Objet | Avant | Après |
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amulgr01 Amulet of the Learned | Similar gifts are often bestowed upon apprentice's that have finished or are close to finishing their apprenticeship with a mage. STATISTICS: Spells: Adds one 1st, two 2nd, and 3rd level spells | Similar gifts are often bestowed upon apprentice's that have finished or are close to finishing their apprenticeship with a mage. PARAMÈTRES : Capacités d'équipement : - Mémorisation d'un sort profane supplémentaire de niveau 1, 2 et 3 - Mémorisation d'un sort profane supplémentaire de niveau 2 et 3 Poids : 1 |
bracgr01 Gauntlets of the Faithful Warrior | Through out time, many deities have been know to grant boons to their followers in the way of blessed items. Even though the exact origins of these gauntlets are unknown that must surely be the case with this particular set. STATISTICS: THACO: +3 bonus Damage: +3 bonus Weight: 1 | Through out time, many deities have been know to grant boons to their followers in the way of blessed items. Even though the exact origins of these gauntlets are unknown that must surely be the case with this particular set. PARAMÈTRES : Capacités d'équipement : - TAC0 : +3 - Dégâts : +3 Poids : 1 Nécessite : - Sagesse : 3 |
CALLAR Chain Mail +4 "Vengeance" | This is the personal armor of Callisto. It's history is unknown but from the looks of it the armor is from an ancient time judging by the ruins engraved on it. STATISTICS: 20% Fire Resistance Armor Class: 0 Weight: 18 Requires: 8 Strength | This is the personal armor of Callisto. It's history is unknown but from the looks of it the armor is from an ancient time judging by the ruins engraved on it. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : -2 contre les armes contondantes - Classe d'armure : +2 contre les armes tranchantes - Classe d'armure de base : 0 - Empêche le porteur de lancer des sorts profanes - Empêche l'utilisation des compétences de voleur - Empêche l'utilisation du camouflage dans l'ombre Poids : 7 Nécessite : - Force : 8 |
CALLSW Long Sword +4 "Hellfire" | This sword has been made of the metal mithril and the blood of demons which has been bonded to this weapon. STATISTICS: Special Abilities: User is immune to level drain when equipped. THAC0: +4 bonus Damage: 1D8 +4 +3 fire damage Damage type: slashing Weight: 2 Speed Factor: 0 Proficiency Type: Long Sword Type: 1-handed Requires: 6 Strength | This sword has been made of the metal mithril and the blood of demons which has been bonded to this weapon. PARAMÈTRES : Capacités d'équipement : - Immunité au drain de niveaux Capacités de combat : - Inflige 2d6 points de dégâts de feu supplémentaires Enchantement : +5 TAC0 : +5 Dégâts : 1d8 +4 Type de dégâts : Tranchant Facteur de vitesse : 0 Type de compétence : Épée longue Type : Arme à 1 main Poids : 2 Nécessite : - Force : 6 |
CM1H01 Vampire Hunter +5 | Vampire Hunter is a very useful weapon for those who seek out vile vampires and put an end to their existence. STATISTICS: Special Abilities: +4 damage and +4 thac0 vs vampires User is immune to level drain when equipped. THAC0: +5 bonus Damage: 1D8 +5, 1d4 fire damage Damage type: slashing Weight: 2 Speed Factor: 0 Proficiency Type: Long Sword Type: 1-handed Requires: 6 Strength | Vampire Hunter is a very useful weapon for those who seek out vile vampires and put an end to their existence. PARAMÈTRES : Capacités d'équipement : - 0 de chance Inflige +4 points de dégâts supplémentaires contre les vampires - Immunité au drain de niveaux Capacités de combat : - Inflige 1d4 +5 points de dégâts de feu supplémentaires Enchantement : +5 TAC0 : +5 Dégâts : 1d8 +5 Type de dégâts : Tranchant Facteur de vitesse : 0 Type de compétence : Épée longue Type : Arme à 1 main Poids : 2 Nécessite : - Force : 6 |
CM1H02 Sword of Valor +5 | The Sword of Valor is for those pure at heart the paladins. This great sword will help the paladin smite evil that stand in the way of goodness and righteousness. STATISTICS Equipped Abilities: 25% Magic Resistance Combat Abilities: Additional +4 damage versus chaotic evil opponents THACO: +5 bonus Damage: 2D4 +5 +4 cold damage Damage type: slashing Weight: 6 Speed Factor: 4 Proficiency Type: Bastard Sword Type: 1-handed Requires: 12 Strength | The Sword of Valor is for those pure at heart the paladins. This great sword will help the paladin smite evil that stand in the way of goodness and righteousness. PARAMÈTRES : Capacités d'équipement : - Inflige 4 points de dégâts tranchants au porteur - Résistance à la magie : +25 % Capacités de combat : - Inflige 4 points de dégâts de froid supplémentaires Enchantement : +4 TAC0 : +5 Dégâts : 2d4 +5 Type de dégâts : Tranchant Facteur de vitesse : 4 Type de compétence : Épée bâtarde Type : Arme à 1 main Poids : 6 Nécessite : - Force : 12 |
CM1H03 Troll Bane +2 | An excellent weapon for those who wish to eradicate the world of evil trolls. Troll Bane gives out fire and acid damage just to make sure the troll does not rise up again. STATISTICS: Equipped Abilities: 20% fire resistance 20% acid resistance Non-detection +4 fire damage +4 acid damage Damage: 2D4 +2 THACO: +2 bonus Damage type: slashing Weight: 7 Speed Factor: 7 Proficiency Type: Bastard sword Type: 1-handed Requires: 11 Strength | An excellent weapon for those who wish to eradicate the world of evil trolls. Troll Bane gives out fire and acid damage just to make sure the troll does not rise up again. PARAMÈTRES : Capacités d'équipement : - Résistance au feu : +20 % - Résistance à l'acide : +20 % - Non-détection Capacités de combat : - Inflige 4 points de dégâts de feu supplémentaires - Inflige 4 points de dégâts d'acide supplémentaires Enchantement : +1 TAC0 : +2 Dégâts : 2d4 +2 Type de dégâts : Tranchant Facteur de vitesse : 7 Type de compétence : Épée bâtarde Type : Arme à 1 main Poids : 7 Nécessite : - Force : 11 |
CM1H05 Bastard Sword +3: Incinerator | Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes. STATISTICS: Damage: 2D4 +3 THAC0: +3 Damage type: Slashing Special: 50% chance +1D8 fire damage 10% chance target is Stunned Weight: 10 Speed Factor: 8 Proficiency Type: Great Swords Type: 1-handed | Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes. PARAMÈTRES : Capacités d'équipement : - Résistance au feu : +15 % - Résistance aux dégâts de feu magiques : +15 % Capacités de combat : - 51 % de chance d'infliger 1d8 points de dégâts de feu supplémentaires - 11 % de chance d'étourdir la cible pendant 4 secondes Enchantement : +3 TAC0 : +3 Dégâts : 2d4 +3 Type de dégâts : Tranchant Facteur de vitesse : 7 Type de compétence : Épée bâtarde Type : Arme à 1 main Poids : 10 Nécessite : - Force : 11 |
CM1H06 Rallos Zek | Rallos Zek, The Warlord "Survival of the strong, Death to the weak." The heat of battle is the only place for this blade and it's weilder. No enlightenment can be gained outside of the battlefield. Weilder's of such believe that the universe was formed by conflict and in conflict it will end. The victors feasting upon the remains of their enemy. No respect or regard is given to the dead, for if they were worthy, their hearts would still pump blood through their veins and not upon the soil of the land. STATISTICS: Abilities: Grants it's weilder a 25 strength. +1 extra attack Penalties: -2 Armor Class penalty -3 charisma -2 intellegence -2 wisdom THACO: +6 Damage: 2D8 +6, +4 additional slashing, +4 magical Damage type: slashing Weight: 12 Speed Factor: 2 Proficiency Type: Bastard Sword Type: 1-handed Requires: 15 Strength | Rallos Zek, The Warlord "Survival of the strong, Death to the weak." The heat of battle is the only place for this blade and it's weilder. No enlightenment can be gained outside of the battlefield. Weilder's of such believe that the universe was formed by conflict and in conflict it will end. The victors feasting upon the remains of their enemy. No respect or regard is given to the dead, for if they were worthy, their hearts would still pump blood through their veins and not upon the soil of the land. PARAMÈTRES : Capacités d'équipement : - Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction - Classe d'armure : -2 - Attaque par round : +1 - Force : Passe à 25 - Intelligence : -2 - Sagesse : -2 - Charisme : -3 Capacités de combat : - Inflige 4 points de dégâts magiques supplémentaires - Inflige 4 points de dégâts tranchants supplémentaires Enchantement : +6 TAC0 : +6 Dégâts : 2d8 +6 Type de dégâts : Tranchant Facteur de vitesse : 2 Type de compétence : Épée bâtarde Type : Arme à 1 main Poids : 12 Nécessite : - Force : 15 |
CM1H07 Mithaniel Marr | Mithaniel Marr, The Lightbringer "Valor is what seperates civilized beings from beasts." STATISTICS: Special Abilities (twice per day): Sunray Damage: 3D6 (save vs. spells or be blinded for 10 rounds) Undead: an additional 1d6 points of damage per level of caster (save vs. spells or be destroyed) Range: 20 ft Area: 20 ft radius +1 extra attack THACO: +6, +8 vs. evil creatures Damage: 1D8 +6, +8 vs. evil creatures, does double damage against undead Damage type: slashing Weight: 2 Speed Factor: 3 Proficiency Type: Long sword Type: 1-handed Requires: 6 Strength | Mithaniel Marr, The Lightbringer "Valor is what seperates civilized beings from beasts." PARAMÈTRES : Capacités d'équipement : - Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction - TAC0 : +2 contre les créatures mauvaises - Inflige 2 points de dégâts tranchants au porteur - Attaque par round : +1 - Inflige 2 points de dégâts magiques au porteur (uniquement pour les créatures mauvaises) Capacités de charge : - Rayon de soleil (comme un lanceur de sorts de niveau 10) (2 fois par jour) Capacités de combat : - Inflige 1d8 +2 points de dégâts magiques supplémentaires contre les Enchantement : +6 TAC0 : +6 Dégâts : 1d8 +6 Type de dégâts : Tranchant Facteur de vitesse : 3 Type de compétence : Épée longue Type : Arme à 1 main Poids : 2 Nécessite : - Force : 6 |
CM1H08 Karana | Karana, The Rainkeeper "Respect the storm." Those who wield this blade feel compelled to worship the life-giving rain and respect the destructive force of a sandstorm or hurricane. STATISTICS: Abilities: +2 extra attacks +4 Off Hand THAC0 +20% resistance to cold & fire Armor Class: +2 THACO: +4 Damage: 1D8 +4 Damage type: slashing Weight: 1 Speed Factor: 2 Proficiency Type: Scimitar/Wakizashi/Ninja-To Type: 1-handed Requires: 10 Strength | Karana, The Rainkeeper "Respect the storm." Those who wield this blade feel compelled to worship the life-giving rain and respect the destructive force of a sandstorm or hurricane. PARAMÈTRES : Capacités d'équipement : - Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction - Classe d'armure : +2 - TAC0 de la main secondaire : +4 - Attaque par round : +2 - Résistance au feu : +20 % - Résistance au froid : +20 % Enchantement : +6 TAC0 : +6 Dégâts : 1d8 +6 Type de dégâts : Tranchant Facteur de vitesse : 2 Type de compétence : Cimeterre/Wakizashi/Ninjatō Type : Arme à 1 main Poids : 1 Nécessite : - Force : 10 |
