Objet Avant Après
RTT001
Amulet of Life
Whoever wears this amulet will be protected from the life draining effects of vampires and certain other undead. (Though it is suggested that the amulet be combined with the standard garlic necklace...)

STATISTICS:
Protection from energy drain
Whoever wears this amulet will be protected from the life draining effects of vampires and certain other undead. (Though it is suggested that the amulet be combined with the standard garlic necklace...)

PARAMÈTRES : 

Capacités d'équipement : 
- Immunité au drain de niveaux

Poids : 3
RTT002
Crystallized Demon's Tear
Have demons a "heart"? Can they feel emotions beyond hate and ambition? Seeing this object, yes, of course! Ancient legends say that at one time, demons were just only simple men who, because of a great pain, were twisted so that they found their only consolation was in giving pain to others. If they suffered then others had to suffer too. This hate is what transformed them into demons. Sometimes one of them remembers that far off time when they were as other mortals and sheds a tear for those moments that will never return...

STATISTICS:
Wisdom: +2
Cold Resistance: +30%
Have demons a "heart"? Can they feel emotions beyond hate and ambition? Seeing this object, yes, of course! Ancient legends say that at one time, demons were just only simple men who, because of a great pain, were twisted so that they found their only consolation was in giving pain to others. If they suffered then others had to suffer too. This hate is what transformed them into demons. Sometimes one of them remembers that far off time when they were as other mortals and sheds a tear for those moments that will never return...

PARAMÈTRES : 

Capacités d'équipement : 
- Sagesse : +2
- Résistance au froid : +30 %

Poids : 0
RTT003
King Strohm's Ring
An old legend tells how King Sthorm became a lich after his death. His power had to be immense if that same lich was able to make this ring. To obtain such a ring, wars might be fought, or at least some thousands gold pieces.

STATISTICS:
Bonus HP: +25%
Magic resistance: +25%
AC: +4
Saving Throws: +4
Intelligence: +2
Wisdom: +2
An old legend tells how King Sthorm became a lich after his death. His power had to be immense if that same lich was able to make this ring. To obtain such a ring, wars might be fought, or at least some thousands gold pieces.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +4
- Jets de sauvegarde : +4
- Points de vie maximum : +25 %
- Intelligence : +2
- Sagesse : +2
- Résistance à la magie : +25 %

Poids : 0

Nécessite : 
- Intelligence : 16
- Sagesse : 16
RTT004
Axe of Confusion +2
An old legend tells how King Sthorm became a lich after his death. The Axe of Confusion can be very useful in close battles with many enemies. Anyone struck by the axe goes in a state of confusion, and will be unable to distinguish friends from foes.

STATISTICS:
THAC0: +2 bonus
Damage: 1D8 +2
Target hit by Confusion for 120 seconds unless a save vs. spells is made
Damage Type: Slashing
Weight: 7
Speed: 4
Proficiency Type: Axe
1 Handed
Requires: Strength 10
An old legend tells how King Sthorm became a lich after his death. The Axe of Confusion can be very useful in close battles with many enemies. Anyone struck by the axe goes in a state of confusion, and will be unable to distinguish friends from foes.

PARAMÈTRES : 

Capacités de combat : 
- Inflige Confusion à la cible pendant 2 tours (jet de sauvegarde contre les sorts pour éviter)

Enchantement : +2
TAC0 : +2
Dégâts : 1d8 +2
Type de dégâts : Tranchant
Facteur de vitesse : 4
Type de compétence : Hache
Type : Arme à 1 main

Poids : 7

Nécessite : 
- Force : 10
RTT005
Amulet of Anti-Mind Flayer
When wearing this amulet you are immune to the dreadful attach of the Mind Flayer; intelligence drain.

STATISTICS:
No alteration to the original intelligence.
When wearing this amulet you are immune to the dreadful attach of the Mind Flayer; intelligence drain.

PARAMÈTRES : 

Capacités d'équipement : 
- Immunité aux effets modifiant l'intelligence

Poids : 3
RTT006
Greater Temper Belt
This belt is similar to the Temper Belt. The constitution of whoever wears it will be set to 20.

STATISTICS:
Constitution: 20
This belt is similar to the Temper Belt. The constitution of whoever wears it will be set to 20.

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Constitution : Passe à 20

Poids : 2
RTT007
Elaborate Drow Full Plate Armour +5
Drow in the Underdark use very strong armour, made with adamantine, a material that unfortunately turns into dust when hit by the sun. This Drow armour has been covered with a fine layer of some material, probably of magic origin, that you don't recognize. Strangely, this armour is enormously heavy and only a strong warrior is able to use it.

