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ACIDAX
Corroding Battle Axe +3
The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end. Battle axes are also called broad axes. This axe has been enchanted with a magical gem.

STATISTICS:

Special Abilities:
 Wielder can use Melf's Acid Arrow three times per day

Damage:  1D8 + 3, +4 Acid Damage
THAC0:   +3 bonus
Damage type:  slashing
Weight: 7
Speed Factor: 5
Proficiency Type: Axe
Type:  1-handed
Requires: 10 Strength

Not Usable By:
 Druid
 Cleric
 Mage
 Thief
 Monk
 Beast Master
The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end. Battle axes are also called broad axes. This axe has been enchanted with a magical gem.

PARAMÈTRES : 

Capacités de charge : 
- Flèche acide de Melf (3 fois par jour)

Capacités de combat : 
- Inflige 4 points de dégâts d'acide supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : 1d8 +3
Type de dégâts : Tranchant
Facteur de vitesse : 5
Type de compétence : Hache
Type : Arme à 1 main

Poids : 7

Nécessite : 
- Force : 10
ACIDFLIL
Corroding Flail +3
The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link.  The weapon was originally used as a tool for threshing grain. This flail has been enchanted with a magical gem.

STATISTICS:

Equipping Abilities:
 50% Resistance Against Acid

Damage:  1D6 + 4, +3 Acid Damage
THAC0:   +3 bonus
Damage type:  crushing
Weight: 15
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type:  1-handed
Requires: 13 Strength
The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link.  The weapon was originally used as a tool for threshing grain. This flail has been enchanted with a magical gem.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance à l'acide : +50 %

Capacités de combat : 
- Inflige 3 points de dégâts d'acide supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : 1d6 +4
Type de dégâts : Contondant
Facteur de vitesse : 5
Type de compétence : Fléau d'armes/morgenstern
Type : Arme à 1 main

Poids : 15

Nécessite : 
- Force : 13
AEGISFA
Aegis Fang +4
Aegis Fang +4

This weapon was forged as a gift for Wulfgar by Bruenor Battlehammer and the strongest of its enchantments only function while in the hands of the young warrior. Bruenor takes great pride in this weapon. It is his finest work.

STATISTICS:

Damage:  2D4 + 4
THAC0: +4 bonus
Weight: 3
Speed Factor: 5
Profiency Type: War Hammer
Type:   1-handed
Requires: 18 Strength
Aegis Fang +4

This weapon was forged as a gift for Wulfgar by Bruenor Battlehammer and the strongest of its enchantments only function while in the hands of the young warrior. Bruenor takes great pride in this weapon. It is his finest work.

PARAMÈTRES : 

Capacités de combat (Jeté) : 
- Revient dans la main du lanceur

Enchantement : +4
TAC0 : +4
Dégâts : 2d4 +4
Type de dégâts : Contondant (Mêlée)
Type de dégâts : Projectile (perforant) (Jeté)
Facteur de vitesse : 5
Type de compétence : Marteau de guerre
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 18
AMULEXT
Amulet of Extra Spells
The origins of this amulet are unknown so nobody really knows who made it and where. It is likely that it was found from a pocket plane of some sort because amulets of this type are very rare in the world of Faerun.

STATISTICS:

Gives one extra first, second, third and fourth level spell
The origins of this amulet are unknown so nobody really knows who made it and where. It is likely that it was found from a pocket plane of some sort because amulets of this type are very rare in the world of Faerun.

PARAMÈTRES : 

Capacités d'équipement : 
- Mémorisation d'un sort profane supplémentaire de niveau 4
- Mémorisation d'un sort profane supplémentaire de niveau 3
- Mémorisation d'un sort profane supplémentaire de niveau 2
- Mémorisation d'un sort profane supplémentaire de niveau 1

Poids : 0
ANCISWRD
Ancient Sword
This blade was used to save Baldur's Gate from a horde of monsters. It was wielded by the great hero, Tapio Perkiomaki.

STATISTICS:

Damage:  1D10 + 4
THAC0:   +4 bonus
Damage Type:  slashing
Weight:  10
Speed Factor:  6
Proficiency Type:  Large Sword
Type:  2-handed
Requires: 14 Strength
This blade was used to save Baldur's Gate from a horde of monsters. It was wielded by the great hero, Tapio Perkiomaki.

PARAMÈTRES : 

Enchantement : +4
TAC0 : +4
Dégâts : 1d10 +4
Type de dégâts : Tranchant
Facteur de vitesse : 6
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 10

Nécessite : 
- Force : 14
ARBRAC
Bracers of Defense AC 2
Bracers of Defense AC 2

These bracers are one of the rewards at the Arena. The founder of the place brought them to Amn from his journeys in the southern lands. There are many wild tales about the way he got these but the most believable one would most probably be the "story of the wizard".

STATISTICS:

Armor Class: 2
Weight: 2
Bracers of Defense AC 2

These bracers are one of the rewards at the Arena. The founder of the place brought them to Amn from his journeys in the southern lands. There are many wild tales about the way he got these but the most believable one would most probably be the "story of the wizard".

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure de base : 2

Poids : 2
ASSDAGG
Assassin's Dagger
Shadow Thieves made this dagger to help their assassins complete their jobs. This dagger can be thrown and it returns into the hand of the thrower, making it incredibly useful for assassinations. It also makes the wielder invisible.

STATISTICS:

Equipping Abilities:
 Dexterity +2
 Invisibility

Damage: 1D4 + 3
THAC0:  +3 bonus
Damage type:  piercing
Weight: 1
Speed Factor: 1
Profiency Type: Dagger
Type:  1-handed
Requires: 3 Strength
Shadow Thieves made this dagger to help their assassins complete their jobs. This dagger can be thrown and it returns into the hand of the thrower, making it incredibly useful for assassinations. It also makes the wielder invisible.

PARAMÈTRES : 

Capacités d'équipement : 
- Dextérité : +2
- Invisibilité

Capacités de combat (Mêlée) : 

Enchantement : +3
TAC0 : +3
Dégâts : 1d4 +3
Type de dégâts : Perforant
Facteur de vitesse : 1

Capacités de combat (Jeté) : 
- Revient dans la main du lanceur

Enchantement : +3
TAC0 : +3
Dégâts : 1d4 +3
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 3

Type de compétence : Dague
Type : Arme à 1 main

Poids : 1

Nécessite : 
- Force : 3
BAOFACC
Bastard Sword of Accuracy +2
Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. This is a magical bastard sword.

STATISTICS:

Damage: 2D4 + 2
THAC0:  +4 bonus
Damage type:  slashing
Weight:  9
Speed Factor: 6
Proficiency Type: Bastard Sword
Type:  1-handed
Requires: 11 Strength
Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. This is a magical bastard sword.

PARAMÈTRES : 

Enchantement : +2
TAC0 : +4
Dégâts : 2d4 +2
Type de dégâts : Tranchant
Facteur de vitesse : 6
Type de compétence : Épée bâtarde
Type : Arme à 1 main

Poids : 9

Nécessite : 
- Force : 11
BAOFPOW
Bastard Sword of Power +2
Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. This is a magical bastard sword.

STATISTICS:

Damage:  2D4 + 4
THAC0:  +2 bonus
Damage type:  slashing
Weight:  9
Speed Factor: 6
Proficiency Type: Bastard Sword
Type:  1-handed
Requires: 11 Strength
Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. This is a magical bastard sword.

PARAMÈTRES : 

Enchantement : +2
TAC0 : +2
Dégâts : 2d4 +4
Type de dégâts : Tranchant
Facteur de vitesse : 6
Type de compétence : Épée bâtarde
Type : Arme à 1 main

Poids : 9

Nécessite : 
- Force : 11
BBDESP
Blade of Despair
The Blade of Despair is usually only seen in the hands of the servants of the evil goddess Shar. It's an unholy symbol which is given to the servants who have devoted their lives permanently to their dark deity.

STATISTICS:

Damage: 1D10 + 3
THAC0:  +3 bonus
Damage type:  slashing
Weight: 10
Speed Factor: 7
Proficiency Type: Two Handed sword
Type:  2-handed
Requires: 14 Strength
The Blade of Despair is usually only seen in the hands of the servants of the evil goddess Shar. It's an unholy symbol which is given to the servants who have devoted their lives permanently to their dark deity.

PARAMÈTRES : 

Enchantement : +3
TAC0 : +3
Dégâts : 1d10 +3
Type de dégâts : Tranchant
Facteur de vitesse : 7
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 10

Nécessite : 
- Force : 14
BLACHAMM
War Hammer of Darkness +3
Mounted knights cannot effectively use long pole weapons while on horseback, and as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand.  Maces and flails are two previous examples of this - the war hammer is another.  The horseman's war hammer is a descendant of the Lucerne hammer.  It is made entirely of steel, with rondels protecting and strengthening the grip.  Rondels are small disks of metal, often shaped into decorative designs.  The shaft is about 18 inches long.' This war hammer has been enchanted with a magical gem.

STATISTICS:

Combat Abilites:
 Target receives some stunning damage on every successful blow

Damage: 1D4 + 3
THAC0:  +3 bonus
Damage type:  crushing
Weight: 6
Speed Factor: 3
Proficiency Type: War Hammer
Type:  1-handed
Requires: 9 Strength
Mounted knights cannot effectively use long pole weapons while on horseback, and as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand.  Maces and flails are two previous examples of this - the war hammer is another.  The horseman's war hammer is a descendant of the Lucerne hammer.  It is made entirely of steel, with rondels protecting and strengthening the grip.  Rondels are small disks of metal, often shaped into decorative designs.  The shaft is about 18 inches long.' This war hammer has been enchanted with a magical gem.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 8 points de dégâts non létal supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : 1d4 +3
Type de dégâts : Contondant
Facteur de vitesse : 3
Type de compétence : Marteau de guerre
Type : Arme à 1 main

Poids : 6

Nécessite : 
- Force : 9
BLACPLAT
Plate Mail Armor of the Darkness +2
Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin.  Similar in construction to bronze plate mail, true plate mail comprises of chain and leather. This plate mail has been enchanted with a magical gem.

STATISTICS:

Equipping Abilities:
 Low level spells (below six) are reflected back to the caster

Armor Class: 1
Weight: 50
Requires: 12 Strength
Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin.  Similar in construction to bronze plate mail, true plate mail comprises of chain and leather. This plate mail has been enchanted with a magical gem.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes tranchantes
- Classe d'armure de base : 1
- Empêche le porteur de lancer des sorts profanes
- Renvoie les sorts de niveau 5
- Renvoie les sorts de niveau 4
- Renvoie les sorts de niveau 3
- Renvoie les sorts de niveau 2
- Renvoie les sorts de niveau 1
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 50

Nécessite : 
- Force : 12
BLADEFE1
Blade of Fear
This sword is the personal weapon of "Fear". It inflicts fear on enemies, but nothing more is known of it.

STATISTICS:

Combat Abilities:
 Inflicts fear on enemies

Damage:  1D10
Damage type:  slashing
Weight: 10
Speed Factor: 7
Proficiency Type: Two Handed sword
Type:  2-handed
Requires: 14 Strength
This sword is the personal weapon of "Fear". It inflicts fear on enemies, but nothing more is known of it.

PARAMÈTRES : 

Capacités de combat : 
- Le moral de la cible (de niveau 6 à 1) est affaibli de 0 (jet de sauvegarde contre les sorts pour éviter)

Dégâts : 1d10 
Type de dégâts : Tranchant
Facteur de vitesse : 9
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 10

Nécessite : 
- Force : 14
BLADEHA1
Blade of Hate
This sword is the personal weapon of "Hate". It inflicts crushing damage on enemies, but nothing more is known of it.

STATISTICS:

Combat Abilities:
 Inflicts 2D6 crushing damage on enemies

Damage:  1D10
Damage type:  slashing
Weight: 10
Speed Factor: 7
Proficiency Type: Two Handed sword
Type:  2-handed
Requires: 14 Strength
This sword is the personal weapon of "Hate". It inflicts crushing damage on enemies, but nothing more is known of it.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 2d6 points de dégâts contondants supplémentaires

Dégâts : 1d10 
Type de dégâts : Tranchant
Facteur de vitesse : 9
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 10

Nécessite : 
- Force : 14
BLADEPA1
Blade of Pain
This sword is the personal weapon of "Pain". It inflicts poison damage on enemies, but nothing more is known of it.

STATISTICS:

Combat Abilities:
 Inflicts 2D6 poison damage on enemies

Damage:  1D10
Damage type:  slashing
Weight: 10
Speed Factor: 7
Proficiency Type: Two Handed sword
Type:  2-handed
Requires: 14 Strength
This sword is the personal weapon of "Pain". It inflicts poison damage on enemies, but nothing more is known of it.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 2d6 points de dégâts de poison supplémentaires

Dégâts : 1d10 
Type de dégâts : Tranchant
Facteur de vitesse : 9
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 10

Nécessite : 
- Force : 14
BLADESO1
Blade of Sorrow
This sword is the personal weapon of "Sorrow". It causes disease on enemies, but nothing more is known of it.

STATISTICS:

Combat Abilities:
 Inflicts disease on enemies

Damage:  1D10
Damage type:  slashing
Weight: 10
Speed Factor: 7
Proficiency Type: Two Handed sword
Type:  2-handed
Requires: 14 Strength
This sword is the personal weapon of "Sorrow". It causes disease on enemies, but nothing more is known of it.

PARAMÈTRES : 

Capacités de combat : 
- Inocule une maladie qui inflige 1 point de dégâts de poison par seconde à la cible pendant 20 secondes

Dégâts : 1d10 
Type de dégâts : Tranchant
Facteur de vitesse : 9
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 10

Nécessite : 
- Force : 14
BOFGAE
Blade of Good and Evil
This blade is divided between the forces of good and evil. These two forces fight an eternal battle in the sword glowing with the colour of darkness and the colour of light. The sword cannot be wielded by neutral creatures. It has to be used for either good or evil. Nowadays blades with the power of both sides are rarely found. 

STATISTICS:

Combat Abilities:
  If the targetted creature fails it's save vs. spells during the following 30 seconds all of it's spells are affected by wild magic

Damage: 1D12 + 4
THAC0:  +4 bonus
Damage type:  slashing
Weight: 10
Speed Factor: 7
Proficiency Type: Two Handed sword
Type:  2-handed
Requires: 14 Strength
This blade is divided between the forces of good and evil. These two forces fight an eternal battle in the sword glowing with the colour of darkness and the colour of light. The sword cannot be wielded by neutral creatures. It has to be used for either good or evil. Nowadays blades with the power of both sides are rarely found. 

PARAMÈTRES : 

Capacités de combat : 
- Les sorts lancés par la cible déclenchent un hiatus entropique pendant 5 rounds (jet de sauvegarde contre les sorts pour éviter)

Enchantement : +4
TAC0 : +4
Dégâts : 1d12 +4
Type de dégâts : Tranchant
Facteur de vitesse : 6
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 10

Nécessite : 
- Force : 14
BRACWC
Bracers of the Wizard Champion
These bracers are one of the rewards given to the winner of the mage duels competition at the Arena. They been created just for this purpose and are completely unique.

STATISTICS:

Equipping Abilities:
 The wizard can learn one extra 5th, 6th, 7th and 8th level spell

Armor Class: 4
Weight: 2
These bracers are one of the rewards given to the winner of the mage duels competition at the Arena. They been created just for this purpose and are completely unique.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure de base : 4
- Mémorisation d'un sort profane supplémentaire de niveau 8
- Mémorisation d'un sort profane supplémentaire de niveau 7
- Mémorisation d'un sort profane supplémentaire de niveau 6
- Mémorisation d'un sort profane supplémentaire de niveau 5

Poids : 2
BRUENAX
Battle Axe +4, Dragon Blood
This axe was found by Bruenor Battlehammer during his adventures around the world. It has been the doom for many unlucky goblins and giants.

STATISTICS:

Damage: 1D8 +4, +3 Fire
THAC0:  +4 bonus
Damage type: slashing
Weight: 7
Speed Factor: 4
Profiency Type:
1-handed Axe
Requires: 14 Strength
This axe was found by Bruenor Battlehammer during his adventures around the world. It has been the doom for many unlucky goblins and giants.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 3 points de dégâts de feu supplémentaires

Enchantement : +4
TAC0 : +4
Dégâts : 1d8 +4
Type de dégâts : Tranchant
Facteur de vitesse : 4
Type de compétence : Hache
Type : Arme à 1 main

Poids : 7

Nécessite : 
- Force : 14
BRUENSH
Battlehammer's Shield
Shield of the Battlehammers' Clan. It is nowadays in the use of the clan's youngest member, Bruenor Battlehammer. The shield was originally forged by Bruenor's grandfather and has been in the family since.

STATISTICS:

Abilities: Immunity to charm, confusion, domination, and hold person
Armor Class Bonus: 3
Weight: 2
Requires: 4 Strength
Shield of the Battlehammers' Clan. It is nowadays in the use of the clan's youngest member, Bruenor Battlehammer. The shield was originally forged by Bruenor's grandfather and has been in the family since.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3
- Classe d'armure : -2 contre les projectiles
- Immunité au sort Confusion
- Immunité à la paralysie
- Immunité à la confusion
- Immunité aux charmes

Poids : 2

Nécessite : 
- Force : 4
BSTABBER
The Backstabber +4
This dagger weights heavily in your hand and is warm to the touch. Merely having it on your person makes you feel uneasy for some reason. The gem mounted in the hilt seems to have an inner light of some sort, though how it can have such illuminations and still be so deathly black at its core, you do not know.

STATISTICS:

Equipping Abilities:
 +2 to Backstab multiplier

Damage: 1D4 + 4
THAC0:  +4 bonus
Damage type:  piercing
Weight: 1
Speed Factor: 0 
Proficiency Type: Dagger
Type:  1-handed
Requires: 3 Strength
This dagger weights heavily in your hand and is warm to the touch. Merely having it on your person makes you feel uneasy for some reason. The gem mounted in the hilt seems to have an inner light of some sort, though how it can have such illuminations and still be so deathly black at its core, you do not know.

PARAMÈTRES : 

Capacités d'équipement : 
- Multiplicateur d'attaque sournoise : +2

Enchantement : +4
TAC0 : +4
Dégâts : 1d4 +4
Type de dégâts : Perforant
Facteur de vitesse : 0
Type de compétence : Dague
Type : Arme à 1 main

Poids : 1

Nécessite : 
- Force : 3
CABOW
Taulmaril the Heartseeker +5
This powerful bow was found from the Mithril Hall by Catti-Brie. It is said that any arrow fired by it hits the target every single time. It is also capable of producing arrows.

STATISTICS:

Special Abilities:
 Needs no ammo

Damage:  1d6 + 5
THAC0:   +5
Damage type:  piercing
Weight: 10
Profiency Type: Longbow
Type:   2-handed
This powerful bow was found from the Mithril Hall by Catti-Brie. It is said that any arrow fired by it hits the target every single time. It is also capable of producing arrows.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 2

Capacités de combat : 
- Ne nécessite pas de munitions
- Inflige 1d6 points de dégâts perforants supplémentaires

Enchantement : +5
TAC0 : +5
Dégâts : +5
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 4
Type de compétence : Arc long
Type : Arme à 2 mains

Poids : 10
CALLAN
Callandor +6
Callandor is the holy symbol of elves. One of their gods forged it for his servant, a leader of an elven city, when all hope had fated, to bring the victory against beasts attacking the city. With the help of the sword the beasts were defeated and peace was returned. Callandor became a symbol of the victory against darkness. It was heavily guarded but still someone managed to steal it. Since then it has passed from owner to owner, but not without bloodshed.

STATISTICS

Equipping Abilities: 
 +2 bonus to AC Class
 +20% to Magic Resistance

Combat Abilities:
 20% chance to Disease the enemy

Damage: 1D12 + 4
THAC0:  +4 bonus
Damage type:  slashing
Weight:  7
Speed Factor: 5
Proficiency Type: Two handed sword 
Type:  2-handed
Requires: 14 Strength
Callandor is the holy symbol of elves. One of their gods forged it for his servant, a leader of an elven city, when all hope had fated, to bring the victory against beasts attacking the city. With the help of the sword the beasts were defeated and peace was returned. Callandor became a symbol of the victory against darkness. It was heavily guarded but still someone managed to steal it. Since then it has passed from owner to owner, but not without bloodshed.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +2
- Résistance à la magie : +20 %

Capacités de combat : 
- 21 % de chance d'inoculer une maladie qui inflige 1 point de dégâts de poison par seconde à la cible pendant 10 secondes

Enchantement : +4
TAC0 : +4
Dégâts : 1d12 +4
Type de dégâts : Tranchant
Facteur de vitesse : 5
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 7

Nécessite : 
- Force : 14
CBRUENA
Battle Axe +4, Dragon Blood
Dragon Blood

This axe was found by Bruenor Battlehammer during his adventures around the world. It has been the doom for many unlucky goblins and giants.

STATISTICS:

Damage: 1D8 + 4, +3 Fire
THAC0:  +4 bonus
Damage type: slashing
Weight: 15
Speed Factor: 4
Profiency Type: 1-handed Axe
Requires: 14 Strength
Dragon Blood

This axe was found by Bruenor Battlehammer during his adventures around the world. It has been the doom for many unlucky goblins and giants.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 3 points de dégâts de feu supplémentaires

Enchantement : +4
TAC0 : +4
Dégâts : 1d8 +4
Type de dégâts : Tranchant
Facteur de vitesse : 4
Type de compétence : Hache
Type : Arme à 1 main

Poids : 15

Nécessite : 
- Force : 14
COFLAIL
Flail of Coldness +2
The flail is a strudy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. This flail has been enchanted with cold magics.

STATISTICS:

Combat Abilities:
 10% Change to cast Cone of Cold when hits the target

Damage: 1D6 + 3, +4 Cold Damage
THAC0:  +2 bonus
Damage type:  crushing
Weight: 12
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type:  1-handed
Requires: 13 Strength
The flail is a strudy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. This flail has been enchanted with cold magics.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 4 points de dégâts de froid supplémentaires
- 11 % de chance de lancer instantanément le sort Cône de froid sur la cible (comme un lanceur de sorts de niveau 10)

Enchantement : +3
TAC0 : +2
Dégâts : 1d6 +3
Type de dégâts : Contondant
Facteur de vitesse : 5
Type de compétence : Fléau d'armes/morgenstern
Type : Arme à 1 main

Poids : 12

Nécessite : 
- Force : 13
CULTWEP1
Cult Sword
The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting. This short sword has been enchanted with the tainted magic of the Beast.

STATISTICS:

Damage: 1D6 + 2, +5 Electrical Damage
THAC0:  +2 bonus
Damage type:  piercing
Weight: 2
Speed Factor: 1
Profiency Type: Short Sword
Type:   1-handed
Requires: 5 Strength
The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting. This short sword has been enchanted with the tainted magic of the Beast.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 5 points de dégâts d'électricité supplémentaires

Enchantement : +2
TAC0 : +2
Dégâts : 1d6 +2
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Épée courte
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 5
CULTWEP2
Cult Halberd +2
By far the oldest and most often used pole-arm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length.  The axe blade is balanced at the rear with a fluke, and surmounted by a sharp spike, usually of quadrangular design.  The fluke is sometimes replaced by a hook used to dismount cavalry.  A halberd can be best described as a cross between a spear and an axe. This halberd has been enchanted with the tainted magic of the Beast.