CM2H01 Innoruuk | Innoruuk, The Prince of Hate "Creativity is born of destruction." is written upon the sword's hilt. This blade of pure hatred makes it weilder believe that hate is a creative force. Love and kindness are tools for those too ignorant to know what they want or too cowardly to do what is necessary to obtain it. It is only through the total disdain of your enemies that you can gain true power over them. Pity and mercy have no power when confronted with contempt and viciousness. This blade is so foul that is lashes outward in battle, attack others with it's hatred of all. It's material is odd and not of the Prime Material Plane. The embodiment of evil flows from it like a source or force and will allow no one but evil to touch it. Little else is truely known about the weapon other than it came from the Nine Hells from one of the Lords below. One might want to be careful if it ever came looking for it's possession. STATISTICS: Ability 1: Will lash out with hatred causing magical damage to anyone who harms the weilder. Ability 2: +50% magic resistance for the weilder. Ability 3: Mental Protection Penalty 1: -1 charisma Penalty 2: -2 wisdom THACO: +6 Damage: 1D12 +6 Damage type: slashing Weight: 3 Speed Factor: 4 Proficiency Type: Two Handed Sword | Innoruuk, The Prince of Hate "Creativity is born of destruction." is written upon the sword's hilt. This blade of pure hatred makes it weilder believe that hate is a creative force. Love and kindness are tools for those too ignorant to know what they want or too cowardly to do what is necessary to obtain it. It is only through the total disdain of your enemies that you can gain true power over them. Pity and mercy have no power when confronted with contempt and viciousness. This blade is so foul that is lashes outward in battle, attack others with it's hatred of all. It's material is odd and not of the Prime Material Plane. The embodiment of evil flows from it like a source or force and will allow no one but evil to touch it. Little else is truely known about the weapon other than it came from the Nine Hells from one of the Lords below. One might want to be careful if it ever came looking for it's possession. PARAMÈTRES : Capacités d'équipement : - Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction - Sagesse : -2 - Charisme : -1 - Résistance à la magie : +50 % - Immunité à la confusion - Immunité à la détection de l'alignement - Immunité à la débilité mentale - Immunité au changement d'alignement - Immunité à l'inversion d'alignement - Immunité à l'horreur - Immunité à la folie du berserker Enchantement : +6 TAC0 : +6 Dégâts : 1d12 +6 Type de dégâts : Tranchant Facteur de vitesse : 4 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 3 Nécessite : - Force : 5 |
CM2H02 Everhate Vorpal Sword | The Everhate Vorpal Sword radiates a dark aura when you examine it, and the blade is so finely sharpened it could likely sever a head in a single blow. Upon getting close to the weapon you can feel the evil aura emanating from it. It repels anyone who is not evil from it. STATISTICS: Combat Abilities: 25% chance each hit that target must make a saving throw vs death (-2 penalty) or die. THAC0: +4 bonus Damage: 1D12 +4 Damage type: slashing Weight: 15 Speed Factor: 6 Proficiency Type: Two Handed sword Type: 2-handed Requires: 14 Strength | The Everhate Vorpal Sword radiates a dark aura when you examine it, and the blade is so finely sharpened it could likely sever a head in a single blow. Upon getting close to the weapon you can feel the evil aura emanating from it. It repels anyone who is not evil from it. PARAMÈTRES : Capacités de combat : - 26 % de chance de tuer instantanément la cible (jet de sauvegarde à -2 contre la paralysie, la mort et les poisons pour éviter) Enchantement : +3 TAC0 : +4 Dégâts : 1d12 +4 Type de dégâts : Tranchant Facteur de vitesse : 6 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 15 Nécessite : - Force : 14 |
CM2H04 Executioner's Blade +4 | A favorite weapon of half-orcs the Executioner's Blade can be found any where in the realms where orcs and half-orcs dwell. STATISTICS +5 Electric Damage THAC0: +4 bonus Damage: 1D12 +4 Damage type: slashing Weight: 11 Speed Factor: 6 Proficiency Type: Two handed sword Type: 2-handed Requires: 14 Strength | A favorite weapon of half-orcs the Executioner's Blade can be found any where in the realms where orcs and half-orcs dwell. PARAMÈTRES : Capacités de combat : - Inflige 5 points de dégâts d'électricité supplémentaires Enchantement : +4 TAC0 : +4 Dégâts : 1d12 +4 Type de dégâts : Tranchant Facteur de vitesse : 6 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 11 Nécessite : - Force : 14 |
CM2H05 Ancient Sword | This sword is so old that no information is available. Even identity spells fail to uncover its history. | This sword is so old that no information is available. Even identity spells fail to uncover its history. Capacités de combat : - Inflige 2d8 points de dégâts contondants supplémentaires (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter) - Endort la cible pendant 3 secondes (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter) - Renverse et sonne la cible pendant 3 secondes (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter) Enchantement : +4 TAC0 : +3 Dégâts : 1d12 +3 Type de dégâts : Tranchant Facteur de vitesse : 6 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 11 Nécessite : - Force : 14 |
CM2H06 Two Handed Sword +4: Backbiter | The two-handed sword is a derivative of the long sword. Weapon smiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. This one is particularly good at its job as it has been enchanted with a few magical properties. STATISTICS: Damage: 1D10 +4 (+1D6 piercing) THAC0: +4 bonus Damage type: Slashing Special: 25% chance user takes +1D4 piercing damage Weight: 12 Speed Factor: 9 Proficiency Type: Great Swords Type: 2-handed | The two-handed sword is a derivative of the long sword. Weapon smiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. This one is particularly good at its job as it has been enchanted with a few magical properties. PARAMÈTRES : Capacités de combat : - Inflige 1d6 points de dégâts perforants supplémentaires - 26 % de chance d'infliger 1d4 points de dégâts perforants au porteur Enchantement : +4 TAC0 : +4 Dégâts : 1d10 +4 Type de dégâts : Tranchant Facteur de vitesse : 9 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 12 Nécessite : - Force : 14 |
CM2H07 Green Dragon's Sword +4 | The brutal Green Dragon's favorite sword. He would personally execute his own enemy's, even family, with this sword. This weapon was buried with him along with some other prized magical items. Statistics: 1D10 +4 THAC0 +5 15% Target will be disintegrated. Does double damage to undead and demonic. Dispel magic cast on each hit Special: Cast: Sunray 2 times a day at 20th level. | The brutal Green Dragon's favorite sword. He would personally execute his own enemy's, even family, with this sword. This weapon was buried with him along with some other prized magical items. PARAMÈTRES : Capacités d'équipement : - Immunité à la confusion - Immunité à la peur - Immunité à la débilité mentale - Immunité à l'horreur - Immunité aux charmes Capacités de charge : - Rayon de soleil (comme un lanceur de sorts de niveau 20) (2 fois par jour) Capacités de combat : - Inflige 5 points de dégâts magiques supplémentaires contre les créatures bonnes - Provoque l'échec de 80 % des sorts divins incantés par la cible pendant 1 tour - Provoque l'échec de 80 % des sorts profanes incantés par la cible pendant 1 tour - Dissipation de la magie assurée sur la cible - 21 % de chance d'infliger 2 points de dégâts de froid magique supplémentaires - 21 % de chance d'infliger 2 points de dégâts de froid supplémentaires - 21 % de chance d'empoisonner la cible et de lui infliger 1 point de dégâts par seconde pendant 20 secondes - 16 % de chance de désintégrer la cible (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter) Enchantement : +6 TAC0 : +4 Dégâts : 1d10 +4 Type de dégâts : Tranchant Facteur de vitesse : 5 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 10 Nécessite : - Force : 14 |
CMAX02 Axe of the Defender +4 | A fine weapon the Axe of the Defender has served only a few masters, probably because the fine weapon protected them. It was in the possession of Clan Stonebridge until betrayal from within to a band of Orcs who invaded Clan Stonebridge's Keep. All the dwarves were killed and what happened with this axe has been a mystery. STATISTICS Equipped Abilities: Improves AC by 1 CON increase +2 THAC0: +4 bonus Damage: 1D8 +4 Damage type: slashing Weight: 7 Speed Factor: 4 Proficiency Type: Axe Type: 1-handed Requires: 10 Strength | A fine weapon the Axe of the Defender has served only a few masters, probably because the fine weapon protected them. It was in the possession of Clan Stonebridge until betrayal from within to a band of Orcs who invaded Clan Stonebridge's Keep. All the dwarves were killed and what happened with this axe has been a mystery. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +1 - Constitution : +2 Enchantement : +3 TAC0 : +4 Dégâts : 1d8 +4 Type de dégâts : Tranchant Facteur de vitesse : 4 Type de compétence : Hache Type : Arme à 1 main Poids : 7 Nécessite : - Force : 10 |
CMBL02 Quellios | Quellious, The Tranquil "Peace is found within" is carved into the butt of the club. Those who would weild this club are those who would seek inner peace without becoming strictly pacifists. STATISTICS: Abilities: Wisdom +4 Free Action Penalties: Dexterity -1 Strength -1 Constitution -1 Armor Class: +3 THAC0: +6 Damage: 1D6 +6 Damage type: crushing Weight: 1 Speed Factor: 1 Proficiency Type: Club Type: 1-handed Requires: 5 Strength | Quellious, The Tranquil "Peace is found within" is carved into the butt of the club. Those who would weild this club are those who would seek inner peace without becoming strictly pacifists. PARAMÈTRES : Capacités d'équipement : - Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction - Classe d'armure : +3 - Force : -1 - Dextérité : -1 - Constitution : -1 - Sagesse : +4 - Action libre Enchantement : +6 TAC0 : +6 Dégâts : 1d6 +6 Type de dégâts : Contondant Facteur de vitesse : 1 Type de compétence : Gourdin Type : Arme à 1 main Poids : 1 Nécessite : - Force : 5 |
CMBO01 Boots of Valor | Boots of Valor give the paladin speed and defense against missile weapons. STATISTICS Equipped Ability : increases movement rate Bonus AC vs missile weapons | Boots of Valor give the paladin speed and defense against missile weapons. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +2 contre les projectiles - Hâte (sans bonus d'attaque par round) Poids : 4 |
CMBW01 Erolissi Marr | Erolissi Marr, The Queen of Love "Love conquers all." is carved into the bow's shaft. The bow doesn't make it's user a pacifist, but he/she would like to live in a world where everyone loves everyone else and violence does not exist. However, the weapon doesn't make then naive to the fact that what they would like the world to be is not a reality. Instead it instills a passionate love of people, places and ideas and they become more willing to fight and die to perserve those things. STATISTICS: Abilities: Grants the user an extra 2 attacks. Grants the user an extra priest spell for levels 1-3. +2 wisdom Penalties: -2 strength Standard Abilities: THAC0: +6 Weight: 1 Speed Factor: 1 Proficiency Type: Bow Weapons Type: 2-handed Requires: 6 Strength | Erolissi Marr, The Queen of Love "Love conquers all." is carved into the bow's shaft. The bow doesn't make it's user a pacifist, but he/she would like to live in a world where everyone loves everyone else and violence does not exist. However, the weapon doesn't make then naive to the fact that what they would like the world to be is not a reality. Instead it instills a passionate love of people, places and ideas and they become more willing to fight and die to perserve those things. PARAMÈTRES : Capacités d'équipement : - Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction - Classe d'armure : +4 - Mémorisation d'un sort divin supplémentaire de niveau 3 - Mémorisation d'un sort divin supplémentaire de niveau 2 - Mémorisation d'un sort divin supplémentaire de niveau 1 - Attaque par round : +2 - Force : -2 - Sagesse : +2 Capacités de combat : - Ne nécessite pas de munitions - Inflige 1d10 points de dégâts de feu supplémentaires Enchantement : +6 TAC0 : +6 Dégâts : +6 Type de dégâts : Projectile (perforant) Facteur de vitesse : 1 Type de compétence : Arc court Type : Arme à 2 mains Poids : 1 Nécessite : - Force : 6 |
