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l#basr1
Returning Dart of Fate +1
This dart isn't only really well made, but it returns to the hand of the one that uses it, making it really useful. Those that throw this little wonder does not have to worry that he or she will lose it during battle.
 
STATISTICS:

Combat abilities:
- Returns to the wielder's hand when thrown
- There is a 10% chance to reduce target's Armor Class by 1 point (effect lasts one round; no saving throw)

THAC0: +1
Damage: 1d3+1 (missile)
Speed Factor: 1
Proficiency Type: Dart
Type: One-handed

Weight: 0
This dart isn't only really well made, but it returns to the hand of the one that uses it, making it really useful. Those that throw this little wonder does not have to worry that he or she will lose it during battle.
 
PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 3

Capacités de combat : 
- Revient dans la main du lanceur
- 11 % de chance d'infliger à la cible un malus à la classe d'armure de 1 pendant 1 round

Enchantement : +1
TAC0 : +1
Dégâts : 1d3 +1
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 1
Type de compétence : Fléchette
Type : Arme à 1 main

Poids : 0
l#basr2
Mask of an Alpha Wolf
Those that wear this mask gain the powers of an alpha wolf and become even more fierce fighters. It looks like a real fur was used in creating this item.
 
STATISTICS:

Equipped abilities:
- Armor Class vs. Animals: +2
- Saving Throws vs. Animals: +2
- THAC0: +1 with melee weapons
- Protects against critical hits

Weight: 1
Those that wear this mask gain the powers of an alpha wolf and become even more fierce fighters. It looks like a real fur was used in creating this item.
 
PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +2 contre les animaux
- TAC0 des armes de mêlée : +1
- Jets de sauvegarde : +2 contre les animaux

Poids : 1
l#basr5
Staff of the Umar Witch
This wooden staff was enhanced with some kind of primal magic. Some tales say that this weapon was used by an infamous Umar Witch. Is that true...? There is a chance you will never find out.
 
STATISTICS:

Equipped abilities:
- Lore: +12
- Fire Resistance: +20%

THAC0: +2
Damage (melee): 1d6+2 (crushing)
Damage (ranged): 1d2+2 (fire)
Speed Factor: 2
Proficiency Type: Quarterstaff
Type: Two-handed
Requires:
 5  Strength
 12 Wisdom
 12 Instelligence

Weight: 3
This wooden staff was enhanced with some kind of primal magic. Some tales say that this weapon was used by an infamous Umar Witch. Is that true...? There is a chance you will never find out.
 
PARAMÈTRES : 

Capacités d'équipement : 
- Résistance au feu : +20 %
- Connaissance : +12

Capacités de combat (au corps à corps) : 

Enchantement : +2
TAC0 : +2
Dégâts : 1d6 +2
Type de dégâts : Contondant
Facteur de vitesse : 2

Capacités de combat (à distance) : 
- Revient dans la main du lanceur
- Inflige 1d2 +2 points de dégâts de feu supplémentaires

Enchantement : +2
TAC0 : +2
Type de dégâts : Perforant
Facteur de vitesse : 2

Type de compétence : Bâton
Type : Arme à 2 mains

Poids : 3

Nécessite : 
- Force : 5
- Intelligence : 12
- Sagesse : 12
l#basr6
Nature's Fang +2
This scimitar is a powerful weapon created by a druid named Bark'lattar Bloe, who would use this blade when he and other druids from his circle were protecting their grove from a group of thieves sent to steal their precious artifact. Legends say that Bark'latter slain at least half of them using this scimitar.
 
STATISTICS:

Equipped abilities:
- Casting Speed: +1 (druids only)
- Save vs. Breath Weapons: +1

Combat abilities:
- Strikes as a +3 weapon

THAC0: +2, +3 vs. Thieves
Damage: 1d8+2, +3 vs. Thieves (slashing)
Speed Factor: 4
Proficiency Type: Scimitar/Wakizashi/Ninjato
Type: One-handed
Requires:
 10 Strength

Weight: 3
This scimitar is a powerful weapon created by a druid named Bark'lattar Bloe, who would use this blade when he and other druids from his circle were protecting their grove from a group of thieves sent to steal their precious artifact. Legends say that Bark'latter slain at least half of them using this scimitar.
 
PARAMÈTRES : 

Capacités d'équipement : 
- TAC0 : +1 contre les voleurs
- Jets de sauvegarde : +1 contre les souffles
- Inflige +1 points de dégâts supplémentaires contre les voleurs
- Vitesse d'incantation : +1 (uniquement pour les druides)

Enchantement : +3
TAC0 : +2
Dégâts : 1d8 +2
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Cimeterre / Wakizashi / Ninjatō
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 8
l#basr7
Fierce Swirl +2
This magic club was once used by a shaman known as Blorg Gliblertron. He was known not only as a wise sage, but as a powerful fighter many feared and would avoid on the battlefield. It is said that this club can twist magical energies.
  
STATISTICS:

Equipped Abilities:
- Attacks Per Round: +1 (shamans only)
- Magic Resistance: +3%

Combat Abilities:
- Each successful hit has a 50% chance to cause +1 fire damage

THAC0: +2
Damage: 1d6+2 (magic)
Speed Factor: 3
Proficiency Type: Club
Type: One-handed
Requires:
 5 Strength

Weight: 3
This magic club was once used by a shaman known as Blorg Gliblertron. He was known not only as a wise sage, but as a powerful fighter many feared and would avoid on the battlefield. It is said that this club can twist magical energies.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : +1 (uniquement pour les chamans)
- Résistance à la magie : +3 %

Capacités de combat : 
- Inflige 1d6 +2 points de dégâts magiques supplémentaires
- 51 % de chance d'infliger 1 points de dégâts de feu supplémentaires

Enchantement : +2
TAC0 : +2
Type de dégâts : Contondant
Facteur de vitesse : 3
Type de compétence : Gourdin
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 5
l#bhabe
Belt of a Crude Stab
This belt used to belong to an assassin and follower of Bhaal: Shakrash Ili'krata. He is mostly known for the slaughter of innocent men and women in Calimport. Some say this was his way to show his devotion to the Lord of Murder.
  
STATISTICS:

Equipped Abilities:
- Charisma: -2
- Piercing damage dealt by the item user: +10%

Weight: 2
This belt used to belong to an assassin and follower of Bhaal: Shakrash Ili'krata. He is mostly known for the slaughter of innocent men and women in Calimport. Some say this was his way to show his devotion to the Lord of Murder.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Dégâts perforants : +10 %
- Charisme : -2

Poids : 2
l#bhahe
Skull of Murder
The Skull of Murder's name is more than figurative, as the macabre helm is indeed shaped from the skull of a powerful being, and sanctified with a macabre symbol of a red droplet... a drop of blood, perhaps, surrounded by an equally blood-red circle.
  
This helm is a powerful artifact worn by servants of Bhaal, and, perhaps through feeding off the emotions of the wearer, will only awaken its dark powers when worn by one of evil intent. Those especially devoted to serving evil gain even greater power, granting them the powers of murder.

STATISTICS:

Charged abilities:
- May cast Circle of Bones three times per day (conjures forth a barrier of floating bones that spin rapidly around the caster, who cannot move for the duration of the spell. Anyone entering the path of the bones takes 1d6 crushing damage and 1d6 slashing damage per round.)

Equipped abilities:
- Save vs. Death: +2
- Armor Class: +1, +2 for Blackguards
- Magic Resistance: 5%, +15% for Blackguards
- Constitution: +1 (Blackguards)
- Protects against critical hits
- May only be removed with a Remove Curse spell

Weight: 2
The Skull of Murder's name is more than figurative, as the macabre helm is indeed shaped from the skull of a powerful being, and sanctified with a macabre symbol of a red droplet... a drop of blood, perhaps, surrounded by an equally blood-red circle.
  
This helm is a powerful artifact worn by servants of Bhaal, and, perhaps through feeding off the emotions of the wearer, will only awaken its dark powers when worn by one of evil intent. Those especially devoted to serving evil gain even greater power, granting them the powers of murder.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Classe d'armure : +1 (uniquement pour les Chevalier Noir)
- Classe d'armure : +1
- Jets de sauvegarde : +2 contre la paralysie, la mort et les poisons
- Constitution : +1 (uniquement pour les Chevalier Noir)
- Résistance à la magie : +10 % (uniquement pour les Chevalier Noir)
- Résistance à la magie : +5 %

Capacités de charge : 
- Circle of Bones (instantané) (comme un lanceur de sorts de niveau 1) (3 fois par jour)

Poids : 2
l#bhasy
Symbol of Bhaal
This symbol of Bhaal is his followers' personal token of dark loyalty. It shows a grinning skull surrounded by drops of blood. It is very well made, carved in solid wood, and reinforced with some metal elements. The eyes of the skull shine like a pair of embers.
  
Many followers of Bhaal keep this symbol close to them, allowing no one but themselves to touch it. 

STATISTICS:

Charged abilities:
- Murderous Carve once per day
  Special: caster's next melee attack within 1 round inflicts 1d6 bonus slashing damage per 3 levels and stuns the target for 2 rounds on a failed Saving Throw vs. Death at -2

Equipped abilities:
- Bhaal's Favor: When a target is killed, the one that holds this item is healed for 2% of his / her maximum hit points and gains a cumulative +1 bonus to THAC0 vs. living creatures for 2 rounds
- Save vs. Death: +3
- Armor Class vs. piercing weapons bonus: +1

Weight: 1
This symbol of Bhaal is his followers' personal token of dark loyalty. It shows a grinning skull surrounded by drops of blood. It is very well made, carved in solid wood, and reinforced with some metal elements. The eyes of the skull shine like a pair of embers.
  
Many followers of Bhaal keep this symbol close to them, allowing no one but themselves to touch it. 

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Jets de sauvegarde : +3 contre la paralysie, la mort et les poisons

Poids : 1
l#chibe
Belt of Iyachtu Xvim
It is said that this impressive belt was once, for a short time, used by Iyachtu Xvim. Some believe that he gave it to one of his most devoted followers, full of anger. What next happened to that belt? No one knows... until it ended up in 's hands.
  
STATISTICS:

Equipped abilities:
- THAC0: +2
- Backstab Multiplier: +1

Weight: 2
It is said that this impressive belt was once, for a short time, used by Iyachtu Xvim. Some believe that he gave it to one of his most devoted followers, full of anger. What next happened to that belt? No one knows... until it ended up in 's hands.
  
