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l#wease1 Club of the Weasel Breeder | Most clubs are stout, hardwood sticks, narrow at the grip and wider at the end. This simple weapon has been used since people first began using tools. Though greatly underestimated by most, this particular club is more powerful than others of its kind. Aside from being stronger than a regular club due to its enchantments, it will occasionally bestow upon its wielder the swiftness of a weasel. STATISTICS: Combat abilities: - 5% chance each hit to cast Weaselpaws on the wielder (+2 movement rate, +3 Armor Class vs. missile weapons) THAC0: +2 Damage: 1d6+2 Damage type: Crushing Speed Factor: 2 Proficiency Type: Club Type: One-handed Requires: 5 Strength Weight: 1 | Most clubs are stout, hardwood sticks, narrow at the grip and wider at the end. This simple weapon has been used since people first began using tools. Though greatly underestimated by most, this particular club is more powerful than others of its kind. Aside from being stronger than a regular club due to its enchantments, it will occasionally bestow upon its wielder the swiftness of a weasel. PARAMÈTRES : Capacités d'équipement : - Mémorisation d'un sort divin supplémentaire de niveau 1 Capacités de combat : - 6 % de chance de lancer le sort Weaselpaws (comme un lanceur de sorts de niveau 1) Enchantement : +2 TAC0 : +2 Dégâts : 1d6 +2 Type de dégâts : Contondant Facteur de vitesse : 2 Type de compétence : Gourdin Type : Arme à 1 main Poids : 1 Nécessite : - Force : 5 |
l#wease2 Cloak of the Musk | This fine cloak can undeniably be considered high quality in appearance, as it is made of a fine material that is both strong and supple. However, it carries an unusual smell that... can only be described to those familiar with it as musk. Some may consider the scent repulsive, while those who choose to wear the cloak would rather call it 'masculine'. STATISTICS: Equipped abilities: - Dexterity: +1 Charge abilities: - Once per day, may intensify the cloak's musky scent to attract weasels Weight: 3 | This fine cloak can undeniably be considered high quality in appearance, as it is made of a fine material that is both strong and supple. However, it carries an unusual smell that... can only be described to those familiar with it as musk. Some may consider the scent repulsive, while those who choose to wear the cloak would rather call it 'masculine'. PARAMÈTRES : Capacités d'équipement : - Dextérité : +1 Capacités de charge : - Summon Weasels (1 fois par jour) Poids : 3 |
l#wease3 Mind-Swift-As-Weasels +2 | This longsword bears the peculiar name, "Mind-Swift-As-Weasels", which is surprisingly appropriate considering its abilities, as those who draw this sword find their mental facilities amplified so long as they are holding it. This powerful weapon once belonged to a bard who was most well known for his adoration of weasels, going so far as to raising five of the creatures with whom he adventured together. STATISTICS: Equipped abilities: - Spellcasting time reduced by 1 THAC0: +2 Damage: 1d8+2 Damage type: Slashing Speed Factor: 3 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 3 | This longsword bears the peculiar name, "Mind-Swift-As-Weasels", which is surprisingly appropriate considering its abilities, as those who draw this sword find their mental facilities amplified so long as they are holding it. This powerful weapon once belonged to a bard who was most well known for his adoration of weasels, going so far as to raising five of the creatures with whom he adventured together. PARAMÈTRES : Capacités d'équipement : - Vitesse d'incantation : +1 Enchantement : +2 TAC0 : +2 Dégâts : 1d8 +2 Type de dégâts : Tranchant Facteur de vitesse : 3 Type de compétence : Épée longue Type : Arme à 1 main Poids : 3 Nécessite : - Force : 6 |
l#wease4 Arcane Attire of the Weasel God | This arcane attire may surely suit the needs of any adventurer. These garments, said to be blessed by the Weasel God, were crafted by the Rashemi with Theanna who, after encountering a powerful weasel spirit with the alleged ability of 'dreamwalking' - a magical art which allows the capable to enter the dreams of others - was inspired to make a magical item worthy of being named in honor of the spiritual being. Those that wear this attire are beleived to hear confusing weasel sounds every now and then, what may affect the wearer's sanity. STATISTICS: Equipped abilities: - Armor Class: +1 - Fire Resistance: +10% - Missile Resistance: +10% - Wisdom: -2 - May only be removed with a Remove Curse spell Charge abilities: - May cast Power of the Weasel God once per day. This spell temporarily grants the caster the Power of the Weasel God which, despite any first impressions suggested by the name, is in fact a powerful spirit of Rashemen with power akin to a demigod. For the duration of this spell (one turn), the caster's movement rate is increased by 12 and their armor class is increased by 2 points with an additional +5 to Armor Class vs. missiles, and they gain one and a half bonus attacks per round. Weight: 3 | This arcane attire may surely suit the needs of any adventurer. These garments, said to be blessed by the Weasel God, were crafted by the Rashemi with Theanna who, after encountering a powerful weasel spirit with the alleged ability of 'dreamwalking' - a magical art which allows the capable to enter the dreams of others - was inspired to make a magical item worthy of being named in honor of the spiritual being. Those that wear this attire are beleived to hear confusing weasel sounds every now and then, what may affect the wearer's sanity. PARAMÈTRES : Capacités d'équipement : - Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction - Classe d'armure : +1 - Sagesse : -2 - Résistance au feu : +10 % - Résistance aux dégâts de projectiles : +10 % Capacités de charge : - Power of the Weasel God (comme un lanceur de sorts de niveau 16) (1 fois par jour) Poids : 3 |
l#wease5 Paws of the Weasel's Friend | You can sense latent magical energy within these boots, confirming that they are enchanted, but their powers are only activated when worn by those who have trained in having a connection with nature. STATISTICS: Equipped abilities: - Haste (no extra attacks per round, rangers and druids only) Weight: 4 | You can sense latent magical energy within these boots, confirming that they are enchanted, but their powers are only activated when worn by those who have trained in having a connection with nature. PARAMÈTRES : Capacités d'équipement : - (uniquement pour les rôdeurs) - (uniquement pour les druides) - Hâte permanente (sans bonus d'attaque par round) (uniquement pour les rôdeurs) - Hâte permanente (sans bonus d'attaque par round) (uniquement pour les druides) Poids : 4 |
l#wease6 Supreme Attire of the Weasel God | This arcane attire may surely suit the needs of any adventurer. These garments, said to be blessed by the Weasel God, were crafted by the Rashemi with Theanna who, after encountering a powerful weasel spirit with the alleged ability of 'dreamwalking' - a magical art which allows the capable to enter the dreams of others - was inspired to make a magical item worthy of being named in honor of the spiritual being. Those that wear this attire are beleived to hear confusing weasel sounds every now and then, what may affect the wearer's sanity. Thanks to Cespenar and | This arcane attire may surely suit the needs of any adventurer. These garments, said to be blessed by the Weasel God, were crafted by the Rashemi with Theanna who, after encountering a powerful weasel spirit with the alleged ability of 'dreamwalking' - a magical art which allows the capable to enter the dreams of others - was inspired to make a magical item worthy of being named in honor of the spiritual being. Those that wear this attire are beleived to hear confusing weasel sounds every now and then, what may affect the wearer's sanity. Thanks to Cespenar and |