CMBW02 Tunare | Tunare, The Mother of All "Blossom & grow." is carved into the wooden shaft. The manner in which this Long Bow influences it's owner is through whispers of the forest. Only an elf would truly understand what force drives them. STATISTICS: Abilities: Grants the owner an extra 2 attacks. +1 dexterity +1 wisdom 35% Target struck will be stunned as follows: Targets with 1-29hp are stunned for 4d4 rounds, 30-59hp are stunned for 2d4 rounds, and 60-89hp are stunned for 1d4 rounds. Penalties: -2 strength -2 intelligence THACO: +6 Weight: 2 Speed Factor: 2 Proficiency Type: Long Bow Type: 2-handed Requires: 6 Strength | Tunare, The Mother of All "Blossom & grow." is carved into the wooden shaft. The manner in which this Long Bow influences it's owner is through whispers of the forest. Only an elf would truly understand what force drives them. PARAMÈTRES : Capacités d'équipement : - Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction - Attaque par round : +2 - Force : -2 - Dextérité : +1 - Intelligence : -2 - Sagesse : +1 Capacités de combat : - 36 % de chance d'étourdir la cible lorsque ses points de vie sont inférieurs à 90, la durée varie selon les points de vie restant Enchantement : +6 TAC0 : +4 Type de dégâts : Projectile (perforant) Facteur de vitesse : 2 Type de compétence : Arc long Type : Arme à 2 mains Poids : 2 Nécessite : - Force : 6 |
CMDA01 Bristlebane | Bristlebane, The King of Theives "Fun at the expense of others." is etched upon the blade. The weilder of this dagger feels charming, clever, and witty. It also leaves it's owner feeling rather mischievous. STATISTICS Ability 1: 50% all attacks are backstabs Ability 2: +1 intellengence, wisdom, & charisma Penalty 1: -2 strength, -1 constitution Penalty 2: 15% weilder will change into the opposite sex. Armor Class: +3 THAC0: +6 Off Hand THAC0: +2 Damage: 1d4+6 Damage Type: piercing Weight: 1 Speed Factor: 1 Proficiency Type: Dagger Type: 1-handed Requires: 3 Strength | Bristlebane, The King of Theives "Fun at the expense of others." is etched upon the blade. The weilder of this dagger feels charming, clever, and witty. It also leaves it's owner feeling rather mischievous. PARAMÈTRES : Capacités d'équipement : - Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction - Classe d'armure : +3 - TAC0 de la main secondaire : +2 - Attaque par round : Passe à 2 - Force : -2 - Constitution : -1 - Intelligence : +1 - Sagesse : +1 - Charisme : +1 - 51 % de chance de transformer toute attaque portée par le porteur en attaque sournoise (si l'arme équipée l'autorise) - 16 % de chance d'inverser le sexe du porteur Enchantement : +6 TAC0 : +6 Dégâts : 1d4 +6 Type de dégâts : Perforant Facteur de vitesse : 1 Type de compétence : Dague Type : Arme à 1 main Poids : 1 Nécessite : - Force : 3 |
CMHA01 Cazic Thule | Cazic Thule, The Faceless "Only by causing terror in others will you be sparred." That is what is burnt into the shaft. While holding the weapon he/she strives to suppress all hope. Fear rules their life and through fear they rule the lives of others. Pain, misery, violence, torture, living sacrifice; these are all tools of the one possed by this weapon. STATISTICS: Ability 1: 30% Target struck must make a save vs. death at a -5 or lose 2 levels of experience. Ability 2: Reflects certain ranged attacks Ability 3: 60% Fear with a save vs. spells at a -5, 10% Confusion with no save, 5% Rigid Thinking with no save. Penalty 1: -3 intellegence, -2 wisdom THAC0: +6 Damage: 1D10 +6 Damage type: piercing Weight: 5 Speed Factor: 3 Proficiency Type: Halberd Type: 2-handed Requires: 13 Strength | Cazic Thule, The Faceless "Only by causing terror in others will you be sparred." That is what is burnt into the shaft. While holding the weapon he/she strives to suppress all hope. Fear rules their life and through fear they rule the lives of others. Pain, misery, violence, torture, living sacrifice; these are all tools of the one possed by this weapon. PARAMÈTRES : Capacités d'équipement : - Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction - Intelligence : -3 - Sagesse : -2 - Renvoie les éclairs - Renvoie les projectiles magiques Capacités de combat : - 61 % de chance d'infliger confusion à la cible (jet de sauvegarde à -5 contre les sorts pour éviter) - 31 % de chance de drainer 2 niveaux à la cible (jet de sauvegarde à -5 contre la paralysie, la mort et les poisons pour éviter) - 11 % de chance d'infliger confusion à la cible - 6 % de chance d'infliger confusion à la cible Enchantement : +6 TAC0 : +6 Dégâts : 1d10 +6 Type de dégâts : Perforant Facteur de vitesse : 3 Type de compétence : Hallebarde Type : Arme à 2 mains Poids : 5 Nécessite : - Force : 13 |
CMHE02 Vlad's Golden Mask of the Arcane | Vlad's Golden Mask of the Arcane This ornate mask is constructed completely of gold yet it is light as a feather. Fire Opals are set into the eyes and smaller ones set around the edge of the mask. The red from the gems make mask look as if it is reflecting the image of an exploding fireball. STATISTICS Unknown. | Vlad's Golden Mask of the Arcane This ornate mask is constructed completely of gold yet it is light as a feather. Fire Opals are set into the eyes and smaller ones set around the edge of the mask. The red from the gems make mask look as if it is reflecting the image of an exploding fireball. PARAMÈTRES : Capacités d'équipement : - Protection contre les coups critiques - Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction - Classe d'armure : +1 - Mémorisation d'un sort profane supplémentaire de niveau 9 - Mémorisation d'un sort profane supplémentaire de niveau 8 - Mémorisation d'un sort profane supplémentaire de niveau 7 - Mémorisation d'un sort profane supplémentaire de niveau 6 - Mémorisation d'un sort profane supplémentaire de niveau 5 - Mémorisation d'un sort profane supplémentaire de niveau 4 - Mémorisation d'un sort profane supplémentaire de niveau 3 - Mémorisation d'un sort profane supplémentaire de niveau 2 - Mémorisation d'un sort profane supplémentaire de niveau 1 - Infravision Poids : 1 |
CMHE03 Balduran's Visor | Balduran's Visor is the result of an attempt to improve upon Balduran's Helm. However it did not turn out as the craftsman expected. STATISTICS: Max Hp Bonus +35 Immune to Charm Infravision Armor Class: +2 bonus Special: Protects Against Critical Hits Weight: 2 | Balduran's Visor is the result of an attempt to improve upon Balduran's Helm. However it did not turn out as the craftsman expected. PARAMÈTRES : Capacités d'équipement : - Protection contre les coups critiques - Classe d'armure : +2 - Points de vie maximum : +35 - Infravision - Immunité aux charmes Poids : 2 |
CMHE04 Circlet of Astral Union | Circlet of Astral Union This circlet is the product of forging metal with a demon's blood as it was sacrificed to a dark deity. In the process a dweller of the Astral Plane was pulled into the circlet and traped. STATISTICS: Ability 1: +1 spell for levels 5-7 Armor Class: +3 bonus | Circlet of Astral Union This circlet is the product of forging metal with a demon's blood as it was sacrificed to a dark deity. In the process a dweller of the Astral Plane was pulled into the circlet and traped. PARAMÈTRES : Capacités d'équipement : - Protection contre les coups critiques - Classe d'armure : +3 - Mémorisation d'un sort profane supplémentaire de niveau 6 - Mémorisation d'un sort profane supplémentaire de niveau 5 - Mémorisation d'un sort profane supplémentaire de niveau 7 - Mémorisation d'un sort divin supplémentaire de niveau 7 - Mémorisation d'un sort divin supplémentaire de niveau 6 - Mémorisation d'un sort divin supplémentaire de niveau 5 Poids : 1 |
CMHE05 Helm of Valor | The Helm of Valor protects those who are the greatest protectors of all the paladins. This helm signifies the virtues and nobleness of the paladin. STATISTICS: Armor Class Bonus: none Saving Throws: +1 bonus Electrical resistance: +25% Cold resistance: +25% Fire resistance: +25% Poison resistance +25% Special: Protects Against Critical Hits Weight: 3 | The Helm of Valor protects those who are the greatest protectors of all the paladins. This helm signifies the virtues and nobleness of the paladin. PARAMÈTRES : Capacités d'équipement : - Protection contre les coups critiques - Jets de sauvegarde : +1 - Résistance au feu : +25 % - Résistance au froid : +25 % - Résistance à l'électricité : +25 % - Résistance aux poisons : +25 % Poids : 3 |
CMNINASW Long Sword +3 "Vigilance" | Long Sword +3 "Vigilance" This is Nina's personal sword that was given to her by her mother, who was a priestess of Mystra. It was created to destroy evil especially those who would abuse magic for their own personal evil ways. STATISTICS: Bonus Damage: +2 Fire +2 Electrical THAC0: +3 bonus, +4 vs. evil creatures Damage: 1D8 +3, +4 vs. evil creatures Damage type: slashing Weight: 2 Speed Factor: 3 Proficiency Type: Long sword Type: 1-handed Requires: 6 Strength | Long Sword +3 "Vigilance" This is Nina's personal sword that was given to her by her mother, who was a priestess of Mystra. It was created to destroy evil especially those who would abuse magic for their own personal evil ways. PARAMÈTRES : Capacités d'équipement : - TAC0 : +2 contre les créatures mauvaises - Inflige 2 points de dégâts tranchants au porteur Capacités de combat : - Inflige 1d4 +2 points de dégâts d'électricité supplémentaires - Inflige 1d4 +2 points de dégâts de feu supplémentaires Enchantement : +3 TAC0 : +3 Dégâts : 1d8 +3 Type de dégâts : Tranchant Facteur de vitesse : 3 Type de compétence : Épée longue Type : Arme à 1 main Poids : 2 Nécessite : - Force : 6 |
CMS111 Bertoxxulous | Bertoxxulous, The Plaguebringer "The only truth is that everyone dies." is printed upon the blade near the hilt in a demonic tongue. While holding this sword the weilder views the decay of flesh as a thing of ultimate beauty. The subtle purples of a fresh bruise, the almost iridescent yellow green of infested pustule, are but a few of the things the weilder begins to relish. The sword glows with a black icor when magic is used to reveal it's nature. Necromancy's evil infests every part of the weapon. Those who would use such a foul sword, for them there is nothing more desirable than to be surrounded by beings who, even in unlife, continue to rot and decay. Not much else can be learned about this sword other than it's origins come from the Nine Hells. STATISTICS: Ability 1: Target struck suffers a -3 to their movement for 60 seconds if a save vs. wands is not made. Ability 2: Target struck suffers a -2 to their dexterity for 30 seconds with no saving throw. Ability 3: Target struck suffers 5 poison damage over 2 secs unless a save vs. poison/death magic is made. Penalty 1: -1 Constitution. Penalty 2: Cursed. THAC0: +6 Damage: 1D6 +6 Damage type: piercing Weight: 2 Speed Factor: 1 Proficiency Type: Short Sword Type: 1-handed | Bertoxxulous, The Plaguebringer "The only truth is that everyone dies." is printed upon the blade near the hilt in a demonic tongue. While holding this sword the weilder views the decay of flesh as a thing of ultimate beauty. The subtle purples of a fresh bruise, the almost iridescent yellow green of infested pustule, are but a few of the things the weilder begins to relish. The sword glows with a black icor when magic is used to reveal it's nature. Necromancy's evil infests every part of the weapon. Those who would use such a foul sword, for them there is nothing more desirable than to be surrounded by beings who, even in unlife, continue to rot and decay. Not much else can be learned about this sword other than it's origins come from the Nine Hells. PARAMÈTRES : Capacités d'équipement : - Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction - Constitution : -1 Capacités de combat : - Empoisonne la cible et lui inflige 5 points de dégâts par seconde pendant 2 secondes (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter) - Réduit la dextérité de la cible de 2 pendant 5 rounds - Réduit la vitesse de déplacement de la cible de 3 pendant 1 tour (jet de sauvegarde contre les baguettes, les sceptres et les bâtons pour éviter) Enchantement : +6 TAC0 : +6 Dégâts : 1d6 +6 Type de dégâts : Perforant Facteur de vitesse : 1 Type de compétence : Épée courte Type : Arme à 1 main Poids : 2 Nécessite : - Force : 5 |
