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amulgr01
Amulet of the Learned
Similar gifts are often bestowed upon apprentice's that have finished or are close to finishing their apprenticeship with a mage.

STATISTICS:

Spells: Adds one 1st, two 2nd, and 3rd level spells
Similar gifts are often bestowed upon apprentice's that have finished or are close to finishing their apprenticeship with a mage.

PARAMÈTRES : 

Capacités d'équipement : 
- Mémorisation d'un sort profane supplémentaire de niveau 1, 2 et 3
- Mémorisation d'un sort profane supplémentaire de niveau 2 et 3

Poids : 1
bracgr01
Gauntlets of the Faithful Warrior
Through out time, many deities have been know to grant boons to their followers in the way of blessed items. Even though the exact origins of these gauntlets are unknown that must surely be the case with this particular set.

STATISTICS:

THACO: +3 bonus
Damage: +3 bonus
Weight: 1
Through out time, many deities have been know to grant boons to their followers in the way of blessed items. Even though the exact origins of these gauntlets are unknown that must surely be the case with this particular set.

PARAMÈTRES : 

Capacités d'équipement : 
- TAC0 : +3
- Dégâts : +3

Poids : 1

Nécessite : 
- Sagesse : 3
CALLAR
Chain Mail +4 "Vengeance"
This is the personal armor of Callisto. It's history is unknown but from the looks of it the armor is from an ancient time judging by the ruins engraved on it.

STATISTICS:

20% Fire Resistance

Armor Class: 0
Weight: 18
Requires: 8 Strength
This is the personal armor of Callisto. It's history is unknown but from the looks of it the armor is from an ancient time judging by the ruins engraved on it.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : -2 contre les armes contondantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure de base : 0
- Empêche le porteur de lancer des sorts profanes
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 7

Nécessite : 
- Force : 8
CALLSW
Long Sword +4 "Hellfire"
This sword has been made of the metal mithril and the blood of demons which has been bonded to this weapon.

STATISTICS:
Special Abilities:
User is immune to level drain when equipped.

THAC0: +4 bonus
Damage: 1D8 +4
+3 fire damage
Damage type: slashing
Weight: 2
Speed Factor: 0
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
This sword has been made of the metal mithril and the blood of demons which has been bonded to this weapon.

PARAMÈTRES : 

Capacités d'équipement : 
- Immunité au drain de niveaux

Capacités de combat : 
- Inflige 2d6 points de dégâts de feu supplémentaires

Enchantement : +5
TAC0 : +5
Dégâts : 1d8 +4
Type de dégâts : Tranchant
Facteur de vitesse : 0
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 6
CM1H01
Vampire Hunter +5
Vampire Hunter is a very useful weapon for those who seek out vile vampires and put an end to their existence.

STATISTICS:
Special Abilities:
+4 damage and +4 thac0 vs vampires
User is immune to level drain when equipped.

THAC0: +5 bonus
Damage: 1D8 +5, 1d4 fire damage
Damage type: slashing
Weight: 2
Speed Factor: 0
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
Vampire Hunter is a very useful weapon for those who seek out vile vampires and put an end to their existence.

PARAMÈTRES : 

Capacités d'équipement : 
- 0 de chance Inflige +4 points de dégâts supplémentaires contre les vampires
- Immunité au drain de niveaux

Capacités de combat : 
- Inflige 1d4 +5 points de dégâts de feu supplémentaires

Enchantement : +5
TAC0 : +5
Dégâts : 1d8 +5
Type de dégâts : Tranchant
Facteur de vitesse : 0
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 6
CM1H02
Sword of Valor +5
The Sword of Valor is for those pure at heart the paladins. This great sword will help the paladin smite evil that stand in the way of goodness and righteousness.

STATISTICS

Equipped Abilities: 
    25% Magic Resistance
Combat Abilities: 
    Additional +4 damage versus chaotic evil opponents
    
THACO: +5 bonus
Damage: 2D4 +5 +4 cold damage
Damage type: slashing
Weight: 6
Speed Factor: 4
Proficiency Type: Bastard Sword
Type: 1-handed
Requires: 12 Strength
The Sword of Valor is for those pure at heart the paladins. This great sword will help the paladin smite evil that stand in the way of goodness and righteousness.

PARAMÈTRES : 

Capacités d'équipement : 
- Inflige 4 points de dégâts tranchants au porteur
- Résistance à la magie : +25 %

Capacités de combat : 
- Inflige 4 points de dégâts de froid supplémentaires

Enchantement : +4
TAC0 : +5
Dégâts : 2d4 +5
Type de dégâts : Tranchant
Facteur de vitesse : 4
Type de compétence : Épée bâtarde
Type : Arme à 1 main

Poids : 6

Nécessite : 
- Force : 12
CM1H03
Troll Bane +2
An excellent weapon for those who wish to eradicate the world of evil trolls. Troll Bane gives out fire and acid damage just to make sure the troll does not rise up again.

STATISTICS:

Equipped Abilities: 
 20% fire resistance
 20% acid resistance
 Non-detection
+4 fire damage
+4 acid damage

Damage: 2D4 +2 
THACO: +2 bonus
Damage type: slashing
Weight: 7
Speed Factor: 7
Proficiency Type: Bastard sword
Type: 1-handed
Requires: 11 Strength
An excellent weapon for those who wish to eradicate the world of evil trolls. Troll Bane gives out fire and acid damage just to make sure the troll does not rise up again.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance au feu : +20 %
- Résistance à l'acide : +20 %
- Non-détection

Capacités de combat : 
- Inflige 4 points de dégâts de feu supplémentaires
- Inflige 4 points de dégâts d'acide supplémentaires

Enchantement : +1
TAC0 : +2
Dégâts : 2d4 +2
Type de dégâts : Tranchant
Facteur de vitesse : 7
Type de compétence : Épée bâtarde
Type : Arme à 1 main

Poids : 7

Nécessite : 
- Force : 11
CM1H05
Bastard Sword +3: Incinerator
Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes.

STATISTICS:

Damage: 2D4 +3
THAC0: +3
Damage type: Slashing
Special:
  50% chance +1D8 fire damage
  10% chance target is Stunned
Weight: 10
Speed Factor: 8
Proficiency Type: Great Swords
Type: 1-handed
Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance au feu : +15 %
- Résistance aux dégâts de feu magiques : +15 %

Capacités de combat : 
- 51 % de chance d'infliger 1d8 points de dégâts de feu supplémentaires
- 11 % de chance d'étourdir la cible pendant 4 secondes

Enchantement : +3
TAC0 : +3
Dégâts : 2d4 +3
Type de dégâts : Tranchant
Facteur de vitesse : 7
Type de compétence : Épée bâtarde
Type : Arme à 1 main

Poids : 10

Nécessite : 
- Force : 11
CM1H06
Rallos Zek
Rallos Zek, The Warlord

"Survival of the strong, Death to the weak." The heat of battle is the only place for this blade and it's weilder. No enlightenment can be gained outside of the battlefield. Weilder's of such believe that the universe was formed by conflict and in conflict it will end. The victors feasting upon the remains of their enemy. No respect or regard is given to the dead, for if they were worthy, their hearts would still pump blood through their veins and not upon the soil of the land.

STATISTICS:

Abilities:
Grants it's weilder a 25 strength.
+1 extra attack

Penalties:
-2 Armor Class penalty
-3 charisma
-2 intellegence
-2 wisdom

THACO: +6
Damage: 2D8 +6, +4 additional slashing, +4 magical
Damage type: slashing
Weight: 12
Speed Factor: 2
Proficiency Type: Bastard Sword
Type: 1-handed
Requires: 15 Strength
Rallos Zek, The Warlord

"Survival of the strong, Death to the weak." The heat of battle is the only place for this blade and it's weilder. No enlightenment can be gained outside of the battlefield. Weilder's of such believe that the universe was formed by conflict and in conflict it will end. The victors feasting upon the remains of their enemy. No respect or regard is given to the dead, for if they were worthy, their hearts would still pump blood through their veins and not upon the soil of the land.

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Classe d'armure : -2
- Attaque par round : +1
- Force : Passe à 25
- Intelligence : -2
- Sagesse : -2
- Charisme : -3

Capacités de combat : 
- Inflige 4 points de dégâts magiques supplémentaires
- Inflige 4 points de dégâts tranchants supplémentaires

Enchantement : +6
TAC0 : +6
Dégâts : 2d8 +6
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Épée bâtarde
Type : Arme à 1 main

Poids : 12

Nécessite : 
- Force : 15
CM1H07
Mithaniel Marr
Mithaniel Marr, The Lightbringer

"Valor is what seperates civilized beings from beasts."

STATISTICS:
Special Abilities (twice per day):
Sunray
 Damage: 3D6 (save vs. spells or be blinded for 10 rounds)
 Undead: an additional 1d6 points of damage per level of caster (save vs. spells or be destroyed)
 Range: 20 ft
 Area: 20 ft radius
+1 extra attack

THACO: +6, +8 vs. evil creatures
Damage: 1D8 +6, +8 vs. evil creatures, does double damage against undead
Damage type: slashing
Weight: 2
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Mithaniel Marr, The Lightbringer

"Valor is what seperates civilized beings from beasts."

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- TAC0 : +2 contre les créatures mauvaises
- Inflige 2 points de dégâts tranchants au porteur
- Attaque par round : +1
- Inflige 2 points de dégâts magiques au porteur (uniquement pour les créatures mauvaises)

Capacités de charge : 
- Rayon de soleil (comme un lanceur de sorts de niveau 10) (2 fois par jour)

Capacités de combat : 
- Inflige 1d8 +2 points de dégâts magiques supplémentaires contre les 

Enchantement : +6
TAC0 : +6
Dégâts : 1d8 +6
Type de dégâts : Tranchant
Facteur de vitesse : 3
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 6
CM1H08
Karana
Karana, The Rainkeeper

"Respect the storm."
Those who wield this blade feel compelled to worship the life-giving rain and respect the destructive force of a sandstorm or hurricane.

STATISTICS:

Abilities:
+2 extra attacks
+4 Off Hand THAC0
+20% resistance to cold & fire

Armor Class: +2
THACO: +4
Damage: 1D8 +4
Damage type: slashing
Weight: 1
Speed Factor: 2
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: 1-handed
Requires: 10 Strength
Karana, The Rainkeeper

"Respect the storm."
Those who wield this blade feel compelled to worship the life-giving rain and respect the destructive force of a sandstorm or hurricane.

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Classe d'armure : +2
- TAC0 de la main secondaire : +4
- Attaque par round : +2
- Résistance au feu : +20 %
- Résistance au froid : +20 %

Enchantement : +6
TAC0 : +6
Dégâts : 1d8 +6
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Cimeterre/Wakizashi/Ninjatō
Type : Arme à 1 main

Poids : 1

Nécessite : 
- Force : 10
CM2H01
Innoruuk
Innoruuk, The Prince of Hate

"Creativity is born of destruction." is written upon the sword's hilt. This blade of pure hatred makes it weilder believe that hate is a creative force. Love and kindness are tools for those too ignorant to know what they want or too cowardly to do what is necessary to obtain it. It is only through the total disdain of your enemies that you can gain true power over them. Pity and mercy have no power when confronted with contempt and viciousness.
This blade is so foul that is lashes outward in battle, attack others with it's hatred of all. It's material is odd and not of the Prime Material Plane. The embodiment of evil flows from it like a source or force and will allow no one but evil to touch it.
Little else is truely known about the weapon other than it came from the Nine Hells from one of the Lords below. One might want to be careful if it ever came looking for it's possession.

