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ACIDAX Corroding Battle Axe +3 | The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end. Battle axes are also called broad axes. This axe has been enchanted with a magical gem. STATISTICS: Special Abilities: Wielder can use Melf's Acid Arrow three times per day Damage: 1D8 + 3, +4 Acid Damage THAC0: +3 bonus Damage type: slashing Weight: 7 Speed Factor: 5 Proficiency Type: Axe Type: 1-handed Requires: 10 Strength Not Usable By: Druid Cleric Mage Thief Monk Beast Master | The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end. Battle axes are also called broad axes. This axe has been enchanted with a magical gem. PARAMÈTRES : Capacités de charge : - Flèche acide de Melf (3 fois par jour) Capacités de combat : - Inflige 4 points de dégâts d'acide supplémentaires Enchantement : +3 TAC0 : +3 Dégâts : 1d8 +3 Type de dégâts : Tranchant Facteur de vitesse : 5 Type de compétence : Hache Type : Arme à 1 main Poids : 7 Nécessite : - Force : 10 |
ACIDFLIL Corroding Flail +3 | The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain. This flail has been enchanted with a magical gem. STATISTICS: Equipping Abilities: 50% Resistance Against Acid Damage: 1D6 + 4, +3 Acid Damage THAC0: +3 bonus Damage type: crushing Weight: 15 Speed Factor: 5 Proficiency Type: Flail/Morningstar Type: 1-handed Requires: 13 Strength | The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain. This flail has been enchanted with a magical gem. PARAMÈTRES : Capacités d'équipement : - Résistance à l'acide : +50 % Capacités de combat : - Inflige 3 points de dégâts d'acide supplémentaires Enchantement : +3 TAC0 : +3 Dégâts : 1d6 +4 Type de dégâts : Contondant Facteur de vitesse : 5 Type de compétence : Fléau d'armes/morgenstern Type : Arme à 1 main Poids : 15 Nécessite : - Force : 13 |
AEGISFA Aegis Fang +4 | Aegis Fang +4 This weapon was forged as a gift for Wulfgar by Bruenor Battlehammer and the strongest of its enchantments only function while in the hands of the young warrior. Bruenor takes great pride in this weapon. It is his finest work. STATISTICS: Damage: 2D4 + 4 THAC0: +4 bonus Weight: 3 Speed Factor: 5 Profiency Type: War Hammer Type: 1-handed Requires: 18 Strength | Aegis Fang +4 This weapon was forged as a gift for Wulfgar by Bruenor Battlehammer and the strongest of its enchantments only function while in the hands of the young warrior. Bruenor takes great pride in this weapon. It is his finest work. PARAMÈTRES : Capacités de combat (Jeté) : - Revient dans la main du lanceur Enchantement : +4 TAC0 : +4 Dégâts : 2d4 +4 Type de dégâts : Contondant (Mêlée) Type de dégâts : Projectile (perforant) (Jeté) Facteur de vitesse : 5 Type de compétence : Marteau de guerre Type : Arme à 1 main Poids : 3 Nécessite : - Force : 18 |
AMULEXT Amulet of Extra Spells | The origins of this amulet are unknown so nobody really knows who made it and where. It is likely that it was found from a pocket plane of some sort because amulets of this type are very rare in the world of Faerun. STATISTICS: Gives one extra first, second, third and fourth level spell | The origins of this amulet are unknown so nobody really knows who made it and where. It is likely that it was found from a pocket plane of some sort because amulets of this type are very rare in the world of Faerun. PARAMÈTRES : Capacités d'équipement : - Mémorisation d'un sort profane supplémentaire de niveau 4 - Mémorisation d'un sort profane supplémentaire de niveau 3 - Mémorisation d'un sort profane supplémentaire de niveau 2 - Mémorisation d'un sort profane supplémentaire de niveau 1 Poids : 0 |