PARAMÈTRES : 

Capacités d'équipement : 
- TAC0 : +2
- Multiplicateur d'attaque sournoise : +1

Poids : 2
l#chisw
Sherincal's Failure +3
This powerful two-handed sword was named after the failure of Sherincal, one of the most trusted agents of the Legion of the Chimera. She was a hald-dragon and was to slay the Hero of Icewind Dale, but she failed.
  
This weapon's blade is really sharp and was enhanced with powerful magic.

STATISTICS:

Equipped abilities:
- Cold Resistance: +25%
- Regenerates 1 Hit Point per round

THAC0: +3
Damage: 1d10+3 (slashing)
Speed Factor: 8
Proficiency Type: Two-handed Sword
Type: Two-handed
Requires:
 13 Strength

Weight: 10
This powerful two-handed sword was named after the failure of Sherincal, one of the most trusted agents of the Legion of the Chimera. She was a hald-dragon and was to slay the Hero of Icewind Dale, but she failed.
  
This weapon's blade is really sharp and was enhanced with powerful magic.

PARAMÈTRES : 

Capacités d'équipement : 
- Régénère 1 point de vie toutes les 6 secondes
- Résistance au froid : +25 %

Enchantement : +3
TAC0 : +3
Dégâts : 1d10 +3
Type de dégâts : Tranchant
Facteur de vitesse : 8
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 10

Nécessite : 
- Force : 13
l#ciren
Energy of Planar Shades
This unusual magical swirl or energy vortex is known as Energy of Planar Shades - a powerful artifact that may enhance the arcane energies of those that control it. There are tales about how this cosmic energy has traveled through time and space, visiting world after world. Some say that it's a part of some elder being, a way for that creature to understand the world. It doesn't seem to be hostile and doesn't seem to want anything else but to understand everything it encounters.
  
It's hard to know how this object found itself within the Sword Coast. Perhaps there was a reason for that and the Energy of Planar Shades found this place interesting for some reason...

STATISTICS:

Equipped Abilities:
- 3% chance to apply Breach on target upon a successful hit
- 5% chance to cause additional 4 magic damage upon a successful hit
- When the target is killed with this item, the one that holds the Energy gains +1 Casting Speed and +1 Casting level for 2 rounds

Equipped Abilities:
- Casting Speed: +1
- Casting Level: +1
- Can memorize 2 additional 1st level arcane spells

THAC0: +3
Damage: 1d4+3 (magic)
Speed Factor: 3
Proficiency Type: None
Type: One-handed
Requires:
 10 Wisdom
 12 Intelligence

Weight: 0
This unusual magical swirl or energy vortex is known as Energy of Planar Shades - a powerful artifact that may enhance the arcane energies of those that control it. There are tales about how this cosmic energy has traveled through time and space, visiting world after world. Some say that it's a part of some elder being, a way for that creature to understand the world. It doesn't seem to be hostile and doesn't seem to want anything else but to understand everything it encounters.
  
It's hard to know how this object found itself within the Sword Coast. Perhaps there was a reason for that and the Energy of Planar Shades found this place interesting for some reason...

PARAMÈTRES : 

Capacités d'équipement : 
- Niveau de lanceur de sorts divins : Passe à 1
- Niveau de lanceur de sorts profanes : +1
- Mémorisation de 2 sorts profanes supplémentaires de niveau 1
- Vitesse d'incantation : +1
- Attaque par round : Passe à 2

Capacités de combat : 
- Revient dans la main du lanceur
- Inflige 1d4 +3 points de dégâts magiques supplémentaires
- 6 % de chance d'infliger 4 points de dégâts magiques supplémentaires
- 4 % de chance de lancer instantanément le sort Brèche sur la cible (comme un lanceur de sorts de niveau 1)

Enchantement : +3
TAC0 : +3
Facteur de vitesse : 3
Type de compétence : Grande épée
Type : Arme à 1 main

Poids : 0

Nécessite : 
- Intelligence : 12
- Sagesse : 10
l#cirri
Ring of Circles
This magical ring has beautiful purple gems on it, that create unusual sparks. 

STATISTICS:

Equipped Abilities:
- Shows portals that lead to magical hideouts (quest item)

Weight: 0
This magical ring has beautiful purple gems on it, that create unusual sparks. 

PARAMÈTRES : 

Poids : 0
l#culhe
Circlet of Distant Shores
This unusual circlet was once used by a mage named Brograh Chapal-Khon, famous for his voyages. He wasn't just a skilled spellcaster, but a skilled map-maker. Some believe that it was because of this circlet, which can enhance the vision of the one that wears it.
  
STATISTICS:

Charge abilities:
- Increase Visual Range by +2 for 2 rounds (bard and mages only, does not affect other characters even when power is activated)

Equipped abilities:
- Protects against critical hits
- Magic Resistance: +5%

Weight: 1
This unusual circlet was once used by a mage named Brograh Chapal-Khon, famous for his voyages. He wasn't just a skilled spellcaster, but a skilled map-maker. Some believe that it was because of this circlet, which can enhance the vision of the one that wears it.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Résistance à la magie : +5 %

Capacités de charge : 
- Capacité 1 (1 fois par jour)
  Champ de vision : +feets_to_meters_30 (uniquement pour les mages) pendant 2 rounds
  Champ de vision : +feets_to_meters_30 (uniquement pour les bardes) pendant 2 rounds

Poids : 1
l#culnt
Ninja-to of Twisted Dreams +2
This ninja-to was found among the Cult of the Dragon belongings. It is very sharp and is clearly enchanted with some powerful magic. 

STATISTICS:

Equipped ability:
- May memorize one additional 1st level arcane spell

Combat abilities:
- Attacks Per Round: +1/2

THAC0: +2
Damage: 1d8+2 (slashing)
Speed Factor: 3
Proficiency Type: Scimitar/Wakizashi/Ninjato
Type: One-handed
Requires:
 6 Strength

Weight: 4
This ninja-to was found among the Cult of the Dragon belongings. It is very sharp and is clearly enchanted with some powerful magic. 

PARAMÈTRES : 

Capacités d'équipement : 
- Mémorisation d'un sort profane supplémentaire de niveau 1
- Attaque par round : une demi supplémentaire

Enchantement : +2
TAC0 : +2
Dégâts : 1d8 +2
Type de dégâts : Tranchant
Facteur de vitesse : 3
Type de compétence : Cimeterre / Wakizashi / Ninjatō
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 6
l#culro
Cult of the Dragon Robe
This is a Cult of the Dragon robe. It's quite big and can help you disguise yourself as the Cult member.

STATISTICS:

Equipped ability:
- Disguise you as a Cult of the Dragon Member
- Vocalize

Weight: 6
This is a Cult of the Dragon robe. It's quite big and can help you disguise yourself as the Cult member.

PARAMÈTRES : 

Capacités d'équipement : 
- Immunité au silence

Poids : 6
l#culst
Piercewing +2
Piercewing is a powerful staff previously used by one of the Cult of the Dragon cultists, who was responsible for starting a base on the Sword Coast. Gossips say that he was trying to build an unusual powerful construct of human flesh and bones.

STATISTICS:

Equipped abilities:
- Cold Resistance: +50%
- Acid Resistance: +50%
- Armor Class: +1

THAC0: +2
Damage: 1d6+2 (crushing)
Speed Factor: 2
Proficiency Type: Quarterstaff
Type: Two-handed
Requires:
 5 Strength

Weight: 3
Piercewing is a powerful staff previously used by one of the Cult of the Dragon cultists, who was responsible for starting a base on the Sword Coast. Gossips say that he was trying to build an unusual powerful construct of human flesh and bones.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1
- Résistance au froid : +50 %
- Résistance à l'acide : +50 %

Enchantement : +2
TAC0 : +2
Dégâts : 1d6 +2
Type de dégâts : Contondant
Facteur de vitesse : 2
Type de compétence : Bâton
Type : Arme à 2 mains

Poids : 3

Nécessite : 
- Force : 5
l#curss1
Ring of the Beggars
This ring is known as the Ring of Beggars. This cursed item was to mock the well known Rings of the Princes. While each Ring of the Princes were created to protect the one that wears it, Ring of the Beggars makes those that use it an even easier target.
  
STATISTICS:

Equipped abilities:
- Armor Class: -1
- Saving Throws: -1
- May only be removed with a Remove Curse spell

Weight: 0
This ring is known as the Ring of Beggars. This cursed item was to mock the well known Rings of the Princes. While each Ring of the Princes were created to protect the one that wears it, Ring of the Beggars makes those that use it an even easier target.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Classe d'armure : -1
- Jets de sauvegarde : -1 contre la paralysie, la mort et les poisons
- Jets de sauvegarde : -1 contre les baguettes, les sceptres et les bâtons
- Jets de sauvegarde : -1 contre la pétrification et la métamorphose
- Jets de sauvegarde : -1 contre les souffles
- Jets de sauvegarde : -1 contre les sorts

Poids : 0
l#curss2
Plate Mail of Oblivion
Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather.
  
While this late armor was made with fine material, it was also cursed, causing memory loss.
  
STATISTICS:

Equipped abilities:
- Sets Lore to 0
- May only be removed with a Remove Curse spell

Armor Class: 3 (0 vs. slashing)
Requires:
 12 Strength

Weight: 50
Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather.
  
While this late armor was made with fine material, it was also cursed, causing memory loss.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : 3
- Empêche le porteur de lancer des sorts profanes
- Connaissance : Passe à 0
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 50

Nécessite : 
- Force : 12
l#curss3
Smelly Boots
While these boots don't look too bad, they are really really really really warm, causing feet to sweat. They must have been used before, because they smell like a pair of smelly cats.
  
STATISTICS:

Equipped abilities:
- Charisma: -2
- May only be removed with a Remove Curse spell

Weight: 4
While these boots don't look too bad, they are really really really really warm, causing feet to sweat. They must have been used before, because they smell like a pair of smelly cats.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Charisme : -2

Poids : 4
l#curss4
Snot-shooter +1
This cursed shortbow is know as a Snot-shooter. It was named after a really annoying man Boogna Fran, who was always complaining about being cold and weak. While everyone knew he was a very dexterious archer, he would do whatever he could to avoid work. 
  
STATISTICS:

Equipped abilities:
- May only be removed with a Remove Curse spell

Combat abilities:
- Number of attacks set to: 3.5
- Each succesful hit sets user's Strength to 3 for 3 rounds

THAC0: +1
Damage: +1
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
 6 Strength

Weight: 2
This cursed shortbow is know as a Snot-shooter. It was named after a really annoying man Boogna Fran, who was always complaining about being cold and weak. While everyone knew he was a very dexterious archer, he would do whatever he could to avoid work. 
  
PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Attaque par round : Fixée à 3 et demi

Capacités de combat : 
- Force : Passe à 3 pendant 21 secondes

Enchantement : +1
TAC0 : +1
Dégâts : +1
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 5
Type de compétence : Arc court
Type : Arme à 2 mains

Poids : 2

Nécessite : 
- Force : 6
l#dunbo
Feather Boa
This feather boa was probably used during some of the role-plays in the Dungeon of Carnal Challanges.

STATISTICS

Equipped abilities:
- Charisma: +1

Weight: 1
This feather boa was probably used during some of the role-plays in the Dungeon of Carnal Challanges.

PARAMÈTRES : 

Capacités d'équipement : 
- Charisme : +1

Poids : 1
l#dunda
Syja's Dagger
This magic dagger is perfect for any precise work. There is a name carved on the handle - Syja.

STATISTICS

Combat abilities:
- Strikes as a +2 weapon

THAC0: +5
Damage: 1d4 (piercing)
Speed Factor: 1
Proficiency Type: Dagger
Type: One-handed
Requires:
 3 Strength

Weight: 1
This magic dagger is perfect for any precise work. There is a name carved on the handle - Syja.

PARAMÈTRES : 

Enchantement : +2
TAC0 : +5
Dégâts : 1d4 
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Dague
Type : Arme à 1 main

Poids : 1

Nécessite : 
- Force : 3
l#faibu
Buckler of the Dark Lore +1
Bucklers like this one were used by many clerics and bards of ill intentions. It is said, that when a magical gem is placed in the center of this shield, it will sometimes whisper secrets to it's user. It will do this more often if the wielder is of questionable morality.
  
STATISTICS:

Equipped abilities:
- Lore: +5 (doubled if used by characters of Evil alignment)
- Armor Class: +2 
- No protection against missile and piercing attacks

Requires:
 4 Strength

Weight: 2
Bucklers like this one were used by many clerics and bards of ill intentions. It is said, that when a magical gem is placed in the center of this shield, it will sometimes whisper secrets to it's user. It will do this more often if the wielder is of questionable morality.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : -2 contre les armes perforantes
- Classe d'armure : -2 contre les projectiles
- Classe d'armure : +2
- Connaissance : +5 (uniquement pour les créatures mauvaises)
- Connaissance : +5

Poids : 2

Nécessite : 
- Force : 4
l#faicl
Cloak of the Mirrorshades
This cloak is more than just a nice piece of clothing. It has some magical properties that protect those that wear it. It's a bit small though, as if it was made with someone short in mind. Sewn on the inner side is a short sentence, it says "Belongs to the Mirrorshade Family".
  
STATISTICS:

Equipped abilities:
- Armor Class: +1
- Saving Throws: +1
- Intelligence: +2 (gnomes), +1 (others)

Weight: 1
This cloak is more than just a nice piece of clothing. It has some magical properties that protect those that wear it. It's a bit small though, as if it was made with someone short in mind. Sewn on the inner side is a short sentence, it says "Belongs to the Mirrorshade Family".
  
PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1
- Jets de sauvegarde : +1
- Intelligence : +1 (uniquement pour les gnomes)
- Intelligence : +1

Poids : 3
l#fairi
Ring of a Tiny Promise
This ring isn't the most powerful artifact of the Sword Coast, but it may grant the person that uses it a small boost of health. Legends say it was created for a certain bandit by his mother. No matter who he was, she wanted him to live a long, happy life.
  
STATISTICS:

Equipped abilities:
- Maximum Hit Points: +2

Weight: 0
This ring isn't the most powerful artifact of the Sword Coast, but it may grant the person that uses it a small boost of health. Legends say it was created for a certain bandit by his mother. No matter who he was, she wanted him to live a long, happy life.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Points de vie maximum : +2

Poids : 0
l#firq1
Old Bastard Sword
Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. The bastard sword has a double-edged blade and a long grip, which can accommodate both hands if preferred. The overall length of the bastard sword ranges between four feet and four feet ten inches.

This specific bastard sword looks old.

STATISTICS:

THAC0: -1
Damage: 2d4 (slashing)
Speed Factor: 8
Proficiency Type: Bastard Sword
Type: One-handed
Requires:
 11 Strength

Weight: 10
Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. The bastard sword has a double-edged blade and a long grip, which can accommodate both hands if preferred. The overall length of the bastard sword ranges between four feet and four feet ten inches.

This specific bastard sword looks old.

PARAMÈTRES : 

TAC0 : +65535
Dégâts : 2d4 
Type de dégâts : Tranchant
Facteur de vitesse : 8
Type de compétence : Épée bâtarde
Type : Arme à 1 main

Poids : 10

Nécessite : 
- Force : 11
l#frgb0
The Raccoon
This powerful belt is known as The Raccoon. Some believe it was created by Mask himself. Some make jokes, that this is the reason why raccoons wear black fur around their eyes: because they are grateful for naming this belt after their race.

The belt itself is a powerful tool that can change the course of many battles.
  
STATISTICS:

Charge abilities:
- May cast Invisibility (6th level) twice per day

Equipped abilities:
- Armor Class: +1
- Set Traps: +50%

Weight: 2
This powerful belt is known as The Raccoon. Some believe it was created by Mask himself. Some make jokes, that this is the reason why raccoons wear black fur around their eyes: because they are grateful for naming this belt after their race.

The belt itself is a powerful tool that can change the course of many battles.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1
- Pose de pièges : +50 %

Capacités de charge : 
- Invisibilité (comme un lanceur de sorts de niveau 6) (2 fois par jour)

Poids : 2
l#frgm0
Night's Passionate Kiss +3
This mace was created for a priestress of Shar, a moon elf named Alothasaa Shaytarhiann. This very powerful, after fall of its original owner, was divided into three so only those that show determination and knowledge can restore its full power and use it. 
  
STATISTICS:

Combat abilities:
- Every time enemy is killed during the night, the one that use this weapon gains +1 Melee THAC0 modifier for 3 rounds and +2 Lore bonus for eight hours 

THAC0: +3
Damage: 1d6+4 (crushing)
Speed Factor: 6
Proficiency Type: Mace
Type: One-handed
Requires:
 10 Strength

Weight: 8
This mace was created for a priestress of Shar, a moon elf named Alothasaa Shaytarhiann. This very powerful, after fall of its original owner, was divided into three so only those that show determination and knowledge can restore its full power and use it. 
  
PARAMÈTRES : 

Enchantement : +3
TAC0 : +3
Dégâts : 1d6 +4
Type de dégâts : Contondant
Facteur de vitesse : 6
Type de compétence : Masse d'armes
Type : Arme à 1 main

Poids : 8

Nécessite : 
- Force : 10
l#frgx0
Crossfate
This crossbow is known as Crossfate and is believed to be a very powerful weapon, ideal for long adventures as this splendid weapon can create bolts and does not need ammunition. Some say it was used by a powerful warrior - Pookhlan Klin - during his adventures. He used this weapon to pierce through four goblins in just one shot.
  
STATISTICS:

Combat abilities:
- There is a 25% chance that upon the succesful hit the enemy will suffer -1 THAC0 penalty for one round 
- Does not require ammunition
- 1 attack per round

THAC0: +4
Damage: 1d8 +2
Speed Factor: 4
Proficiency Type: Crossbow
Type: Two-handed
Requires:
 8 Strength

Weight: 5
This crossbow is known as Crossfate and is believed to be a very powerful weapon, ideal for long adventures as this splendid weapon can create bolts and does not need ammunition. Some say it was used by a powerful warrior - Pookhlan Klin - during his adventures. He used this weapon to pierce through four goblins in just one shot.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 1

Capacités de combat (à distance) : 
- Ne nécessite pas de munitions
- 26 % de chance de réduire le TAC0 de la cible de 1 pendant 1 round

Capacités de combat (à distance) : 
- 26 % de chance de réduire le TAC0 de la cible de 1 pendant 1 round

Enchantement : +2
TAC0 : +4
Dégâts : 1d8 +2
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 1
Type de compétence : Arbalète
Type : Arme à 2 mains

Poids : 5

Nécessite : 
- Force : 8
l#fwmboo
Long Gone Boots
These ghostly boots are from the Firewine Bridge. They look like something that was once lost in time and never truly recovered. They do not protect from normal attacks, but are able to protect their user from magic. 
 
STATISTICS:

Equipped abilities:
- Magic Resistance: +5%

Weight: 1
These ghostly boots are from the Firewine Bridge. They look like something that was once lost in time and never truly recovered. They do not protect from normal attacks, but are able to protect their user from magic. 
 
PARAMÈTRES : 

Capacités d'équipement : 
- Résistance à la magie : +5 %

Poids : 1
l#fwmcha
Long Gone Chain Mail
This is a ghostly chain mail from the Firewine Bridge. It looks like something that was once lost in time and never truly recovered. It does not protect from normal attacks, but is able to protect its user from magic. 
 
STATISTICS:

Equipped abilities:
- Magic Resistance: +35%
- Saves vs. Spells: +2 

Weight: 1
This is a ghostly chain mail from the Firewine Bridge. It looks like something that was once lost in time and never truly recovered. It does not protect from normal attacks, but is able to protect its user from magic. 
 
PARAMÈTRES : 

Capacités d'équipement : 
- Jets de sauvegarde : +2 contre les sorts
- Résistance à la magie : +35 %

Poids : 1
l#fwmclo
Long Gone Cloak
This is a ghostly cloak from the Firewine Bridge. It looks like something that was once lost in time and never truly recovered. It does not protect from weather or any physical attacks, but is able to protect its user from magic.
 
STATISTICS:

Equipped abilities:
- Magic Resistance: +10%

Weight: 1
This is a ghostly cloak from the Firewine Bridge. It looks like something that was once lost in time and never truly recovered. It does not protect from weather or any physical attacks, but is able to protect its user from magic.
 
PARAMÈTRES : 

Capacités d'équipement : 
- Résistance à la magie : +10 %

Poids : 1
l#fwmhel
Long Gone Helmet
This is a ghostly helmet from the Firewine Bridge. It looks like something that was once lost in time and never truly recovered. It does not protect from any physical attacks, but is able to protect its user from magic.
 
STATISTICS:

Equipped abilities:
- Magic Resistance: +10%

Weight: 1
This is a ghostly helmet from the Firewine Bridge. It looks like something that was once lost in time and never truly recovered. It does not protect from any physical attacks, but is able to protect its user from magic.
 
PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Résistance à la magie : +10 %

Poids : 1
l#fwmshi
Long Gone Large Shield
This is a ghostly shield from the Firewine Bridge. It looks like something that was once lost in time and never truly recovered. It does not protect from normal attacks, but is able to protect its user from magic. 
 
