she could not hold him in her arms. 

On his last mission, Ambrose sent the necklace back to Esthia with a note telling her he had met another woman and would never return to the chapterhouse. Heartbroken, Esthia threw the necklace into a ditch, where it was later found by a peddler.

PARAMÈTRES : 

Capacités d'équipement : 
- Niveau de lanceur de sorts divins : Passe à 1
- Mémorisation de 2 sorts divins supplémentaires de niveau 1

Poids : 0
bdhelm07
Helm of Equus
This finely crafted helm, with intricate gold designs set in black metal and attractive horse hair plumage, lends its wearer an air of authority and gravitas. This effect is only mildly impaired by the distinct odor of horse manure that lingers in the air around it.

STATISTICS:

Equipped abilities:
– Charisma: +2
– Protects against critical hits

Weight: 2
This finely crafted helm, with intricate gold designs set in black metal and attractive horse hair plumage, lends its wearer an air of authority and gravitas. This effect is only mildly impaired by the distinct odor of horse manure that lingers in the air around it.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Charisme : +2

Poids : 2
bdhalb02
Festering Spear +1
The razor-sharp tip of this spear easily cuts through armor and down to the bone. Victims of its devastating attacks bleed heavily as their wounds instantly fester and weep, dazing them with pain and making it difficult to continue the battle.

STATISTICS:

Combat abilities:
– Inflicts 2 points of bleeding damage per hit (1 point per round)
– On a critical hit, the target is infected by disease (-2 penalty to Strength and Dexterity for 1 turn, non-cumulative)

THAC0: +1
Damage: 1d6+1 (piercing)
Speed Factor: 5
Proficiency Type: Spear
Type: Two-handed
Requires:
 5 Strength

Weight: 5
The razor-sharp tip of this spear easily cuts through armor and down to the bone. Victims of its devastating attacks bleed heavily as their wounds instantly fester and weep, dazing them with pain and making it difficult to continue the battle.

PARAMÈTRES : 

Enchantement : +1
TAC0 : +1
Dégâts : 1d6 +1
Type de dégâts : Perforant
Facteur de vitesse : 5
Type de compétence : Lance
Type : Arme à 2 mains

Poids : 5

Nécessite : 
- Force : 5
bdslng01
Firefly +2
This sling, carefully carved from yew wood, has tiny fireflies engraved along its length. When a slingstone is fired, the fireflies glow with a soft golden light. The sling was crafted and blessed by a priestess of Yondalla and so grants its full abilities only to halfling weilders.

STATISTICS:

Equipped abilities:
– Saving Throws: +2 (halflings)

THAC0: +2
Damage: +2, +1 (fire)
Damage Type: Missile
Speed Factor: 4
Proficiency Type: Sling
Type: One-handed
Requires:
 3 Strength

Weight: 0
This sling, carefully carved from yew wood, has tiny fireflies engraved along its length. When a slingstone is fired, the fireflies glow with a soft golden light. The sling was crafted and blessed by a priestess of Yondalla and so grants its full abilities only to halfling weilders.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 1
- Jets de sauvegarde : +2 (uniquement pour les petite-personnes)

Capacités de combat : 
- Inflige 1 points de dégâts de feu supplémentaires

Enchantement : +2
TAC0 : +2
Dégâts : +2
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 4
Type de compétence : Fronde
Type : Arme à 1 main

Poids : 0

Nécessite : 
- Force : 3
bdhelm15
Headband of Focus
A worshipper of Nobanion crafted this gold silk headband, embroidered with abstract running lions along its length, while meditating on the teachings of Lord Firemane. When the headband was complete, the worshipper found that Nobanion had rewarded his fealty by granting the headband the ability to conjure a surge of might within the wearer.

STATISTICS:

Equipped abilities:
– THAC0: +2 (unarmed attacks)
– Critical Hit Chance: +5% (unarmed attacks)

Charge abilities:
– Draw Upon Holy Might once per day

Weight: 1
A worshipper of Nobanion crafted this gold silk headband, embroidered with abstract running lions along its length, while meditating on the teachings of Lord Firemane. When the headband was complete, the worshipper found that Nobanion had rewarded his fealty by granting the headband the ability to conjure a surge of might within the wearer.

PARAMÈTRES : 

Capacités d'équipement : 
- TAC0 des poings : +2
- Chance d'infliger un coup critique : +5 %

Capacités de charge : 
- Puiser dans la puissance divine (comme un lanceur de sorts de niveau 1) (1 fois par jour)

Poids : 1
dtkrobe1
Robe of Roaring Flames
Meticulously re-threaded and infused with the magics derived from Vecna's robe, Odesseiron's crimson garment has taken on an entirely new countenance, and now improves the wearer's casting speed while providing much improved protections.  If Edwin were to see what has become of his old robe, he would surely want it back with fervor.

STATISTICS:

Equipped abilities:
– Armor Class: 5
– Magic Resistance: 10%
– Improves casting speed by 3
– Fire Resistance: +30%
– All fire damage inflicted by the wearer is increased by 10%

Weight: 4
Meticulously re-threaded and infused with the magics derived from Vecna's robe, Odesseiron's crimson garment has taken on an entirely new countenance, and now improves the wearer's casting speed while providing much improved protections.  If Edwin were to see what has become of his old robe, he would surely want it back with fervor.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure de base : 5
- Dégâts de feu : Passe à 10 %
- Vitesse d'incantation : +3
- Résistance à la magie : +10 %
- Résistance au feu : +30 %

Poids : 4
bdclck05
Cloak of the Gargoyle
Though this dark gray cloak appears to be made of stone, it is soft and flexible as cloth. When donned, it allows its wearer to assume a statue-like form once per day. These cloaks are often found among the duergar, who first designed them, but occasionally one winds up on the surface. 

STATISTICS:

Equipped abilities:
– Physical Damage Resistance: +5%
– Protects against critical hits

Charge abilities:
– Stone Form once per day
  Armor Class: 0
  Saving Throws: +3
  Dexterity: -3
  Duration: 5 turns

Weight: 2
Though this dark gray cloak appears to be made of stone, it is soft and flexible as cloth. When donned, it allows its wearer to assume a statue-like form once per day. These cloaks are often found among the duergar, who first designed them, but occasionally one winds up on the surface. 

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance aux dégâts physiques : +5 %

Capacités de charge : 
- Stone Form (1 fois par jour)

Poids : 2
dtklea2a
Green Dragonscale Armor +4
This shimmering viridian suit of leather armor is soft and supple despite the strength in the plates of green dragon scale. The wearer of this armor is protected from even the heaviest blows as well as from poison, blindness, disease, and deafness.  Once per day, the wearer may conjure forth a plume of deadly toxic gas onto the battlefield, instantly slaying weaker foes, and envenomating stronger ones.

STATISTICS:

Equipped abilities:
– Fire Resistance: +20%
– Immunity to poison, disease, blindness, deafness
– Physical Damage Resistance: +5%

Charge abilities:
– Holocaust once per day
  Damage: 1d12+1 poison per round (No Save)
  Special: 2 poison damage per second for two rounds (Save vs. Death at -8 negates)
  Special: Slays creatures of 8 Hit Dice of less, 9-10 Hit Dice creatures must Save vs. Death at -8 or be slain
  Range: 40 ft.
  Radius: 15 ft.

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile)
Requires:
 6 Strength

Weight: 7
This shimmering viridian suit of leather armor is soft and supple despite the strength in the plates of green dragon scale. The wearer of this armor is protected from even the heaviest blows as well as from poison, blindness, disease, and deafness.  Once per day, the wearer may conjure forth a plume of deadly toxic gas onto the battlefield, instantly slaying weaker foes, and envenomating stronger ones.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Résistance au feu : +20 %
- Résistance aux poisons : +100 %
- Résistance aux dégâts physiques : +5 %
- Immunité à la surdité
- Immunité à l'aveuglement
- Immunité à la maladie
- Immunité aux poisons

Capacités de charge : 
- Holocaust (comme un lanceur de sorts de niveau 10) (1 fois par jour)

Poids : 7

Nécessite : 
- Force : 6
dtkleat2
Green Dragonscale Armor +4
This shimmering viridian suit of leather armor is soft and supple despite the strength in the plates of green dragon scale. The wearer of this armor is protected from even the heaviest blows as well as from poison, blindness, disease, and deafness.  Once per day, the wearer may conjure forth a plume of deadly toxic gas onto the battlefield, instantly slaying weaker foes, and envenomating stronger ones.

STATISTICS:

Equipped abilities:
– Fire Resistance: +20%
– Immunity to poison, disease, blindness, deafness
– Physical Damage Resistance: +5%

Charge abilities:
– Holocaust once per day
  Damage: 1d12+1 poison per round (No Save)
  Special: 2 poison damage per second for two rounds (Save vs. Death at -8 negates)
  Special: Slays creatures of 8 Hit Dice of less, 9-10 Hit Dice creatures must Save vs. Death at -8 or be slain
  Range: 40 ft.
  Radius: 15 ft.

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile)
Requires:
 6 Strength

Weight: 7
This shimmering viridian suit of leather armor is soft and supple despite the strength in the plates of green dragon scale. The wearer of this armor is protected from even the heaviest blows as well as from poison, blindness, disease, and deafness.  Once per day, the wearer may conjure forth a plume of deadly toxic gas onto the battlefield, instantly slaying weaker foes, and envenomating stronger ones.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Résistance au feu : +20 %
- Résistance aux poisons : +100 %
- Résistance aux dégâts physiques : +5 %
- Immunité à la surdité
- Immunité à l'aveuglement
- Immunité à la maladie
- Immunité aux poisons

Capacités de charge : 
- Holocaust (1 fois par jour)

Poids : 7

Nécessite : 
- Force : 6
dtkgdrgp
Green Dragon Plate +3
Forged at the behest of , this suit of armor is made of interlinked scales from a toxic green dragon.  The armor can turn aside and blunt all manner of strikes in combat, offering great protection to the wearer, in addition to protecting  from many types of maladies.  Once per day, the wearer may conjure forth a plume of deadly toxic gas onto the battlefield, instantly slaying weaker foes, and envenomating stronger ones.

STATISTICS:

Equipped abilities:
– Fire Resistance: +25%
– Immunity to poison, disease, blindness, deafness
– Physical Damage Resistance: +5%

Charge abilities:
– Holocaust once per day
  Damage: 1d12+1 poison per round (No Save)
  Special: 2 poison damage per second for two rounds (Save vs. Death at -8 negates)
  Special: Slays creatures of 8 Hit Dice of less, 9-10 Hit Dice creatures must Save vs. Death at -8 or be slain
  Range: 40 ft.
  Radius: 15 ft.

Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile)
Requires:
 8 Strength

Weight: 30
Forged at the behest of , this suit of armor is made of interlinked scales from a toxic green dragon.  The armor can turn aside and blunt all manner of strikes in combat, offering great protection to the wearer, in addition to protecting  from many types of maladies.  Once per day, the wearer may conjure forth a plume of deadly toxic gas onto the battlefield, instantly slaying weaker foes, and envenomating stronger ones.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -2
- Provoque l'échec systématique des sorts profanes
- Résistance au feu : +25 %
- Résistance aux poisons : +100 %
- Résistance aux dégâts physiques : +5 %
- Immunité à la surdité
- Immunité à l'aveuglement
- Immunité à la maladie
- Immunité aux poisons
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Holocaust (1 fois par jour)

Poids : 15

Nécessite : 
- Force : 8
bdsw1hx5
Gift of the Demon +1
This onyx blade pulses with a sickly green light. The hilt is carved of bone and the pommel resembles the grinning skull of a gelugon. The blade has snapped in half, leaving the sword disappointingly less powerful than it was before. Demonic gifts come with a catch, and this one has just revealed itself.

STATISTICS:

Equipped abilities:
– May only be removed with a Remove Curse spell

THAC0: +1
Damage: 1d8+1 (slashing)
Speed Factor: 4
Proficiency Type: Long Sword
Type: One-handed
Requires:
 6 Strength

Weight: 2
This onyx blade pulses with a sickly green light. The hilt is carved of bone and the pommel resembles the grinning skull of a gelugon. The blade has snapped in half, leaving the sword disappointingly less powerful than it was before. Demonic gifts come with a catch, and this one has just revealed itself.

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction

Enchantement : +1
TAC0 : +1
Dégâts : 1d8 +1
Type de dégâts : Tranchant
Facteur de vitesse : 4
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 6
dtkdhe2a
Green Dragon Helm
Viridescent scales from a green dragon line the outside of this helmet.  Green dragons are well known for their toxicity, and thus their scales are very resistant to such effects.  The wearer of this helm is protected from physical blows, and can more readily evade detrimental effects.

STATISTICS:

Equipped abilities:
– Protects against critical hits
– Armor Class: +1
– Saving Throws: +4

Weight: 2
Viridescent scales from a green dragon line the outside of this helmet.  Green dragons are well known for their toxicity, and thus their scales are very resistant to such effects.  The wearer of this helm is protected from physical blows, and can more readily evade detrimental effects.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +1
- Jets de sauvegarde : +4

Poids : 2
dtkdhe2b
Green Dragon Helm
Viridescent scales from a green dragon line the outside of this helmet.  Green dragons are well known for their toxicity, and thus their scales are very resistant to such effects.  The wearer of this helm is protected from physical blows, and can more readily evade detrimental effects.

STATISTICS:

Equipped abilities:
– Protects against critical hits
– Armor Class: +1
– Saving Throws: +4

Weight: 2
Viridescent scales from a green dragon line the outside of this helmet.  Green dragons are well known for their toxicity, and thus their scales are very resistant to such effects.  The wearer of this helm is protected from physical blows, and can more readily evade detrimental effects.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +1
- Jets de sauvegarde : +4

Poids : 2
dtkdhe2c
Green Dragon Helm
Viridescent scales from a green dragon line the outside of this helmet.  Green dragons are well known for their toxicity, and thus their scales are very resistant to such effects.  The wearer of this helm is protected from physical blows, and can more readily evade detrimental effects.

STATISTICS:

Equipped abilities:
– Protects against critical hits
– Armor Class: +1
– Saving Throws: +4

Weight: 2
Viridescent scales from a green dragon line the outside of this helmet.  Green dragons are well known for their toxicity, and thus their scales are very resistant to such effects.  The wearer of this helm is protected from physical blows, and can more readily evade detrimental effects.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +1
- Jets de sauvegarde : +4

Poids : 2
dtkshld5
Green Dragonscale Shield +4
The shimmering viridian surface of this shield is made of interlocking dragon scales, each one hard as stone. Though thin and light, the shield is strong enough to turn aside even the heaviest blows.  The shield bears the countenance of a snarling green dragon that will, once per day, bellow a venemous gale from it's mouth.

STATISTICS:

Equipped abilities:
– Armor Class: +5
– Immunity to poison

– Venemous Breath once per day
  Damage: 6d10 poison (Save vs. Breath at -6 halves)
  Special: -6 penalty to Save vs. Death for one turn (Save vs. Breath at -6 negates)
  Special: -20% poison resistance for one turn (Save vs. Breath at -6 negates)
  Area of Effect: 30-ft. cone with 45-deg. arc

Requires:
 8 Strength

Weight: 5
The shimmering viridian surface of this shield is made of interlocking dragon scales, each one hard as stone. Though thin and light, the shield is strong enough to turn aside even the heaviest blows.  The shield bears the countenance of a snarling green dragon that will, once per day, bellow a venemous gale from it's mouth.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +5
- Résistance aux poisons : +100 %
- Immunité aux poisons

Capacités de charge : 
- Venemous Breath (1 fois par jour)

Poids : 5

Nécessite : 
- Force : 8
bdhelm04
The Guardian Devil
This black iron helm has a rough, spiked texture on the outside and a fanged devil's head engraved above the brow. Despite its uncomfortable appearance, its padded interior comfortably fits its wearer's head as though it was designed for it. Not only does the helm protect the wearer from critical hits, but it extends its protection to the rest of the wearer's body.

STATISTICS:

Equipped abilities:
– Armor Class: +1
– Slashing Damage Resistance: +15%
– Piercing Damage Resistance: +15%
– Missile Damage Resistance: +15%
– Protects against critical hits

Weight: 2
This black iron helm has a rough, spiked texture on the outside and a fanged devil's head engraved above the brow. Despite its uncomfortable appearance, its padded interior comfortably fits its wearer's head as though it was designed for it. Not only does the helm protect the wearer from critical hits, but it extends its protection to the rest of the wearer's body.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +1
- Résistance aux dégâts tranchants : +15 %
- Résistance aux dégâts perforants : +15 %
- Résistance aux dégâts de projectiles : +15 %

Poids : 2
dtkrng2a
Heartwood Ring of Fire
Combined with the heart of Flame, this simple band of oak allows a druid to draw upon the elemental power of fire, becoming a fearsome force of nature.  The ring strengthen's the wearer's flame-based spells and attacks, increases  casting speed, allows memorization of extra spells and helps protect  from flame attacks.

STATISTICS:

Equipped abilities:
– Can memorize two extra 3rd–level, one extra 5th–level and one extra 7th-level Druid spells
– Fire Resistance: +20%
– Improves casting speed by 2
– All fire damage inflicted by the wearer is increased by 15%

Weight: 1
Combined with the heart of Flame, this simple band of oak allows a druid to draw upon the elemental power of fire, becoming a fearsome force of nature.  The ring strengthen's the wearer's flame-based spells and attacks, increases  casting speed, allows memorization of extra spells and helps protect  from flame attacks.

PARAMÈTRES : 

Capacités d'équipement : 
- Dégâts de feu : Passe à 15 %
- Mémorisation de 2 sorts divins supplémentaires de niveau 3
- Mémorisation d'un sort divin supplémentaire de niveau 5 et 7
- Vitesse d'incantation : +2
- Résistance au feu : +20 %

Poids : 1
dtkrng2b
Heartwood Ring of Wind
Combined with the Breath of Wind, this simple band of oak allows a druid to draw upon the elemental power of air, becoming a fearsome force of nature.  The ring strengthen's the wearer's electric-based spells and attacks, increases  casting speed, allows memorization of extra spells and helps protect  from electrical attacks.

STATISTICS:

Equipped abilities:
– Can memorize two extra 3rd–level, one extra 5th–level and one extra 7th-level Druid spells
– Electricity Resistance +20%
– Improves casting speed by 2
– All electrial damage inflicted by the wearer is increased by 15%

Weight: 1
Combined with the Breath of Wind, this simple band of oak allows a druid to draw upon the elemental power of air, becoming a fearsome force of nature.  The ring strengthen's the wearer's electric-based spells and attacks, increases  casting speed, allows memorization of extra spells and helps protect  from electrical attacks.

PARAMÈTRES : 

Capacités d'équipement : 
- MONK : 15
- Mémorisation de 2 sorts divins supplémentaires de niveau 3
- Mémorisation d'un sort divin supplémentaire de niveau 5 et 7
- Vitesse d'incantation : +2
- Résistance à l'électricité : +20 %

Poids : 1
dtkrng2c
Heartwood Ring of Earth
Combined with the Eye of Ichor, this simple band of oak allows a druid to draw upon the elemental power of earth, becoming a fearsome force of nature.  The ring strengthen's the wearer's acid-based spells and attacks, increases  casting speed, allows memorization of extra spells and helps protect  from acidic attacks.

STATISTICS:

Equipped abilities:
– Can memorize two extra 3rd–level, one extra 5th–level and one extra 7th-level Druid spells
– Acid Resistance: +20%
– Improves casting speed by 2
– All acid damage inflicted by the wearer is increased by 15%

Weight: 1
Combined with the Eye of Ichor, this simple band of oak allows a druid to draw upon the elemental power of earth, becoming a fearsome force of nature.  The ring strengthen's the wearer's acid-based spells and attacks, increases  casting speed, allows memorization of extra spells and helps protect  from acidic attacks.

PARAMÈTRES : 

Capacités d'équipement : 
- MONK : 15
- Mémorisation de 2 sorts divins supplémentaires de niveau 3
- Mémorisation d'un sort divin supplémentaire de niveau 5 et 7
- Vitesse d'incantation : +2
- Résistance à l'acide : +20 %

Poids : 1
dtkrng2d
Heartwood Ring of Frost
Combined with the Soul of Frost, this simple band of oak allows a druid to draw upon the elemental power of cold, becoming a fearsome force of nature.  The ring strengthen's the wearer's ice-based spells and attacks, increases  casting speed, allows memorization of extra spells and helps protect  from cold attacks.

STATISTICS:

Equipped abilities:
– Can memorize two extra 3rd–level, one extra 5th–level and one extra 7th-level Druid spells
– Cold Resistance: +20%
– Improves casting speed by 2
– All cold damage inflicted by the wearer is increased by 15%

Weight: 1
Combined with the Soul of Frost, this simple band of oak allows a druid to draw upon the elemental power of cold, becoming a fearsome force of nature.  The ring strengthen's the wearer's ice-based spells and attacks, increases  casting speed, allows memorization of extra spells and helps protect  from cold attacks.

PARAMÈTRES : 

Capacités d'équipement : 
- Dégâts de froid : Multiplié par 15 %
- Mémorisation de 2 sorts divins supplémentaires de niveau 3
- Mémorisation d'un sort divin supplémentaire de niveau 5 et 7
- Vitesse d'incantation : +2
- Résistance au froid : +20 %

Poids : 1
dtkrng2e
Heartwood Ring of Water
Combined with the Body of Water, this simple band of oak allows a druid to draw upon the elemental power of water, becoming a fearsome force of nature.  The ring strengthen's the wearer's magic-based spells and attacks, increases  casting speed, allows memorization of extra spells and helps protect  from magical attacks.

STATISTICS:

Equipped abilities:
– Can memorize two extra 3rd–level, one extra 5th–level and one extra 7th-level Druid spells
– Magic Damage Resistance: +20%
– Improves casting speed by 2
– All magic damage inflicted by the wearer is increased by 15%

Weight: 1
Combined with the Body of Water, this simple band of oak allows a druid to draw upon the elemental power of water, becoming a fearsome force of nature.  The ring strengthen's the wearer's magic-based spells and attacks, increases  casting speed, allows memorization of extra spells and helps protect  from magical attacks.

PARAMÈTRES : 

Capacités d'équipement : 
- MONK : 15
- Mémorisation de 2 sorts divins supplémentaires de niveau 3
- Mémorisation d'un sort divin supplémentaire de niveau 5 et 7
- Vitesse d'incantation : +2
- Résistance aux dégâts magiques : +20 %

Poids : 1
dtkhelm1
Horned Helm of Dumathoin
With the horns added, the helm of Dumathoin can deflect even the fiercest blows from any physical attack, and improves the constitution of the wearer.  The glory of Dumathoin really shines in this helmet.

STATISTICS:

Equipped abilities:
– Armor Class +1
– Physical Damage Resistance: +10%
– Constitution: +2
– Protects against critical hits

Weight: 1
With the horns added, the helm of Dumathoin can deflect even the fiercest blows from any physical attack, and improves the constitution of the wearer.  The glory of Dumathoin really shines in this helmet.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +1
- Constitution : +2
- Résistance aux dégâts physiques : +10 %

Poids : 1
bdblun05
The Hydra +2
The three heads of this flail look like dragon heads, giving the weapon its fearsome name. As the weilder swings the weapon, its heads seem to blur and divide until a mass of hydra heads whips from the end of the chain. When the weilder ceases attacking, the weapon reverts to its original appearance.