STATISTICS:

Damage: 1D10 + 2, +5 Electrical Damage
THAC0:  +2 bonus
Damage type:  piercing
Weight: 15
Speed Factor: 7
Proficiency Type: Halberd
Type:  2-handed
Requires: 13 Strength
By far the oldest and most often used pole-arm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length.  The axe blade is balanced at the rear with a fluke, and surmounted by a sharp spike, usually of quadrangular design.  The fluke is sometimes replaced by a hook used to dismount cavalry.  A halberd can be best described as a cross between a spear and an axe. This halberd has been enchanted with the tainted magic of the Beast.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 5 points de dégâts d'électricité supplémentaires

Enchantement : +2
TAC0 : +2
Dégâts : 1d10 +2
Type de dégâts : Perforant
Facteur de vitesse : 7
Type de compétence : Hallebarde
Type : Arme à 2 mains

Poids : 15

Nécessite : 
- Force : 13
CULTWEP3
Cult Staff +2
The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length.  High quality quarterstaves are made of stout oak and are shod with metal at both ends.  The quarterstaff must be wielded with both hands. This quarterstaff has been enchanted with the tainted magic of the Beast.

STATISTICS:

Damage: 1D6 + 2, +5 Acid Damage
THAC0:  +2 bonus
Damage type:  crushing
Weight: 4
Speed Factor: 4
Proficiency Type: Staff
Type:  2-handed
Requires: 5 Strength
The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length.  High quality quarterstaves are made of stout oak and are shod with metal at both ends.  The quarterstaff must be wielded with both hands. This quarterstaff has been enchanted with the tainted magic of the Beast.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 5 points de dégâts d'acide supplémentaires

Enchantement : +2
TAC0 : +2
Dégâts : 1d6 +2
Type de dégâts : Contondant
Facteur de vitesse : 4
Type de compétence : Bâton
Type : Arme à 2 mains

Poids : 4

Nécessite : 
- Force : 5
CULTWEP4
Cult Mace +2
The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with a stone or iron head mounted on the end.  The head design varies; some being spiked, others flanged, and still others have pyramidal knobs. This mace has been enchanted with the tainted magic of the Beast.

STATISTICS:

Damage: 1D6 + 3, +5 Magical Fire Damage
THAC0:  +2 bonus
Damage type:  crushing
Weight: 10
Speed Factor: 5
Proficiency Type: Mace
Type:  1-handed
Requires: 10 Strength
The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with a stone or iron head mounted on the end.  The head design varies; some being spiked, others flanged, and still others have pyramidal knobs. This mace has been enchanted with the tainted magic of the Beast.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 5 points de dégâts de feu magique supplémentaires

Enchantement : +3
TAC0 : +2
Dégâts : 1d6 +3
Type de dégâts : Contondant
Facteur de vitesse : 5
Type de compétence : Masse d'armes
Type : Arme à 1 main

Poids : 10

Nécessite : 
- Force : 10
CURKAT
Cursed Berserking Katana +3
This is a cursed sword which performs perfectly under every test, save the heat of battle.  Upon entering combat, the wielder will immediately go berserk, killing everything within reach until either calming down or falling unconscious.  A very powerful sword, but one must decide whether or not it is worth the risk.  Even after the battle-fury has ended, this sword can only be removed via an exorcism using a remove curse spell.

STATISTICS:

Damage: 1D10 + 3
THAC0:  +3 bonus
Damage type:  slashing
Special:
    Causes the wielder to go berserk
    Can only be removed with a 'Remove Curse' spell
Weight: 5
Speed Factor: 2
Proficiency Type: Katana
Type:  1-handed
Requires: 6 Strength
This is a cursed sword which performs perfectly under every test, save the heat of battle.  Upon entering combat, the wielder will immediately go berserk, killing everything within reach until either calming down or falling unconscious.  A very powerful sword, but one must decide whether or not it is worth the risk.  Even after the battle-fury has ended, this sword can only be removed via an exorcism using a remove curse spell.

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Provoque la folie du berserker chez le porteur

Enchantement : +3
TAC0 : +3
Dégâts : 1d10 +3
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Katana
Type : Arme à 1 main

Poids : 5

Nécessite : 
- Force : 6
CYCHAND
Cyclop's Hand +3, +3 vs Giantkin
This morning star was the weapon of a great barbarian who lived in the Icewind Dale. The weapon is very effective against giants and was feared amongst the monsters of the dale. But eventually the barbarian died in a battle and the weapon passed to frost giants.

STATISTICS:

Damage: 2D4 + 3, +3 vs. giants
THAC0:  +3 bonus, +3 vs. giants
Damage type: crushing
Weight: 9
Speed Factor: 5
Profiency Type: Flail/Morningstar
Type: 1-handed
Requires: 11 Strength
This morning star was the weapon of a great barbarian who lived in the Icewind Dale. The weapon is very effective against giants and was feared amongst the monsters of the dale. But eventually the barbarian died in a battle and the weapon passed to frost giants.

PARAMÈTRES : 

Capacités d'équipement : 
- TAC0 : +3 contre les géants (uniquement pour les géants)
- Inflige 3 points de dégâts contondants au porteur (uniquement pour les géants)

Enchantement : +3
TAC0 : +3
Dégâts : 2d4 +3
Type de dégâts : Contondant
Facteur de vitesse : 5
Type de compétence : Fléau d'armes/morgenstern
Type : Arme à 1 main

Poids : 9

Nécessite : 
- Force : 11
DAGOFDED
Dagger of the Dead + 4
This dagger has been used to kill a demon called Nizz'rim. No-one knows who the killer was or what happened to her but the dagger was found from a corpse of an orc years later.

STATISTICS:

Damage: 1D4 + 4
THAC0:  +4 bonus
Weight: 1
Speed Factor: 1
Profiency Type: Dagger
Type:   1-handed
This dagger has been used to kill a demon called Nizz'rim. No-one knows who the killer was or what happened to her but the dagger was found from a corpse of an orc years later.

PARAMÈTRES : 

Enchantement : +4
TAC0 : +4
Dégâts : 1d4 +4
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Dague
Type : Arme à 1 main

Poids : 1
DRIZZTBO
Drizzt's Boots
These boots carry the chains which increase the speed of the wearer. The chains were found from the drow city of Menzoberranzan.

STATISTICS:

Equipped Ability : Increases movement rate
These boots carry the chains which increase the speed of the wearer. The chains were found from the drow city of Menzoberranzan.

PARAMÈTRES : 

Capacités d'équipement : 
- Hâte

Poids : 3
DRIZZTDE
Scimitar +5, Twinkle
This is the magical scimitar +6, Twinkle. It is one of the personal weapons of Drizzt Do'Urden.  Due to its magical nature, only those pure of heart can use it.

STATISTICS:

Damage: 1D8 + 5
THAC0:  +5 bonus
Special: 
   +2 Armor Class bonus
Damage type:  Slashing
Weight:  4
Proficiency type:  Scimitar
Speed Factor:  2
Type:  1-handed
Requires: 8 Strength
This is the magical scimitar +6, Twinkle. It is one of the personal weapons of Drizzt Do'Urden.  Due to its magical nature, only those pure of heart can use it.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +2

Enchantement : +5
TAC0 : +5
Dégâts : 1d8 +5
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Cimeterre/Wakizashi/Ninjatō
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 8
DRIZZTFR
Scimitar +3, Icingdeath
This is the magical scimitar Drizzt Do'Urden found from a dragons lair. It's known that it protects the wielder from fire. It has saved the lives of Drizzt and Bruenor both.

STATlSTICS:

Equipping Abilities:
  Protection from Fire

Damage:  1D8 + 3
THAC0:   +3 bonus
Damage type: Slashing
Weight:  4
Profiency type:  Scimitar
Speed Factor:  2
Type:   1-handed
Requires: 8 Strength
This is the magical scimitar Drizzt Do'Urden found from a dragons lair. It's known that it protects the wielder from fire. It has saved the lives of Drizzt and Bruenor both.

STATlSTICS:

Equipping Abilities:
  Protection from Fire

Damage:  1D8 + 3
THAC0:   +3 bonus
Damage type: Slashing
Weight:  4
Profiency type:  Scimitar
Speed Factor:  2
Type:   1-handed
Requires: 8 Strength

Capacités d'équipement : 
- Résistance au feu : +100 %

Enchantement : +3
TAC0 : +3
Dégâts : 1d8 +3
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Cimeterre/Wakizashi/Ninjatō
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 8
ELEMCLC
Cloak of the Elements
This magical and powerful cloak was made by M. Halme's mother to stable the differences between elements. It gives 25% resistance against fire, ice and lightning. It can be a great help in temperatures below zero.

STATISTICS:

Equipping Abilities:
 Gives +25% to resistance against fire, ice and lightning

Weight: 1
This magical and powerful cloak was made by M. Halme's mother to stable the differences between elements. It gives 25% resistance against fire, ice and lightning. It can be a great help in temperatures below zero.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance au feu : +25 %
- Résistance au froid : +25 %
- Résistance à l'électricité : +25 %

Poids : 1
ENTERISA
Shade Walker's Armor +5
This leather armor is worn by the famous assassin Artemis Entreri. It greatly increases the wearer's saving throws.

STATISTICS:

Armor Class: 3
Saving Throws:  +3 bonus
Stealth Bonus:  20%
Weight: 5
Requires: 8 Strength
This leather armor is worn by the famous assassin Artemis Entreri. It greatly increases the wearer's saving throws.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : -2 contre les projectiles
- Classe d'armure : -2 contre les armes perforantes
- Classe d'armure de base : 3
- Jets de sauvegarde : +3
- Furtivité : +20 %

Poids : 6

Nécessite : 
- Force : 8
ENTERISB
Kohrim's Bracers
These bracers give the wearer almost a complete protection from magic. They are the horror of the mages and are in the posession of the assassin Artemis Enteri who stole them from Kohrim Soulez.

STATISTICS:

Equipping Abilities:
 +80% to Magic Resistance
These bracers give the wearer almost a complete protection from magic. They are the horror of the mages and are in the posession of the assassin Artemis Enteri who stole them from Kohrim Soulez.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance à la magie : +80 %

Poids : 1
ENTERISD
Entreri's Dagger
This is the dagger of the fighter assassin Artemis Entreri. He is one of the best fighters in the world and this dagger is rightly his. It has ability to suck away the life power of it's target and Entreri uses this ability when he finishes off his enemies.

STATISTICS:

Equipping Abilities:
  Haste

Combat Abilities:
  Poison (2 points of damage per second during 10 seconds)

Damage: 1D4 + 6
THAC0:  +6 bonus
Weight: 1
Speed Factor: 1
Profiency Type: Dagger
Type:   1-handed
This is the dagger of the fighter assassin Artemis Entreri. He is one of the best fighters in the world and this dagger is rightly his. It has ability to suck away the life power of it's target and Entreri uses this ability when he finishes off his enemies.

PARAMÈTRES : 

Capacités d'équipement : 
- Hâte

Capacités de combat : 
- Empoisonne la cible (de niveau 6 à 1) et lui inflige 2 points de dégâts par seconde pendant 10 secondes (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter)

Enchantement : +6
TAC0 : +6
Dégâts : 1d4 +6
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Dague
Type : Arme à 1 main

Poids : 1
FIRESHLD
Medium Shield of Fire +3
A medium shield is carried in the same manner as a small shield.  Unlike the small shield, however, its weight prevents the character from using his shield hand for anything other than carrying the medium shield.  Medium shields are usually made of metal, range from 3'-4' in diameter, and can be of any shape, from round to square to a spread dragon's wings.  A typical medieval shield resembles a triangle with one point facing downward. This shield has been enchanted with a magical gem.

STATISTICS:

Equipping Abilities:
  75% Resistance Against Fire

Armor Class Bonus: 4
Weight: 7
Requires: 12 Strength
A medium shield is carried in the same manner as a small shield.  Unlike the small shield, however, its weight prevents the character from using his shield hand for anything other than carrying the medium shield.  Medium shields are usually made of metal, range from 3'-4' in diameter, and can be of any shape, from round to square to a spread dragon's wings.  A typical medieval shield resembles a triangle with one point facing downward. This shield has been enchanted with a magical gem.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +4
- Résistance au feu : +75 %

Poids : 7

Nécessite : 
- Force : 12
FIRESWRD
Long Sword of Fire +4
These swords are usually referred to as doubled-edged swords, war swords, or military swords.  In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era.  Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches.  In the latter case, the blade is known to take up 40 inches of the total length.  Most long swords have a double-edged blade and a sharp point at the tip.  Despite the tip, the long sword is designed for slashing, not thrusting. This sword has been enchanted with a magical gem.

STATISTICS:

Damage: 1D8 + 4, +2 Fire Damage
THAC0:  +4 bonus
Damage type:  slashing
Weight: 4
Speed Factor: 4
Proficiency Type: Long Sword
Type:  1-handed
Requires: 6 Strength
These swords are usually referred to as doubled-edged swords, war swords, or military swords.  In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era.  Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches.  In the latter case, the blade is known to take up 40 inches of the total length.  Most long swords have a double-edged blade and a sharp point at the tip.  Despite the tip, the long sword is designed for slashing, not thrusting. This sword has been enchanted with a magical gem.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 2 points de dégâts de feu supplémentaires

Enchantement : +4
TAC0 : +4
Dégâts : 1d8 +4
Type de dégâts : Tranchant
Facteur de vitesse : 4
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 6
FIRKAT
Katana of Fire +2
Katana of Fire is usually paired with another Katana of Fire, but recently pairing it with the Katana of Ice has started to gain some popularity. There are several levels of power for the Katana of Fire. This seems to be somewhere in the middle.

STATISTICS:

Damage: 1D10 + 2, +5 Fire Damage
THAC0:  +2 bonus
Damage type:  slashing
Weight:  6
Speed Factor: 3
Proficiency Type: Katana
Type:  1-handed
Requires: 6 Strength
Katana of Fire is usually paired with another Katana of Fire, but recently pairing it with the Katana of Ice has started to gain some popularity. There are several levels of power for the Katana of Fire. This seems to be somewhere in the middle.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 5 points de dégâts de feu supplémentaires

Enchantement : +2
TAC0 : +2
Dégâts : 1d10 +2
Type de dégâts : Tranchant
Facteur de vitesse : 3
Type de compétence : Katana
Type : Arme à 1 main

Poids : 6

Nécessite : 
- Force : 6
FROSTAR
Armor of the Frost +3
This full plate mail has been forged north in Icewind Dale. It has been filled with protections against cold and it was originally designed to fight against the giants surrounding the dale.

STATISTICS:

Equipping Abilities: 
  +75% to Cold Resistance

Armor Class:  -2
Weight: 45
Requires: 15 Strength
This full plate mail has been forged north in Icewind Dale. It has been filled with protections against cold and it was originally designed to fight against the giants surrounding the dale.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les projectiles
- Classe d'armure : +3 contre les armes perforantes
- Classe d'armure : +4 contre les armes tranchantes
- Classe d'armure de base : -2
- Empêche le porteur de lancer des sorts profanes
- Résistance au froid : Passe à 75 %
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 45
FROZKAT
Frozen Katana +3
The katana is a single-edged, slightly curved sword that ends with a chisel point. The katana is perhaps one of the finest swords ever made, the steps to its creation a long and secret process, that is more art form than anything else.  This blade is an important facet of Kara-Tur culture.  To touch or wield a samurai's katana is to insult the samurai and to incite his wrath.  For a gaijin, or foreigner, to own such a blade is a rare occurrence. Either the gaijin is a greatly honored friend of an important minister, or  the gaijin has murdered a samurai. This katana has been enchanted with a magical gem.

STATISTICS:

Damage: 1D10 + 3, +3 Cold Damage
THAC0:  +3 bonus
Damage type:  slashing
Weight:  6
Speed Factor: 4
Proficiency Type: Katana
Type:  1-handed
Requires: 6 Strength
The katana is a single-edged, slightly curved sword that ends with a chisel point. The katana is perhaps one of the finest swords ever made, the steps to its creation a long and secret process, that is more art form than anything else.  This blade is an important facet of Kara-Tur culture.  To touch or wield a samurai's katana is to insult the samurai and to incite his wrath.  For a gaijin, or foreigner, to own such a blade is a rare occurrence. Either the gaijin is a greatly honored friend of an important minister, or  the gaijin has murdered a samurai. This katana has been enchanted with a magical gem.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 3 points de dégâts de froid supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : 1d10 +3
Type de dégâts : Tranchant
Facteur de vitesse : 4
Type de compétence : Katana
Type : Arme à 1 main

Poids : 6

Nécessite : 
- Force : 6
FROZPLAT
Frozen Full Plate Mail +2
Full plate armor is the best armor a warrior can buy, both in appearance and protection.  The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail. This plate mail has been enchanted with a magical gem.

STATISTICS:

Equipping Abilities:
  50% Resistance Against Cold
  Gives the ability to use Fire Shield (Blue) once per day

Armor Class: -1
Weight: 70
Requires: 15 Strength
Full plate armor is the best armor a warrior can buy, both in appearance and protection.  The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail. This plate mail has been enchanted with a magical gem.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les projectiles
- Classe d'armure : +3 contre les armes perforantes
- Classe d'armure : +4 contre les armes tranchantes
- Classe d'armure de base : -1
- Empêche le porteur de lancer des sorts profanes
- Résistance au froid : +50 %
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Bouclier de feu (bleu) (1 fois par jour)

Poids : 60

Nécessite : 
- Force : 15
FROZSHLD
Frozen Large Shield +2
The body shield, also known as the kite or tower shield, is a massive metal or wooden shield reaching nearly from the chin to the toe of the user.  It must be firmly fastened to the forearm and the shield hand must firmly grip it at all times.  Naturally, this precludes use of the shield hand for anything but holding the body shield in place. This shield has been enchanted with a magical gem.

STATISTICS:

Equipping Abilities:
  Wielder regenerates 1 HP every 6th second

Special Abilities:
  Wielder can cast Protection from Cold three times per day

Armor Class Bonus: 3
Special:  +1 vs. Missile Weapons
Weight: 15
Requires: 15 Strength
The body shield, also known as the kite or tower shield, is a massive metal or wooden shield reaching nearly from the chin to the toe of the user.  It must be firmly fastened to the forearm and the shield hand must firmly grip it at all times.  Naturally, this precludes use of the shield hand for anything but holding the body shield in place. This shield has been enchanted with a magical gem.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +3
- Régénère 1 point de vie toutes les 6 secondes

Capacités de charge : 
- Protection contre le froid (3 fois par jour)

Poids : 15

Nécessite : 
- Force : 15
GARING
Garem's Ring
A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession.

This ring appears to belong to a man named Garem.
A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession.

This ring appears to belong to a man named Garem.

Poids : 0
GARRAXS
Flamme du Nord +2
Ce nom ne fait pas vraiment référence à la lame, mais à la femme qui fut la première à s'en servir dans l'arrière pays glacé de Féérune. Elle se nommait Carerra. Les trolls arctiques et les tribus orques du nord apprirent à respecter son nom comme celui d'un ouragan. Elle était une ennemie détestée de nombreux chamans dont la magie était régulièrement sans effet sur sa fureur. Après une vie remplie d'âpres batailles, elle finit par mourir de vieillesse. L'épée passa à sa petite-fille, une aventurière qui l'a probablement apportée en Amn.

PARAMÈTRES :

Capacités d'équipement :
- Résistance à la magie : +10 %

TAC0 : +2
Dégâts : 1d10+2, +4 de dégâts supplémentaires contre les adversaires chaotiques mauvais
Type de dégâts : tranchant
Facteur de vitesse : 8
Type de compétence : épée à deux mains
Type : arme à deux mains
Nécessite : 14 en Force

Poids : 10
Ce nom ne fait pas vraiment référence à la lame, mais à la femme qui fut la première à s'en servir dans l'arrière pays glacé de Féérune. Elle se nommait Carerra. Les trolls arctiques et les tribus orques du nord apprirent à respecter son nom comme celui d'un ouragan. Elle était une ennemie détestée de nombreux chamans dont la magie était régulièrement sans effet sur sa fureur. Après une vie remplie d'âpres batailles, elle finit par mourir de vieillesse. L'épée passa à sa petite-fille, une aventurière qui l'a probablement apportée en Amn.

PARAMÈTRES : 

Capacités de combat : 
- Paralyse la cible pendant 20 secondes (jet de sauvegarde à -2 contre les sorts pour éviter)

Enchantement : +5
TAC0 : +5
Dégâts : 1d12 +5
Type de dégâts : Tranchant
Facteur de vitesse : 5
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 9

Nécessite : 
- Force : 14
GLOWCHAN
Glowing Chain Mail Armor + 4
Chain mail is made of interlocking metal rings.  It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows. This chain mail has been enchanted with a powerful magical gem.

STATISTICS:

Equipping Abilities:
  50% Resistance Against Magic and Magic Damage

Armor Class: 1
Weight: 40
Requires: 8 Strength
Chain mail is made of interlocking metal rings.  It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows. This chain mail has been enchanted with a powerful magical gem.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : -2 contre les armes contondantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure de base : 1
- Empêche le porteur de lancer des sorts profanes
- Résistance à la magie : +50 %
- Résistance aux dégâts magiques : +50 %
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 40

Nécessite : 
- Force : 8
GLOWHALB
Glowing Halberd +4
By far the oldest and most often used pole-arm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length.  The axe blade is balanced at the rear with a fluke, and surmounted by a sharp spike, usually of quadrangular design.  The fluke is sometimes replaced by a hook used to dismount cavalry.  A halberd can be best described as a cross between a spear and an axe. This halberd has been enchanted with a powerful magical gem.

STATISTICS:

Equipping Abilities:
  30% Resistance Against Magic

Damage: 1D10 + 4, +7 Magic Damage
THAC0:  +4 bonus
Damage type:  piercing
Weight: 15
Speed Factor: 6
Proficiency Type: Halberd
Type:  2-handed
Requires: 13 Strength
By far the oldest and most often used pole-arm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length.  The axe blade is balanced at the rear with a fluke, and surmounted by a sharp spike, usually of quadrangular design.  The fluke is sometimes replaced by a hook used to dismount cavalry.  A halberd can be best described as a cross between a spear and an axe. This halberd has been enchanted with a powerful magical gem.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance à la magie : +30 %

Capacités de combat : 
- Inflige 7 points de dégâts magiques supplémentaires

Enchantement : +4
TAC0 : +4
Dégâts : 1d10 +4
Type de dégâts : Perforant
Facteur de vitesse : 6
Type de compétence : Hallebarde
Type : Arme à 2 mains

Poids : 15

Nécessite : 
- Force : 13
HAMOFMOR
Hammer of Moradin +4
The Hammer of Moradin is one of the rewards given to the winner at the Arena. When you look at it more carefully, you notice that it truly is the legendary Hammer of Moradin of which the dwarves always talk about...

STATISTICS:

Equipping Abilities:
  Protection from Normal Weapons

Damage: 2D4 + 4
THAC0:  +4 bonus
Damage type:  crushing
Weight: 4
Speed Factor: 1
Proficiency Type: War Hammer
Type:  1-handed
Requires: 9 Strength
The Hammer of Moradin is one of the rewards given to the winner at the Arena. When you look at it more carefully, you notice that it truly is the legendary Hammer of Moradin of which the dwarves always talk about...

PARAMÈTRES : 

Capacités d'équipement : 
- Immunité contre les armes non-magiques

Enchantement : +4
TAC0 : +4
Dégâts : 2d4 +4
Type de dégâts : Contondant
Facteur de vitesse : 1
Type de compétence : Marteau de guerre
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 9
HAYMAIL
Haybath's Mail +1
This plate mail carries the marks of a wealthy trading family. It has been minorly enchanted and that increases it's value.