STATISTICS:

Equipped abilities:
- Magic Resistance: +15%
- Saves vs. Spells: +1 

Weight: 1
This is a ghostly shield from the Firewine Bridge. It looks like something that was once lost in time and never truly recovered. It does not protect from normal attacks, but is able to protect its user from magic. 
 
PARAMÈTRES : 

Capacités d'équipement : 
- Jets de sauvegarde : +1 contre les sorts
- Résistance à la magie : +15 %

Poids : 1
l#gnohe
Shade Wyvern's Skull
This magic helmet was made from a really rare component: a shade wyvern's head. The creature's skull was polished and turned into a fine helmet, enhanced with iron studs and other metal reinforcements. All thanks to Taerom, the blacksmith from Beregost.

STATISTICS:

Equipped abilities:
- Protects against critical hits
- Save vs. Breath Weapons: +3
- Protection from Poison

Weight: 2
This magic helmet was made from a really rare component: a shade wyvern's head. The creature's skull was polished and turned into a fine helmet, enhanced with iron studs and other metal reinforcements. All thanks to Taerom, the blacksmith from Beregost.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Jets de sauvegarde : +3 contre les souffles
- Immunité aux poisons

Poids : 2
l#gnosw
Tongue of Thaxll'ssillyia +2
This sword was named after Thaxll'ssillyia - an infamous and powerful shadow dragon from the Plane of Shadows. Tales say that his breath can drain life from living things and his wings are powerful enough to destroy walls, causing unresistable fear in those that face him.
  
The sword itself is covered with an unusual purple flame that does not burn as normal fire, but twist reality, make its vivid colors fade away. 

STATISTICS:

Equipped Abilities:
- Saving Throw vs. Death: +2

Combat Abilities:
- Has a 10% chance to cause additional 1d4 acid damage

THAC0: +2, +4 vs. good characters
Damage: 1d8+2,  +4 vs. good characters
Damage type: Slashing
Speed Factor: 3
Proficiency Type: Long Sword
Type: One-handed
Requires:
 5 Strength

Weight: 3
This sword was named after Thaxll'ssillyia - an infamous and powerful shadow dragon from the Plane of Shadows. Tales say that his breath can drain life from living things and his wings are powerful enough to destroy walls, causing unresistable fear in those that face him.
  
The sword itself is covered with an unusual purple flame that does not burn as normal fire, but twist reality, make its vivid colors fade away. 

PARAMÈTRES : 

Capacités d'équipement : 
- TAC0 : +2 contre les créatures bonnes
- Jets de sauvegarde : +2 contre la paralysie, la mort et les poisons

Capacités de combat : 
- Inflige +2 points de dégâts supplémentaires contre les créatures bonnes de manière permanente
- 16 % de chance d'infliger 1d4 points de dégâts d'acide supplémentaires

Enchantement : +3
TAC0 : +2
Dégâts : 1d8 +2
Type de dégâts : Tranchant
Facteur de vitesse : 3
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 5
l#halha
Blooming Hand +2
This unusual club is both beautiful and morbid. Even though it's made from wood, the weapon itself looks like a cut of hand. Some flowers are blooming on it as if they were feeding on the weapon.
  
STATISTICS:

Equipped Abilities:
- Charisma: +2

Combat Abilities:
- Each hit poisons target (1 damage per round, lasts 4 rounds; save vs. death -2 to negate)

THAC0: +2
Damage: 1d6+2 (crushing)
Speed Factor: 3
Proficiency Type: Club
Type: One-handed
Requires:
 5 Strength

Weight: 3
This unusual club is both beautiful and morbid. Even though it's made from wood, the weapon itself looks like a cut of hand. Some flowers are blooming on it as if they were feeding on the weapon.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Charisme : +2

Capacités de combat : 
- Empoisonne la cible et lui inflige 1 point de dégâts par seconde pendant 4 rounds (jet de sauvegarde à -2 contre la paralysie, la mort et les poisons pour éviter)

Enchantement : +2
TAC0 : +2
Dégâts : 1d6 +2
Type de dégâts : Contondant
Facteur de vitesse : 3
Type de compétence : Gourdin
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 5
l#harha
Leather Harness
This black leather harness that you bought from a gamesman at the Nashkel Carnival. He mentioned that this harness, for a short moment belonged to hero of Icewind Dale, but... that can't be true. Can it?
 
STATISTICS:

Equipped abilities:
- Allows spellcasting and thieving abilities
- Physical Resistance bonus: +5% 
- Cold Resistance penalty: -15%

Combat abilities:
- When harness' users' hit points drop below 50% he or she receives +2 Charisma, +2 Constitution and +1 THAC0 (check is made once per round)

Armor Class: 8

Weight: 5
This black leather harness that you bought from a gamesman at the Nashkel Carnival. He mentioned that this harness, for a short moment belonged to hero of Icewind Dale, but... that can't be true. Can it?
 
PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure de base : 8
- Résistance au froid : -15 %
- Résistance aux dégâts physiques : +5 %

Poids : 5
l#haur1
Bone Scimitar +2
This unusual scimitar was made using whale bone, enforced with powerful magic to make sure that it won't break during the fight. It is said, that every hit binds the target with death.
 
STATISTICS:

Equipped abilities:
- Charisma: -2
- May only be removed with a Remove Curse spell

Combat abilities:
- Strikes as a +4 weapon
- Each successful hit lowers Save vs. Death by 1 point (lasts 5 rounds) 

THAC0: +2
Damage: 1d8+2 (slashing)
Speed Factor: 4
Proficiency Type: Scimitar/Wakizashi/Ninjato
Type: One-handed
Requires:
 10 Strength

Weight: 3
This unusual scimitar was made using whale bone, enforced with powerful magic to make sure that it won't break during the fight. It is said, that every hit binds the target with death.
 
PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Charisme : -2

Capacités de combat : 
- Jets de sauvegarde de la cible : -1 contre la paralysie, la mort et les poisons pendant 5 rounds

Enchantement : +4
TAC0 : +2
Dégâts : 1d8 +2
Type de dégâts : Tranchant
Facteur de vitesse : 4
Type de compétence : Cimeterre / Wakizashi / Ninjatō
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 10
l#haur2
Returning Bone Dart +2
This dart was made from a whale bone, and enchanted with some powerful necromancy. It is believed that this dart feeds on death.
 
STATISTICS:

Equipped abilities:
- Charisma: -2
- May only be removed with a Remove Curse spell

Combat abilities:
- Strikes as a +4 weapon
- Returns to the wielder's hand when thrown
- If the target is killed by this weapon, a Larloch's Minor Drain spell is cast on the nearest enemy

THAC0: +2
Damage: 1d3+2 (missile)
Speed Factor: 1
Proficiency Type: Dart
Type: One-handed

Weight: 0
This dart was made from a whale bone, and enchanted with some powerful necromancy. It is believed that this dart feeds on death.
 
PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Attaque par round : Passe à 3
- Charisme : -2

Capacités de combat : 
- Revient dans la main du lanceur

Enchantement : +4
TAC0 : +2
Dégâts : 1d3 +2
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 1
Type de compétence : Fléchette
Type : Arme à 1 main

Poids : 0
l#kobi1
Dreamless Lantern
This unusual lantern is a magical replica of another item known as the Light From Over the Garden Wall. It looks different, but the powers of those items are quite similar. They both were created to fight undead enemies. 
  
Some legends say this specific replica was used by a Hero of Icewind Dale - a savior, who also helped to calm down an entity known as Our Lady Dreamless.

STATISTICS: 

Charge abilities:
- May sacrifice 2 Strength points (-2 Strength for 2 rounds) to cast Sun Soulbeam:
The character emits a dazzling burst of light that strikes at all other creatures within a 15-ft. radius. The Sun Soulbeam does not automatically hit all targets but makes a melee attack using the character's current THAC0 (+3 to hit vs. undead). Struck creatures suffer 9d6 points of fire damage (9d6+3 if undead) unless they save vs. Spell for half. Also, all creatures except the character must save vs. Spell or be blinded for 2 hours.

Equipped abilities:
- Armor Class: +1, +3 against specters, wraiths, and demonic creatures
- Saving throws bonus vs. attacks performed by specters, wraiths, and demonic creatures: +2
- Protection from Blindness
- Saving throws vs. death bonus: +2

Combat abilities:
- When hit by an enemy, the light of this lantern burns lighter and deals 1 fire damage to the attacker; undead receive 5 fire damage

Weight: 3
This unusual lantern is a magical replica of another item known as the Light From Over the Garden Wall. It looks different, but the powers of those items are quite similar. They both were created to fight undead enemies. 
  
Some legends say this specific replica was used by a Hero of Icewind Dale - a savior, who also helped to calm down an entity known as Our Lady Dreamless.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1
- Classe d'armure : +2 contre les âmes-en-peine
- Classe d'armure : +2 contre les spectres
- Classe d'armure : +2 contre les démons
- Jets de sauvegarde : +2 contre les âmes-en-peine
- Jets de sauvegarde : +2 contre les spectres
- Jets de sauvegarde : +2 contre les démons
- Jets de sauvegarde : +2 contre la paralysie, la mort et les poisons
- Immunité à la cécité
- Immunité à l'aveuglement

Capacités de charge : 
- Capacité 1 (1 fois par jour)
  Réduit la force de la cible de 2 pendant 2 tours
  Faisceau de la Conscience Solaire (instantané) (comme un lanceur de sorts de niveau 10)

Poids : 3
l#kobi5
Nature's Smile +2
This magical burning shortsword was created for a ranger named Misteera Shinecone. It was believed that the blade's power was a sign that nature supported her doings. There are rumors that state this shortsword may summon animals.
  
STATISTICS:

Combat Abilities:
- There is a 3% chance that Summon Animals is cast upon a successful hit

THAC0: +2
Damage: 1d6+2 (piercing) +1 (magic)
Speed Factor: 1
Proficiency Type: Short Sword
Type: One-handed
Requires:
 4 Strength

Weight: 2
This magical burning shortsword was created for a ranger named Misteera Shinecone. It was believed that the blade's power was a sign that nature supported her doings. There are rumors that state this shortsword may summon animals.
  
PARAMÈTRES : 

Capacités de combat : 
- Inflige 1 points de dégâts magiques supplémentaires
- 4 % de chance de lancer instantanément le sort Convocation d'animaux I sur la cible (comme un lanceur de sorts de niveau 1)

Enchantement : +2
TAC0 : +2
Dégâts : 1d6 +2
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Épée courte
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 4
l#ligwi
Halo of the Infesting Light
This amulet is known as Halo of the Infesting Light. It is all that was left from the Infesting Light you have encountered at the zombie farm.
  