STATISTICS:

Armour Class: -4
Requires: Strength: 19, Constitution: 18
Weight: 120
Drow in the Underdark use very strong armour, made with adamantine, a material that unfortunately turns into dust when hit by the sun. This Drow armour has been covered with a fine layer of some material, probably of magic origin, that you don't recognize. Strangely, this armour is enormously heavy and only a strong warrior is able to use it.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les projectiles
- Classe d'armure : +3 contre les armes perforantes
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -4
- Provoque l'échec systématique des sorts profanes
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 120

Nécessite : 
- Force : 19
- Constitution : 18
RTT008
Coat of the Dwarf
This suit of armour is smaller than most, and in fact it was made to be used by the short races. Its reduced size does not reduce the protection it offers and the power enclosed in this armour is remarkable. A similar suit of armour was forged for a young soldier, as a reward for having saved his town destruction. Unfortunately, the armour's beauty cut short the career of that soldier...

STATISTICS:
Constitution: +1
Armour Class: 0
Weight: 9
Requires: Strength 8
This suit of armour is smaller than most, and in fact it was made to be used by the short races. Its reduced size does not reduce the protection it offers and the power enclosed in this armour is remarkable. A similar suit of armour was forged for a young soldier, as a reward for having saved his town destruction. Unfortunately, the armour's beauty cut short the career of that soldier...

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Classe d'armure : -2 contre les armes contondantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Constitution : +1
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 9

Nécessite : 
- Force : 8
RTT009
Ring of Supremacy
This ring is like an older brother to the Ring of Human Control. It can cast Extreme Charm and it sets Charisma to 19.

STATISTICS:
Once a day "Extreme Charm"
Charisma: 19
This ring is like an older brother to the Ring of Human Control. It can cast Extreme Charm and it sets Charisma to 19.

PARAMÈTRES : 

Capacités d'équipement : 
- Charisme : Passe à 19

Capacités de charge : 
- Charme extrême pendant 32 secondes (jet de sauvegarde à -2 contre les sorts pour éviter) (1 fois par jour)

Poids : 0
RTT010
Helm of Trickery
Using this helmet, especially during a festival, is great fun. The one who wears it, besides being masked like a mummy, is able to cast a spell that will make its target a little... dumb. Long ago the power of this helmet was used by a young boy during a country holiday. Unfortunately, or perhaps fortunately, the man who fell victim to the prank claimed to be a sorcerer bent on transforming everybody into zombies, and was therefore burned at the stake.

STATISTICS:

Special Abilities: (two times a day): cast Rigid Thinking
Weight: 2
Using this helmet, especially during a festival, is great fun. The one who wears it, besides being masked like a mummy, is able to cast a spell that will make its target a little... dumb. Long ago the power of this helmet was used by a young boy during a country holiday. Unfortunately, or perhaps fortunately, the man who fell victim to the prank claimed to be a sorcerer bent on transforming everybody into zombies, and was therefore burned at the stake.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques

Capacités de charge : 
- Obstination bornée (comme un lanceur de sorts de niveau 3) (2 fois par jour)

Poids : 2
RTT011
Bracers of Dexterity
These bracers, of magic origin, will help even the clumsiest warriors in battle.

STATISTICS:

Dexterity Bonus: +2
These bracers, of magic origin, will help even the clumsiest warriors in battle.

PARAMÈTRES : 

Capacités d'équipement : 
- Dextérité : +2

Poids : 1
RTT012
King Strohm's Bracers
These bracers were worn by King Sthorm. They have absorbed great magic power from their former owner.

STATISTICS:
Strength: +2
Dexterity: +2
These bracers were worn by King Sthorm. They have absorbed great magic power from their former owner.

PARAMÈTRES : 

Capacités d'équipement : 
- Force : +2
- Dextérité : +2

Poids : 2
RTT013
Dryad's cloak
There are some strange inside the cloack. Ribald say a dryad give this object to him many years ago.

STATISTICS:
Charisma set to 21
100% Cold Resistance
There are some strange inside the cloack. Ribald say a dryad give this object to him many years ago.

PARAMÈTRES : 

Capacités d'équipement : 
- Charisme : Passe à 21
- Résistance au froid : Passe à 100 %

Poids : 3
RTT014
Cloak of Wonder
This cloak seems to be woven from big leaves. It is very soft to the touch, clinging perfectly to the shoulders of any who wear it, giving a sensation of security and protection.