STATISTICS:

Ability 1: Will lash out with hatred causing magical damage to anyone who harms the weilder.
Ability 2: +50% magic resistance for the weilder.
Ability 3: Mental Protection

Penalty 1: -1 charisma
Penalty 2: -2 wisdom

THACO: +6
Damage: 1D12 +6
Damage type: slashing
Weight: 3
Speed Factor: 4
Proficiency Type: Two Handed Sword
Innoruuk, The Prince of Hate

"Creativity is born of destruction." is written upon the sword's hilt. This blade of pure hatred makes it weilder believe that hate is a creative force. Love and kindness are tools for those too ignorant to know what they want or too cowardly to do what is necessary to obtain it. It is only through the total disdain of your enemies that you can gain true power over them. Pity and mercy have no power when confronted with contempt and viciousness.
This blade is so foul that is lashes outward in battle, attack others with it's hatred of all. It's material is odd and not of the Prime Material Plane. The embodiment of evil flows from it like a source or force and will allow no one but evil to touch it.
Little else is truely known about the weapon other than it came from the Nine Hells from one of the Lords below. One might want to be careful if it ever came looking for it's possession.

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Sagesse : -2
- Charisme : -1
- Résistance à la magie : +50 %
- Immunité à la confusion
- Immunité à la détection de l'alignement
- Immunité à la débilité mentale
- Immunité au changement d'alignement
- Immunité à l'inversion d'alignement
- Immunité à l'horreur
- Immunité à la folie du berserker

Enchantement : +6
TAC0 : +6
Dégâts : 1d12 +6
Type de dégâts : Tranchant
Facteur de vitesse : 4
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 3

Nécessite : 
- Force : 5
CM2H02
Everhate Vorpal Sword
The Everhate Vorpal Sword radiates a dark aura when you examine it, and the blade is so finely sharpened it could likely sever a head in a single blow. Upon getting close to the weapon you can feel the evil aura emanating from it. It repels anyone who is not evil from it.

STATISTICS:

Combat Abilities:
 25% chance each hit that target must make a saving throw vs death (-2 penalty) or die.

THAC0: +4 bonus
Damage: 1D12 +4
Damage type: slashing
Weight: 15
Speed Factor: 6
Proficiency Type: Two Handed sword
Type: 2-handed
Requires: 14 Strength
The Everhate Vorpal Sword radiates a dark aura when you examine it, and the blade is so finely sharpened it could likely sever a head in a single blow. Upon getting close to the weapon you can feel the evil aura emanating from it. It repels anyone who is not evil from it.

PARAMÈTRES : 

Capacités de combat : 
- 26 % de chance de tuer instantanément la cible (jet de sauvegarde à -2 contre la paralysie, la mort et les poisons pour éviter)

Enchantement : +3
TAC0 : +4
Dégâts : 1d12 +4
Type de dégâts : Tranchant
Facteur de vitesse : 6
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 15

Nécessite : 
- Force : 14
CM2H04
Executioner's Blade +4
A favorite weapon of half-orcs the Executioner's Blade can be found any where in the realms where orcs and half-orcs dwell.

STATISTICS

+5 Electric Damage
THAC0: +4 bonus
Damage: 1D12 +4
Damage type: slashing
Weight: 11
Speed Factor: 6
Proficiency Type: Two handed sword 
Type: 2-handed
Requires: 14 Strength
A favorite weapon of half-orcs the Executioner's Blade can be found any where in the realms where orcs and half-orcs dwell.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 5 points de dégâts d'électricité supplémentaires

Enchantement : +4
TAC0 : +4
Dégâts : 1d12 +4
Type de dégâts : Tranchant
Facteur de vitesse : 6
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 11

Nécessite : 
- Force : 14
CM2H05
Ancient Sword
This sword is so old that no information is available. Even identity spells fail to uncover its history.
This sword is so old that no information is available. Even identity spells fail to uncover its history.

Capacités de combat : 
- Inflige 2d8 points de dégâts contondants supplémentaires (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter)
- Endort la cible pendant 3 secondes (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter)
- Renverse et sonne la cible pendant 3 secondes (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter)

Enchantement : +4
TAC0 : +3
Dégâts : 1d12 +3
Type de dégâts : Tranchant
Facteur de vitesse : 6
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 11

Nécessite : 
- Force : 14
CM2H06
Two Handed Sword +4: Backbiter
The two-handed sword is a derivative of the long sword. Weapon smiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. This one is particularly good at its job as it has been enchanted with a few magical properties.

STATISTICS:

Damage: 1D10 +4 (+1D6 piercing)
THAC0: +4 bonus
Damage type: Slashing
Special: 25% chance user takes +1D4 piercing damage
Weight: 12
Speed Factor: 9
Proficiency Type: Great Swords
Type: 2-handed
The two-handed sword is a derivative of the long sword. Weapon smiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. This one is particularly good at its job as it has been enchanted with a few magical properties.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 1d6 points de dégâts perforants supplémentaires
- 26 % de chance d'infliger 1d4 points de dégâts perforants au porteur

Enchantement : +4
TAC0 : +4
Dégâts : 1d10 +4
Type de dégâts : Tranchant
Facteur de vitesse : 9
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 12

Nécessite : 
- Force : 14
CM2H07
Green Dragon's Sword +4
The brutal Green Dragon's favorite sword. He would personally execute his own enemy's, even family, with this sword. This weapon was buried with him along with some other prized magical items.

Statistics:
1D10 +4
THAC0 +5
15% Target will be disintegrated. 
Does double damage to undead and demonic. 
Dispel magic cast on each hit

Special:
Cast: Sunray 2 times a day at 20th level.
The brutal Green Dragon's favorite sword. He would personally execute his own enemy's, even family, with this sword. This weapon was buried with him along with some other prized magical items.

PARAMÈTRES : 

Capacités d'équipement : 
- Immunité à la confusion
- Immunité à la peur
- Immunité à la débilité mentale
- Immunité à l'horreur
- Immunité aux charmes

Capacités de charge : 
- Rayon de soleil (comme un lanceur de sorts de niveau 20) (2 fois par jour)

Capacités de combat : 
- Inflige 5 points de dégâts magiques supplémentaires contre les créatures bonnes
- Provoque l'échec de 80 % des sorts divins incantés par la cible pendant 1 tour
- Provoque l'échec de 80 % des sorts profanes incantés par la cible pendant 1 tour
- Dissipation de la magie assurée sur la cible
- 21 % de chance d'infliger 2 points de dégâts de froid magique supplémentaires
- 21 % de chance d'infliger 2 points de dégâts de froid supplémentaires
- 21 % de chance d'empoisonner la cible et de lui infliger 1 point de dégâts par seconde pendant 20 secondes
- 16 % de chance de désintégrer la cible (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter)

Enchantement : +6
TAC0 : +4
Dégâts : 1d10 +4
Type de dégâts : Tranchant
Facteur de vitesse : 5
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 10

Nécessite : 
- Force : 14
CMAX02
Axe of the Defender +4
A fine weapon the Axe of the Defender has served only a few masters, probably because the fine weapon protected them. It was in the possession of Clan Stonebridge until betrayal from within to a band of Orcs who invaded Clan Stonebridge's Keep. All the dwarves were killed and what happened with this axe has been a mystery.

STATISTICS

Equipped Abilities: 
  Improves AC by 1
  CON increase +2
THAC0: +4 bonus 
Damage: 1D8 +4
Damage type: slashing
Weight: 7
Speed Factor: 4
Proficiency Type: Axe
Type: 1-handed
Requires: 10 Strength
A fine weapon the Axe of the Defender has served only a few masters, probably because the fine weapon protected them. It was in the possession of Clan Stonebridge until betrayal from within to a band of Orcs who invaded Clan Stonebridge's Keep. All the dwarves were killed and what happened with this axe has been a mystery.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1
- Constitution : +2

Enchantement : +3
TAC0 : +4
Dégâts : 1d8 +4
Type de dégâts : Tranchant
Facteur de vitesse : 4
Type de compétence : Hache
Type : Arme à 1 main

Poids : 7

Nécessite : 
- Force : 10
CMBL02
Quellios
Quellious, The Tranquil

"Peace is found within" is carved into the butt of the club.
Those who would weild this club are those who would seek inner peace without becoming strictly pacifists.

STATISTICS:

Abilities:
Wisdom +4
Free Action

Penalties:
Dexterity -1
Strength -1
Constitution -1

Armor Class: +3
THAC0: +6
Damage: 1D6 +6
Damage type: crushing
Weight: 1
Speed Factor: 1
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Quellious, The Tranquil

"Peace is found within" is carved into the butt of the club.
Those who would weild this club are those who would seek inner peace without becoming strictly pacifists.

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Classe d'armure : +3
- Force : -1
- Dextérité : -1
- Constitution : -1
- Sagesse : +4
- Action libre

Enchantement : +6
TAC0 : +6
Dégâts : 1d6 +6
Type de dégâts : Contondant
Facteur de vitesse : 1
Type de compétence : Gourdin
Type : Arme à 1 main

Poids : 1

Nécessite : 
- Force : 5
CMBO01
Boots of Valor
Boots of Valor give the paladin speed and defense against missile weapons.

STATISTICS

Equipped Ability : increases movement rate

Bonus AC vs missile weapons
Boots of Valor give the paladin speed and defense against missile weapons.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +2 contre les projectiles
- Hâte (sans bonus d'attaque par round)

Poids : 4
CMBW01
Erolissi Marr
Erolissi Marr, The Queen of Love

"Love conquers all." is carved into the bow's shaft.  
The bow doesn't make it's user a pacifist, but he/she would like to live  in a world where everyone loves everyone else and violence does not exist. However, the weapon doesn't make then naive to the fact that what they would like the world to be is not a reality. Instead it instills a passionate love of people, places and ideas and they become more willing to fight and die to perserve those things.

STATISTICS:

Abilities: 
Grants the user an extra 2 attacks.
Grants the user an extra priest spell for levels 1-3.
+2 wisdom

Penalties: 
-2 strength

Standard Abilities:
THAC0: +6
Weight: 1
Speed Factor: 1
Proficiency Type: Bow Weapons
Type: 2-handed
Requires: 6 Strength
Erolissi Marr, The Queen of Love

"Love conquers all." is carved into the bow's shaft.  
The bow doesn't make it's user a pacifist, but he/she would like to live  in a world where everyone loves everyone else and violence does not exist. However, the weapon doesn't make then naive to the fact that what they would like the world to be is not a reality. Instead it instills a passionate love of people, places and ideas and they become more willing to fight and die to perserve those things.

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Classe d'armure : +4
- Mémorisation d'un sort divin supplémentaire de niveau 3
- Mémorisation d'un sort divin supplémentaire de niveau 2
- Mémorisation d'un sort divin supplémentaire de niveau 1
- Attaque par round : +2
- Force : -2
- Sagesse : +2

Capacités de combat : 
- Ne nécessite pas de munitions
- Inflige 1d10 points de dégâts de feu supplémentaires

Enchantement : +6
TAC0 : +6
Dégâts : +6
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 1
Type de compétence : Arc court
Type : Arme à 2 mains

Poids : 1

Nécessite : 
- Force : 6
CMBW02
Tunare
Tunare, The Mother of All

"Blossom & grow." is carved into the wooden shaft.
The manner in which this Long Bow influences it's owner is through whispers of the forest. Only an elf would truly understand what force drives them.