ANCISWRD Ancient Sword | This blade was used to save Baldur's Gate from a horde of monsters. It was wielded by the great hero, Tapio Perkiomaki. STATISTICS: Damage: 1D10 + 4 THAC0: +4 bonus Damage Type: slashing Weight: 10 Speed Factor: 6 Proficiency Type: Large Sword Type: 2-handed Requires: 14 Strength | This blade was used to save Baldur's Gate from a horde of monsters. It was wielded by the great hero, Tapio Perkiomaki. PARAMÈTRES : Enchantement : +4 TAC0 : +4 Dégâts : 1d10 +4 Type de dégâts : Tranchant Facteur de vitesse : 6 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 10 Nécessite : - Force : 14 |
ARBRAC Bracers of Defense AC 2 | Bracers of Defense AC 2 These bracers are one of the rewards at the Arena. The founder of the place brought them to Amn from his journeys in the southern lands. There are many wild tales about the way he got these but the most believable one would most probably be the "story of the wizard". STATISTICS: Armor Class: 2 Weight: 2 | Bracers of Defense AC 2 These bracers are one of the rewards at the Arena. The founder of the place brought them to Amn from his journeys in the southern lands. There are many wild tales about the way he got these but the most believable one would most probably be the "story of the wizard". PARAMÈTRES : Capacités d'équipement : - Classe d'armure de base : 2 Poids : 2 |
ASSDAGG Assassin's Dagger | Shadow Thieves made this dagger to help their assassins complete their jobs. This dagger can be thrown and it returns into the hand of the thrower, making it incredibly useful for assassinations. It also makes the wielder invisible. STATISTICS: Equipping Abilities: Dexterity +2 Invisibility Damage: 1D4 + 3 THAC0: +3 bonus Damage type: piercing Weight: 1 Speed Factor: 1 Profiency Type: Dagger Type: 1-handed Requires: 3 Strength | Shadow Thieves made this dagger to help their assassins complete their jobs. This dagger can be thrown and it returns into the hand of the thrower, making it incredibly useful for assassinations. It also makes the wielder invisible. PARAMÈTRES : Capacités d'équipement : - Dextérité : +2 - Invisibilité Capacités de combat (Mêlée) : Enchantement : +3 TAC0 : +3 Dégâts : 1d4 +3 Type de dégâts : Perforant Facteur de vitesse : 1 Capacités de combat (Jeté) : - Revient dans la main du lanceur Enchantement : +3 TAC0 : +3 Dégâts : 1d4 +3 Type de dégâts : Projectile (perforant) Facteur de vitesse : 3 Type de compétence : Dague Type : Arme à 1 main Poids : 1 Nécessite : - Force : 3 |
BAOFACC Bastard Sword of Accuracy +2 | Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. This is a magical bastard sword. STATISTICS: Damage: 2D4 + 2 THAC0: +4 bonus Damage type: slashing Weight: 9 Speed Factor: 6 Proficiency Type: Bastard Sword Type: 1-handed Requires: 11 Strength | Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. This is a magical bastard sword. PARAMÈTRES : Enchantement : +2 TAC0 : +4 Dégâts : 2d4 +2 Type de dégâts : Tranchant Facteur de vitesse : 6 Type de compétence : Épée bâtarde Type : Arme à 1 main Poids : 9 Nécessite : - Force : 11 |
BAOFPOW Bastard Sword of Power +2 | Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. This is a magical bastard sword. STATISTICS: Damage: 2D4 + 4 THAC0: +2 bonus Damage type: slashing Weight: 9 Speed Factor: 6 Proficiency Type: Bastard Sword Type: 1-handed Requires: 11 Strength | Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. This is a magical bastard sword. PARAMÈTRES : Enchantement : +2 TAC0 : +2 Dégâts : 2d4 +4 Type de dégâts : Tranchant Facteur de vitesse : 6 Type de compétence : Épée bâtarde Type : Arme à 1 main Poids : 9 Nécessite : - Force : 11 |
BBDESP Blade of Despair | The Blade of Despair is usually only seen in the hands of the servants of the evil goddess Shar. It's an unholy symbol which is given to the servants who have devoted their lives permanently to their dark deity. STATISTICS: Damage: 1D10 + 3 THAC0: +3 bonus Damage type: slashing Weight: 10 Speed Factor: 7 Proficiency Type: Two Handed sword Type: 2-handed Requires: 14 Strength | The Blade of Despair is usually only seen in the hands of the servants of the evil goddess Shar. It's an unholy symbol which is given to the servants who have devoted their lives permanently to their dark deity. PARAMÈTRES : Enchantement : +3 TAC0 : +3 Dégâts : 1d10 +3 Type de dégâts : Tranchant Facteur de vitesse : 7 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 10 Nécessite : - Force : 14 |