STATISTICS:

Special:
Bonus AC: +3
Bonus to all saving throws: +3
+15% Crushing, piercing and slashing damage reduction
Weight: 3
Usable by:
Everybody
This cloak seems to be woven from big leaves. It is very soft to the touch, clinging perfectly to the shoulders of any who wear it, giving a sensation of security and protection.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3
- Jets de sauvegarde : +3
- Résistance aux dégâts tranchants : +15 %
- Résistance aux dégâts contondants : +15 %
- Résistance aux dégâts perforants : +15 %

Poids : 3

Nécessite : 
- Force : 3
- Intelligence : 3
- Dextérité : 3
- Sagesse : 3
- Constitution : 3
- Charisme : 3
RTT015
Druidic Blade +2
Scimitars are the only metal weapons that Druids can use and this one has been forged especially for Druids. This Druidic Blade belonged to a druid chief that lived in the forest near Trademeet. The Druid was corrupted by evil forces and after his death every trace of this scimitar was lost. It's a mystery how this scimitar came to be in the hands of a merchant of Trademeet...

STATISTICS:

Special:
Two bonus first level spells
One bonus second level spell
Damage: 1D8+2
THAC0: +2
Damage type: slashing
Weight: 4
Speed Factor: 3
Proficiency type: Scimitar/Wakizashi/Ninja-To
Scimitars are the only metal weapons that Druids can use and this one has been forged especially for Druids. This Druidic Blade belonged to a druid chief that lived in the forest near Trademeet. The Druid was corrupted by evil forces and after his death every trace of this scimitar was lost. It's a mystery how this scimitar came to be in the hands of a merchant of Trademeet...

PARAMÈTRES : 

Capacités d'équipement : 
- Mémorisation de 2 sorts divins supplémentaires de niveau 1
- Mémorisation d'un sort divin supplémentaire de niveau 2

Enchantement : +2
TAC0 : +2
Dégâts : 1d8 +2
Type de dégâts : Tranchant
Facteur de vitesse : 3
Type de compétence : Cimeterre/Wakizashi/Ninjatō
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 10
RTT016
Mace of Persuasion +2
It is rare for an enemy to become a friend, but thanks to this weapon the chances are greatly improved! Any person who is hit by this weapon risks being charmed and turned against their former comrades.

STATISTICS:
50% chance that the target must save vs. Spell or be is charmed for 120 
seconds.
Thac0: +2
Damage: 1d6+3
Damage Type: Blunt
Weight: 6
Speed Factor: 4
Proficiency Type: Mace
1 Handed
Requires: Strength 10
It is rare for an enemy to become a friend, but thanks to this weapon the chances are greatly improved! Any person who is hit by this weapon risks being charmed and turned against their former comrades.

PARAMÈTRES : 

Capacités de combat : 
- 51 % de chance de charmer les humanoïdes pendant 2 tours (jet de sauvegarde contre les sorts pour éviter)

Enchantement : +2
TAC0 : +3
Dégâts : 1d6 +3
Type de dégâts : Contondant
Facteur de vitesse : 4
Type de compétence : Masse d'armes
Type : Arme à 1 main

Poids : 6

Nécessite : 
- Force : 10
RTT017
Ring of the Mephit
Ribald affirms a mephit gave him this ring because he managed to answer its riddles. But it seems to be reluctant to continue the story.

STATISTICS:
Haste
Protection from Time-stop
Saving Throws: +5
Ribald affirms a mephit gave him this ring because he managed to answer its riddles. But it seems to be reluctant to continue the story.

PARAMÈTRES : 

Capacités d'équipement : 
- Jets de sauvegarde : +5
- Hâte permanente (sans bonus d'attaque par round)
- Immunité à l'arrêt du temps

Poids : 0

Nécessite : 
- Intelligence : 16
RTT018
Bracers of the Mephit
Ribald affirms a mephit gave him these bracers because he managed to answer its riddles. But it seems to be reluctant to continue the story..

STATISTICS:
Armour Class Bonus: 4
Thac0, thrown weapons: +5
Ribald affirms a mephit gave him these bracers because he managed to answer its riddles. But it seems to be reluctant to continue the story..

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure de base : 4
- TAC0 des armes à projectiles : +5

Poids : 2
RTT019
King Strohm's Morning Star
King Strohm probably used this weapon when he was alive, and again while he was undead. If this morning star was near so mighty a lich even for only a short time, it must have great power. 

STATISTICS:
Thac0: +3
Damage: 1d6+4 (plus 1d5 lightning damage, if a save vs. spells is failed)
Type of damage: crushing
Weight: 15
Speed factor: 4
Proficiency Type: Morning Star
Type of weapon: one handed
Requires: 13 strength
King Strohm probably used this weapon when he was alive, and again while he was undead. If this morning star was near so mighty a lich even for only a short time, it must have great power. 