STATISTICS:

Combat abilities: 
– 33% chance per hit of dealing +1d4, +2d4, or +3d4 points of piercing damage

THAC0: +2
Damage: 1d6+3 (crushing)
Speed Factor: 5
Proficiency Type: Flail/Morning Star
Type: One-handed
Requires:
 13 Strength

Weight: 12
The three heads of this flail look like dragon heads, giving the weapon its fearsome name. As the weilder swings the weapon, its heads seem to blur and divide until a mass of hydra heads whips from the end of the chain. When the weilder ceases attacking, the weapon reverts to its original appearance.

PARAMÈTRES : 

Capacités de combat : 
- 12 % de chance d'infliger 1d4 points de dégâts perforants supplémentaires
- 11 % de chance d'infliger 3d4 points de dégâts perforants supplémentaires
- 11 % de chance d'infliger 2d4 points de dégâts perforants supplémentaires

Enchantement : +2
TAC0 : +2
Dégâts : 1d6 +3
Type de dégâts : Contondant
Facteur de vitesse : 5
Type de compétence : Fléau d'armes/morgenstern
Type : Arme à 1 main

Poids : 12

Nécessite : 
- Force : 13
dtkioun3
Incandescent Blue Ioun Stone
This magical stone was crafted long ago somewhere beyond the astral plane, though its exact age is hard to discern.  The stone was made by a githzerai craftsman named Bashenee for a great monk of the githzerai race.  This unnamed monk died in battle with githyanki foes and the stone drifted among their race for years.  Somehow, the stone eventually was given to Oinchack'olp, a mind flayer, who kept it as his prized possession.

STATISTICS:

Equipped abilities:
– Wisdom: +2

Weight: 1
This magical stone was crafted long ago somewhere beyond the astral plane, though its exact age is hard to discern.  The stone was made by a githzerai craftsman named Bashenee for a great monk of the githzerai race.  This unnamed monk died in battle with githyanki foes and the stone drifted among their race for years.  Somehow, the stone eventually was given to Oinchack'olp, a mind flayer, who kept it as his prized possession.

PARAMÈTRES : 

Capacités d'équipement : 
- Sagesse : +2

Poids : 1
bdbelt01
Cloverleaf
The halfling Tip Eldermaple was noted in his town for never losing at cards. The halfling attributed his good fortune to the blessings of Tyche and lived a long, quiet, and very prosperous life. 

When Tip finally died at the age of one hundred and three, he left his favorite belt to his son, who discovered that the belt buckle had caught a four-leaf clover in the clasp. Whether Tip had placed the clover there himself, or whether it had simply been stuck there after a tumble down a hill in his youth, no one will ever know. What is known is that Tip’s fortune passed down to his son, until the belt was stolen from him by an ogre while he was traveling along the Sword Coast.

STATISTICS:

Equipped abilities:
– Luck

Weight: 2
The halfling Tip Eldermaple was noted in his town for never losing at cards. The halfling attributed his good fortune to the blessings of Tyche and lived a long, quiet, and very prosperous life. 

When Tip finally died at the age of one hundred and three, he left his favorite belt to his son, who discovered that the belt buckle had caught a four-leaf clover in the clasp. Whether Tip had placed the clover there himself, or whether it had simply been stuck there after a tumble down a hill in his youth, no one will ever know. What is known is that Tip’s fortune passed down to his son, until the belt was stolen from him by an ogre while he was traveling along the Sword Coast.

PARAMÈTRES : 

Capacités d'équipement : 
- Jets de sauvegarde : +1
- Vol à la tire : +5 %
- Crochetage de serrures : +5 %
- Détection des illusions : +5 %
- Détection/désamorçage des pièges : +5 %
- Pose de pièges : +5 %
- Camouflage dans l'ombre : +5 %
- Furtivité : +5 %
- Immunité au sort Chance
- Chance : Passe à 1

Poids : 2
dtkblt02
Tymora's Cinch
Tip Eldermaple's lucky belt has been infused with magical luck, which now allows the wearer to share their luck with their party members once per day.

STATISTICS:

Equipped abilities:
– Luck

Charge abilities:
– Luck once per day on all party members.
Duration: 2 turns

Weight: 2
Tip Eldermaple's lucky belt has been infused with magical luck, which now allows the wearer to share their luck with their party members once per day.

PARAMÈTRES : 

Capacités d'équipement : 
- Jets de sauvegarde : +1
- Vol à la tire : +5 %
- Crochetage de serrures : +5 %
- Détection des illusions : +5 %
- Détection/désamorçage des pièges : +5 %
- Pose de pièges : +5 %
- Camouflage dans l'ombre : +5 %
- Furtivité : +5 %
- Immunité au sort Chance
- Chance : Passe à 1

Capacités de charge : 
- Blessing of Tymora (1 fois par jour)

Poids : 2
bdmisc36
Lucky Boots
An exquisitely crafted pair of bearskin boots.

STATISTICS:

Equipped abilities:
– Saving Throws: +3 (dwarves)

Weight: 4
An exquisitely crafted pair of bearskin boots.

PARAMÈTRES : 

Capacités d'équipement : 
- Jets de sauvegarde : +3 (uniquement pour les nains)

Poids : 4
dtkaxe01
Maelstrom Axe +3
By attaching the axe head of the storm pike to a shortend wave shaft, The weapon is now usable as a throwing axe.  With the combined magics of a storm giant's bolt and umberlee's oceanic fury, foes take additional damage from frost and lightning, and most fire-using creatures are slain when hit.  Additionally, the weapon no longer damages the weilder upon a critical miss, effectively being grounded by the new handle.

STATISTICS:

Combat abilities:
– Returns to weilder's hand when thrown
– 15% chance per hit of stunning the target for 1 round (Save vs. Spell negates)
– Slays fire elementals, efreet, and salamanders

THAC0: +3
Damage: 1d6+3, +1d3 (electrical) or +1d3 (cold)
Damage type (melee): Slashing
Damage type (thrown): Missile
Speed Factor: 1
Proficiency Type: Axe
Type: Two-handed
Requires:
 4 Strength

Weight: 2
By attaching the axe head of the storm pike to a shortend wave shaft, The weapon is now usable as a throwing axe.  With the combined magics of a storm giant's bolt and umberlee's oceanic fury, foes take additional damage from frost and lightning, and most fire-using creatures are slain when hit.  Additionally, the weapon no longer damages the weilder upon a critical miss, effectively being grounded by the new handle.

PARAMÈTRES : 

Capacités de combat (Thrown) : 
- Revient dans la main du lanceur
- Tue instantanément les efrits nobles
- Tue instantanément les efrits
- Tue instantanément les élémentaires de feu
- 50 % de chance d'infliger 1d3 points de dégâts de froid supplémentaires
- 50 % de chance d'infliger 1d3 points de dégâts d'électricité supplémentaires
- 16 % de chance d'étourdir la cible pendant 1 round (jet de sauvegarde contre les sorts pour éviter)

Enchantement : +3
TAC0 : +3
Dégâts : 1d6 +3
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 1

Capacités de combat (Melee) : 
- Tue instantanément les efrits nobles
- Tue instantanément les efrits
- Tue instantanément les élémentaires de feu
- 50 % de chance d'infliger 1d3 points de dégâts de froid supplémentaires
- 50 % de chance d'infliger 1d3 points de dégâts d'électricité supplémentaires
- 16 % de chance d'étourdir la cible pendant 1 round (jet de sauvegarde contre les sorts pour éviter)

Enchantement : +3
TAC0 : +3
Dégâts : 1d6 +3
Type de dégâts : Tranchant
Facteur de vitesse : 1

Type de compétence : Hache
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 4
dtkhalb1
Maelstrom Pike +4
By reforging the storm pike with the wave shaft, the weapon now combines the magics from the storm giant's bolt, and umberlee's oceanic fury doing both cold and electrical damage to foes when hit.  Most fire-using creatures are immediatley slain when struck.  Additionally, the addition of the wave shaft grounds the weilder, preventing stray bolts of electricity from damaging him or her on a critical miss.

STATISTICS:

Combat abilities:
– 15% chance per hit of stunning the target for 1 round (Save vs. Spell negates)
– Slays fire elementals, efreet, and salamanders

THAC0: +4
Damage: 1d10+4 (slashing or piercing, whichever is better), +1d4 (cold) or +1d4 (electrical)
Speed Factor: 7
Proficiency Type: Halberd
Type: Two-handed
Requires:
 11 Strength

Weight: 12
By reforging the storm pike with the wave shaft, the weapon now combines the magics from the storm giant's bolt, and umberlee's oceanic fury doing both cold and electrical damage to foes when hit.  Most fire-using creatures are immediatley slain when struck.  Additionally, the addition of the wave shaft grounds the weilder, preventing stray bolts of electricity from damaging him or her on a critical miss.

PARAMÈTRES : 

Capacités de combat : 
- Tue instantanément les efrits nobles
- Tue instantanément les efrits
- Tue instantanément les élémentaires de feu
- 50 % de chance d'infliger 1d4 points de dégâts d'électricité supplémentaires
- 50 % de chance d'infliger 1d4 points de dégâts de froid supplémentaires
- 16 % de chance d'étourdir la cible pendant 1 round (jet de sauvegarde contre les sorts pour éviter)

Enchantement : +4
TAC0 : +4
Dégâts : 1d10 +4
Type de dégâts : Perforant / Tranchant
Facteur de vitesse : 7
Type de compétence : Hallebarde
Type : Arme à 2 mains

Poids : 12

Nécessite : 
- Force : 11
dtkhmail
Mail of the Hallowed Hero +3
This armor was first worn by Olen Argent, Caelar's great-grandfather. Olen Argent's quest to hunt down a cult of Malar led him to the Misty Forest, where he encountered a group of elves living in the woods. At first, the elves were suspicious of Olen and tried to drive him out of the forest, but he spoke so eloquently of his quest that they agreed to help him. The elves tracked the cult to their hiding place within the forest, where Olen eradicated the cultists for their murderous deeds. Thankful to have the evil presence out of their homeland, the elves crafted a fine suit of mail for the paladin.

STATISTICS:

Equipped abilities:
– Protection From Evil
– Immunity to poison and disease

Armor Class: 2 (0 vs. slashing, 4 vs. crushing)
Requires:
 6 Strength

Weight: 7
This armor was first worn by Olen Argent, Caelar's great-grandfather. Olen Argent's quest to hunt down a cult of Malar led him to the Misty Forest, where he encountered a group of elves living in the woods. At first, the elves were suspicious of Olen and tried to drive him out of the forest, but he spoke so eloquently of his quest that they agreed to help him. The elves tracked the cult to their hiding place within the forest, where Olen eradicated the cultists for their murderous deeds. Thankful to have the evil presence out of their homeland, the elves crafted a fine suit of mail for the paladin.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : -2 contre les armes contondantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure de base : 2
- Classe d'armure : +2 contre les créatures mauvaises
- Jets de sauvegarde : +2 contre les créatures mauvaises
- Provoque l'échec systématique des sorts profanes
- Résistance aux poisons : +100 %
- Immunité à la maladie
- Immunité aux poisons
- Immunité contre les attaques des démons convoqués
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 15

Nécessite : 
- Force : 8
dtkhplt
Plate Mail of the Hallowed Hero +5
Olen Argent's legendary chainmail has been reworked and fitted with plates made from heavenly starfall ore, greatly increasing it's effectiveness in battle.  This shining suit of plate deflects all manner of blows, and should one get through, the wearer has a chance of being wrapped in a protective armor of faith, reducing damage taken.  Truly a paladin's faithful companion in combat as  crusades against the evils of Faerûn.

STATISTICS:

Equipped abilities:
– Protection From Evil
– Immunity to poison and disease

Combat Abilities:
– 20% chance of Armor of Faith cast on wearer when damage is taken

Armor Class: -2 (-5 vs. slashing)
Requires:
 11 Strength

Weight: 15
Olen Argent's legendary chainmail has been reworked and fitted with plates made from heavenly starfall ore, greatly increasing it's effectiveness in battle.  This shining suit of plate deflects all manner of blows, and should one get through, the wearer has a chance of being wrapped in a protective armor of faith, reducing damage taken.  Truly a paladin's faithful companion in combat as  crusades against the evils of Faerûn.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -2
- Classe d'armure : +2 contre les créatures mauvaises
- Jets de sauvegarde : +2 contre les créatures mauvaises
- Provoque l'échec systématique des sorts profanes
- Résistance aux poisons : +100 %
- Immunité à la maladie
- Immunité aux poisons
- Immunité contre les attaques des démons convoqués
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 15

Nécessite : 
- Force : 12
bdblun04
Martyr's Morningstar +2
Forged by Ilusarian Roan, a priest of Ilmater, this morning star sacrifices the weilder's strength in order to destroy the enemies of the faith. Roan used the morning star when he joined a company of knights and priests fighting against a cabal of Cyricists. He took down six cultists before he died, and the morning star was returned to the temple with his remains.

STATISTICS:

Equipped abilities:
– Hit Points: -10

Combat abilities:
– On a critical hit, target loses 15% of their maximum Hit Points

THAC0: +2
Damage: 2d4+2 (crushing)
Speed Factor: 5
Proficiency Type: Flail/Morning Star
Type: One-handed
Requires:
 11 Strength

Weight: 9
Forged by Ilusarian Roan, a priest of Ilmater, this morning star sacrifices the weilder's strength in order to destroy the enemies of the faith. Roan used the morning star when he joined a company of knights and priests fighting against a cabal of Cyricists. He took down six cultists before he died, and the morning star was returned to the temple with his remains.

PARAMÈTRES : 

Capacités d'équipement : 
- Points de vie maximum : -10

Enchantement : +2
TAC0 : +2
Dégâts : 2d4 +2
Type de dégâts : Contondant
Facteur de vitesse : 5
Type de compétence : Fléau d'armes/morgenstern
Type : Arme à 1 main

Poids : 9

Nécessite : 
- Force : 11
dtkbln1a
Martyr's Morningstar +5
With the addition of the Nymph's Tear into the pommel, Ilusarian's morningstar now surges with Ilmater's holy retribution.  While it demands ever more from the weilder's own strength, the crying god's faithful would be well served by this weapon in dealing punishment to the wicked.

STATISTICS:

Equipped abilities:
– Hit Points: -20
– Chance to score a critical hit: +10% (this weapon only)

Combat abilities:
– On a critical hit, target loses 15% of their maximum Hit Points
– On a critical hit, target is stunned for 1 round (No Save)

THAC0: +5
Damage: 2d4+5 (crushing)
Speed Factor: 5
Proficiency Type: Flail/Morning Star
Type: One-handed
Requires:
 11 Strength

Weight: 9
With the addition of the Nymph's Tear into the pommel, Ilusarian's morningstar now surges with Ilmater's holy retribution.  While it demands ever more from the weilder's own strength, the crying god's faithful would be well served by this weapon in dealing punishment to the wicked.

PARAMÈTRES : 

Capacités d'équipement : 
- Points de vie maximum : -20
- Chance d'infliger un coup critique : +10 %

Enchantement : +5
TAC0 : +5
Dégâts : 2d4 +5
Type de dégâts : Contondant
Facteur de vitesse : 5
Type de compétence : Fléau d'armes/morgenstern
Type : Arme à 1 main

Poids : 9

Nécessite : 
- Force : 11
bdblun01
Mosela's Cudgel +2
Mosela was disappointed when she learned that she would be finishing her apprenticeship under the tutelage of a sorcerer—sorcerers were not known for their instructional genius—but the opportunity to work with golems was one that no enterprising young mage could reasonably pass up, and that happened to be Listrom’s specialty.

Unfortunately—and it took Mosela only a few short days to discover this—Listrom knew more about making the golems than he did about controlling them, and by the end of Mosela’s first week she realized that she would need some means of protecting herself. Thus was created this cudgel that, she hoped, would keep the misbehaving constructs at bay. When Listrom lost what little sanity he had, Mosela discovered that her invention worked just as well on raving lunatics.

STATISTICS:

Equipped abilities:
– Save vs. Alteration spells: +2

THAC0: +2, +3 vs. constructs
Damage: 1d6+2, +3 vs. constructs
Damage type: Crushing
Speed Factor: 2
Proficiency Type: Club
Type: One-handed
Requires:
 5 Strength

Weight: 3
Mosela was disappointed when she learned that she would be finishing her apprenticeship under the tutelage of a sorcerer—sorcerers were not known for their instructional genius—but the opportunity to work with golems was one that no enterprising young mage could reasonably pass up, and that happened to be Listrom’s specialty.

Unfortunately—and it took Mosela only a few short days to discover this—Listrom knew more about making the golems than he did about controlling them, and by the end of Mosela’s first week she realized that she would need some means of protecting herself. Thus was created this cudgel that, she hoped, would keep the misbehaving constructs at bay. When Listrom lost what little sanity he had, Mosela discovered that her invention worked just as well on raving lunatics.

PARAMÈTRES : 

Capacités d'équipement : 
- Enchantement : +3 contre les golems
- Jets de sauvegarde : +2 contre les sorts de l'école de l'Altération
- TAC0 : +1 contre les golems

Capacités de combat : 
- Inflige 1 points de dégâts contondants supplémentaires contre les golems

Enchantement : +2
TAC0 : +2
Dégâts : 1d6 +2
Type de dégâts : Contondant
Facteur de vitesse : 2
Type de compétence : Gourdin
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 5
bdamul08
Modron Heart
Modrons are mechanical creatures of utter law and efficiency that make their home on Mechanus. Many think of modrons as soulless, emotionless beings without a heart to speak of, but this item proves those beliefs false. The Modron Heart is a core of pure law that strengthens its wearer in battle against chaotic creatures.

STATISTICS:

Equipped abilities: 
– THAC0: +2 vs. chaotic
– Damage: +2 vs. chaotic
– Armor Class: +2 vs. chaotic

Weight: 1
Modrons are mechanical creatures of utter law and efficiency that make their home on Mechanus. Many think of modrons as soulless, emotionless beings without a heart to speak of, but this item proves those beliefs false. The Modron Heart is a core of pure law that strengthens its wearer in battle against chaotic creatures.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +2 contre les créatures chaotiques
- Jets de sauvegarde : +2 contre les créatures chaotiques
- Inflige +2 points de dégâts supplémentaires contre les créatures chaotiques
- TAC0 : +2 contre les créatures chaotiques

Poids : 1
dtknecro
Raiment of the Lich
At the commission of , The Robe of Vecna has been meticulously reforged with the dragon's blood-cured human flesh, creating a ghastly garment that is more akin to leather in it's protective abilities and appearance, but still allows for enough freedom of movement for a mage to manipulate the ethereal weave while wearing it.  However, only the most callous and malicious personage would don this armor, and it would certainly draw the ire of others while worn. 

STATISTICS:

Equipped abilities:
– Armor Class: 3
– Improves casting speed by 2
– Magic Resistance: +15%
– All magic and cold damage inflicted by the wearer is increased by 15%
– Charisma: -4


Combat abilities:
– Lich's Grasp: Any opponent within 6 ft. that successfully hits the wearer suffers 3d2 magic damage, healing the wearer for the amount done (No Save), attacker must also Save vs. Death or be paralyzed for one round.

Weight: 5
At the commission of , The Robe of Vecna has been meticulously reforged with the dragon's blood-cured human flesh, creating a ghastly garment that is more akin to leather in it's protective abilities and appearance, but still allows for enough freedom of movement for a mage to manipulate the ethereal weave while wearing it.  However, only the most callous and malicious personage would don this armor, and it would certainly draw the ire of others while worn. 

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure de base : 3
- Dégâts de froid : Multiplié par 15 %
- MONK : 15
- Vitesse d'incantation : +2
- Charisme : -4
- Résistance à la magie : +15 %
- Immunité au sort Lich's Grasp

Poids : 3
dtknecr2
Raiment of the Demilich
The Skull of the Lich has been expertly integrated into the Lich's Raiment, further empowering the deathly armor.  It now improves the casting speed of magical spells further, along with empowering them to do even more damage.  The dastardly wearer's saving throws are also improved a bit as well. 

STATISTICS:

Equipped abilities:
– Armor Class: 3
– Improves casting speed by 3
– Magic Resistance: +15%
– All magic and cold damage inflicted by the wearer is increased by 20%
– Saving Throws: +1
– Charisma: -4


Combat abilities:
– Lich's Grasp: Any opponent within 6 ft. that successfully hits the wearer suffers 3d2 magic damage, healing the wearer for the amount done (No Save), attacker must also Save vs. Death or be paralyzed for one round.

Weight: 5
The Skull of the Lich has been expertly integrated into the Lich's Raiment, further empowering the deathly armor.  It now improves the casting speed of magical spells further, along with empowering them to do even more damage.  The dastardly wearer's saving throws are also improved a bit as well. 

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure de base : 3
- Jets de sauvegarde : +1
- Dégâts de froid : Multiplié par 20 %
- MONK : 20
- Vitesse d'incantation : +3
- Charisme : -4
- Résistance à la magie : +15 %
- Immunité au sort Lich's Grasp

Poids : 3
bdleat07
The Night's Embrace +3
A thief from Iriaebor who feared being captured by the city guard was known to have favored this armor. She designed the suit so that if she were ever incapacitated in any way, she would be rendered temporarily invisible. The armor did its job, and the thief had a long and successful career in the city. When she retired, she gifted the armor to her younger brother, and it has changed hands many times since then.

STATISTICS:

Equipped abilities:
– If the wearer is rendered helpless (e.g. by a Hold Person spell),  becomes invisible for 1 turn
– Hide In Shadows: +20%

Armor Class: 5 (7 vs. piercing and missile)
Requires:
 3 Strength

Weight: 5
A thief from Iriaebor who feared being captured by the city guard was known to have favored this armor. She designed the suit so that if she were ever incapacitated in any way, she would be rendered temporarily invisible. The armor did its job, and the thief had a long and successful career in the city. When she retired, she gifted the armor to her younger brother, and it has changed hands many times since then.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : -2 contre les projectiles
- Classe d'armure : -2 contre les armes perforantes
- Classe d'armure de base : 5
- Provoque l'échec systématique des sorts profanes
- Camouflage dans l'ombre : +20 %

Poids : 5

Nécessite : 
- Force : 3
dtklea02
The Night's Embrace +7
Ethereal shadow dragon scales have been layered onto and interwoven into the Iriaeborian's thief's armor, greatly increasing its protective abilities and easing undetected movements, seamless while within the shadows.  When the wearer is struck by any atack, there is a 25% chance  will split into several shadowy doubles of self, making follow-up strikes from assailants far more diffcult for a brief period.  