STATISTICS:

Abilities: 
Grants the owner an extra 2 attacks.
+1 dexterity
+1 wisdom
35% Target struck will be stunned as follows: Targets with 1-29hp are stunned for 4d4 rounds, 30-59hp are stunned for 2d4 rounds, and 60-89hp are stunned for 1d4 rounds.

Penalties:
-2 strength
-2 intelligence

THACO: +6
Weight: 2
Speed Factor: 2
Proficiency Type: Long Bow
Type: 2-handed
Requires: 6 Strength
Tunare, The Mother of All

"Blossom & grow." is carved into the wooden shaft.
The manner in which this Long Bow influences it's owner is through whispers of the forest. Only an elf would truly understand what force drives them.

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Attaque par round : +2
- Force : -2
- Dextérité : +1
- Intelligence : -2
- Sagesse : +1

Capacités de combat : 
- 36 % de chance d'étourdir la cible lorsque ses points de vie sont inférieurs à 90, la durée varie selon les points de vie restant

Enchantement : +6
TAC0 : +4
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 2
Type de compétence : Arc long
Type : Arme à 2 mains

Poids : 2

Nécessite : 
- Force : 6
CMDA01
Bristlebane
Bristlebane, The King of Theives

"Fun at the expense of others." is etched upon the blade. The weilder of this dagger feels charming, clever, and witty. It also leaves it's owner feeling rather mischievous.

STATISTICS

Ability 1: 50% all attacks are backstabs
Ability 2: +1 intellengence, wisdom, & charisma

Penalty 1: -2 strength, -1 constitution
Penalty 2: 15% weilder will change into the opposite sex.

Armor Class: +3
THAC0: +6
Off Hand THAC0: +2
Damage: 1d4+6
Damage Type: piercing
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Bristlebane, The King of Theives

"Fun at the expense of others." is etched upon the blade. The weilder of this dagger feels charming, clever, and witty. It also leaves it's owner feeling rather mischievous.

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Classe d'armure : +3
- TAC0 de la main secondaire : +2
- Attaque par round : Passe à 2
- Force : -2
- Constitution : -1
- Intelligence : +1
- Sagesse : +1
- Charisme : +1
- 51 % de chance de transformer toute attaque portée par le porteur en attaque sournoise (si l'arme équipée l'autorise)
- 16 % de chance d'inverser le sexe du porteur

Enchantement : +6
TAC0 : +6
Dégâts : 1d4 +6
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Dague
Type : Arme à 1 main

Poids : 1

Nécessite : 
- Force : 3
CMHA01
Cazic Thule
Cazic Thule, The Faceless

"Only by causing terror in others will you be sparred."  That is what is burnt into the shaft.
While holding the weapon he/she strives to suppress all hope. Fear rules their life and through fear they rule the lives of others. Pain, misery, violence, torture, living sacrifice; these are all tools of the one possed by this weapon.

STATISTICS:

Ability 1: 30% Target struck must make a save vs. death at a -5 or lose 2 levels of experience.
Ability 2: Reflects certain ranged attacks
Ability 3: 60% Fear with a save vs. spells at a -5, 10% Confusion with no save, 5% Rigid Thinking with no save.

Penalty 1: -3 intellegence, -2 wisdom

THAC0: +6
Damage: 1D10 +6
Damage type: piercing
Weight: 5
Speed Factor: 3
Proficiency Type: Halberd
Type: 2-handed
Requires: 13 Strength
Cazic Thule, The Faceless

"Only by causing terror in others will you be sparred."  That is what is burnt into the shaft.
While holding the weapon he/she strives to suppress all hope. Fear rules their life and through fear they rule the lives of others. Pain, misery, violence, torture, living sacrifice; these are all tools of the one possed by this weapon.

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Intelligence : -3
- Sagesse : -2
- Renvoie les éclairs
- Renvoie les projectiles magiques

Capacités de combat : 
- 61 % de chance d'infliger confusion à la cible (jet de sauvegarde à -5 contre les sorts pour éviter)
- 31 % de chance de drainer 2 niveaux à la cible (jet de sauvegarde à -5 contre la paralysie, la mort et les poisons pour éviter)
- 11 % de chance d'infliger confusion à la cible
- 6 % de chance d'infliger confusion à la cible

Enchantement : +6
TAC0 : +6
Dégâts : 1d10 +6
Type de dégâts : Perforant
Facteur de vitesse : 3
Type de compétence : Hallebarde
Type : Arme à 2 mains

Poids : 5

Nécessite : 
- Force : 13
CMHE02
Vlad's Golden Mask of the Arcane
Vlad's Golden Mask of the Arcane

This ornate mask is constructed completely of gold yet it is light as a feather. Fire Opals are set into the eyes and smaller ones set around the edge of the mask. The red from the gems make mask look as if it is reflecting the image of an exploding fireball.

STATISTICS

Unknown.
Vlad's Golden Mask of the Arcane

This ornate mask is constructed completely of gold yet it is light as a feather. Fire Opals are set into the eyes and smaller ones set around the edge of the mask. The red from the gems make mask look as if it is reflecting the image of an exploding fireball.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Classe d'armure : +1
- Mémorisation d'un sort profane supplémentaire de niveau 9
- Mémorisation d'un sort profane supplémentaire de niveau 8
- Mémorisation d'un sort profane supplémentaire de niveau 7
- Mémorisation d'un sort profane supplémentaire de niveau 6
- Mémorisation d'un sort profane supplémentaire de niveau 5
- Mémorisation d'un sort profane supplémentaire de niveau 4
- Mémorisation d'un sort profane supplémentaire de niveau 3
- Mémorisation d'un sort profane supplémentaire de niveau 2
- Mémorisation d'un sort profane supplémentaire de niveau 1
- Infravision

Poids : 1
CMHE03
Balduran's Visor
Balduran's Visor is the result of an attempt to improve upon Balduran's Helm.  However it did not turn out as the craftsman expected.

STATISTICS:

Max Hp Bonus +35
Immune to Charm
Infravision

Armor Class: +2 bonus
Special: Protects Against Critical Hits
Weight: 2
Balduran's Visor is the result of an attempt to improve upon Balduran's Helm.  However it did not turn out as the craftsman expected.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +2
- Points de vie maximum : +35
- Infravision
- Immunité aux charmes

Poids : 2
CMHE04
Circlet of Astral Union
Circlet of Astral Union

This circlet is the product of forging metal with a demon's blood as it was sacrificed to a dark deity. In the process a dweller of the Astral Plane was pulled into the circlet and traped.

STATISTICS:

Ability 1: +1 spell for levels 5-7

Armor Class: +3 bonus
Circlet of Astral Union

This circlet is the product of forging metal with a demon's blood as it was sacrificed to a dark deity. In the process a dweller of the Astral Plane was pulled into the circlet and traped.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +3
- Mémorisation d'un sort profane supplémentaire de niveau 6
- Mémorisation d'un sort profane supplémentaire de niveau 5
- Mémorisation d'un sort profane supplémentaire de niveau 7
- Mémorisation d'un sort divin supplémentaire de niveau 7
- Mémorisation d'un sort divin supplémentaire de niveau 6
- Mémorisation d'un sort divin supplémentaire de niveau 5

Poids : 1
CMHE05
Helm of Valor
The Helm of Valor protects those who are the greatest protectors of all the paladins. This helm signifies the virtues and nobleness of the paladin.

STATISTICS:

Armor Class Bonus:  none
Saving Throws: +1 bonus
Electrical resistance:  +25%
Cold resistance: +25%
Fire resistance: +25%
Poison resistance +25%
Special: Protects Against Critical Hits
Weight: 3
The Helm of Valor protects those who are the greatest protectors of all the paladins. This helm signifies the virtues and nobleness of the paladin.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Jets de sauvegarde : +1
- Résistance au feu : +25 %
- Résistance au froid : +25 %
- Résistance à l'électricité : +25 %
- Résistance aux poisons : +25 %

Poids : 3
CMNINASW
Long Sword +3 "Vigilance"
Long Sword +3 "Vigilance"

This is Nina's personal sword that was given to her by her mother, who was a priestess of Mystra. It was created to destroy evil especially those who would abuse magic for their own personal evil ways.

STATISTICS:

Bonus Damage:
+2 Fire
+2 Electrical

THAC0: +3 bonus, +4 vs. evil creatures
Damage: 1D8 +3, +4 vs. evil creatures
Damage type: slashing
Weight: 2
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Long Sword +3 "Vigilance"

This is Nina's personal sword that was given to her by her mother, who was a priestess of Mystra. It was created to destroy evil especially those who would abuse magic for their own personal evil ways.

PARAMÈTRES : 

Capacités d'équipement : 
- TAC0 : +2 contre les créatures mauvaises
- Inflige 2 points de dégâts tranchants au porteur

Capacités de combat : 
- Inflige 1d4 +2 points de dégâts d'électricité supplémentaires
- Inflige 1d4 +2 points de dégâts de feu supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : 1d8 +3
Type de dégâts : Tranchant
Facteur de vitesse : 3
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 6
CMS111
Bertoxxulous
Bertoxxulous, The Plaguebringer

"The only truth is that everyone dies." is printed upon the blade near the hilt in a demonic tongue. While holding this sword the weilder views the decay of flesh as a thing of ultimate beauty. The subtle purples of a fresh bruise, the almost iridescent yellow green of infested pustule, are but a few of the things the weilder begins to relish.
The sword glows with a black icor when magic is used to reveal it's nature. Necromancy's evil infests every part of the weapon. Those who would use such a foul sword, for them there is nothing more desirable than to be surrounded by beings who, even in unlife, continue to rot and decay.
Not much else can be learned about this sword other than it's origins come from the Nine Hells.

STATISTICS:

Ability 1: Target struck suffers a -3 to their movement for 60 seconds if a save vs. wands is not made.
Ability 2: Target struck suffers a -2 to their dexterity for 30 seconds with no saving throw.
Ability 3: Target struck suffers 5 poison damage over 2 secs unless a save vs. poison/death magic is made.

Penalty 1: -1 Constitution.
Penalty 2: Cursed.

THAC0: +6
Damage: 1D6 +6
Damage type: piercing
Weight: 2
Speed Factor: 1
Proficiency Type: Short Sword
Type: 1-handed
Bertoxxulous, The Plaguebringer

"The only truth is that everyone dies." is printed upon the blade near the hilt in a demonic tongue. While holding this sword the weilder views the decay of flesh as a thing of ultimate beauty. The subtle purples of a fresh bruise, the almost iridescent yellow green of infested pustule, are but a few of the things the weilder begins to relish.
The sword glows with a black icor when magic is used to reveal it's nature. Necromancy's evil infests every part of the weapon. Those who would use such a foul sword, for them there is nothing more desirable than to be surrounded by beings who, even in unlife, continue to rot and decay.
Not much else can be learned about this sword other than it's origins come from the Nine Hells.