BLACHAMM War Hammer of Darkness +3 | Mounted knights cannot effectively use long pole weapons while on horseback, and as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand. Maces and flails are two previous examples of this - the war hammer is another. The horseman's war hammer is a descendant of the Lucerne hammer. It is made entirely of steel, with rondels protecting and strengthening the grip. Rondels are small disks of metal, often shaped into decorative designs. The shaft is about 18 inches long.' This war hammer has been enchanted with a magical gem. STATISTICS: Combat Abilites: Target receives some stunning damage on every successful blow Damage: 1D4 + 3 THAC0: +3 bonus Damage type: crushing Weight: 6 Speed Factor: 3 Proficiency Type: War Hammer Type: 1-handed Requires: 9 Strength | Mounted knights cannot effectively use long pole weapons while on horseback, and as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand. Maces and flails are two previous examples of this - the war hammer is another. The horseman's war hammer is a descendant of the Lucerne hammer. It is made entirely of steel, with rondels protecting and strengthening the grip. Rondels are small disks of metal, often shaped into decorative designs. The shaft is about 18 inches long.' This war hammer has been enchanted with a magical gem. PARAMÈTRES : Capacités de combat : - Inflige 8 points de dégâts non létal supplémentaires Enchantement : +3 TAC0 : +3 Dégâts : 1d4 +3 Type de dégâts : Contondant Facteur de vitesse : 3 Type de compétence : Marteau de guerre Type : Arme à 1 main Poids : 6 Nécessite : - Force : 9 |
BLACPLAT Plate Mail Armor of the Darkness +2 | Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises of chain and leather. This plate mail has been enchanted with a magical gem. STATISTICS: Equipping Abilities: Low level spells (below six) are reflected back to the caster Armor Class: 1 Weight: 50 Requires: 12 Strength | Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises of chain and leather. This plate mail has been enchanted with a magical gem. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +1 contre les armes tranchantes - Classe d'armure de base : 1 - Empêche le porteur de lancer des sorts profanes - Renvoie les sorts de niveau 5 - Renvoie les sorts de niveau 4 - Renvoie les sorts de niveau 3 - Renvoie les sorts de niveau 2 - Renvoie les sorts de niveau 1 - Empêche l'utilisation des compétences de voleur - Empêche l'utilisation du camouflage dans l'ombre Poids : 50 Nécessite : - Force : 12 |
BLADEFE1 Blade of Fear | This sword is the personal weapon of "Fear". It inflicts fear on enemies, but nothing more is known of it. STATISTICS: Combat Abilities: Inflicts fear on enemies Damage: 1D10 Damage type: slashing Weight: 10 Speed Factor: 7 Proficiency Type: Two Handed sword Type: 2-handed Requires: 14 Strength | This sword is the personal weapon of "Fear". It inflicts fear on enemies, but nothing more is known of it. PARAMÈTRES : Capacités de combat : - Le moral de la cible (de niveau 6 à 1) est affaibli de 0 (jet de sauvegarde contre les sorts pour éviter) Dégâts : 1d10 Type de dégâts : Tranchant Facteur de vitesse : 9 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 10 Nécessite : - Force : 14 |