STATISTICS:

Equipped abilities:
– If the wearer is rendered helpless (e.g. by a Hold Person spell),  becomes invisible for 1 turn
– When the wearer receives damage from any source, there is a 25% chance of mirror image on the wearer
– Hide In Shadows: +40%
– Save vs. Death: +2
– Save vs. Breath: +2
– Save vs. Wand: +2
– While hidden or invisible, the wearer is non-detectable by magical means such as Detect Invisibility and scrying

Armor Class: 1 (0 vs. piercing and missile)
Requires:
 3 Strength

Weight: 5
Ethereal shadow dragon scales have been layered onto and interwoven into the Iriaeborian's thief's armor, greatly increasing its protective abilities and easing undetected movements, seamless while within the shadows.  When the wearer is struck by any atack, there is a 25% chance  will split into several shadowy doubles of self, making follow-up strikes from assailants far more diffcult for a brief period.  

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +4 contre les projectiles
- Classe d'armure : +4 contre les armes perforantes
- Classe d'armure de base : 1
- Jets de sauvegarde : +2 contre la paralysie, la mort et les poisons
- Jets de sauvegarde : +2 contre les baguettes, les sceptres et les bâtons
- Jets de sauvegarde : +2 contre les souffles
- Provoque l'échec systématique des sorts profanes
- Camouflage dans l'ombre : +40 %
- Non-détection permanente

Poids : 5

Nécessite : 
- Force : 3
dtkleat3
The Night's Embrace +7
Ethereal shadow dragon scales have been layered onto and interwoven into the Iriaeborian's thief's armor, greatly increasing its protective abilities and easing undetected movements, seamless while within the shadows.  When the wearer is struck by any atack, there is a 25% chance  will split into several shadowy doubles of self, making follow-up strikes from assailants far more diffcult for a brief period.  

STATISTICS:

Equipped abilities:
– If the wearer is rendered helpless (e.g. by a Hold Person spell),  becomes invisible for 1 turn
– When the wearer receives damage from any source, there is a 25% chance of mirror image on the wearer
– Hide In Shadows: +40%
– Save vs. Death: +2
– Save vs. Breath: +2
– Save vs. Wand: +2
– While hidden or invisible, the wearer is non-detectable by magical means such as Detect Invisibility and scrying

Armor Class: 1 (0 vs. piercing and missile)
Requires:
 3 Strength

Weight: 5
Ethereal shadow dragon scales have been layered onto and interwoven into the Iriaeborian's thief's armor, greatly increasing its protective abilities and easing undetected movements, seamless while within the shadows.  When the wearer is struck by any atack, there is a 25% chance  will split into several shadowy doubles of self, making follow-up strikes from assailants far more diffcult for a brief period.  

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +4 contre les projectiles
- Classe d'armure : +4 contre les armes perforantes
- Classe d'armure de base : 1
- Jets de sauvegarde : +2 contre la paralysie, la mort et les poisons
- Jets de sauvegarde : +2 contre les baguettes, les sceptres et les bâtons
- Jets de sauvegarde : +2 contre les souffles
- Provoque l'échec systématique des sorts profanes
- Camouflage dans l'ombre : +40 %
- Non-détection permanente

Poids : 5

Nécessite : 
- Force : 3
bdbrac03
Nimblefinger Gloves
Fashioned from the finest doeskin available, this pair of gloves was obviously designed for gnomish hands (though dwarves and other shorter races might also be able to use them). For the right wearer, the gloves offer protection and comfort in equal proportion. Fitting like a second skin, the user becomes more sensitive to what their hands are doing; this added focus increases the wearer's nimbleness and dexterity.

STATISTICS:

Equipped abilities:
– Dexterity: +2 (gnomes), +1 (halflings, dwarves, and goblins)
– Pick Pockets: +25%
– Set Traps: +25%

Weight: 2
Fashioned from the finest doeskin available, this pair of gloves was obviously designed for gnomish hands (though dwarves and other shorter races might also be able to use them). For the right wearer, the gloves offer protection and comfort in equal proportion. Fitting like a second skin, the user becomes more sensitive to what their hands are doing; this added focus increases the wearer's nimbleness and dexterity.

PARAMÈTRES : 

Capacités d'équipement : 
- Vol à la tire : +25 %
- Pose de pièges : +25 %
- Dextérité : +1 (uniquement pour les gobelins)
- Dextérité : +1 (uniquement pour les nains)
- Dextérité : +1 (uniquement pour les petite-personnes)
- Dextérité : +2 (uniquement pour les gnomes)

Poids : 2
dtkglov1
Adventurer's Nimble Gloves of Guarding
By painstakingly reforging the doeskin gloves with bracers of protection and archery, these gloves now offer great protection and allow for greater accuracy with missile weapons.  The gloves now also allow for larger hands, allowing any adventuring rogue to take advantage of the benefits they offer.

STATISTICS:

Equipped abilities:
– Armor Class: 3
– THAC0 +2 with missile weapons
– Dexterity: +2
– Pick Pockets: +45%
– Set Traps: +25%

Weight: 2
By painstakingly reforging the doeskin gloves with bracers of protection and archery, these gloves now offer great protection and allow for greater accuracy with missile weapons.  The gloves now also allow for larger hands, allowing any adventuring rogue to take advantage of the benefits they offer.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure de base : 3
- TAC0 des armes à projectiles : +2
- Dextérité : +2
- Vol à la tire : +45 %
- Pose de pièges : +25 %

Poids : 2
bdbrac15
Bracers of Perseverance
Each of these soft leather bracers, dyed gray, displays the embroidered figure of a boar in shimmering red thread. The bracers were crafted by a monk of the Black Raven Monastery who took longer to achieve mastery of her art than her peers, but reached her goals eventually.

STATISTICS:

Equipped abilities:
– Hit Points: +10

Combat abilities:
– When the wearer suffers a critical miss,  is affected by the Aid spell

Weight: 2
Each of these soft leather bracers, dyed gray, displays the embroidered figure of a boar in shimmering red thread. The bracers were crafted by a monk of the Black Raven Monastery who took longer to achieve mastery of her art than her peers, but reached her goals eventually.

PARAMÈTRES : 

Capacités d'équipement : 
- Points de vie maximum : +10

Poids : 2
bdmisc05
Purification Stone
This smooth silvery-gray stone floats in the air around its user's head, untethered by gravity or other earthly concerns. Protecting its user from poison and disease, it can be used once a day to cleanse mortal bodies of unnatural contamination.

STATISTICS:

Equipped abilities:
– Immunity to poison and disease

Charge abilities:
– Neutralize Poison once per day

Weight: 0
This smooth silvery-gray stone floats in the air around its user's head, untethered by gravity or other earthly concerns. Protecting its user from poison and disease, it can be used once a day to cleanse mortal bodies of unnatural contamination.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance aux poisons : +100 %
- Immunité à la maladie
- Immunité aux poisons

Capacités de charge : 
- Neutralize Poison (1 fois par jour)

Poids : 0
bdleat03
Raconteur's Regalia +2
When the half-elven bard Beleress left his home in Evereska, his musical tutor gave him this suit of armor as a parting gift. The brightly colored armor looks stylish as it protects, though it wasn't able to keep its original owner from falling prey to hill giants on his travels. On the breastplate of the armor appears a stylized golden heart, a mark of respect to Hanali Celanil. When Beleress died, a scar appeared on the golden heart that persists to this day.

STATISTICS:

Equipped abilities:
– Pick Pockets: +10%
– Spellcasting is not disabled

Armor Class: 5 (3 vs. slashing, 4 vs. piercing and missile)
Requires:
 6 Strength

Weight: 8
When the half-elven bard Beleress left his home in Evereska, his musical tutor gave him this suit of armor as a parting gift. The brightly colored armor looks stylish as it protects, though it wasn't able to keep its original owner from falling prey to hill giants on his travels. On the breastplate of the armor appears a stylized golden heart, a mark of respect to Hanali Celanil. When Beleress died, a scar appeared on the golden heart that persists to this day.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 5
- Vol à la tire : +10 %

Poids : 8

Nécessite : 
- Force : 6
dtklea4
Red Dragonscale Armor +3
Dragon scale armor is light of weight, strong, and resistant to fire. Because of these properties, it is much sought after, but finding, let alone slaying, a powerful ancient dragon is near impossible. It is usually easier to search for an existing suit, such as this one. One should be careful wearing it near dragons, however, particularly red ones.

STATISTICS:

Equipped abilities:
– Fire Resistance: +50%

Armor Class: 1 (-1 vs. slashing, 0 vs. piercing and missile)
Requires:
 6 Strength

Weight: 10
Dragon scale armor is light of weight, strong, and resistant to fire. Because of these properties, it is much sought after, but finding, let alone slaying, a powerful ancient dragon is near impossible. It is usually easier to search for an existing suit, such as this one. One should be careful wearing it near dragons, however, particularly red ones.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 1
- Provoque l'échec systématique des sorts profanes
- Résistance au feu : +50 %

Poids : 10

Nécessite : 
- Force : 6
dtklea4a
Red Dragonscale Armor +3
Dragon scale armor is light of weight, strong, and resistant to fire. Because of these properties, it is much sought after, but finding, let alone slaying, a powerful ancient dragon is near impossible. It is usually easier to search for an existing suit, such as this one. One should be careful wearing it near dragons, however, particularly red ones.

STATISTICS:

Equipped abilities:
– Fire Resistance: +50%

Armor Class: 1 (-1 vs. slashing, 0 vs. piercing and missile)
Requires:
 6 Strength

Weight: 10
Dragon scale armor is light of weight, strong, and resistant to fire. Because of these properties, it is much sought after, but finding, let alone slaying, a powerful ancient dragon is near impossible. It is usually easier to search for an existing suit, such as this one. One should be careful wearing it near dragons, however, particularly red ones.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 1
- Provoque l'échec systématique des sorts profanes
- Résistance au feu : +50 %

Poids : 10

Nécessite : 
- Force : 6
dtkdhe4a
Red Dragon Helm
This expertly crafted helmet, lined with scales of a viscious and cunning red dragon, protects the wearer from flames and makes them more focused in combat, striking with precision and accuracy.

STATISTICS:

Equipped abilities:
– Protects against critical hits
– THACO: +1
– Damage: +1
– Fire Resistance: +25%

Weight: 2
This expertly crafted helmet, lined with scales of a viscious and cunning red dragon, protects the wearer from flames and makes them more focused in combat, striking with precision and accuracy.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Chances de toucher : +1
- Dégâts : +1
- Résistance au feu : +25 %

Poids : 2
dtkdhe4b
Red Dragon Helm
This expertly crafted helmet, lined with scales of a viscious and cunning red dragon, protects the wearer from flames and makes them more focused in combat, striking with precision and accuracy.

STATISTICS:

Equipped abilities:
– Protects against critical hits
– THACO: +1
– Damage: +1
– Fire Resistance: +25%

Weight: 2
This expertly crafted helmet, lined with scales of a viscious and cunning red dragon, protects the wearer from flames and makes them more focused in combat, striking with precision and accuracy.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Chances de toucher : +1
- Dégâts : +1
- Résistance au feu : +25 %

Poids : 2
dtkdhe4c
Red Dragon Helm
This expertly crafted helmet, lined with scales of a viscious and cunning red dragon, protects the wearer from flames and makes them more focused in combat, striking with precision and accuracy.

STATISTICS:

Equipped abilities:
– Protects against critical hits
– THACO: +1
– Damage: +1
– Fire Resistance: +25%

Weight: 2
This expertly crafted helmet, lined with scales of a viscious and cunning red dragon, protects the wearer from flames and makes them more focused in combat, striking with precision and accuracy.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Chances de toucher : +1
- Dégâts : +1
- Résistance au feu : +25 %

Poids : 2
dtkrdrgs
Red Dragonscale Shield +3
The vermillion surface of this shield is made of interlocking dragon scales, each one hard as stone.  Though thin and light, the shield is strong enough to turn aside even the heaviest blows.  The shield bears the countenance of a furious red dragon that will, once per day, bellow a scorching gale from it's mouth.

STATISTICS:

Equipped abilities:
– Armor Class: +4
– Fire Resistance: +40%

Charge abilities:
– Scorching Breath once per day
  Damage: 6d10 fire (Save vs. Breath at -6 halves)
  Special: -20% fire resistance for one turn (Save vs. Breath at -6 negates)
  Area of Effect: 30-ft. cone with 45-deg. arc

Requires:
 8 Strength

Weight: 5
The vermillion surface of this shield is made of interlocking dragon scales, each one hard as stone.  Though thin and light, the shield is strong enough to turn aside even the heaviest blows.  The shield bears the countenance of a furious red dragon that will, once per day, bellow a scorching gale from it's mouth.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +4
- Résistance au feu : +40 %

Capacités de charge : 
- Scorching Breath (1 fois par jour)

Poids : 5

Nécessite : 
- Force : 8
bdmisc10
Reed of Echoes
A Harper bard crafted this item, intending it to be a gift for Storm Silverhand. Once completed, however, its maker decided that the reed was simply too plain. He gave it instead to a fellow Harper, the bard who carried it on missions for many years. The reed has changed hands many times since, and though it still serves its original purpose—allowing its bearer to prepare additional spells—when played as an instrument, it emits a mournful tone no musician, however skilled, can vitiate.

STATISTICS:

Equipped abilities: 
– Can memorize 2 extra 1st-level, 1 extra 2nd-level, and 1 extra 3rd-level wizard spell

Weight: 1
A Harper bard crafted this item, intending it to be a gift for Storm Silverhand. Once completed, however, its maker decided that the reed was simply too plain. He gave it instead to a fellow Harper, the bard who carried it on missions for many years. The reed has changed hands many times since, and though it still serves its original purpose—allowing its bearer to prepare additional spells—when played as an instrument, it emits a mournful tone no musician, however skilled, can vitiate.

PARAMÈTRES : 

Capacités d'équipement : 
- Mémorisation d'un sort profane supplémentaire de niveau 3
- Mémorisation d'un sort profane supplémentaire de niveau 2
- Mémorisation de 2 sorts profanes supplémentaires de niveau 1

Poids : 1
bdring10
Ring of Purity
This ring, designed for the hero Zachiira, is engraved with holy symbols. When Zachiira requested aid from King Strohm III, it was the king’s royal advisor, the great and powerful Theurgist Karlash Arnostognas, who made this item, in the hope that it would aid the hero in her battle against a demon vampire. Zachiira survived the encounter, but sadly her triumphal return was met with rather less celebration and rather more grief, as the good king was already dead when she arrived. Zachiira laid the holy artifact at the entrance to the king’s tomb, and it was there the relic was discovered by wandering thrill-seekers.

STATISTICS:

Equipped abilities:
– Armor Class: +2 vs. evil creatures
– Hit Points: +10
– Chant

Weight: 0
This ring, designed for the hero Zachiira, is engraved with holy symbols. When Zachiira requested aid from King Strohm III, it was the king’s royal advisor, the great and powerful Theurgist Karlash Arnostognas, who made this item, in the hope that it would aid the hero in her battle against a demon vampire. Zachiira survived the encounter, but sadly her triumphal return was met with rather less celebration and rather more grief, as the good king was already dead when she arrived. Zachiira laid the holy artifact at the entrance to the king’s tomb, and it was there the relic was discovered by wandering thrill-seekers.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +2 contre les créatures mauvaises
- Jets de sauvegarde : +2 contre les créatures mauvaises
- Jets de sauvegarde : +1
- Points de vie maximum : +10
- Chance : Passe à 1 (non cumulable)

Poids : 0
dtkring1
Holy Ring of Purity
By setting the Eye of Tyr into Zachiira's blessed ring, it now pulses and flows with holy power.

STATISTICS:

Equipped abilities:
– Armor Class: +2 vs. evil creatures
– Magic Resistance: +10%
– Hit Points: +20
– Chant

Charge abilities:
– Mass Exaltation once per day
  Special: removes fear, sleep, feeblemind, unconsciousness, intoxication, and protects against these effects for 1 turn.
– Mass Cure once per day
  Heals 1d8+20 Hit Points of all party members within a 15-ft. radius of  the caster.
  
Weight: 0
By setting the Eye of Tyr into Zachiira's blessed ring, it now pulses and flows with holy power.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +2 contre les créatures mauvaises
- Jets de sauvegarde : +2 contre les créatures mauvaises
- Jets de sauvegarde : +1
- Points de vie maximum : +20
- Résistance à la magie : +10 %
- Chance : Passe à 1 (non cumulable)

Capacités de charge : 
- Mass Exaltation (1 fois par jour)
- Mass Cure (1 fois par jour)

Poids : 0
bdrobe01
Robe of Arcane Aptitude
The provenance of this dark purple robe has been lost in the mists of history, but a faint odor of stale magic lingers in the air around the threadbare garment. The one who wore it was clearly no stranger to the Weave. Closely examining the robe, you are able to pick out a stylized flame design woven into the fabric. It seems likely the intricate pattern was always subtle, but even were that not true, countless years of wear have rendered the flames all but invisible.

STATISTICS:

Equipped abilities:
– Intelligence: +1
– Armor Class: 5

Charge abilities:
– Spell Sequencer once per day

Weight: 3
The provenance of this dark purple robe has been lost in the mists of history, but a faint odor of stale magic lingers in the air around the threadbare garment. The one who wore it was clearly no stranger to the Weave. Closely examining the robe, you are able to pick out a stylized flame design woven into the fabric. It seems likely the intricate pattern was always subtle, but even were that not true, countless years of wear have rendered the flames all but invisible.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure de base : 5
- Intelligence : +1

Capacités de charge : 
- Spell Sequencer (1 fois par jour)

Poids : 3
bdbelt03
Belt of the Cunning Rogue
This wide leather belt has been dyed a deep magenta. The belt was created over a decade ago by a human thief who saw his larcenous activities as a means of worshiping Mask. All his burglaries were undertaken with prayers to Mask, and he hoarded his stolen goods at a hidden altar to the god of thieves. He favored purple clothing, believing it was a color the god preferred, and he crafted this belt to match his ensemble. The thief was eventually caught and killed on one of his missions and the belt confiscated by the city guard. The next night, the belt vanished from a locked chest in the guardhouse, though, whisked away by Mask so that it could continue to serve the god's ends. Even today, the belt often finds its way into the path of those who will put it to good use.

The pouches attached to the belt contain a number of small tools, wires, picks, and blades that can be used to pick locks and disable traps. 

STATISTICS:

Equipped abilities:
– Open Locks: +15%
– Find Traps: +15%

Weight: 2
This wide leather belt has been dyed a deep magenta. The belt was created over a decade ago by a human thief who saw his larcenous activities as a means of worshiping Mask. All his burglaries were undertaken with prayers to Mask, and he hoarded his stolen goods at a hidden altar to the god of thieves. He favored purple clothing, believing it was a color the god preferred, and he crafted this belt to match his ensemble. The thief was eventually caught and killed on one of his missions and the belt confiscated by the city guard. The next night, the belt vanished from a locked chest in the guardhouse, though, whisked away by Mask so that it could continue to serve the god's ends. Even today, the belt often finds its way into the path of those who will put it to good use.

The pouches attached to the belt contain a number of small tools, wires, picks, and blades that can be used to pick locks and disable traps. 

PARAMÈTRES : 

Capacités d'équipement : 
- Crochetage de serrures : +15 %
- Détection/désamorçage des pièges : +15 %

Poids : 2
bdclck02
Sable Cloak
An explorer traveling to the Spine of the World commissioned this cloak when she heard a white dragon had been spotted in the area. After she safely returned to the warmth of the south, she sold the elegant sable cloak.

STATISTICS:

Equipped abilities:
– Cold Resistance: +40%
– Immunity to slow

Weight: 3
An explorer traveling to the Spine of the World commissioned this cloak when she heard a white dragon had been spotted in the area. After she safely returned to the warmth of the south, she sold the elegant sable cloak.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance au froid : +40 %
- Immunité au sort Lenteur du Golem
- Immunité au sort Lent
- Immunité à la lenteur

Poids : 3
bdbow05
Savage Shortbow +2
This bow appears crudely made. The knotty length of wood has numerous stumps where twigs were pruned away, and living leaves still spring from it. In spite of its apparent poor quality, the bow has clearly been enhanced with nature magic. It is rumored the wild elves of the Chondalwood make good use of such weapons, especially against invading orcs and ogres.

STATISTICS:

Equipped abilities:
– Constitution: +1 (elves and half-elves)

THAC0: +2
Damage: +2, +3 extra vs. orcs, half-orcs, and ogres
Speed Factor: 4
Proficiency Type: Shortbow
Type: Two-handed
Requires:
 6 Strength

Weight: 2
This bow appears crudely made. The knotty length of wood has numerous stumps where twigs were pruned away, and living leaves still spring from it. In spite of its apparent poor quality, the bow has clearly been enhanced with nature magic. It is rumored the wild elves of the Chondalwood make good use of such weapons, especially against invading orcs and ogres.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 2
- Constitution : +1 (uniquement pour les demi-elfes)
- Constitution : +1 (uniquement pour les elfes)

Enchantement : +2
TAC0 : +2
Dégâts : +2
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 4
Type de compétence : Arc court
Type : Arme à 2 mains

Poids : 2

Nécessite : 
- Force : 6
bdsw1h22
Severance +2
Anyone who draws this well-balanced blade feels a surge of vitality in their body. The sword was originally wielded by a fighter who found the bloody business of war exhausting. He hated to make his enemies suffer and trained to be a better warrior solely so he could end battles quickly. With this enchanted blade, he destroyed his enemies with speedy precision, not leaving them to linger on the battlefield. When death finally came for him in a duel, he was reported to have said, "At last," with a sigh of relief before he expired.

STATISTICS:

Equipped abilities:
– Hit Points: +5

Combat abilities:
– 15% chance per hit of draining 1d4 Hit Points from the target and transferring them to the weilder. This will not heal beyond the weilder's maximum. Does not affect undead, constructs, and extraplanar creatures.

THAC0: +2
Damage: 2d4+2 (slashing)
Speed Factor: 6
Proficiency Type: Bastard Sword
Type: One-handed
Requires:
 11 Strength

Weight: 7
Anyone who draws this well-balanced blade feels a surge of vitality in their body. The sword was originally wielded by a fighter who found the bloody business of war exhausting. He hated to make his enemies suffer and trained to be a better warrior solely so he could end battles quickly. With this enchanted blade, he destroyed his enemies with speedy precision, not leaving them to linger on the battlefield. When death finally came for him in a duel, he was reported to have said, "At last," with a sigh of relief before he expired.

PARAMÈTRES : 

Capacités d'équipement : 
- Points de vie maximum : +5

Capacités de combat : 
- 16 % de chance de lancer le sort Drain Life (comme un lanceur de sorts de niveau 1)

Enchantement : +2
TAC0 : +2
Dégâts : 2d4 +2
Type de dégâts : Tranchant
Facteur de vitesse : 6
Type de compétence : Épée bâtarde
Type : Arme à 1 main

Poids : 7

Nécessite : 
- Force : 11
dtkswd9
Severance +3
This well-balanced fighter's blade has been reforged and a gemstone of light placed into the crossguard.  The blade now imparts even more energy to the weilder, allowing them to fight longer and harder.  Additionally, the life-draining effect now affects all creatures, and occurs more often.

STATISTICS:

Equipped abilities:
– Hit Points: +10
– Extra 1/2 attack per round

Combat abilities:
– 20% chance per hit of draining 1d4 Hit Points from the target and transferring them to the weilder. This will not heal beyond the weilder's maximum.