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Constitution : -1

Capacités de combat : 
- Empoisonne la cible et lui inflige 5 points de dégâts par seconde pendant 2 secondes (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter)
- Réduit la dextérité de la cible de 2 pendant 5 rounds
- Réduit la vitesse de déplacement de la cible de 3 pendant 1 tour (jet de sauvegarde contre les baguettes, les sceptres et les bâtons pour éviter)

Enchantement : +6
TAC0 : +6
Dégâts : 1d6 +6
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Épée courte
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 5
CMSR01
Prexus
Prexus, The Oceanlord

"Power lies in the vast depths" is burnt into the head of spear.


STATISTICS

Abilities: 
Immunity to charm and hold person
+3 to all saves vs. death
Grants an extra 3 priest spells levels 1-3, an extra 2 for levels 4-5, and 1 extra for levels 6-7
Weilder is granted an extra 2 attacks.

THAC0: +6
Damage: 1D6 +6
Damage type: piercing
Weight: 1
Speed Factor: 1
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Prexus, The Oceanlord

"Power lies in the vast depths" is burnt into the head of spear.

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Jets de sauvegarde : +3 contre la paralysie, la mort et les poisons
- Mémorisation d'un sort divin supplémentaire de niveau 7
- Mémorisation d'un sort divin supplémentaire de niveau 6
- Mémorisation de 2 sorts divins supplémentaires de niveau 5
- Mémorisation de 2 sorts divins supplémentaires de niveau 4
- Mémorisation de 3 sorts divins supplémentaires de niveau 3
- Mémorisation de 3 sorts divins supplémentaires de niveau 2
- Mémorisation de 3 sorts divins supplémentaires de niveau 1
- Attaque par round : +2
- Immunité à la paralysie
- Immunité aux charmes

Enchantement : +6
TAC0 : +6
Dégâts : 1d6 +6
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Lance
Type : Arme à 2 mains

Poids : 1

Nécessite : 
- Force : 5
CMST01
Solusek Ro
Solusek Ro, The Burning Prince

"Fire birthed the world and in fire shall it be consumed."

STATISTICS

Abilities: If a fire elemental is hit it must save vs. spells or be destroyed
Abilities: (one charge)
Summon an 8 hit dice Fire Elemental
 Duration: 1 hour
Fire Shield (Red)
 A protective shield that surrounds the wielder of the staff as per the 4th level wizard spell Fire Shield (Red).
+2 extra attacks
Extra spells: 3 1-4, 2 5-7, 1 8-9

Penalties:
Charisma -3
Constitution -1

THAC0: +3
Damage: 1D6 +3
Damage type: crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: 2-handed
Requires: 5 Strength
Solusek Ro, The Burning Prince

"Fire birthed the world and in fire shall it be consumed."

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Mémorisation d'un sort profane supplémentaire de niveau 9
- Mémorisation d'un sort profane supplémentaire de niveau 8
- Mémorisation de 2 sorts profanes supplémentaires de niveau 7
- Mémorisation de 2 sorts profanes supplémentaires de niveau 6
- Mémorisation de 2 sorts profanes supplémentaires de niveau 5
- Mémorisation de 3 sorts profanes supplémentaires de niveau 4
- Mémorisation de 3 sorts profanes supplémentaires de niveau 3
- Mémorisation de 3 sorts profanes supplémentaires de niveau 2
- Mémorisation de 3 sorts profanes supplémentaires de niveau 1
- Attaque par round : +2
- Constitution : -1
- Charisme : -3

Capacités de charge : 
- Invoque une créature (Élémentaire de feu mineur) pendant 8 heures (30 fois par jour)
- Bouclier de feu (rouge) (instantané) (comme un lanceur de sorts de niveau 10) (30 fois par jour)

Capacités de combat : 
- Tue instantanément les élémentaires de feu (jet de sauvegarde contre les sorts pour éviter)

Enchantement : +6
TAC0 : +6
Dégâts : 1d6 +6
Type de dégâts : Contondant
Facteur de vitesse : 1
Type de compétence : Bâton
Type : Arme à 2 mains

Poids : 3

Nécessite : 
- Force : 5
CMTUBO01
Boots of the Frozen North
Boots of the Frozen North:
These boots are made by the hairs of a frost giant which may be the reason why it gives protection against the cold. It is believed these boots came from the frozen wastes of the north. The history of these boots is lost to time. 

STATISTICS:

Cold resistance: +75%
Magic resistance +10%
Weight: 4
Boots of the Frozen North:
These boots are made by the hairs of a frost giant which may be the reason why it gives protection against the cold. It is believed these boots came from the frozen wastes of the north. The history of these boots is lost to time. 

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance à la magie : +10 %
- Résistance au froid : +75 %

Poids : 4
CMTUBR01
Mage Gauntlets
This pair of gauntlets was likely developed in ancient Netheril to aid masters of the magical arts. These gloves enable the mage to cast spells quicker and offer protection.

STATISTICS:
Spell casting speed lowered by 2
+1 to AC
Weight: 2
This pair of gauntlets was likely developed in ancient Netheril to aid masters of the magical arts. These gloves enable the mage to cast spells quicker and offer protection.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1
- Permet de lancer plusieurs sorts par round

Poids : 1
CMTUBR02
Mage Gloves
These gem-studded leather gloves are enchanted so as to augment the skills of any mage.  

STATISTICS:
   +1 Bonus to AC
   Bonus 2nd, 3rd and 4th level spell
Weight:  1
These gem-studded leather gloves are enchanted so as to augment the skills of any mage.  

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1
- Mémorisation d'un sort profane supplémentaire de niveau 4
- Mémorisation d'un sort profane supplémentaire de niveau 3
- Mémorisation d'un sort profane supplémentaire de niveau 2

Poids : 1
CMTUBR03
Fighter's Bracers
Fighter's Bracers are highly sought after by the practitioners of combat.

STATISTICS:
   +10 to maximum Hit Point total
   +1 Bonus to AC
   +1 THAC0
    Weight: 1 
Fighter's Bracers are highly sought after by the practitioners of combat.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1
- TAC0 : +1
- Points de vie maximum : +10

Poids : 1
CMTUBW01
Short Bow +4 "Arcanum"
Through arcane sorcery, the contradictory elements of fire and ice have been combined within this magnificent short bow. It has the ability to fire magic missiles. 

STATISTICS:

Equipped Abilities:
   5% bonus to Fire and Cold resistance
  
THAC0: +4
Weight: 1
Speed Factor: 2
Proficiency Type: Short Bow
Type: 2-handed
Requires: 3 Strength
Through arcane sorcery, the contradictory elements of fire and ice have been combined within this magnificent short bow. It has the ability to fire magic missiles. 

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 2
- Résistance au feu : +5 %
- Résistance au froid : +5 %
- Résistance aux dégâts de feu magiques : +5 %
- Résistance aux dégâts de froid magiques : +5 %

Capacités de combat : 
- Ne nécessite pas de munitions

Enchantement : +4
TAC0 : +4
Dégâts : +2
Type de dégâts : Perforant
Facteur de vitesse : 2
Type de compétence : Arc court
Type : Arme à 2 mains

Poids : 1

Nécessite : 
- Force : 3
CMTUCH01
Elven Chain +2
This mail feels more akin to cloth than to metal, and may be worn by thieves with few penalties and by fighter-mages without removing their spellcasting ability. This variety of mail is woven by masters in almost exactly the same form by both elves and the Drow; it has changed little since the Drow's elven past and is used for surface forays where Adamantine Drow chain would decay.

The light-coloured Elven variety of this armor has no restrictions other than class-inherent, but the dark Drow variety is magically attuned to its owner, and thus may only be worn by those of evil alignments.

STATISTICS:

Armor Class: 3
Weight: 8
Requires: 5 Strength
This mail feels more akin to cloth than to metal, and may be worn by thieves with few penalties and by fighter-mages without removing their spellcasting ability. This variety of mail is woven by masters in almost exactly the same form by both elves and the Drow; it has changed little since the Drow's elven past and is used for surface forays where Adamantine Drow chain would decay.

The light-coloured Elven variety of this armor has no restrictions other than class-inherent, but the dark Drow variety is magically attuned to its owner, and thus may only be worn by those of evil alignments.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : -2 contre les armes contondantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure de base : 3
- Vol à la tire : -20 %
- Crochetage de serrures : -5 %
- Détection/désamorçage des pièges : -5 %
- Furtivité : -10 %

Poids : 8

Nécessite : 
- Force : 5
CMTUCH02
Splint Mail +4 "Vengeance"
This is the personal armor of Callisto. It's history is unknown but from the looks of it the armor is from an ancient time judging by the ruins engraved on it.

STATISTICS:

20% Fire Resistance

Armor Class: 0
Weight: 18
Requires: 8 Strength
This is the personal armor of Callisto. It's history is unknown but from the looks of it the armor is from an ancient time judging by the ruins engraved on it.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +2 contre les armes contondantes
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure de base : 0
- Empêche le porteur de lancer des sorts profanes
- Résistance au feu : +20 %
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 18

Nécessite : 
- Force : 8
CMTUCL01
Arch Magi Robe "Memento Mori"
One of the few powerful Arch Magi Robes from Netheril. This one happens to give the wearer a bonus in spells and protection from magic. 

STATISTICS:

Bonus: Level two spells = 2
Level three spells = 1
Armor Class:  3
Magic Resistance: 15%
Saving Throw:  +3 bonus
Weight:  6
One of the few powerful Arch Magi Robes from Netheril. This one happens to give the wearer a bonus in spells and protection from magic. 

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure de base : 3
- Jets de sauvegarde : +1
- Mémorisation d'un sort profane supplémentaire de niveau 3
- Mémorisation de 2 sorts profanes supplémentaires de niveau 2
- Résistance à la magie : +15 %

Poids : 6
CMTUCL02
Robe of the Apprentice
Robe of the Apprentice

Romor has it that this robe belonged to Melicamp an apprentice to the mage Thalantyr.

STATISTICS

Bonus one level one spell.
AC: 3
Robe of the Apprentice

Romor has it that this robe belonged to Melicamp an apprentice to the mage Thalantyr.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure de base : 3
- Mémorisation d'un sort profane supplémentaire de niveau 1

Poids : 3
CMTUHA01
War Hammer +3 "Thunderstrike"
The Thunderstrike Hammer has been enchanted to harness the power of the heavens. 

STATISTICS:

Does additional +3 electrical damage.
20% chance of target being stunned.
THAC0: +3 bonus
Damage: 2D4 + 3
Damage type: crushing
Weight: 4
Speed Factor: 1
Proficiency Type: Warhammer
Type: 1-handed
Requires: 18 Strength
The Thunderstrike Hammer has been enchanted to harness the power of the heavens. 

PARAMÈTRES : 

Capacités de combat : 
- Inflige 3 points de dégâts d'électricité supplémentaires
- 21 % de chance d'étourdir la cible (de niveau 6 ou plus) pendant 80 secondes

Enchantement : +3
TAC0 : +3
Dégâts : 2d4 +3
Type de dégâts : Contondant
Facteur de vitesse : 1
Type de compétence : Marteau de guerre
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 18
CMTULE01
Shadow Armor +4
Shadow armor is studded leather armor created for use by the Shadowmasters of Amn. The Shadowmasters are of the highest order within the Shadow Thief hierarchy. It is +4 studded leather armor that melds into shadows.