BLADEHA1 Blade of Hate | This sword is the personal weapon of "Hate". It inflicts crushing damage on enemies, but nothing more is known of it. STATISTICS: Combat Abilities: Inflicts 2D6 crushing damage on enemies Damage: 1D10 Damage type: slashing Weight: 10 Speed Factor: 7 Proficiency Type: Two Handed sword Type: 2-handed Requires: 14 Strength | This sword is the personal weapon of "Hate". It inflicts crushing damage on enemies, but nothing more is known of it. PARAMÈTRES : Capacités de combat : - Inflige 2d6 points de dégâts contondants supplémentaires Dégâts : 1d10 Type de dégâts : Tranchant Facteur de vitesse : 9 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 10 Nécessite : - Force : 14 |
BLADEPA1 Blade of Pain | This sword is the personal weapon of "Pain". It inflicts poison damage on enemies, but nothing more is known of it. STATISTICS: Combat Abilities: Inflicts 2D6 poison damage on enemies Damage: 1D10 Damage type: slashing Weight: 10 Speed Factor: 7 Proficiency Type: Two Handed sword Type: 2-handed Requires: 14 Strength | This sword is the personal weapon of "Pain". It inflicts poison damage on enemies, but nothing more is known of it. PARAMÈTRES : Capacités de combat : - Inflige 2d6 points de dégâts de poison supplémentaires Dégâts : 1d10 Type de dégâts : Tranchant Facteur de vitesse : 9 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 10 Nécessite : - Force : 14 |
BLADESO1 Blade of Sorrow | This sword is the personal weapon of "Sorrow". It causes disease on enemies, but nothing more is known of it. STATISTICS: Combat Abilities: Inflicts disease on enemies Damage: 1D10 Damage type: slashing Weight: 10 Speed Factor: 7 Proficiency Type: Two Handed sword Type: 2-handed Requires: 14 Strength | This sword is the personal weapon of "Sorrow". It causes disease on enemies, but nothing more is known of it. PARAMÈTRES : Capacités de combat : - Inocule une maladie qui inflige 1 point de dégâts de poison par seconde à la cible pendant 20 secondes Dégâts : 1d10 Type de dégâts : Tranchant Facteur de vitesse : 9 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 10 Nécessite : - Force : 14 |
BOFGAE Blade of Good and Evil | This blade is divided between the forces of good and evil. These two forces fight an eternal battle in the sword glowing with the colour of darkness and the colour of light. The sword cannot be wielded by neutral creatures. It has to be used for either good or evil. Nowadays blades with the power of both sides are rarely found. STATISTICS: Combat Abilities: If the targetted creature fails it's save vs. spells during the following 30 seconds all of it's spells are affected by wild magic Damage: 1D12 + 4 THAC0: +4 bonus Damage type: slashing Weight: 10 Speed Factor: 7 Proficiency Type: Two Handed sword Type: 2-handed Requires: 14 Strength | This blade is divided between the forces of good and evil. These two forces fight an eternal battle in the sword glowing with the colour of darkness and the colour of light. The sword cannot be wielded by neutral creatures. It has to be used for either good or evil. Nowadays blades with the power of both sides are rarely found. PARAMÈTRES : Capacités de combat : - Les sorts lancés par la cible déclenchent un hiatus entropique pendant 5 rounds (jet de sauvegarde contre les sorts pour éviter) Enchantement : +4 TAC0 : +4 Dégâts : 1d12 +4 Type de dégâts : Tranchant Facteur de vitesse : 6 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 10 Nécessite : - Force : 14 |
BRACWC Bracers of the Wizard Champion | These bracers are one of the rewards given to the winner of the mage duels competition at the Arena. They been created just for this purpose and are completely unique. STATISTICS: Equipping Abilities: The wizard can learn one extra 5th, 6th, 7th and 8th level spell Armor Class: 4 Weight: 2 | These bracers are one of the rewards given to the winner of the mage duels competition at the Arena. They been created just for this purpose and are completely unique. PARAMÈTRES : Capacités d'équipement : - Classe d'armure de base : 4 - Mémorisation d'un sort profane supplémentaire de niveau 8 - Mémorisation d'un sort profane supplémentaire de niveau 7 - Mémorisation d'un sort profane supplémentaire de niveau 6 - Mémorisation d'un sort profane supplémentaire de niveau 5 Poids : 2 |