STATISTICS:

Equipped abilities:
- Magic Fire Resistance: -20%
- Fire Resistance: -40%
- Maximum Hit Points: -2
- Casting Level (arcane): +4
- May only be removed with a Remove Curse spell

Weight: 3
This amulet is known as Halo of the Infesting Light. It is all that was left from the Infesting Light you have encountered at the zombie farm.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Niveau de lanceur de sorts profanes : +4
- Points de vie maximum : -2
- Résistance au feu : -40 %
- Résistance aux dégâts de feu magiques : -20 %

Poids : 3
l#melsh
Shirt of the Melting Man
This shirt used to belong to the Melting Man. However, he decided to give it to you. A weird gift... but better than nothing.
  
STATISTICS:

Equipped abilities:
- Save vs. Enchantment Spells: +4

Weight: 2
This shirt used to belong to the Melting Man. However, he decided to give it to you. A weird gift... but better than nothing.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Jets de sauvegarde : +4 contre les sorts de l'école de l'Enchantement

Poids : 2
l#mimam
Pendant of a Brawny Mage
This magic necklace was created by a brawny mage, who never had the nerve or stamina for melee fights, despite being a skilled spellcaster. People say this necklace reflects who the man was.
  
STATISTICS:

Equipped abilities:
- Armor Class: +2
- Casting Speed: +1
- THAC0 penalty: -4
- May only be removed with a Remove Curse spell

Weight: 1
This magic necklace was created by a brawny mage, who never had the nerve or stamina for melee fights, despite being a skilled spellcaster. People say this necklace reflects who the man was.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Classe d'armure : +2
- TAC0 : -4
- Vitesse d'incantation : +1

Poids : 1
l#ormbuc
Hook-and-Glow +2
This magic buckler is known as Hook-and-Glow. True powers of this shield used to be dormant, but they are back. The buckler now does not only protect the one that use it from weapons, but enhance character's health. 
 
STATISTICS:

Equipped abilities:
- Armor Class: +3 
- Hit Points: +8
- Fire Resistance: +10%
- No protection against missile and piercing attacks

Requires:
 4 Strength

Weight: 2
This magic buckler is known as Hook-and-Glow. True powers of this shield used to be dormant, but they are back. The buckler now does not only protect the one that use it from weapons, but enhance character's health. 
 
PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : -3 contre les armes perforantes
- Classe d'armure : -3 contre les projectiles
- Classe d'armure : +3
- Points de vie maximum : +8
- Résistance au feu : +10 %

Poids : 2

Nécessite : 
- Force : 4
l#ormbus
Hook-and-Glow +1
This magic buckler is known as Hook-and-Glow, however... tales say this item should be quite powerful. This one here is well-made, but what about its other powers? Are they gone? 
 
STATISTICS:

Special abilities:
- True power of this buckler seems dormant 

Equipped abilities:
- Armor Class: +2 
- No protection against missile and piercing attacks

Requires:
 4 Strength

Weight: 2
This magic buckler is known as Hook-and-Glow, however... tales say this item should be quite powerful. This one here is well-made, but what about its other powers? Are they gone? 
 
PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : -2 contre les armes perforantes
- Classe d'armure : -2 contre les projectiles
- Classe d'armure : +2

Poids : 2

Nécessite : 
- Force : 4
l#ormcro
Crown of Silver Leaves
Some tales say that this crown used to belong to an ormyrr sage that left his homeland in search of powerful magical items. 
 
STATISTICS:

Equipped abilities:
- Missile Damage Resistance: +10%

Weight: 2
Some tales say that this crown used to belong to an ormyrr sage that left his homeland in search of powerful magical items. 
 
PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Résistance aux dégâts de projectiles : +10 %

Poids : 1
l#ormett
Two-Handed Club of Wet Death
Realms are filled with all kind of weapons. This is one of them. However, it's clearly more primitive by most. This club is really big and usable only by the strongest of warriors. 
 
STATISTICS:

Equipped abilities:
- Save vs. Death: +1

Combat abilities:
- Each successful hit reduces target's Crushing Damage Resistance by 2% for 3 rounds

THAC0: +2
Damage: 1d12+2 (crushing)
Speed Factor: 3
Proficiency Type: Club
Type: Two-handed
Requires:
 18 Strength

Weight: 3
Realms are filled with all kind of weapons. This is one of them. However, it's clearly more primitive by most. This club is really big and usable only by the strongest of warriors. 
 
PARAMÈTRES : 

Capacités d'équipement : 
- Jets de sauvegarde : +1 contre la paralysie, la mort et les poisons

Capacités de combat : 
- Réduit la rsistance aux dgts contondants de la cible de 2 % pendant 3 rounds

Enchantement : +2
TAC0 : +2
Dégâts : 1d12 +2
Type de dégâts : Contondant
Facteur de vitesse : 3
Type de compétence : Gourdin
Type : Arme à 2 mains

Poids : 16

Nécessite : 
- Force : 18
l#ormsta
Robe of the Living Archmagi
There are different kinds of arcane masters in this world. Some are good. Some are evil. Others try to find the balance in their doings. This robe, though, was created for those, that focus on... survival. 
 
STATISTICS:

Equipped abilities:
- Armor Class: 5
- Saving Throws: +1
- When hit, has 50% chance to trigger powerful regeneration that can heal 1 Hit Point every second (effect lasts 1 round)

Weight: 6
There are different kinds of arcane masters in this world. Some are good. Some are evil. Others try to find the balance in their doings. This robe, though, was created for those, that focus on... survival. 
 
PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure de base : 5
- Jets de sauvegarde : +1

Poids : 6
l#perrin
Amauna's Warm Smile
This ring - known as Amauna's Warm Smile - was created for Amauna, a child-prophet of the dead sun-deity Amaunator who was struck down before her time. 
 
STATISTICS:

Equipped abilities:
- Protection from Blindness
- Wisdom during day: +2 
- Armor class during day: +1

Weight: 1
This ring - known as Amauna's Warm Smile - was created for Amauna, a child-prophet of the dead sun-deity Amaunator who was struck down before her time. 
 
PARAMÈTRES : 

Capacités d'équipement : 
- Immunité à la cécité
- Immunité à l'aveuglement

Poids : 0
l#rni1
Lightsparks of Hope +2
This holy shortsword belonged to a paladin named Ghayo Minorclay, a holy servant of Selune. He fought Zhentarims that had raided a small village west from Silverymoon. People say that on that night, he saved more than twenty-five innocent men and women.

The blade itself is covered with fiery silver sparks that dance and swirl right next to the weapon's edge. Swinging in during the night to create a wonderful spectacle.

STATISTICS:

Equipped abilities:
- Wisdom: +1
- Turn Undead level: +2 (Paladins)

Combat abilities:
- Each successful hit has a 30% chance to lower the enemy's Armor Class by 1 for one round

THAC0: +2
Damage: 1d6+2 (piercing)
Speed Factor: 1
Proficiency Type: Short Sword
Type: One-handed
Requires:
 4 Strength

Weight: 2
This holy shortsword belonged to a paladin named Ghayo Minorclay, a holy servant of Selune. He fought Zhentarims that had raided a small village west from Silverymoon. People say that on that night, he saved more than twenty-five innocent men and women.

The blade itself is covered with fiery silver sparks that dance and swirl right next to the weapon's edge. Swinging in during the night to create a wonderful spectacle.

PARAMÈTRES : 

Capacités d'équipement : 
- Sagesse : +1
- Niveau de repousser les morts-vivants : +3 (uniquement pour les paladins)

Capacités de combat : 
- 31 % de chance d'infliger à la cible un malus à la classe d'armure de 1 pendant 1 round

Enchantement : +2
TAC0 : +2
Dégâts : 1d6 +2
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Épée courte
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 4
l#rni2
Cap of Angry Spit
This helmet is known as the Cap of Angry Spit. It took its name from a dwarven fighter, Brungor of the Rockfish Clan, who would spit before his every battle to infuriate those that are to face him on the battlefield. It's not something many would like to see... and Brungor wasn't well known for his hygiene. 
  
STATISTICS:

Equipped abilities:
- Armor Class: +1 (Dwarves)
- Acid Resistance: +50%
- Electric Resistance: +50%
- Protects against critical hits

Weight: 2
This helmet is known as the Cap of Angry Spit. It took its name from a dwarven fighter, Brungor of the Rockfish Clan, who would spit before his every battle to infuriate those that are to face him on the battlefield. It's not something many would like to see... and Brungor wasn't well known for his hygiene. 
  
PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +1 (uniquement pour les nains)
- Résistance à l'électricité : +50 %
- Résistance à l'acide : +50 %

Poids : 2
l#rni3
Halberd of Proudblood +2
This halberd used to belong to a half-orc Hagov Proudblood, known for his muscled body and powerful hits. Some say that when he held his trusted halberd, he was unstoppable. If that's true, though, it would be hard to understand how this weapon ended up where you found it.
  
STATISTICS:

Equipped abilities:
- Save vs. Spells: +2
- If current Hit Points are below 25% of the maximum value, the one that holds this weapon receives +1 Attack Per Round until healed above and the condition is no longer met (Half-Orc) 
  
THAC0: +2
Damage: 1d10+2 (slashing or piercing, whichever is better) +1 Fire Damage
Speed Factor: 7
Proficiency Type: Halberd
Type: Two-handed
Requires:
 11 Strength

Weight: 12
This halberd used to belong to a half-orc Hagov Proudblood, known for his muscled body and powerful hits. Some say that when he held his trusted halberd, he was unstoppable. If that's true, though, it would be hard to understand how this weapon ended up where you found it.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Jets de sauvegarde : +2 contre les sorts

Capacités de combat : 
- Inflige 1 points de dégâts de feu supplémentaires

Enchantement : +2
TAC0 : +2
Dégâts : 1d10 +2
Type de dégâts : Perforant / Tranchant
Facteur de vitesse : 7
Type de compétence : Hallebarde
Type : Arme à 2 mains

Poids : 12

Nécessite : 
- Force : 11
l#rni4
Embernight +3
This quarterstaff is a powerful item forged by a monk from Tabot named Hin'xin. They say he created this weapon for his beloved man, Xiu'hao, a skilled fighter, who was sent on a very dangerous mission to find a tome stolen by magic-using thieves specialized in complicated missions. As the Hin'xin was afraid for the life of his beloved one, he spent everything he had to create this powerful weapon. They say that this fine staff is exactly what made it possible for Xiu'hao to return home.
  