PARAMÈTRES : 

Capacités de combat : 
- Inflige 1d5 points de dégâts d'électricité supplémentaires (jet de sauvegarde contre les sorts pour éviter)

Enchantement : +3
TAC0 : +3
Dégâts : 1d6 +4
Type de dégâts : Contondant
Facteur de vitesse : 4
Type de compétence : Fléau d'armes/morgenstern
Type : Arme à 1 main

Poids : 15

Nécessite : 
- Force : 13
RTT020
Small Shield +3
Small Shield +3... There are few objects as powerful as this! Without doubt you've done (or you are going to do) a good trade!

STATISTICS:
AC: +4
Special: no protection from ranged weapons
Weight: 2
Small Shield +3... There are few objects as powerful as this! Without doubt you've done (or you are going to do) a good trade!

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +4
- Classe d'armure : -2 contre les projectiles

Poids : 2

Nécessite : 
- Force : 4
RTT021
Mordue's Sword +2
An old legend states that this was the sword of Mordue, one of the most fearsome barbarians of the north. Using this sword, he conquered numerous human cities, until old age took him. Since then no one had used this blade, you will be the first to in many years.

STATISTICS:
50% chance the target will take 1d10 magic damage (if a save vs. Spell is failed)
50% chance the target will be drained of one level (if a save vs. Death Magic is failed)
Damage: 1d10+2
Damage type: slashing
Weight: 15
Speed Factor: 6
Proficiency Type: Two handed sword
An old legend states that this was the sword of Mordue, one of the most fearsome barbarians of the north. Using this sword, he conquered numerous human cities, until old age took him. Since then no one had used this blade, you will be the first to in many years.

PARAMÈTRES : 

Capacités de combat : 
- 51 % de chance d'infliger 1d10 points de dégâts magiques supplémentaires (jet de sauvegarde contre les sorts pour éviter)
- 6 % de chance de drainer un niveau à la cible (jet de sauvegarde contre les sorts pour éviter)

Enchantement : +2
TAC0 : +2
Dégâts : 1d10 +2
Type de dégâts : Tranchant
Facteur de vitesse : 6
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 15

Nécessite : 
- Force : 14
RTT022
Infernal Ice +3
The power of this sword is great! To look at it's blade, you might think it was made of ice, but heat comes off the blade in waves, burning any who dare touch it..

STATISTICS: Bonus Fire Damage: +1d10
25% chance the target is slowed
Thac0 bonus: +3
Damage: 1d8+3
Type: slashing
Weight: 2
Proficiency: Long Sword
The power of this sword is great! To look at it's blade, you might think it was made of ice, but heat comes off the blade in waves, burning any who dare touch it..

PARAMÈTRES : 

Capacités de combat : 
- Inflige 1d3 points de dégâts de feu supplémentaires
- 26 % de chance d'infliger lenteur à la cible pendant 7 secondes (jet de sauvegarde contre les sorts pour éviter)

Enchantement : +3
TAC0 : +3
Dégâts : 1d8 +3
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 6
RTT023
The Ring of Knowledge
Would you be happy to travel all over Toril, to see tradition and custom, to discover and know new civilizations and so on? Well...  unlike the previous owner of the Ring of Knowledge, you still have time in which to do all those things! But if for some reason you do not realize your dream, at least by wearing this ring you will be able to say where all the trinkets your luckier friend bought came from!

STATISTICS:
Set Lore to: 100
Would you be happy to travel all over Toril, to see tradition and custom, to discover and know new civilizations and so on? Well...  unlike the previous owner of the Ring of Knowledge, you still have time in which to do all those things! But if for some reason you do not realize your dream, at least by wearing this ring you will be able to say where all the trinkets your luckier friend bought came from!

PARAMÈTRES : 

Capacités d'équipement : 
- Connaissance : Passe à 100

Poids : 0
RTT025
Thief's Tools
These tools are particularly light and resilient. Without doubt they will make the work of a thief that much easier!

STATISTICS:
+10% to Open Locks, Set Traps, Find/Remove Traps, and Pick Pocket 
Weight: 2 
These tools are particularly light and resilient. Without doubt they will make the work of a thief that much easier!

PARAMÈTRES : 

Capacités d'équipement : 
- Vol à la tire : +10 %
- Crochetage de serrures : +10 %
- Détection/désamorçage des pièges : +10 %
- Pose de pièges : +10 %

Poids : 2
RTT026
Superior Thief's Tools
These tools are particularly light and resilient. Without doubt they will make the work of a thief that much easier!