BRUENAX Battle Axe +4, Dragon Blood | This axe was found by Bruenor Battlehammer during his adventures around the world. It has been the doom for many unlucky goblins and giants. STATISTICS: Damage: 1D8 +4, +3 Fire THAC0: +4 bonus Damage type: slashing Weight: 7 Speed Factor: 4 Profiency Type: 1-handed Axe Requires: 14 Strength | This axe was found by Bruenor Battlehammer during his adventures around the world. It has been the doom for many unlucky goblins and giants. PARAMÈTRES : Capacités de combat : - Inflige 3 points de dégâts de feu supplémentaires Enchantement : +4 TAC0 : +4 Dégâts : 1d8 +4 Type de dégâts : Tranchant Facteur de vitesse : 4 Type de compétence : Hache Type : Arme à 1 main Poids : 7 Nécessite : - Force : 14 |
BRUENSH Battlehammer's Shield | Shield of the Battlehammers' Clan. It is nowadays in the use of the clan's youngest member, Bruenor Battlehammer. The shield was originally forged by Bruenor's grandfather and has been in the family since. STATISTICS: Abilities: Immunity to charm, confusion, domination, and hold person Armor Class Bonus: 3 Weight: 2 Requires: 4 Strength | Shield of the Battlehammers' Clan. It is nowadays in the use of the clan's youngest member, Bruenor Battlehammer. The shield was originally forged by Bruenor's grandfather and has been in the family since. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +3 - Classe d'armure : -2 contre les projectiles - Immunité au sort Confusion - Immunité à la paralysie - Immunité à la confusion - Immunité aux charmes Poids : 2 Nécessite : - Force : 4 |
BSTABBER The Backstabber +4 | This dagger weights heavily in your hand and is warm to the touch. Merely having it on your person makes you feel uneasy for some reason. The gem mounted in the hilt seems to have an inner light of some sort, though how it can have such illuminations and still be so deathly black at its core, you do not know. STATISTICS: Equipping Abilities: +2 to Backstab multiplier Damage: 1D4 + 4 THAC0: +4 bonus Damage type: piercing Weight: 1 Speed Factor: 0 Proficiency Type: Dagger Type: 1-handed Requires: 3 Strength | This dagger weights heavily in your hand and is warm to the touch. Merely having it on your person makes you feel uneasy for some reason. The gem mounted in the hilt seems to have an inner light of some sort, though how it can have such illuminations and still be so deathly black at its core, you do not know. PARAMÈTRES : Capacités d'équipement : - Multiplicateur d'attaque sournoise : +2 Enchantement : +4 TAC0 : +4 Dégâts : 1d4 +4 Type de dégâts : Perforant Facteur de vitesse : 0 Type de compétence : Dague Type : Arme à 1 main Poids : 1 Nécessite : - Force : 3 |
CABOW Taulmaril the Heartseeker +5 | This powerful bow was found from the Mithril Hall by Catti-Brie. It is said that any arrow fired by it hits the target every single time. It is also capable of producing arrows. STATISTICS: Special Abilities: Needs no ammo Damage: 1d6 + 5 THAC0: +5 Damage type: piercing Weight: 10 Profiency Type: Longbow Type: 2-handed | This powerful bow was found from the Mithril Hall by Catti-Brie. It is said that any arrow fired by it hits the target every single time. It is also capable of producing arrows. PARAMÈTRES : Capacités d'équipement : - Attaque par round : Passe à 2 Capacités de combat : - Ne nécessite pas de munitions - Inflige 1d6 points de dégâts perforants supplémentaires Enchantement : +5 TAC0 : +5 Dégâts : +5 Type de dégâts : Projectile (perforant) Facteur de vitesse : 4 Type de compétence : Arc long Type : Arme à 2 mains Poids : 10 |