STATISTICS:

Equipped abilities:
- Protection from Blindness
- Dexterity: +1 (Fighter)

THAC0: +3
Damage: 1d6+3 (crushing)
Speed Factor: 3
Proficiency Type: Quarterstaff
Type: Two-handed
Requires:
 5 Strength

Weight: 4
This quarterstaff is a powerful item forged by a monk from Tabot named Hin'xin. They say he created this weapon for his beloved man, Xiu'hao, a skilled fighter, who was sent on a very dangerous mission to find a tome stolen by magic-using thieves specialized in complicated missions. As the Hin'xin was afraid for the life of his beloved one, he spent everything he had to create this powerful weapon. They say that this fine staff is exactly what made it possible for Xiu'hao to return home.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Dextérité : +1 (uniquement pour les guerriers)
- Immunité à la cécité
- Immunité à l'aveuglement

Enchantement : +3
TAC0 : +3
Dégâts : 1d6 +3
Type de dégâts : Contondant
Facteur de vitesse : 3
Type de compétence : Bâton
Type : Arme à 2 mains

Poids : 4

Nécessite : 
- Force : 5
l#rni5
Crimson Realm +2
Crimson Realm is a powerful flail once used by a songstress from a different realm. They say that every bard that uses this unusual weapon can sing the otherworldly battle song, which can be both lethal to allies and foes.

STATISTICS:

Equipped abilities:
- Casting Level (arcane): +2
- Bard songs last 50% longer after the character stops singing (Bards)

THAC0: +2
Damage: 1d6+3 (crushing) +1 Fire Damage
Speed Factor: 5
Proficiency Type: Flail/Morning Star
Type: One-handed
Requires:
 13 Strength

Weight: 12
Crimson Realm is a powerful flail once used by a songstress from a different realm. They say that every bard that uses this unusual weapon can sing the otherworldly battle song, which can be both lethal to allies and foes.

PARAMÈTRES : 

Capacités d'équipement : 
- Niveau de lanceur de sorts profanes : +2
- Augmente la durée des chants de barde de 50 % (uniquement pour les bardes)

Capacités de combat : 
- Inflige 1 points de dégâts de feu supplémentaires

Enchantement : +2
TAC0 : +2
Dégâts : 1d6 +3
Type de dégâts : Contondant
Facteur de vitesse : 6
Type de compétence : Fléau d'armes / Morgenstern
Type : Arme à 1 main

Poids : 12

Nécessite : 
- Force : 13
l#rni6
Boots of Bizarre Paths
This item is known as Boots of Bizarre Paths... and there is a reason why they are called that. They are quite chaotic and provide bonuses dependent on the character of those that wear them.
  
STATISTICS:

Equipped abilities:
- THAC0: +1 (good-aligned characters)
- Crushing Damage Resistance: +10% (neutral-aligned characters)
- Movement Speed: +2 (evil-aligned characters)

Weights: 4
This item is known as Boots of Bizarre Paths... and there is a reason why they are called that. They are quite chaotic and provide bonuses dependent on the character of those that wear them.
  
PARAMÈTRES : 

Capacités d'équipement : 
- TAC0 : +1 (uniquement pour les créatures bonnes)
- Vitesse de déplacement : +2 (uniquement pour les créatures mauvaises)
- Résistance aux dégâts contondants : +10 % (uniquement pour les créatures neutres)

Poids : 4
l#rni7
Juu-san
This katana is known as Juu-san, which means Thirteen in Kozakuran. The blade seems well made and while magic used to enchant this weapon isn't really powerful, it sure that this blade won't be affected by the recent iron problems.
  
STATISTICS:

Combat abilities:
- Strikes as a +1 weapon
- There is a 33% chance to cause additional 1 Acid Damage upon a successful hit

Damage: 1d10 (slashing)
Speed Factor: 3
Proficiency Type: Katana
Type: One-handed
Requires:
 6 Strength

Weight: 5
This katana is known as Juu-san, which means Thirteen in Kozakuran. The blade seems well made and while magic used to enchant this weapon isn't really powerful, it sure that this blade won't be affected by the recent iron problems.
  
PARAMÈTRES : 

Capacités de combat : 
- 34 % de chance d'infliger 1 points de dégâts d'acide supplémentaires

Enchantement : +1
Dégâts : 1d10 
Type de dégâts : Tranchant
Facteur de vitesse : 3
Type de compétence : Katana
Type : Arme à 1 main

Poids : 5

Nécessite : 
- Force : 6
l#rni8
Bastard of Sharks +2
This bastard sword is believed to have been created by a priestess of Sekolah - the shark god of the sahuagin. This makes is quite obvious where the sword's name come from.
  
STATISTICS:

Equipped abilities:
- Cold Resistance: +10%

Combat abilities:
- There is a 5% chance to cause additional 1d6+1 Piercing Damage upon a successful hit

THAC0: +2
Damage: 2d4+2 (slashing), +1 (piercing)
Speed Factor: 7
Proficiency Type: Bastard Sword
Type: One-handed
Requires:
 11 Strength

Weight: 9
This bastard sword is believed to have been created by a priestess of Sekolah - the shark god of the sahuagin. This makes is quite obvious where the sword's name come from.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Résistance au froid : +10 %

Capacités de combat : 
- Inflige 1 points de dégâts perforants supplémentaires
- 6 % de chance d'infliger 1d6 +1 points de dégâts perforants supplémentaires

Enchantement : +2
TAC0 : +2
Dégâts : 2d4 +2
Type de dégâts : Tranchant
Facteur de vitesse : 7
Type de compétence : Épée bâtarde
Type : Arme à 1 main

Poids : 9

Nécessite : 
- Force : 11
l#shadm1
Sword of Shard-Shatterer +3
When you look at... this sword... you only hear whispers... 
  
Thkagh arm'glad shakinghala gomor gaharra shann. Moninoragh ry'klan shiron-kazz. Zimghaf yonah un shat id somoron lakah. Lin'tus tag nizzin zron. Sharmingh? Okah ulunasamann nigg. Ult-samar tuan. 

They never sleep. The whispers never stop.

STATISTICS:

Equipped abilities:
- Magic Resistance: +10%
- Armor Class vs. Paladins: +2
- May only be removed with a Remove Curse spell

Combat abilities:
- Each time the target is killed, Horror is cast on the closest enemy

THAC0: +3
Damage: 1d10+3 (slashing)
Speed Factor: 8
Proficiency Type: Two-handed Sword
Type: Two-handed
Requires:
 14 Strength

Weight: 10
When you look at... this sword... you only hear whispers... 
  
Thkagh arm'glad shakinghala gomor gaharra shann. Moninoragh ry'klan shiron-kazz. Zimghaf yonah un shat id somoron lakah. Lin'tus tag nizzin zron. Sharmingh? Okah ulunasamann nigg. Ult-samar tuan. 

They never sleep. The whispers never stop.

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Classe d'armure : +2 contre les paladins
- Jets de sauvegarde : +2 contre les paladins
- Résistance à la magie : +10 %

Enchantement : +3
TAC0 : +3
Dégâts : 1d10 +3
Type de dégâts : Tranchant
Facteur de vitesse : 8
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 10

Nécessite : 
- Force : 13
l#shadm2
Oolanglar'toll
This bizarre ring feels cold as death itself. It feels as if knows all your thoughts and nightmares. Even though it has protective abilities, once put on the hand, it won't let you go. It will grasp you and feed on the satisfaction of the kill every time you slay an enemy.
  
STATISTICS:

Equipped abilities:
- Armor Class: +2
- Fire Resistance: +50%
- Protection from Backstab
- May only be removed with a Remove Curse spell

Weight: 0
This bizarre ring feels cold as death itself. It feels as if knows all your thoughts and nightmares. Even though it has protective abilities, once put on the hand, it won't let you go. It will grasp you and feed on the satisfaction of the kill every time you slay an enemy.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Classe d'armure : +2
- Résistance au feu : +40 %
- Immunité aux attaques sournoises

Poids : 0
l#shoi1
Spear of True Intention +1
This magic spear isn't only a well-made weapon but it has some magical properties that allow those that use it to attack swiftly. It's also harder to avoid attacks made with this spear, making it an excellent weapon against magic creatures.
  
STATISTICS:

Combat Abilities:
- Attacks per Round: +1/2
- Strikes as +2 weapon

THAC0: +1
Damage: 1d6+1 (piercing)
Speed Factor: 5
Proficiency Type: Spear
Type: Two-handed
Requires:
 5 Strength

Weight: 5
This magic spear isn't only a well-made weapon but it has some magical properties that allow those that use it to attack swiftly. It's also harder to avoid attacks made with this spear, making it an excellent weapon against magic creatures.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : une demi supplémentaire

Enchantement : +2
TAC0 : +1
Dégâts : 1d6 +1
Type de dégâts : Perforant
Facteur de vitesse : 5
Type de compétence : Lance
Type : Arme à 2 mains

Poids : 5

Nécessite : 
- Force : 5
l#shoi2
Bracers of Long Happy Life
These bracers don't look as solid as most other items of this kind, but the magic that has been used to create them improves the health of those that use them. The merchant that presented this item to you, mentioned that the previous owner was a mage who got old enough to settle down and retire.
  
STATISTICS:

Equipped Abilities:
- Maximum Hit Points: +6

Weight: 2
These bracers don't look as solid as most other items of this kind, but the magic that has been used to create them improves the health of those that use them. The merchant that presented this item to you, mentioned that the previous owner was a mage who got old enough to settle down and retire.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Points de vie maximum : +6

Poids : 2
l#shoi3
Shalm-oria +1
This composite longbow is known under the name Shalm-oria and was created by an expert bow-maker, who spent her life on making the finest bows of the Frozenfar. Some say that was the very first magic bow she made.
  
STATISTICS:

Equipped Abilities:
- Constitution: +1

Combat Abilities: 
- There is a 20% chance to deal additional 1 Fire Damage

THAC0: +2
Damage: +3
Speed Factor: 6
Proficiency Type: Longbow
Type: Two-handed
Requires:
 18 Strength

Weight: 9
This composite longbow is known under the name Shalm-oria and was created by an expert bow-maker, who spent her life on making the finest bows of the Frozenfar. Some say that was the very first magic bow she made.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 2
- Constitution : +1

Capacités de combat : 
- 21 % de chance d'infliger 1 points de dégâts de feu supplémentaires

Enchantement : +1
TAC0 : +2
Dégâts : +3
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 7
Type de compétence : Arc long
Type : Arme à 2 mains

Poids : 10

Nécessite : 
- Force : 18
l#shoi4
Protective Teddy
This magic toy was ordered by an over-protective father who wanted to make sure his son would always be safe. When the boy got older, they sold the toy.
  