STATISTICS:

Armor Class: 2
Weight: 20
Requires: 12 Strength
This plate mail carries the marks of a wealthy trading family. It has been minorly enchanted and that increases it's value.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : 2
- Empêche le porteur de lancer des sorts profanes
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 20

Nécessite : 
- Force : 12
HERSWRD
The Torment +5
This sword was recovered from an abandoned mining site somewhere at the Misty Mountains. It's origin is unknown but it's abilities are not. In combat the sword is very powerful, but if you kill someone using it, the dead creature will be resurrected. After that, all that resurrected creature feels is pain.

STATISTICS:

Damage: 1D10 + 4
THAC0:  +5 bonus
Damage type:  slashing
Weight: 12
Speed Factor: 5
Proficiency Type: Two Handed sword
Type:  2-handed
Requires: 14 Strength
This sword was recovered from an abandoned mining site somewhere at the Misty Mountains. It's origin is unknown but it's abilities are not. In combat the sword is very powerful, but if you kill someone using it, the dead creature will be resurrected. After that, all that resurrected creature feels is pain.

PARAMÈTRES : 

Capacités de combat : 
- Lance instantanément Résurrection sur la cible

Enchantement : +4
TAC0 : +5
Dégâts : 1d10 +4
Type de dégâts : Tranchant
Facteur de vitesse : 5
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 12

Nécessite : 
- Force : 14
HIGHMBO
Boots of the Highmage
These boots were designed for mages. They have been used throughout the centuries and still seem to be in good shape. Probably whoever made them intended them to last.

STATISTICS:

Equipping Abilities:
 +1 to Intelligence
 +10% to Magic Resistance
 +10% to Magic Damage Resistance

Weight:  4
These boots were designed for mages. They have been used throughout the centuries and still seem to be in good shape. Probably whoever made them intended them to last.

PARAMÈTRES : 

Capacités d'équipement : 
- Intelligence : +1
- Résistance à la magie : +10 %
- Résistance aux dégâts magiques : +10 %

Poids : 4
HOLYPLAT
God's Eye Full Plate Mail +5
Full plate armor is the best armor a warrior can buy, both in appearance and protection.  The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail. By the handwork of Pip Grayfoot, this full plate mail has received the most powerful enchantment of them all, the Eye of a God.

STATISTICS:

Equipping Abilities:
 +50% Resistance Against Acid, Poison, Cold, Fire, Lightning and Magic
 Protection from Undead

Combat Abilities:
 Wielder can cast Flame Strike four times per day

Armor Class: -4
Weight: 50
Requires: 15 Strength
Full plate armor is the best armor a warrior can buy, both in appearance and protection.  The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail. By the handwork of Pip Grayfoot, this full plate mail has received the most powerful enchantment of them all, the Eye of a God.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les projectiles
- Classe d'armure : +3 contre les armes perforantes
- Classe d'armure : +4 contre les armes tranchantes
- Classe d'armure de base : -4
- Empêche le porteur de lancer des sorts profanes
- Résistance à la magie : +50 %
- Résistance au feu : +50 %
- Résistance au froid : +50 %
- Résistance à l'électricité : +50 %
- Résistance aux poisons : +50 %
- Résistance à l'acide : +50 %
- Immunité contre les morts-vivants
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Colonne de feu (4 fois par jour)

Poids : 50

Nécessite : 
- Force : 15
HOLYSHLD
God's Eye Large Shield +4
The body shield, also known as the kite or tower shield, is a massive metal or wooden shield reaching nearly from the chin to the toe of the user.  It must be firmly fastened to the forearm and the shield hand must firmly grip it at all times.  Naturally, this precludes use of the shield hand for anything but holding the body shield in place. By the handwork of Pip Grayfoot, this large shield has received the most powerful enchantment of them all, the Eye of a God.

STATISTICS:

Equipping Abilities:
 Wielder Regenerates 1 HP every 3rd second
 Invisibility
 All Saving Throws +3
 +1 bonus to all stats

Combat Abilities:
 Wielder can cast Flame Strike four times per day

Armor Class Bonus: 5
Special:  +1 vs. Missile Weapons
Weight: 15
Requires: 15 Strength
The body shield, also known as the kite or tower shield, is a massive metal or wooden shield reaching nearly from the chin to the toe of the user.  It must be firmly fastened to the forearm and the shield hand must firmly grip it at all times.  Naturally, this precludes use of the shield hand for anything but holding the body shield in place. By the handwork of Pip Grayfoot, this large shield has received the most powerful enchantment of them all, the Eye of a God.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +5
- Jets de sauvegarde : +3
- Régénère 1 point de vie toutes les 3 secondes
- Force : +1
- Dextérité : +1
- Constitution : +1
- Intelligence : +1
- Sagesse : +1
- Charisme : +1
- Invisibilité

Capacités de charge : 
- Colonne de feu (4 fois par jour)

Poids : 15

Nécessite : 
- Force : 15
ICEKAT
Katana of Ice +2
Katana of Ice is usually paired with another Katana of Ice but recently pairing it with the Katana of Fire has started to gain some popularity. There are several levels of power for the Katana of Ice. This seems to be somewhere in the middle.

STATISTICS:

Damage: 1D10 + 2, +5 Cold Damage
THAC0:  +2 bonus
Damage type:  slashing
Weight:  6
Speed Factor: 3
Proficiency Type: Katana
Type:  1-handed
Requires: 6 Strength
Katana of Ice is usually paired with another Katana of Ice but recently pairing it with the Katana of Fire has started to gain some popularity. There are several levels of power for the Katana of Ice. This seems to be somewhere in the middle.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 5 points de dégâts de froid supplémentaires

Enchantement : +2
TAC0 : +2
Dégâts : 1d10 +2
Type de dégâts : Tranchant
Facteur de vitesse : 3
Type de compétence : Katana
Type : Arme à 1 main

Poids : 6

Nécessite : 
- Force : 6
JARLAXC1
Fake Arandil
This is a perfect copy of the Arandil.

STATISTICS:

Damage: 1D8 + 3
THAC0:  +3 bonus
Damage Type: slashing
Weight: 3
Profiency Type: Scimitar
Speed Factor: 2
Type:   1-handed
Requires: 8 Strength
This is a perfect copy of the Arandil.

PARAMÈTRES : 

Enchantement : +3
TAC0 : +3
Dégâts : 1d8 +3
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Cimeterre/Wakizashi/Ninjatō
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 8
JARLAXS
Meralchan's Doom
This is one of the swords used by Jarlaxle, the former leader of Bregan Da'erthe.

STATISTICS:

Equipping Abilities: 
  Haste

Damage:  1D6 + 4
THAC0:  +4 bonus
Damage type: piercing
Weight: 3
Speed Factor: 2
Profiency Type: Short Sword
Type:   1-handed
Requires: 5 Strength
This is one of the swords used by Jarlaxle, the former leader of Bregan Da'erthe.

PARAMÈTRES : 

Capacités d'équipement : 
- Hâte

Enchantement : +4
TAC0 : +4
Dégâts : 1d6 +4
Type de dégâts : Perforant
Facteur de vitesse : 2
Type de compétence : Épée courte
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 5
JARLAXS1
Fake Meralchan's Doom
This is a perfect copy of the Meralchan's Doom.

STATISTICS:

Damage: 1D6 + 3
THAC0:  +3 bonus
Damage type: piercing
Weight: 3
Speed Factor: 2
Profiency Type: Short Sword
Type:   1-handed
Requires: 5 Strength
This is a perfect copy of the Meralchan's Doom.

PARAMÈTRES : 

Enchantement : +3
TAC0 : +3
Dégâts : 1d6 +3
Type de dégâts : Perforant
Facteur de vitesse : 2
Type de compétence : Épée courte
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 5
JARLAXSC
Arandil +4
This powerful scimitar was made in the Underdark by drows and is currently in the hands Jarlaxle.

STATISTICS:

Equipping Abilities:
 Regenerates 1 HP every 5th second

Damage: 1D8 + 4, +5 Cold, +5 Fire
THAC0:  +4 bonus
Damage Type: slashing
Weight: 3
Profiency Type: Scimitar
Speed Factor: 2
Type:   1-handed
Requires: 8 Strength
This powerful scimitar was made in the Underdark by drows and is currently in the hands Jarlaxle.

PARAMÈTRES : 

Capacités d'équipement : 
- Régénère 1 point de vie toutes les 5 secondes

Capacités de combat : 
- Inflige 5 points de dégâts de froid supplémentaires
- Inflige 5 points de dégâts de feu supplémentaires

Enchantement : +4
TAC0 : +4
Dégâts : 1d8 +4
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Cimeterre/Wakizashi/Ninjatō
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 8
JUDBLAD
Judgement Blade +3
This is the reward of winning the first competition day at the Arena. The blade appears to be charged with electrical magic.

STATISTICS:

Damage: 1D8 + 3, +5 Lightning damage
THAC0:  +3 bonus
Damage type:  slashing
Weight: 4
Speed Factor: 4
Proficiency Type: Long Sword
Type:  1-handed
Requires: 6 Strength
This is the reward of winning the first competition day at the Arena. The blade appears to be charged with electrical magic.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 5 points de dégâts d'électricité supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : 1d8 +3
Type de dégâts : Tranchant
Facteur de vitesse : 3
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 6
KATANAT
Katana +3
Katana +3
One can consider herself very lucky if one finds a katana with a +3 enchantment. Upgrading a katana isn't a simple process so katanas of this caliber are very rare. They are usually in the hands of the finest fighters of Faerun.

STATISTICS:

Damage: 1D10 + 3
THAC0:  +3 bonus
Damage type:  slashing
Weight:  5
Speed Factor: 2
Proficiency Type: Katana
Type:  1-handed
Requires: 6 Strength
Katana +3
One can consider herself very lucky if one finds a katana with a +3 enchantment. Upgrading a katana isn't a simple process so katanas of this caliber are very rare. They are usually in the hands of the finest fighters of Faerun.

PARAMÈTRES : 

Enchantement : +3
TAC0 : +3
Dégâts : 1d10 +3
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Katana
Type : Arme à 1 main

Poids : 5

Nécessite : 
- Force : 6
KATOFPOW
Katana of Power
One of the rewards at the Arena. The weapon is also known as "The Torment of the World". Item as powerful as this one can cause wars in the wrong hands.

STATISTICS

Damage: 1D10 + 4, +2 Fire, +2 Cold and +2 Lightning
THAC0:  +4 bonus
Damage type:  slashing
Weight:  4
Speed Factor: 2
Proficiency Type: Katana
Type:  1-handed
Requires: 6 Strength
One of the rewards at the Arena. The weapon is also known as "The Torment of the World". Item as powerful as this one can cause wars in the wrong hands.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 2 points de dégâts d'électricité supplémentaires
- Inflige 2 points de dégâts de froid supplémentaires
- Inflige 2 points de dégâts de feu supplémentaires

Enchantement : +4
TAC0 : +4
Dégâts : 1d10 +4
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Katana
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 6
KHARONNA
Kharon's Nail +4
The sword which is paired with Kohrim's Bracers. This combination is known to be able to resist magic, drain it, and use it against the attacker. At least in the right hands.

STATISTICS:

Damage: 1D8 + 4
THAC0:  +4 bonus
Damage Type:  slashing
Weight: 8
Speed Factor: 2
Profiency Type: Long Sword
Type:    1-handed
Requires: 8 Strength, 14 Intelligence
The sword which is paired with Kohrim's Bracers. This combination is known to be able to resist magic, drain it, and use it against the attacker. At least in the right hands.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance aux dégâts magiques : +50 %

Enchantement : +4
TAC0 : +4
Dégâts : 1d8 +4
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 8

Nécessite : 
- Force : 8
- Intelligence : 14
KHARONSN
Kharon's Nail +4
The sword which is paired with Kohrim's Bracers. This combination is known to be able to resist magic, drain it, and use it against the attacker. At least in the right hands.

STATISTICS:

Damage: 1D8 + 4
THAC0:  +4 bonus
Damage Type:  slashing
Weight: 8
Speed Factor: 2
Profiency Type: Long Sword
Type:    1-handed
Requires: 8 Strength, 14 Intelligence
The sword which is paired with Kohrim's Bracers. This combination is known to be able to resist magic, drain it, and use it against the attacker. At least in the right hands.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance aux dégâts magiques : +50 %

Enchantement : +4
TAC0 : +4
Dégâts : 1d8 +4
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 8

Nécessite : 
- Force : 8
- Intelligence : 14
KHAZID
Khazid-hea +4
This sword has somekind of intelligence and it can be very dangerous to wield. Catti-Brie won the mental fight against it and now she can pretty easily use it without danger.

STATISTICS:

Damage:  1D8 + 4
THAC0:   +3 bonus
Damage Type:  slashing
Weight: 8
Speed Factor: 2
Profiency Type: Long Sword
Type:    1-handed
Requires: 8 Strength, 10 Intelligence
This sword has somekind of intelligence and it can be very dangerous to wield. Catti-Brie won the mental fight against it and now she can pretty easily use it without danger.

PARAMÈTRES : 

Enchantement : +4
TAC0 : +3
Dégâts : 1d8 +4
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 8

Nécessite : 
- Force : 8
- Intelligence : 10
KINGAMUL
Amulet of the King
One of the rewards at the Arena. An incredibly powerful amulet with the ability to boost all stats up by one point.

STATISTICS:

Special Abilities:
 +1 to Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma

Weight:  2
One of the rewards at the Arena. An incredibly powerful amulet with the ability to boost all stats up by one point.

PARAMÈTRES : 

Capacités d'équipement : 
- Force : +1
- Dextérité : +1
- Constitution : +1
- Intelligence : +1
- Sagesse : +1
- Charisme : +1

Poids : 2
LIONH
Lionheart +6
The Lionheart is one of the rewards won at the Arena. It also knows the name "Fearless".

STATISTICS:

Equipped Abilities:
  Immunity to Charm
  Immunity to Domination
  Immunity to Confusion/Rigid Thinking/Fear

Damage: 1D10 + 6
THAC0:  +6 bonus
Damage type:  slashing
Weight: 10
Speed Factor: 5
Proficiency Type: Two Handed Sword
Type:  2-handed
Requires: 14 Strength
The Lionheart is one of the rewards won at the Arena. It also knows the name "Fearless".

PARAMÈTRES : 

Capacités d'équipement : 
- Immunité au sort Domination
- Immunité à la confusion
- Immunité aux charmes

Enchantement : +6
TAC0 : +6
Dégâts : 1d10 +6
Type de dégâts : Tranchant
Facteur de vitesse : 5
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 10

Nécessite : 
- Force : 14
LITOOTH
Lich Tooth Amulet
This amulet seems to have a tooth of a lich in the place of a gemstone. The tooth glows with some sort of magical energy. It is not wise to touch the tooth with bare skin and thus the amulet should hang on the clothes.

STATISTICS:

Special Abilities:
  +2 Armor Class bonus
  Infravision
  Protection From Petrification
  Immunity to Normal Weapons
This amulet seems to have a tooth of a lich in the place of a gemstone. The tooth glows with some sort of magical energy. It is not wise to touch the tooth with bare skin and thus the amulet should hang on the clothes.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +2
- Infravision
- Immunité à la pétrification
- Immunité contre les armes non-magiques

Poids : 1
MAGSSWRD
Magical Blade of Nomal
The Blade of Nomal was forged about two centuries ago to kill a demon who had managed to escape onto the surface. It had cold bloodedly slayed everybody in a small town near the city of Arlax. When the word about the demon came to the city, a mage named Nomal created this magical sword to slay the demon with a one single strike. A brave warrior was sent on the task to kill the demon. He succeeded but died on the wounds he had got in the battle. When a group of mages came from Arlax to see what had happened, they found the warrior's and the demon's bodies, but the blade had disappeared.

STATISTICS:

Combat Abilities:
  15% Chance to kill a demon with single strike

Damage:  1D6 + 2 (+2 Cold Damage)
THAC0:   +2 bonus
Damage type:  piercing
Weight: 2
Speed Factor: 1
Profiency Type: Short Sword
Type:   1-handed
Requires: 5 Strength
The Blade of Nomal was forged about two centuries ago to kill a demon who had managed to escape onto the surface. It had cold bloodedly slayed everybody in a small town near the city of Arlax. When the word about the demon came to the city, a mage named Nomal created this magical sword to slay the demon with a one single strike. A brave warrior was sent on the task to kill the demon. He succeeded but died on the wounds he had got in the battle. When a group of mages came from Arlax to see what had happened, they found the warrior's and the demon's bodies, but the blade had disappeared.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 2 points de dégâts de froid supplémentaires
- 16 % de chance de tuer instantanément les tanar'ris

Enchantement : +2
TAC0 : +2
Dégâts : 1d6 +2
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Épée courte
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 5
- Intelligence : 10
MIRRBOW
Bow of Mirroring +3
This mystical bow was created for the bowman captain of king Hadir. The bow can create mirror images of the wielder making it harder for the enemies to hit their target.

STATISTICS:

Equipping Abilities:
 Can create four mirror images three times per day

Damage: +3
THAC0:  +3
Weight: 7
Speed Factor: 4
Proficiency Type: Longbow
Type:  2-handed
Requires: 18 Strength
This mystical bow was created for the bowman captain of king Hadir. The bow can create mirror images of the wielder making it harder for the enemies to hit their target.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 2

Capacités de charge : 
- Image miroir (3 fois par jour)

Enchantement : +3
TAC0 : +3
Dégâts : +3
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 4
Type de compétence : Arc long
Type : Arme à 2 mains

Poids : 7

Nécessite : 
- Force : 18
MITHARMR
Mithril Armor +6
One of the finest work made by the dwarves. As a chain mail armor, it gives incredible protection to it's wearer.

STATISTICS:

Special Abilities: 
  Immunity against Backstabbing and Level Drain

Armor Class: -1
Weight: 8
Requires: 8 Strength
One of the finest work made by the dwarves. As a chain mail armor, it gives incredible protection to it's wearer.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : -2 contre les armes contondantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure de base : -1
- Empêche le porteur de lancer des sorts profanes
- Immunité au drain de niveaux
- Immunité aux attaques sournoises

Poids : 7

Nécessite : 
- Force : 8
MOLNECK
Molly's Necklace
This necklace's owner is Hedan's wife, Molly.
This necklace's owner is Hedan's wife, Molly.

Poids : 1
NEWAMCU
Cursed Amulet
Long ago a skinny man approached a mage and asked her to make an amulet of power to him. The amulet was supposed to improve his agility, strength and stamina. Price was set at three thousand and the mage created the amulet. But it was then that the man betrayed the mage. He punched her unconscious and escaped. The mage was not stupid though. She had included a little surprise with the amulet. It does what the man had asked but that's not all. It also makes the face of the wearer ugly and decreaces his mental abilities greatly.

STATISTICS:

Equipping Abilities: 
  +3 to constitution, dexterity and strength
  Wisdom, intelligence and charsima set to 3

Special: 
  Can only be removed with a 'Remove Curse' spell
Long ago a skinny man approached a mage and asked her to make an amulet of power to him. The amulet was supposed to improve his agility, strength and stamina. Price was set at three thousand and the mage created the amulet. But it was then that the man betrayed the mage. He punched her unconscious and escaped. The mage was not stupid though. She had included a little surprise with the amulet. It does what the man had asked but that's not all. It also makes the face of the wearer ugly and decreaces his mental abilities greatly.

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Force : +3
- Dextérité : +3
- Constitution : +3
- Intelligence : Passe à 3
- Sagesse : Passe à 3
- Charisme : Passe à 3

Poids : 0
NEWAMLI
Lightning Amulet
The Lightning Amulet was created to protect the wielder from electricity but on the other hand also counter-attack with it. Those who use electricity are not often protected from it. That makes the amulet valuable.

STATISTICS:

Combat Abilities: 
  Can cast Lightning Bolt three times per day

Equipping Abilities:
  100% resistance against electricity
The Lightning Amulet was created to protect the wielder from electricity but on the other hand also counter-attack with it. Those who use electricity are not often protected from it. That makes the amulet valuable.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance à l'électricité : Passe à 100 %

Capacités de charge : 
- Éclair (3 fois par jour)

Poids : 0
NEWAMSK
Skullcrusher Amulet
The Scullcrusher Amulet is known to increase the damage caused to the target. This is because when wearing this amulet one becomes more skilled in hitting to the right places.

STATISTICS:

Equipping Abilities: 
  +4 to Damage with melee 
The Scullcrusher Amulet is known to increase the damage caused to the target. This is because when wearing this amulet one becomes more skilled in hitting to the right places.

PARAMÈTRES : 

Capacités d'équipement : 
- Dégâts des armes de mêlée : +4

Poids : 0
NEWAX01
Axe of Clumsiness
This axe is known to reduce the opponents fighting skills. The time the opponents skills are gone is short but very valuable. When the opponent is unable to attack properly, you can attack more freely dealing lot's of damage. The axe's last owner was Ybrick from Mithtil Hall but he lost it in a battle.

STATISTICS:

Combat Abilities: 
  If the enemy fails it's saving throw, it's THAC0 goes up five points for one round

Damage: 1D8 + 2
THAC0:  +2 bonus
Damage type:  slashing
Weight: 5
Speed Factor: 3
Proficiency Type: Axe
Type:  1-handed
Requires: 8 Strength
This axe is known to reduce the opponents fighting skills. The time the opponents skills are gone is short but very valuable. When the opponent is unable to attack properly, you can attack more freely dealing lot's of damage. The axe's last owner was Ybrick from Mithtil Hall but he lost it in a battle.

PARAMÈTRES : 

Capacités de combat : 
- Réduit le TAC0 de la cible de 5 pendant 1 round (jet de sauvegarde à -2 contre les sorts pour éviter)

Enchantement : +2
TAC0 : +2
Dégâts : 1d8 +2
Type de dégâts : Tranchant
Facteur de vitesse : 3
Type de compétence : Hache
Type : Arme à 1 main

Poids : 5

Nécessite : 
- Force : 8
NEWAX02
The Sight
The Sight is magically enchanted and improves the eyes of the wielder. As a result one can throw the axe from far and surprise her enemies.

STATISTICS:

Combat Abilities:
  Makes 2D6 Cold Damage

Damage: 1D6 + 3
THAC0:  +3 bonus
Damage type (melee):  slashing
Damage type (thrown):  missile (piercing)
Special:  Returns to user's hand once thrown
Weight: 4
Speed Factor: 2
Proficiency Type: Axe
Type:  1-handed
Requires: 5 Strength
The Sight is magically enchanted and improves the eyes of the wielder. As a result one can throw the axe from far and surprise her enemies.

PARAMÈTRES : 

Capacités de combat (Jeté) : 
- Revient dans la main du lanceur
- Inflige 2d6 points de dégâts de froid supplémentaires

Capacités de combat (Mêlée) : 
- Inflige 2d6 points de dégâts de froid supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : 1d6 +3
Type de dégâts : Tranchant (Mêlée)
Type de dégâts : Projectile (perforant) (Jeté)
Facteur de vitesse : 2
Type de compétence : Hache
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 5
NEWAXLI
Axe of Lightness
Axe of Lightness looks fragile and powerless but appearance can deceive. The idea of this axe is to confuse the enemy. The axe is heavily enchanted and won't break in combat. It's always worth the trouble to see the puzzled look on the opponents face when a weapon as "fragile" as this hurts so much.

STATISTICS:

Damage: 1D8 + 4
THAC0:  +4 bonus
Damage type:  slashing
Weight: 1
Speed Factor: 1
Proficiency Type: Axe
Type:  1-handed
Requires: 3 Strength
Axe of Lightness looks fragile and powerless but appearance can deceive. The idea of this axe is to confuse the enemy. The axe is heavily enchanted and won't break in combat. It's always worth the trouble to see the puzzled look on the opponents face when a weapon as "fragile" as this hurts so much.