STATISTICS:
+20% to Open Locks, Set Traps, Find/Remove Traps, and Pick Pocket 
Weight: 2 
These tools are particularly light and resilient. Without doubt they will make the work of a thief that much easier!

PARAMÈTRES : 

Capacités d'équipement : 
- Vol à la tire : +20 %
- Crochetage de serrures : +20 %
- Détection/désamorçage des pièges : +20 %
- Pose de pièges : +20 %

Poids : 2
RTT027
Night Cloak
This cloak will give you the sight of an elf! At least during the night...

STATISTICS:
Grants Infravision
This cloak will give you the sight of an elf! At least during the night...

PARAMÈTRES : 

Capacités d'équipement : 
- Infravision permanente

Poids : 3
RTT028
Gloves of Strength
These gloves were created by the wizard-trainer of a famous boxer. Even when many years had passed, the brave fighter could still knock out his rivals, 
thanks to his peculiar "boxing gloves".

STATISTICS:
Strength: +3
These gloves were created by the wizard-trainer of a famous boxer. Even when many years had passed, the brave fighter could still knock out his rivals, 
thanks to his peculiar "boxing gloves".

PARAMÈTRES : 

Capacités d'équipement : 
- Force : +3

Poids : 1
RTT029
Wondrous Armor
Only a god could be the creator of this armor, and surely a powerful god at that! It's power has no equal. While it isn't the most protective suit of armor in Faerun, it fills its wearer with the power of its creator.

STATISTICS:
All Statistics: +1
AC: 0
Weight: 45
Requires: 15 strength
Only a god could be the creator of this armor, and surely a powerful god at that! It's power has no equal. While it isn't the most protective suit of armor in Faerun, it fills its wearer with the power of its creator.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les projectiles
- Classe d'armure : +3 contre les armes perforantes
- Classe d'armure : +4 contre les armes tranchantes
- Classe d'armure de base : 0
- Provoque l'échec systématique des sorts profanes
- Force : +1
- Dextérité : +1
- Constitution : +1
- Intelligence : +1
- Sagesse : +1
- Charisme : +1
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 45

Nécessite : 
- Force : 15
RTT030
Mechanical Plate Mail
The intelligence of gnomes is extraordinary and this armor is a demonstration of that fact. You notice that this armor has more pieces than a normal suit of armor. Mechanical arms, joints, springs and counterweights cover its surface. At a cursory glance you would confuse it with the armor of a performer, a clown who scorns the deeds of warriors, but all the strange devices increase, out of all proportion, the movement of whoever wears it. A warrior with plate mail who can run twice as fast as without...  only one word comes to mind: terrifying! Unfortunately, the armor's speed interferes with fine control of movements.

STATISTICS:
Wearer affected by Improved Haste
Dexterity: -2
AC: 2
Weight: 25
Requires: 16 Constitution
The intelligence of gnomes is extraordinary and this armor is a demonstration of that fact. You notice that this armor has more pieces than a normal suit of armor. Mechanical arms, joints, springs and counterweights cover its surface. At a cursory glance you would confuse it with the armor of a performer, a clown who scorns the deeds of warriors, but all the strange devices increase, out of all proportion, the movement of whoever wears it. A warrior with plate mail who can run twice as fast as without...  only one word comes to mind: terrifying! Unfortunately, the armor's speed interferes with fine control of movements.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : 2
- Provoque l'échec systématique des sorts profanes
- Dextérité : -2
- Hâte améliorée permanente
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 25

Nécessite : 
- Force : 8
- Constitution : 16
RTT031
Helmet of Protection
When you see this helmet you are immediately impressed by its sheer size!  It's huge! At first, you think it might be a decorative helmet or barding for some large animal, but after a while it perfectly adapts itself to a person of your size. You also notice that this helmet doesn't simply protect the head, but extends to give additional protection to areas which are normally exposed between armor and helm.

STATISTICS:
AC: +4
Dexterity: -1
Special: Protection against critical hits
Weight: 2
Requires: Strength and Constitution: 14
When you see this helmet you are immediately impressed by its sheer size!  It's huge! At first, you think it might be a decorative helmet or barding for some large animal, but after a while it perfectly adapts itself to a person of your size. You also notice that this helmet doesn't simply protect the head, but extends to give additional protection to areas which are normally exposed between armor and helm.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +4
- Dextérité : -1

Poids : 2

Nécessite : 
- Force : 14
- Dextérité : 14
RTT032
Wooden Sword
The blade of this sword is formed from a very hard piece of wood. Because of that, those struck by it are bludgeoned, rather than cut. Other than that, the sword functions as a normal two handed sword.