CMSR01 Prexus | Prexus, The Oceanlord "Power lies in the vast depths" is burnt into the head of spear. STATISTICS Abilities: Immunity to charm and hold person +3 to all saves vs. death Grants an extra 3 priest spells levels 1-3, an extra 2 for levels 4-5, and 1 extra for levels 6-7 Weilder is granted an extra 2 attacks. THAC0: +6 Damage: 1D6 +6 Damage type: piercing Weight: 1 Speed Factor: 1 Proficiency Type: Spear Type: 2-handed Requires: 5 Strength | Prexus, The Oceanlord "Power lies in the vast depths" is burnt into the head of spear. PARAMÈTRES : Capacités d'équipement : - Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction - Jets de sauvegarde : +3 contre la paralysie, la mort et les poisons - Mémorisation d'un sort divin supplémentaire de niveau 7 - Mémorisation d'un sort divin supplémentaire de niveau 6 - Mémorisation de 2 sorts divins supplémentaires de niveau 5 - Mémorisation de 2 sorts divins supplémentaires de niveau 4 - Mémorisation de 3 sorts divins supplémentaires de niveau 3 - Mémorisation de 3 sorts divins supplémentaires de niveau 2 - Mémorisation de 3 sorts divins supplémentaires de niveau 1 - Attaque par round : +2 - Immunité à la paralysie - Immunité aux charmes Enchantement : +6 TAC0 : +6 Dégâts : 1d6 +6 Type de dégâts : Perforant Facteur de vitesse : 1 Type de compétence : Lance Type : Arme à 2 mains Poids : 1 Nécessite : - Force : 5 |
CMST01 Solusek Ro | Solusek Ro, The Burning Prince "Fire birthed the world and in fire shall it be consumed." STATISTICS Abilities: If a fire elemental is hit it must save vs. spells or be destroyed Abilities: (one charge) Summon an 8 hit dice Fire Elemental Duration: 1 hour Fire Shield (Red) A protective shield that surrounds the wielder of the staff as per the 4th level wizard spell Fire Shield (Red). +2 extra attacks Extra spells: 3 1-4, 2 5-7, 1 8-9 Penalties: Charisma -3 Constitution -1 THAC0: +3 Damage: 1D6 +3 Damage type: crushing Weight: 3 Speed Factor: 1 Proficiency Type: Quarterstaff Type: 2-handed Requires: 5 Strength | Solusek Ro, The Burning Prince "Fire birthed the world and in fire shall it be consumed." PARAMÈTRES : Capacités d'équipement : - Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction - Mémorisation d'un sort profane supplémentaire de niveau 9 - Mémorisation d'un sort profane supplémentaire de niveau 8 - Mémorisation de 2 sorts profanes supplémentaires de niveau 7 - Mémorisation de 2 sorts profanes supplémentaires de niveau 6 - Mémorisation de 2 sorts profanes supplémentaires de niveau 5 - Mémorisation de 3 sorts profanes supplémentaires de niveau 4 - Mémorisation de 3 sorts profanes supplémentaires de niveau 3 - Mémorisation de 3 sorts profanes supplémentaires de niveau 2 - Mémorisation de 3 sorts profanes supplémentaires de niveau 1 - Attaque par round : +2 - Constitution : -1 - Charisme : -3 Capacités de charge : - Invoque une créature (Élémentaire de feu mineur) pendant 8 heures (30 fois par jour) - Bouclier de feu (rouge) (instantané) (comme un lanceur de sorts de niveau 10) (30 fois par jour) Capacités de combat : - Tue instantanément les élémentaires de feu (jet de sauvegarde contre les sorts pour éviter) Enchantement : +6 TAC0 : +6 Dégâts : 1d6 +6 Type de dégâts : Contondant Facteur de vitesse : 1 Type de compétence : Bâton Type : Arme à 2 mains Poids : 3 Nécessite : - Force : 5 |
CMTUBO01 Boots of the Frozen North | Boots of the Frozen North: These boots are made by the hairs of a frost giant which may be the reason why it gives protection against the cold. It is believed these boots came from the frozen wastes of the north. The history of these boots is lost to time. STATISTICS: Cold resistance: +75% Magic resistance +10% Weight: 4 | Boots of the Frozen North: These boots are made by the hairs of a frost giant which may be the reason why it gives protection against the cold. It is believed these boots came from the frozen wastes of the north. The history of these boots is lost to time. PARAMÈTRES : Capacités d'équipement : - Résistance à la magie : +10 % - Résistance au froid : +75 % Poids : 4 |
CMTUBR01 Mage Gauntlets | This pair of gauntlets was likely developed in ancient Netheril to aid masters of the magical arts. These gloves enable the mage to cast spells quicker and offer protection. STATISTICS: Spell casting speed lowered by 2 +1 to AC Weight: 2 | This pair of gauntlets was likely developed in ancient Netheril to aid masters of the magical arts. These gloves enable the mage to cast spells quicker and offer protection. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +1 - Permet de lancer plusieurs sorts par round Poids : 1 |
CMTUBR02 Mage Gloves | These gem-studded leather gloves are enchanted so as to augment the skills of any mage. STATISTICS: +1 Bonus to AC Bonus 2nd, 3rd and 4th level spell Weight: 1 | These gem-studded leather gloves are enchanted so as to augment the skills of any mage. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +1 - Mémorisation d'un sort profane supplémentaire de niveau 4 - Mémorisation d'un sort profane supplémentaire de niveau 3 - Mémorisation d'un sort profane supplémentaire de niveau 2 Poids : 1 |
CMTUBR03 Fighter's Bracers | Fighter's Bracers are highly sought after by the practitioners of combat. STATISTICS: +10 to maximum Hit Point total +1 Bonus to AC +1 THAC0 Weight: 1 | Fighter's Bracers are highly sought after by the practitioners of combat. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +1 - TAC0 : +1 - Points de vie maximum : +10 Poids : 1 |
CMTUBW01 Short Bow +4 "Arcanum" | Through arcane sorcery, the contradictory elements of fire and ice have been combined within this magnificent short bow. It has the ability to fire magic missiles. STATISTICS: Equipped Abilities: 5% bonus to Fire and Cold resistance THAC0: +4 Weight: 1 Speed Factor: 2 Proficiency Type: Short Bow Type: 2-handed Requires: 3 Strength | Through arcane sorcery, the contradictory elements of fire and ice have been combined within this magnificent short bow. It has the ability to fire magic missiles. PARAMÈTRES : Capacités d'équipement : - Attaque par round : Passe à 2 - Résistance au feu : +5 % - Résistance au froid : +5 % - Résistance aux dégâts de feu magiques : +5 % - Résistance aux dégâts de froid magiques : +5 % Capacités de combat : - Ne nécessite pas de munitions Enchantement : +4 TAC0 : +4 Dégâts : +2 Type de dégâts : Perforant Facteur de vitesse : 2 Type de compétence : Arc court Type : Arme à 2 mains Poids : 1 Nécessite : - Force : 3 |
CMTUCH01 Elven Chain +2 | This mail feels more akin to cloth than to metal, and may be worn by thieves with few penalties and by fighter-mages without removing their spellcasting ability. This variety of mail is woven by masters in almost exactly the same form by both elves and the Drow; it has changed little since the Drow's elven past and is used for surface forays where Adamantine Drow chain would decay. The light-coloured Elven variety of this armor has no restrictions other than class-inherent, but the dark Drow variety is magically attuned to its owner, and thus may only be worn by those of evil alignments. STATISTICS: Armor Class: 3 Weight: 8 Requires: 5 Strength | This mail feels more akin to cloth than to metal, and may be worn by thieves with few penalties and by fighter-mages without removing their spellcasting ability. This variety of mail is woven by masters in almost exactly the same form by both elves and the Drow; it has changed little since the Drow's elven past and is used for surface forays where Adamantine Drow chain would decay. The light-coloured Elven variety of this armor has no restrictions other than class-inherent, but the dark Drow variety is magically attuned to its owner, and thus may only be worn by those of evil alignments. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : -2 contre les armes contondantes - Classe d'armure : +2 contre les armes tranchantes - Classe d'armure de base : 3 - Vol à la tire : -20 % - Crochetage de serrures : -5 % - Détection/désamorçage des pièges : -5 % - Furtivité : -10 % Poids : 8 Nécessite : - Force : 5 |
CMTUCH02 Splint Mail +4 "Vengeance" | This is the personal armor of Callisto. It's history is unknown but from the looks of it the armor is from an ancient time judging by the ruins engraved on it. STATISTICS: 20% Fire Resistance Armor Class: 0 Weight: 18 Requires: 8 Strength | This is the personal armor of Callisto. It's history is unknown but from the looks of it the armor is from an ancient time judging by the ruins engraved on it. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +1 contre les projectiles - Classe d'armure : +2 contre les armes contondantes - Classe d'armure : +1 contre les armes perforantes - Classe d'armure de base : 0 - Empêche le porteur de lancer des sorts profanes - Résistance au feu : +20 % - Empêche l'utilisation des compétences de voleur - Empêche l'utilisation du camouflage dans l'ombre Poids : 18 Nécessite : - Force : 8 |
CMTUCL01 Arch Magi Robe "Memento Mori" | One of the few powerful Arch Magi Robes from Netheril. This one happens to give the wearer a bonus in spells and protection from magic. STATISTICS: Bonus: Level two spells = 2 Level three spells = 1 Armor Class: 3 Magic Resistance: 15% Saving Throw: +3 bonus Weight: 6 | One of the few powerful Arch Magi Robes from Netheril. This one happens to give the wearer a bonus in spells and protection from magic. PARAMÈTRES : Capacités d'équipement : - Classe d'armure de base : 3 - Jets de sauvegarde : +1 - Mémorisation d'un sort profane supplémentaire de niveau 3 - Mémorisation de 2 sorts profanes supplémentaires de niveau 2 - Résistance à la magie : +15 % Poids : 6 |
CMTUCL02 Robe of the Apprentice | Robe of the Apprentice Romor has it that this robe belonged to Melicamp an apprentice to the mage Thalantyr. STATISTICS Bonus one level one spell. AC: 3 | Robe of the Apprentice Romor has it that this robe belonged to Melicamp an apprentice to the mage Thalantyr. PARAMÈTRES : Capacités d'équipement : - Classe d'armure de base : 3 - Mémorisation d'un sort profane supplémentaire de niveau 1 Poids : 3 |
CMTUHA01 War Hammer +3 "Thunderstrike" | The Thunderstrike Hammer has been enchanted to harness the power of the heavens. STATISTICS: Does additional +3 electrical damage. 20% chance of target being stunned. THAC0: +3 bonus Damage: 2D4 + 3 Damage type: crushing Weight: 4 Speed Factor: 1 Proficiency Type: Warhammer Type: 1-handed Requires: 18 Strength | The Thunderstrike Hammer has been enchanted to harness the power of the heavens. PARAMÈTRES : Capacités de combat : - Inflige 3 points de dégâts d'électricité supplémentaires - 21 % de chance d'étourdir la cible (de niveau 6 ou plus) pendant 80 secondes Enchantement : +3 TAC0 : +3 Dégâts : 2d4 +3 Type de dégâts : Contondant Facteur de vitesse : 1 Type de compétence : Marteau de guerre Type : Arme à 1 main Poids : 4 Nécessite : - Force : 18 |
CMTULE01 Shadow Armor +4 | Shadow armor is studded leather armor created for use by the Shadowmasters of Amn. The Shadowmasters are of the highest order within the Shadow Thief hierarchy. It is +4 studded leather armor that melds into shadows. STATISTICS: Armor Class: 3 Special: +15% Hide in Shadows +15% Pick Pockets Weight: 8 Requires: 6 Strength | Shadow armor is studded leather armor created for use by the Shadowmasters of Amn. The Shadowmasters are of the highest order within the Shadow Thief hierarchy. It is +4 studded leather armor that melds into shadows. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +1 contre les projectiles - Classe d'armure : +2 contre les armes tranchantes - Classe d'armure : +1 contre les armes perforantes - Classe d'armure de base : 3 - Empêche le porteur de lancer des sorts profanes - Vol à la tire : +15 % - Camouflage dans l'ombre : +15 % Poids : 8 Nécessite : - Force : 6 |