PARAMÈTRES : 

Enchantement : +4
TAC0 : +4
Dégâts : 1d8 +4
Type de dégâts : Tranchant
Facteur de vitesse : 1
Type de compétence : Hache
Type : Arme à 1 main

Poids : 1

Nécessite : 
- Force : 3
NEWBE01
Girdle of Thievery
Girdle of Thievery, created especially for thieves. When it is worn, the thieving skills of the wearer are improved and thus it's a very valuable equipment for any thief. It is known that this girdle changes owner more regularly than a dwarf changes socks so when one carries it, one should be extra careful.

STATISTICS:

Thieving skill bonus: 
  +20 to all

Weight:  2
Girdle of Thievery, created especially for thieves. When it is worn, the thieving skills of the wearer are improved and thus it's a very valuable equipment for any thief. It is known that this girdle changes owner more regularly than a dwarf changes socks so when one carries it, one should be extra careful.

PARAMÈTRES : 

Capacités d'équipement : 
- Vol à la tire : +20 %
- Crochetage de serrures : +20 %
- Détection des illusions : +20 %
- Détection/désamorçage des pièges : +20 %
- Pose de pièges : +20 %
- Camouflage dans l'ombre : +20 %

Poids : 2
NEWBE02
Coward's Girdle
This girdle got it's name from Esa "the Coward" Hannula. Esa was born as a coward and nothing could change that. He had this girdle made for him so that he could evade any hostility. He often got himself, or would have got, into a fight when drinking in a tavern so always when there was trouble coming, he fastened his belt and disappeared.

STATISTICS:

Equipping Abilities: 
  Invisibility
  +2 to AC

Weight:  2
This girdle got it's name from Esa "the Coward" Hannula. Esa was born as a coward and nothing could change that. He had this girdle made for him so that he could evade any hostility. He often got himself, or would have got, into a fight when drinking in a tavern so always when there was trouble coming, he fastened his belt and disappeared.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +2
- Invisibilité

Poids : 2
NEWBE03
Girdle of Enchantment
The name can be misleading in this case as this girdle protects from all the enchantment magics. While one wears this girdle, there is no fear that any enchantment can be cast on her.

STATISTICS:

Equipping Abilities: 
  Protection from the mage school 'Enchantments'

Weight:  2
The name can be misleading in this case as this girdle protects from all the enchantment magics. While one wears this girdle, there is no fear that any enchantment can be cast on her.

PARAMÈTRES : 

Capacités d'équipement : 
- Immunité aux sorts de l'école de l'Enchantement

Poids : 2
NEWBEH1
Bengar's Helm
A piece of the Bengar's Helm

This appears to be the Bengar's Helm. The wings are missing though. Originally the helm belonged to a legendary warrior Bengar who disappeared mysteriously. The helm was found but the wings were seperated from it. Without them the helm is powerless.

STATISTICS:

Armor Class Bonus:  None
Special:  Protects Against Critical Hits
Weight: 2
A piece of the Bengar's Helm

This appears to be the Bengar's Helm. The wings are missing though. Originally the helm belonged to a legendary warrior Bengar who disappeared mysteriously. The helm was found but the wings were seperated from it. Without them the helm is powerless.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques

Poids : 2
NEWBEHE
Bengar's Helm +2
Bengar's Helm was forged for a great warrior, Bengar. The power of the helm is in the wings. The wings were lost when Bengar disappeared but now they have been found again and are ornating this magnificient head gear.

STATISTICS:

Armor Class Bonus: +2
Special:  
  Protects Against Critical Hits
  Intelligence set to 18
  Immunity to Confusion/Rigid Thinking/Fear and Charm
Weight: 2
Bengar's Helm was forged for a great warrior, Bengar. The power of the helm is in the wings. The wings were lost when Bengar disappeared but now they have been found again and are ornating this magnificient head gear.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +2
- Intelligence : Passe à 18
- Immunité aux charmes
- Immunité à la confusion

Poids : 2
NEWBR01
Bracers of Yuan-Ti
These bracers are one of the most rare sort: they protect from an entire race. In this case that race is the Yuan-Ti. The bracers have been made for wizards only. Originally these were used just for fun. As one is immune to all Yuan-Ti attacks while wearing them, wizards used to just walk among  prisoner Yuan-Tis and slaughter them, slowly.

STATISTICS:

Special:  Protection from Yuan-Ti's
These bracers are one of the most rare sort: they protect from an entire race. In this case that race is the Yuan-Ti. The bracers have been made for wizards only. Originally these were used just for fun. As one is immune to all Yuan-Ti attacks while wearing them, wizards used to just walk among  prisoner Yuan-Tis and slaughter them, slowly.

PARAMÈTRES : 

Capacités d'équipement : 
- Immunité contre les épées longues

Poids : 1
NEWBRLI
Gauntlets of Life
The story of these gauntlets is a very sad one. Once there was a man, a good man, searching for a path to eternal life. It became his obsession and strove him to commit horrible acts. He killed hundreds of people and stored their 'life energy' inside of these gauntlets. It was supposed to be that when the wearer of these gauntlets died, she got more life from the trapped lives inside the gauntlets. That was proven wrong when the man died. Instead of giving life to the wearer, the gauntlets can be used to give life to someone else. There is a sense of evil in them and it takes a lot's of guts to wear them. It is said that if the wearer uses all the trapped lifes, she will become trapped herself.

STATISTICS:

Special Abilities: Resurrection once per day
The story of these gauntlets is a very sad one. Once there was a man, a good man, searching for a path to eternal life. It became his obsession and strove him to commit horrible acts. He killed hundreds of people and stored their 'life energy' inside of these gauntlets. It was supposed to be that when the wearer of these gauntlets died, she got more life from the trapped lives inside the gauntlets. That was proven wrong when the man died. Instead of giving life to the wearer, the gauntlets can be used to give life to someone else. There is a sense of evil in them and it takes a lot's of guts to wear them. It is said that if the wearer uses all the trapped lifes, she will become trapped herself.

PARAMÈTRES : 

Capacités de charge : 
- Résurrection (1 fois par jour)

Poids : 2
NEWBT01
Boots of Skill
While one wears these boots one notices a change in the skills of the hands. It is unknown why boots of this sort were made; usually this sort of enchantments are placed on bracers.

STATISTICS:

Equipping Abilities: Dexterity set to 19
Weight:  3
While one wears these boots one notices a change in the skills of the hands. It is unknown why boots of this sort were made; usually this sort of enchantments are placed on bracers.

PARAMÈTRES : 

Capacités d'équipement : 
- Dextérité : Passe à 19

Poids : 3
NEWBTPR
Boots of Protection
Boots are normally hand-made by cobblers. Common boots are made by using a form, but good boots are designed for the foot of an individual. These boots have been enchanted with protection magics.

STATISTICS:

AC: +1 bonus
Saving Throws: +1 bonus
Weight:  3
Boots are normally hand-made by cobblers. Common boots are made by using a form, but good boots are designed for the foot of an individual. These boots have been enchanted with protection magics.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1
- Jets de sauvegarde : +1

Poids : 3
NEWBTSA
Boots of Sanctuary
These boots are known for giving the wearer a permanent sanctuary. It can be dispelled though. Nonetheless they can be very useful to rangers, paladins and clerics.

STATISTICS:

Equipped Abilities: Sanctuary
These boots are known for giving the wearer a permanent sanctuary. It can be dispelled though. Nonetheless they can be very useful to rangers, paladins and clerics.

PARAMÈTRES : 

Poids : 3
NEWCB01
Hunter +3
This bow was originally created for one purpose, man hunt. A duke, whose name has been lost in the history, used to amuse himself by hunting slaves. He used special arrows which "froze" the target and then finished them off with a clean shot to the head.

STATISTICS:

THAC0:  +3
Damage: +3
Proficiency Type: Longbow
Weight: 8
Requires: 18 Strength
Speed Factor: 4
Type:  2-handed
This bow was originally created for one purpose, man hunt. A duke, whose name has been lost in the history, used to amuse himself by hunting slaves. He used special arrows which "froze" the target and then finished them off with a clean shot to the head.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 2

Enchantement : +3
TAC0 : +3
Dégâts : +3
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 4
Type de compétence : Arc long
Type : Arme à 2 mains

Poids : 8

Nécessite : 
- Force : 18
NEWCB02
Bow of Brightness +2
This powerful bow has been enchanted with magics that can block some status effecting spells, including Silence. Thus some people claim that while carrying this bow, one becomes more talkative than usual.

STATISTICS:

Equipping Abilities:
 Protection from Silence
 Protection from Slow and Haste
 Protection from Detection

THAC0:  +2
Damage: +2 (missile)
Weight: 2
Speed Factor: 4
Proficiency Type: Long Bow
Type:  2-handed
Requires: 6 Strength
This powerful bow has been enchanted with magics that can block some status effecting spells, including Silence. Thus some people claim that while carrying this bow, one becomes more talkative than usual.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 2
- Immunité au silence
- Action libre
- Non-détection

Enchantement : +2
TAC0 : +2
Dégâts : +2
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 4
Type de compétence : Arc long
Type : Arme à 2 mains

Poids : 2

Nécessite : 
- Force : 6
NEWCHDE
Chain Mail of the Dead +4
This chain mail was recovered from the ruins of an ancient city. It was worn by a high rank soldier. The men who found it all tell that the man with this mail was standing on his own when they found him. The reason for his death is a mystery.

STATISTICS:

Armor Class: 1
Weight: 9
Requires: 8 Strength
This chain mail was recovered from the ruins of an ancient city. It was worn by a high rank soldier. The men who found it all tell that the man with this mail was standing on his own when they found him. The reason for his death is a mystery.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : -3 contre les armes contondantes
- Classe d'armure : +1 contre les armes tranchantes
- Classe d'armure de base : 1
- Empêche le porteur de lancer des sorts profanes
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 9

Nécessite : 
- Force : 8
NEWCHHE
Henrik's Chain +5
Henrik the Magnificient is known in the history as a ruler who had a good sense of humor. That can be noticed for example from this armor. The smith who forged this had also a good sense of humor. Henrik was known of his talkative personality so the smith added a little bonus with the armor, silence. He was beheaded.

STATISTICS:

Special:
  The wearer is silenced

Bonuses:
  +10% resistance against magic
  +1 to all saving throws

Armor Class: 0
Weight: 8
Requires: 8 Strength
Henrik the Magnificient is known in the history as a ruler who had a good sense of humor. That can be noticed for example from this armor. The smith who forged this had also a good sense of humor. Henrik was known of his talkative personality so the smith added a little bonus with the armor, silence. He was beheaded.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : -3 contre les armes contondantes
- Classe d'armure : +1 contre les armes tranchantes
- Classe d'armure de base : 0
- Jets de sauvegarde : +1
- Empêche le porteur de lancer des sorts profanes
- Résistance à la magie : +10 %
- Silence
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 8

Nécessite : 
- Force : 8
NEWCK01
Cloak of Disappearance
The Cloak of Disappearance gives the wearer cover and speed. Instantly when one outs it on, one disappears from the eyes and notices to be able to move faster than usual. The shield of the cloak disappears when an attack is made.

STATISTICS:

Special: 
 Haste
 Invisibility

Weight:  3
The Cloak of Disappearance gives the wearer cover and speed. Instantly when one outs it on, one disappears from the eyes and notices to be able to move faster than usual. The shield of the cloak disappears when an attack is made.

PARAMÈTRES : 

Capacités d'équipement : 
- Hâte (sans bonus d'attaque par round)
- Invisibilité

Poids : 3
NEWCK02
Holy Cloak
The Holy Cloak can be used only by those of pure heart. It improves the memory of the wearer and thus she can memorize more spells at a time than usual.

STATISTICS

Equipping Abilities:
 +1 slot for 5th, 6th and 7th level priest spells
The Holy Cloak can be used only by those of pure heart. It improves the memory of the wearer and thus she can memorize more spells at a time than usual.

PARAMÈTRES : 

Capacités d'équipement : 
- Mémorisation d'un sort divin supplémentaire de niveau 7
- Mémorisation d'un sort divin supplémentaire de niveau 6
- Mémorisation d'un sort divin supplémentaire de niveau 5

Poids : 3
NEWCKSH
Armor Cloak
The Armor Cloak is made for mages only. It regenerates the wearers life force and gives a 'Ghost Armor' for protection. These cloaks were quite common in Sembia a couple of hundred years ago. Nowadays they are pretty rare.

STATISTICS:

Equipping Abilities:
  Ghost Armor
  Regenerates 1 HP every 4 seconds
The Armor Cloak is made for mages only. It regenerates the wearers life force and gives a 'Ghost Armor' for protection. These cloaks were quite common in Sembia a couple of hundred years ago. Nowadays they are pretty rare.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure de base : 2
- Régénère 1 point de vie toutes les 4 secondes

Poids : 3
NEWCL01
Morning Star +3: Stone
When hit by this morning star the target may be doomed to be turned into stone for the nature to "wear out". The legend says that all who use this will eventually taste it themselves.

STATISTICS:

Combat Abilities: Petrification

Damage: 2D4 + 3
THAC0:  +3 bonus
Damage type:  crushing
Weight: 10
Speed Factor: 4
Proficiency Type: Spiked Weapons
Type:  1-handed
Requires: 10 Strength
When hit by this morning star the target may be doomed to be turned into stone for the nature to "wear out". The legend says that all who use this will eventually taste it themselves.

PARAMÈTRES : 

Capacités de combat : 
- Pétrifie la cible de manière permanente (jet de sauvegarde contre la pétrification et la métamorphose pour éviter)

Enchantement : +3
TAC0 : +3
Dégâts : 2d4 +3
Type de dégâts : Contondant
Facteur de vitesse : 4
Type de compétence : Fléau d'armes/morgenstern
Type : Arme à 1 main

Poids : 10

Nécessite : 
- Force : 10
NEWCL02
Cervan's Morning Star +4
Cervan's morning star became known of it's ability to berserk the enemies. When hit by this weapon, one goes to blind rage attacking anyone in sight. A perfect tool for creating disorganisation between the enemies.

STATISTICS:

Combat Abilities: Berserks the target

Damage: 2D4 + 4
THAC0:  +4
Damage type:  crushing
Weight: 9
Speed Factor: 3
Proficiency Type: Flail/Morningstar
Type:  1-handed
Requires: 11 Strength
Cervan's morning star became known of it's ability to berserk the enemies. When hit by this weapon, one goes to blind rage attacking anyone in sight. A perfect tool for creating disorganisation between the enemies.

PARAMÈTRES : 

Capacités de combat : 
- Provoque la folie du berserker chez la cible pendant 4 rounds

Enchantement : +4
TAC0 : +4
Dégâts : 2d4 +4
Type de dégâts : Contondant
Facteur de vitesse : 3
Type de compétence : Fléau d'armes/morgenstern
Type : Arme à 1 main

Poids : 9

Nécessite : 
- Force : 11
NEWCRYS
The Crystal Sword +6
Stormbringer's Flame, Inferno of the North, The Blade That Was Broken: The Crystal Sword. Forged during the Time of Troubles, broken in the battlefields of Havannock, now forged back into one to deliver death for all foes.

The creation process of the Crystal Sword is unknown. It is said that it is of divine origin but that has not been proved. Either way it was carried by one of the most powerful fighters of the Time of Troubles; Travis Stormbringer. It was broken in the battle of Havannock when Travis died. The pieces were lost until refound just recently and forged into one by smith Brundor.

STATISTICS:

Combat Abilities:
 There is a 90% chance that the sword inflicts 1-10 bonus damage of random type to the enemy.

Damage: 1D10 + 6
THAC0:  +6 bonus
Damage type:  slashing
Weight:  7
Speed Factor: 3
Proficiency Type: Two handed sword
Type:  2-handed
Requires: 14 Strength
Stormbringer's Flame, Inferno of the North, The Blade That Was Broken: The Crystal Sword. Forged during the Time of Troubles, broken in the battlefields of Havannock, now forged back into one to deliver death for all foes.

The creation process of the Crystal Sword is unknown. It is said that it is of divine origin but that has not been proved. Either way it was carried by one of the most powerful fighters of the Time of Troubles; Travis Stormbringer. It was broken in the battle of Havannock when Travis died. The pieces were lost until refound just recently and forged into one by smith Brundor.

PARAMÈTRES : 

Capacités de combat : 
- 11 % de chance d'infliger 1d10 points de dégâts magiques supplémentaires
- 11 % de chance d'infliger 1d10 points de dégâts de poison supplémentaires
- 11 % de chance d'infliger 1d10 points de dégâts perforants supplémentaires
- 11 % de chance d'infliger 1d10 points de dégâts de feu supplémentaires
- 11 % de chance d'infliger 1d10 points de dégâts d'électricité supplémentaires
- 11 % de chance d'infliger 1d10 points de dégâts de froid supplémentaires
- 11 % de chance d'infliger 1d10 points de dégâts d'acide supplémentaires
- 11 % de chance d'infliger 1d10 points de dégâts non létal supplémentaires
- 11 % de chance d'infliger 1d10 points de dégâts tranchants supplémentaires

Enchantement : +6
TAC0 : +6
Dégâts : 1d10 +6
Type de dégâts : Tranchant
Facteur de vitesse : 3
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 7

Nécessite : 
- Force : 14
NEWDA01
Dagger of Icestorm
This powerful dagger has been enchanted with cold magics and with an ability to summon it back when thrown. The most common way to use it is to throw it.

STATISTICS:

Special: Returns to the hand when thrown

Damage: 1D4 + 4, +2D4 Cold Damage
THAC0:  +4 bonus
Damage type:  piercing
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type:  1-handed
Requires: 3 Strength
This powerful dagger has been enchanted with cold magics and with an ability to summon it back when thrown. The most common way to use it is to throw it.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 2

Capacités de combat (Mêlée) : 
- Inflige 2d4 points de dégâts de froid supplémentaires

Capacités de combat (Jeté) : 
- Revient dans la main du lanceur
- Inflige 2d4 points de dégâts de froid supplémentaires

Enchantement : +4
TAC0 : +4
Dégâts : 1d4 +4
Type de dégâts : Projectile (perforant) (Jeté)
Type de dégâts : Perforant (Mêlée)
Facteur de vitesse : 1
Type de compétence : Dague
Type : Arme à 1 main

Poids : 1

Nécessite : 
- Force : 3
NEWDA02
Dagger of Protections
The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edged and is a bit shorter than the dagger. This dagger has been enchanted with numerous protection spells.

STATISTICS:

Equipping Abilities:
 Protections from Confusion/Rigid Thinking/Fear, Horror and Silence
 Free Action
 Non-Detection

Damage: 1D4 + 2
THAC0:  +2 bonus
Damage type:  piercing
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type:  1-handed
Requires: 3 Strength
The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edged and is a bit shorter than the dagger. This dagger has been enchanted with numerous protection spells.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 2
- Immunité au silence
- Immunité à la confusion
- Immunité à l'horreur
- Action libre
- Non-détection

Enchantement : +2
TAC0 : +2
Dégâts : 1d4 +2
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Dague
Type : Arme à 1 main

Poids : 1

Nécessite : 
- Force : 3
NEWDR01
Electrical Dart
The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher. This dart seems to crackle with energy and when it hits a target, an electric shock is delivered into the wound.

STATISTICS:

Damage: 1D3 + 1, +2D4 Electric Damage
THAC0:  +1 bonus
Damage type:  missile (piercing)
Weight: 0
Speed Factor: 1
Proficiency Type: Dart
Type:  1-handed
The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher. This dart seems to crackle with energy and when it hits a target, an electric shock is delivered into the wound.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 3

Capacités de charge : 
- Inflige 2d4 points de dégâts d'électricité supplémentaires (1 charge, l'objet est détruit quand la charge est utilisée)

TAC0 : +1
Dégâts : 1d3 +1
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 1
Type de compétence : Fléchette
Type : Arme à 1 main

Poids : 0
NEWDR02
Dart of the Stone
The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher. This dart causes the target to turn into stone if it pierces it's skin. Immediately when the dart touches with the blood of the victim, the petrification happens. One should be careful when using these. A little wound from the edge of one these can cause death.

STATISTICS:

Combat Ability:
 Petrification if the target fails it's saving throw, resistance can save

Damage: 1D3 + 2
THAC0:  +2 bonus
Damage type:  missile (piercing)
Weight: 0
Speed Factor: 1
Proficiency Type: Dart
Type:  1-handed
The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher. This dart causes the target to turn into stone if it pierces it's skin. Immediately when the dart touches with the blood of the victim, the petrification happens. One should be careful when using these. A little wound from the edge of one these can cause death.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 3

Capacités de charge : 
- Pétrifie la cible de manière permanente (jet de sauvegarde à -4 contre la pétrification et la métamorphose pour éviter) (1 charge, l'objet est détruit quand la charge est utilisée)

Enchantement : +1
TAC0 : +2
Dégâts : 1d3 +2
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 1
Type de compétence : Fléchette
Type : Arme à 1 main

Poids : 0
NEWDWLE
Dwarven Legend +4
The Dwarven Legend is enchanted with the runes of both Clangeddin and Moradin. It's significiance to a dwarf is huge, as is it's power. There is a chance with each hit that the force of Moradin and Clangeddin awakes and delivers extra damage to the target. There is also a chance that the divine power kills a giant with one blow.

STATISTICS:

Combat Abilities: 
  Axe returns to the wielder's hand instantly after an attack is made
  There is a 10% chance that the axe blows extra 4D10 crushing damage against the target
  There is a 25% chance that the axe kills Fire and Frost Giants with a single blow

Damage: 1D6 + 4
THAC0:  +4 bonus
Damage type (melee):  slashing
Damage type (thrown):  missile (piercing)
Special:  Returns to user's hand once thrown
Weight: 3
Speed Factor: 1
Proficiency Type: Axe
Type:  1-handed
Requires: 4 Strength
The Dwarven Legend is enchanted with the runes of both Clangeddin and Moradin. It's significiance to a dwarf is huge, as is it's power. There is a chance with each hit that the force of Moradin and Clangeddin awakes and delivers extra damage to the target. There is also a chance that the divine power kills a giant with one blow.

PARAMÈTRES : 

Capacités de combat (Jeté) : 
- Revient dans la main du lanceur
- 26 % de chance de tuer instantanément les géants
- 11 % de chance d'infliger 4d10 points de dégâts contondants supplémentaires

Capacités de combat (Mêlée) : 
- 26 % de chance de tuer instantanément les géants
- 11 % de chance d'infliger 4d10 points de dégâts contondants supplémentaires

Enchantement : +4
TAC0 : +4
Dégâts : 1d6 +4
Type de dégâts : Tranchant (Mêlée)
Type de dégâts : Projectile (perforant) (Jeté)
Facteur de vitesse : 1
Type de compétence : Hache
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 4
NEWFL01
Flail of Life
This flail is known to protect the wielder from all sorts of instant death attacks. The chance to die is still very real but by using this flail one can avoid unwanted surprising death spells. Surely you want to know what killed you.

STATISTICS:

Equipping Abilities: Protection from Instant Death

Damage: 1D6 + 3
THAC0:  +2 bonus
Damage type:  crushing
Weight: 10
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type:  1-handed
Requires: 13 Strength
This flail is known to protect the wielder from all sorts of instant death attacks. The chance to die is still very real but by using this flail one can avoid unwanted surprising death spells. Surely you want to know what killed you.