CALLAN Callandor +6 | Callandor is the holy symbol of elves. One of their gods forged it for his servant, a leader of an elven city, when all hope had fated, to bring the victory against beasts attacking the city. With the help of the sword the beasts were defeated and peace was returned. Callandor became a symbol of the victory against darkness. It was heavily guarded but still someone managed to steal it. Since then it has passed from owner to owner, but not without bloodshed. STATISTICS Equipping Abilities: +2 bonus to AC Class +20% to Magic Resistance Combat Abilities: 20% chance to Disease the enemy Damage: 1D12 + 4 THAC0: +4 bonus Damage type: slashing Weight: 7 Speed Factor: 5 Proficiency Type: Two handed sword Type: 2-handed Requires: 14 Strength | Callandor is the holy symbol of elves. One of their gods forged it for his servant, a leader of an elven city, when all hope had fated, to bring the victory against beasts attacking the city. With the help of the sword the beasts were defeated and peace was returned. Callandor became a symbol of the victory against darkness. It was heavily guarded but still someone managed to steal it. Since then it has passed from owner to owner, but not without bloodshed. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +2 - Résistance à la magie : +20 % Capacités de combat : - 21 % de chance d'inoculer une maladie qui inflige 1 point de dégâts de poison par seconde à la cible pendant 10 secondes Enchantement : +4 TAC0 : +4 Dégâts : 1d12 +4 Type de dégâts : Tranchant Facteur de vitesse : 5 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 7 Nécessite : - Force : 14 |
CBRUENA Battle Axe +4, Dragon Blood | Dragon Blood This axe was found by Bruenor Battlehammer during his adventures around the world. It has been the doom for many unlucky goblins and giants. STATISTICS: Damage: 1D8 + 4, +3 Fire THAC0: +4 bonus Damage type: slashing Weight: 15 Speed Factor: 4 Profiency Type: 1-handed Axe Requires: 14 Strength | Dragon Blood This axe was found by Bruenor Battlehammer during his adventures around the world. It has been the doom for many unlucky goblins and giants. PARAMÈTRES : Capacités de combat : - Inflige 3 points de dégâts de feu supplémentaires Enchantement : +4 TAC0 : +4 Dégâts : 1d8 +4 Type de dégâts : Tranchant Facteur de vitesse : 4 Type de compétence : Hache Type : Arme à 1 main Poids : 15 Nécessite : - Force : 14 |
COFLAIL Flail of Coldness +2 | The flail is a strudy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. This flail has been enchanted with cold magics. STATISTICS: Combat Abilities: 10% Change to cast Cone of Cold when hits the target Damage: 1D6 + 3, +4 Cold Damage THAC0: +2 bonus Damage type: crushing Weight: 12 Speed Factor: 5 Proficiency Type: Flail/Morningstar Type: 1-handed Requires: 13 Strength | The flail is a strudy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. This flail has been enchanted with cold magics. PARAMÈTRES : Capacités de combat : - Inflige 4 points de dégâts de froid supplémentaires - 11 % de chance de lancer instantanément le sort Cône de froid sur la cible (comme un lanceur de sorts de niveau 10) Enchantement : +3 TAC0 : +2 Dégâts : 1d6 +3 Type de dégâts : Contondant Facteur de vitesse : 5 Type de compétence : Fléau d'armes/morgenstern Type : Arme à 1 main Poids : 12 Nécessite : - Force : 13 |
CULTWEP1 Cult Sword | The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting. This short sword has been enchanted with the tainted magic of the Beast. STATISTICS: Damage: 1D6 + 2, +5 Electrical Damage THAC0: +2 bonus Damage type: piercing Weight: 2 Speed Factor: 1 Profiency Type: Short Sword Type: 1-handed Requires: 5 Strength | The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting. This short sword has been enchanted with the tainted magic of the Beast. PARAMÈTRES : Capacités de combat : - Inflige 5 points de dégâts d'électricité supplémentaires Enchantement : +2 TAC0 : +2 Dégâts : 1d6 +2 Type de dégâts : Perforant Facteur de vitesse : 1 Type de compétence : Épée courte Type : Arme à 1 main Poids : 2 Nécessite : - Force : 5 |