THAC0: +3
Damage: 2d4+3 (slashing)
Speed Factor: 6
Proficiency Type: Bastard Sword
Type: One-handed
Requires:
 11 Strength

Weight: 7
This well-balanced fighter's blade has been reforged and a gemstone of light placed into the crossguard.  The blade now imparts even more energy to the weilder, allowing them to fight longer and harder.  Additionally, the life-draining effect now affects all creatures, and occurs more often.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : + une demi
- Points de vie maximum : +10

Capacités de combat : 
- 21 % de chance de lancer le sort Drain Life (comme un lanceur de sorts de niveau 1)

Enchantement : +3
TAC0 : +3
Dégâts : 2d4 +3
Type de dégâts : Tranchant
Facteur de vitesse : 6
Type de compétence : Épée bâtarde
Type : Arme à 1 main

Poids : 7

Nécessite : 
- Force : 11
dtkswd9a
Severance +5
Painstakingly reforging the Severance +3 with unearthly starfall ore has brought the sword to it's full potential.  The weilder is fully energized by the blade, allowing  to fight long past the point of exhaustion, wading through scores of foes with haste and ease.

STATISTICS:

Equipped abilities:
– Hit Points: +15
– 1 extra attack per round

Combat abilities:
– 25% chance per hit of draining 1d4 Hit Points from the target and transferring them to the weilder. This will not heal beyond the weilder's maximum.

THAC0: +5
Damage: 2d4+5 (slashing)
Speed Factor: 6
Proficiency Type: Bastard Sword
Type: One-handed
Requires:
 11 Strength

Weight: 7
Painstakingly reforging the Severance +3 with unearthly starfall ore has brought the sword to it's full potential.  The weilder is fully energized by the blade, allowing  to fight long past the point of exhaustion, wading through scores of foes with haste and ease.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : +1
- Points de vie maximum : +15

Capacités de combat : 
- 26 % de chance de lancer le sort Drain Life (comme un lanceur de sorts de niveau 1)

Enchantement : +5
TAC0 : +5
Dégâts : 2d4 +5
Type de dégâts : Tranchant
Facteur de vitesse : 6
Type de compétence : Épée bâtarde
Type : Arme à 1 main

Poids : 7

Nécessite : 
- Force : 11
dtklea8
Shadow Dragonscale Armor +3
This suit of armor is formed from interlocking shadow dragon scales. Elegant workmanship and practical considerations make this armor both beautiful and useful. The shadow dragon scales grant the wearer extra protection from magical attacks.

STATISTICS:

Equipped abilities:
– Magic Damage Resistance: +50%

Armor Class: 1 (-1 vs. slashing, 0 vs. piercing and missile)
Requires:
 6 Strength

Weight: 10
This suit of armor is formed from interlocking shadow dragon scales. Elegant workmanship and practical considerations make this armor both beautiful and useful. The shadow dragon scales grant the wearer extra protection from magical attacks.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 1
- Provoque l'échec systématique des sorts profanes
- Résistance aux dégâts magiques : +50 %

Poids : 10

Nécessite : 
- Force : 6
dtkdhe3a
Shadow Dragon Helm
This helmet is formed from interlocking shadow dragon scales. Elegant workmanship and practical considerations make this helm both beautiful and useful. The shadow dragon scales grant the wearer extra protection from magical attacks, while at the same time increasing their proficiency in casting spells.

STATISTICS:

Equipped abilities:
– Protects against critical hits
– Acid Resistance: +10%
– Magic Damage Resistance: +10%
– Armor Class: +1
– Caster Level: +2 (All)

Weight: 2
This helmet is formed from interlocking shadow dragon scales. Elegant workmanship and practical considerations make this helm both beautiful and useful. The shadow dragon scales grant the wearer extra protection from magical attacks, while at the same time increasing their proficiency in casting spells.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +1 Immunité au sort %spellName%
- Niveau de lanceur de sorts profanes : +2
- Niveau de lanceur de sorts divins : Passe à 2
- Résistance aux dégâts magiques : +25 %

Poids : 2
dtkdhe3b
Shadow Dragon Helm
This helmet is formed from interlocking shadow dragon scales. Elegant workmanship and practical considerations make this helm both beautiful and useful. The shadow dragon scales grant the wearer extra protection from magical attacks, while at the same time increasing their proficiency in casting spells.

STATISTICS:

Equipped abilities:
– Protects against critical hits
– Acid Resistance: +10%
– Magic Damage Resistance: +10%
– Armor Class: +1
– Caster Level: +2 (All)

Weight: 2
This helmet is formed from interlocking shadow dragon scales. Elegant workmanship and practical considerations make this helm both beautiful and useful. The shadow dragon scales grant the wearer extra protection from magical attacks, while at the same time increasing their proficiency in casting spells.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +1 Immunité au sort %spellName%
- Niveau de lanceur de sorts profanes : +2
- Niveau de lanceur de sorts divins : Passe à 2
- Résistance aux dégâts magiques : +25 %

Poids : 2
dtkdhe3c
Shadow Dragon Helm
This helmet is formed from interlocking shadow dragon scales. Elegant workmanship and practical considerations make this helm both beautiful and useful. The shadow dragon scales grant the wearer extra protection from magical attacks, while at the same time increasing their proficiency in casting spells.

STATISTICS:

Equipped abilities:
– Protects against critical hits
– Acid Resistance: +10%
– Magic Damage Resistance: +10%
– Armor Class: +1
– Caster Level: +2 (All)

Weight: 2
This helmet is formed from interlocking shadow dragon scales. Elegant workmanship and practical considerations make this helm both beautiful and useful. The shadow dragon scales grant the wearer extra protection from magical attacks, while at the same time increasing their proficiency in casting spells.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +1 Immunité au sort %spellName%
- Niveau de lanceur de sorts profanes : +2
- Niveau de lanceur de sorts divins : Passe à 2
- Résistance aux dégâts magiques : +25 %

Poids : 2
dtkplt4
Shadow Dragon Plate +2
This suit of armor is formed from interlocking shadow dragon scales. Elegant workmanship and practical considerations make this armor both beautiful and useful. The shadow dragon scales grant the wearer extra protection from magical attacks.

STATISTICS:

Equipped abilities:
– Magic Damage Resistance: +50%

Armor Class: -1 (-4 vs. slashing, -2 vs. piercing and missile)
Requires:
 8 Strength

Weight: 30
This suit of armor is formed from interlocking shadow dragon scales. Elegant workmanship and practical considerations make this armor both beautiful and useful. The shadow dragon scales grant the wearer extra protection from magical attacks.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -1
- Provoque l'échec systématique des sorts profanes
- Résistance aux dégâts magiques : +50 %
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 30

Nécessite : 
- Force : 8
dtksdrgs
Shadow Dragonscale Shield +3
The deep indigo surface of this shield is made of interlocking dragon scales, each one hard as stone.  Though thin and light, the shield is strong enough to turn aside even the heaviest blows.  The shield bears the countenance of an insidious shadow dragon that will, once per day, bellow a shadowy gale from it's mouth.

STATISTICS:

Equipped abilities:
– Armor Class: +4
– Magic Damage Resistance: +40%

Charge abilities:
– Shadow Breath once per day
  Damage: 3d10 cold, 3d10 magic (Save vs. Breath at -6 halves)
  Special: -4 penalty to all Saving Throws for one turn (Save vs. Breath at -6 negates)
  Area of Effect: 30-ft. cone with 45-deg. arc

Requires:
 8 Strength

Weight: 5
The deep indigo surface of this shield is made of interlocking dragon scales, each one hard as stone.  Though thin and light, the shield is strong enough to turn aside even the heaviest blows.  The shield bears the countenance of an insidious shadow dragon that will, once per day, bellow a shadowy gale from it's mouth.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +4
- Résistance aux dégâts magiques : +40 %

Capacités de charge : 
- Shadow Breath (1 fois par jour)

Poids : 5

Nécessite : 
- Force : 8
bdbrac01
Bracers of the Shuttered Lid
Rumor tells that a remote sect of monks, living in deep caverns beneath the Spine of the World, learned to fight in absolute darkness. The sound of their enemy's movement and breathing were enough for them to accurately target their blows. These bracers put their enemy on an even footing.

STATISTICS:

Equipped abilities:
– THAC0: +2 (unarmed attacks)
– Immunity to blindness

Combat abilities:
– On a critical hit, the target is blinded for 2 rounds (no save)

Weight: 2
Rumor tells that a remote sect of monks, living in deep caverns beneath the Spine of the World, learned to fight in absolute darkness. The sound of their enemy's movement and breathing were enough for them to accurately target their blows. These bracers put their enemy on an even footing.

PARAMÈTRES : 

Capacités d'équipement : 
- TAC0 des poings : +2
- Immunité au sort Mot de pouvoir : Cécité
- Immunité au sort Cécité
- Immunité à l'aveuglement

Poids : 2
bdboot12
Sidestep Slippers
These soft leather slippers are favored by monks, who benefit from their enchanted traction when executing their specialized fighting style. The grip and control provided by the slippers allow a monk to dodge all but the most deadly attacks.

STATISTICS:

Equipped abilities:
– Dexterity: +1
– Armor Class: +1
– Save vs. Invocation spells: +2

Weight: 3
These soft leather slippers are favored by monks, who benefit from their enchanted traction when executing their specialized fighting style. The grip and control provided by the slippers allow a monk to dodge all but the most deadly attacks.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1
- Jets de sauvegarde : +2 contre les sorts de l'école de l'Invocation
- Dextérité : +1

Poids : 3
dtklea5
Silver Dragonscale Armor +4
This armor, forged from the scales of a silver dragon, is a dead giveaway of wrongdoing on the part of the wearer. While the protection it offers is impressive, one cannot ignore the fact that a creature of incredible grace and beauty had to be destroyed in order for this armor to be made.

STATISTICS:

Equipped Abilities:
– Charisma: -2
– Magic Resistance: +15%
– Movement rate increased by 3

Combat abilities:
– Heals wearer 2 Hit Points each time damage is taken

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile)
Requires:
 6 Strength

Weight: 10
This armor, forged from the scales of a silver dragon, is a dead giveaway of wrongdoing on the part of the wearer. While the protection it offers is impressive, one cannot ignore the fact that a creature of incredible grace and beauty had to be destroyed in order for this armor to be made.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Charisme : -2
- Vitesse de déplacement : +3
- Résistance à la magie : +15 %

Poids : 10

Nécessite : 
- Force : 6
dtklea5a
Silver Dragonscale Armor +4
This armor, forged from the scales of a silver dragon, is a dead giveaway of wrongdoing on the part of the wearer. While the protection it offers is impressive, one cannot ignore the fact that a creature of incredible grace and beauty had to be destroyed in order for this armor to be made.

STATISTICS:

Equipped Abilities:
– Charisma: -2
– Magic Resistance: +15%
– Movement rate increased by 3

Combat abilities:
– Heals wearer 2 Hit Points each time damage is taken

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile)
Requires:
 6 Strength

Weight: 10
This armor, forged from the scales of a silver dragon, is a dead giveaway of wrongdoing on the part of the wearer. While the protection it offers is impressive, one cannot ignore the fact that a creature of incredible grace and beauty had to be destroyed in order for this armor to be made.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Charisme : -2
- Vitesse de déplacement : +3
- Résistance à la magie : +15 %

Poids : 10

Nécessite : 
- Force : 6
dtkdhe5a
Silver Dragon Helm
This expertly crafted helmet, lined with scales of a magnificent silver dragon, not only protects the wearer from magical attacks, but enhances  speed in combat, allowing  to strike more quickly and often.  Sadly, it comes at the cost of one less genteel dragon in the realms to counter the wicked.

STATISTICS:

Equipped abilities:
– Protects against critical hits
– Extra 1/2 attack per round
– Weapon Speed Factor: +2
– Magic Resistance: +5%
– Magic Damage Resistance: +10%
– Charisma: -2

Weight: 2
This expertly crafted helmet, lined with scales of a magnificent silver dragon, not only protects the wearer from magical attacks, but enhances  speed in combat, allowing  to strike more quickly and often.  Sadly, it comes at the cost of one less genteel dragon in the realms to counter the wicked.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Facteur de vitesse : +2
- Attaque par round : + une demi
- Charisme : -2
- Résistance à la magie : +5 %
- Résistance aux dégâts magiques : +10 %

Poids : 2
dtkdhe5b
Silver Dragon Helm
This expertly crafted helmet, lined with scales of a magnificent silver dragon, not only protects the wearer from magical attacks, but enhances  speed in combat, allowing  to strike more quickly and often.  Sadly, it comes at the cost of one less genteel dragon in the realms to counter the wicked.

STATISTICS:

Equipped abilities:
– Protects against critical hits
– Extra 1/2 attack per round
– Weapon Speed Factor: +2
– Magic Resistance: +5%
– Magic Damage Resistance: +10%
– Charisma: -2

Weight: 2
This expertly crafted helmet, lined with scales of a magnificent silver dragon, not only protects the wearer from magical attacks, but enhances  speed in combat, allowing  to strike more quickly and often.  Sadly, it comes at the cost of one less genteel dragon in the realms to counter the wicked.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Facteur de vitesse : +2
- Attaque par round : + une demi
- Charisme : -2
- Résistance à la magie : +5 %
- Résistance aux dégâts magiques : +10 %

Poids : 2
dtkdhe5c
Silver Dragon Helm
This expertly crafted helmet, lined with scales of a magnificent silver dragon, not only protects the wearer from magical attacks, but enhances  speed in combat, allowing  to strike more quickly and often.  Sadly, it comes at the cost of one less genteel dragon in the realms to counter the wicked.

STATISTICS:

Equipped abilities:
– Protects against critical hits
– Extra 1/2 attack per round
– Weapon Speed Factor: +2
– Magic Resistance: +5%
– Magic Damage Resistance: +10%
– Charisma: -2

Weight: 2
This expertly crafted helmet, lined with scales of a magnificent silver dragon, not only protects the wearer from magical attacks, but enhances  speed in combat, allowing  to strike more quickly and often.  Sadly, it comes at the cost of one less genteel dragon in the realms to counter the wicked.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Facteur de vitesse : +2
- Attaque par round : + une demi
- Charisme : -2
- Résistance à la magie : +5 %
- Résistance aux dégâts magiques : +10 %

Poids : 2
dtksishd
Silver Dragonscale Shield +3
The mercurial surface of this shield is made of interlocking silver dragon scales, each hard as stone.  Light and tough, this shield can turn aside sword and spell alike.  The shield bears the countenance of a majestic silver dragon that will, once per day, spew a shimmering gale from it's mouth.  Only the most wicked would use a shield made from the scales of such a noble creature however, the malevolent deed being immediately apprent to all.  

STATISTICS:

Equipped abilities:
– Armor Class: +4
– Magic Resistance: +10%
– Magic Damage Resistance: +20%
– Charisma: -2

Charge abilities:
– Shimmering Breath once per day
  Damage: 3d10 cold, 3d10 magic (Save vs. Breath at -6 halves)
  Special: -10% magic resistance for one turn (Save vs. Breath at -6 negates)
  Special: -20% magic damage resistance for one turn (Save vs. Breath at -6 negates)
  Area of Effect: 30-ft. cone with 45-deg. arc

Requires:
 8 Strength

Weight: 5
The mercurial surface of this shield is made of interlocking silver dragon scales, each hard as stone.  Light and tough, this shield can turn aside sword and spell alike.  The shield bears the countenance of a majestic silver dragon that will, once per day, spew a shimmering gale from it's mouth.  Only the most wicked would use a shield made from the scales of such a noble creature however, the malevolent deed being immediately apprent to all.  

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +4
- Charisme : -2
- Résistance à la magie : +10 %
- Résistance aux dégâts magiques : +20 %

Capacités de charge : 
- Shimmering Breath (1 fois par jour)

Poids : 5

Nécessite : 
- Force : 8
dtksilk
Spider Silk Gi
This Gi is masterfully woven from silk produced by giant spiders.  The strong fibers provide a measure of protection while allowing the wearer to move about unhindered in any way.

STATISTICS:

Equipped abilities:
– Armor Class: +2
– Saving Throws: +1

Weight: 2
This Gi is masterfully woven from silk produced by giant spiders.  The strong fibers provide a measure of protection while allowing the wearer to move about unhindered in any way.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +2
- Jets de sauvegarde : +1

Poids : 2
bdboot01
Soft Feet
These boots were crafted by a young mage who wished to be trained as a shadowdancer, but was turned away for being too loud when he walked. "A shadowdancer weaves between the shadows and makes no sound," they said. "You move like an elephant climbing a tree."

Undeterred, the mage crafted a set of boots that caused his feet to become insubstantial, allowing him to walk with quiet confidence and avoid stepping on nasty substances.

STATISTICS:

Equipped abilities:
– Move Silently: +25%
– Immunity to Grease, Entangle, and Web

Weight: 1
These boots were crafted by a young mage who wished to be trained as a shadowdancer, but was turned away for being too loud when he walked. "A shadowdancer weaves between the shadows and makes no sound," they said. "You move like an elephant climbing a tree."

Undeterred, the mage crafted a set of boots that caused his feet to become insubstantial, allowing him to walk with quiet confidence and avoid stepping on nasty substances.

PARAMÈTRES : 

Capacités d'équipement : 
- Furtivité : +25 %
- Immunité au sort Enchevêtrement de toile
- Immunité au sort Toile de vortex
- Immunité au sort Enchevêtrement
- Immunité au sort Toile d'araignée
- Immunité au sort Glisse

Poids : 1
dtkboot1
Quicksilver Sabatons
Enfused with enchanted liquid mercury, these boots allow the wearer to move more quickly and deftly avoid any entanglement that would impede  movement.  Additionally, the boots allow the wearer to move with such grace as to avoid even magical means of detection when skulking about in the shadows.  Once per day, the wearer may even briefly slip into the shadow plane, unseen by all.

STATISTICS:

Equipped abilities:
– Move Silently: +50%
– Non-detectable by magical means such as Detect Invisibility and scrying
– Immunity to all effects that impair movement
– Movement rate increased by 1

Charge abilities:
– Shadowstep once per day
  Move for seven seconds while others are frozen in time, may not attack or cast spells while in the Shadow Plane
  

Weight: 1
Enfused with enchanted liquid mercury, these boots allow the wearer to move more quickly and deftly avoid any entanglement that would impede  movement.  Additionally, the boots allow the wearer to move with such grace as to avoid even magical means of detection when skulking about in the shadows.  Once per day, the wearer may even briefly slip into the shadow plane, unseen by all.

PARAMÈTRES : 

Capacités d'équipement : 
- Furtivité : +50 %
- Vitesse de déplacement : +1
- Immunité au sort Croissance végétale
- Immunité au sort Enchevêtrement
- Immunité au sort Lenteur du Golem
- Immunité au sort Lent
- Immunité au sort Toile de vortex
- Immunité à la paralysie
- Immunité à l'étourdissement de manière permanente
- Immunité aux toiles
- Immunité à la lenteur
- Action libre de manière permanente
- Non-détection permanente

Capacités de charge : 
- Shadowstep (1 fois par jour)

Poids : 1
dtksolag
Solar Aegis +3
Engraved wings stretch across the face of this ornate shield. The silver shield, inlaid with pure sapphire, gleams with a high polish no matter how much damage it suffers or what rough environs it is carried through. Often crafted for paladins and members of holy militaristic orders, a solar aegis provides substantial protection for the pure of heart.

STATISTICS:

Equipped abilities:
– Constitution: +1
– Armor Class: +4
– Fire Resistance: +40%

Requires:
 12 Strength

Weight: 3
Engraved wings stretch across the face of this ornate shield. The silver shield, inlaid with pure sapphire, gleams with a high polish no matter how much damage it suffers or what rough environs it is carried through. Often crafted for paladins and members of holy militaristic orders, a solar aegis provides substantial protection for the pure of heart.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +4
- Constitution : +1
- Résistance au feu : +40 %
- Résistance aux dégâts de feu magiques : +40 %

Poids : 3

Nécessite : 
- Force : 12
dtksola1
Warded Solar Aegis +3
The Solar Aegis +3, already a powerfully enchanted shield, has been enhanced by affixing a pearly white ioun stone to it's hub, and tempering in elven holy water.  The bearer of this fine shield will automatically heal from  wounds, and once per day, may cast a powerful ward against unnatural creatures on self or  allies.

STATISTICS:

Equipped abilities:
– Constitution: +1
– Armor Class: +4
– Fire Resistance: +40%
– Regenerate 1 Hit Point every 5 rounds

Charge Abilities:
– Spirit Ward once per day
  +3 Save vs Spell bonus against spells from enchantment school
  Spirits, fey creatures, spectral undead, and elementals suffer -2 to hit against warded creature
  Range: 40 ft.
  Area of Effect: 1 creature
  Duration: 3 turns

Requires:
 12 Strength

Weight: 3
The Solar Aegis +3, already a powerfully enchanted shield, has been enhanced by affixing a pearly white ioun stone to it's hub, and tempering in elven holy water.  The bearer of this fine shield will automatically heal from  wounds, and once per day, may cast a powerful ward against unnatural creatures on self or  allies.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +4
- Régénère 1 point de vie toutes les 30 secondes
- Constitution : +1
- Résistance au feu : +40 %
- Résistance aux dégâts de feu magiques : +40 %

Capacités de charge : 
- Spirit Ward (1 fois par jour)

Poids : 3

Nécessite : 
- Force : 12
bdchan06
Stalwart Scales +2
Noted dwarven smith Hedda Perigot crafted this suit of armor in response to a challenge. Fellow smiths discussed their disdain of working with non-metal or stone materials at the tavern one night, and Hedda bragged that she had no such difficulties. The smiths challenged her to create a hybrid suit of half-metal, half-armor. Hedda set to work making the lightest, most flexible steel plates she could and affixing them to a well-made leather breastplate. The result was a shimmering suit of splint mail that weighed less than a normal suit and proved most useful against slashing attacks. Hedda won the bet, and free drinks for a month.

STATISTICS:

Equipped abilities:
– Slashing Resistance: +10%

Armor Class: 2 (1 vs. piercing and missile, 0 vs. crushing)
Requires:
 8 Strength

Weight: 15
Noted dwarven smith Hedda Perigot crafted this suit of armor in response to a challenge. Fellow smiths discussed their disdain of working with non-metal or stone materials at the tavern one night, and Hedda bragged that she had no such difficulties. The smiths challenged her to create a hybrid suit of half-metal, half-armor. Hedda set to work making the lightest, most flexible steel plates she could and affixing them to a well-made leather breastplate. The result was a shimmering suit of splint mail that weighed less than a normal suit and proved most useful against slashing attacks. Hedda won the bet, and free drinks for a month.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +2 contre les armes contondantes
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure de base : 2
- Provoque l'échec systématique des sorts profanes
- Résistance aux dégâts tranchants : +10 %
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 15

Nécessite : 
- Force : 8
dtkaxe03
Stonefire +5
By setting the Heart of Flame into its pommel, the Stonefire axe now draws upon power from the molten core of the world.  Each slash from the axe leaves scalded, charred wounds, burning the target with tremendous heat.  Occasionally, strikes from the axe will cause a burst of molten rock to erupt upwards from the ground at the target's feet covering them and nearby enemies, burning them and sending them into a panic as they try to shrug off the scorching magma.