STATISTICS:

Armor Class: 3
Special: +15% Hide in Shadows
+15% Pick Pockets
Weight: 8
Requires: 6 Strength
Shadow armor is studded leather armor created for use by the Shadowmasters of Amn. The Shadowmasters are of the highest order within the Shadow Thief hierarchy. It is +4 studded leather armor that melds into shadows.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure de base : 3
- Empêche le porteur de lancer des sorts profanes
- Vol à la tire : +15 %
- Camouflage dans l'ombre : +15 %

Poids : 8

Nécessite : 
- Force : 6
CMTULE02
Armor of Locks +4
Enchanted ebony rivets adorn the black leather of this armor. Hebron the Black was a well known lock picker and trap expert. There was no trap he could not disable nor any lock he could not pick. Years later it was found out that this armor had a lending hand in his activities. On the collar it is writen in his blood "Bless Mask".

STATISTICS:

Special: +20% Find Traps
+20% Open Locks
Armor Class: 3
Weight: 7
Requires: 6 Strength
Enchanted ebony rivets adorn the black leather of this armor. Hebron the Black was a well known lock picker and trap expert. There was no trap he could not disable nor any lock he could not pick. Years later it was found out that this armor had a lending hand in his activities. On the collar it is writen in his blood "Bless Mask".

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 3
- Empêche le porteur de lancer des sorts profanes
- Crochetage de serrures : +20 %
- Détection/désamorçage des pièges : +20 %

Poids : 7

Nécessite : 
- Force : 6
CMTULE03
Studded Leather of the Forest +3
A gift to those who defend nature in the name of Mielikki. Only druids and rangers can wear this blessed armor.

STATISTICS:
Thorn Damage - each successful hit on the wearer inflicts 1D4 points of fire damage to the attacker

Bonus level 1 spells = 2
Armor Class: 3
Weight: 5
Requires: 6 Strength
A gift to those who defend nature in the name of Mielikki. Only druids and rangers can wear this blessed armor.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : 3
- Mémorisation de 2 sorts divins supplémentaires de niveau 1
- Empêche le porteur de lancer des sorts profanes

Poids : 5

Nécessite : 
- Force : 6
CMTUMA01
Mace +2 "Ordo Mundi"
The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with an iron head mounted on the end. The shaft of this magical mace seems to guide the wielder, becoming an extension of his hand.

STATISTICS:

+2 Electrical damage
THAC0: +2 bonus
Damage: 1D6 +3
Damage type: crushing
Weight: 7
Speed Factor: 5
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with an iron head mounted on the end. The shaft of this magical mace seems to guide the wielder, becoming an extension of his hand.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 2 points de dégâts de feu supplémentaires

Enchantement : +2
TAC0 : +2
Dégâts : 1d6 +3
Type de dégâts : Contondant
Facteur de vitesse : 5
Type de compétence : Masse d'armes
Type : Arme à 1 main

Poids : 7

Nécessite : 
- Force : 10
CMTUMA02
Morning Star +3
The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold.  

STATISTICS:

THAC0: +3
Damage: 2D4 +3
Damage type: crushing
Weight:10
Speed Factor: 6
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 11 Strength
The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold.  

PARAMÈTRES : 

Enchantement : +3
TAC0 : +3
Dégâts : 2d4 +3
Type de dégâts : Contondant
Facteur de vitesse : 6
Type de compétence : Fléau d'armes/morgenstern
Type : Arme à 1 main

Poids : 10

Nécessite : 
- Force : 11
CMTUPL01
Callisto's Plate Mail +3
This is Callisto's personal armor. She had it magically enhanced to withstand the effects of fire.

STATISTICS:

Special ability:
40% Fire resistance
Cast Fireball 3 times/day

Armor Class: 0
Weight: 27
Requires: 12 Strength
This is Callisto's personal armor. She had it magically enhanced to withstand the effects of fire.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : 0
- Empêche le porteur de lancer des sorts profanes
- Résistance au feu : +40 %
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Boule de feu (3 fois par jour)

Poids : 27

Nécessite : 
- Force : 12
CMTUPL02
Durlag's Full Plate +2
This is the plate armor that belonged to Durlag the famous dwarf who built a tower full of treasure and traps. Some how some body survived those traps since this armor no longer rests in Durlag's Tower.

STATISTICS:

+1 to constitution
Protection from:Confusion/Rigid Thinking/Fear
Armor Class: -1
Weight: 50
Requires: 15 Strength
This is the plate armor that belonged to Durlag the famous dwarf who built a tower full of treasure and traps. Some how some body survived those traps since this armor no longer rests in Durlag's Tower.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les projectiles
- Classe d'armure : +3 contre les armes perforantes
- Classe d'armure : +4 contre les armes tranchantes
- Classe d'armure de base : -1
- TAC0 : -1
- Empêche le porteur de lancer des sorts profanes
- Constitution : +1
- Vitesse de déplacement : -2
- Immunité à la confusion
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 40

Nécessite : 
- Force : 15
CMTUSD01
Waukeen's Defender
A number of these shields can be found in Waukeen's temples throughout Faern. The Church crafts these shields to sell to enterprising adventurers. In exchange for the powers of the device, the bearer is required to keep the front of the shield uncovered and in its original state. If the owner does not comply, the shield's powers fail. In this way, dozens of adventurers walk the Realms bearing the golden face of Waukeen on their arm.

STATISTICS:

Armor Class Bonus: +3
Saving Throw Bonus: +2
Magic Resistance: +10%
Weight: 4
A number of these shields can be found in Waukeen's temples throughout Faern. The Church crafts these shields to sell to enterprising adventurers. In exchange for the powers of the device, the bearer is required to keep the front of the shield uncovered and in its original state. If the owner does not comply, the shield's powers fail. In this way, dozens of adventurers walk the Realms bearing the golden face of Waukeen on their arm.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : -1 contre les projectiles
- Classe d'armure : +3
- Jets de sauvegarde : +2
- Résistance à la magie : +10 %

Poids : 4

Nécessite : 
- Force : 4
CMTUSW01
Long Sword +4 "Hellfire"
This sword has been made of the metal mithril and the blood of demons which has been bonded to this weapon.

STATISTICS:
Special Abilities:
User is immune to level drain when equipped.

THAC0: +4 bonus
Damage: 1D8 +4
+3 fire damage
Damage type: slashing
Weight: 2
Speed Factor: 0
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
This sword has been made of the metal mithril and the blood of demons which has been bonded to this weapon.

PARAMÈTRES : 

Capacités d'équipement : 
- Immunité au drain de niveaux

Capacités de combat : 
- Inflige 1d4 +3 points de dégâts de feu supplémentaires

Enchantement : +4
TAC0 : +4
Dégâts : 1d8 +4
Type de dégâts : Tranchant
Facteur de vitesse : 0
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 12
CMTUSW02
Long Sword +2 "Vampire's Revenge"
Vampire's Revenge, Long Sword +3
This blade belonged to Lilith, a long dead servant of Velshroon. In addition to strengthening the mind against the guile of others, the sword absorbs life energy from an opponent with each successful hit, healing the user. Lilith was formally a paladin of Torm until she was attacked by a group of vampires. Her life was cursed after that day to become one of the hungry undead. Her holy sword became corrupted as well and has become like its master. 

STATISTICS:

Equipped Abilities: Wielder immune to charm and domination spells
Special Abilities: Each hit heals the wielder of 1 hit-point damage
THAC0: +3 bonus
Damage: 1D8 +3
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Vampire's Revenge, Long Sword +3
This blade belonged to Lilith, a long dead servant of Velshroon. In addition to strengthening the mind against the guile of others, the sword absorbs life energy from an opponent with each successful hit, healing the user. Lilith was formally a paladin of Torm until she was attacked by a group of vampires. Her life was cursed after that day to become one of the hungry undead. Her holy sword became corrupted as well and has become like its master. 

PARAMÈTRES : 

Capacités d'équipement : 
- Immunité aux charmes

Capacités de combat : 
- Soigne +1 points de vie au porteur de manière permanente

Enchantement : +3
TAC0 : +3
Dégâts : 1d8 +3
Type de dégâts : Tranchant
Facteur de vitesse : 3
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 5
CMTUSW03
Moonblade
This potent weapon was created by the smiths of ancient Myth Drannor. Moonblades are used in the long process of selecting a ruler for the isle of Evermeet. A Moonblade chooses its owner. Only an elf can use this blade; anyone else attempting to unsheath it will find themselves horribly burned, possibly resulting in death. This particular Moonblade gives its user a bonus to his armor class, allows the wielder to use the blade with mastery of the sword proficiency, as well as provides a number of specific resistances to cetain damage types.

STATISTICS:

Damage: 1D10 +4
Damage type: slashing
Bonus to hit: +4
Special:
 +2 bonus to Armor Class
 25% Fire Resistance
 25% Cold Resistance
Weight: 3
Speed Factor: 4
Proficiency Type:  Long Sword
Type:  1-handed
This potent weapon was created by the smiths of ancient Myth Drannor. Moonblades are used in the long process of selecting a ruler for the isle of Evermeet. A Moonblade chooses its owner. Only an elf can use this blade; anyone else attempting to unsheath it will find themselves horribly burned, possibly resulting in death. This particular Moonblade gives its user a bonus to his armor class, allows the wielder to use the blade with mastery of the sword proficiency, as well as provides a number of specific resistances to cetain damage types.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +2
- Résistance au feu : Passe à 25 %
- Résistance au froid : Passe à 25 %

Enchantement : +4
TAC0 : +4
Dégâts : 1d10 +4
Type de dégâts : Tranchant
Facteur de vitesse : 4
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 3
CMTUSW04
Snow Maiden's Reaver
The only material parts of this icy weapon are the hilt, grip, and pommel, wrought from shining silver and steel. It was created in 1099 DR by the chosen of Auril, Ihanora the Merciful.  Ihanora roamed the north, leading ruthless attacks against all those who attempted to find solace from the cold or fight its effects. She traveled with a motley crew of yetis, polar worms, frost giants, and a white dragon, freezing everything in her wake. Ihanora was defeated in 1108 by the notorious Red Mask Brigade, headed by the ruthless killer known as Bitter Harley.

STATISTICS:

Damage: 2d4 +2
THAC0: +2
Special: 2% chance of turning the target to solid ice.
Damage Type: Cold
Weight:10
Speed Factor: 6
Proficiency Type: Bastard Sword
Type: One-Handed
The only material parts of this icy weapon are the hilt, grip, and pommel, wrought from shining silver and steel. It was created in 1099 DR by the chosen of Auril, Ihanora the Merciful.  Ihanora roamed the north, leading ruthless attacks against all those who attempted to find solace from the cold or fight its effects. She traveled with a motley crew of yetis, polar worms, frost giants, and a white dragon, freezing everything in her wake. Ihanora was defeated in 1108 by the notorious Red Mask Brigade, headed by the ruthless killer known as Bitter Harley.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 2d4 +2 points de dégâts de froid supplémentaires
- 3 % de chance de tuer instantanément la cible

Enchantement : +2
TAC0 : +2
Type de dégâts : Tranchant
Facteur de vitesse : 6
Type de compétence : Épée bâtarde
Type : Arme à 1 main

Poids : 10

Nécessite : 
- Force : 9
CMTUSW05
Bonesaw
Swords made from bone are a common weapon with orcs. This weapon happens to be magical thanks to an orc shaman who cast a spell on it. This weapon was called Bonesaw because of the jagged edges and the nasty habit of its previous owner who would saw his victims in half.