CULTWEP2 Cult Halberd +2 | By far the oldest and most often used pole-arm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length. The axe blade is balanced at the rear with a fluke, and surmounted by a sharp spike, usually of quadrangular design. The fluke is sometimes replaced by a hook used to dismount cavalry. A halberd can be best described as a cross between a spear and an axe. This halberd has been enchanted with the tainted magic of the Beast. STATISTICS: Damage: 1D10 + 2, +5 Electrical Damage THAC0: +2 bonus Damage type: piercing Weight: 15 Speed Factor: 7 Proficiency Type: Halberd Type: 2-handed Requires: 13 Strength | By far the oldest and most often used pole-arm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length. The axe blade is balanced at the rear with a fluke, and surmounted by a sharp spike, usually of quadrangular design. The fluke is sometimes replaced by a hook used to dismount cavalry. A halberd can be best described as a cross between a spear and an axe. This halberd has been enchanted with the tainted magic of the Beast. PARAMÈTRES : Capacités de combat : - Inflige 5 points de dégâts d'électricité supplémentaires Enchantement : +2 TAC0 : +2 Dégâts : 1d10 +2 Type de dégâts : Perforant Facteur de vitesse : 7 Type de compétence : Hallebarde Type : Arme à 2 mains Poids : 15 Nécessite : - Force : 13 |
CULTWEP3 Cult Staff +2 | The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length. High quality quarterstaves are made of stout oak and are shod with metal at both ends. The quarterstaff must be wielded with both hands. This quarterstaff has been enchanted with the tainted magic of the Beast. STATISTICS: Damage: 1D6 + 2, +5 Acid Damage THAC0: +2 bonus Damage type: crushing Weight: 4 Speed Factor: 4 Proficiency Type: Staff Type: 2-handed Requires: 5 Strength | The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length. High quality quarterstaves are made of stout oak and are shod with metal at both ends. The quarterstaff must be wielded with both hands. This quarterstaff has been enchanted with the tainted magic of the Beast. PARAMÈTRES : Capacités de combat : - Inflige 5 points de dégâts d'acide supplémentaires Enchantement : +2 TAC0 : +2 Dégâts : 1d6 +2 Type de dégâts : Contondant Facteur de vitesse : 4 Type de compétence : Bâton Type : Arme à 2 mains Poids : 4 Nécessite : - Force : 5 |
CULTWEP4 Cult Mace +2 | The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with a stone or iron head mounted on the end. The head design varies; some being spiked, others flanged, and still others have pyramidal knobs. This mace has been enchanted with the tainted magic of the Beast. STATISTICS: Damage: 1D6 + 3, +5 Magical Fire Damage THAC0: +2 bonus Damage type: crushing Weight: 10 Speed Factor: 5 Proficiency Type: Mace Type: 1-handed Requires: 10 Strength | The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with a stone or iron head mounted on the end. The head design varies; some being spiked, others flanged, and still others have pyramidal knobs. This mace has been enchanted with the tainted magic of the Beast. PARAMÈTRES : Capacités de combat : - Inflige 5 points de dégâts de feu magique supplémentaires Enchantement : +3 TAC0 : +2 Dégâts : 1d6 +3 Type de dégâts : Contondant Facteur de vitesse : 5 Type de compétence : Masse d'armes Type : Arme à 1 main Poids : 10 Nécessite : - Force : 10 |