STATISTICS:

Equipped Abilities:
- Saving Throws (all): +3

Weight: 1
This magic toy was ordered by an over-protective father who wanted to make sure his son would always be safe. When the boy got older, they sold the toy.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Jets de sauvegarde : +3

Poids : 1
l#shoua
Ursa's Fur Armor
This is an armor made from the fur of Ursa, the cave bear, protector of the Xvart village. Or rather... former protector. After the animal was killed by 's group, the beast's fur was used to create this fine piece of clothing.
  
STATISTICS:

Equipped Abilities:
- Constitution: +2
- Spellcasting is not disabled

Armor Class: 8 (10 vs. piercing and missile), +2 vs. bears, dogs, and wolves
Requires:
 4 Strength

Weight: 15
This is an armor made from the fur of Ursa, the cave bear, protector of the Xvart village. Or rather... former protector. After the animal was killed by 's group, the beast's fur was used to create this fine piece of clothing.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : -2 contre les projectiles
- Classe d'armure : -2 contre les armes perforantes
- Classe d'armure de base : 8
- Classe d'armure : +2 contre les loups
- Classe d'armure : +2 contre les chiens
- Classe d'armure : +2 contre les ours
- Jets de sauvegarde : +2 contre les loups
- Jets de sauvegarde : +2 contre les chiens
- Jets de sauvegarde : +2 contre les ours
- Constitution : +2

Poids : 15

Nécessite : 
- Force : 4
l#ulcar
Plate of a Wise Fighter
Legends say that similar armors were given to Ulcaster's trusted men. Not only did it protect them from most attacks, but it also granted those that wore the armor other advantages, such as the knowledge of historical events and a steady hand.

STATISTICS:

Equipped Abilities: 
- Lore: +10
- THAC0 with Melee Weapons: +1

Armor Class: 2 (-1 vs. slashing)
Requires:
 11 Strength

Weight: 20
Legends say that similar armors were given to Ulcaster's trusted men. Not only did it protect them from most attacks, but it also granted those that wore the armor other advantages, such as the knowledge of historical events and a steady hand.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : 2
- TAC0 des armes de mêlée : +1
- Empêche le porteur de lancer des sorts profanes
- Connaissance : +10
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 20

Nécessite : 
- Force : 11
l#ulcda
Spike of Caprice +2
It is believed that this dagger once belonged to the Night Hag - Fleemighka - famous for the caprices. Legends say that this powerful blade is not only able to cut through most materials, but can also summon insect swarms that would devour her enemies.
  
STATISTICS:

Equipped Abilities:
- Armor Class: +1

Combat Abilities:
- Critical Hits made with this weapon cast Insect Swarm spell

THAC0: +2
Damage: 1d4+2 (piercing), +1 (acid)
Speed Factor: 1
Proficiency Type: Dagger
Type: One-handed
Requires:
 3 Strength

Weight: 1
It is believed that this dagger once belonged to the Night Hag - Fleemighka - famous for the caprices. Legends say that this powerful blade is not only able to cut through most materials, but can also summon insect swarms that would devour her enemies.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1

Capacités de combat : 
- Inflige 1 points de dégâts d'acide supplémentaires

Enchantement : +2
TAC0 : +2
Dégâts : 1d4 +2
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Dague
Type : Arme à 1 main

Poids : 1

Nécessite : 
- Force : 3
l#ulcla
Ghost-Feeding Spider's Armor
This armor was made by Taerom, the blacksmith from Beregost. It's thanks to you that this item was made, since you were the one that brought the main material to him, the Ghost-Feeding Spider-s exoskeleton. 
  
STATISTICS:

Equipped Abilities:
- Spellcasting is not disabled
- Movement Modifier: +2
- Set Traps: +15%

Armor Class: 7 (9 vs. piercing and missile)
Requires:
 4 Strength

Weight: 5
This armor was made by Taerom, the blacksmith from Beregost. It's thanks to you that this item was made, since you were the one that brought the main material to him, the Ghost-Feeding Spider-s exoskeleton. 
  
PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : -2 contre les projectiles
- Classe d'armure : -2 contre les armes perforantes
- Classe d'armure de base : 7
- Pose de pièges : +15 %
- Vitesse de déplacement : +2

Poids : 5

Nécessite : 
- Force : 4
l#ulcri
Dual Nature
This magic ring is known under the name, Dual Nature. Not only does it have some useful protection spells engraved in its structure, but it's magic is intended to work on warriors and duelists of all kind - those that wear this subtle ring are believed to become even quicker with their weapons.
  
STATISTICS:

Equipped Abilities: 
- Armor Class: +1
- Saving Throws: +1
- Attacks Per Round: +1/2
  
Weight: 0
This magic ring is known under the name, Dual Nature. Not only does it have some useful protection spells engraved in its structure, but it's magic is intended to work on warriors and duelists of all kind - those that wear this subtle ring are believed to become even quicker with their weapons.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1
- Jets de sauvegarde : +1
- Attaque par round : une demi supplémentaire

Poids : 0
l#ulgsw
Blade of Teeth +2
This short sword is known under the name Blade of Teeth. It is believed that it was once used by the pirate lord, Gloghaff Mintshow. Legends say that he would always carry this sword during his voyages. If the rumors are true, the shape of this weapon was inspired by sharks and their deadly teeth.
  
 found this sword in an old pirate cave near Ulgoth's Beard.
  
STATISTICS:

Equipped abilities:
- Magic Resistance: +5%

THAC0: +2
Damage: 1d6+2 (piercing) +1 (slashing)
Speed Factor: 1
Proficiency Type: Short Sword
Type: One-handed
Requires:
 4 Strength

Weight: 2
This short sword is known under the name Blade of Teeth. It is believed that it was once used by the pirate lord, Gloghaff Mintshow. Legends say that he would always carry this sword during his voyages. If the rumors are true, the shape of this weapon was inspired by sharks and their deadly teeth.
  
 found this sword in an old pirate cave near Ulgoth's Beard.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Résistance à la magie : +5 %

Capacités de combat : 
- Inflige 1 points de dégâts tranchants supplémentaires

Enchantement : +2
TAC0 : +2
Dégâts : 1d6 +2
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Épée courte
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 4
l#wbatl
Shandraha's Rags
These rags used to belong to Shandraha - a werebadger you met druing your travels. It can incease damage done by those that wear this cloak.
  
STATISTICS:

Equipped abilities:
- Crushing damage: +10%

Weight: 3
These rags used to belong to Shandraha - a werebadger you met druing your travels. It can incease damage done by those that wear this cloak.
  
PARAMÈTRES : 

Capacités d'équipement : 
- Dégâts contondants : +10 %

Poids : 3
l#wolit
Wolf Symbol
This is a paw-print left on a wooden plate by a wolf. You're unsure what made it permament.
 
STATISTICS:

Equipped abilities:
- Saving Throws: +1
- THAC0: +1 (rangers only)

Weight: 1
This is a paw-print left on a wooden plate by a wolf. You're unsure what made it permament.
 
PARAMÈTRES : 

Capacités d'équipement : 
- TAC0 : +1 (uniquement pour les rôdeurs)
- Jets de sauvegarde : +1

Poids : 1
l#xvait
Socks
These socks aren't new, it's quite obvious they were used before, but they're quite warm and nice.

STATISTICS:

Equipped abilities:
- Charisma: -1
- Fire Resistance: +10%
- Cold Resistance: +10%

Weight: 1
These socks aren't new, it's quite obvious they were used before, but they're quite warm and nice.

PARAMÈTRES : 

Capacités d'équipement : 
- Charisme : -1
- Résistance au feu : +10 %
- Résistance au froid : +10 %

Poids : 1
L#ZSOD1
Lost Legacy +2
This ancient weapon bears no discernable creator's mark — the only clue of its history is the faintly-etched symbol of Amaunator on the hammer's face, suggesting it to be the weapon of a priest or paladin of a lost age. Despite appearing a millenia old, it has survived the rigors of time and is a weapon matched by few in terms of power. Its magic especially comes to life in the presence of unnatural creatures, such as the undead and creatures of the lower planes.

STATISTICS:

Combat abilities:
- Strikes as a +3 weapon vs. fiends and undead

THAC0: +2, +3 vs. fiends and undead
Damage: 1d4+3, +4 vs. fiends and undead, +1 fire
Damage type: crushing
Speed Factor: 2
Proficiency Type: War Hammer
Type: One-handed
Requires:
 9 Strength

Weight: 5
This ancient weapon bears no discernable creator's mark — the only clue of its history is the faintly-etched symbol of Amaunator on the hammer's face, suggesting it to be the weapon of a priest or paladin of a lost age. Despite appearing a millenia old, it has survived the rigors of time and is a weapon matched by few in terms of power. Its magic especially comes to life in the presence of unnatural creatures, such as the undead and creatures of the lower planes.

PARAMÈTRES : 

Capacités d'équipement : 
- Enchantement : +3 contre les morts-vivants
- Enchantement : +3 contre les démons
- Inflige  points de dégâts supplémentaires contre les morts-vivants
- Inflige  points de dégâts supplémentaires contre les démons

Capacités de combat : 
- Inflige 1 points de dégâts de feu supplémentaires

Enchantement : +2
TAC0 : +2
Dégâts : 1d4 +3
Type de dégâts : Contondant
Facteur de vitesse : 2
Type de compétence : Marteau de guerre
Type : Arme à 1 main

Poids : 5

Nécessite : 
- Force : 9
L#ZSOD2
Arcadia +3
This magical blade once belonged to a reclusive magister of Halruaa only known by her title of 'The Scholar of Swords', a woman skilled with both magic and swordplay. The Arcadia was undoubtedly designed to harmonize both crafts into a fearsome style of combat with few weaknesses. Despite the blade's simplistic design, it hums with latent energy.

STATISTICS:

Combat abilities:
- Each hit reduces the target's Save vs. Spells by 1 and Magic Resistance by 5% for 3 rounds (no save)

THAC0: +3
Damage: 2d4+3 (slashing)
Speed Factor: 6
Proficiency Type: Bastard Sword
Type: One-handed
Requires:
 11 Strength

Weight: 7
This magical blade once belonged to a reclusive magister of Halruaa only known by her title of 'The Scholar of Swords', a woman skilled with both magic and swordplay. The Arcadia was undoubtedly designed to harmonize both crafts into a fearsome style of combat with few weaknesses. Despite the blade's simplistic design, it hums with latent energy.