STATISTICS:

THAC0: +3 bonus
Damage: 1D10 +3
+3 piercing damage
Damage type: slashing
Weight: 15
Speed Factor: 10
Proficiency Type: Two Handed sword
Type: 2-handed
Requires: 14 Strength
Swords made from bone are a common weapon with orcs. This weapon happens to be magical thanks to an orc shaman who cast a spell on it. This weapon was called Bonesaw because of the jagged edges and the nasty habit of its previous owner who would saw his victims in half.

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction

Capacités de combat : 
- Inflige 1d4 +3 points de dégâts perforants au porteur

Enchantement : +3
TAC0 : +3
Dégâts : 1d10 +3
Type de dégâts : Tranchant
Facteur de vitesse : 7
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 5

Nécessite : 
- Force : 14
CMXB01
Luciferi
Luciferi was orignally a drow constructed crossbow that later lost it's power in the world of the surface dwellers. Normally drow equipment is destroyed up contact with the sun's rays. However, this crossbow did not for some strange unknown reason. It was found by a black knight in the service of Cyric who reconized it's craftsmanship and brought it to his wizard companion. She then in turn re-enchanted it to a new, more powerful evil. The black knight named it Luciferi.

STATISTICS:

Abilities:
Grants the owner an extra attack.
15% chance it will automatically slay a target with fewer than 60hp unless a save vs. death is made at a -2.

Penalties: 
1% chance the evil will turn on the user and kill him/her unless a save vs. death is made.

THAC0: +5 bonus
Damage: +5 (missile)
Weight: 3
Speed Factor: 1
Proficiency Type: Crossbow
Type: 2-handed
Requires: 8 Strength
Luciferi was orignally a drow constructed crossbow that later lost it's power in the world of the surface dwellers. Normally drow equipment is destroyed up contact with the sun's rays. However, this crossbow did not for some strange unknown reason. It was found by a black knight in the service of Cyric who reconized it's craftsmanship and brought it to his wizard companion. She then in turn re-enchanted it to a new, more powerful evil. The black knight named it Luciferi.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : +1
- 2 % de chance de tuer instantanément le porteur (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter)

Capacités de combat : 
- 16 % de chance de tuer instantanément la cible si ses points de vie sont inférieurs à 60 (jet de sauvegarde à -2 contre la paralysie, la mort et les poisons pour éviter)

Enchantement : +5
TAC0 : +5
Dégâts : +5
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 1
Type de compétence : Arbalète
Type : Arme à 2 mains

Poids : 3

Nécessite : 
- Force : 8
CMXB02
Black Mass
Black Mass was a crossbow used in the attempt to assassinate a high priest of Cyric during a dark ritual. The assassination failed and the assassin was killed when discovered.  
The bow was left upon the floor while the guards drug the assassin's body off to an undisclosed location. While it sat there during the ritual, unknown to the high priest, magic rubbed off upon it and seeped into the weapon's very material construction.

STATISTICS:

Abilities: 
Grants the user an extra attack.
Wielder regenerates 1hp per second.
Grants the user Clairvoyance

THAC0: +4
Damage: +4
Weight: 5
Speed Factor: 2
Proficiency Type: Crossbow
Type: 2-handed
Requires: 15 Strength
Black Mass was a crossbow used in the attempt to assassinate a high priest of Cyric during a dark ritual. The assassination failed and the assassin was killed when discovered.  
The bow was left upon the floor while the guards drug the assassin's body off to an undisclosed location. While it sat there during the ritual, unknown to the high priest, magic rubbed off upon it and seeped into the weapon's very material construction.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : +1
- Régénère 1 point de vie par seconde

Enchantement : +5
TAC0 : +5
Dégâts : +5
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 2
Type de compétence : Arbalète
Type : Arme à 2 mains

Poids : 5

Nécessite : 
- Force : 15
COMA04
Armor of Valor
A rare find this armor is. Only the truly blessed of goodness may wear this armor. The valor and true to heart paladin may wear this great armor for his duty of to serve and protect.

STATISTICS:

Immunity to backstab
+1 to Strength

Armor Class: -1
Weight: 40
Requires: 12 Strength
A rare find this armor is. Only the truly blessed of goodness may wear this armor. The valor and true to heart paladin may wear this great armor for his duty of to serve and protect.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les projectiles
- Classe d'armure : +3 contre les armes perforantes
- Classe d'armure : +4 contre les armes tranchantes
- Classe d'armure de base : -1
- TAC0 : -1
- Empêche le porteur de lancer des sorts profanes
- Force : +1
- Vitesse de déplacement : -2
- Immunité aux attaques sournoises
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 40

Nécessite : 
- Force : 12
COMA05
Death Plate +3
This armor glows red from the blood of its wearers victims. Speculation that this was Cyric's armor before he became a god. Only he may know for certain. Only evil people may wear this vile armor.

STATISTICS:

Bonus 30% Save vs Death 
Immune to normal weapon damage
Armor Class: 0
Weight: 27
Requires: 12 Strength
This armor glows red from the blood of its wearers victims. Speculation that this was Cyric's armor before he became a god. Only he may know for certain. Only evil people may wear this vile armor.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : 0
- Jets de sauvegarde : +30 contre la paralysie, la mort et les poisons
- Empêche le porteur de lancer des sorts profanes
- Immunité contre les armes non-magiques
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 30

Nécessite : 
- Force : 12
COMA06
Legionnaire's Chain +5
Favored armor for guards and mercenaries in the Realms the Legionnaire's Chain protects its wearer from all sorts of damage.

STATISTICS:

Armor Class: 0
Weight: 17
Requires: 10 Strength
Favored armor for guards and mercenaries in the Realms the Legionnaire's Chain protects its wearer from all sorts of damage.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : -2 contre les armes contondantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure de base : 0
- Empêche le porteur de lancer des sorts profanes
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 17

Nécessite : 
- Force : 10
COMA07
Sacrifice of Kali
Kali was an evil god of an ancient people who believed in blood sacrifices. This armor was worn by a crazy, sadistic priest of Kali who worn it to every sacrifice he performed. High Lord Priest Set'thania was not immune to his crazy religion, he himself was put on the end of a sacrificial dagger.

STATISTICS:

Bonuses: +20% Fire Resistance
Save vs Death bonus 10%
Save vs Spell bonus 10%
Armor Class: -1
Weight: 30
Requires: 8 Strength
Kali was an evil god of an ancient people who believed in blood sacrifices. This armor was worn by a crazy, sadistic priest of Kali who worn it to every sacrifice he performed. High Lord Priest Set'thania was not immune to his crazy religion, he himself was put on the end of a sacrificial dagger.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -1
- Jets de sauvegarde : +10 contre la paralysie, la mort et les poisons
- Jets de sauvegarde : +10 contre les sorts
- Empêche le porteur de lancer des sorts profanes
- Résistance au feu : +20 %
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 30

Nécessite : 
- Force : 8
COMA11
Green Dragon's Plate
This armor comes from the Far East that used to belong to an emperor known only as The Green Dragon. He ruled his country with an iron fist until he met his demise at the hands of a female warlord.

Statistics:
AC -4
Dex +1
Negative Plane Protection
Regeneration of 2 hit Points Per Round

Special:
Summon 1 Undead Guardian 1 Time Per Day (Bone Golem)
Cast Regeneration 1 time per day
Cast Ethereal 1 Time Per Day
This armor comes from the Far East that used to belong to an emperor known only as The Green Dragon. He ruled his country with an iron fist until he met his demise at the hands of a female warlord.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure de base : -4
- Jets de sauvegarde : +3 contre la paralysie, la mort et les poisons
- Régénère 1 point de vie toutes les 2 secondes
- Dextérité : +1
- Immunité au sort Dégénérescence douloureuse
- Immunité au sort Mise à Mal
- Immunité au sort Blessures critiques
- Immunité au sort Blessures graves
- Immunité au sort Cri de la banshee
- Immunité au sort Doigt de Mort
- Immunité au sort Sort de mort
- Immunité au sort Contagion
- Immunité au sort Toucher vampirique
- Immunité au sort Piège à crânes
- Immunité au sort Toucher de la goule
- Immunité au sort Absorption mineure de Larloch
- Immunité au drain de niveaux

Capacités de charge : 
- Invoque une créature hostile (Golem d'os) de manière permanente (1 fois par jour)
- Régénération (comme un lanceur de sorts de niveau 14) (2 fois par jour)
- Immunité contre les armes non-magiques pendant 5 rounds (1 fois par jour)

Poids : 50

Nécessite : 
- Force : 14
COMC02
Cloak of Sune
Cloak of Sune is for those charismatic types who want their hearts desire. They believe they will become more desirable and be able to get what they want. You be the judge.

STATISTICS

+2 to Charisma
Cloak of Sune is for those charismatic types who want their hearts desire. They believe they will become more desirable and be able to get what they want. You be the judge.

PARAMÈTRES : 

Capacités d'équipement : 
- Charisme : +2

Poids : 3
COMC03
Cloak of Mask
The Cloak of Mask is the perfect item for a thief. Joral should have put an enchantment for backstab. He his no longer breathing air and the cloak has a new owner. Such as life of a thief in a guild.

STATISTICS:

Special:  Non-detectable by magical means such as detect invisibility and scrying.

30% Find traps bonus
20% Hide in shadows bonus
20% Set trap bonus
Weight: 3
The Cloak of Mask is the perfect item for a thief. Joral should have put an enchantment for backstab. He his no longer breathing air and the cloak has a new owner. Such as life of a thief in a guild.

PARAMÈTRES : 

Capacités d'équipement : 
- Détection/désamorçage des pièges : +30 %
- Pose de pièges : +20 %
- Camouflage dans l'ombre : +20 %
- Non-détection

Poids : 3
COMC11
Balduran's Mantle
Balduran's Mantle is the improved version of the Cloak of Balduran. A great deal of magic went into enchanting this fabric further and a number of people died as a result.

STATISTICS:

Immunity to backstab & imprisonment

Armor Class: +1 bonus
Saving Throws: +1 bonus
Magic Resistance: 30%
Weight: 1
Balduran's Mantle is the improved version of the Cloak of Balduran. A great deal of magic went into enchanting this fabric further and a number of people died as a result.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1
- Jets de sauvegarde : +1
- Résistance à la magie : +30 %
- Immunité à l'emprisonnement
- Immunité aux attaques sournoises

Poids : 1
COMD01
Inferno Darts +4
The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher. Tiny silver runes have been carved into the surface to enhance the performance of these darts.

STATISTICS:

Damage: 1D3 +4
THAC0: +4
Damage type: Missile (piercing)
Special: 20% chance +2d6 fire damage
Weight: 0
Speed Factor: 2
Proficiency Type: Missile Weapons
Type: 1-handed
The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher. Tiny silver runes have been carved into the surface to enhance the performance of these darts.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 3

Capacités de charge : 
- 21 % de chance d'infliger 2d6 points de dégâts de feu supplémentaires (1 charge, l'objet est détruit quand la charge est utilisée)

Enchantement : +4
TAC0 : +4
Dégâts : 1d3 +4
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 2
Type de compétence : Fléchette
Type : Arme à 1 main

Poids : 0
COMF01
Flail of Venom
Each head on this flail has been dipped into a magical poison that will never wear off this weapon of destruction. Care should be taken even by the one who holds it as well. The heads of this flail seem to have a mind of their own at times.