CMTULE02 Armor of Locks +4 | Enchanted ebony rivets adorn the black leather of this armor. Hebron the Black was a well known lock picker and trap expert. There was no trap he could not disable nor any lock he could not pick. Years later it was found out that this armor had a lending hand in his activities. On the collar it is writen in his blood "Bless Mask". STATISTICS: Special: +20% Find Traps +20% Open Locks Armor Class: 3 Weight: 7 Requires: 6 Strength | Enchanted ebony rivets adorn the black leather of this armor. Hebron the Black was a well known lock picker and trap expert. There was no trap he could not disable nor any lock he could not pick. Years later it was found out that this armor had a lending hand in his activities. On the collar it is writen in his blood "Bless Mask". PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +1 contre les armes perforantes - Classe d'armure : +2 contre les armes tranchantes - Classe d'armure : +1 contre les projectiles - Classe d'armure de base : 3 - Empêche le porteur de lancer des sorts profanes - Crochetage de serrures : +20 % - Détection/désamorçage des pièges : +20 % Poids : 7 Nécessite : - Force : 6 |
CMTULE03 Studded Leather of the Forest +3 | A gift to those who defend nature in the name of Mielikki. Only druids and rangers can wear this blessed armor. STATISTICS: Thorn Damage - each successful hit on the wearer inflicts 1D4 points of fire damage to the attacker Bonus level 1 spells = 2 Armor Class: 3 Weight: 5 Requires: 6 Strength | A gift to those who defend nature in the name of Mielikki. Only druids and rangers can wear this blessed armor. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +1 contre les armes perforantes - Classe d'armure : +2 contre les armes tranchantes - Classe d'armure : +1 contre les projectiles - Classe d'armure de base : 3 - Mémorisation de 2 sorts divins supplémentaires de niveau 1 - Empêche le porteur de lancer des sorts profanes Poids : 5 Nécessite : - Force : 6 |
CMTUMA01 Mace +2 "Ordo Mundi" | The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with an iron head mounted on the end. The shaft of this magical mace seems to guide the wielder, becoming an extension of his hand. STATISTICS: +2 Electrical damage THAC0: +2 bonus Damage: 1D6 +3 Damage type: crushing Weight: 7 Speed Factor: 5 Proficiency Type: Mace Type: 1-handed Requires: 10 Strength | The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with an iron head mounted on the end. The shaft of this magical mace seems to guide the wielder, becoming an extension of his hand. PARAMÈTRES : Capacités de combat : - Inflige 2 points de dégâts de feu supplémentaires Enchantement : +2 TAC0 : +2 Dégâts : 1d6 +3 Type de dégâts : Contondant Facteur de vitesse : 5 Type de compétence : Masse d'armes Type : Arme à 1 main Poids : 7 Nécessite : - Force : 10 |
CMTUMA02 Morning Star +3 | The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold. STATISTICS: THAC0: +3 Damage: 2D4 +3 Damage type: crushing Weight:10 Speed Factor: 6 Proficiency Type: Flail/Morningstar Type: 1-handed Requires: 11 Strength | The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold. PARAMÈTRES : Enchantement : +3 TAC0 : +3 Dégâts : 2d4 +3 Type de dégâts : Contondant Facteur de vitesse : 6 Type de compétence : Fléau d'armes/morgenstern Type : Arme à 1 main Poids : 10 Nécessite : - Force : 11 |
CMTUPL01 Callisto's Plate Mail +3 | This is Callisto's personal armor. She had it magically enhanced to withstand the effects of fire. STATISTICS: Special ability: 40% Fire resistance Cast Fireball 3 times/day Armor Class: 0 Weight: 27 Requires: 12 Strength | This is Callisto's personal armor. She had it magically enhanced to withstand the effects of fire. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +3 contre les armes tranchantes - Classe d'armure de base : 0 - Empêche le porteur de lancer des sorts profanes - Résistance au feu : +40 % - Empêche l'utilisation des compétences de voleur - Empêche l'utilisation du camouflage dans l'ombre Capacités de charge : - Boule de feu (3 fois par jour) Poids : 27 Nécessite : - Force : 12 |
CMTUPL02 Durlag's Full Plate +2 | This is the plate armor that belonged to Durlag the famous dwarf who built a tower full of treasure and traps. Some how some body survived those traps since this armor no longer rests in Durlag's Tower. STATISTICS: +1 to constitution Protection from:Confusion/Rigid Thinking/Fear Armor Class: -1 Weight: 50 Requires: 15 Strength | This is the plate armor that belonged to Durlag the famous dwarf who built a tower full of treasure and traps. Some how some body survived those traps since this armor no longer rests in Durlag's Tower. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +3 contre les projectiles - Classe d'armure : +3 contre les armes perforantes - Classe d'armure : +4 contre les armes tranchantes - Classe d'armure de base : -1 - TAC0 : -1 - Empêche le porteur de lancer des sorts profanes - Constitution : +1 - Vitesse de déplacement : -2 - Immunité à la confusion - Empêche l'utilisation des compétences de voleur - Empêche l'utilisation du camouflage dans l'ombre Poids : 40 Nécessite : - Force : 15 |
CMTUSD01 Waukeen's Defender | A number of these shields can be found in Waukeen's temples throughout Faern. The Church crafts these shields to sell to enterprising adventurers. In exchange for the powers of the device, the bearer is required to keep the front of the shield uncovered and in its original state. If the owner does not comply, the shield's powers fail. In this way, dozens of adventurers walk the Realms bearing the golden face of Waukeen on their arm. STATISTICS: Armor Class Bonus: +3 Saving Throw Bonus: +2 Magic Resistance: +10% Weight: 4 | A number of these shields can be found in Waukeen's temples throughout Faern. The Church crafts these shields to sell to enterprising adventurers. In exchange for the powers of the device, the bearer is required to keep the front of the shield uncovered and in its original state. If the owner does not comply, the shield's powers fail. In this way, dozens of adventurers walk the Realms bearing the golden face of Waukeen on their arm. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : -1 contre les projectiles - Classe d'armure : +3 - Jets de sauvegarde : +2 - Résistance à la magie : +10 % Poids : 4 Nécessite : - Force : 4 |
CMTUSW01 Long Sword +4 "Hellfire" | This sword has been made of the metal mithril and the blood of demons which has been bonded to this weapon. STATISTICS: Special Abilities: User is immune to level drain when equipped. THAC0: +4 bonus Damage: 1D8 +4 +3 fire damage Damage type: slashing Weight: 2 Speed Factor: 0 Proficiency Type: Long Sword Type: 1-handed Requires: 6 Strength | This sword has been made of the metal mithril and the blood of demons which has been bonded to this weapon. PARAMÈTRES : Capacités d'équipement : - Immunité au drain de niveaux Capacités de combat : - Inflige 1d4 +3 points de dégâts de feu supplémentaires Enchantement : +4 TAC0 : +4 Dégâts : 1d8 +4 Type de dégâts : Tranchant Facteur de vitesse : 0 Type de compétence : Épée longue Type : Arme à 1 main Poids : 2 Nécessite : - Force : 12 |
CMTUSW02 Long Sword +2 "Vampire's Revenge" | Vampire's Revenge, Long Sword +3 This blade belonged to Lilith, a long dead servant of Velshroon. In addition to strengthening the mind against the guile of others, the sword absorbs life energy from an opponent with each successful hit, healing the user. Lilith was formally a paladin of Torm until she was attacked by a group of vampires. Her life was cursed after that day to become one of the hungry undead. Her holy sword became corrupted as well and has become like its master. STATISTICS: Equipped Abilities: Wielder immune to charm and domination spells Special Abilities: Each hit heals the wielder of 1 hit-point damage THAC0: +3 bonus Damage: 1D8 +3 Damage type: slashing Weight: 3 Speed Factor: 3 Proficiency Type: Long sword Type: 1-handed Requires: 6 Strength | Vampire's Revenge, Long Sword +3 This blade belonged to Lilith, a long dead servant of Velshroon. In addition to strengthening the mind against the guile of others, the sword absorbs life energy from an opponent with each successful hit, healing the user. Lilith was formally a paladin of Torm until she was attacked by a group of vampires. Her life was cursed after that day to become one of the hungry undead. Her holy sword became corrupted as well and has become like its master. PARAMÈTRES : Capacités d'équipement : - Immunité aux charmes Capacités de combat : - Soigne +1 points de vie au porteur de manière permanente Enchantement : +3 TAC0 : +3 Dégâts : 1d8 +3 Type de dégâts : Tranchant Facteur de vitesse : 3 Type de compétence : Épée longue Type : Arme à 1 main Poids : 3 Nécessite : - Force : 5 |
CMTUSW03 Moonblade | This potent weapon was created by the smiths of ancient Myth Drannor. Moonblades are used in the long process of selecting a ruler for the isle of Evermeet. A Moonblade chooses its owner. Only an elf can use this blade; anyone else attempting to unsheath it will find themselves horribly burned, possibly resulting in death. This particular Moonblade gives its user a bonus to his armor class, allows the wielder to use the blade with mastery of the sword proficiency, as well as provides a number of specific resistances to cetain damage types. STATISTICS: Damage: 1D10 +4 Damage type: slashing Bonus to hit: +4 Special: +2 bonus to Armor Class 25% Fire Resistance 25% Cold Resistance Weight: 3 Speed Factor: 4 Proficiency Type: Long Sword Type: 1-handed | This potent weapon was created by the smiths of ancient Myth Drannor. Moonblades are used in the long process of selecting a ruler for the isle of Evermeet. A Moonblade chooses its owner. Only an elf can use this blade; anyone else attempting to unsheath it will find themselves horribly burned, possibly resulting in death. This particular Moonblade gives its user a bonus to his armor class, allows the wielder to use the blade with mastery of the sword proficiency, as well as provides a number of specific resistances to cetain damage types. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +2 - Résistance au feu : Passe à 25 % - Résistance au froid : Passe à 25 % Enchantement : +4 TAC0 : +4 Dégâts : 1d10 +4 Type de dégâts : Tranchant Facteur de vitesse : 4 Type de compétence : Épée longue Type : Arme à 1 main Poids : 3 |
CMTUSW04 Snow Maiden's Reaver | The only material parts of this icy weapon are the hilt, grip, and pommel, wrought from shining silver and steel. It was created in 1099 DR by the chosen of Auril, Ihanora the Merciful. Ihanora roamed the north, leading ruthless attacks against all those who attempted to find solace from the cold or fight its effects. She traveled with a motley crew of yetis, polar worms, frost giants, and a white dragon, freezing everything in her wake. Ihanora was defeated in 1108 by the notorious Red Mask Brigade, headed by the ruthless killer known as Bitter Harley. STATISTICS: Damage: 2d4 +2 THAC0: +2 Special: 2% chance of turning the target to solid ice. Damage Type: Cold Weight:10 Speed Factor: 6 Proficiency Type: Bastard Sword Type: One-Handed | The only material parts of this icy weapon are the hilt, grip, and pommel, wrought from shining silver and steel. It was created in 1099 DR by the chosen of Auril, Ihanora the Merciful. Ihanora roamed the north, leading ruthless attacks against all those who attempted to find solace from the cold or fight its effects. She traveled with a motley crew of yetis, polar worms, frost giants, and a white dragon, freezing everything in her wake. Ihanora was defeated in 1108 by the notorious Red Mask Brigade, headed by the ruthless killer known as Bitter Harley. PARAMÈTRES : Capacités de combat : - Inflige 2d4 +2 points de dégâts de froid supplémentaires - 3 % de chance de tuer instantanément la cible Enchantement : +2 TAC0 : +2 Type de dégâts : Tranchant Facteur de vitesse : 6 Type de compétence : Épée bâtarde Type : Arme à 1 main Poids : 10 Nécessite : - Force : 9 |