PARAMÈTRES : 

Capacités d'équipement : 
- Jets de sauvegarde : +5 contre la paralysie, la mort et les poisons
- Immunité à la mort magique

Enchantement : +3
TAC0 : +2
Dégâts : 1d6 +3
Type de dégâts : Contondant
Facteur de vitesse : 5
Type de compétence : Fléau d'armes/morgenstern
Type : Arme à 1 main

Poids : 10

Nécessite : 
- Force : 13
NEWFLSU
The Sunrise +5
It was in the eve of a battle when Sermak the Great escaped. Orcs were closing in on the city of Albagar. The men were left without a leader. Women and children were on their way to the safety of the mountains with a small escort. The city was attacked and the defeat was near. It was then on the first light of the fifth day that Sermak the Great returned carrying a new weapon. Alone he rode to the back of the enemy while his men attacked from the front. Unfortunately the numbers were too great for even the Sunrise and the battle, the city and the flail were all lost.

STATISTICS:

Combat Abilities: 
  Kills orcs with single blow

Equipping Abilities: 
  Protection from +1 weapons and lesser

Damage:  1D6 + 6
THAC0:  +5 bonus
Damage type:  crushing
Weight: 5
Speed Factor: 1
Proficiency Type: Flail/Morningstar
Type:  1-handed
Requires: 6 Strength
It was in the eve of a battle when Sermak the Great escaped. Orcs were closing in on the city of Albagar. The men were left without a leader. Women and children were on their way to the safety of the mountains with a small escort. The city was attacked and the defeat was near. It was then on the first light of the fifth day that Sermak the Great returned carrying a new weapon. Alone he rode to the back of the enemy while his men attacked from the front. Unfortunately the numbers were too great for even the Sunrise and the battle, the city and the flail were all lost.

PARAMÈTRES : 

Capacités d'équipement : 
- Immunité contre les armes enchantées +1
- Immunité contre les armes non-magiques

Capacités de combat : 
- Tue instantanément les orcs

Enchantement : +5
TAC0 : +5
Dégâts : 1d6 +6
Type de dégâts : Contondant
Facteur de vitesse : 1
Type de compétence : Fléau d'armes/morgenstern
Type : Arme à 1 main

Poids : 5

Nécessite : 
- Force : 6
NEWFP01
Angmar's Full Plate +5
Cursed Full Plate Mail

Angmar was a very skilled smith. He is the one who forged this powerful armor. It went to his king who was grateful and rewarded Angmar well. Unfortunately a competitor of Angmar had had the opportunity to curse the armor. When the curse was noticed, Angmar was forced to exile.

STATISTICS:

Equipping Abilities:
 -2 to THAC0
 -5 to damage

Special: Can only be removed with 'Remove Curse' spell

Armor Class: -4
Weight: 35
Requires: 15 Strength
Cursed Full Plate Mail

Angmar was a very skilled smith. He is the one who forged this powerful armor. It went to his king who was grateful and rewarded Angmar well. Unfortunately a competitor of Angmar had had the opportunity to curse the armor. When the curse was noticed, Angmar was forced to exile.

PARAMÈTRES : 

Capacités d'équipement : 
- Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction
- Classe d'armure : +3 contre les projectiles
- Classe d'armure : +3 contre les armes perforantes
- Classe d'armure : +4 contre les armes tranchantes
- Classe d'armure de base : -4
- TAC0 : -2
- TAC0 des armes à projectiles : -2
- Dégâts des armes de mêlée : -5
- Dégâts des armes à projectiles : -5
- Empêche le porteur de lancer des sorts profanes
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 35

Nécessite : 
- Force : 15
NEWFP02
Armor of Darkness +4
This armor is made of pure evil and there is no record of it's origin. The hatred for good can be clearly felt when wearing the armor and thus only those with the darkness in their heart can wear it. The armor grants attacking bonuses against good creatures.

STATISTICS:

Combat Abilities:
 +2 to Damage against Good creatures
 -2 to THAC0 against Good creatures

Armor Class: -3
Weight: 30
Requires: 15 Strength
This armor is made of pure evil and there is no record of it's origin. The hatred for good can be clearly felt when wearing the armor and thus only those with the darkness in their heart can wear it. The armor grants attacking bonuses against good creatures.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les projectiles
- Classe d'armure : +3 contre les armes perforantes
- Classe d'armure : +4 contre les armes tranchantes
- Classe d'armure de base : -3
- TAC0 : +2 contre les créatures bonnes
- Inflige +2 points de dégâts supplémentaires contre les créatures chaotiques bonnes
- Inflige +2 points de dégâts supplémentaires contre les créatures neutres bonnes
- Inflige +2 points de dégâts supplémentaires contre les créatures loyales bonnes
- Inflige +2 points de dégâts supplémentaires contre les créatures bonnes
- Empêche le porteur de lancer des sorts profanes
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 30

Nécessite : 
- Force : 15
NEWFP03
Armor of Regeneration +3
This armor contains the blood of a troll which grants the wearer a similar ability as the troll has, regeneration. Anyone wearing this armor immediately notices to feel better and would hate to take it off.

STATISTICS:

Equipping Abilities: Regenerates 1 HP every 3rd second

Armor Class: -2
Weight: 35
Requires: 15 Strength
This armor contains the blood of a troll which grants the wearer a similar ability as the troll has, regeneration. Anyone wearing this armor immediately notices to feel better and would hate to take it off.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les projectiles
- Classe d'armure : +3 contre les armes perforantes
- Classe d'armure : +4 contre les armes tranchantes
- Classe d'armure de base : -2
- Empêche le porteur de lancer des sorts profanes
- Régénère 1 point de vie toutes les 3 secondes
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 35

Nécessite : 
- Force : 15
NEWGAR
Dragon Armor
This suit of armor is formed from interlocking shadow dragon scales and on top of them the scales of a golden dragon.  Elegant workmanship and practical considerations make this armor both beautiful and useful.  The shadow dragon scales grant the wearer extra protection from acid and the scales of the golden dragon grant full protection from electricity. Together the scales form a very hard combination making this armor extremely difficult to pierce.

STATISTICS:

Bonuses: 
  +50% Resistance to Acid
  +100% Resistance to Electricity

Armor Class: -3
Weight: 15
Requires: 8 Strength
This suit of armor is formed from interlocking shadow dragon scales and on top of them the scales of a golden dragon.  Elegant workmanship and practical considerations make this armor both beautiful and useful.  The shadow dragon scales grant the wearer extra protection from acid and the scales of the golden dragon grant full protection from electricity. Together the scales form a very hard combination making this armor extremely difficult to pierce.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les projectiles
- Classe d'armure de base : -3
- Empêche le porteur de lancer des sorts profanes
- Résistance à l'électricité : +100 %
- Résistance à l'acide : +50 %

Poids : 15

Nécessite : 
- Force : 8
NEWHE01
Helm of Quickness
This helm improves the speed of both mind and body. While wearing it one notices to be able to think faster and move faster. That makes hitting the target easier and at the same evading blows becomes easier. The 'Haste' given by the helm can be dispelled but nonetheless the helm gives bonuses to attack and defense.

STATISTICS:

Equipping Abilities:
 Intelligence set to 18
 Improved Haste

THAC0: +1 bonus
Armor Class Bonus: +1
Special: Protects Against Critical Hits
Weight: 2
This helm improves the speed of both mind and body. While wearing it one notices to be able to think faster and move faster. That makes hitting the target easier and at the same evading blows becomes easier. The 'Haste' given by the helm can be dispelled but nonetheless the helm gives bonuses to attack and defense.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +1
- TAC0 : +1
- Intelligence : Passe à 18
- Hâte améliorée

Poids : 2
NEWHE02
Bright Orange Ioun Stone
Legend tells us that this particular type of ioun stone is crafted with the enslaved soul of a fire giant.  This bright orange ioun stone will grant the wearer the strength of a giant.

STATISTICS:

Abilities: Strength set to 22
Armor Class Bonus: None
Weight: 2
Legend tells us that this particular type of ioun stone is crafted with the enslaved soul of a fire giant.  This bright orange ioun stone will grant the wearer the strength of a giant.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Force : Passe à 22

Poids : 2
NEWHEIM
Helm of Iron Mind
Helm of Iron Mind protects it's wearer from all sorts of attempts to affect her mind. It is said that the helm also reduces the emotions of the wearer. That has not been proved but it wouldn't be much of a surprise if it was true.

STATISTICS:

Equipping Abilities:
  Protection from Feeblemindness, Confusion, Rigid Thinking, Fear, Domination, Berserk, Charm

Special:  Protects Against Critical Hits
Weight: 1
Helm of Iron Mind protects it's wearer from all sorts of attempts to affect her mind. It is said that the helm also reduces the emotions of the wearer. That has not been proved but it wouldn't be much of a surprise if it was true.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Ne lache pas son arme en cas de panique
- Immunité à la confusion
- Immunité à la peur
- Immunité à la débilité mentale
- Immunité à l'horreur
- Immunité aux charmes
- Immunité à la folie du berserker

Poids : 1
NEWHL01
The Wind +5
Halberd +5, The Wind

The Wind contains magical flows of air and there is a good chance that when it hits a target, the air is released. The effect of this is similar to the Wing Buffet of dragons. The target is blown away from the wielder.

STATISTICS:

Combat Abilities: 50% Chance for a Wing Buffet when hits the target, small chance for a Saving Throw

Damage: 1D10 + 5
THAC0:  +5 bonus
Damage type:  piercing
Weight: 12
Speed Factor: 4
Proficiency Type: Halberd
Type:  2-handed
Requires: 13 Strength
Halberd +5, The Wind

The Wind contains magical flows of air and there is a good chance that when it hits a target, the air is released. The effect of this is similar to the Wing Buffet of dragons. The target is blown away from the wielder.

PARAMÈTRES : 

Capacités de combat : 
- 51 % de chance de renverser et sonner la cible pendant 3 secondes (jet de sauvegarde à -6 contre les souffles pour éviter)

Enchantement : +5
TAC0 : +5
Dégâts : 1d10 +5
Type de dégâts : Perforant
Facteur de vitesse : 4
Type de compétence : Hallebarde
Type : Arme à 2 mains

Poids : 12

Nécessite : 
- Force : 13
NEWHL02
Mangloves' Halberd +3
Mangloves was a strategist when he lived. He believed that any foe can be beaten with the right strategy. Therefore he had this halberd made for him. It has many abilities to strike to the opponents' weaknesses making their annihilation easier.

STATISTICS:

Combat Abilities:
 25% chance to disease the target for 2 rounds
 25% chance to make the target feebleminded for 2 rounds
 25% chance to cause the target a panic for 2 rounds
 25% chance to hold the target for 2 rounds

Damage: 1D10 + 3
THAC0:  +3 bonus
Damage type:  piercing
Weight: 12
Speed Factor: 6
Proficiency Type: Halberd
Type:  2-handed
Requires: 13 Strength
Mangloves was a strategist when he lived. He believed that any foe can be beaten with the right strategy. Therefore he had this halberd made for him. It has many abilities to strike to the opponents' weaknesses making their annihilation easier.

PARAMÈTRES : 

Capacités de combat : 
- 26 % de chance d'inoculer une maladie qui inflige 1 point de dégâts de poison par seconde à la cible pendant 2 rounds (jet de sauvegarde à -2 contre la paralysie, la mort et les poisons pour éviter)
- 26 % de chance d'infliger Horreur à la cible pendant 2 rounds (jet de sauvegarde à -2 contre les sorts pour éviter)
- 26 % de chance de paralyser la cible pendant 2 rounds (jet de sauvegarde à -2 contre les sorts pour éviter)
- 26 % de chance d'infliger Débilité mentale à la cible pendant 2 rounds (jet de sauvegarde à -2 contre les sorts pour éviter)

Enchantement : +3
TAC0 : +3
Dégâts : 1d10 +3
Type de dégâts : Perforant
Facteur de vitesse : 6
Type de compétence : Hallebarde
Type : Arme à 2 mains

Poids : 12

Nécessite : 
- Force : 13
NEWHM01
The Violet Hammer +2
The Violet Hammer was originally made as a joke from Gol Mountainpeak to Jacob Chalim. It was unfortunately ironic that some time later the men went to war on different sides and Jacob killed Gol with this hammer.

STATISTICS:

Combat Abilities:
  The next spell of the target is affected by wild magic if saving throw fails

Damage: 1D4 + 3
THAC0:  +2 bonus
Damage type:  crushing
Weight: 6
Speed Factor: 2
Proficiency Type: War Hammer
Type:  1-handed
Requires: 9 Strength
The Violet Hammer was originally made as a joke from Gol Mountainpeak to Jacob Chalim. It was unfortunately ironic that some time later the men went to war on different sides and Jacob killed Gol with this hammer.

PARAMÈTRES : 

Capacités de combat : 
- Le prochain sort lancé par la cible déclenche un hiatus entropique (jet de sauvegarde contre les sorts pour éviter)

Enchantement : +2
TAC0 : +2
Dégâts : 1d4 +3
Type de dégâts : Contondant
Facteur de vitesse : 2
Type de compétence : Marteau de guerre
Type : Arme à 1 main

Poids : 6

Nécessite : 
- Force : 9
NEWHM03
The Venom +3
The Venom is enchanted with both poisonous and corrodive magics in an offencive and a defensive way. It was made by the dwarves but after that it has been mostly used by humans.

STATISTICS:

Equipping Abilities:
 +50% resistance against poison
 +50% resistance against acid

Damage: 1D4 + 4, +2 Acid, +2 Poison
THAC0:  +3 bonus
Damage type:  crushing
Weight: 5
Speed Factor: 1
Proficiency Type: War Hammer
Type:  1-handed
Requires: 9 Strength
The Venom is enchanted with both poisonous and corrodive magics in an offencive and a defensive way. It was made by the dwarves but after that it has been mostly used by humans.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance aux poisons : +50 %
- Résistance à l'acide : +50 %

Capacités de combat : 
- Inflige 2 points de dégâts de poison supplémentaires
- Inflige 2 points de dégâts d'acide supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : 1d4 +4
Type de dégâts : Contondant
Facteur de vitesse : 1
Type de compétence : Marteau de guerre
Type : Arme à 1 main

Poids : 5

Nécessite : 
- Force : 9
NEWHMDO
Doom +6
This war hammer was originally found by wizards and that makes the name understandable. The weapon is the fear of all spellcasters. Those with not enough power to resist the hammer, forget a spell by every hit. That can cause a panic and a certain death. The wizards who found the Doom tried to hide it but somehow it got stolen and after that there has been no record of it's whereabouts.

STATISTICS:

Combat Abilities:
 Removes all enemy Sanctuaries in the area, no save
 Target forgets a spell with every hit, resistance can save

Damage:  2D4 + 6
THAC0: +6 bonus
Damage type:  crushing
Weight: 4
Speed Factor: 1
Proficiency Type: War Hammer
Type:  1-handed
This war hammer was originally found by wizards and that makes the name understandable. The weapon is the fear of all spellcasters. Those with not enough power to resist the hammer, forget a spell by every hit. That can cause a panic and a certain death. The wizards who found the Doom tried to hide it but somehow it got stolen and after that there has been no record of it's whereabouts.

PARAMÈTRES : 

Capacités de combat : 
- Supprime 1 sort profane de la mémoire de la cible

Enchantement : +6
TAC0 : +6
Dégâts : 2d4 +6
Type de dégâts : Contondant
Facteur de vitesse : 1
Type de compétence : Marteau de guerre
Type : Arme à 1 main

Poids : 4
NEWHOTR
Holy Triangle +4
The Holy Triangle is a combination of the swords Ice, Fire and Lightning. They were forged into one by smith Brundor and now form the Holy Triangle. The sword is extremely powerful and it is said that the one who wields the power of the three swords, wields the power of gods.

STATISTICS:

Combat Abilities: 
 Fireball
  There is a 5% chance per hit that a 10d6 fireball explodes, centered on the target
 Cone of Cold
  There is a 5% chance per hit that a cone of cold rushes towards the target
 Bolt of Lightning
  There is a 5% chance per hit that a bolt of lightning pierces the target

Damage: 1D6 +4, +1 Fire, Ice and Lightning
THAC0:  +4 bonus
Damage type:  piercing
Weight: 2
Speed Factor: 1
Profiency Type: Short Sword
Type:   1-handed
Requires: 5 Strength
The Holy Triangle is a combination of the swords Ice, Fire and Lightning. They were forged into one by smith Brundor and now form the Holy Triangle. The sword is extremely powerful and it is said that the one who wields the power of the three swords, wields the power of gods.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 1 points de dégâts de froid supplémentaires
- Inflige 1 points de dégâts d'électricité supplémentaires
- Inflige 1 points de dégâts de feu supplémentaires
- 6 % de chance de lancer instantanément le sort Cône de froid sur la cible (comme un lanceur de sorts de niveau 10)
- 6 % de chance de lancer instantanément le sort Éclair sur la cible (comme un lanceur de sorts de niveau 10)
- 6 % de chance de lancer instantanément le sort Boule de feu sur la cible (comme un lanceur de sorts de niveau 10)

Enchantement : +4
TAC0 : +4
Dégâts : 1d6 +4
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Épée courte
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 5
NEWKAT01
Katana of Unbalance +2
This blade has been forged to keep the world unbalanced. It can be wielded by those of either good or evil alignment. It is known to deal extra damage to neutral creatures.

STATISTICS

Damage: 1D10 + 2, +3 against Neutral creatures
THAC0:  +2 bonus, +3 against Neutral creatures
Damage type:  slashing
Weight:  4
Speed Factor: 2
Proficiency Type: Katana
Type:  1-handed
Requires: 6 Strength
This blade has been forged to keep the world unbalanced. It can be wielded by those of either good or evil alignment. It is known to deal extra damage to neutral creatures.

PARAMÈTRES : 

Capacités d'équipement : 
- TAC0 : +3 contre les créatures chaotiques neutres
- TAC0 : +3 contre les créatures neutres strictes
- TAC0 : +3 contre les créatures loyales neutres
- TAC0 : +3 contre les créatures neutres
- Inflige +3 points de dégâts supplémentaires contre les créatures chaotiques neutres
- Inflige +3 points de dégâts supplémentaires contre les créatures neutres strictes
- Inflige +3 points de dégâts supplémentaires contre les créatures loyales neutres
- Inflige +3 points de dégâts supplémentaires contre les créatures neutres

Enchantement : +2
TAC0 : +2
Dégâts : 1d10 +2
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Katana
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 6
NEWKAT02
Master's Katana +4
This katana was used by the weapon master of the fighter's guild in the city of Morgoth. It releases iron tough insects with every succesful hit and they slash through the enemy dealing damage. The target might also become feebleminded or blurred.

STATISTICS:

Combat Abilities:
 Feeblemindness for 4 rounds (Save vs. Spells)

Damage: 1D10 + 4, +5 Slashing Damage
THAC0:  +4 bonus
Damage type:  slashing
Weight:  3
Speed Factor: 1
Proficiency Type: Katana
Type:  1-handed
Requires: 6 Strength
This katana was used by the weapon master of the fighter's guild in the city of Morgoth. It releases iron tough insects with every succesful hit and they slash through the enemy dealing damage. The target might also become feebleminded or blurred.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 5 points de dégâts tranchants supplémentaires
- Inflige Débilité mentale à la cible pendant 4 rounds (jet de sauvegarde contre les sorts pour éviter)

Enchantement : +4
TAC0 : +4
Dégâts : 1d10 +4
Type de dégâts : Tranchant
Facteur de vitesse : 1
Type de compétence : Katana
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 6
NEWLB01
The Phantom +4
The Phantom is a feared bow everywhere it is known. It shoots phantom arrows which can slow the target and burn and freeze the wound. One should be careful though because it is said that the Phantom is cursed. If you use the bow too long, you will loose your mind...

STATISTICS:

Special: 
  This powerful bow needs no ammunition
  Can slow the target

Damage: 1D6 + 4, +2 Magical Fire and Cold
THAC0:  +4 bonus
Weight: 3
Speed Factor: 4
Proficiency Type: Long Bow
Type:  2-handed
Requires: 6 Strength
The Phantom is a feared bow everywhere it is known. It shoots phantom arrows which can slow the target and burn and freeze the wound. One should be careful though because it is said that the Phantom is cursed. If you use the bow too long, you will loose your mind...

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 2

Capacités de combat : 
- Ne nécessite pas de munitions
- Inflige 2 points de dégâts de feu magique supplémentaires
- Inflige 2 points de dégâts de froid magique supplémentaires
- Inflige lenteur à la cible pendant 2 rounds (jet de sauvegarde à -2 contre les sorts pour éviter)

Enchantement : +4
TAC0 : +4
Dégâts : 1d6 +4
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 4
Type de compétence : Arc long
Type : Arme à 2 mains

Poids : 3

Nécessite : 
- Force : 6
NEWLE01
Studded Leather +4
Studded leather armor has little in common with normal leather armor.  Instead of a hardened shell, studded leather offers hundreds of metal rivets affixed to a supple backing.  The numerous studs form a flexible coat of metal that helps to turn aside slashing and cutting attacks, while the leather is little more than a means of securing the rivets in place. This leather armor is heavily enchanted.
 
STATISTICS:

Armor Class: 3
Weight: 8
Requires: 6 Strength
Studded leather armor has little in common with normal leather armor.  Instead of a hardened shell, studded leather offers hundreds of metal rivets affixed to a supple backing.  The numerous studs form a flexible coat of metal that helps to turn aside slashing and cutting attacks, while the leather is little more than a means of securing the rivets in place. This leather armor is heavily enchanted.
 
PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure de base : 3
- Empêche le porteur de lancer des sorts profanes

Poids : 8

Nécessite : 
- Force : 6
NEWLE02
Spell Protector +5
This heavily enchanted leather armor is known to absorb lower level spells. This means both helpful and harmful spells so the armor might become one's saviour or one's doom.

STATISTICS:

Abilities:
 Imunnity to spells of level 1, 2 and 3

Armor Class: 3
Weight: 4
Requires: 3 Strength
This heavily enchanted leather armor is known to absorb lower level spells. This means both helpful and harmful spells so the armor might become one's saviour or one's doom.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : -2 contre les projectiles
- Classe d'armure : -2 contre les armes perforantes
- Classe d'armure de base : 3
- Empêche le porteur de lancer des sorts profanes
- Immunité aux sorts de niveau 3
- Immunité aux sorts de niveau 2
- Immunité aux sorts de niveau 1

Poids : 4

Nécessite : 
- Force : 3
NEWLE03
Leather Armor of Freedom +5
This leather armor was created for one single purpose: to protect it's wearer from one of the most feared spells of Faerun, 'Imprisonment'. It has proven to be very effective against Demi-Liches.

STATISTICS:

Abilities:
 Immunity from Imprisonment

Armor Class: 2
Weight: 8
Requires: 6 Strength
This leather armor was created for one single purpose: to protect it's wearer from one of the most feared spells of Faerun, 'Imprisonment'. It has proven to be very effective against Demi-Liches.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +1 contre les armes perforantes
- Classe d'armure de base : 2
- Empêche le porteur de lancer des sorts profanes
- Immunité au sort Emprisonnement

Poids : 8

Nécessite : 
- Force : 6
newmals
Mace +3: The Life Stealer
The Life Stealer works two ways. It deals unresistable extra damage to the target while healing the wielder with the same amount. So, to be correct, the Life Stealer does not exactly steal life. But on the other hand, it takes it from other and gives to other.

STATISTICS:

Combat Abilities: 
  "Steals" two points of the opponents HP with every hit

Damage: 1D6 + 4
THAC0:  +3 bonus
Damage type:  crushing
Weight: 7
Speed Factor: 4
Proficiency Type: Mace
Type:  1-handed
Requires: 10 Strength
The Life Stealer works two ways. It deals unresistable extra damage to the target while healing the wielder with the same amount. So, to be correct, the Life Stealer does not exactly steal life. But on the other hand, it takes it from other and gives to other.