STATISTICS

Combat Abilities: Victims must make a saving throw vs. poison or take 10 hit points of poison damage

10% chance of wielder being poison if fail save vs poison.

THACO: +3
Damage: 2D4 +3
Damage type: crushing
Weight: 9
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 11 Strength
Each head on this flail has been dipped into a magical poison that will never wear off this weapon of destruction. Care should be taken even by the one who holds it as well. The heads of this flail seem to have a mind of their own at times.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 10 points de dégâts de poison supplémentaires (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter)
- 11 % de chance d'empoisonner le porteur et de lui infliger 1 point de dégâts toutes les 10 secondes (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter)

Enchantement : +2
TAC0 : +3
Dégâts : 2d4 +3
Type de dégâts : Contondant
Facteur de vitesse : 5
Type de compétence : Fléau d'armes/morgenstern
Type : Arme à 1 main

Poids : 9

Nécessite : 
- Force : 11
COMF03
Veeshan
Veeshan, The Wyrmqueen

"Dragonkind are superior to all forms of life" is enlaid into the handle of the weapon.
The one possessed by Veeshan will often sacrifice themselves or their loved ones to the Mother of Dragons or one of her children. Many humanoids have gained great riches and acient knowledge by serving the spirit inside, but these gifts came with a high price.

STATISTICS:

Abilities:
30% chance of 2d4 fire damage, save vs. breath
20% chance of 2d4 cold damage, save vs. breath
10% chance of 3d3 poison damage, save vs. breath
5% chance of 2d10 electrical damage, save vs. breath
5% chance of 1d12 acid damage, save vs. breath
Immune to wing buffet attack and stun.
+4 bonus to saves vs. breath weapon

Penalties:
Armor Class penalty of -3
Veeshan does not care for non-dragonkin so there's a 3% chance it will lash out the own by entraping him/her in a maze spell.

THACO: +6
Damage: 1D6 +7
Damage type: crushing
Weight: 8
Speed Factor: 3
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 13 Strength
Veeshan, The Wyrmqueen

"Dragonkind are superior to all forms of life" is enlaid into the handle of the weapon.
The one possessed by Veeshan will often sacrifice themselves or their loved ones to the Mother of Dragons or one of her children. Many humanoids have gained great riches and acient knowledge by serving the spirit inside, but these gifts came with a high price.

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Classe d'armure : -3
- Jets de sauvegarde : +4 contre les souffles
- Immunité à l'étourdissement
- Immunité au renversement
- 4 % de chance d'enfermer le porteur dans un labyrinthe

Capacités de combat : 
- 31 % de chance d'infliger 2d4 points de dégâts de feu magique supplémentaires (jet de sauvegarde contre les souffles pour éviter)
- 11 % de chance d'infliger 3d3 points de dégâts de poison supplémentaires (jet de sauvegarde contre les souffles pour éviter)
- 6 % de chance d'infliger 1d12 points de dégâts d'acide supplémentaires
- 6 % de chance d'infliger 2d10 points de dégâts d'électricité supplémentaires (jet de sauvegarde contre les souffles pour éviter)

Enchantement : +6
TAC0 : +6
Dégâts : 1d6 +7
Type de dégâts : Contondant
Facteur de vitesse : 3
Type de compétence : Fléau d'armes/morgenstern
Type : Arme à 1 main

Poids : 8

Nécessite : 
- Force : 13
COMG01
Gauntlets of Valor
The Gauntlets of Valor was made by a priest of Helm who had a problem of not being able to hit and do damage to his target. Once he put these gloves on he had no trouble in his fighting skills.

STATISTICS:

THACO: +2 bonus
Damage: +3 bonus
Weight: 1
The Gauntlets of Valor was made by a priest of Helm who had a problem of not being able to hit and do damage to his target. Once he put these gloves on he had no trouble in his fighting skills.

PARAMÈTRES : 

Capacités d'équipement : 
- TAC0 : +2
- Dégâts : +3

Poids : 1
COMH01
War Hammer +4
War Hammer +4, +1 electrical: 'Borok's Fist'
Borok Thundercracker was a dwarven hero that led several campaigns against giants and other "tall vermin" that had plagued his people in a number of their communities.  This hammer was his blessed weapon, which his elven allies called his "little iron fist", though not to his face.

STATISTICS:

Combat Abilities: +5 electricity damage
+5 acid damage
THAC0: +4 bonus
Damage: 1D4 + 3
Damage type: crushing
Weight: 5
Speed Factor: 2
Proficiency Type: War Hammer
Type: 1-handed
Requires: 9 Strength
War Hammer +4, +1 electrical: 'Borok's Fist'
Borok Thundercracker was a dwarven hero that led several campaigns against giants and other "tall vermin" that had plagued his people in a number of their communities.  This hammer was his blessed weapon, which his elven allies called his "little iron fist", though not to his face.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 5 points de dégâts d'acide supplémentaires
- Inflige 5 points de dégâts d'électricité supplémentaires
- Renverse et sonne la cible de manière permanente (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter)
- 51 % de chance d'endormir la cible pendant 10 secondes (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter)
- 1 % de chance d'infliger au porteur un malus à la classe d'armure de 0

Enchantement : +2
TAC0 : +4
Dégâts : 1d4 +3
Type de dégâts : Contondant
Facteur de vitesse : 2
Type de compétence : Marteau de guerre
Type : Arme à 1 main

Poids : 5

Nécessite : 
- Force : 9
COMH02
Knee Capper +2
Knee Capper is a useful hammer for the little people. Beware tall ones for the little ones will have their revenge.

STATISTICS:

Special Damage vs humanoids 

THACO: +3 bonus
Damage: 1D4 +3
Damage type: crushing
Weight: 5
Speed Factor: 2
Proficiency Type: War Hammer
Type: 1-handed
Requires: 9 Strength 
Knee Capper is a useful hammer for the little people. Beware tall ones for the little ones will have their revenge.

PARAMÈTRES : 

Capacités d'équipement : 
- Inflige 2 points de dégâts contondants au porteur (uniquement pour les humanoïdes)

Enchantement : +2
TAC0 : +3
Dégâts : 1d4 +3
Type de dégâts : Contondant
Facteur de vitesse : 2
Type de compétence : Marteau de guerre
Type : Arme à 1 main

Poids : 5

Nécessite : 
- Force : 9
COMH04
The Tribunal
The Tribunal, The Six Hammers

"Justice" is the only word inscribed upon the hammer and it seems as if no runes or other magical writings or on it either. Retribution, vengeance, and punishment are sacred duties burning the heart and mind of the hammer's weilder. He/she believes they are methodical, patient and just.
The Tribunal, The Six Hammers is duely named for a reason. This is because the forces aligned within it branch inward from 6 elements. Fire, cold, electricity, acid, magical and the physical.
The Tribunal's reach is such that the guilty is bound it be affected by atleast 1 of the 6 factions withint the weapon.

STATISTICS:

Abilities: 
+1d4 cold damage, save vs. spell
+1d4 fire damage, save vs. breath
+1d4 acid damage, save vs. petrification

Penalties:
Armor Class -2 penalty
-3 intelligence

THACO: +6
Damage: 1D4 +7, +5 electrical, +2 magical
Damage type: crushing
Weight: 5
Speed Factor: 2
Proficiency Type: War Hammer
Type: 1-handed
Requires: 9 Strength
The Tribunal, The Six Hammers

"Justice" is the only word inscribed upon the hammer and it seems as if no runes or other magical writings or on it either. Retribution, vengeance, and punishment are sacred duties burning the heart and mind of the hammer's weilder. He/she believes they are methodical, patient and just.
The Tribunal, The Six Hammers is duely named for a reason. This is because the forces aligned within it branch inward from 6 elements. Fire, cold, electricity, acid, magical and the physical.
The Tribunal's reach is such that the guilty is bound it be affected by atleast 1 of the 6 factions withint the weapon.

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Classe d'armure : -2
- Intelligence : -3

Capacités de combat : 
- Inflige 2 points de dégâts magiques supplémentaires
- Inflige 1d4 points de dégâts d'acide supplémentaires (jet de sauvegarde contre la pétrification et la métamorphose pour éviter)
- Inflige 1d4 points de dégâts de feu magique supplémentaires (jet de sauvegarde contre les souffles pour éviter)
- Inflige 1d4 points de dégâts de froid magique supplémentaires (jet de sauvegarde contre les sorts pour éviter)
- Inflige 5 points de dégâts d'électricité supplémentaires

Enchantement : +6
TAC0 : +6
Dégâts : 1d4 +7
Type de dégâts : Contondant
Facteur de vitesse : 2
Type de compétence : Marteau de guerre
Type : Arme à 1 main

Poids : 5

Nécessite : 
- Force : 9
COMN01
Amulet of the Magister
The Amulet of the Magister was created by Nelnfaen Sauntarae, the @only drow magister to date. It is one of the few relics of this great drow magister to exist.


STATISTICS:

Special:  Memorize two extra 8 and 9 level spells
The Amulet of the Magister was created by Nelnfaen Sauntarae, the @only drow magister to date. It is one of the few relics of this great drow magister to exist.

PARAMÈTRES : 

Capacités d'équipement : 
- Mémorisation de 2 sorts profanes supplémentaires de niveau 9
- Mémorisation de 2 sorts profanes supplémentaires de niveau 8

Poids : 1
COMN02
Penta's Amulet of Magic Resistance
Penta, the half-elf bard, made this necklace for her lover who was lost in a battle near Neverwinter. The foul orcs that won the battle looted the corpses of any possessions they had. This necklace has not been seen since.

STATISTICS

Magic Resistance: +20%
Penta, the half-elf bard, made this necklace for her lover who was lost in a battle near Neverwinter. The foul orcs that won the battle looted the corpses of any possessions they had. This necklace has not been seen since.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance à la magie : +20 %

Poids : 3
COMN04
Broach of Abyssal Doctrines
Broach of Abyssal Doctrines

It is said among the lower planes that such things need to be purged from the realms. There is a reason for this...

STATISTICS:

Ability 1: Protection from Charm
Ability 2: Protection from Poison
Ability 3: Protection from level drain
Ability 4: THAC0 +1 vs. Lycanthropes
Ability 5: Armor Class +1 vs. Lycanthropes
Broach of Abyssal Doctrines

It is said among the lower planes that such things need to be purged from the realms. There is a reason for this...

PARAMÈTRES : 

Capacités d'équipement : 
- TAC0 : +2 contre les loups-garous
- Inflige +2 points de dégâts supplémentaires contre les loups-garous
- Immunité au changement de niveau
- Immunité aux poisons
- Immunité aux charmes

Poids : 3
COMR01
Ring of Protection +4
This ring was crafted by the best elven metallurgist on Evermeet. It was to be a gift to a lord of Waterdeep but the ship it was on sunk off the Sword Coast.