CMTUSW05 Bonesaw | Swords made from bone are a common weapon with orcs. This weapon happens to be magical thanks to an orc shaman who cast a spell on it. This weapon was called Bonesaw because of the jagged edges and the nasty habit of its previous owner who would saw his victims in half. STATISTICS: THAC0: +3 bonus Damage: 1D10 +3 +3 piercing damage Damage type: slashing Weight: 15 Speed Factor: 10 Proficiency Type: Two Handed sword Type: 2-handed Requires: 14 Strength | Swords made from bone are a common weapon with orcs. This weapon happens to be magical thanks to an orc shaman who cast a spell on it. This weapon was called Bonesaw because of the jagged edges and the nasty habit of its previous owner who would saw his victims in half. PARAMÈTRES : Capacités d'équipement : - Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction Capacités de combat : - Inflige 1d4 +3 points de dégâts perforants au porteur Enchantement : +3 TAC0 : +3 Dégâts : 1d10 +3 Type de dégâts : Tranchant Facteur de vitesse : 7 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 5 Nécessite : - Force : 14 |
CMXB01 Luciferi | Luciferi was orignally a drow constructed crossbow that later lost it's power in the world of the surface dwellers. Normally drow equipment is destroyed up contact with the sun's rays. However, this crossbow did not for some strange unknown reason. It was found by a black knight in the service of Cyric who reconized it's craftsmanship and brought it to his wizard companion. She then in turn re-enchanted it to a new, more powerful evil. The black knight named it Luciferi. STATISTICS: Abilities: Grants the owner an extra attack. 15% chance it will automatically slay a target with fewer than 60hp unless a save vs. death is made at a -2. Penalties: 1% chance the evil will turn on the user and kill him/her unless a save vs. death is made. THAC0: +5 bonus Damage: +5 (missile) Weight: 3 Speed Factor: 1 Proficiency Type: Crossbow Type: 2-handed Requires: 8 Strength | Luciferi was orignally a drow constructed crossbow that later lost it's power in the world of the surface dwellers. Normally drow equipment is destroyed up contact with the sun's rays. However, this crossbow did not for some strange unknown reason. It was found by a black knight in the service of Cyric who reconized it's craftsmanship and brought it to his wizard companion. She then in turn re-enchanted it to a new, more powerful evil. The black knight named it Luciferi. PARAMÈTRES : Capacités d'équipement : - Attaque par round : +1 - 2 % de chance de tuer instantanément le porteur (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter) Capacités de combat : - 16 % de chance de tuer instantanément la cible si ses points de vie sont inférieurs à 60 (jet de sauvegarde à -2 contre la paralysie, la mort et les poisons pour éviter) Enchantement : +5 TAC0 : +5 Dégâts : +5 Type de dégâts : Projectile (perforant) Facteur de vitesse : 1 Type de compétence : Arbalète Type : Arme à 2 mains Poids : 3 Nécessite : - Force : 8 |
CMXB02 Black Mass | Black Mass was a crossbow used in the attempt to assassinate a high priest of Cyric during a dark ritual. The assassination failed and the assassin was killed when discovered. The bow was left upon the floor while the guards drug the assassin's body off to an undisclosed location. While it sat there during the ritual, unknown to the high priest, magic rubbed off upon it and seeped into the weapon's very material construction. STATISTICS: Abilities: Grants the user an extra attack. Wielder regenerates 1hp per second. Grants the user Clairvoyance THAC0: +4 Damage: +4 Weight: 5 Speed Factor: 2 Proficiency Type: Crossbow Type: 2-handed Requires: 15 Strength | Black Mass was a crossbow used in the attempt to assassinate a high priest of Cyric during a dark ritual. The assassination failed and the assassin was killed when discovered. The bow was left upon the floor while the guards drug the assassin's body off to an undisclosed location. While it sat there during the ritual, unknown to the high priest, magic rubbed off upon it and seeped into the weapon's very material construction. PARAMÈTRES : Capacités d'équipement : - Attaque par round : +1 - Régénère 1 point de vie par seconde Enchantement : +5 TAC0 : +5 Dégâts : +5 Type de dégâts : Projectile (perforant) Facteur de vitesse : 2 Type de compétence : Arbalète Type : Arme à 2 mains Poids : 5 Nécessite : - Force : 15 |
COMA04 Armor of Valor | A rare find this armor is. Only the truly blessed of goodness may wear this armor. The valor and true to heart paladin may wear this great armor for his duty of to serve and protect. STATISTICS: Immunity to backstab +1 to Strength Armor Class: -1 Weight: 40 Requires: 12 Strength | A rare find this armor is. Only the truly blessed of goodness may wear this armor. The valor and true to heart paladin may wear this great armor for his duty of to serve and protect. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +3 contre les projectiles - Classe d'armure : +3 contre les armes perforantes - Classe d'armure : +4 contre les armes tranchantes - Classe d'armure de base : -1 - TAC0 : -1 - Empêche le porteur de lancer des sorts profanes - Force : +1 - Vitesse de déplacement : -2 - Immunité aux attaques sournoises - Empêche l'utilisation des compétences de voleur - Empêche l'utilisation du camouflage dans l'ombre Poids : 40 Nécessite : - Force : 12 |
COMA05 Death Plate +3 | This armor glows red from the blood of its wearers victims. Speculation that this was Cyric's armor before he became a god. Only he may know for certain. Only evil people may wear this vile armor. STATISTICS: Bonus 30% Save vs Death Immune to normal weapon damage Armor Class: 0 Weight: 27 Requires: 12 Strength | This armor glows red from the blood of its wearers victims. Speculation that this was Cyric's armor before he became a god. Only he may know for certain. Only evil people may wear this vile armor. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +3 contre les armes tranchantes - Classe d'armure de base : 0 - Jets de sauvegarde : +30 contre la paralysie, la mort et les poisons - Empêche le porteur de lancer des sorts profanes - Immunité contre les armes non-magiques - Empêche l'utilisation des compétences de voleur - Empêche l'utilisation du camouflage dans l'ombre Poids : 30 Nécessite : - Force : 12 |
COMA06 Legionnaire's Chain +5 | Favored armor for guards and mercenaries in the Realms the Legionnaire's Chain protects its wearer from all sorts of damage. STATISTICS: Armor Class: 0 Weight: 17 Requires: 10 Strength | Favored armor for guards and mercenaries in the Realms the Legionnaire's Chain protects its wearer from all sorts of damage. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : -2 contre les armes contondantes - Classe d'armure : +2 contre les armes tranchantes - Classe d'armure de base : 0 - Empêche le porteur de lancer des sorts profanes - Empêche l'utilisation des compétences de voleur - Empêche l'utilisation du camouflage dans l'ombre Poids : 17 Nécessite : - Force : 10 |
COMA07 Sacrifice of Kali | Kali was an evil god of an ancient people who believed in blood sacrifices. This armor was worn by a crazy, sadistic priest of Kali who worn it to every sacrifice he performed. High Lord Priest Set'thania was not immune to his crazy religion, he himself was put on the end of a sacrificial dagger. STATISTICS: Bonuses: +20% Fire Resistance Save vs Death bonus 10% Save vs Spell bonus 10% Armor Class: -1 Weight: 30 Requires: 8 Strength | Kali was an evil god of an ancient people who believed in blood sacrifices. This armor was worn by a crazy, sadistic priest of Kali who worn it to every sacrifice he performed. High Lord Priest Set'thania was not immune to his crazy religion, he himself was put on the end of a sacrificial dagger. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +1 contre les projectiles - Classe d'armure : +1 contre les armes perforantes - Classe d'armure : +3 contre les armes tranchantes - Classe d'armure de base : -1 - Jets de sauvegarde : +10 contre la paralysie, la mort et les poisons - Jets de sauvegarde : +10 contre les sorts - Empêche le porteur de lancer des sorts profanes - Résistance au feu : +20 % - Empêche l'utilisation des compétences de voleur - Empêche l'utilisation du camouflage dans l'ombre Poids : 30 Nécessite : - Force : 8 |
COMA11 Green Dragon's Plate | This armor comes from the Far East that used to belong to an emperor known only as The Green Dragon. He ruled his country with an iron fist until he met his demise at the hands of a female warlord. Statistics: AC -4 Dex +1 Negative Plane Protection Regeneration of 2 hit Points Per Round Special: Summon 1 Undead Guardian 1 Time Per Day (Bone Golem) Cast Regeneration 1 time per day Cast Ethereal 1 Time Per Day | This armor comes from the Far East that used to belong to an emperor known only as The Green Dragon. He ruled his country with an iron fist until he met his demise at the hands of a female warlord. PARAMÈTRES : Capacités d'équipement : - Classe d'armure de base : -4 - Jets de sauvegarde : +3 contre la paralysie, la mort et les poisons - Régénère 1 point de vie toutes les 2 secondes - Dextérité : +1 - Immunité au sort Dégénérescence douloureuse - Immunité au sort Mise à Mal - Immunité au sort Blessures critiques - Immunité au sort Blessures graves - Immunité au sort Cri de la banshee - Immunité au sort Doigt de Mort - Immunité au sort Sort de mort - Immunité au sort Contagion - Immunité au sort Toucher vampirique - Immunité au sort Piège à crânes - Immunité au sort Toucher de la goule - Immunité au sort Absorption mineure de Larloch - Immunité au drain de niveaux Capacités de charge : - Invoque une créature hostile (Golem d'os) de manière permanente (1 fois par jour) - Régénération (comme un lanceur de sorts de niveau 14) (2 fois par jour) - Immunité contre les armes non-magiques pendant 5 rounds (1 fois par jour) Poids : 50 Nécessite : - Force : 14 |
COMC02 Cloak of Sune | Cloak of Sune is for those charismatic types who want their hearts desire. They believe they will become more desirable and be able to get what they want. You be the judge. STATISTICS +2 to Charisma | Cloak of Sune is for those charismatic types who want their hearts desire. They believe they will become more desirable and be able to get what they want. You be the judge. PARAMÈTRES : Capacités d'équipement : - Charisme : +2 Poids : 3 |
COMC03 Cloak of Mask | The Cloak of Mask is the perfect item for a thief. Joral should have put an enchantment for backstab. He his no longer breathing air and the cloak has a new owner. Such as life of a thief in a guild. STATISTICS: Special: Non-detectable by magical means such as detect invisibility and scrying. 30% Find traps bonus 20% Hide in shadows bonus 20% Set trap bonus Weight: 3 | The Cloak of Mask is the perfect item for a thief. Joral should have put an enchantment for backstab. He his no longer breathing air and the cloak has a new owner. Such as life of a thief in a guild. PARAMÈTRES : Capacités d'équipement : - Détection/désamorçage des pièges : +30 % - Pose de pièges : +20 % - Camouflage dans l'ombre : +20 % - Non-détection Poids : 3 |