PARAMÈTRES : 

Capacités de combat : 
- Jets de sauvegarde de la cible : -1 contre les sorts pendant 3 rounds
- Réduit la rsistance  la magie de la cible de 5 % pendant 3 rounds

Enchantement : +3
TAC0 : +3
Dégâts : 2d4 +3
Type de dégâts : Tranchant
Facteur de vitesse : 6
Type de compétence : Épée bâtarde
Type : Arme à 1 main

Poids : 7

Nécessite : 
- Force : 11
L#ZSOD3
Dragonsbane Shield +1
Paladins of Torm once carried shields bearing this design in crusades against the evil chromatic dragons of the Western Heartlands. While few such shields remain, most having been destroyed in battle or lost to time, those that still exist are still as resilient as ever, and have even assimilated some of the flames of their draconic foes, gaining the ability to release them at will.

STATISTICS:

Charge Abilities:
- Breath Weapon three times per day
  Range: 30 ft.
  Damage: 4d8 fire
  Area of Effect: 140-degree cone

Equipped abilities:
- Acid Resistance: +20%
- Cold Resistance: +20%
- Fire Resistance: +20%
- Armor Class: +2, an extra +1 vs. missile attacks

Requires:
 14 Strength

Weight: 12
Paladins of Torm once carried shields bearing this design in crusades against the evil chromatic dragons of the Western Heartlands. While few such shields remain, most having been destroyed in battle or lost to time, those that still exist are still as resilient as ever, and have even assimilated some of the flames of their draconic foes, gaining the ability to release them at will.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +2
- Résistance au feu : +20 %
- Résistance au froid : +20 %
- Résistance à l'acide : +20 %

Capacités de charge : 
- Capacité 1 (3 fois par jour)
  Inflige 3d8 points de dégâts de feu supplémentaires (jet de sauvegarde  pour éviter)
  Étourdit le porteur pendant 2 secondes

Poids : 12

Nécessite : 
- Force : 14
L#ZSOD4
Sure Striking Spear +3
This silver-tipped spear is of elven design. It's prior wielder, the elven warrior Elthuril, was nicknamed the 'Canad-Eleth Daram', or 'Four-Point Strike' by his peers for his unerring accuracy. Whether his skills were primarily attributed to his weapon, or even the reverse, is unknown, but the spear appears to come to life in its wielder's hands, striking without fail at the target's vulnerabilities almost of its own accord.

STATISTICS:

Combat abilities:
- Critical Hit Chance: +10% (this weapon)
- On a critical hit, target suffers -100% resistance to piercing damage for 1 round (no save)
- This weapon will never critically miss

THAC0: +5
Damage: 1d6+1 (piercing)
Speed Factor: 4
Proficiency Type: Spear 
Type: Two-handed
Requires:
 5 Strength

Weight: 3
This silver-tipped spear is of elven design. It's prior wielder, the elven warrior Elthuril, was nicknamed the 'Canad-Eleth Daram', or 'Four-Point Strike' by his peers for his unerring accuracy. Whether his skills were primarily attributed to his weapon, or even the reverse, is unknown, but the spear appears to come to life in its wielder's hands, striking without fail at the target's vulnerabilities almost of its own accord.

PARAMÈTRES : 

Capacités de combat : 
- Chance d'infliger un coup critique : +10 %

Enchantement : +3
TAC0 : +5
Dégâts : 1d6 +1
Type de dégâts : Perforant
Facteur de vitesse : 4
Type de compétence : Lance
Type : Arme à 2 mains

Poids : 3

Nécessite : 
- Force : 5
L#ZSOD5
Ebony Sling +2
Once, in a village north of the Sword Coast, a pitch-black vine of unknown origin sprouted from the earth, in the midst of the village fields. The farmer who oversaw the field, upon trying to uproot the vine, was driven mad with hallucinations and instantly lost his vitality, rapidly aging to near death practically overnight. The terrified villagers abandoned the village, allowing the vine to consume the entirety of the land for many months until a wandering hedge mage exterminated the nefarious growth, bringing a sample home for study. The remnants of the vines were given to a skilled craftsman who created a weapon which retained some of its strange powers.

STATISTICS:

Combat abilities:
- Maximum Hit Points: -10
- Each hit deals 1 additional magic damage and transfers it to the wielder
- Each hit confuses the target for 2 rounds (Save vs. Spells at +3 to avoid)

THAC0: +2
Damage: +2 (missile)
Speed Factor: 4
Proficiency Type: Sling
Type: One-handed
Requires:
 3 Strength

Weight: 0
Once, in a village north of the Sword Coast, a pitch-black vine of unknown origin sprouted from the earth, in the midst of the village fields. The farmer who oversaw the field, upon trying to uproot the vine, was driven mad with hallucinations and instantly lost his vitality, rapidly aging to near death practically overnight. The terrified villagers abandoned the village, allowing the vine to consume the entirety of the land for many months until a wandering hedge mage exterminated the nefarious growth, bringing a sample home for study. The remnants of the vines were given to a skilled craftsman who created a weapon which retained some of its strange powers.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 1
- Points de vie maximum : -10

Capacités de combat : 
- Draine 1 points de dégâts magiques à la cible
- Inflige confusion à la cible pendant 2 rounds (jet de sauvegarde à +3 contre les sorts pour éviter)

Enchantement : +2
TAC0 : +2
Dégâts : +2
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 4
Type de compétence : Fronde
Type : Arme à 1 main

Poids : 0

Nécessite : 
- Force : 3
l#zsod6
Ring of the Blood Arcana
Aberion Paleblood was a mad yet brilliant mage who once studied and instructed at the mage towers of Aglarond before being discharged for practices deemed 'heretical' by the magocracy. Among them was the study of using blood — namely, one's own blood — as a catalyst for accessing a deeper connection with the Weave. Before his death, Aberion passed a few secrets to his apprentices, one of whom used the knowledge to craft this ring. Although this ring only possesses a fraction of the results of Aberion's research, it is still a powerful artifact on its own merit.

STATISTICS:

Charge abilities:
- Life Tap five times per day
  Range: Self
  Area of Effect: 1 creature
  Special: Reduce wearer's maximum hit points by 10 for 8 hours and restore 1 mage spell of up to 5th level
  
Equipped abilities:
- Casting Level: +2
- May only be removed with a Remove Curse spell

Weight: 25
Aberion Paleblood was a mad yet brilliant mage who once studied and instructed at the mage towers of Aglarond before being discharged for practices deemed 'heretical' by the magocracy. Among them was the study of using blood — namely, one's own blood — as a catalyst for accessing a deeper connection with the Weave. Before his death, Aberion passed a few secrets to his apprentices, one of whom used the knowledge to craft this ring. Although this ring only possesses a fraction of the results of Aberion's research, it is still a powerful artifact on its own merit.

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Niveau de lanceur de sorts profanes : +2

Capacités de charge : 
- Life Tap (instantané) (5 fois par jour)

Poids : 0
l#zsod7
Tome of Arc-Akasha
A paired artifact from the Netherese era. Many of its kind once existed in the possession of archwizards of ancient Netheril, until most were lost during the Shadowed Age when the flying cities fell as a result of Karsus's Folly. The few that remain are scattered across the Realms, though those able to combine the powers of the scepter and tome — as well as possessing the will to handle the knowledge within — can enable their tremendous magical powers.

STATISTICS:

Charge abilities:
- Spell Deflection once per day
- Pierce Magic once per day
- Power Word, Silence once per day

Equipped abilities:
- The book must be wielded with its partner artifact, the Scepter of Arc-Akasha—else, the user suffers 25% of their maximum hit points in damage every round.
- Can memorize one extra wizard spell of each level
- Casting Speed: +1

Requires:
 17 Intelligence
 17 Wisdom
 17 Charisma

Weight: 1
A paired artifact from the Netherese era. Many of its kind once existed in the possession of archwizards of ancient Netheril, until most were lost during the Shadowed Age when the flying cities fell as a result of Karsus's Folly. The few that remain are scattered across the Realms, though those able to combine the powers of the scepter and tome — as well as possessing the will to handle the knowledge within — can enable their tremendous magical powers.

PARAMÈTRES : 

Capacités d'équipement : 
- Mémorisation d'un sort profane supplémentaire de niveau 1, 2, 3, 4, 5, 6, 7, 8 et 9
- Vitesse d'incantation : +1

Capacités de charge : 
- Déviation de sorts (1 fois par jour)
- Perce-magie (1 fois par jour)
- Mot de pouvoir : silence (1 fois par jour)

Poids : 1

Nécessite : 
- Intelligence : 17
- Sagesse : 17
- Charisme : 17
l#zsod8
Scepter of Arc-Akasha +4
A paired artifact from the Netherese era. Many of its kind once existed in the possession of archwizards of ancient Netheril, until most were lost during the Shadowed Age when the flying cities fell as a result of Karsus's Folly. The few that remain are scattered across the Realms, though those able to combine the powers of the scepter and tome—as well as possessing the will to handle the knowledge within—can enable their tremendous magical powers.

STATISTICS:

Combat abilities:
- Hammer of Akasha: This weapon's ranged attack deals 2d6 magic damage and reduces Magic Resistance by 5% for 5 rounds. Additionally, the target must make a Save vs. Spell or be stunned for 1 round.

Equipped abilities:
- The scepter must be wielded with its partner artifact, the Tome of Arc-Akasha—else, the user suffers 25% of their maximum hit points in damage every round.
- 1 attack per round
- Casting Level: +2
- All mage spells cast by the wielder have 10% increased duration

THAC0: +1
Damage: 2d6
Damage type: magic
Speed Factor: 0
Proficiency Type: Quarterstaff
Type: One-handed
Requires:
 5 Strength

Weight: 4
A paired artifact from the Netherese era. Many of its kind once existed in the possession of archwizards of ancient Netheril, until most were lost during the Shadowed Age when the flying cities fell as a result of Karsus's Folly. The few that remain are scattered across the Realms, though those able to combine the powers of the scepter and tome—as well as possessing the will to handle the knowledge within—can enable their tremendous magical powers.

PARAMÈTRES : 

Capacités d'équipement : 
- Niveau de lanceur de sorts profanes : +2
- Augmente la durée des sorts profanes de 10 %
- Attaque par round : Fixée à 1

Capacités de combat : 
- Inflige 2d6 points de dégâts magiques supplémentaires
- Réduit la rsistance  la magie de la cible de 10 %
- Étourdit la cible (jet de sauvegarde contre les sorts pour éviter)

Enchantement : +4
TAC0 : +1
Type de dégâts : Contondant
Facteur de vitesse : 0
Type de compétence : Bâton
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 5