STATISTICS:

Equipped abilities:
– Cold Resistance: +40%

Combat abilities:
– 15% Chance on hit of Magma Burst
  Damage: 3d4 Fire per round (Save vs. Spell at -2 halves)
  Special: Puts target into a panic state
  Duration: 6 rounds (Save vs. Spell at -2 each round negates ongoing effects and damage)
  Area of Effect: 5-ft. radius

THAC0: +5 
Damage: 1d8+5, +2d3 fire damage
Damage type: Slashing
Speed Factor: 4
Proficiency Type: Axe
Type: One-handed
Requires:
 10 Strength

Weight: 7
By setting the Heart of Flame into its pommel, the Stonefire axe now draws upon power from the molten core of the world.  Each slash from the axe leaves scalded, charred wounds, burning the target with tremendous heat.  Occasionally, strikes from the axe will cause a burst of molten rock to erupt upwards from the ground at the target's feet covering them and nearby enemies, burning them and sending them into a panic as they try to shrug off the scorching magma.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance au froid : +40 %
- Immunité au sort Magma Burst

Capacités de combat : 
- Inflige 2d3 points de dégâts de feu supplémentaires
- 16 % de chance de lancer le sort Magma Burst (comme un lanceur de sorts de niveau 12)

Enchantement : +5
TAC0 : +5
Dégâts : 1d8 +5
Type de dégâts : Tranchant
Facteur de vitesse : 4
Type de compétence : Hache
Type : Arme à 1 main

Poids : 7

Nécessite : 
- Force : 10
bdhalb01
Storm Pike +2
Storm giants seldom do favors for humans, but when Threk Boltweilder was saved by the wizard Alimor, Threk offered his services as a conduit for the wizard's enchanting spells. Alimor borrowed a lightning bolt from the storm giant to craft this halberd for his companion, Haldus, who had often complained about how the party never found any magic halberds despite it being his chosen weapon. Haldus was so excited by the storm giant's gift that he wielded it immediately, striking a boulder that happened to be nearby, and was promptly struck dead by the captured lightning's power.

STATISTICS:

Combat abilities:
– 15% chance per hit of stunning the target for 1 round (Save vs. Spell negates)
– On a critical miss, the halberd deals 1d4 electrical damage to the weilder

THAC0: +2
Damage: 1d10+2 (slashing or piercing, whichever is better), +1 electrical
Speed Factor: 7
Proficiency Type: Halberd
Type: Two-handed
Requires:
 11 Strength

Weight: 12
Storm giants seldom do favors for humans, but when Threk Boltweilder was saved by the wizard Alimor, Threk offered his services as a conduit for the wizard's enchanting spells. Alimor borrowed a lightning bolt from the storm giant to craft this halberd for his companion, Haldus, who had often complained about how the party never found any magic halberds despite it being his chosen weapon. Haldus was so excited by the storm giant's gift that he wielded it immediately, striking a boulder that happened to be nearby, and was promptly struck dead by the captured lightning's power.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 1 points de dégâts d'électricité supplémentaires
- 16 % de chance d'étourdir la cible pendant 1 round (jet de sauvegarde contre les sorts pour éviter)

Enchantement : +2
TAC0 : +2
Dégâts : 1d10 +2
Type de dégâts : Perforant / Tranchant
Facteur de vitesse : 7
Type de compétence : Hallebarde
Type : Arme à 2 mains

Poids : 12

Nécessite : 
- Force : 11
bdshld02
The Suncatcher +2
Shield of Barnassus: The Suncatcher
Barnassus, a cleric of Lathander, created a polished bronze shield hundreds of years ago in order to battle a medusa rumored to be lurking in the catacombs beneath his city. Barnassus tracked the medusa to her lair and realized, almost too late, that what he faced was no ordinary medusa but one that had also succumbed to the curse of vampirism.

Barnassus closed his eyes and charged forward, ready to take down his enemy or die trying. Lathander rewarded Barnassus's bravery by filling the room with sunlight while the priest slew the medusa.

STATISTICS:

Equipped abilities:
– Armor Class: +3
– 15% chance that anyone attacking the weilder in melee takes 1d4 points of fire damage and becomes blinded for 2 rounds (Save vs. Spell halves damage and negates blindness)
– No protection against missile attacks

Charge abilities:
– Sunfire once per day

Requires:
 4 Strength

Weight: 2
Shield of Barnassus: The Suncatcher
Barnassus, a cleric of Lathander, created a polished bronze shield hundreds of years ago in order to battle a medusa rumored to be lurking in the catacombs beneath his city. Barnassus tracked the medusa to her lair and realized, almost too late, that what he faced was no ordinary medusa but one that had also succumbed to the curse of vampirism.

Barnassus closed his eyes and charged forward, ready to take down his enemy or die trying. Lathander rewarded Barnassus's bravery by filling the room with sunlight while the priest slew the medusa.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3
- Classe d'armure : -3 contre les projectiles

Capacités de charge : 
- Feu solaire (comme un lanceur de sorts de niveau 10) (1 fois par jour)

Poids : 2

Nécessite : 
- Force : 4
dtkshld4
The Suncatcher +3
The holy symbol of the sun god, Amaunator, has been integrated into The Suncatcher, which has further empowered the shield with the blazing energy of the sun.  The energized shield feels lively in the hand and seems somehow lighter, similar to that of a buckler.  Foes who successfully land a blow on the weilder are rebuffed by the combined might of the morninglord and sun god, burning and blinding them with a scorching ray of pure light, with undead and creatures of shadow being especially susceptible.
STATISTICS:

Equipped abilities:
– Armor Class: +3
– 30% chance that anyone attacking the weilder in melee takes 1d6+1 points per level of fire damage and becomes blinded for 3 rounds.  Undead take an additional 1 point per level of fire damage. (Save vs. Spell halves damage and negates blindness)
– No protection against missile attacks

Charge abilities:
– Sunfire once per day

Requires:
 4 Strength

Weight: 2
The holy symbol of the sun god, Amaunator, has been integrated into The Suncatcher, which has further empowered the shield with the blazing energy of the sun.  The energized shield feels lively in the hand and seems somehow lighter, similar to that of a buckler.  Foes who successfully land a blow on the weilder are rebuffed by the combined might of the morninglord and sun god, burning and blinding them with a scorching ray of pure light, with undead and creatures of shadow being especially susceptible.
PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +4
- Classe d'armure : -4 contre les projectiles

Capacités de charge : 
- Feu solaire (comme un lanceur de sorts de niveau 10) (1 fois par jour)

Poids : 2

Nécessite : 
- Force : 4
bdhamm01
Sundermaul +3
Legends speak of a hammer with the power of the gods themselves called Crom Faeyr. A smith once forged an inferior hammer and claimed it Crom Faeyr. Such was the retribution of the gods that ever since, when the name "Crom Faeyr" is uttered, the very earth beneath the weilder's feet may rip and tear asunder, threatening to bury the blasphemer and any who happen to be standing nearby.

STATISTICS:

Combat abilities:
– 15% chance per hit of inflicting a -1 penalty to Armor Class for 1 turn (Save vs. Spell negates)
– 2% chance per hit that an earthquake is triggered, centered on the weilder

THAC0: +3
Damage: 1d4+4 (crushing)
Speed Factor: 1
Proficiency Type: War Hammer
Type: One-handed
Requires:
 9 Strength

Weight: 4
Legends speak of a hammer with the power of the gods themselves called Crom Faeyr. A smith once forged an inferior hammer and claimed it Crom Faeyr. Such was the retribution of the gods that ever since, when the name "Crom Faeyr" is uttered, the very earth beneath the weilder's feet may rip and tear asunder, threatening to bury the blasphemer and any who happen to be standing nearby.

PARAMÈTRES : 

Capacités de combat : 
- 16 % de chance de modifier la classe d'armure de la cible de -1 pendant 1 tour (jet de sauvegarde contre les sorts pour éviter)
- 2 % de chance de lancer le sort Tremblement de terre (comme un lanceur de sorts de niveau 1)

Enchantement : +3
TAC0 : +3
Dégâts : 1d4 +4
Type de dégâts : Contondant
Facteur de vitesse : 1
Type de compétence : Marteau de guerre
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 9
dtkham02
Sundermaul +5
With the Rune of Clangeddin inscribed into the head of Sundermaul, its power is now much more akin to what its original creator proclaimed.  Conversly, the gods also seem appeased with this modification, allowing the weilder to focus the power of an earthquake upon their enemies once per day instead of randomly on themselves and their allies.

STATISTICS:

Equipped abilities
– Immunity to fear

Charge Abilities:
– Cataclysm once per day
  First tremor: 3d6(crushing) + 3d6(fire) damage in area of effect, victims fall to ground, panic, or go berserk for 4 rounds (Save vs. Spell at -6 negates, halves damage)
  Second tremor: 1d9(crushing) + 1d9(fire) damage in area of effect (Save vs. Spell at -2 halves damage)
  Third tremor: 1d6(crushing) + 1d6(fire) damage in area of effect (Save vs. Spell halves damage)
  2% chance that an earth or fire elemental will appear and attack
  Range: 40 ft.
  Area of Effect: 30 ft. radius

Combat abilities:
– 20% chance per hit of inflicting a -1 penalty to Armor Class for 1 turn (Save vs. Spell negates)

THAC0: +5
Damage: 1d4+6 (crushing) +1d3 (crushing)
Speed Factor: 1
Proficiency Type: War Hammer
Type: One-handed
Requires:
 9 Strength

Weight: 4
With the Rune of Clangeddin inscribed into the head of Sundermaul, its power is now much more akin to what its original creator proclaimed.  Conversly, the gods also seem appeased with this modification, allowing the weilder to focus the power of an earthquake upon their enemies once per day instead of randomly on themselves and their allies.

PARAMÈTRES : 

Capacités d'équipement : 
- Moral : Passe à -1
- Immunité à la peur
- Immunité à l'horreur

Capacités de charge : 
- Cataclysm (1 fois par jour)

Capacités de combat : 
- Inflige 1d3 points de dégâts contondants supplémentaires
- 21 % de chance de modifier la classe d'armure de la cible de -1 pendant 1 tour (jet de sauvegarde contre les sorts pour éviter)

Enchantement : +5
TAC0 : +5
Dégâts : 1d4 +6
Type de dégâts : Contondant
Facteur de vitesse : 1
Type de compétence : Marteau de guerre
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 9
bdsw2h03
Sword of Ruin +2
This wide, heavy blade gives way to jagged teeth near its tip, a serrated edge designed to rip and tear flesh. Little is known of the blade's origin, but the elaborate grip marked with worn runes hints that it may have been crafted in ancient Unther.

STATISTICS:

Equipped abilities:
– Critical Hit Chance: +5%

Combat abilities:
– Deals an extra 2d4 points of slashing damage on a critical hit

STATISTICS:

THAC0: +2
Damage: 1d10+2 (slashing)
Speed Factor: 8
Proficiency Type: Two-handed Sword
Type: Two-handed
Requires:
 14 Strength

Weight: 10
This wide, heavy blade gives way to jagged teeth near its tip, a serrated edge designed to rip and tear flesh. Little is known of the blade's origin, but the elaborate grip marked with worn runes hints that it may have been crafted in ancient Unther.

PARAMÈTRES : 

Capacités d'équipement : 
- Chance d'infliger un coup critique : +5 %

Enchantement : +2
TAC0 : +2
Dégâts : 1d10 +2
Type de dégâts : Tranchant
Facteur de vitesse : 8
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 10

Nécessite : 
- Force : 14
bdsw2h02
Sword of Troll Decapitation +1
Runes along the length of this powerful blade spell ""death to trolls"" in multiple languages. A green gem set in the weapon's hilt glows with a pale green light. Legend tells that the famous dwarf Durlag Trollkiller used this sword in his adventuring days, but lost it during a particularly brutal fight in the Troll Hills.

Despite the item's name, it does not actually decapitate trolls. A rumor sprung up regarding its powers and despite evidence to the contrary, the sword has never shaken the nickname.

STATISTICS:

Combat abilities:
– On a critical hit against a troll, the wearer gains +1 to Strength for 1 turn (non-cumulative)

THAC0: +1, +3 vs. trolls
Damage: 1d10+1, +2 fire vs. trolls
Damage Type: Slashing
Speed Factor: 9
Proficiency Type: Two-handed Sword
Type: Two-handed
Requires:
 14 Strength

Weight: 12
Runes along the length of this powerful blade spell ""death to trolls"" in multiple languages. A green gem set in the weapon's hilt glows with a pale green light. Legend tells that the famous dwarf Durlag Trollkiller used this sword in his adventuring days, but lost it during a particularly brutal fight in the Troll Hills.

Despite the item's name, it does not actually decapitate trolls. A rumor sprung up regarding its powers and despite evidence to the contrary, the sword has never shaken the nickname.

PARAMÈTRES : 

Capacités d'équipement : 
- Enchantement : +3 contre les trolls
- TAC0 : +2 contre les trolls

Enchantement : +1
TAC0 : +1
Dégâts : 1d10 +1
Type de dégâts : Tranchant
Facteur de vitesse : 9
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 12

Nécessite : 
- Force : 14
bdhelm10
Helm of Unwavering Purpose
This pitted bronze helmet boasts a dark crest that stretches laterally across the crown. Three silver coins, blackened with tarnish, are set in a line over the brow. The helm carries a sense of ancient resolve, of a purpose not yet fulfilled but never abandoned.

STATISTICS:

Equipped abilities:
– Armor Class: +1
– Immunity to confusion
– Protects against critical hits

Weight: 2
This pitted bronze helmet boasts a dark crest that stretches laterally across the crown. Three silver coins, blackened with tarnish, are set in a line over the brow. The helm carries a sense of ancient resolve, of a purpose not yet fulfilled but never abandoned.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +1
- Immunité à la confusion

Poids : 2
dtkswd07
Varscona +3
A strange and unique ioun stone containing a portion of the Shade Lord's dark essence has been placed within Varscona's hilt, which has empowered the dark sword to strike harder and more accurately than before.  The blade is now wreathed in shadow, and oozes an inky darkness consuming all nearby light within.  This coalesced darkness can be be fired in the form of a bolt of shadow energy from the tip of the blade three times per day at the weilder's enemies.

STATISTICS:

Equipped abilities:
– Protection from Blindness
– THAC0: +1 at night

Charge abilities:
– Shadow Bolt three times per day
  Damage: 1d5(magic) + 1d5(cold) per bolt (No Save), +6 damage(magic) +6 damage(cold) to all creatures in 5-ft. radius of impact (Save vs. Spell at -4 negates)
  Special: 20% chance of blindness for one turn or drained of one level permanently (Save vs. Spell at -4 to avoid)
  Range: 100 ft.
  Area of Effect: Special

Combat abilities:
– 20% chance of blinding creatures struck for 1 turn. (Save vs. Spell at -2 negates)

THAC0: +3
Damage: 1d8+3, +1(cold), +1(magic)
Damage type: Slashing
Speed Factor: 3
Proficiency Type: Long Sword
Type: One-handed
Requires:
 6 Strength

Weight: 3
A strange and unique ioun stone containing a portion of the Shade Lord's dark essence has been placed within Varscona's hilt, which has empowered the dark sword to strike harder and more accurately than before.  The blade is now wreathed in shadow, and oozes an inky darkness consuming all nearby light within.  This coalesced darkness can be be fired in the form of a bolt of shadow energy from the tip of the blade three times per day at the weilder's enemies.

PARAMÈTRES : 

Capacités d'équipement : 
- Immunité à l'aveuglement

Capacités de charge : 
- Shadow Bolt (3 fois par jour)

Capacités de combat : 
- Inflige 1 points de dégâts de froid supplémentaires
- Inflige 1 points de dégâts magiques supplémentaires
- 21 % de chance d'aveugler la cible de manière permanente (jet de sauvegarde à -2 contre les sorts pour éviter)

Enchantement : +3
TAC0 : +3
Dégâts : 1d8 +3
Type de dégâts : Tranchant
Facteur de vitesse : 3
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 6
dtkswd7a
Varscona +4
At the behest and expense of , Varscona has been reforged with precision using the otherworldly unfinished hilt that  found in the Dark Moon Heretics' temple.  The hilt accepted the dark stone containing the Shade Lord's essence, and the dark energies now much more focused within the blade.  The semi-sentient properties of the hilt anticipates the weilder's intent allowing  to strike with more ferocity and accuracy, as well as increasing the strength of the shadowy bolts that can be fired from the blade.

STATISTICS:

Equipped abilities:
– Negative Plane Protection
– Protection from Blindness
– THAC0: +1 at night
– Damage: +1 at night

Charge abilities:
– Shadow Bolt three times per day
  Damage: 1d5(magic) + 1d5(cold) per bolt (No Save), +8 damage(magic) +8 damage(cold) to all creatures in 5-ft. radius of impact (Save vs. Spell at -4 negates)
  Special: 20% chance of blindness for one turn or drained of one level permanently (Save vs. Spell at -4 to avoid)
  Range: 100 ft.
  Area of Effect: Special

Combat abilities:
– 20% chance of blinding creatures struck for 1 turn, or draining them of 1 level permanently. (Save vs. Spell at -2 negates)

THAC0: +4
Damage: 1d8+4, +1d2(cold), +1d2(magic)
Damage type: Slashing
Speed Factor: 3
Proficiency Type: Long Sword
Type: One-handed
Requires:
 6 Strength

Weight: 3
At the behest and expense of , Varscona has been reforged with precision using the otherworldly unfinished hilt that  found in the Dark Moon Heretics' temple.  The hilt accepted the dark stone containing the Shade Lord's essence, and the dark energies now much more focused within the blade.  The semi-sentient properties of the hilt anticipates the weilder's intent allowing  to strike with more ferocity and accuracy, as well as increasing the strength of the shadowy bolts that can be fired from the blade.

PARAMÈTRES : 

Capacités d'équipement : 
- Immunité au drain de niveaux
- Immunité à l'aveuglement

Capacités de charge : 
- Shadow Bolt (3 fois par jour)

Capacités de combat : 
- Inflige 1d2 points de dégâts de froid supplémentaires
- Inflige 1d2 points de dégâts magiques supplémentaires
- 20 % de chance de drainer un niveau à la cible de manière permanente (jet de sauvegarde à -2 contre les sorts pour éviter)
- 20 % de chance d'aveugler la cible de manière permanente (jet de sauvegarde à -2 contre les sorts pour éviter)

Enchantement : +4
TAC0 : +4
Dégâts : 1d8 +4
Type de dégâts : Tranchant
Facteur de vitesse : 3
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 6
dtkswd7b
Varscona +5
With the addition of an imbued shadow gemstone plucked from the very shadow plane itself into the pommel, The dark sword Varscona has reached it's full potential.  The weilder may strike with ever more ferocity and accuracy, especially at night.  When a critical hit is scored with this weapon, a shadow monster is pulled into the Prime Material Plane and will fight alongside  for a brief time.  When holding the blade, one experiences a strange sensation of satisfaction.  It could be speculated that this may be the spirit of the Sharran priestess the sword was buried with so long ago.  Surely, she would be most pleased with what has become of her forebearance.

STATISTICS:

Equipped abilities:
– Negative Plane Protection
– Protection from Blindness
– THAC0: +2 at night
– Damage: +1 at night

Charge abilities:
– Shadow Bolt three times per day
  Damage: 1d5(magic) + 1d5(cold) per bolt (No Save), +10 damage(magic) +10 damage(cold) to all creatures in 5-ft. radius of impact (Save vs. Spell at -4 negates)
  Special: 20% chance of blindness for one turn or drained of one level permanently (Save vs. Spell at -4 to avoid)
  Range: 100 ft.
  Area of Effect: Special

Combat abilities:
– 20% chance of blinding creatures struck for 1 turn, or draining them of 1 level permanently. (Save vs. Spell at -4 negates)
– On critical hit, a shadow monster is summoned to fight alongside the weilder for 1 turn. (with this weapon only)

THAC0: +5
Damage: 1d8+5, 1d2+1(cold), 1d2+1(magic)
Damage type: Slashing
Speed Factor: 3
Proficiency Type: Long Sword
Type: One-handed
Requires:
 6 Strength

Weight: 3
With the addition of an imbued shadow gemstone plucked from the very shadow plane itself into the pommel, The dark sword Varscona has reached it's full potential.  The weilder may strike with ever more ferocity and accuracy, especially at night.  When a critical hit is scored with this weapon, a shadow monster is pulled into the Prime Material Plane and will fight alongside  for a brief time.  When holding the blade, one experiences a strange sensation of satisfaction.  It could be speculated that this may be the spirit of the Sharran priestess the sword was buried with so long ago.  Surely, she would be most pleased with what has become of her forebearance.

PARAMÈTRES : 

Capacités d'équipement : 
- Immunité au drain de niveaux
- Immunité à l'aveuglement
- À chaque coup critique: Invoque une créature (Shadow Fiend)

Capacités de charge : 
- Shadow Bolt (3 fois par jour)

Capacités de combat : 
- Inflige 1d2 +1 points de dégâts de froid supplémentaires
- Inflige 1d2 +1 points de dégâts magiques supplémentaires
- 21 % de chance d'aveugler la cible de manière permanente (jet de sauvegarde à -4 contre les sorts pour éviter)
- 20 % de chance de drainer un niveau à la cible de manière permanente (jet de sauvegarde à -4 contre les sorts pour éviter)

Enchantement : +5
TAC0 : +5
Dégâts : 1d8 +5
Type de dégâts : Tranchant
Facteur de vitesse : 3
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 6
dtklea3
Verdant Crimson Dragonscale Armor +4
Scales from a fearsome red dragon have been integrated into the reworked green dragonscale armor, greatly enhancing its protective abilities against blows and flame attacks.  It remains easy to wear and move in, leaving the wearer unhindered.  Additionally, the wearer may conjure forth a multi-fireball at  foes once per day, scorching and burning them in a horrific blast.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Fire Resistance: +50%

Charge abilities:
– Ko'Dezza's Multi-Fireball once per day
  Damage: 7d6 fire per fireball to all creatures in area of effect
  Range: 40 ft.
  Radius: 15 ft.

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile)
Requires:
 6 Strength

Weight: 10
Scales from a fearsome red dragon have been integrated into the reworked green dragonscale armor, greatly enhancing its protective abilities against blows and flame attacks.  It remains easy to wear and move in, leaving the wearer unhindered.  Additionally, the wearer may conjure forth a multi-fireball at  foes once per day, scorching and burning them in a horrific blast.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Résistance au feu : +50 %
- Résistance aux poisons : +100 %
- Immunité aux poisons

Capacités de charge : 
- Multi-Fireball (1 fois par jour)

Poids : 10

Nécessite : 
- Force : 6
dtkplat1
Verdant Crimson Dragon Plate +3
Scales from a fearsome red dragon have been integrated into the reworked green dragonscale armor, greatly enhancing its protective abilities against blows and flame attacks.  Additionally, the wearer may conjure forth a multi-fireball at  foes once per day, scorching and burning them in a horrific blast.  Regretably, it is now far less supple and pliable, more akin to plate armor.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Fire Resistance: +50%

Charge abilities:
– Ko'Dezza's Multi-Fireball once per day
  Damage: 7d6 fire per fireball to all creatures in area of effect
  Range: 40 ft.
  Radius: 15 ft.

Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile)
Requires:
 8 Strength

Weight: 30
Scales from a fearsome red dragon have been integrated into the reworked green dragonscale armor, greatly enhancing its protective abilities against blows and flame attacks.  Additionally, the wearer may conjure forth a multi-fireball at  foes once per day, scorching and burning them in a horrific blast.  Regretably, it is now far less supple and pliable, more akin to plate armor.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -1
- Provoque l'échec systématique des sorts profanes
- Résistance au feu : +50 %
- Résistance aux poisons : +100 %
- Immunité aux poisons
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Multi-Fireball (1 fois par jour)

Poids : 30

Nécessite : 
- Force : 8
bdsw1h21
Vexation +2
This blade appears smooth and whole at first glance, but on closer examination, its surface is made of thousands of tiny overlapping scales. When the sword is used to stab a target unawares, scales break off and lodge in the wound, irritating the victim and draining their strength.

STATISTICS:

Combat abilities:
– Inflicts 2 points of bleeding damage per hit (one point per round)
– Drains 2 points of Strength from the target and transfers them to the weilder for 5 rounds when a successful backstab is performed (non-cumulative)

STATISTICS:

THAC0: +2
Damage: 1d6+2 (piercing)
Speed Factor: 1
Proficiency Type: Short Sword
Type: One-handed
Requires:
 4 Strength

Weight: 2
This blade appears smooth and whole at first glance, but on closer examination, its surface is made of thousands of tiny overlapping scales. When the sword is used to stab a target unawares, scales break off and lodge in the wound, irritating the victim and draining their strength.

PARAMÈTRES : 

Enchantement : +2
TAC0 : +2
Dégâts : 1d6 +2
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Épée courte
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 4
dtkswd04
Vexation +5
Strengthened by the heart of the damned, the bleeding wounds caused by this blade can attract a swarm of insects to the victim, biting and chewing at the wounds, causing further damage and hindering their ability to fight.  Additionally, the force of a backstab from this accursed blade is such that it will now blind its victims in addition to draining their strength.

STATISTICS:

Combat abilities:
– Inflicts 4 points of bleeding damage per hit (two points per round)
– 20% chance of insect swarm on target
  3 points of piercing damage per round for 7 rounds, -2 THAC0, -2 AC, 50% chance of spell failure (Save vs. Breath at -4 negates)
– Drains 2 points of Strength from the target and transfers them to the weilder for 5 rounds when a successful backstab is performed (non-cumulative)
– Blinds target on successful backstab (no save)

THAC0: +5
Damage: 1d6+5 (piercing)
Speed Factor: 1
Proficiency Type: Short Sword
Type: One-handed
Requires:
 4 Strength

Weight: 2
Strengthened by the heart of the damned, the bleeding wounds caused by this blade can attract a swarm of insects to the victim, biting and chewing at the wounds, causing further damage and hindering their ability to fight.  Additionally, the force of a backstab from this accursed blade is such that it will now blind its victims in addition to draining their strength.

PARAMÈTRES : 

Capacités de combat : 
- 21 % de chance de lancer le sort Convocation d'insectes (comme un lanceur de sorts de niveau 10)

Enchantement : +4
TAC0 : +5
Dégâts : 1d6 +5
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Épée courte
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 4
dtkskald
Skald's Helmet
This helmet is light and strong enough to be used as a secondary weapon in battle, delivering headbutts between weapon strikes. A few dents near the rounded mithral crown indicate it has been used for this purpose in the past.

STATISTICS:

Equipped abilities:
– Magic Resistance: +5%
– Protects against critical hits

Combat abilities:
– 15% chance per melee hit that humanoid opponents are stunned for 1 round (Save vs. Wand negates)

Weight: 1
This helmet is light and strong enough to be used as a secondary weapon in battle, delivering headbutts between weapon strikes. A few dents near the rounded mithral crown indicate it has been used for this purpose in the past.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Résistance à la magie : +5 %

Poids : 1
dtkleat1
Verdant Shadow Dragonscale Armor +4
Scales from a diabolical shadow dragon have been integrated into the reworked green dragonscale armor, greatly enhancing its protective abilities against blows, acidic, and magical attacks.  It remains easy to wear and move in, leaving the wearer unhindered.  Once per day, the wearer may conjure forth shadowy, dark tendrils that grasp and claw at any creature in the area of effect, piercing their flesh and rooting them in place.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Acid Resistance: +20%
– Magic Damage Resistance: +20%

– Grasping Shadows once per day
  Damage: 1d4(cold), 1d4(piercing) to all creatures in area of effect once per round (Save vs. Spell at -4 for half)
  Special: Creatures in area of effect are paralyzed for one and a half rounds (Save vs. Spell at -4 negates)
  Range: 40 ft.
  Radius: 15 ft.
  Duration: 5 rounds

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile)
Requires:
 6 Strength

Weight: 10
Scales from a diabolical shadow dragon have been integrated into the reworked green dragonscale armor, greatly enhancing its protective abilities against blows, acidic, and magical attacks.  It remains easy to wear and move in, leaving the wearer unhindered.  Once per day, the wearer may conjure forth shadowy, dark tendrils that grasp and claw at any creature in the area of effect, piercing their flesh and rooting them in place.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Résistance aux poisons : +100 %
- Résistance à l'acide : +20 %
- Immunité aux poisons

Capacités de charge : 
- Grasping Shadows (1 fois par jour)

Poids : 10

Nécessite : 
- Force : 6
dtkplt3
Verdant Shadow Dragon Plate +3
Scales from a diabolical shadow dragon have been integrated into the reworked green dragonscale armor, greatly enhancing its protective abilities against blows, acidic, and magical attacks.  Once per day, the wearer may conjure forth shadowy, dark tendrils that grasp and claw at any creature in the area of effect, piercing their flesh and rooting them in place.  Regretably, it is now far less supple and pliable, more akin to plate armor.

STATISTICS:

Equipped abilities:
– Immunity to poison
– Acid Resistance: +25%
– Magic Damage Resistance: +25%

Charge abilities:
– Grasping Shadows once per day
  Damage: 1d4(cold), 1d4(piercing) to all creatures in area of effect once per round (Save vs. Spell at -4 for half)
  Special: Creatures in area of effect are paralyzed for one and a half rounds (Save vs. Spell at -4 negates)
  Range: 40 ft.
  Radius: 15 ft.
  Duration: 5 rounds

Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile)
Requires:
 8 Strength

Weight: 30
Scales from a diabolical shadow dragon have been integrated into the reworked green dragonscale armor, greatly enhancing its protective abilities against blows, acidic, and magical attacks.  Once per day, the wearer may conjure forth shadowy, dark tendrils that grasp and claw at any creature in the area of effect, piercing their flesh and rooting them in place.  Regretably, it is now far less supple and pliable, more akin to plate armor.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -1
- Provoque l'échec systématique des sorts profanes
- Résistance aux poisons : +100 %
- Résistance à l'acide : +25 %
- Résistance aux dégâts magiques : +25 %
- Immunité aux poisons
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Grasping Shadows (1 fois par jour)

Poids : 30

Nécessite : 
- Force : 8
bdamul01
Amulet of Whispers
The archmage Ulcaster enjoyed making long speeches in front of his students, filibustering on any number of subjects from arcane theory to the ethics of conjuration. Most of his students enjoyed the lectures, but one of his pupils decided that he would personally stand up to interrupt the stream of words from Ulcaster's mouth.

At the next lecture, the pupil stood up and shouted, "I won't listen to you any longer!" To his horror, no sound issued from his throat. Ulcaster had twisted the chain of an amulet he wore, which rendered every student in the lecture hall utterly silent. The archmage was unaffected, and so carried on his lecture uninhibited.

STATISTICS:

Equipped abilities:
– Vocalize

Charge abilities:
– Silence, 15' Radius once per day

Weight: 1
The archmage Ulcaster enjoyed making long speeches in front of his students, filibustering on any number of subjects from arcane theory to the ethics of conjuration. Most of his students enjoyed the lectures, but one of his pupils decided that he would personally stand up to interrupt the stream of words from Ulcaster's mouth.

At the next lecture, the pupil stood up and shouted, "I won't listen to you any longer!" To his horror, no sound issued from his throat. Ulcaster had twisted the chain of an amulet he wore, which rendered every student in the lecture hall utterly silent. The archmage was unaffected, and so carried on his lecture uninhibited.

PARAMÈTRES : 

Capacités d'équipement : 
- Immunité au sort Mot de pouvoir : Silence
- Immunité au sort Silence dans un rayon de 4,5 m
- Immunité au silence

Capacités de charge : 
- Silence, 15' Radius (1 fois par jour)

Poids : 1
dtklea9
White Dragonscale Armor +6
Not surprisingly, this armor created from the scales of a young ice dragon provides the wearer with protection from cold and ice.

STATISTICS:

Equipped abilities:
– Cold Resistance: +50%

Charge abilities:
– Cone of Cold three times per day
  Damage: 10d4+10 cold (Save vs. Spell for half)
  Range: 8 ft.
  Area of Effect: 18-ft. cone with 90-deg. arc

Armor Class: -2 (-3 vs. piercing and missile, -4 vs. crushing)
Requires:
 8 Strength

Weight: 15
Not surprisingly, this armor created from the scales of a young ice dragon provides the wearer with protection from cold and ice.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +2 contre les armes contondantes
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure de base : -2
- Provoque l'échec systématique des sorts profanes
- Résistance au froid : +50 %

Capacités de charge : 
- Cône de froid (comme un lanceur de sorts de niveau 10) (3 fois par jour)

Poids : 15

Nécessite : 
- Force : 8
dtkdhe6a
White Dragon Helm
This expertly crafted helmet, lined with scales of white dragon, protects the wearer's head from physical blows and the blistering cold.  Additional enchantments to the helm prevent the wearer from being silenced.

STATISTICS:

Equipped abilities:
– Protects against critical hits
– Armor Class: +2
– Cold Resistance: +25%
– Vocalize

Weight: 2
This expertly crafted helmet, lined with scales of white dragon, protects the wearer's head from physical blows and the blistering cold.  Additional enchantments to the helm prevent the wearer from being silenced.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +2
- Résistance au froid : +25 %
- Immunité au silence de manière permanente
- Immunité au silence

Poids : 2
dtkdhe6b
White Dragon Helm
This expertly crafted helmet, lined with scales of white dragon, protects the wearer's head from physical blows and the blistering cold.  Additional enchantments to the helm prevent the wearer from being silenced.

STATISTICS:

Equipped abilities:
– Protects against critical hits
– Armor Class: +2
– Cold Resistance: +25%
– Vocalize

Weight: 2
This expertly crafted helmet, lined with scales of white dragon, protects the wearer's head from physical blows and the blistering cold.  Additional enchantments to the helm prevent the wearer from being silenced.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +2
- Résistance au froid : +25 %
- Immunité au silence de manière permanente
- Immunité au silence

Poids : 2
dtkdhe6c
White Dragon Helm
This expertly crafted helmet, lined with scales of white dragon, protects the wearer's head from physical blows and the blistering cold.  Additional enchantments to the helm prevent the wearer from being silenced.

STATISTICS:

Equipped abilities:
– Protects against critical hits
– Armor Class: +2
– Cold Resistance: +25%
– Vocalize

Weight: 2
This expertly crafted helmet, lined with scales of white dragon, protects the wearer's head from physical blows and the blistering cold.  Additional enchantments to the helm prevent the wearer from being silenced.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +2
- Résistance au froid : +25 %
- Immunité au silence de manière permanente
- Immunité au silence

Poids : 2
dtkplt2
White Dragon Plate +4
Not surprisingly, this armor created from the scales of a young ice dragon provides the wearer with protection from cold and ice.

STATISTICS:

Equipped abilities:
– Cold Resistance: +50%

Charge abilities:
– Cone of Cold three times per day
  Damage: 10d4+10 cold (Save vs. Spell for half)
  Range: 8 ft.
  Area of Effect: 18-ft. cone with 90-deg. arc

Armor Class: -3 (-6 vs. slashing, -6 vs. piercing and missile)
Requires:
 15 Strength

Weight: 20
Not surprisingly, this armor created from the scales of a young ice dragon provides the wearer with protection from cold and ice.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les projectiles
- Classe d'armure : +3 contre les armes perforantes
- Classe d'armure : +4 contre les armes tranchantes
- Classe d'armure de base : -3
- Provoque l'échec systématique des sorts profanes
- Résistance au froid : +50 %
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Cone of Cold (3 fois par jour)

Poids : 20

Nécessite : 
- Force : 15
dtkwdshd
White Dragonscale Shield +4
The glistening surface of this shield is made of interlocking white dragon scales, each hard as stone.  Light and tough, this shield can protect the wearer from blows and piercing cold.  The shield bears the countenance of a grimacing white dragon that will, once per day, spew an artic gale from it's mouth.

STATISTICS:

Equipped abilities:
– Armor Class: +5
– Cold Resistance: +50%

Charge abilities:
– Arctic Breath once per day
  Damage: 6d10 cold (Save vs. Breath at -6 halves)
  Special: -20% cold resistance for one turn (Save vs. Breath at -6 negates)
  Area of Effect: 30-ft. cone with 45-deg. arc

Requires:
 8 Strength

Weight: 5
The glistening surface of this shield is made of interlocking white dragon scales, each hard as stone.  Light and tough, this shield can protect the wearer from blows and piercing cold.  The shield bears the countenance of a grimacing white dragon that will, once per day, spew an artic gale from it's mouth.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +5
- Résistance au froid : +50 %

Capacités de charge : 
- Arctic Breath (1 fois par jour)

Poids : 5

Nécessite : 
- Force : 8
dtkwboot
Winter Wolf Boots
These suprisingly sturdy boots are made from the fur of a winter wolf, and retains some of the creature's resistances to cold, while also looking very stylish.

STATISTICS:

Equipped abilities:
– Cold Resistance: +10%
– Charisma +1

Weight: 2
These suprisingly sturdy boots are made from the fur of a winter wolf, and retains some of the creature's resistances to cold, while also looking very stylish.

PARAMÈTRES : 

Capacités d'équipement : 
- Charisme : +1
- Résistance au froid : +10 %

Poids : 2
dtkwglov
Winter Wolf Gloves
These well-fitting gloves are made from the fur of a winter wolf, and retains some of the creature's resistances to cold, while also looking very stylish.

STATISTICS:

Equipped abilities:
– Cold Resistance: +10%
– Charisma +1

Weight: 2
These well-fitting gloves are made from the fur of a winter wolf, and retains some of the creature's resistances to cold, while also looking very stylish.

PARAMÈTRES : 

Capacités d'équipement : 
- Charisme : +1
- Résistance au froid : +10 %

Poids : 2
dtkwscrf
Winter Wolf Scarf
This luxurious scarf is made from the fur of a winter wolf, and retains some of the creature's resistances to cold, while also looking very stylish.

STATISTICS:

Equipped abilities:
– Cold Resistance: +10%
– Charisma +1

Weight: 2
This luxurious scarf is made from the fur of a winter wolf, and retains some of the creature's resistances to cold, while also looking very stylish.

PARAMÈTRES : 

Capacités d'équipement : 
- Charisme : +1
- Résistance au froid : +10 %

Poids : 2
amulbro
Clasp of Bron's Cloak
This small talisman was the clasp of a cloak owned by the notoriously tough warrior known as Bron Balhon. On at least ten different instances during Bron's life, he was reported as dead after getting himself involved in some horrible situation. Some enemies shot him full of crossbow bolts and pushed him into the ocean with lead weights only to be killed by him a month later in a tavern four hundred miles away. On another occasion, Bron's cowardly companions abandoned him when they were attacked by dire wolves in the wilderness. Two weeks later, Bron swaggered into their camp wearing wolfskins. Whether all of the tales surrounding Bron are true or not, it is known that Bron is believed to have met his end in the Spine of the World mountains, fighting polar worms.

STATISTICS:

Equipped abilities:
– Piercing Resistance: +5%
– Slashing Resistance: +5%
– Missile Resistance: +5%

Weight: 1
This small talisman was the clasp of a cloak owned by the notoriously tough warrior known as Bron Balhon. On at least ten different instances during Bron's life, he was reported as dead after getting himself involved in some horrible situation. Some enemies shot him full of crossbow bolts and pushed him into the ocean with lead weights only to be killed by him a month later in a tavern four hundred miles away. On another occasion, Bron's cowardly companions abandoned him when they were attacked by dire wolves in the wilderness. Two weeks later, Bron swaggered into their camp wearing wolfskins. Whether all of the tales surrounding Bron are true or not, it is known that Bron is believed to have met his end in the Spine of the World mountains, fighting polar worms.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance aux dégâts tranchants : +5 %
- Résistance aux dégâts perforants : +5 %
- Résistance aux dégâts de projectiles : +5 %

Poids : 1
auril
Breath of Auril +3
Kontik, servant of Auril, once wielded this blade. It has been enchanted with several beneficial magics.

STATISTICS:

Equipped abilities:
– Intelligence: +1
– Charisma: -1
– Fire Resistance: -50%
– Cold Resistance: 100%
– Can only be removed by a Remove Curse spell

Charge abilities:
– Cone of Cold twice per day
  Damage: 10d4+10 cold (Save vs. Spell for half)
  Range: 0
  Area of Effect: 20-ft. cone with 60-deg. arc

THAC0: +3
Damage: 1d4+3 (piercing)
Speed Factor: 2 
Proficiency Type: Dagger
Type: One-handed
Requires:
 3 Strength

Weight: 1
Kontik, servant of Auril, once wielded this blade. It has been enchanted with several beneficial magics.

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Intelligence : +1
- Charisme : -1
- Résistance au feu : -50 %
- Résistance au froid : Passe à 100 %
- Résistance aux dégâts de feu magiques : -50 %
- Résistance aux dégâts de froid magiques : Passe à 100 %

Capacités de charge : 
- Cone of Cold (2 fois par jour)

Enchantement : +3
TAC0 : +3
Dégâts : 1d4 +3
Type de dégâts : Perforant
Facteur de vitesse : 2
Type de compétence : Dague
Type : Arme à 1 main

Poids : 1

Nécessite : 
- Force : 3
bdsumstx
The Summoner's Staff +3
A powerful weapon and tool, this staff was created by the powerful archmage Ubath of the Celestial Sign.  Originally of Aglarond, Ubath commanded great respect for his skills as a summoner of beasts and elementals. Unfortunately, Ubath's desire for power drove him to extreme lengths.  His conjuring of extremely powerful entities from the lower planes is what eventually did him in. This staff is his most prominent legacy. It was left behind, slightly blackened, when he was dragged away to Acheron. The charges are now exhausted.

STATISTICS:

THAC0: +3
Damage: 1d6+3 (crushing)
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: Two-handed
Requires:
 5 Strength

Weight: 3
A powerful weapon and tool, this staff was created by the powerful archmage Ubath of the Celestial Sign.  Originally of Aglarond, Ubath commanded great respect for his skills as a summoner of beasts and elementals. Unfortunately, Ubath's desire for power drove him to extreme lengths.  His conjuring of extremely powerful entities from the lower planes is what eventually did him in. This staff is his most prominent legacy. It was left behind, slightly blackened, when he was dragged away to Acheron. The charges are now exhausted.

PARAMÈTRES : 

Enchantement : +3
TAC0 : +3
Dégâts : 1d6 +3
Type de dégâts : Contondant
Facteur de vitesse : 1
Type de compétence : Bâton
Type : Arme à 2 mains

Poids : 3

Nécessite : 
- Force : 5
bootfor
Boots of the Forgotten Ones
These wrinkled, rough boots were made from the scalps of dead orc shamans from the Stinking Paw Tribe. The power-hungry religious leader of the tribe, Algrash Who-Watches-In-Darkness, ordered his underlings to make the boots by digging up the corpses of his predecessors. Algrash was killed when he provoked a fight with a gang of ogres. His boots were left at the scene of the battle.

STATISTICS:

Equipped abilities:
– Can cast two extra 1st-level spells and one extra 2nd-level spell

Weight: 4
These wrinkled, rough boots were made from the scalps of dead orc shamans from the Stinking Paw Tribe. The power-hungry religious leader of the tribe, Algrash Who-Watches-In-Darkness, ordered his underlings to make the boots by digging up the corpses of his predecessors. Algrash was killed when he provoked a fight with a gang of ogres. His boots were left at the scene of the battle.

PARAMÈTRES : 

Capacités d'équipement : 
- Mémorisation d'un sort divin supplémentaire de niveau 2
- Mémorisation de 2 sorts divins supplémentaires de niveau 1

Poids : 4
bootfox
Boots of the Fox
These gaudy red and green boots were worn by the rogue Elpham of Perrywine. Elpham was a pickpocket of exceptional talent who pressed his luck by taunting his victims shortly after taking their loot. After being caught twice, Elpham invested his money in having these boots made. Of course, Elpham came to an untimely end when he picked the pocket of the notoriously ill-tempered Red Wizard of Thay, Xain Morobdel. Elpham stole a pouch full of gems off of Xain's waist and danced off into the crowd shouting, "Why don't you try to chase me back to the Priador, baldy? Ha ha!" Xain, quietly fuming, promptly summoned four invisible stalkers and commanded them to "kill the idiot in the red and green boots."

STATISTICS:

Equipped abilities:
– Armor Class: +1
– Increases the wearer's movement rate by 40%

Weight: 4
These gaudy red and green boots were worn by the rogue Elpham of Perrywine. Elpham was a pickpocket of exceptional talent who pressed his luck by taunting his victims shortly after taking their loot. After being caught twice, Elpham invested his money in having these boots made. Of course, Elpham came to an untimely end when he picked the pocket of the notoriously ill-tempered Red Wizard of Thay, Xain Morobdel. Elpham stole a pouch full of gems off of Xain's waist and danced off into the crowd shouting, "Why don't you try to chase me back to the Priador, baldy? Ha ha!" Xain, quietly fuming, promptly summoned four invisible stalkers and commanded them to "kill the idiot in the red and green boots."

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1
- Vitesse de déplacement : +40 %

Poids : 4
bowmess
Messenger of Sseth +1
This wicked bow was crafted thousands of years ago for a powerful yuan-ti archer named Apali. The number of men, women, and children Apali killed with the aid of the bow is almost unbelievable, as the soldier waged war against humans for hundreds of years before he was finally laid low in Chessenta by a priest of Assuran, god of vengeance. Apali had killed the priest's great-great-grandfather in Chult over a hundred years earlier. The item is easily recognized because of the red and black banding on the grip and the carved snake heads at the ends of the bow. The red and black bandings represent Apali's family, from a caste of priests. The snake heads represent Sseth, the god of the yuan-ti.