STATISTICS:
Damage: 1d6
Damage Type: Bludgeoning
Weight: 9
Speed Factor: 7
Proficiency: Two Handed Sword
Requires: 6 strength
The blade of this sword is formed from a very hard piece of wood. Because of that, those struck by it are bludgeoned, rather than cut. Other than that, the sword functions as a normal two handed sword.

PARAMÈTRES : 

Dégâts : 1d6 
Type de dégâts : Contondant
Facteur de vitesse : 7
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 9

Nécessite : 
- Force : 6
RTT033
The Hand of the Dwarf +3
If you are not a dwarf, this axe will seem to be nothing but a common battleaxe, but if you are a dwarf... It is said that once upon a time the power of this mighty axe wasn't limited to the hands of the dwarven peoples. Gorfaglin, the last owner of this weapon, decided to start a dangerous mission that, if he achieved victory, would put an end to the conflict between his people and a horde of invading orcs. At the same time, Gorfaglin didn't want, if he should be killed, that this terrifying and destructive object be used by the hated orcs, so he asked a wizard to cast a spell preventing the enemies of the dwarves from using his axe. Gorfaglin never came back from his mission...

STAISTICS:
Strength: +2
Thac0: +3
Damage: 1d8+3, +2 fire damage
Damage Type: Slashing
Weight: 7
Speed Factor: 4
Proficiency: Axe
Requires: 16 strength
If you are not a dwarf, this axe will seem to be nothing but a common battleaxe, but if you are a dwarf... It is said that once upon a time the power of this mighty axe wasn't limited to the hands of the dwarven peoples. Gorfaglin, the last owner of this weapon, decided to start a dangerous mission that, if he achieved victory, would put an end to the conflict between his people and a horde of invading orcs. At the same time, Gorfaglin didn't want, if he should be killed, that this terrifying and destructive object be used by the hated orcs, so he asked a wizard to cast a spell preventing the enemies of the dwarves from using his axe. Gorfaglin never came back from his mission...

STAISTICS:
Strength: +2
Thac0: +3
Damage: 1d8+3, +2 fire damage
Damage Type: Slashing
Weight: 7
Speed Factor: 4
Proficiency: Axe
Requires: 16 strength

Capacités d'équipement : 
- Force : +2

Capacités de combat : 
- Inflige 2 points de dégâts de feu supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : 1d8 +3
Type de dégâts : Tranchant
Facteur de vitesse : 4
Type de compétence : Hache
Type : Arme à 1 main

Poids : 7

Nécessite : 
- Force : 16
RTT034
Explosive Power +1
Sometimes it's said that every sword has its soul. No one really knows if this is true or not, but this blade definitely seems to have some will of its own. Every so often the sword will pull its wielder's hand, striking enemies a second time, as though from sheer enthusiasm.

STATISTICS:
50% Chance that the target suffers double damage
Thac0: +1
Damage: 1d10+1
Damage Type: Slashing
Weight: 10
Speed Factor: 8
Proficiency: Two Handed Sword
Requires: 14 Strength
Sometimes it's said that every sword has its soul. No one really knows if this is true or not, but this blade definitely seems to have some will of its own. Every so often the sword will pull its wielder's hand, striking enemies a second time, as though from sheer enthusiasm.

PARAMÈTRES : 

Capacités de combat : 
- 51 % de chance d'infliger 1d15 points de dégâts tranchants supplémentaires

Enchantement : +1
TAC0 : +1
Dégâts : 1d10 +1
Type de dégâts : Tranchant
Facteur de vitesse : 8
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 10

Nécessite : 
- Force : 14
RTT035
Fire Tongue
Unlike the more common Flame Tongue that has a metallic blade, the Fire Tongue is simply made of pure flame. The temperature inside it is much greater than it's lesser, metallic, sister and so it causes much greater damage.

STATISTICS:
Thac0: +1
Damage: 1d14+1
Damage Type: Fire
Weight: 3
Speed Factor: 2
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Requires: 10 Strength
Unlike the more common Flame Tongue that has a metallic blade, the Fire Tongue is simply made of pure flame. The temperature inside it is much greater than it's lesser, metallic, sister and so it causes much greater damage.