COMC11 Balduran's Mantle | Balduran's Mantle is the improved version of the Cloak of Balduran. A great deal of magic went into enchanting this fabric further and a number of people died as a result. STATISTICS: Immunity to backstab & imprisonment Armor Class: +1 bonus Saving Throws: +1 bonus Magic Resistance: 30% Weight: 1 | Balduran's Mantle is the improved version of the Cloak of Balduran. A great deal of magic went into enchanting this fabric further and a number of people died as a result. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +1 - Jets de sauvegarde : +1 - Résistance à la magie : +30 % - Immunité à l'emprisonnement - Immunité aux attaques sournoises Poids : 1 |
COMD01 Inferno Darts +4 | The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher. Tiny silver runes have been carved into the surface to enhance the performance of these darts. STATISTICS: Damage: 1D3 +4 THAC0: +4 Damage type: Missile (piercing) Special: 20% chance +2d6 fire damage Weight: 0 Speed Factor: 2 Proficiency Type: Missile Weapons Type: 1-handed | The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher. Tiny silver runes have been carved into the surface to enhance the performance of these darts. PARAMÈTRES : Capacités d'équipement : - Attaque par round : Passe à 3 Capacités de charge : - 21 % de chance d'infliger 2d6 points de dégâts de feu supplémentaires (1 charge, l'objet est détruit quand la charge est utilisée) Enchantement : +4 TAC0 : +4 Dégâts : 1d3 +4 Type de dégâts : Projectile (perforant) Facteur de vitesse : 2 Type de compétence : Fléchette Type : Arme à 1 main Poids : 0 |
COMF01 Flail of Venom | Each head on this flail has been dipped into a magical poison that will never wear off this weapon of destruction. Care should be taken even by the one who holds it as well. The heads of this flail seem to have a mind of their own at times. STATISTICS Combat Abilities: Victims must make a saving throw vs. poison or take 10 hit points of poison damage 10% chance of wielder being poison if fail save vs poison. THACO: +3 Damage: 2D4 +3 Damage type: crushing Weight: 9 Speed Factor: 5 Proficiency Type: Flail/Morningstar Type: 1-handed Requires: 11 Strength | Each head on this flail has been dipped into a magical poison that will never wear off this weapon of destruction. Care should be taken even by the one who holds it as well. The heads of this flail seem to have a mind of their own at times. PARAMÈTRES : Capacités de combat : - Inflige 10 points de dégâts de poison supplémentaires (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter) - 11 % de chance d'empoisonner le porteur et de lui infliger 1 point de dégâts toutes les 10 secondes (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter) Enchantement : +2 TAC0 : +3 Dégâts : 2d4 +3 Type de dégâts : Contondant Facteur de vitesse : 5 Type de compétence : Fléau d'armes/morgenstern Type : Arme à 1 main Poids : 9 Nécessite : - Force : 11 |
COMF03 Veeshan | Veeshan, The Wyrmqueen "Dragonkind are superior to all forms of life" is enlaid into the handle of the weapon. The one possessed by Veeshan will often sacrifice themselves or their loved ones to the Mother of Dragons or one of her children. Many humanoids have gained great riches and acient knowledge by serving the spirit inside, but these gifts came with a high price. STATISTICS: Abilities: 30% chance of 2d4 fire damage, save vs. breath 20% chance of 2d4 cold damage, save vs. breath 10% chance of 3d3 poison damage, save vs. breath 5% chance of 2d10 electrical damage, save vs. breath 5% chance of 1d12 acid damage, save vs. breath Immune to wing buffet attack and stun. +4 bonus to saves vs. breath weapon Penalties: Armor Class penalty of -3 Veeshan does not care for non-dragonkin so there's a 3% chance it will lash out the own by entraping him/her in a maze spell. THACO: +6 Damage: 1D6 +7 Damage type: crushing Weight: 8 Speed Factor: 3 Proficiency Type: Flail/Morningstar Type: 1-handed Requires: 13 Strength | Veeshan, The Wyrmqueen "Dragonkind are superior to all forms of life" is enlaid into the handle of the weapon. The one possessed by Veeshan will often sacrifice themselves or their loved ones to the Mother of Dragons or one of her children. Many humanoids have gained great riches and acient knowledge by serving the spirit inside, but these gifts came with a high price. PARAMÈTRES : Capacités d'équipement : - Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction - Classe d'armure : -3 - Jets de sauvegarde : +4 contre les souffles - Immunité à l'étourdissement - Immunité au renversement - 4 % de chance d'enfermer le porteur dans un labyrinthe Capacités de combat : - 31 % de chance d'infliger 2d4 points de dégâts de feu magique supplémentaires (jet de sauvegarde contre les souffles pour éviter) - 11 % de chance d'infliger 3d3 points de dégâts de poison supplémentaires (jet de sauvegarde contre les souffles pour éviter) - 6 % de chance d'infliger 1d12 points de dégâts d'acide supplémentaires - 6 % de chance d'infliger 2d10 points de dégâts d'électricité supplémentaires (jet de sauvegarde contre les souffles pour éviter) Enchantement : +6 TAC0 : +6 Dégâts : 1d6 +7 Type de dégâts : Contondant Facteur de vitesse : 3 Type de compétence : Fléau d'armes/morgenstern Type : Arme à 1 main Poids : 8 Nécessite : - Force : 13 |
COMG01 Gauntlets of Valor | The Gauntlets of Valor was made by a priest of Helm who had a problem of not being able to hit and do damage to his target. Once he put these gloves on he had no trouble in his fighting skills. STATISTICS: THACO: +2 bonus Damage: +3 bonus Weight: 1 | The Gauntlets of Valor was made by a priest of Helm who had a problem of not being able to hit and do damage to his target. Once he put these gloves on he had no trouble in his fighting skills. PARAMÈTRES : Capacités d'équipement : - TAC0 : +2 - Dégâts : +3 Poids : 1 |
COMH01 War Hammer +4 | War Hammer +4, +1 electrical: 'Borok's Fist' Borok Thundercracker was a dwarven hero that led several campaigns against giants and other "tall vermin" that had plagued his people in a number of their communities. This hammer was his blessed weapon, which his elven allies called his "little iron fist", though not to his face. STATISTICS: Combat Abilities: +5 electricity damage +5 acid damage THAC0: +4 bonus Damage: 1D4 + 3 Damage type: crushing Weight: 5 Speed Factor: 2 Proficiency Type: War Hammer Type: 1-handed Requires: 9 Strength | War Hammer +4, +1 electrical: 'Borok's Fist' Borok Thundercracker was a dwarven hero that led several campaigns against giants and other "tall vermin" that had plagued his people in a number of their communities. This hammer was his blessed weapon, which his elven allies called his "little iron fist", though not to his face. PARAMÈTRES : Capacités de combat : - Inflige 5 points de dégâts d'acide supplémentaires - Inflige 5 points de dégâts d'électricité supplémentaires - Renverse et sonne la cible de manière permanente (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter) - 51 % de chance d'endormir la cible pendant 10 secondes (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter) - 1 % de chance d'infliger au porteur un malus à la classe d'armure de 0 Enchantement : +2 TAC0 : +4 Dégâts : 1d4 +3 Type de dégâts : Contondant Facteur de vitesse : 2 Type de compétence : Marteau de guerre Type : Arme à 1 main Poids : 5 Nécessite : - Force : 9 |
COMH02 Knee Capper +2 | Knee Capper is a useful hammer for the little people. Beware tall ones for the little ones will have their revenge. STATISTICS: Special Damage vs humanoids THACO: +3 bonus Damage: 1D4 +3 Damage type: crushing Weight: 5 Speed Factor: 2 Proficiency Type: War Hammer Type: 1-handed Requires: 9 Strength | Knee Capper is a useful hammer for the little people. Beware tall ones for the little ones will have their revenge. PARAMÈTRES : Capacités d'équipement : - Inflige 2 points de dégâts contondants au porteur (uniquement pour les humanoïdes) Enchantement : +2 TAC0 : +3 Dégâts : 1d4 +3 Type de dégâts : Contondant Facteur de vitesse : 2 Type de compétence : Marteau de guerre Type : Arme à 1 main Poids : 5 Nécessite : - Force : 9 |
COMH04 The Tribunal | The Tribunal, The Six Hammers "Justice" is the only word inscribed upon the hammer and it seems as if no runes or other magical writings or on it either. Retribution, vengeance, and punishment are sacred duties burning the heart and mind of the hammer's weilder. He/she believes they are methodical, patient and just. The Tribunal, The Six Hammers is duely named for a reason. This is because the forces aligned within it branch inward from 6 elements. Fire, cold, electricity, acid, magical and the physical. The Tribunal's reach is such that the guilty is bound it be affected by atleast 1 of the 6 factions withint the weapon. STATISTICS: Abilities: +1d4 cold damage, save vs. spell +1d4 fire damage, save vs. breath +1d4 acid damage, save vs. petrification Penalties: Armor Class -2 penalty -3 intelligence THACO: +6 Damage: 1D4 +7, +5 electrical, +2 magical Damage type: crushing Weight: 5 Speed Factor: 2 Proficiency Type: War Hammer Type: 1-handed Requires: 9 Strength | The Tribunal, The Six Hammers "Justice" is the only word inscribed upon the hammer and it seems as if no runes or other magical writings or on it either. Retribution, vengeance, and punishment are sacred duties burning the heart and mind of the hammer's weilder. He/she believes they are methodical, patient and just. The Tribunal, The Six Hammers is duely named for a reason. This is because the forces aligned within it branch inward from 6 elements. Fire, cold, electricity, acid, magical and the physical. The Tribunal's reach is such that the guilty is bound it be affected by atleast 1 of the 6 factions withint the weapon. PARAMÈTRES : Capacités d'équipement : - Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction - Classe d'armure : -2 - Intelligence : -3 Capacités de combat : - Inflige 2 points de dégâts magiques supplémentaires - Inflige 1d4 points de dégâts d'acide supplémentaires (jet de sauvegarde contre la pétrification et la métamorphose pour éviter) - Inflige 1d4 points de dégâts de feu magique supplémentaires (jet de sauvegarde contre les souffles pour éviter) - Inflige 1d4 points de dégâts de froid magique supplémentaires (jet de sauvegarde contre les sorts pour éviter) - Inflige 5 points de dégâts d'électricité supplémentaires Enchantement : +6 TAC0 : +6 Dégâts : 1d4 +7 Type de dégâts : Contondant Facteur de vitesse : 2 Type de compétence : Marteau de guerre Type : Arme à 1 main Poids : 5 Nécessite : - Force : 9 |
COMN01 Amulet of the Magister | The Amulet of the Magister was created by Nelnfaen Sauntarae, the @only drow magister to date. It is one of the few relics of this great drow magister to exist. STATISTICS: Special: Memorize two extra 8 and 9 level spells | The Amulet of the Magister was created by Nelnfaen Sauntarae, the @only drow magister to date. It is one of the few relics of this great drow magister to exist. PARAMÈTRES : Capacités d'équipement : - Mémorisation de 2 sorts profanes supplémentaires de niveau 9 - Mémorisation de 2 sorts profanes supplémentaires de niveau 8 Poids : 1 |
COMN02 Penta's Amulet of Magic Resistance | Penta, the half-elf bard, made this necklace for her lover who was lost in a battle near Neverwinter. The foul orcs that won the battle looted the corpses of any possessions they had. This necklace has not been seen since. STATISTICS Magic Resistance: +20% | Penta, the half-elf bard, made this necklace for her lover who was lost in a battle near Neverwinter. The foul orcs that won the battle looted the corpses of any possessions they had. This necklace has not been seen since. PARAMÈTRES : Capacités d'équipement : - Résistance à la magie : +20 % Poids : 3 |
COMN04 Broach of Abyssal Doctrines | Broach of Abyssal Doctrines It is said among the lower planes that such things need to be purged from the realms. There is a reason for this... STATISTICS: Ability 1: Protection from Charm Ability 2: Protection from Poison Ability 3: Protection from level drain Ability 4: THAC0 +1 vs. Lycanthropes Ability 5: Armor Class +1 vs. Lycanthropes | Broach of Abyssal Doctrines It is said among the lower planes that such things need to be purged from the realms. There is a reason for this... PARAMÈTRES : Capacités d'équipement : - TAC0 : +2 contre les loups-garous - Inflige +2 points de dégâts supplémentaires contre les loups-garous - Immunité au changement de niveau - Immunité aux poisons - Immunité aux charmes Poids : 3 |