STATISTICS:

Combat abilities:
– 3 attacks per round

THAC0: +2
Damage: +1
Speed Factor: 3
Proficiency Type: Longbow
Type: Two-handed
Requires:
 12 Strength

Weight: 3
This wicked bow was crafted thousands of years ago for a powerful yuan-ti archer named Apali. The number of men, women, and children Apali killed with the aid of the bow is almost unbelievable, as the soldier waged war against humans for hundreds of years before he was finally laid low in Chessenta by a priest of Assuran, god of vengeance. Apali had killed the priest's great-great-grandfather in Chult over a hundred years earlier. The item is easily recognized because of the red and black banding on the grip and the carved snake heads at the ends of the bow. The red and black bandings represent Apali's family, from a caste of priests. The snake heads represent Sseth, the god of the yuan-ti.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 3

TAC0 : +2
Dégâts : +1
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 3
Type de compétence : Arc long
Type : Arme à 2 mains

Poids : 3

Nécessite : 
- Force : 12
cdrelm
Remorhaz Shell Helm
Crafted from chitinous scales, this heavy helmet retains some of the natural resistances of the remorhaz from which it was made.

STATISTICS:

Equipped abilities:
– Protects against critical hits
– Armor Class: +1
– Magic Resistance: +10%
– Magic Damage Resistance: +20%

Weight: 10
Crafted from chitinous scales, this heavy helmet retains some of the natural resistances of the remorhaz from which it was made.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +1
- Résistance à la magie : +10 %
- Résistance aux dégâts magiques : +20 %

Poids : 10
cdwuff
Cloak of the Winter Wolf
This beautiful fur cloak is made from the pelts of winter wolves. This particular cloak was made long ago in Kuldahar, before the Time of Troubles, and it's enchantments retain some of the natural resistances inherent to the wolves.

STATISTICS:

Equipped abilities:
– Armor Class: +1 vs. crushing attacks
– Cold Resistance: +10%
– Immunity to Winter Wolf Breath Attack

Weight: 1
This beautiful fur cloak is made from the pelts of winter wolves. This particular cloak was made long ago in Kuldahar, before the Time of Troubles, and it's enchantments retain some of the natural resistances inherent to the wolves.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes contondantes
- Résistance au froid : +10 %
- Résistance aux dégâts de froid magiques : +10 %

Poids : 1
cloaksc
Cloak of Scintillating Colors
The origins of this cloak have been lost in the mists of time. However, for some time it was in the possession of Drosus, a mage of no small power from Waterdeep. Drosus fell afoul of an unusually large group of winter wolves on a solo expedition into the Spine of the World mountains having been forced to don a heavier cloak to keep out of the cold... 

At first glance this cloak appears to be blinding white in color. However, it is in fact a composite of thousands of colors, which dance and play in any available light source. This barrage of scintillating colors tends to distract and partially blind anyone staring directly at the wearer. 

STATISTICS:

Equipped abilities:
– Armor Class: +3
– Can be worn in combination with any other protective enchantment

Weight: 3
The origins of this cloak have been lost in the mists of time. However, for some time it was in the possession of Drosus, a mage of no small power from Waterdeep. Drosus fell afoul of an unusually large group of winter wolves on a solo expedition into the Spine of the World mountains having been forced to don a heavier cloak to keep out of the cold... 

At first glance this cloak appears to be blinding white in color. However, it is in fact a composite of thousands of colors, which dance and play in any available light source. This barrage of scintillating colors tends to distract and partially blind anyone staring directly at the wearer. 

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3

Poids : 3
dbone
Ring of Dwarven Bone
These rings are commonly found among one of the more twisted orcish clans in the North. Orc shamans would gather dwarven remains, take some bone, and carve a ring out of it. They then enchanted it with darker magics that would grant its wearer a boon of strength.

STATISTICS:

Equipped abilities:
– Strength: +1

Weight: 0
These rings are commonly found among one of the more twisted orcish clans in the North. Orc shamans would gather dwarven remains, take some bone, and carve a ring out of it. They then enchanted it with darker magics that would grant its wearer a boon of strength.

PARAMÈTRES : 

Capacités d'équipement : 
- Force : +1

Poids : 0
gauntem
Gauntlets of Elven Might
These slender steel gauntlets were crafted by the elven smith Idrial Ashleaf and enchanted by his brother, Beldan. The pair gave the gauntlets to their cousin, Galain, when he alone returned from a failed quest to destroy a venerable green dragon in the forests of what are now known as Amn. The three elves made a pact to avenge their kin in ten years time. The subsequent adventures of the trio were immortalized in Merador of Waterdeep's epic "Three Avengers" ballads. The songs, sixteen in number, tell all of the adventures that the group went on. From "The Ballad of the Goblin King" to "The Ballad of Green Night," every deed is retold. Unfortunately, the history of Galain's gauntlets end with the final bars of "Green Night." The rest is shrouded in mystery.

STATISTICS:

Equipped abilities:
– Armor Class: +1
– Saving Throws: +1
– Strength: 18/51

Weight: 2
These slender steel gauntlets were crafted by the elven smith Idrial Ashleaf and enchanted by his brother, Beldan. The pair gave the gauntlets to their cousin, Galain, when he alone returned from a failed quest to destroy a venerable green dragon in the forests of what are now known as Amn. The three elves made a pact to avenge their kin in ten years time. The subsequent adventures of the trio were immortalized in Merador of Waterdeep's epic "Three Avengers" ballads. The songs, sixteen in number, tell all of the adventures that the group went on. From "The Ballad of the Goblin King" to "The Ballad of Green Night," every deed is retold. Unfortunately, the history of Galain's gauntlets end with the final bars of "Green Night." The rest is shrouded in mystery.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1
- Jets de sauvegarde : +1
- Force : Passe à 18
- Force exceptionnelle : Passe à 51

Poids : 2
glimglm
Glimglam's Cloak +1
This heavy cloak was once owned by the gnomish warrior Glimglam. A rare hero among his people, Glimglam scoured gnomish lands for giants and goblins, felling them all wherever he found them. This particular cloak was made for him by his wife, Enetta, and blessed by the church of Garl Glittergold. When Glimglam was killed by a fire giant king, Enetta stitched a crude red heart onto the breast of the cloak. He was buried with it. Twenty years after Glimglam died, human thieves robbed his grave and stole the cloak. Those thieves later sold the cloak to ogres in exchange for wine and traveling rights through a particularly dangerous portion of the High Moor.

STATISTICS:

Equipped abilities:
– Armor Class: +1
– Saving Throws: +1

Weight: 4
This heavy cloak was once owned by the gnomish warrior Glimglam. A rare hero among his people, Glimglam scoured gnomish lands for giants and goblins, felling them all wherever he found them. This particular cloak was made for him by his wife, Enetta, and blessed by the church of Garl Glittergold. When Glimglam was killed by a fire giant king, Enetta stitched a crude red heart onto the breast of the cloak. He was buried with it. Twenty years after Glimglam died, human thieves robbed his grave and stole the cloak. Those thieves later sold the cloak to ogres in exchange for wine and traveling rights through a particularly dangerous portion of the High Moor.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1
- Jets de sauvegarde : +1

Poids : 4
helmdef
Helm of the Trusted Defender
This helmet was worn for four hundred years by halflings and gnomes in the small and virtually unknown community called Shepherd's Valley. Each dawn, the Night Watch captain would hand the helmet over to the Day Watch captain. Each dusk, the Day Watch captain returned the helm. This cycle continued without fail until Pheldon Tock, a Night Watch captain, decided to trade in the helm for another. The helmet probably would have remained in Gibling Armstrong's Curious Armor Shoppe for quite some time if a bored dwarf hadn't bought it and set it on his mantle in distant lands.

STATISTICS:

Equipped abilities:
– Armor Class: +3
– Immunity to sleep and fatigue
– Protects against critical hits

Weight: 2
This helmet was worn for four hundred years by halflings and gnomes in the small and virtually unknown community called Shepherd's Valley. Each dawn, the Night Watch captain would hand the helmet over to the Day Watch captain. Each dusk, the Day Watch captain returned the helm. This cycle continued without fail until Pheldon Tock, a Night Watch captain, decided to trade in the helm for another. The helmet probably would have remained in Gibling Armstrong's Curious Armor Shoppe for quite some time if a bored dwarf hadn't bought it and set it on his mantle in distant lands.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +3
- Fatigue : Passe à 0 %
- Immunité à la fatigue
- Immunité au sommeil

Poids : 2
helmpat
Patriot Helm
This helm was worn by the dwarven warrior Danel Silverfrost, king and martyr of the lost dwarven city-state of Silverrock. Danel's deeds are not as well known as those of many other heroic dwarves, but that is perhaps because his kingdom died with him. His nation suffered heavy losses when trolls and giants attacked it over a thousand years ago in the nearly forgotten "War of Curdling Blood." The war between the tribes of monsters and the kingdom of Silverrock was waged over fifteen years. Danel never attempted to flee his kingdom, seek the aid of neighboring countries, or abandon his people. Despite the fact that many of his subjects did indeed flee, Danel remained in Silverrock until the very end. Before the final battle of the terrible war, Danel told his people, "When ye see this plume on me head fall, I want ye to make sure that our people don't bow, like gold, but that they break, like iron." 

Almost as soon as the battle was joined, Danel charged to the front of the fray and leapt into the talons of a dozen trolls. The moment his plume disappeared from sight, every man, woman, and child remaining in Silverrock poured out of the fortified caverns and dragged down as many trolls and giants as they could. Barrels of flaming oil were dumped all over Danel's palace and the common areas of the city, consuming as many dwarves as trolls and terrible frost giants. In the end, the monsters had achieved a Pyrrhic victory. The dwarven city was a smoldering ruin from which little treasure, no slaves, and no food could be taken. Many trolls died of starvation that winter, and when they turned on their giant allies for sustenance, the entire army fell into disarray forever.

STATISTICS:

Equipped abilities:
– Armor Class: +2

Weight: 4
This helm was worn by the dwarven warrior Danel Silverfrost, king and martyr of the lost dwarven city-state of Silverrock. Danel's deeds are not as well known as those of many other heroic dwarves, but that is perhaps because his kingdom died with him. His nation suffered heavy losses when trolls and giants attacked it over a thousand years ago in the nearly forgotten "War of Curdling Blood." The war between the tribes of monsters and the kingdom of Silverrock was waged over fifteen years. Danel never attempted to flee his kingdom, seek the aid of neighboring countries, or abandon his people. Despite the fact that many of his subjects did indeed flee, Danel remained in Silverrock until the very end. Before the final battle of the terrible war, Danel told his people, "When ye see this plume on me head fall, I want ye to make sure that our people don't bow, like gold, but that they break, like iron." 

Almost as soon as the battle was joined, Danel charged to the front of the fray and leapt into the talons of a dozen trolls. The moment his plume disappeared from sight, every man, woman, and child remaining in Silverrock poured out of the fortified caverns and dragged down as many trolls and giants as they could. Barrels of flaming oil were dumped all over Danel's palace and the common areas of the city, consuming as many dwarves as trolls and terrible frost giants. In the end, the monsters had achieved a Pyrrhic victory. The dwarven city was a smoldering ruin from which little treasure, no slaves, and no food could be taken. Many trolls died of starvation that winter, and when they turned on their giant allies for sustenance, the entire army fell into disarray forever.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +2

Poids : 4
kossuth
Kossuth's Blood
The god of fire, Kossuth, rarely takes physical form in the realms. On those rare occasions when he does, however, destruction lies in his wake. He was summoned in 801 DR by a large collection of faithful followers who plead that they needed their god's aid to defeat a colossal octopus threatening a temple on the coast. Kossuth appeared in a gigantic bonfire and did battle with the enormous supernatural beast. The god's avatar triumphed over the octopus, but the monster did manage to damage Kossuth's essence. The divine fire raced through the creature's body and lodged in one of the creature's eyes, quickly transforming it into a bizarre black sphere lit by the flame within.

STATISTICS:

Equipped abilities:
– All casting times reduced by 2.
– All fire damage inflicted by the character is increased by 20%.

Weight: 0
The god of fire, Kossuth, rarely takes physical form in the realms. On those rare occasions when he does, however, destruction lies in his wake. He was summoned in 801 DR by a large collection of faithful followers who plead that they needed their god's aid to defeat a colossal octopus threatening a temple on the coast. Kossuth appeared in a gigantic bonfire and did battle with the enormous supernatural beast. The god's avatar triumphed over the octopus, but the monster did manage to damage Kossuth's essence. The divine fire raced through the creature's body and lodged in one of the creature's eyes, quickly transforming it into a bizarre black sphere lit by the flame within.

PARAMÈTRES : 

Capacités d'équipement : 
- Dégâts de feu : Passe à 20 %
- Vitesse d'incantation : +2

Poids : 0
lyre
Lyre of Progression
The Lyre of Progression was created by the bard Sedini Paletto. Sedini was a teacher of young aspiring bards during difficult times. This instrument, held close at all times, helped Sedini fight off those who would attack him or his students. When Sedini grew old, he passed it on to his best student, Galwen Alaman. Galwen continued teaching for a few years before setting out into the wilderness on a life of adventure. It is believed that he lost the lyre when he accidentally dropped it in a marsh.

STATISTICS:

Equipped abilities:
– Held under the left arm, this instrument allows a Bard to memorize two extra 2nd-level spells and one extra 3rd-level spell

Weight: 2
The Lyre of Progression was created by the bard Sedini Paletto. Sedini was a teacher of young aspiring bards during difficult times. This instrument, held close at all times, helped Sedini fight off those who would attack him or his students. When Sedini grew old, he passed it on to his best student, Galwen Alaman. Galwen continued teaching for a few years before setting out into the wilderness on a life of adventure. It is believed that he lost the lyre when he accidentally dropped it in a marsh.

PARAMÈTRES : 

Capacités d'équipement : 
- Mémorisation d'un sort profane supplémentaire de niveau 3
- Mémorisation de 2 sorts profanes supplémentaires de niveau 2

Poids : 2
ogi
Ogi-Luc's Great Robe
This robe was fashioned from strong fabric and dyed dark blue, the favorite color of its proud owner, the archmage Ogi-Luc. A Sembian by birth, Ogi-Luc was a powerful man, as strong in body as he was in mind. However, Ogi-Luc wasn't content to merely be strong. He wanted to be exceptionally strong. When he put on these robes, proud men stood aside and braggarts stilled their tongues. For all of Ogi-Luc's pride and prowess, he was unable to defeat the Red Wizard abjurer Nesk Vhaltim. Nesk took the robes as a prize. They were later stolen and sold by a daring rogue.

STATISTICS:

Equipped abilities:
– Armor Class: 4
– Strength: 18/99
– Constitution: +2

Weight: 5
This robe was fashioned from strong fabric and dyed dark blue, the favorite color of its proud owner, the archmage Ogi-Luc. A Sembian by birth, Ogi-Luc was a powerful man, as strong in body as he was in mind. However, Ogi-Luc wasn't content to merely be strong. He wanted to be exceptionally strong. When he put on these robes, proud men stood aside and braggarts stilled their tongues. For all of Ogi-Luc's pride and prowess, he was unable to defeat the Red Wizard abjurer Nesk Vhaltim. Nesk took the robes as a prize. They were later stolen and sold by a daring rogue.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure de base : 4
- Force : Passe à 18
- Force exceptionnelle : Passe à 99
- Constitution : +2

Poids : 5
ohbrac01
The Flaming Fists of Lin Mei
Lin Mei was described as a woman of exquisite beauty and a hellish temper. When her family urged her to find a husband, she issued a challenge to the men of the land: Whoever could make her yield in single combat could have her hand. The suitors gathered from all across Kara-Tur to test their skill, and although she fought with no weapons but her open hands, she bested every single one of them. Disappointed, all suitors left but one—a young man with kind eyes and a pair of gilded bracers, which he presented to her as a gift. "No one can hope to tame your passions," he said, "and those who would try will never understand your heart. May these trinkets serve as a reminder that your temper is your own and not to be controlled." Lin Mei did not marry that man, but she left home with him that day to seek adventure, and together they spent the rest of their lives in closer partnership than any husband and wife. Eventually the pair retired, and Lin Mei quietly disappeared from the annals of history. All that remains of her story are the bracers she wore, still burning with the fire of her untamed passion.

STATISTICS:

Combat abilities:
– THAC0: +2 when attacking with fists
– 25% chance of inflicting 1d2 points of fire damage when attacking with fists

Charge abilities:
– Burning Hands once per day

Weight: 2
Lin Mei was described as a woman of exquisite beauty and a hellish temper. When her family urged her to find a husband, she issued a challenge to the men of the land: Whoever could make her yield in single combat could have her hand. The suitors gathered from all across Kara-Tur to test their skill, and although she fought with no weapons but her open hands, she bested every single one of them. Disappointed, all suitors left but one—a young man with kind eyes and a pair of gilded bracers, which he presented to her as a gift. "No one can hope to tame your passions," he said, "and those who would try will never understand your heart. May these trinkets serve as a reminder that your temper is your own and not to be controlled." Lin Mei did not marry that man, but she left home with him that day to seek adventure, and together they spent the rest of their lives in closer partnership than any husband and wife. Eventually the pair retired, and Lin Mei quietly disappeared from the annals of history. All that remains of her story are the bracers she wore, still burning with the fire of her untamed passion.

PARAMÈTRES : 

Capacités d'équipement : 
- TAC0 des poings : +2
- À chaque attaque de mêlée réussie: 25 % de chance d'infliger 1d2 points de dégâts de feu supplémentaires

Capacités de charge : 
- Burning Hands (1 fois par jour)

Poids : 2
ohbrac02
Sarutobi's Stone Breakers
These bracers were commissioned for the legendary martial artist Sarutobi by a wealthy Shou Lung merchant, in anticipation of a duel between Sarutobi and a powerful stone giant. Yet when he discovered the merchant's gift, so the story goes, Sarutobi refused to wear the bracers, saying "I will crush this giant's skull with my bare hands, and I need no magic to help me do it!" Sarutobi carried the day, and the merchant locked the bracers away in his safe. When Sarutobi disappeared one day through a planar door, the merchant took the opportunity to give the bracers to Sarutobi's son, as small compensation for the loss of his father. The boy took the bracers and devoted his life to searching for his father. He never found him.

STATISTICS:

Equipped abilities:
– Strength: +1

Combat abilities:
– +2 damage when attacking with fists
– +2d6 extra damage on a critical hit when attacking with fists

Weight: 2
These bracers were commissioned for the legendary martial artist Sarutobi by a wealthy Shou Lung merchant, in anticipation of a duel between Sarutobi and a powerful stone giant. Yet when he discovered the merchant's gift, so the story goes, Sarutobi refused to wear the bracers, saying "I will crush this giant's skull with my bare hands, and I need no magic to help me do it!" Sarutobi carried the day, and the merchant locked the bracers away in his safe. When Sarutobi disappeared one day through a planar door, the merchant took the opportunity to give the bracers to Sarutobi's son, as small compensation for the loss of his father. The boy took the bracers and devoted his life to searching for his father. He never found him.

PARAMÈTRES : 

Capacités d'équipement : 
- Dégâts des poings : +2
- Force : +1

Poids : 2
ringed
Edion's Ring of Wizardry
Edion, a dying necromancer from Sembia, was the recent owner of this powerful ring. He crafted the ring himself for his private use. In his later years, he became so accustomed to wearing it that he almost never removed it. He wore it on the same finger that he would wear a wedding ring on, to symbolize his marriage to the Art.

STATISTICS:

Equipped abilities:
– Can cast double the number of 5th-level wizard spells

Weight: 0
Edion, a dying necromancer from Sembia, was the recent owner of this powerful ring. He crafted the ring himself for his private use. In his later years, he became so accustomed to wearing it that he almost never removed it. He wore it on the same finger that he would wear a wedding ring on, to symbolize his marriage to the Art.

PARAMÈTRES : 

Capacités d'équipement : 
- Mémorisation de 5 sorts profanes supplémentaires de niveau 

Poids : 0
ringkon
Kontik's Ring of Wizardry
Kontik, a powerful wizard in the service of Auril, claimed this ring from a defeated enemy wizard, Nill the Infernal. An archmage who specialized in fire magic, Nill created the ring over a period of five years. The powerful item aided Nill in his far-ranging travels. Unfortunately for Nill, it did not protect him from Kontik's powerful minions and spells. It is constructed of an extremely unusual grayish-white metal called tungsten.

STATISTICS:

Equipped abilities:
– Can cast double the number of 1st- and 2nd-level wizard spells

Combat abilities:
– All cold damage inflicted by the character is increased by 15%

Weight: 0
Kontik, a powerful wizard in the service of Auril, claimed this ring from a defeated enemy wizard, Nill the Infernal. An archmage who specialized in fire magic, Nill created the ring over a period of five years. The powerful item aided Nill in his far-ranging travels. Unfortunately for Nill, it did not protect him from Kontik's powerful minions and spells. It is constructed of an extremely unusual grayish-white metal called tungsten.

PARAMÈTRES : 

Capacités d'équipement : 
- Dégâts de froid : Multiplié par 15 %
- Double le nombre de sorts profanes mémorisables de niveau 2

Poids : 0
sash
Shimmering Sash
One of many beautiful enchanted sashes created in the southern reaches of Zakhara, this luxurious silk item was created to aid its wearers in evading attacks. The Brotherhood of the True Sun, a society of holy slayers, granted these sashes to their most devout servants. This particular sash was most recently in the possession of the holy slayer Khamu Bedi. A string of delicate black characters on the red silk read, "Be swift, powerful, and deadly. But above all else, be moral."

STATISTICS:

Equipped abilities:
– Blur: Armor Class +3 and Saving Throws +1

Weight: 2
One of many beautiful enchanted sashes created in the southern reaches of Zakhara, this luxurious silk item was created to aid its wearers in evading attacks. The Brotherhood of the True Sun, a society of holy slayers, granted these sashes to their most devout servants. This particular sash was most recently in the possession of the holy slayer Khamu Bedi. A string of delicate black characters on the red silk read, "Be swift, powerful, and deadly. But above all else, be moral."

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3
- Jets de sauvegarde : +1
- Flou permanent

Poids : 2
shadows
Ring of Shadows
Priests of Mask made this plain silver ring in order to help their more generous worshippers. In return, the thieves who borrowed the ring gave a portion of their earnings to churches of Mask. The ring left the church's ownership when an ungrateful thief named Jennick decided to run away with the prized item. The church of Mask hired assassins to hunt down the man and kill him, but he was never captured. It is believed that Jennick retired in Waterdeep and lived out the rest of his days in peace.

STATISTICS:

Equipped abilities:
– Hide In Shadows: +15%
– Non-detectable by magical means such as Detect Invisibility and scrying

Weight: 0
Priests of Mask made this plain silver ring in order to help their more generous worshippers. In return, the thieves who borrowed the ring gave a portion of their earnings to churches of Mask. The ring left the church's ownership when an ungrateful thief named Jennick decided to run away with the prized item. The church of Mask hired assassins to hunt down the man and kill him, but he was never captured. It is believed that Jennick retired in Waterdeep and lived out the rest of his days in peace.

PARAMÈTRES : 

Capacités d'équipement : 
- Camouflage dans l'ombre : +15 %
- Non-détection permanente

Poids : 0
shboots
Shadowed Boots
Upon closer inspection of these boots, the fabric seems to be made of some incorporeal material. Wearing these boots causes the user to take on an almost shadowed or ghostly appearance. Additionally, sound becomes eerily muffled, as if heard from a distance.