PARAMÈTRES : 

Capacités d'équipement : 
- Immunité au silence de manière permanente

Capacités de combat : 
- Inflige 1d14 points de dégâts de feu supplémentaires

Enchantement : +1
TAC0 : +1
Dégâts : +1
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Cimeterre/Wakizashi/Ninjatō
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 10
RTT036
Sword of Defense +2
You are impressed at the width of this sword. It's so wide that it can be used both as weapon and shield simultaneously. Strangely, it is not unwieldly to use, so it's obvious that some wizard's hand was involved in its creation.

STATISTICS:
AC: +3
Thac0: +2
Damage: 1d10+2
Damage Type: Slashing
Weight: 19
Speed Factor: 9
Proficiency Type: Two Handed Sword
Requires: 14 Strength
You are impressed at the width of this sword. It's so wide that it can be used both as weapon and shield simultaneously. Strangely, it is not unwieldly to use, so it's obvious that some wizard's hand was involved in its creation.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3

Enchantement : +2
TAC0 : +2
Dégâts : 1d10 +2
Type de dégâts : Tranchant
Facteur de vitesse : 9
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 19

Nécessite : 
- Force : 14
RTT037
Dagger of Horror +3
Some thieves are sadistic. They don't want to just frighten their victims with the pain a dagger can cause. They want to see them caught in the throes of terror! They want to see horror mixed with dismay in the eyes of their victims as they slaughter them one after another. This dagger was made for such a thief, though the name of that creature is lost to history.

STATISTICS:
50% Chance that target struck is affected by Horror for the next 45 seconds (if a save is failed)
Thac0: +3
Damage: 1d4+3
Type of Damage: piercing
Weight: 0
Speed Factor: 0
Proficiency: dagger
Type: 1 hand
Requires: 3 strength
Some thieves are sadistic. They don't want to just frighten their victims with the pain a dagger can cause. They want to see them caught in the throes of terror! They want to see horror mixed with dismay in the eyes of their victims as they slaughter them one after another. This dagger was made for such a thief, though the name of that creature is lost to history.

PARAMÈTRES : 

Capacités de combat : 
- 51 % de chance d'infliger Horreur à la cible pendant 45 secondes (jet de sauvegarde contre les sorts pour éviter)

Enchantement : +3
TAC0 : +3
Dégâts : 1d4 +3
Type de dégâts : Perforant
Facteur de vitesse : 0
Type de compétence : Dague
Type : Arme à 1 main

Poids : 0

Nécessite : 
- Force : 3
RTT038
Elemental Boots
A long time ago, an evil wizard made a potion using the blood of an ice nymph, a fire nymph, an acid nymph, and a thunder nymph. After the wizard had harnessed the power of these rare elemental spirits, any object this bloody potion contacted acquired great power, granting the possessor protection against the elements. The Elemental Boots are without doubt very useful, but are you disposed to wear an object made by such incredible cruelty?

STATISTICS:
Elemental Resistance: +25%
A long time ago, an evil wizard made a potion using the blood of an ice nymph, a fire nymph, an acid nymph, and a thunder nymph. After the wizard had harnessed the power of these rare elemental spirits, any object this bloody potion contacted acquired great power, granting the possessor protection against the elements. The Elemental Boots are without doubt very useful, but are you disposed to wear an object made by such incredible cruelty?

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance au feu : +25 %
- Résistance au froid : +25 %
- Résistance à l'électricité : +25 %
- Résistance à l'acide : +25 %

Poids : 1
RTT039
Amulet of Fire Protection
Wearing this amulet grants immunity to damage from fire.

STATISTICS:
Fire Resistance: 100%
Wearing this amulet grants immunity to damage from fire.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance au feu : Passe à 100 %

Poids : 3
RTT040
Amulet of Lightning Protection
Wearing this amulet grants immunity to damage from electricity.

STATISTICS:
Lightning Resistance: 100%
Wearing this amulet grants immunity to damage from electricity.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance à l'électricité : Passe à 100 %

Poids : 3
RTT041
Assassin's Mantle
This wonderful mantle was made for thieves, specifically for assassins.

STATISTICS:
This mantle makes the wearer immune to location by magical items or spells.
Charm Immunity
Hide in Shadows: +50%
Cast Invisibility once a day
This wonderful mantle was made for thieves, specifically for assassins.

PARAMÈTRES : 

Capacités d'équipement : 
- Camouflage dans l'ombre : +50 %
- Furtivité : +50 %
- Immunité aux charmes
- Non-détection permanente

Capacités de charge : 
- Invisibilité majeure (comme un lanceur de sorts de niveau 5) (1 fois par jour)

Poids : 3
RTT042
Halfling Sling +3
Travelling in the western heartlands it's easy to meet one of the halflings of Gullykin; he will speak to you of the hospitality of his little people and about the happiness of smoking a good pipe. But he will say with pride that no-one can throw stones as a halfling can! The few halfling adventurers, those who leave their peaceful homes, will often enchant their slings... a clear sign of pride and strength!