PARAMÈTRES : 

Capacités de combat : 
- Inflige -2 points de dégâts magiques au porteur
- Inflige 2 points de dégâts magiques supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : 1d6 +4
Type de dégâts : Contondant
Facteur de vitesse : 4
Type de compétence : Masse d'armes
Type : Arme à 1 main

Poids : 7

Nécessite : 
- Force : 10
newmasn
The Snake +1
The name of this weapon refers to it's abilities. There is a chance of diseasing or poisoning the target for a short period of time. The weapon also protects the wielder from poison. It is also said that snakes were used in the creation of this weapon.

STATISTICS:

Combat Abilities:
 50% chance to inflict the target with poison or disease if saving throw is failed

Equipping Abilities:
 50% resistance against poison

Damage: 1D6 + 2
THAC0:  +1 bonus
Damage type:  crushing
Weight: 6
Speed Factor: 6
Proficiency Type: Mace
Type:  1-handed
Requires: 10 Strength
The name of this weapon refers to it's abilities. There is a chance of diseasing or poisoning the target for a short period of time. The weapon also protects the wielder from poison. It is also said that snakes were used in the creation of this weapon.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance aux poisons : +50 %

Capacités de combat : 
- 51 % de chance d'empoisonner la cible et de lui infliger 1 point de dégâts par seconde pendant 3 rounds (jet de sauvegarde à -3 contre la paralysie, la mort et les poisons pour éviter)
- 51 % de chance d'inoculer une maladie qui inflige 1 point de dégâts de poison par seconde à la cible pendant 3 rounds (jet de sauvegarde à -3 contre la paralysie, la mort et les poisons pour éviter)

Enchantement : +1
TAC0 : +1
Dégâts : 1d6 +2
Type de dégâts : Contondant
Facteur de vitesse : 6
Type de compétence : Masse d'armes
Type : Arme à 1 main

Poids : 6

Nécessite : 
- Force : 10
NEWNIN02
Ninja-To +2
The sword of the ninja, the ninja-to, is of lower quality than other Kara-Tur blades such as the katana.  The ninja-to is short with a straight blade, making it ideal for the subterfuge of the ninja.  The ninja-to is also more suited to fighting in closed places, sometimes giving the ninja an advantage over the longer blades that the samurai used. This Ninja-To is heavily enchanted.

STATISTICS:

Damage: 1D8 + 2
THAC0:  +2 bonus
Damage type:  slashing
Weight:  5
Speed Factor: 2
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type:  1-handed
Requires: 6 Strength
The sword of the ninja, the ninja-to, is of lower quality than other Kara-Tur blades such as the katana.  The ninja-to is short with a straight blade, making it ideal for the subterfuge of the ninja.  The ninja-to is also more suited to fighting in closed places, sometimes giving the ninja an advantage over the longer blades that the samurai used. This Ninja-To is heavily enchanted.

PARAMÈTRES : 

Enchantement : +2
TAC0 : +2
Dégâts : 1d8 +2
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Cimeterre/Wakizashi/Ninjatō
Type : Arme à 1 main

Poids : 5

Nécessite : 
- Force : 6
NEWNIN03
Ninja-To +3
Ninja-To
The sword of the ninja, the ninja-to, is of lower quality than other Kara-Tur blades such as the katana.  The ninja-to is short with a straight blade, making it ideal for the subterfuge of the ninja.  The ninja-to is also more suited to fighting in closed places, sometimes giving the ninja an advantage over the longer blades that the samurai used. This Ninja-To is heavily enchanted.

STATISTICS:

Damage: 1D8 + 3
THAC0:  +3 bonus
Damage type:  slashing
Weight:  4
Speed Factor: 1
Proficiency Type: Scimitar/Wakishashi/Ninja-To
Type:  1-handed
Requires: 6 Strength
Ninja-To
The sword of the ninja, the ninja-to, is of lower quality than other Kara-Tur blades such as the katana.  The ninja-to is short with a straight blade, making it ideal for the subterfuge of the ninja.  The ninja-to is also more suited to fighting in closed places, sometimes giving the ninja an advantage over the longer blades that the samurai used. This Ninja-To is heavily enchanted.

PARAMÈTRES : 

Enchantement : +3
TAC0 : +3
Dégâts : 1d8 +3
Type de dégâts : Tranchant
Facteur de vitesse : 1
Type de compétence : Cimeterre/Wakizashi/Ninjatō
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 6
NEWNTXA
Xander's Spirit +2
This weapon was forged by smith Brundor from a normal Ninja-To and the memory stones of the ancient hero, Xander. It soon became known that the wielder can let the spirit take over and the sword can attack on it's own for a short period of time. Xander's dream of his abilities passing on to the future generations has become true.

STATISTICS:

Special Abilities: 
  The sword can attack on it's own for 5 rounds

Damage: 1D8 + 2
THAC0:  +3 bonus
Damage type:  slashing
Weight:  4
Speed Factor: 2
Proficiency Type: Scimitar/Wakishashi/Ninja-To
Type:  1-handed
Requires: 6 Strength
This weapon was forged by smith Brundor from a normal Ninja-To and the memory stones of the ancient hero, Xander. It soon became known that the wielder can let the spirit take over and the sword can attack on it's own for a short period of time. Xander's dream of his abilities passing on to the future generations has become true.

PARAMÈTRES : 

Capacités de charge : 
- Invoque une créature (Xander's Spirit) pendant 5 rounds (1 fois par jour)

Enchantement : +2
TAC0 : +3
Dégâts : 1d8 +2
Type de dégâts : Tranchant
Facteur de vitesse : 2
Type de compétence : Cimeterre/Wakizashi/Ninjatō
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 6
NEWPL01
Plate Mail of the Sun +4
Plate Mail of the Sun was created by Sun worshippers about a millenium ago. It has preserved well to this day. The enchantments have kept it safe and work well still. The wearer of the armor can cast a few priest spells.

STATISTICS:

Combat Abilities:
 Can cast 'Sunray' and 'False Dawn' three times per day

Armor Class: -1
Weight: 50
Requires: 12 Strength
Plate Mail of the Sun was created by Sun worshippers about a millenium ago. It has preserved well to this day. The enchantments have kept it safe and work well still. The wearer of the armor can cast a few priest spells.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -1
- Empêche le porteur de lancer des sorts profanes
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Capacités de charge : 
- Aube illusoire (3 fois par jour)
- Rayon de soleil (3 fois par jour)

Poids : 50

Nécessite : 
- Force : 12
NEWPL02
Fading Plate +5
This plate mail armor works as a somekind of a portal between other planes of existance. While wearing this armor a part of the wearer moves to a higher plane of existance. This gives a lot of protection in this plane.

STATISTICS:

Equipping Abilities:
 Protection from Petrification
 Protection from Backstabbing
 +10 to maximum HP

Armor Class: -2
Weight: 27
Requires: 12 Strength
This plate mail armor works as a somekind of a portal between other planes of existance. While wearing this armor a part of the wearer moves to a higher plane of existance. This gives a lot of protection in this plane.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : -2
- Empêche le porteur de lancer des sorts profanes
- Points de vie maximum : +10
- Immunité à la pétrification
- Immunité aux attaques sournoises
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 27

Nécessite : 
- Force : 12
NEWPL03
Malver's Plate +3
Malver was an old man when he forged this plate mail. It was a gift to his grandson. Soon after the plate mail had been finished Malver died and thus couldn't give the armor to the grandson himself. His assistant was supposed to do it if something happened. The assistant did take the armor but not to the grandson.

STATISTICS:

Armor Class: 0
Weight: 35
Requires: 12 Strength
Malver was an old man when he forged this plate mail. It was a gift to his grandson. Soon after the plate mail had been finished Malver died and thus couldn't give the armor to the grandson himself. His assistant was supposed to do it if something happened. The assistant did take the armor but not to the grandson.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les armes tranchantes
- Classe d'armure de base : 0
- Empêche le porteur de lancer des sorts profanes
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 35

Nécessite : 
- Force : 12
NEWRIBL
Blessed Ring
A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession. This ring has been blessed.

STATISTICS:

Equipping Abilities:
 Bless (+2 to Saving Throws and Attack Rolls)
A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession. This ring has been blessed.

PARAMÈTRES : 

Capacités d'équipement : 
- Bénédiction

Poids : 0
NEWRICH
Ring of Chant
A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession. This ring has the effect of 'Chant'.

STATISTICS:

Equipping Abilities:
 Chant (+1 to Saving Throws, Damage Rolls and Attack Rolls to allies, -1 to enemies)
A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession. This ring has the effect of 'Chant'.

PARAMÈTRES : 

Capacités d'équipement : 
- Chance : +1 (non cumulable)

Poids : 0
NEWRIME
Ring of Mentality
Ring of Mentality is the opposite of the Ring of Vigor. It boosts up the abilities which are more important to people who prefer mental combats over physical ones. The ring is not powerful enough to give abilities so it takes them from elsewhere.

STATISTICS:

Equipping Abilities:
 +1 to Intelligence, Wisdom and Charisma
 -1 to Strength, Dexterity and Constitution
Ring of Mentality is the opposite of the Ring of Vigor. It boosts up the abilities which are more important to people who prefer mental combats over physical ones. The ring is not powerful enough to give abilities so it takes them from elsewhere.

PARAMÈTRES : 

Capacités d'équipement : 
- Force : -1
- Dextérité : -1
- Constitution : -1
- Intelligence : +1
- Sagesse : +1
- Charisme : +1

Poids : 0
NEWRISP
Ring of Spell Casting
This ring can be used to cast the most powerful healing and protection spells. It's capacity is limited though and it takes a day for it to recharge.

STATISTICS

Special Abilities: 
 Can cast the spells 
   'Spell Trap'
   'Absolute Immunity'
   'Shield of Archons'
   'Resurrection'
   'Greater Restoration'
once per day.
This ring can be used to cast the most powerful healing and protection spells. It's capacity is limited though and it takes a day for it to recharge.

PARAMÈTRES : 

Capacités de charge : 
- Piège à sorts (1 fois par jour)
- Immunité absolue (1 fois par jour)
- Bouclier des Archontes (1 fois par jour)
-  (1 fois par jour)
-  (1 fois par jour)

Poids : 0
NEWRIVI
Ring of Vigor
Ring of Vigor is the opposite of the Ring of Mentality. It boosts up the abilities which are more important to people who prefer physical combats over mental ones. The ring is not powerful enough to give abilities so it takes them from elsewhere.

STATISTICS:

Equipping Abilities:
 +1 to Strength, Dexterity and Constitution
 -1 to Intelligence, Wisdom and Charisma
Ring of Vigor is the opposite of the Ring of Mentality. It boosts up the abilities which are more important to people who prefer physical combats over mental ones. The ring is not powerful enough to give abilities so it takes them from elsewhere.

PARAMÈTRES : 

Capacités d'équipement : 
- Force : +1
- Dextérité : +1
- Constitution : +1
- Intelligence : -1
- Sagesse : -1
- Charisme : -1

Poids : 0
NEWRO01
Protection Robe
Since the age of Netheril, mages have learned to bestow a wide variety of magical properties upon the everyday objects that surround them. A favorite item of such enchantment is the common robe. It is lightweight, affordable, and holds its enchantment well, thereby making it ideal equipment for a mage. Due to their magical heritage, however, only single-, dual-, and multi-class mages may wear these enchanted robes. This robe has been enchanted with protection magics.

STATISTICS:

AC: +2 bonus
Saving Throws: +2 bonus
Weight:  4
Since the age of Netheril, mages have learned to bestow a wide variety of magical properties upon the everyday objects that surround them. A favorite item of such enchantment is the common robe. It is lightweight, affordable, and holds its enchantment well, thereby making it ideal equipment for a mage. Due to their magical heritage, however, only single-, dual-, and multi-class mages may wear these enchanted robes. This robe has been enchanted with protection magics.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +2
- Jets de sauvegarde : +2

Poids : 4
NEWRO02
Robe of the Regent
The legend has it that once a regent, whose name has been lost in the history, was very ill and promised to reward the person who was able to cure him. A mage called Albacar made this robe but due to stupid role playing game rules the regent couldn't wear the robe. He wasn't a mage. The regent died and the robe was lost.

STATISTICS:

Equipping Abilities:
 Protection from Acid
 Protection from Poison

Weight:  4
The legend has it that once a regent, whose name has been lost in the history, was very ill and promised to reward the person who was able to cure him. A mage called Albacar made this robe but due to stupid role playing game rules the regent couldn't wear the robe. He wasn't a mage. The regent died and the robe was lost.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance aux poisons : +100 %
- Résistance à l'acide : Passe à 100 %
- Immunité aux poisons

Poids : 4
NEWRO03
Robe of Time Control
The wearer of this robe can control time. The magical energy of the robe is enough for the caster to be able to cast 'Time Stop' instantly two times per day. Due to the heavy magical energy of the robe, it also blocks some of the outcoming energy.

STATISTICS:

Combat Abilities:
 Instant Time Stop two times per day

Equipping Abilities:
 +10% Resistance against Magic
 +10% Resistance against Magic Damage

Weight:  4
The wearer of this robe can control time. The magical energy of the robe is enough for the caster to be able to cast 'Time Stop' instantly two times per day. Due to the heavy magical energy of the robe, it also blocks some of the outcoming energy.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance à la magie : +10 %
- Résistance aux dégâts magiques : +10 %

Capacités de charge : 
- Arrêt du temps (2 fois par jour)

Poids : 4
NEWSB01
Regenerative Short Bow +2
A lowly ranked Red Mage named Huhhus is said to have discovered the perfect way to distill troll flesh to make a potion that provided the same regenerative ability as that of the troll.  Few were willing to drink the vile liquid however and decades later an unknown craftsman created this bow, building upon the foundations of knowledge laid by Huhhus.

STATISTICS:

Equipping Abilities: 
  Regenerates 1 HP every 6 seconds

Damage: +2 bonus (missile)
THAC0:  +2 bonus
Weight: 2
Speed Factor: 4
Proficiency Type: Short Bow
Type:  2-handed
Requires: 3 Strength
A lowly ranked Red Mage named Huhhus is said to have discovered the perfect way to distill troll flesh to make a potion that provided the same regenerative ability as that of the troll.  Few were willing to drink the vile liquid however and decades later an unknown craftsman created this bow, building upon the foundations of knowledge laid by Huhhus.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 2
- Régénère 1 point de vie toutes les 6 secondes

Enchantement : +2
TAC0 : +2
Dégâts : +2
Type de dégâts : Perforant
Facteur de vitesse : 4
Type de compétence : Arc court
Type : Arme à 2 mains

Poids : 2

Nécessite : 
- Force : 3
NEWSB02
Hammon's Short Bow +8
The legend has it that a boy called Hammon was once challenged to shoot an apple from on top of his father's head. To be able to do this, he was given this bow, although no-one knew of it's magical abilities back then. Anyway, the boy shot and pierced his father's chest. Decades later the craftsman of a nearby village found out that when an arrow is shot with this bow, it strives to strike the target with the most deadly way as possible.

STATISTICS:

THAC0:  +8 bonus
Weight: 2
Speed Factor: 5
Proficiency Type: Short Bow
Type:  2-handed
Requires: 6 Strength
The legend has it that a boy called Hammon was once challenged to shoot an apple from on top of his father's head. To be able to do this, he was given this bow, although no-one knew of it's magical abilities back then. Anyway, the boy shot and pierced his father's chest. Decades later the craftsman of a nearby village found out that when an arrow is shot with this bow, it strives to strike the target with the most deadly way as possible.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 2

Enchantement : +1
TAC0 : +8
Type de dégâts : Perforant
Facteur de vitesse : 5
Type de compétence : Arc court
Type : Arme à 2 mains

Poids : 2

Nécessite : 
- Force : 6
NEWSCI01
Cheetah +3
There has been about twenty Cheetah scimitars made of which around fifteen are missing. They were made by "Falcon", her real name is not known, and used by her soldiers. People die and the scimitars have passed from adventurers to adventurers.

STATISTICS:

Special: 
  +2 to attacks per round

Damage: 1D8 + 3
THAC0:  +3 bonus
Damage type:  slashing
Weight: 3
Speed Factor: 1
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type:  1-handed
Requires: 10 Strength
There has been about twenty Cheetah scimitars made of which around fifteen are missing. They were made by "Falcon", her real name is not known, and used by her soldiers. People die and the scimitars have passed from adventurers to adventurers.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : +2

Enchantement : +3
TAC0 : +3
Dégâts : 1d8 +3
Type de dégâts : Tranchant
Facteur de vitesse : 1
Type de compétence : Cimeterre/Wakizashi/Ninjatō
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 10
NEWSCI02
Rakh's Scimitar +4
This weapons also knowns the name "Thief Catcher". It has been used by soldiers to hunt down thieves. Unfortunately the weapon was lost, to a thief, of course, and since then there has been no record of it's existance.

STATISTICS:

Equipping Abilities:
 Protection from Backstab

Combat Abilities:
 Can cast the spell 'Invisibility Purge' three times per day

Damage: 1D8 + 4
THAC0:  +4
Damage type:  slashing
Weight:  3
Speed Factor: 1
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type:  1-handed
Requires: 10 Strength
This weapons also knowns the name "Thief Catcher". It has been used by soldiers to hunt down thieves. Unfortunately the weapon was lost, to a thief, of course, and since then there has been no record of it's existance.

PARAMÈTRES : 

Capacités d'équipement : 
- Immunité aux attaques sournoises

Capacités de charge : 
- Élimination des invisibilités (3 fois par jour)

Enchantement : +4
TAC0 : +4
Dégâts : 1d8 +4
Type de dégâts : Tranchant
Facteur de vitesse : 1
Type de compétence : Cimeterre/Wakizashi/Ninjatō
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 10
NEWSCI03
The Marauder of Souls +6
The creator of this weapon was a madman, but extremely powerful one. He killed high ranked priests, wizards and fighters and captured their souls into this weapon. Then wielding the Marauder of the Souls he went to hells and challenged the demon lord Grazzt. Who won, that is not known, and neither is the fate of this scimitar.

STATISTICS:

Combat Abilities:
  With a succesful hit one of these spells is cast instantly to the target:
    Flame Strike
    Harm
    Fireball
    Cone of Cold
    Finger of Death

Damage: 1D8 + 6
THAC0:  +6 bonus
Damage type:  slashing
Weight:  3
Speed Factor: 1
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type:  1-handed
Requires: 10 Strength
The creator of this weapon was a madman, but extremely powerful one. He killed high ranked priests, wizards and fighters and captured their souls into this weapon. Then wielding the Marauder of the Souls he went to hells and challenged the demon lord Grazzt. Who won, that is not known, and neither is the fate of this scimitar.

PARAMÈTRES : 

Enchantement : +6
TAC0 : +6
Dégâts : 1d8 +6
Type de dégâts : Tranchant
Facteur de vitesse : 1
Type de compétence : Cimeterre/Wakizashi/Ninjatō
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 10
NEWSHP1
The Protector +1
The Protector was forged and enchanted to protect it's wielder from all projectile weapons. The enchantment is in the ornamentations which are missing.

STATISTICS:

Armor Class Bonus: 2
Special:  +2 vs. Missile Weapons
Weight: 15
Requires: 15 Strength
The Protector was forged and enchanted to protect it's wielder from all projectile weapons. The enchantment is in the ornamentations which are missing.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +2 contre les projectiles
- Classe d'armure : +2

Poids : 15

Nécessite : 
- Force : 15
NEWSHPO
The Protector +2
The Protector was forged and enchanted to protect it's wielder from all projectile weapons. The enchantment is in the ornamentations. They draw all missiles to hit the shield, not it's user.

STATISTICS:

Armor Class Bonus: 3
Special: 
  Protection from all projectile weapons
Weight: 15
Requires: 15 Strength
The Protector was forged and enchanted to protect it's wielder from all projectile weapons. The enchantment is in the ornamentations. They draw all missiles to hit the shield, not it's user.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3
- Immunité contre les flèchettes
- Immunité contre les dagues de jet
- Immunité contre les billes
- Immunité contre les attaques de regard
- Immunité contre les haches de jet
- Immunité contre les flèches

Poids : 15

Nécessite : 
- Force : 15
NEWSL01
Large Shield +3
The type of shield used by the king's guard in the lands of Pelandor. Shields like this are rarely found from elsewhere. Thieves and merchants have spread about twenty of them around the world.

STATISTICS:

Armor Class Bonus: 4
Special:  +1 vs. Missile Weapons
Weight: 4
Requires: 10 Strength
The type of shield used by the king's guard in the lands of Pelandor. Shields like this are rarely found from elsewhere. Thieves and merchants have spread about twenty of them around the world.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +4

Poids : 4

Nécessite : 
- Force : 10
NEWSL02
Keeper of Life +3
This shield gives almost certain protection from all instant death attacks. But death can still come by other ways.
Superior craftsmanship is supplemented by a permanent lightness spell, which makes the shield very easy to wield.

STATISTICS:

Equipping Abilities:
 -6 to Save vs. Death

Armor Class Bonus: 4
Special: +1 vs. Missile Weapons
Weight: 10
Requires: 10 Strength
This shield gives almost certain protection from all instant death attacks. But death can still come by other ways.
Superior craftsmanship is supplemented by a permanent lightness spell, which makes the shield very easy to wield.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1 contre les projectiles
- Classe d'armure : +4
- Jets de sauvegarde : +6 contre la paralysie, la mort et les poisons
- Immunité à la mort magique

Poids : 10

Nécessite : 
- Force : 10
NEWSLI01
Sling of the North +3
This sling was made in the Icewind Dale but the name of the maker is unknown. He, or she, added enchantments which freeze the bullet when it is put in it's place. When the bullet then hit's the target, the cold from it is transferred to the wound.

STATISTICS:

Damage: +3 (missile damage), +1D4 Cold Damage 
THAC0:  +3 bonus
Weight: 0
Speed Factor: 4
Proficiency Type: Sling
Type:  1-handed
Requires: 3 Strength
This sling was made in the Icewind Dale but the name of the maker is unknown. He, or she, added enchantments which freeze the bullet when it is put in it's place. When the bullet then hit's the target, the cold from it is transferred to the wound.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 1

Capacités de combat : 
- Inflige 1d4 points de dégâts de froid supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : +3
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 3
Type de compétence : Fronde
Type : Arme à 1 main

Poids : 0

Nécessite : 
- Force : 3
NEWSLI02
Raven's Sling +4
Once a killer who called himseld Raven walked the streets of Calimport. He was the best assassin of his time. No-one ever saw him, at least the real him, and not once he failed in a mission. Then one day he just disappeared. Some people say he was killed, some people say he just left. Some believe he will still return.

STATISTICS:

Combat Abilities:
  Death (Save vs. Death possible)

Damage: +4 bonus (missile)
THAC0:  +4 bonus (missile)
Weight: 0
Speed Factor: 2
Proficiency Type: Sling
Type:  1-handed
Requires: 3 Strength
Once a killer who called himseld Raven walked the streets of Calimport. He was the best assassin of his time. No-one ever saw him, at least the real him, and not once he failed in a mission. Then one day he just disappeared. Some people say he was killed, some people say he just left. Some believe he will still return.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 1

Capacités de combat : 
- Tue instantanément la cible (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter)

Enchantement : +4
TAC0 : +4
Dégâts : +4
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 2
Type de compétence : Fronde
Type : Arme à 1 main

Poids : 0

Nécessite : 
- Force : 3
NEWSM01
Medium Shield +3
A medium shield is carried in the same manner as a small shield.  Unlike the small shield, however, its weight prevents the character from using his shield hand for anything other than carrying the medium shield.  Medium shields are usually made of metal, range from 3'-4' in diameter, and can be of any shape, from round to square to a spread dragon's wings.  A typical medieval shield resembles a triangle with one point facing downward. This shield is heavily enchanted.