STATISTICS:

Equipped abilities:
– Armor Class: +1
– Move Silently: +15%
– Hide In Shadows: +15%

Weight: 5
Upon closer inspection of these boots, the fabric seems to be made of some incorporeal material. Wearing these boots causes the user to take on an almost shadowed or ghostly appearance. Additionally, sound becomes eerily muffled, as if heard from a distance.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1
- Camouflage dans l'ombre : +15 %
- Furtivité : +15 %

Poids : 5
sw1h45
Malakar +2
Ce katana effilé irradie d'énergie magique quand il est tenu en main. Le Malakar, ou « Acier de duel », était utilisé par un samouraï peu honorable lors de duels contre d'autres samouraïs. La lame semble bouger de son propre chef pour bloquer les attaques de taille des autres armes. Ce katana est donc parfait pour le combattant soucieux de sa défense aussi bien que de son attaque.

PARAMÈTRES :

Capacités d'équipement :
- Classe d'armure : +2 contre les armes tranchantes

TAC0 : +2
Dégâts : 1d10+2 (tranchant)
Facteur de vitesse : 2
Type de compétence : katana
Type : arme à une main
Nécessite : 6 en Force

Poids : 4
Ce katana effilé irradie d'énergie magique quand il est tenu en main. Le Malakar, ou « Acier de duel », était utilisé par un samouraï peu honorable lors de duels contre d'autres samouraïs. La lame semble bouger de son propre chef pour bloquer les attaques de taille des autres armes. Ce katana est donc parfait pour le combattant soucieux de sa défense aussi bien que de son attaque.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +2 contre les armes tranchantes

Enchantement : +2
TAC0 : +2
Dégâts : 1d10 +2
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Katana
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 6
tongue
The Salamander's Tongue +3
A wicked-looking dagger with a dark history, the Salamander's Tongue is prized both for its use as a weapon and its hidden magical powers. The blade appears to be an exotic-looking dagger with a kris-like wavy blade ending in two small points. A small portion of a slimy, bright-red living salamander's tongue is somehow embedded in the heart of the blade, near the grip. It pulses and writhes randomly without intervention from the owner. 

The exact origins of the blade are unknown, but it is believed that the first owner of the weapon was a respected and feared gnomish thief and assassin from Westgate named Turlam Shallowhill. Turlam was killed in a fight with a rival, a halfling called Deder Seven Fingers. Deder kept the weapon as a trophy, not knowing its powers until after it was stolen by an underling, a fellow halfling named Kreshinal Blackhound. Kreshinal fled to Selgaunt with the dagger for five years, relying on its powers to hide him from divination. Kreshinal lost the dagger in a botched gambling scam and was killed by Deder's agents within the month. Deder attempted to reclaim the dagger from the Sembian criminals who had captured it. He succeeded at routing the thieves and reclaiming his dagger, but he focused so much attention on the blade that he didn't notice that the Sembian criminals had employed a priest of Mask to infiltrate and break down his interests in Westgate. The ensuing war between the Westgate and Selgaunt factions ended when the priest of Mask, Pieter the Feeble, made the two sides so paranoid that they ate themselves away from the inside. Pieter grabbed the dagger when he had the opportunity and escaped to Hillsfar, confident that the unorganized demihuman supporters of the late Deder Seven Fingers wouldn't follow him to a place so hostile to their kind.

In yet another scam, Pieter sold the blade to a Mulmaster Hawk while luring other potential buyers to an auction in Hillsfar. Pieter and his associates murdered the buyers at the fake auction and made off with the cash, hiding under the cover of an amulet of non-detection. The Mulmaster Hawk who purchased the blade was supposedly killed by priestesses of Umberlee who were angry at the assassin's refusal to pay tribute to the Bitch Queen. Years of factional fighting between the Umberlants are believed to have transported the blade as much as three thousand miles away from its humble beginnings in Sembia. The whereabouts of Pieter the Feeble and his goons are currently unknown.

STATISTICS:

Equipped abilities:
– Save vs. Poison: +3
– Fire Resistance: +10%
– Non-detection

Combat abilities:
– 20% chance of +1d4 fire damage

THAC0: +3
Damage: 1d4+3 (piercing)
Speed Factor: 0
Proficiency Type: Dagger
Type: One-handed
Requires:
 3 Strength

Weight: 1
A wicked-looking dagger with a dark history, the Salamander's Tongue is prized both for its use as a weapon and its hidden magical powers. The blade appears to be an exotic-looking dagger with a kris-like wavy blade ending in two small points. A small portion of a slimy, bright-red living salamander's tongue is somehow embedded in the heart of the blade, near the grip. It pulses and writhes randomly without intervention from the owner. 

The exact origins of the blade are unknown, but it is believed that the first owner of the weapon was a respected and feared gnomish thief and assassin from Westgate named Turlam Shallowhill. Turlam was killed in a fight with a rival, a halfling called Deder Seven Fingers. Deder kept the weapon as a trophy, not knowing its powers until after it was stolen by an underling, a fellow halfling named Kreshinal Blackhound. Kreshinal fled to Selgaunt with the dagger for five years, relying on its powers to hide him from divination. Kreshinal lost the dagger in a botched gambling scam and was killed by Deder's agents within the month. Deder attempted to reclaim the dagger from the Sembian criminals who had captured it. He succeeded at routing the thieves and reclaiming his dagger, but he focused so much attention on the blade that he didn't notice that the Sembian criminals had employed a priest of Mask to infiltrate and break down his interests in Westgate. The ensuing war between the Westgate and Selgaunt factions ended when the priest of Mask, Pieter the Feeble, made the two sides so paranoid that they ate themselves away from the inside. Pieter grabbed the dagger when he had the opportunity and escaped to Hillsfar, confident that the unorganized demihuman supporters of the late Deder Seven Fingers wouldn't follow him to a place so hostile to their kind.

In yet another scam, Pieter sold the blade to a Mulmaster Hawk while luring other potential buyers to an auction in Hillsfar. Pieter and his associates murdered the buyers at the fake auction and made off with the cash, hiding under the cover of an amulet of non-detection. The Mulmaster Hawk who purchased the blade was supposedly killed by priestesses of Umberlee who were angry at the assassin's refusal to pay tribute to the Bitch Queen. Years of factional fighting between the Umberlants are believed to have transported the blade as much as three thousand miles away from its humble beginnings in Sembia. The whereabouts of Pieter the Feeble and his goons are currently unknown.

PARAMÈTRES : 

Capacités d'équipement : 
- Jets de sauvegarde : +3 contre la paralysie, la mort et les poisons
- Résistance au feu : +10 %
- Résistance aux dégâts de feu magiques : +10 %
- Non-détection permanente

Capacités de combat : 
- 21 % de chance d'infliger 1d4 points de dégâts de feu supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : 1d4 +3
Type de dégâts : Perforant
Facteur de vitesse : 0
Type de compétence : Dague
Type : Arme à 1 main

Poids : 1

Nécessite : 
- Force : 3
u1hax2a
Charged Battle Axe +2
Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation, and although not apparent at first, a slight blue glow can be seen emanating from the runes.  Electrical currents flow through the axe, and when a foe is struck, they can be shocked, causing extra damage, or temporarily stunned, leaving them open for follow-up attacks.

STATISTICS:

Combat abilities:
– 50% chance of dealing +1d3 electrical damage
– 15% chance target is stunned for 4 seconds

THAC0: +2
Damage: 1d8+2 (slashing)
Speed Factor: 7
Proficiency Type: Axe
Type: One-handed
Requires:
 10 Strength

Weight: 7
Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation, and although not apparent at first, a slight blue glow can be seen emanating from the runes.  Electrical currents flow through the axe, and when a foe is struck, they can be shocked, causing extra damage, or temporarily stunned, leaving them open for follow-up attacks.

PARAMÈTRES : 

Capacités de combat : 
- 51 % de chance d'infliger 1d3 points de dégâts d'électricité supplémentaires
- 16 % de chance d'étourdir la cible pendant 4 secondes

Enchantement : +2
TAC0 : +2
Dégâts : 1d8 +2
Type de dégâts : Tranchant
Facteur de vitesse : 7
Type de compétence : Hache
Type : Arme à 1 main

Poids : 7

Nécessite : 
- Force : 10
u1hax3a
Poisonous Battle Axe +2
Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation, and although not apparent at first, a slight blue glow can be seen emanating from the runes.  When struck, there is a chance an ichorous poison will leach from the axe into the wound, causing further damage.

STATISTICS:

Combat abilities:
– 25% chance target is poisoned (1 damage every 4 seconds) for 100 seconds

THAC0: +2
Damage: 1d8+2 (slashing)
Speed Factor: 7
Proficiency Type: Axe
Type: One-handed
Requires:
 10 Strength

Weight: 7
Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation, and although not apparent at first, a slight blue glow can be seen emanating from the runes.  When struck, there is a chance an ichorous poison will leach from the axe into the wound, causing further damage.

PARAMÈTRES : 

Capacités de combat : 
- 26 % de chance d'empoisonner la cible et de lui infliger 1 point de dégât toutes les 4 secondes pendant 100 secondes

Enchantement : +2
TAC0 : +2
Dégâts : 1d8 +2
Type de dégâts : Tranchant
Facteur de vitesse : 7
Type de compétence : Hache
Type : Arme à 1 main

Poids : 7

Nécessite : 
- Force : 10
ubswd4b
Bastard Sword of Greater Phasing +3
Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation, and although not apparent at first, a shimmering onyx glow can be seen emanating from the runes.

STATISTICS:

Combat abilities:
– 15% chance hit target is phased (takes 2 damage per second) for 10 seconds

THAC0: +3
Damage: 2d4+3 (slashing)
Speed Factor: 8
Proficiency Type: Bastard Sword
Type: One-handed
Requires:
 11 Strength

Weight: 10
Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation, and although not apparent at first, a shimmering onyx glow can be seen emanating from the runes.

PARAMÈTRES : 

Capacités de combat : 
- 16 % de chance que la cible devienne floue pendant 10 secondes

Enchantement : +3
TAC0 : +3
Dégâts : 2d4 +3
Type de dégâts : Tranchant
Facteur de vitesse : 8
Type de compétence : Épée bâtarde
Type : Arme à 1 main

Poids : 10

Nécessite : 
- Force : 11
uhalb4a
Doom halberd +3
At first glance, this poleaxe appears much like any other. When the dark steel halberd is weilded, runes etched in the haft and head ignite and begin to glow a deep amber light.  When swung in combat, showers of sparks and wisps of flame follow, and can singe opponents.  While none know for certain, it would seem that this halberd was perhaps forged in one of the lower planes, perhaps even the abyss itself.  How it came to be in the prime remains a mystery for the ages.

STATISTICS:

Combat abilities:
– 50% chance of dealing +2d3 fire damage
– 15% chance target is stunned for 3 seconds

THAC0: +3
Damage: 1d10+3 (piercing)
Speed Factor: 8
Proficiency Type: Halberd
Type: Two-handed
Requires:
 13 Strength

Weight: 14
At first glance, this poleaxe appears much like any other. When the dark steel halberd is weilded, runes etched in the haft and head ignite and begin to glow a deep amber light.  When swung in combat, showers of sparks and wisps of flame follow, and can singe opponents.  While none know for certain, it would seem that this halberd was perhaps forged in one of the lower planes, perhaps even the abyss itself.  How it came to be in the prime remains a mystery for the ages.

PARAMÈTRES : 

Capacités de combat : 
- 51 % de chance d'infliger 2d3 points de dégâts de feu supplémentaires
- 16 % de chance d'étourdir la cible pendant 3 secondes

Enchantement : +3
TAC0 : +3
Dégâts : 1d10 +3
Type de dégâts : Perforant
Facteur de vitesse : 8
Type de compétence : Hallebarde
Type : Arme à 2 mains

Poids : 14

Nécessite : 
- Force : 13
ulring
Ulcaster Academy Ring
A stout gold ring set with a black opal, this Ulcaster Academy ring bears the Netherese phrase "GOTHA E ETAN MEDR—ETACC," or "LIFE AND DEATH ETERNAL—NECROMANCY." A date on the side of the ring reads "1072 DR."

The Ulcaster Academy was a school of wizards who practiced, learned, and taught magic near the town of Beregost on the Sword Coast. Ulcaster's school eventually became frighteningly powerful. A group of wizards descended on the academy and reduced it to ruin. Most of the students and teachers were killed. Ulcaster's fate is unknown. Those few Ulcaster residents who escaped are known to pass on their class rings to private students, continuing their particular brand of education with pride.

STATISTICS:

Equipped abilities:
– Save vs. Spell: +2

Charge abilities:
– Larloch's Minor Drain three times per day
  Drains 1d4 Hit Points from the target and adds them to the wearer's total for 1 turn
  Range: 50 ft.
  Area of Effect: 1 creature

– Horror three times per day (Save vs. Spell negates)
  Range: 40 ft.
  Duration: 1 turn
  Area of Effect: 15-ft. radius

– Vampiric Touch three times per day
  Drains 5d6 Hit Points from the target and adds them to the wearer's total for 1 hour
  Range: Touch
  Area of Effect: 1 creature

Weight: 0
A stout gold ring set with a black opal, this Ulcaster Academy ring bears the Netherese phrase "GOTHA E ETAN MEDR—ETACC," or "LIFE AND DEATH ETERNAL—NECROMANCY." A date on the side of the ring reads "1072 DR."

The Ulcaster Academy was a school of wizards who practiced, learned, and taught magic near the town of Beregost on the Sword Coast. Ulcaster's school eventually became frighteningly powerful. A group of wizards descended on the academy and reduced it to ruin. Most of the students and teachers were killed. Ulcaster's fate is unknown. Those few Ulcaster residents who escaped are known to pass on their class rings to private students, continuing their particular brand of education with pride.

PARAMÈTRES : 

Capacités d'équipement : 
- Jets de sauvegarde : +2 contre les sorts

Capacités de charge : 
- Larloch's Minor Drain (3 fois par jour)
- Horror (3 fois par jour)
- Vampiric Touch (3 fois par jour)

Poids : 0
usltr3a
Shadowed Studded Leather +2
Upon a closer look at this suit of studded leather, it seems to be in an incorporeal state, hence its shadowed look. Upon being worn, it will make the wearer appear as shadowed as the armor is. It will also provide extra protection against missile weapons while the wearer is in its shadowed state.

STATISTICS:

Equipped abilities:
– Move Silently: +20%
– Hide In Shadows: +20%
– Piercing Resistance: +15%
– Slashing Resistance: +15%

Armor Class: 5 (4 vs. piercing and missile, 3 vs. slashing)
Requires:
 6 Strength

Weight: 15
Upon a closer look at this suit of studded leather, it seems to be in an incorporeal state, hence its shadowed look. Upon being worn, it will make the wearer appear as shadowed as the armor is. It will also provide extra protection against missile weapons while the wearer is in its shadowed state.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure de base : 5
- Provoque l'échec systématique des sorts profanes
- Camouflage dans l'ombre : +20 %
- Furtivité : +20 %
- Résistance aux dégâts tranchants : +15 %
- Résistance aux dégâts perforants : +15 %

Poids : 15

Nécessite : 
- Force : 6
vexed3
Vexed Armor
This fiery armor is actually a demon manifested into the physical embodiment of infernal defense. The breastplate of the armor bears a malefic face, and the entire assembly looks impossibly wicked and meticulously sculpted. The armor is warm to the touch, and it is obviously supernatural.

STATISTICS:

Equipped abilities:
– Constitution: +2
– Cold Resistance: 100%

Charge abilities:
– Summon Chalimandren, the glabrezu who takes the form of the armor. Doing so destroys the armor, but does not harm the wearer

– Fire Storm once per day
  Damage: 2d8+14 fire (Save vs. Spell for half)
  Range: 40 ft.
  Area of Effect: 14-ft. radius

Armor Class: 1 (-2 vs. slashing)
Requires:
 12 Strength

Weight: 45
This fiery armor is actually a demon manifested into the physical embodiment of infernal defense. The breastplate of the armor bears a malefic face, and the entire assembly looks impossibly wicked and meticulously sculpted. The armor is warm to the touch, and it is obviously supernatural.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : 1
- Provoque l'échec systématique des sorts profanes
- Constitution : +2
- Résistance au froid : Passe à 100 %
- Résistance aux dégâts de froid magiques : Passe à 100 %
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Summon Chalimandren (1 charge, l'objet est détruit quand la charge est utilisée)
- Fire Storm (1 fois par jour)

Poids : 45

Nécessite : 
- Force : 12
waukeen
Waukeen's Defender +2
A number of these shields can be found in Waukeenar temples throughout Faerûn. The church crafts these shields to sell to enterprising adventurers. In exchange for the powers of the device, the bearer is required to keep the front of the shield uncovered and in its original state. If the owner does not comply, the shield's powers fail. In this way, dozens of adventurers walk the realms bearing the golden face of Waukeen on their arm.

STATISTICS:

Equipped abilities:
– Armor Class: +3 (only +2 vs. missile)
– Saving Throws: +2
– Magic Resistance: 10%

Requires:
 4 Strength

Weight: 4
A number of these shields can be found in Waukeenar temples throughout Faerûn. The church crafts these shields to sell to enterprising adventurers. In exchange for the powers of the device, the bearer is required to keep the front of the shield uncovered and in its original state. If the owner does not comply, the shield's powers fail. In this way, dozens of adventurers walk the realms bearing the golden face of Waukeen on their arm.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : -1 contre les projectiles
- Classe d'armure : +3
- Jets de sauvegarde : +2
- Résistance à la magie : +10 %

Poids : 4

Nécessite : 
- Force : 4
whtash
The Spear of White Ash +3
Consecrated by Malarite priests hundreds of years ago, this spear was used on High Hunts in preparation for their bloody feasts. It was last in the hands of Old Hunter Wellin, who is believed to have died when he foolishly hunted dryads near the Cloakwood. The weapon is made from a single piece of ash wood topped with a cruel spearhead.

STATISTICS:

Combat abilities:
– 5% of all hits cause an additional 1d6 points of piercing damage from the barbs on the spearhead

THAC0: +3
Damage: 1d8+3 (piercing)
Speed Factor: 5
Proficiency Type: Spear
Type: Two-handed
Requires:
 5 Strength

Weight: 2
Consecrated by Malarite priests hundreds of years ago, this spear was used on High Hunts in preparation for their bloody feasts. It was last in the hands of Old Hunter Wellin, who is believed to have died when he foolishly hunted dryads near the Cloakwood. The weapon is made from a single piece of ash wood topped with a cruel spearhead.

PARAMÈTRES : 

Capacités de combat : 
- 6 % de chance d'infliger 1d6 points de dégâts perforants supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : 1d8 +3
Type de dégâts : Perforant
Facteur de vitesse : 5
Type de compétence : Lance
Type : Arme à 2 mains

Poids : 2

Nécessite : 
- Force : 5
zzd5woh
Wind of Heaven +4, +5 vs. elementals
Shaped by a powerful djinni sorcerer on the Elemental Plane of Air, the Wind of Heaven was a gift for the caliph of Tamjuhk. The caliph claimed it was the finest weapon he had ever held. When Tamjuhk was sacked by efreet, githyanki, salamanders, and other malicious creatures, the efreeti Amir Talmed presented the weapon to the Grand Sultan of the City of Brass. Some time later, the Grand Sultan gave the weapon to Memnon, the efreeti who did battle with the djinni Calim over present-day Calimshan. Memnon used the weapon very little, deigning to give it to a powerful lieutenant. When Memnon and Calim fell to elven high magic, their servants fled or were driven back to their home planes. It is believed that the Wind of Heaven found its way back into the hands of the djinn after the epic war.

STATISTICS:

Equipped abilities:
– Immunity to Cloudkill, Death Fog, Stinking Cloud, Cloud of Pestilence, and Malavon's Corrosive Fog

THAC0: +4, +5 vs. elementals
Damage: 1d8+4, +5 vs. elementals
Damage Type: Slashing
Proficiency Type: Scimitar/Wakizashi/Ninjatō
Speed Factor: 1
Type: One-handed
Requires:
 8 Strength

Weight: 4
Shaped by a powerful djinni sorcerer on the Elemental Plane of Air, the Wind of Heaven was a gift for the caliph of Tamjuhk. The caliph claimed it was the finest weapon he had ever held. When Tamjuhk was sacked by efreet, githyanki, salamanders, and other malicious creatures, the efreeti Amir Talmed presented the weapon to the Grand Sultan of the City of Brass. Some time later, the Grand Sultan gave the weapon to Memnon, the efreeti who did battle with the djinni Calim over present-day Calimshan. Memnon used the weapon very little, deigning to give it to a powerful lieutenant. When Memnon and Calim fell to elven high magic, their servants fled or were driven back to their home planes. It is believed that the Wind of Heaven found its way back into the hands of the djinn after the epic war.

PARAMÈTRES : 

Capacités d'équipement : 
- Enchantement : +5 contre les élémentaires
- Inflige +1 points de dégâts supplémentaires contre les élémentaires
- TAC0 : +1 contre les élémentaires

Enchantement : +4
TAC0 : +4
Dégâts : 1d8 +4
Type de dégâts : Tranchant
Facteur de vitesse : 1
Type de compétence : Cimeterre/Wakizashi/Ninjatō
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 8
zzm5mh
Misery's Herald +3
This flail was consecrated by priests of the great orc god Gruumsh for use against the various elven and dwarven foes that his armies fought against. It was held by the high priest of the Bone Legion until he fell while leading his people against the elven forces at the Hand of the Seldarine. The flail is simple in design. The shaft is crafted to resemble an elven femur and wrapped in tanned elf skin. A stout chain connects the shaft to a spiked ball. The entire creation is forged out of meteoric iron. It is a testament to the potential of orcish craftsmanship.

STATISTICS:

Combat abilities:
– 10% chance hit target will panic for 4 rounds (Save vs. Spell negates)
– Can strike creatures that require cold iron to hit

THAC0: +3, +4 vs. elves
Damage: 1d6+4, +5 vs. elves
Damage Type: Crushing
Speed Factor: 5
Proficiency Type: Flail/Morning Star
Type: One-handed
Requires:
 13 Strength

Weight: 13
This flail was consecrated by priests of the great orc god Gruumsh for use against the various elven and dwarven foes that his armies fought against. It was held by the high priest of the Bone Legion until he fell while leading his people against the elven forces at the Hand of the Seldarine. The flail is simple in design. The shaft is crafted to resemble an elven femur and wrapped in tanned elf skin. A stout chain connects the shaft to a spiked ball. The entire creation is forged out of meteoric iron. It is a testament to the potential of orcish craftsmanship.

PARAMÈTRES : 

Capacités d'équipement : 
- Enchantement : +4 contre les elfes
- Inflige +1 points de dégâts supplémentaires contre les elfes
- TAC0 : +1 contre les elfes

Capacités de combat : 
- 11 % de chance d'infliger Horreur à la cible pendant 1 tour (jet de sauvegarde contre les sorts pour éviter)

Enchantement : +3
TAC0 : +3
Dégâts : 1d6 +4
Type de dégâts : Contondant
Facteur de vitesse : 5
Type de compétence : Fléau d'armes/morgenstern
Type : Arme à 1 main

Poids : 13

Nécessite : 
- Force : 13