STATISTICS:

Armor Class: +4 bonus
Saving Throws: +4 bonus
This ring was crafted by the best elven metallurgist on Evermeet. It was to be a gift to a lord of Waterdeep but the ship it was on sunk off the Sword Coast.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +4
- Jets de sauvegarde : +4

Poids : 0
COMR03
The One Ring
It is known that "The One Ring" came from a far off land from a long time ago. Its origins are a mystery. Some say that a bard named Tolkien made the item while others dispute a warrior named Sauron had made it. We may never know.

STATISTICS:

Non-Detection when worn

Special: Cast Improved Invisibility on the wearer once/day
It is known that "The One Ring" came from a far off land from a long time ago. Its origins are a mystery. Some say that a bard named Tolkien made the item while others dispute a warrior named Sauron had made it. We may never know.

PARAMÈTRES : 

Capacités d'équipement : 
- Non-détection

Capacités de charge : 
- Invisibilité améliorée pendant 12 heures (1 fois par jour)

Poids : 0
COMS01
Shield of Valor +3
Blessed by a priest of Lathander, this shield will protect its owner from those who would cast mind altering spells for evil.


STATISTICS:
Special: Immune to rigid thinking, fear spells.

Armor Class Bonus: 4
Weight: 5
Requires: 12 Strength
Blessed by a priest of Lathander, this shield will protect its owner from those who would cast mind altering spells for evil.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +4
- Immunité à la confusion

Poids : 4

Nécessite : 
- Force : 12
COMS02
Menacar's Shield +3
Menacar was a very unusual halfling, he liked to adventure, fight battles and work in a forge. With his forging skills he created this shield to help him on an upcoming adventure. Poor foolish Menacar and the companions he bribed him to help them. One does not take on an ancient red dragon and live.

STATISTICS:

Armor Class Bonus: +3
Weight: 7
Requires: 12 Strength
Menacar was a very unusual halfling, he liked to adventure, fight battles and work in a forge. With his forging skills he created this shield to help him on an upcoming adventure. Poor foolish Menacar and the companions he bribed him to help them. One does not take on an ancient red dragon and live.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3

Poids : 7

Nécessite : 
- Force : 12
helmgr01
Crystal Helm
Crafted from magical crystals from a now abandoned Dwarven Mine. The crystals have a natural resistance to heat and cold.

STATISTICS:

Armor Class Bonus:  +1
Special:  Protects Against Critical Hits
          +20% Fire Resistance
          +20% Cold Resistance
Weight: 2 
Crafted from magical crystals from a now abandoned Dwarven Mine. The crystals have a natural resistance to heat and cold.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +1
- Résistance au feu : +20 %
- Résistance au froid : +20 %

Poids : 2
macegr01
Mace +3
Mace +3: "Defiler"
Personal weapon of Nirel, a powerful cleric, whom little is know about. However, history does record that he was a vile zealot whose hatred for followers of other faiths knew almost no bounds. It is said that he kept the heads of his victims as trophies. He was personally responsible for defiling over one hundred temples of other faiths; thus earning himself, and his mace, the nickname 'Defiler'.

STATISTICS:

Damage: 1D6 +4
THACO: +3
Damage type: Crushing
Weight: 7
Speed Factor: 6
Proficiency Type: Blunt Weapons
Type: 1-handed
Mace +3: "Defiler"
Personal weapon of Nirel, a powerful cleric, whom little is know about. However, history does record that he was a vile zealot whose hatred for followers of other faiths knew almost no bounds. It is said that he kept the heads of his victims as trophies. He was personally responsible for defiling over one hundred temples of other faiths; thus earning himself, and his mace, the nickname 'Defiler'.

PARAMÈTRES : 

TAC0 : +3
Dégâts : 1d6 +4
Type de dégâts : Contondant
Facteur de vitesse : 6
Type de compétence : Grande épée
Type : Arme à 1 main

Poids : 7

Nécessite : 
- Force : 3
- Sagesse : 5
- Constitution : 3
MISC72
La Griffe de Kazgaroth
On sait peu de choses sur cet objet, si ce n'est que la griffe elle-même a été prélevée sur le cadavre de Kazgaroth, la bête géante. Cet objet est doté de plusieurs enchantements qui s'activent dès que la griffe est portée en anneau. L'image du porteur se trouble alors et il devient plus difficile de l'atteindre à l'aide d'armes ou de sorts. Cet objet présente toutefois un inconvénient : il se nourrit apparemment du sang de son porteur. Aussi, le porteur de la griffe se sent-il souvent faible, ce qui le rend plus vulnérable aux effets des poisons.

PARAMÈTRES :

Capacités d'équipement :
- Constitution : -2
- Classe d'armure : +1, +4 contre les projectiles
- Jet de sauvegarde contre la mort : -3
- Jet de sauvegarde contre les baguettes : +3
Jet de sauvegarde contre la métamorphose : +3
- Jet de sauvegarde contre les souffles : +3
- Jet de sauvegarde contre les sorts : +3
- Peut uniquement être retiré par un sort de Délivrance de la malédiction

Poids : 1
On sait peu de choses sur cet objet, si ce n'est que la griffe elle-même a été prélevée sur le cadavre de Kazgaroth, la bête géante. Cet objet est doté de plusieurs enchantements qui s'activent dès que la griffe est portée en anneau. L'image du porteur se trouble alors et il devient plus difficile de l'atteindre à l'aide d'armes ou de sorts. Cet objet présente toutefois un inconvénient : il se nourrit apparemment du sang de son porteur. Aussi, le porteur de la griffe se sent-il souvent faible, ce qui le rend plus vulnérable aux effets des poisons.

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Classe d'armure : +4 contre les projectiles
- Classe d'armure : +1
- Jets de sauvegarde : -3 contre la paralysie, la mort et les poisons
- Jets de sauvegarde : +3 contre les baguettes, les sceptres et les bâtons
- Jets de sauvegarde : +3 contre la pétrification et la métamorphose
- Jets de sauvegarde : +3 contre les souffles
- Jets de sauvegarde : +3 contre les sorts
- Constitution : -2

Poids : 1
MISC73
La Corne de Kazgaroth
Cette corne a vraisemblablement été taillée dans l'une des défenses de Kazgaroth, la bête géante. Nul ne sait qui l'a dotée d'enchantements, mais il s'agit d'un objet extrêmement puissant. Lorsqu'on souffle dans cette corne, aucun son n'en sort, mais l'utilisateur se retrouve à l'intérieur d'un globe d'énergie pendant une courte durée. Cette bulle lui donne une résistance partielle à la magie et un bonus de jet de sauvegarde ; elle l'aide également à déjouer partiellement les attaques de projectiles. L'effet ne dure que 3 rounds et la corne puise sa force dans son porteur à chaque utilisation.

PARAMÈTRES :

Capacités de charge :
- Immunité contre les sorts de premier et de deuxième niveau
- Classe d'armure : +5 contre les projectiles
- Jet de sauvegarde contre la mort : +2
- Jet de sauvegarde contre les baguettes : +2
- Jet de sauvegarde contre la métamorphose : +2
Jet de sauvegarde contre les souffles : +2
Jet de sauvegarde contre les sorts : +2
- Dégâts infligés à l'utilisateur : inconnus

Poids : 1
Cette corne a vraisemblablement été taillée dans l'une des défenses de Kazgaroth, la bête géante. Nul ne sait qui l'a dotée d'enchantements, mais il s'agit d'un objet extrêmement puissant. Lorsqu'on souffle dans cette corne, aucun son n'en sort, mais l'utilisateur se retrouve à l'intérieur d'un globe d'énergie pendant une courte durée. Cette bulle lui donne une résistance partielle à la magie et un bonus de jet de sauvegarde ; elle l'aide également à déjouer partiellement les attaques de projectiles. L'effet ne dure que 3 rounds et la corne puise sa force dans son porteur à chaque utilisation.

PARAMÈTRES : 

Capacités de charge : 
- Capacité 1 (30 charges, l'objet est détruit quand toutes les charges sont utilisées)
  Classe d'armure : +5 contre les projectiles pendant 3 rounds
  Jets de sauvegarde : +2 contre la paralysie, la mort et les poisons pendant 3 rounds
  Jets de sauvegarde : +2 contre les baguettes, les sceptres et les bâtons pendant 3 rounds
  Jets de sauvegarde : +2 contre la pétrification et la métamorphose pendant 3 rounds
  Jets de sauvegarde : +2 contre les souffles pendant 3 rounds
  Jets de sauvegarde : +2 contre les sorts pendant 3 rounds
  Inflige 10 points de dégâts contondants au porteur
  Immunité aux sorts de niveau 2 pendant 3 rounds
  Immunité aux sorts de niveau 1 pendant 3 rounds

Poids : 1
PLATGR01
Crystal Plate Mail
Forged from magical crystals mined from a now abandoned Dwarven mine. The crystals have a natural resistance to fire and cold.

STATISTICS:

Armor Class: 2
Special: +20%  Fire Resistance
         +20%  Cold Resistance
Weight: 20
Forged from magical crystals mined from a now abandoned Dwarven mine. The crystals have a natural resistance to fire and cold.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : 1
- Résistance au feu : +20 %
- Résistance au froid : +20 %
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 20

Nécessite : 
- Force : 11
ringgr02
Apprentice's Ring
Similar rings are often given to apprentice's that show exceptional skill or merit.

STATISTICS:

Special:  adds two 1st, one 2nd, and one 3rd level spells
Similar rings are often given to apprentice's that show exceptional skill or merit.

PARAMÈTRES : 

Capacités d'équipement : 
- Mémorisation d'un sort profane supplémentaire de niveau 1 et 3
- Mémorisation d'un sort profane supplémentaire de niveau 1 et 2

Poids : 0
ringgr06
Bard's Ring
Ring once belonging to the famous bard Morridin. The Mage King Varashar had this ring made for Morridin after he won a seven year long contest for court bards.

STATISTICS:

Spells:  Grants on extra mage spell each level from 1st through 4th.
Ring once belonging to the famous bard Morridin. The Mage King Varashar had this ring made for Morridin after he won a seven year long contest for court bards.

PARAMÈTRES : 

Capacités d'équipement : 
- Mémorisation d'un sort profane supplémentaire de niveau 4
- Mémorisation d'un sort profane supplémentaire de niveau 3
- Mémorisation d'un sort profane supplémentaire de niveau 2
- Mémorisation d'un sort profane supplémentaire de niveau 1

Poids : 0
sw2hgr01
Crystal Sword
Crafted from magical crystals from a now abandoned Dwarven Mine. The crystals have a natural resistance to heat and cold. However, due to the forging process the crystals used to make this sword lost their natural resistances. Although it turns out that they hold enchantments quite well.

STATISTICS:

THAC0: +2 bonus
Damage: 1D10 +2
Damage type: slashing
Weight: 10
Speed Factor: 8
Proficiency Type: Two-handed sword
Type: 2-handed
Requires: 14 Strength
Crafted from magical crystals from a now abandoned Dwarven Mine. The crystals have a natural resistance to heat and cold. However, due to the forging process the crystals used to make this sword lost their natural resistances. Although it turns out that they hold enchantments quite well.

PARAMÈTRES : 

Enchantement : +2
TAC0 : +2
Dégâts : 1d10 +2
Type de dégâts : Tranchant
Facteur de vitesse : 8
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 9

Nécessite : 
- Force : 14