STATISTICS:

Armor Class Bonus: 4
Weight: 7
Requires: 12 Strength
A medium shield is carried in the same manner as a small shield.  Unlike the small shield, however, its weight prevents the character from using his shield hand for anything other than carrying the medium shield.  Medium shields are usually made of metal, range from 3'-4' in diameter, and can be of any shape, from round to square to a spread dragon's wings.  A typical medieval shield resembles a triangle with one point facing downward. This shield is heavily enchanted.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +4

Poids : 7

Nécessite : 
- Force : 12
NEWSPR01
Eye Piercer +2
This spear contains magic that has the same effect as piercing one's eye. That magic is released with every succesful hit and if the target cannot resist it, the result will be permanent blindness only to be dispelled with powerful magic.

STATISTICS:

Combat Abilities:
  Permanent Blindness if saving throw fails

Damage: 1D6 + 2
THAC0:  +2 bonus
Damage type:  piercing
Weight: 5
Speed Factor: 4
Proficiency Type: Spear
Type:  2-handed
Requires: 5 Strength
This spear contains magic that has the same effect as piercing one's eye. That magic is released with every succesful hit and if the target cannot resist it, the result will be permanent blindness only to be dispelled with powerful magic.

PARAMÈTRES : 

Capacités de combat : 
- Aveugle la cible de manière permanente (jet de sauvegarde à -2 contre les souffles pour éviter)

Enchantement : +2
TAC0 : +2
Dégâts : 1d6 +2
Type de dégâts : Perforant
Facteur de vitesse : 4
Type de compétence : Lance
Type : Arme à 2 mains

Poids : 5

Nécessite : 
- Force : 5
NEWSPR02
Shiva's Spear +3
The other end of this spear is enchanted with cold magic which causes extra damage to the target. The spear is very old and the power of the magic has faded so there is only a small chance for it to release all of it's power. Mostly the released power is smaller.

STATISTICS

Combat Abilities:
 60% chance to make 1D4 cold damage
 30% chance to make 2D4 cold damage
 10% chance to make 3D4 cold damage

Damage: 1D6 + 3
THAC0:  +3 bonus
Damage type:  piercing
Weight: 3
Speed Factor: 3
Proficiency Type: Spear
Type:  2-handed
Requires: 5 Strength
The other end of this spear is enchanted with cold magic which causes extra damage to the target. The spear is very old and the power of the magic has faded so there is only a small chance for it to release all of it's power. Mostly the released power is smaller.

PARAMÈTRES : 

Capacités de combat : 
- 61 % de chance d'infliger 1d4 points de dégâts de froid supplémentaires
- 31 % de chance d'infliger 2d4 points de dégâts de froid supplémentaires
- 11 % de chance d'infliger 3d4 points de dégâts de froid supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : 1d6 +3
Type de dégâts : Perforant
Facteur de vitesse : 3
Type de compétence : Lance
Type : Arme à 2 mains

Poids : 3

Nécessite : 
- Force : 5
NEWSPR03
Spear of the Sea +5
This spear has been forged of material only found from the seas. The enchantments have made it hard as a stone and very effective in combat. It is known to protect it's wielder from a few spells. Some people say that one of those spells is 'Raise Dead', but that's only a legend.

STATISTICS

Equipping Abilities:
  Protection from Slow, Stun and Dispel Magic

Damage: 1D6 + 5
THAC0:  +5 bonus
Damage type:  piercing
Weight: 3
Speed Factor: 1
Proficiency Type: Spear
Type:  2-handed
Requires: 5 Strength
This spear has been forged of material only found from the seas. The enchantments have made it hard as a stone and very effective in combat. It is known to protect it's wielder from a few spells. Some people say that one of those spells is 'Raise Dead', but that's only a legend.

PARAMÈTRES : 

Capacités d'équipement : 
- Immunité à la dissipation
- Immunité à la résurrection
- Immunité à la lenteur
- Immunité à l'étourdissement

Enchantement : +5
TAC0 : +5
Dégâts : 1d6 +5
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Lance
Type : Arme à 2 mains

Poids : 3

Nécessite : 
- Force : 5
NEWSS01
Small Shield +3
A small shield is usually round and is carried on the forearm, gripped with the shield hand.  Its light weight as compared to a medium shield permits the user to carry other items in that hand, although he cannot wield or carry another weapon. This shield is heavily enchanted.

STATISTICS:

Armor Class Bonus: 4
Weight: 2
Requires: 4 Strength
A small shield is usually round and is carried on the forearm, gripped with the shield hand.  Its light weight as compared to a medium shield permits the user to carry other items in that hand, although he cannot wield or carry another weapon. This shield is heavily enchanted.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +4
- Classe d'armure : -2 contre les projectiles

Poids : 2

Nécessite : 
- Force : 4
NEWSS02
Mendelev's Shield +4
Mendelev spent all his life with studying the possibility of reflecting spells with equipment. This is all he achieved before dying. The achievement isn't small though and there has been many battles over this shield. Later when reflective equipments became more common, the shield wasn't that valuable anymore but many adventurers would still do anything to get it.

STATISTICS:

Equipping Abilities:
 +20% to magic resistance
 Reflects back spells of level 2,3 and 4

Armor Class Bonus: 5
Weight: 2
Requires: 4 Strength
Mendelev spent all his life with studying the possibility of reflecting spells with equipment. This is all he achieved before dying. The achievement isn't small though and there has been many battles over this shield. Later when reflective equipments became more common, the shield wasn't that valuable anymore but many adventurers would still do anything to get it.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +5
- Classe d'armure : -2 contre les projectiles
- Résistance à la magie : +20 %
- Renvoie les sorts de niveau 4
- Renvoie les sorts de niveau 3
- Renvoie les sorts de niveau 2

Poids : 2

Nécessite : 
- Force : 4
NEWSS03
Shield of Hiding +4
This medium shield has the effect of hiding it's wearer from the view. Unfortunately the ability has faded and now the wielder comes visible occassionally.

STATISTICS:

Equipping Abilities:
 Invisibility (turns on/off)

Armor Class Bonus: 5
Weight: 7
Requires: 12 Strength
This medium shield has the effect of hiding it's wearer from the view. Unfortunately the ability has faded and now the wielder comes visible occassionally.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +5
- Invisibilité améliorée

Poids : 7

Nécessite : 
- Force : 12
NEWSSFI
Short Sword +3: Fire
The short sword of fire is a magically enchanted blade. There has never been many of these and thus finding one is rare. Together with two other swords this sword forms a Holy Triangle. It is said in the old writings of Garem Thormbead that "the one who wields the power of the Holy Triangle, wields the power of gods".

STATISTICS:

Combat Abilities: Fireball
 There is a 5% chance per hit that a 10d6 fireball explodes, centered on the target

Damage: 1D6 + 3, +1 Fire
THAC0:  +3 bonus
Damage type:  piercing
Weight: 2
Speed Factor: 1
Profiency Type: Short Sword
Type:   1-handed
Requires: 5 Strength
The short sword of fire is a magically enchanted blade. There has never been many of these and thus finding one is rare. Together with two other swords this sword forms a Holy Triangle. It is said in the old writings of Garem Thormbead that "the one who wields the power of the Holy Triangle, wields the power of gods".

PARAMÈTRES : 

Capacités de combat : 
- Inflige 1 points de dégâts de feu supplémentaires
- 6 % de chance de lancer instantanément le sort Boule de feu sur la cible (comme un lanceur de sorts de niveau 10)

Enchantement : +3
TAC0 : +3
Dégâts : 1d6 +3
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Épée courte
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 5
NEWSSIC
Short Sword +3: Ice
The short sword of ice is a magically enchanted blade. There has never been many of these and thus finding one is rare. Together with two other swords this sword forms a Holy Triangle. It is said in the old writings of Garem Thormbead that "the one who wields the power of the Holy Triangle, wields the power of gods".

STATISTICS:

Combat Abilities:
 There is a 5% chance per hit that a Cone Of Cold rushes towards the target

Damage: 1D6 + 3, +1 Cold
THAC0:  +3 bonus
Damage type:  piercing
Weight: 2
Speed Factor: 1
Profiency Type: Short Sword
Type:   1-handed
Requires: 5 Strength
The short sword of ice is a magically enchanted blade. There has never been many of these and thus finding one is rare. Together with two other swords this sword forms a Holy Triangle. It is said in the old writings of Garem Thormbead that "the one who wields the power of the Holy Triangle, wields the power of gods".

PARAMÈTRES : 

Capacités de combat : 
- Inflige 1 points de dégâts de froid supplémentaires
- 6 % de chance de lancer instantanément le sort Cône de froid sur la cible (comme un lanceur de sorts de niveau 10)

Enchantement : +3
TAC0 : +3
Dégâts : 1d6 +3
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Épée courte
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 5
NEWSSLI
Short Sword +3: Lightning
The short sword of lightning is a magically enchanted blade. There has never been many of thus finding one is rare. Together with two other swords this sword forms a Holy Triangle. It is said in the old writings of Garem Thormbead that "the one who wields the power of the Holy Triangle, wields the power of gods".

STATISTICS:

Combat Abilities:
 There is a 5% chance per hit that a Bolt Of Lightning pierces the target

Damage: 1D6 + 3, +1 Lightning
THAC0:  +3 bonus
Damage type:  piercing
Weight: 2
Speed Factor: 1
Profiency Type: Short Sword
Type:   1-handed
Requires: 5 Strength
The short sword of lightning is a magically enchanted blade. There has never been many of thus finding one is rare. Together with two other swords this sword forms a Holy Triangle. It is said in the old writings of Garem Thormbead that "the one who wields the power of the Holy Triangle, wields the power of gods".

PARAMÈTRES : 

Capacités de combat : 
- Inflige 1 points de dégâts d'électricité supplémentaires
- 6 % de chance de lancer instantanément le sort Éclair sur la cible (comme un lanceur de sorts de niveau 10)

Enchantement : +3
TAC0 : +3
Dégâts : 1d6 +3
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Épée courte
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 5
NEWSTF01
Bruiser Staff +3
The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length.  Masterwork quarterstaffs are made of stout oak and are shod with metal at both ends.  This one is particularly special as it has been imbued with magical properties.

STATISTICS:

Combat Abilities: 
  Good chance to stun the target for a round

Special: 
  The staff is considered as a +5 weapon

Damage: 1D6 + 3
THAC0:  +3 bonus
Damage type:  crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Quarterstaff
Type:  2-handed
Requires: 5 Strength
The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length.  Masterwork quarterstaffs are made of stout oak and are shod with metal at both ends.  This one is particularly special as it has been imbued with magical properties.

PARAMÈTRES : 

Capacités de combat : 
- Étourdit la cible pendant 1 round (jet de sauvegarde à -2 contre les souffles pour éviter)

Enchantement : +5
TAC0 : +3
Dégâts : 1d6 +3
Type de dégâts : Contondant
Facteur de vitesse : 1
Type de compétence : Bâton
Type : Arme à 2 mains

Poids : 3

Nécessite : 
- Force : 5
NEWSTF03
Staff of Dispelling +3
This simple staff radiates a powerful enchantment, though its plain design suggests a simple origin. It can be used to breach through magical defenses and as the magic is in the staff itself, wizards are not the only ones who can use it.

STATISTICS:

Abilities:
  Can cast Remove Magic and Breach two times per day
  Can cast Pierce Magic, Ruby Ray of Reveasal and Khelben's Warding Whip once per day

Combat Abilities:
  Dispel Magic

Damage: 1D6 + 3
THAC0:  +3
Damage type:  crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Quarterstaff
Type:  2-handed
Requires: 5 Strength
This simple staff radiates a powerful enchantment, though its plain design suggests a simple origin. It can be used to breach through magical defenses and as the magic is in the staff itself, wizards are not the only ones who can use it.

PARAMÈTRES : 

Capacités de charge : 
- Délivrance de la magie (2 fois par jour)
- Brèche (2 fois par jour)
-  (1 fois par jour)
-  (1 fois par jour)

Capacités de combat : 
- Tue instantanément les illusions (jet de sauvegarde à -4 contre la paralysie, la mort et les poisons pour éviter)
- Dissipation de la magie sur la cible
- Guérit la Débilité mentale de la cible

Enchantement : +3
TAC0 : +3
Dégâts : 1d6 +3
Type de dégâts : Contondant
Facteur de vitesse : 1
Type de compétence : Bâton
Type : Arme à 2 mains

Poids : 3

Nécessite : 
- Force : 5
NEWSTHA
Quarterstaff of Quickness +1
The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length.  High quality quarterstaves are made of stout oak and are shod with metal at both ends.  This one is particularly special as it has been imbued with magical properties, including the haste effect.

STATISTICS:

Equipping Abilities:
 Haste

Damage:  1D6 + 1
THAC0:  +1
Damage type:  crushing
Weight: 4
Speed Factor: 3
Proficiency Type: Quarterstaff
Type:  2-handed
Requires: 5 Strength
The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length.  High quality quarterstaves are made of stout oak and are shod with metal at both ends.  This one is particularly special as it has been imbued with magical properties, including the haste effect.

PARAMÈTRES : 

Capacités d'équipement : 
- Hâte

Enchantement : +1
TAC0 : +1
Dégâts : 1d6 +1
Type de dégâts : Contondant
Facteur de vitesse : 3
Type de compétence : Bâton
Type : Arme à 2 mains

Poids : 4

Nécessite : 
- Force : 5
NEWSTQU
The Whirlwind +3
The Whirlwind is the fastest staff ever created. It has no speed factor and grants the wielder haste. The Whirlwind was constructed from a sword, a staff and two diamonds. The sword has been melted into the staff and the diamonds are hardening both ends of the staff granting extra damage. Due to several enchantments the Whirlwind is extremely light.

STATISTICS:

Equipping Abilities:
  Haste
  +1 Attack per round
  Dexterity set to 18

Damage: 1D6 + 3
THAC0:  +3
Damage type:  crushing
Weight: 1
Speed Factor: 0
Proficiency Type: Quarterstaff
Type:  2-handed
Requires: 3 Strength
The Whirlwind is the fastest staff ever created. It has no speed factor and grants the wielder haste. The Whirlwind was constructed from a sword, a staff and two diamonds. The sword has been melted into the staff and the diamonds are hardening both ends of the staff granting extra damage. Due to several enchantments the Whirlwind is extremely light.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : +1
- Dextérité : Passe à 18
- Hâte

Enchantement : +1
TAC0 : +3
Dégâts : 1d6 +3
Type de dégâts : Contondant
Facteur de vitesse : 0
Type de compétence : Bâton
Type : Arme à 2 mains

Poids : 1

Nécessite : 
- Force : 3
NEWSWB01
Cracathau +3
With this sword one gains the access to few of the most powerful spells of Faerun. One can either imprison someone into an eternal prison or free someone from there. The abilities of this sword should be used carefully or one might find herself in the prison instead of the enemy.

STATISTICS:

Special: 
  Can cast Imprisonment and Freedom once per day

Damage: 2D4 + 3
THAC0:  +3 bonus
Damage type:  slashing
Weight:  8
Speed Factor: 5
Proficiency Type: Bastard sword
Type:  1-handed
Requires: 11 Strength
With this sword one gains the access to few of the most powerful spells of Faerun. One can either imprison someone into an eternal prison or free someone from there. The abilities of this sword should be used carefully or one might find herself in the prison instead of the enemy.

PARAMÈTRES : 

Capacités de charge : 
- Emprisonnement (1 fois par jour)
- Liberté (1 fois par jour)

Enchantement : +3
TAC0 : +3
Dégâts : 2d4 +3
Type de dégâts : Tranchant
Facteur de vitesse : 5
Type de compétence : Épée bâtarde
Type : Arme à 1 main

Poids : 8

Nécessite : 
- Force : 11
NEWSWB02
Dhor's Bastard Sword +4
Dhor was a man of many skills. He was known to be a good entertainer and the ladies liked him. He was also a good harp player and a competent hunter. Unfortunately he died in a war and this sword was lost to his enemies. After that it's history is unknown.

STATISTICS:

Combat Abilities:
  Deals 1D4 inresistable extra poison, acid, slashing or piercing damage

Damage: 2D4 + 4
THAC0:  +4 bonus
Damage type:  slashing
Weight: 8
Speed Factor: 7
Proficiency Type: Bastard Sword
Type:  1-handed
Requires: 11 Strength
Dhor was a man of many skills. He was known to be a good entertainer and the ladies liked him. He was also a good harp player and a competent hunter. Unfortunately he died in a war and this sword was lost to his enemies. After that it's history is unknown.

PARAMÈTRES : 

Capacités de combat : 
- 26 % de chance d'infliger 1d4 points de dégâts de poison supplémentaires
- 26 % de chance d'infliger 1d4 points de dégâts perforants supplémentaires
- 26 % de chance d'infliger 1d4 points de dégâts d'acide supplémentaires
- 26 % de chance d'infliger 1d4 points de dégâts tranchants supplémentaires

Enchantement : +4
TAC0 : +4
Dégâts : 2d4 +4
Type de dégâts : Tranchant
Facteur de vitesse : 4
Type de compétence : Épée bâtarde
Type : Arme à 1 main

Poids : 8

Nécessite : 
- Force : 11
NEWSWL01
Delvin's Sword +4
Delvin was a fine smith and believed in the balance of powers. This is his best work and not for naught is he proud of it. The downside for an adventurer is that as Delvin was True Neutral, the sword might not only damage the target. There is also a possbility that it gives the target a helpful ability.

STATISTICS:

Combat Abilities:
 10% chance to
   Make invisible
   Stun
   Give 100% Magic Resistance
   Hold
   Bless
   Lower Saving Throws (-2)
   Aid
   Deal 25 points of magical damage
   Heal 25 HP
   Maze
The duration of those effects which can have a duration is 3 rounds.

Damage: 1D8 + 4
THAC0:  +4 bonus
Damage type:  slashing
Weight: 4
Speed Factor: 4
Proficiency Type: Long Sword
Type:  1-handed
Requires: 6 Strength
Delvin was a fine smith and believed in the balance of powers. This is his best work and not for naught is he proud of it. The downside for an adventurer is that as Delvin was True Neutral, the sword might not only damage the target. There is also a possbility that it gives the target a helpful ability.

PARAMÈTRES : 

Capacités de combat : 
- 11 % de chance d'infliger 25 points de dégâts magiques supplémentaires
- 11 % de chance de passer la résistance à la magie de la cible à 100 % pendant 3 rounds
- 11 % de chance de soigner +25 points de vie à la cible de manière permanente
- 11 % de chance de lancer Bénédiction sur la cible pendant 3 rounds
- 11 % de chance de lancer Aide (+1) sur la cible pendant 3 rounds
- 11 % de chance de lancer Invisibilité sur la cible pendant 3 rounds
- 11 % de chance d'étourdir la cible pendant 3 rounds
- 11 % de chance de paralyser la cible pendant 3 rounds
- 11 % de chance d'enfermer la cible dans un labyrinthe pendant 3 rounds

Enchantement : +4
TAC0 : +4
Dégâts : 1d8 +4
Type de dégâts : Tranchant
Facteur de vitesse : 1
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 4

Nécessite : 
- Force : 6
NEWSWL02
Vampiric Blade +5
The blood of a vampire runs in this sword and there is a chance with each succesful hit that the sword drains levels from the target as vampires do. Nothing is able to resist this sword so even the most powerful creatures of the realms can be bent under it's power.

STATISTICS:

Combat Abilities: 
  15% chance to drain two levels (save possible (-3 bonus), resistance has no meaning)

Damage: 1D8 + 5
THAC0:  +5 bonus
Damage type:  slashing
Weight: 4
Speed Factor: 1
Proficiency Type:  Long Sword
Type:  1-handed
Requires: 6 Strength
The blood of a vampire runs in this sword and there is a chance with each succesful hit that the sword drains levels from the target as vampires do. Nothing is able to resist this sword so even the most powerful creatures of the realms can be bent under it's power.

PARAMÈTRES : 

Capacités de combat : 
- 16 % de chance de drainer 2 niveaux à la cible de manière permanente (jet de sauvegarde à -3 contre les sorts pour éviter)

Enchantement : +5
TAC0 : +5
Dégâts : 1d8 +5
Type de dégâts : Tranchant
Facteur de vitesse : 1
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 6
NEWSWL03
Protective Long Sword
These swords are usually referred to as doubled-edged swords, war swords, or military swords.  The blade hums slightly in your hand and provides protection in combat.

STATISTICS:

Damage: 1D8 + 2
THAC0:  +2 bonus
Special:
  +2 AC bonus
  +2 Saving Throws bonus
Damage type:  slashing
Weight: 2
Speed Factor: 3
Proficiency Type: Long sword
Type:  1-handed
Requires: 6 Strength
These swords are usually referred to as doubled-edged swords, war swords, or military swords.  The blade hums slightly in your hand and provides protection in combat.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +2
- Jets de sauvegarde : +2

Enchantement : +2
TAC0 : +2
Dégâts : 1d8 +2
Type de dégâts : Tranchant
Facteur de vitesse : 3
Type de compétence : Épée longue
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 6
NEWSWS01
Calishman +2
Also known as the Sword of Anger. Looking from outside the sword looks quite beatiful but when it hits you, you tend to go mad. The name of the forger of this sword is unknown but first records of it can be traced to the city of Calimport.

STATISTICS:

Combat Abilities: 
  Target goes into berserk if Saving Throw fails

Damage: 1D6 + 2
THAC0:  +2 bonus
Damage type:  piercing
Weight: 2
Speed Factor: 2
Proficiency Type: Short Sword
Type:  1-handed
Requires: 5 Strength
Also known as the Sword of Anger. Looking from outside the sword looks quite beatiful but when it hits you, you tend to go mad. The name of the forger of this sword is unknown but first records of it can be traced to the city of Calimport.

PARAMÈTRES : 

Capacités de combat : 
- Provoque la folie du berserker chez la cible pendant 3 rounds (jet de sauvegarde à -2 contre les sorts pour éviter)

Enchantement : +2
TAC0 : +2
Dégâts : 1d6 +2
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Épée courte
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 5
NEWSWS02
Sword of Certainty +4
This sword just knows how to hit the target. It is amazing but even those with no experience in fighting can get a hit through a fairly good fighter's defence. The sword has also gained reputation amongst assassins as in skilled hands it can deliver death quickly and smoothly.

STATISTICS:

Damage: 1D6 + 4
THAC0:  +8 bonus
Damage type:  piercing
Weight: 2
Speed Factor: 1
Proficiency Type: Short Sword
Type:  1-handed
Requires: 5 Strength
This sword just knows how to hit the target. It is amazing but even those with no experience in fighting can get a hit through a fairly good fighter's defence. The sword has also gained reputation amongst assassins as in skilled hands it can deliver death quickly and smoothly.

PARAMÈTRES : 

Enchantement : +4
TAC0 : +8
Dégâts : 1d6 +4
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Épée courte
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 5
NEWSWS03
Storm Caller +3
The Storm Caller is a very poweful sword despite it's simple looks. It has the rare ability of controlling weather. Every time one enters a combat in an outdoor area using this sword, it begins to rain. There is also a chance that bolts of lightning start to strike down on the enemies. When fighting indoors this weapon's strongest abilities are ineffective.