COMR01 Ring of Protection +4 | This ring was crafted by the best elven metallurgist on Evermeet. It was to be a gift to a lord of Waterdeep but the ship it was on sunk off the Sword Coast. STATISTICS: Armor Class: +4 bonus Saving Throws: +4 bonus | This ring was crafted by the best elven metallurgist on Evermeet. It was to be a gift to a lord of Waterdeep but the ship it was on sunk off the Sword Coast. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +4 - Jets de sauvegarde : +4 Poids : 0 |
COMR03 The One Ring | It is known that "The One Ring" came from a far off land from a long time ago. Its origins are a mystery. Some say that a bard named Tolkien made the item while others dispute a warrior named Sauron had made it. We may never know. STATISTICS: Non-Detection when worn Special: Cast Improved Invisibility on the wearer once/day | It is known that "The One Ring" came from a far off land from a long time ago. Its origins are a mystery. Some say that a bard named Tolkien made the item while others dispute a warrior named Sauron had made it. We may never know. PARAMÈTRES : Capacités d'équipement : - Non-détection Capacités de charge : - Invisibilité améliorée pendant 12 heures (1 fois par jour) Poids : 0 |
COMS01 Shield of Valor +3 | Blessed by a priest of Lathander, this shield will protect its owner from those who would cast mind altering spells for evil. STATISTICS: Special: Immune to rigid thinking, fear spells. Armor Class Bonus: 4 Weight: 5 Requires: 12 Strength | Blessed by a priest of Lathander, this shield will protect its owner from those who would cast mind altering spells for evil. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +4 - Immunité à la confusion Poids : 4 Nécessite : - Force : 12 |
COMS02 Menacar's Shield +3 | Menacar was a very unusual halfling, he liked to adventure, fight battles and work in a forge. With his forging skills he created this shield to help him on an upcoming adventure. Poor foolish Menacar and the companions he bribed him to help them. One does not take on an ancient red dragon and live. STATISTICS: Armor Class Bonus: +3 Weight: 7 Requires: 12 Strength | Menacar was a very unusual halfling, he liked to adventure, fight battles and work in a forge. With his forging skills he created this shield to help him on an upcoming adventure. Poor foolish Menacar and the companions he bribed him to help them. One does not take on an ancient red dragon and live. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +3 Poids : 7 Nécessite : - Force : 12 |
helmgr01 Crystal Helm | Crafted from magical crystals from a now abandoned Dwarven Mine. The crystals have a natural resistance to heat and cold. STATISTICS: Armor Class Bonus: +1 Special: Protects Against Critical Hits +20% Fire Resistance +20% Cold Resistance Weight: 2 | Crafted from magical crystals from a now abandoned Dwarven Mine. The crystals have a natural resistance to heat and cold. PARAMÈTRES : Capacités d'équipement : - Protection contre les coups critiques - Classe d'armure : +1 - Résistance au feu : +20 % - Résistance au froid : +20 % Poids : 2 |
macegr01 Mace +3 | Mace +3: "Defiler" Personal weapon of Nirel, a powerful cleric, whom little is know about. However, history does record that he was a vile zealot whose hatred for followers of other faiths knew almost no bounds. It is said that he kept the heads of his victims as trophies. He was personally responsible for defiling over one hundred temples of other faiths; thus earning himself, and his mace, the nickname 'Defiler'. STATISTICS: Damage: 1D6 +4 THACO: +3 Damage type: Crushing Weight: 7 Speed Factor: 6 Proficiency Type: Blunt Weapons Type: 1-handed | Mace +3: "Defiler" Personal weapon of Nirel, a powerful cleric, whom little is know about. However, history does record that he was a vile zealot whose hatred for followers of other faiths knew almost no bounds. It is said that he kept the heads of his victims as trophies. He was personally responsible for defiling over one hundred temples of other faiths; thus earning himself, and his mace, the nickname 'Defiler'. PARAMÈTRES : TAC0 : +3 Dégâts : 1d6 +4 Type de dégâts : Contondant Facteur de vitesse : 6 Type de compétence : Grande épée Type : Arme à 1 main Poids : 7 Nécessite : - Force : 3 - Sagesse : 5 - Constitution : 3 |
MISC72 La Griffe de Kazgaroth | On sait peu de choses sur cet objet, si ce n'est que la griffe elle-même a été prélevée sur le cadavre de Kazgaroth, la bête géante. Cet objet est doté de plusieurs enchantements qui s'activent dès que la griffe est portée en anneau. L'image du porteur se trouble alors et il devient plus difficile de l'atteindre à l'aide d'armes ou de sorts. Cet objet présente toutefois un inconvénient : il se nourrit apparemment du sang de son porteur. Aussi, le porteur de la griffe se sent-il souvent faible, ce qui le rend plus vulnérable aux effets des poisons. PARAMÈTRES : Capacités d'équipement : - Constitution : -2 - Classe d'armure : +1, +4 contre les projectiles - Jet de sauvegarde contre la mort : -3 - Jet de sauvegarde contre les baguettes : +3 Jet de sauvegarde contre la métamorphose : +3 - Jet de sauvegarde contre les souffles : +3 - Jet de sauvegarde contre les sorts : +3 - Peut uniquement être retiré par un sort de Délivrance de la malédiction Poids : 1 | On sait peu de choses sur cet objet, si ce n'est que la griffe elle-même a été prélevée sur le cadavre de Kazgaroth, la bête géante. Cet objet est doté de plusieurs enchantements qui s'activent dès que la griffe est portée en anneau. L'image du porteur se trouble alors et il devient plus difficile de l'atteindre à l'aide d'armes ou de sorts. Cet objet présente toutefois un inconvénient : il se nourrit apparemment du sang de son porteur. Aussi, le porteur de la griffe se sent-il souvent faible, ce qui le rend plus vulnérable aux effets des poisons. PARAMÈTRES : Capacités d'équipement : - Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction - Classe d'armure : +4 contre les projectiles - Classe d'armure : +1 - Jets de sauvegarde : -3 contre la paralysie, la mort et les poisons - Jets de sauvegarde : +3 contre les baguettes, les sceptres et les bâtons - Jets de sauvegarde : +3 contre la pétrification et la métamorphose - Jets de sauvegarde : +3 contre les souffles - Jets de sauvegarde : +3 contre les sorts - Constitution : -2 Poids : 1 |
MISC73 La Corne de Kazgaroth | Cette corne a vraisemblablement été taillée dans l'une des défenses de Kazgaroth, la bête géante. Nul ne sait qui l'a dotée d'enchantements, mais il s'agit d'un objet extrêmement puissant. Lorsqu'on souffle dans cette corne, aucun son n'en sort, mais l'utilisateur se retrouve à l'intérieur d'un globe d'énergie pendant une courte durée. Cette bulle lui donne une résistance partielle à la magie et un bonus de jet de sauvegarde ; elle l'aide également à déjouer partiellement les attaques de projectiles. L'effet ne dure que 3 rounds et la corne puise sa force dans son porteur à chaque utilisation. PARAMÈTRES : Capacités de charge : - Immunité contre les sorts de premier et de deuxième niveau - Classe d'armure : +5 contre les projectiles - Jet de sauvegarde contre la mort : +2 - Jet de sauvegarde contre les baguettes : +2 - Jet de sauvegarde contre la métamorphose : +2 Jet de sauvegarde contre les souffles : +2 Jet de sauvegarde contre les sorts : +2 - Dégâts infligés à l'utilisateur : inconnus Poids : 1 | Cette corne a vraisemblablement été taillée dans l'une des défenses de Kazgaroth, la bête géante. Nul ne sait qui l'a dotée d'enchantements, mais il s'agit d'un objet extrêmement puissant. Lorsqu'on souffle dans cette corne, aucun son n'en sort, mais l'utilisateur se retrouve à l'intérieur d'un globe d'énergie pendant une courte durée. Cette bulle lui donne une résistance partielle à la magie et un bonus de jet de sauvegarde ; elle l'aide également à déjouer partiellement les attaques de projectiles. L'effet ne dure que 3 rounds et la corne puise sa force dans son porteur à chaque utilisation. PARAMÈTRES : Capacités de charge : - Capacité 1 (30 charges, l'objet est détruit quand toutes les charges sont utilisées) Classe d'armure : +5 contre les projectiles pendant 3 rounds Jets de sauvegarde : +2 contre la paralysie, la mort et les poisons pendant 3 rounds Jets de sauvegarde : +2 contre les baguettes, les sceptres et les bâtons pendant 3 rounds Jets de sauvegarde : +2 contre la pétrification et la métamorphose pendant 3 rounds Jets de sauvegarde : +2 contre les souffles pendant 3 rounds Jets de sauvegarde : +2 contre les sorts pendant 3 rounds Inflige 10 points de dégâts contondants au porteur Immunité aux sorts de niveau 2 pendant 3 rounds Immunité aux sorts de niveau 1 pendant 3 rounds Poids : 1 |
PLATGR01 Crystal Plate Mail | Forged from magical crystals mined from a now abandoned Dwarven mine. The crystals have a natural resistance to fire and cold. STATISTICS: Armor Class: 2 Special: +20% Fire Resistance +20% Cold Resistance Weight: 20 | Forged from magical crystals mined from a now abandoned Dwarven mine. The crystals have a natural resistance to fire and cold. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +3 contre les armes tranchantes - Classe d'armure de base : 1 - Résistance au feu : +20 % - Résistance au froid : +20 % - Empêche l'utilisation des compétences de voleur - Empêche l'utilisation du camouflage dans l'ombre Poids : 20 Nécessite : - Force : 11 |
ringgr02 Apprentice's Ring | Similar rings are often given to apprentice's that show exceptional skill or merit. STATISTICS: Special: adds two 1st, one 2nd, and one 3rd level spells | Similar rings are often given to apprentice's that show exceptional skill or merit. PARAMÈTRES : Capacités d'équipement : - Mémorisation d'un sort profane supplémentaire de niveau 1 et 3 - Mémorisation d'un sort profane supplémentaire de niveau 1 et 2 Poids : 0 |
ringgr06 Bard's Ring | Ring once belonging to the famous bard Morridin. The Mage King Varashar had this ring made for Morridin after he won a seven year long contest for court bards. STATISTICS: Spells: Grants on extra mage spell each level from 1st through 4th. | Ring once belonging to the famous bard Morridin. The Mage King Varashar had this ring made for Morridin after he won a seven year long contest for court bards. PARAMÈTRES : Capacités d'équipement : - Mémorisation d'un sort profane supplémentaire de niveau 4 - Mémorisation d'un sort profane supplémentaire de niveau 3 - Mémorisation d'un sort profane supplémentaire de niveau 2 - Mémorisation d'un sort profane supplémentaire de niveau 1 Poids : 0 |
sw2hgr01 Crystal Sword | Crafted from magical crystals from a now abandoned Dwarven Mine. The crystals have a natural resistance to heat and cold. However, due to the forging process the crystals used to make this sword lost their natural resistances. Although it turns out that they hold enchantments quite well. STATISTICS: THAC0: +2 bonus Damage: 1D10 +2 Damage type: slashing Weight: 10 Speed Factor: 8 Proficiency Type: Two-handed sword Type: 2-handed Requires: 14 Strength | Crafted from magical crystals from a now abandoned Dwarven Mine. The crystals have a natural resistance to heat and cold. However, due to the forging process the crystals used to make this sword lost their natural resistances. Although it turns out that they hold enchantments quite well. PARAMÈTRES : Enchantement : +2 TAC0 : +2 Dégâts : 1d10 +2 Type de dégâts : Tranchant Facteur de vitesse : 8 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 9 Nécessite : - Force : 14 |