STATISTICS:
Wielder is protected from fear
Damage: +3
Thac0: +5
+100% maximum range
Speed factor: 6
Proficiency Type: sling
Travelling in the western heartlands it's easy to meet one of the halflings of Gullykin; he will speak to you of the hospitality of his little people and about the happiness of smoking a good pipe. But he will say with pride that no-one can throw stones as a halfling can! The few halfling adventurers, those who leave their peaceful homes, will often enchant their slings... a clear sign of pride and strength!

PARAMÈTRES : 

Capacités d'équipement : 
- Immunité à l'horreur

Enchantement : +3
TAC0 : +5
Dégâts : +3
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 3
Type de compétence : Fronde
Type : Arme à 1 main

Poids : 0

Nécessite : 
- Force : 3
RTT043
Ring of the Elements +2
In many books there are can be found references to the Ring of the Elements, in very ancient books, in legendary tomes, as legendary as this object. It's said that this ring was created by itself, by its own will, to help a powerful druid to fight against evil forces during a period of great chaos.

STATISTICS:
Fire, Lightning, Acid and Cold Resistence: + 50%
AC: +2 Bonus
Strength: +2
In many books there are can be found references to the Ring of the Elements, in very ancient books, in legendary tomes, as legendary as this object. It's said that this ring was created by itself, by its own will, to help a powerful druid to fight against evil forces during a period of great chaos.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +2
- Jets de sauvegarde : +2
- Résistance au feu : Passe à 50 %
- Résistance au froid : Passe à 50 %
- Résistance à l'électricité : Passe à 50 %
- Résistance à l'acide : Passe à 50 %

Poids : 0
RTT046
Amulet of Curing
Even if the priest who wears this amulet decides not to memorize healing spells, they will still be able to cure a great variety of ills.

STATISTICS:
Cast Cure Moderate Wounds three times a day
Cast Cure Serious Wounds once per day
Cast Heal once per day
Cast Mass Cure once per day
Even if the priest who wears this amulet decides not to memorize healing spells, they will still be able to cure a great variety of ills.

PARAMÈTRES : 

Capacités de charge : 
- Soin des blessures graves (comme un lanceur de sorts de niveau 13) (3 fois par jour)
- Guérison (comme un lanceur de sorts de niveau 13) (1 fois par jour)
- Guérison de masse (comme un lanceur de sorts de niveau 13) (1 fois par jour)
-  (1 fois par jour)

Poids : 1
RTT047
Anti-magical Ring +1
The Anti-magic Ring is, in part, a conventional ring of protection, +1, but it is also able to completely insulate the user from the effects of magic, though this power is limited by charges.

STATISTCS:
AC and saving throw bonus: +1
6 charges: Immunity to magic for 60 seconds
The Anti-magic Ring is, in part, a conventional ring of protection, +1, but it is also able to completely insulate the user from the effects of magic, though this power is limited by charges.

STATISTCS:
AC and saving throw bonus: +1
6 charges: Immunity to magic for 60 seconds

Capacités d'équipement : 
- Classe d'armure : +1
- Jets de sauvegarde : +1

Capacités de charge : 
- Résistance à la magie pendant 1 tour (6 charges, l'objet est détruit quand toutes les charges sont utilisées)

Poids : 0
RTT048
Staff of Judgement +1
Sometimes it's better to entrust your life to the will of the gods. But how can mortals know the gods' will? There is nothing simpler! Call forth the power of this staff and any in the area who survive its "Assassin Cloud" will only do so due to a god's will!

STATISTICS:
Once a day cast "Assassin Cloud"
Thac0: +1
Damage: 1d6+1
Damage Type: Bludgeoning
Weight: 3
Speed Factor: 1
Proficiency Type: Quarterstaff
Sometimes it's better to entrust your life to the will of the gods. But how can mortals know the gods' will? There is nothing simpler! Call forth the power of this staff and any in the area who survive its "Assassin Cloud" will only do so due to a god's will!

PARAMÈTRES : 

Capacités de charge : 
- Nuage mortel (comme un lanceur de sorts de niveau 10) (1 fois par jour)

Enchantement : +1
TAC0 : +1
Dégâts : 1d6 +1
Type de dégâts : Contondant
Facteur de vitesse : 1
Type de compétence : Bâton
Type : Arme à 2 mains

Poids : 2

Nécessite : 
- Force : 5