STATISTICS:

Combat Abilities:
 10% chance of Call Lightning when fighting outside
 When one enters a combat with this blade, a rain will come

Damage: 1D6 + 3, +1D4 Electrical Damage
THAC0:  +3 bonus
Damage type:  piercing
Weight: 2
Speed Factor: 1
Proficiency Type: Short Sword
Type:  1-handed
Requires: 5 Strength
The Storm Caller is a very poweful sword despite it's simple looks. It has the rare ability of controlling weather. Every time one enters a combat in an outdoor area using this sword, it begins to rain. There is also a chance that bolts of lightning start to strike down on the enemies. When fighting indoors this weapon's strongest abilities are ineffective.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 1d4 points de dégâts d'électricité supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : 1d6 +3
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Épée courte
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 5
NEWSWT01
The Summoner +3
This is the weapon of the fighter mage Xar. The legend has it that one day he arrived to the gates of the city of Malorchas. He demanded the city to give him the Thera's Diamond, a treasure of great value. His demand was of course turned down but the result was not what the city folk expected. Single handedly Xar crushed the city and took the Diamond. Those who survived told stories of horrible demons who did what Xar ordered. Great adventurers set on quests to slay him but they never returned.

STATISTICS:

Abilities:
 Can cast Monster Summoning III, Animal Summoning III, Cacofiend and Gate once per day
 Protection from Evil

Special: 
  Considered as a +5 weapon

Damage: 1D12 + 3
THAC0:  +3 bonus
Damage Type:  slashing
Weight:  10
Speed Factor:  7
Proficiency Type:  Two Handed sword
Type:  2-handed
Requires: 14 Strength
This is the weapon of the fighter mage Xar. The legend has it that one day he arrived to the gates of the city of Malorchas. He demanded the city to give him the Thera's Diamond, a treasure of great value. His demand was of course turned down but the result was not what the city folk expected. Single handedly Xar crushed the city and took the Diamond. Those who survived told stories of horrible demons who did what Xar ordered. Great adventurers set on quests to slay him but they never returned.

PARAMÈTRES : 

Capacités d'équipement : 
- Immunité contre les démons convoqués

Capacités de charge : 
- Convocation de monstres III (1 fois par jour)
- Convocation d'Animaux III (1 fois par jour)
-  (1 fois par jour)
-  (1 fois par jour)

Enchantement : +5
TAC0 : +3
Dégâts : 1d12 +3
Type de dégâts : Tranchant
Facteur de vitesse : 7
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 10

Nécessite : 
- Force : 14
NEWSWT02
Manfried's Blade +4
Manfried was a legendary knight of the Order of the Valiant Heart. He was a courageous leader and always rode to battle in the frontline. Such behaviour of course had to lead into death some day and that is what happened. Nonetheless his name is still honoured by those who have joined the Order.

STATISTICS:

Damage: 1D10 + 4
THAC0:  +4 bonus
Damage type:  slashing
Weight: 10
Speed Factor: 6
Proficiency Type: Two Handed sword
Type:  2-handed
Requires: 14 Strength
Manfried was a legendary knight of the Order of the Valiant Heart. He was a courageous leader and always rode to battle in the frontline. Such behaviour of course had to lead into death some day and that is what happened. Nonetheless his name is still honoured by those who have joined the Order.

PARAMÈTRES : 

Enchantement : +4
TAC0 : +4
Dégâts : 1d10 +4
Type de dégâts : Tranchant
Facteur de vitesse : 6
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 10

Nécessite : 
- Force : 14
NEWWA02
Wakizashi +2
The wakizashi, or companion sword, is extremely important to the samurai.  It is worn at all times, even indoors, and is near the samurai when he sleeps at night.  Wu Jen masters have concealed within this wakishashi great power, unleashed only when the wielder is in the thick of battle.  How or why this wakizashi made it to Faerun is unknown, but if the samurai who owned it still lives, he will certainly be looking for it.

STATISTICS:

Damage: 1D8 + 1
THAC0:  +1 bonus
Damage type:  piercing
Weight:  3
Speed Factor: 1
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type:  1-handed
Requires: 5 Strength
The wakizashi, or companion sword, is extremely important to the samurai.  It is worn at all times, even indoors, and is near the samurai when he sleeps at night.  Wu Jen masters have concealed within this wakishashi great power, unleashed only when the wielder is in the thick of battle.  How or why this wakizashi made it to Faerun is unknown, but if the samurai who owned it still lives, he will certainly be looking for it.

PARAMÈTRES : 

Enchantement : +2
TAC0 : +2
Dégâts : 1d8 +2
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Cimeterre/Wakizashi/Ninjatō
Type : Arme à 1 main

Poids : 3

Nécessite : 
- Force : 5
NEWWA03
Wakizashi +3
The wakizashi, or companion sword, is extremely important to the samurai.  It is worn at all times, even indoors, and is near the samurai when he sleeps at night.  Wu Jen masters have concealed within this wakishashi great power, unleashed only when the wielder is in the thick of battle.  How or why this wakizashi made it to Faerun is unknown, but if the samurai who owned it still lives, he will certainly be looking for it.

STATISTICS:

Damage: 1D8 + 3
THAC0:  +3 bonus
Damage type:  piercing
Weight:  2
Speed Factor: 1
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type:  1-handed
Requires: 5 Strength
The wakizashi, or companion sword, is extremely important to the samurai.  It is worn at all times, even indoors, and is near the samurai when he sleeps at night.  Wu Jen masters have concealed within this wakishashi great power, unleashed only when the wielder is in the thick of battle.  How or why this wakizashi made it to Faerun is unknown, but if the samurai who owned it still lives, he will certainly be looking for it.

PARAMÈTRES : 

Enchantement : +3
TAC0 : +3
Dégâts : 1d8 +3
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Cimeterre/Wakizashi/Ninjatō
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 5
NEWXB01
Arbacan's Crossbow +3
Arbacan's Crossbow, or Crossbow of the Elements. When a bolt is shot, the enchantments in the crossbow add a little magical surprise with it. When the bolt hits a target, the surprise comes with it.

STATISTICS:

THAC0:  +3 bonus
Damage: +3 (missile), +1 Cold, +1 Fire, +1 Electricity
Weight: 5
Speed Factor: 2
Proficiency Type: Crossbow
Type:  2-handed
Requires: 8 Strength
Arbacan's Crossbow, or Crossbow of the Elements. When a bolt is shot, the enchantments in the crossbow add a little magical surprise with it. When the bolt hits a target, the surprise comes with it.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 1

Capacités de combat : 
- Inflige 1 points de dégâts de froid supplémentaires
- Inflige 1 points de dégâts de feu supplémentaires
- Inflige 1 points de dégâts d'électricité supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : +3
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 2
Type de compétence : Arbalète
Type : Arme à 2 mains

Poids : 5

Nécessite : 
- Force : 8
NEWXB02
Light Crossbow of Death
This crossbow was recovered from the ruins of Haraban. It is very fast to use and thus it was named as Death. It brings death so fast that one can shoot down ten goblins before they start to think about doing something.

STATISTICS:

THAC0:  +4 bonus
Damage: +4 (missile)
Weight: 5
Speed Factor: 1
Proficiency Type: Crossbow
Type:  2-handed
Requires: 8 Strength
This crossbow was recovered from the ruins of Haraban. It is very fast to use and thus it was named as Death. It brings death so fast that one can shoot down ten goblins before they start to think about doing something.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 1

Enchantement : +4
TAC0 : +4
Dégâts : +4
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 1
Type de compétence : Arbalète
Type : Arme à 2 mains

Poids : 5

Nécessite : 
- Force : 8
OGREBELT
Girdle of the Ogre
Girlde of the Ogre is commonly worn by the ogre tribe leaders. It's a symbol of their leadership and gives them courage, will and strength in their battles.

STATISTICS:

Equipping Abilities:
 +2 to Strength
 Immune to Confusion/Rigid Thinking/Fear

Weight: 2
Girlde of the Ogre is commonly worn by the ogre tribe leaders. It's a symbol of their leadership and gives them courage, will and strength in their battles.

PARAMÈTRES : 

Capacités d'équipement : 
- Force : +2
- Immunité à la confusion

Poids : 2
ORNATEF
Ornate Full Plate Mail +3
This is the reward of winning the second fighting day at the Arena. A real beauty for an armor.

STATISTICS:

Armor Class: -2
Weight: 35
Requires: 15 Strength
This is the reward of winning the second fighting day at the Arena. A real beauty for an armor.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +2 contre les projectiles
- Classe d'armure : +2 contre les armes perforantes
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure de base : -2
- Empêche le porteur de lancer des sorts profanes
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 35

Nécessite : 
- Force : 15
PERLEG
Tapio's Legacy +4
Once a young man called Tapio Perkiomaki lived in a small village near Baldur's Gate. He had many friends in the village but one day he decided to leave the place and move to Baldur's Gate. He couldn't just leave without giving something to his friends so for a week he worked with this halberd. At the night when he had finished it, he left it to the center of the village and wrote "My Legacy" on the ground. Then he left and nobody ever saw him again. When his friends woke at morning they found the halberd and knew who had made it. Since then it has been the pride of that small village, until stolen.

STATISTICS:

Equipping Abilities:
  100% Resistance against Cold

Damage: 1D10 + 4
THAC0:  +4 bonus
Damage type:  piercing
Weight: 12
Speed Factor: 6
Proficiency Type: Halberd
Type:  2-handed
Requires: 13 Strength
Once a young man called Tapio Perkiomaki lived in a small village near Baldur's Gate. He had many friends in the village but one day he decided to leave the place and move to Baldur's Gate. He couldn't just leave without giving something to his friends so for a week he worked with this halberd. At the night when he had finished it, he left it to the center of the village and wrote "My Legacy" on the ground. Then he left and nobody ever saw him again. When his friends woke at morning they found the halberd and knew who had made it. Since then it has been the pride of that small village, until stolen.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance au froid : Passe à 100 %

Enchantement : +4
TAC0 : +4
Dégâts : 1d10 +4
Type de dégâts : Perforant
Facteur de vitesse : 6
Type de compétence : Hallebarde
Type : Arme à 2 mains

Poids : 12

Nécessite : 
- Force : 13
REFRING
Reflect Ring
This type of rings were designed and created for Wizards Slayers. The Reflect Ring reflects back all spells cast on the wearer making it very useful against wizards.

STATISTICS:

Special Abilities:
 Reflects all spell damage back to the source. This includes offensive spells like magic missile, but not disabling (non-damage) spells such as hold person.
This type of rings were designed and created for Wizards Slayers. The Reflect Ring reflects back all spells cast on the wearer making it very useful against wizards.

PARAMÈTRES : 

Capacités d'équipement : 
- Renvoie les sorts de dégâts offensif

Poids : 0
REGISAM
Regis' Amulet
This amulet is known to charm all humanoids. It is in the hands of the halfling Regis and can only be worn by halflings.

STATISTICS:

Special:
  Charm Humanoid once per day
This amulet is known to charm all humanoids. It is in the hands of the halfling Regis and can only be worn by halflings.

PARAMÈTRES : 

Capacités de charge : 
- Charme les humanoïdes pendant 400 secondes (jet de sauvegarde contre les baguettes, les sceptres et les bâtons pour éviter) (1 fois par jour)

Poids : 1
RINGOFUP
Ring of Ultimate Protection
One of the rewards at the Arena. This small item is filled with defensive enchantments.

STATISTICS:

Special Abilities:  
  +30% to Cold, Acid, Poison, Lightning and Fire Resistance
  +2 to Saving Throws
  +2 to AC of blunt, piercing and slashing weapons
One of the rewards at the Arena. This small item is filled with defensive enchantments.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +2 contre les armes tranchantes
- Classe d'armure : +2 contre les armes perforantes
- Classe d'armure : +2 contre les armes contondantes
- Jets de sauvegarde : +2
- Résistance au feu : +30 %
- Résistance au froid : +30 %
- Résistance à l'électricité : +30 %
- Résistance aux poisons : +30 %
- Résistance à l'acide : +30 %

Poids : 0
RITDAGG
Ritual Dagger
This dagger is used in some of the rituals of the Beast Cult. Usually one uses it to cut a throat.

STATISTICS:

Damage:  1D2
Damage type: piercing
Weight: 1
Speed Factor: 2
Proficiency Type: Dagger
Type:  1-handed
Requires: 3 Strength
This dagger is used in some of the rituals of the Beast Cult. Usually one uses it to cut a throat.

PARAMÈTRES : 

TAC0 : +10
Dégâts : 1d2 
Type de dégâts : Perforant
Facteur de vitesse : 2
Type de compétence : Dague
Type : Arme à 1 main

Poids : 0

Nécessite : 
- Force : 3
ROBOFLO
Robe of Lords
Robe of Lords is enchanted with many protections and there have been number of times when it has been stolen by violence. It has no use to a thief so countless times an evil mage has hired a thief to steal it for her. Therefore it has been used almost only by those of evil alignment.

STATISTICS:

Equipping Abilities:
 +25% Resistance to Fire, Cold, Electricity, Poison, Acid
 +1 to AC Class
 +1 to all Saving Throws

Weight:  4
Robe of Lords is enchanted with many protections and there have been number of times when it has been stolen by violence. It has no use to a thief so countless times an evil mage has hired a thief to steal it for her. Therefore it has been used almost only by those of evil alignment.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +1
- Jets de sauvegarde : +1
- Résistance au feu : +25 %
- Résistance au froid : +25 %
- Résistance à l'électricité : +25 %
- Résistance aux poisons : +25 %
- Résistance à l'acide : +25 %

Poids : 4
SHLDOTH
Shield of Thor +4
The Shield of Thor is one of the rewards at the Arena. When you take a closer look, you can see that it really is the "Divine Protector", Shield of Thor.

STATISTICS:

Armor Class Bonus: 5
Weight: 2
Requires: 4 Strength
The Shield of Thor is one of the rewards at the Arena. When you take a closer look, you can see that it really is the "Divine Protector", Shield of Thor.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : -4 contre les projectiles
- Classe d'armure : +5

Poids : 2

Nécessite : 
- Force : 4
SOULARM2
Soul Armor +2
This is one of the few armors found from the ruined city of Esto. It's former user's soul was trapped inside of it for a long time until released by . The armor no longer feels alive and certainly does not speak. The sense of evil in it is gone so it is now usable to those of good alignment too.

STATISTICS:

Equipping Abilities:
 Immunity to Normal Weapons

Armor Class: -1
Weight: 40
Requires: 15 Strength
This is one of the few armors found from the ruined city of Esto. It's former user's soul was trapped inside of it for a long time until released by . The armor no longer feels alive and certainly does not speak. The sense of evil in it is gone so it is now usable to those of good alignment too.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3 contre les projectiles
- Classe d'armure : +3 contre les armes perforantes
- Classe d'armure : +4 contre les armes tranchantes
- Classe d'armure de base : -1
- Empêche le porteur de lancer des sorts profanes
- Immunité contre les armes non-magiques
- Empêche l'utilisation des compétences de voleur
- Empêche l'utilisation du camouflage dans l'ombre

Poids : 40

Nécessite : 
- Force : 15
STARHELM
Helmet of the Star +2
This class of open-face helmet, made of reinforced leather or metal, covers most of the head, save the face and neck. These helmets commonly provide protection for the nose. This helmet has been enchanted with a magical gem.

STATISTICS:

Equipping Abilities:
  75% Resistance against Lightning
  Regenerates 1 HP every  6th second

Armor Class Bonus:  +2
Special:  Protects Against Critical Hits
Weight: 2
This class of open-face helmet, made of reinforced leather or metal, covers most of the head, save the face and neck. These helmets commonly provide protection for the nose. This helmet has been enchanted with a magical gem.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +2
- Régénère 1 point de vie toutes les 6 secondes
- Résistance à l'électricité : +75 %

Poids : 2
STARMACE
Mace of the Star +3
The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with a stone or iron head mounted on the end.  The head design varies; some being spiked, others flanged, and still others have pyramidal knobs. This mace has been enchanted with a magical gem.

STATISTICS:

Combat Abilites:
 Causes electrical damage with a succesful hit (2D6)

Damage: 1D6 + 3
THAC0:  +3 bonus
Damage type:  crushing
Weight: 8
Speed Factor: 5
Proficiency Type: Mace
Type:  1-handed
Requires: 10 Strength
The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with a stone or iron head mounted on the end.  The head design varies; some being spiked, others flanged, and still others have pyramidal knobs. This mace has been enchanted with a magical gem.

PARAMÈTRES : 

Capacités de combat : 
- Inflige 2d6 points de dégâts d'électricité supplémentaires

Enchantement : +3
TAC0 : +3
Dégâts : 1d6 +3
Type de dégâts : Contondant
Facteur de vitesse : 5
Type de compétence : Masse d'armes
Type : Arme à 1 main

Poids : 10

Nécessite : 
- Force : 10
STARSHLD
Small Shield of the Star +2
A small shield is usually round and is carried on the forearm, gripped with the shield hand.  Its light weight as compared to a medium shield permits the user to carry other items in that hand, although he cannot wield or carry another weapon. This shield has been enchanted with a magical gem.

STATISTICS:

Equipping Abilities:
 100% Resistance Against Lightning

Armor Class Bonus: 3
Weight: 3
Requires: 4 Strength
A small shield is usually round and is carried on the forearm, gripped with the shield hand.  Its light weight as compared to a medium shield permits the user to carry other items in that hand, although he cannot wield or carry another weapon. This shield has been enchanted with a magical gem.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +3
- Résistance à l'électricité : Passe à 100 %

Poids : 3

Nécessite : 
- Force : 4
TALAVHE
Talavan's Helmet
This is the symbol of Talavan's family. It has been in their hands over two hundred years. Originally it was found from a ruined castle. No-one knows it's history before that.

STATISTICS:

Armor Class Bonus: +1
Special:
  Protects Against Critical Hits
  Gives +5% to magic resistance
Weight: 2
This is the symbol of Talavan's family. It has been in their hands over two hundred years. Originally it was found from a ruined castle. No-one knows it's history before that.

PARAMÈTRES : 

Capacités d'équipement : 
- Protection contre les coups critiques
- Classe d'armure : +1
- Résistance à la magie : +5 %

Poids : 2
TALAVSH
Blade of the Chieftain
This is the personal weapon of Chieftain Olmar.

STATISTICS:

Equipping Abilities:  Haste

Damage: 1D6 + 4
THAC0:  +4 bonus
Damage type:  piercing
Speed Factor: 1
Weight: 2
Profiency Type: Short Sword
Type:  1-handed
Requires: 5 Strength
This is the personal weapon of Chieftain Olmar.

PARAMÈTRES : 

Capacités d'équipement : 
- Hâte

Enchantement : +4
TAC0 : +4
Dégâts : 1d6 +4
Type de dégâts : Perforant
Facteur de vitesse : 1
Type de compétence : Épée courte
Type : Arme à 1 main

Poids : 2

Nécessite : 
- Force : 3
THUNDER
The Thunder +3
Centuries ago a powerful wizard trapped a lightning into this staff. With the power of the lightning the wizard was able to give many magical abilities to the staff, all somehow related to electricity.

STATISTICS:

Combat Abilities:
 20% chance to cast Chain Lightning on the target

Damage: 1D6 + 3, +5 electrical damage
THAC0:  +3 bonus
Damage type:  crushing
Weight: 4
Speed Factor: 2
Profiency Type: Staff
Type: 2-handed
Requires: 5 Strength
Centuries ago a powerful wizard trapped a lightning into this staff. With the power of the lightning the wizard was able to give many magical abilities to the staff, all somehow related to electricity.

PARAMÈTRES : 

Capacités d'équipement : 
- Résistance à l'électricité : +50 %

Capacités de combat : 
- Inflige 5 points de dégâts d'électricité supplémentaires
- 21 % de chance de lancer instantanément le sort Chaîne d'éclairs sur la cible (comme un lanceur de sorts de niveau 1)

Enchantement : +3
TAC0 : +3
Dégâts : 1d6 +3
Type de dégâts : Contondant
Facteur de vitesse : 2
Type de compétence : Bâton
Type : Arme à 2 mains

Poids : 4

Nécessite : 
- Force : 5
TUGBOW1
Tuigan Bow +4
The Tuigans are a nomadic people widely dispersed across the steppe regions of Faerun but bound together by a common bloodline.  The bows they make are especially tailored for their mobile warriors, and the process used is carefully guarded, but the result is well known: any bow of Tuigan origin can be fired faster than is possible with a normal one.

STATISTICS:

Combat Abilities: 3 shots per round
THAC0:  +4 bonus
Damage: +4
Weight: 2
Speed Factor: 2
Proficiency Type: Short Bow
Type:  2-handed
Requires: 6 Strength
The Tuigans are a nomadic people widely dispersed across the steppe regions of Faerun but bound together by a common bloodline.  The bows they make are especially tailored for their mobile warriors, and the process used is carefully guarded, but the result is well known: any bow of Tuigan origin can be fired faster than is possible with a normal one.

PARAMÈTRES : 

Capacités d'équipement : 
- Attaque par round : Passe à 3

Enchantement : +4
TAC0 : +4
Dégâts : +4
Type de dégâts : Projectile (perforant)
Facteur de vitesse : 2
Type de compétence : Arc court
Type : Arme à 2 mains

Poids : 2

Nécessite : 
- Force : 6
TWOHT
Two Handed Sword +3
The two-handed sword is a derivative of the long sword.  Weaponsmiths have always looked for ways to improve existing weapons.  In an effort to improve the long sword, the blade was lengthened.  Eventually, the handle had to be extended and two hands became necessary to properly swing the sword.  The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations.  This one is particularly good at its job as it has been enchanted with many magical properties.

STATISTICS:

Damage: 1D10 + 3
THAC0:  +3 bonus
Damage type:  slashing
Weight: 12
Speed Factor: 6
Proficiency Type: Two Handed sword
Type:  2-handed
Requires: 14 Strength
The two-handed sword is a derivative of the long sword.  Weaponsmiths have always looked for ways to improve existing weapons.  In an effort to improve the long sword, the blade was lengthened.  Eventually, the handle had to be extended and two hands became necessary to properly swing the sword.  The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations.  This one is particularly good at its job as it has been enchanted with many magical properties.

PARAMÈTRES : 

Enchantement : +3
TAC0 : +3
Dégâts : 1d10 +3
Type de dégâts : Tranchant
Facteur de vitesse : 6
Type de compétence : Épée à deux mains
Type : Arme à 2 mains

Poids : 12

Nécessite : 
- Force : 14
ULTIMAC
Ultima Cloak
This is the personal cloak of the Ultima Master.
This is the personal cloak of the Ultima Master.

Poids : 1
ULTIMAR
Ultima Robe
Ultima Master's robe. It's known that this robe has been made from bear's fur and that it gives elemental protection.

STATISTICS:

+50% Resistance to Fire, Cold, Lightning and Acid
Ultima Master's robe. It's known that this robe has been made from bear's fur and that it gives elemental protection.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure de base : 5
- Résistance au feu : +50 %
- Résistance au froid : +50 %
- Résistance à l'électricité : +50 %
- Résistance à l'acide : +50 %

Poids : 6
ULTIMAS
Ultima Staff
This staff has been made of pure magic. It glows green in the hands of the chosen.

STATISTICS:

Equipped Abilities:
  +2 Intelligence Bonus
  Free Action
  +2 Bonus to AC

Combat Abilities:
  5% change to cast Ultima when hits the target

Damage: 1D6 + 4
THAC0:  +4 bonus
Damage type:  crushing
Weight: 4
Speed Factor: 2
Profiency Type: Staff
Type: 2-handed
Requires: 5 Strength
This staff has been made of pure magic. It glows green in the hands of the chosen.

PARAMÈTRES : 

Capacités d'équipement : 
- Classe d'armure : +2
- Intelligence : +2
- Action libre

Capacités de combat : 
- 6 % de chance de lancer instantanément le sort Ultima sur la cible (comme un lanceur de sorts de niveau 10)

Enchantement : +4
TAC0 : +4
Dégâts : 1d6 +4
Type de dégâts : Contondant
Facteur de vitesse : 2
Type de compétence : Bâton
Type : Arme à 2 mains

Poids : 4

Nécessite : 
- Force : 5