CURKAT Cursed Berserking Katana +3 | This is a cursed sword which performs perfectly under every test, save the heat of battle. Upon entering combat, the wielder will immediately go berserk, killing everything within reach until either calming down or falling unconscious. A very powerful sword, but one must decide whether or not it is worth the risk. Even after the battle-fury has ended, this sword can only be removed via an exorcism using a remove curse spell. STATISTICS: Damage: 1D10 + 3 THAC0: +3 bonus Damage type: slashing Special: Causes the wielder to go berserk Can only be removed with a 'Remove Curse' spell Weight: 5 Speed Factor: 2 Proficiency Type: Katana Type: 1-handed Requires: 6 Strength | This is a cursed sword which performs perfectly under every test, save the heat of battle. Upon entering combat, the wielder will immediately go berserk, killing everything within reach until either calming down or falling unconscious. A very powerful sword, but one must decide whether or not it is worth the risk. Even after the battle-fury has ended, this sword can only be removed via an exorcism using a remove curse spell. PARAMÈTRES : Capacités d'équipement : - Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction - Provoque la folie du berserker chez le porteur Enchantement : +3 TAC0 : +3 Dégâts : 1d10 +3 Type de dégâts : Tranchant Facteur de vitesse : 2 Type de compétence : Katana Type : Arme à 1 main Poids : 5 Nécessite : - Force : 6 |
CYCHAND Cyclop's Hand +3, +3 vs Giantkin | This morning star was the weapon of a great barbarian who lived in the Icewind Dale. The weapon is very effective against giants and was feared amongst the monsters of the dale. But eventually the barbarian died in a battle and the weapon passed to frost giants. STATISTICS: Damage: 2D4 + 3, +3 vs. giants THAC0: +3 bonus, +3 vs. giants Damage type: crushing Weight: 9 Speed Factor: 5 Profiency Type: Flail/Morningstar Type: 1-handed Requires: 11 Strength | This morning star was the weapon of a great barbarian who lived in the Icewind Dale. The weapon is very effective against giants and was feared amongst the monsters of the dale. But eventually the barbarian died in a battle and the weapon passed to frost giants. PARAMÈTRES : Capacités d'équipement : - TAC0 : +3 contre les géants (uniquement pour les géants) - Inflige 3 points de dégâts contondants au porteur (uniquement pour les géants) Enchantement : +3 TAC0 : +3 Dégâts : 2d4 +3 Type de dégâts : Contondant Facteur de vitesse : 5 Type de compétence : Fléau d'armes/morgenstern Type : Arme à 1 main Poids : 9 Nécessite : - Force : 11 |
DAGOFDED Dagger of the Dead + 4 | This dagger has been used to kill a demon called Nizz'rim. No-one knows who the killer was or what happened to her but the dagger was found from a corpse of an orc years later. STATISTICS: Damage: 1D4 + 4 THAC0: +4 bonus Weight: 1 Speed Factor: 1 Profiency Type: Dagger Type: 1-handed | This dagger has been used to kill a demon called Nizz'rim. No-one knows who the killer was or what happened to her but the dagger was found from a corpse of an orc years later. PARAMÈTRES : Enchantement : +4 TAC0 : +4 Dégâts : 1d4 +4 Type de dégâts : Perforant Facteur de vitesse : 1 Type de compétence : Dague Type : Arme à 1 main Poids : 1 |
DRIZZTBO Drizzt's Boots | These boots carry the chains which increase the speed of the wearer. The chains were found from the drow city of Menzoberranzan. STATISTICS: Equipped Ability : Increases movement rate | These boots carry the chains which increase the speed of the wearer. The chains were found from the drow city of Menzoberranzan. PARAMÈTRES : Capacités d'équipement : - Hâte Poids : 3 |
DRIZZTDE Scimitar +5, Twinkle | This is the magical scimitar +6, Twinkle. It is one of the personal weapons of Drizzt Do'Urden. Due to its magical nature, only those pure of heart can use it. STATISTICS: Damage: 1D8 + 5 THAC0: +5 bonus Special: +2 Armor Class bonus Damage type: Slashing Weight: 4 Proficiency type: Scimitar Speed Factor: 2 Type: 1-handed Requires: 8 Strength | This is the magical scimitar +6, Twinkle. It is one of the personal weapons of Drizzt Do'Urden. Due to its magical nature, only those pure of heart can use it. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +2 Enchantement : +5 TAC0 : +5 Dégâts : 1d8 +5 Type de dégâts : Tranchant Facteur de vitesse : 2 Type de compétence : Cimeterre/Wakizashi/Ninjatō Type : Arme à 1 main Poids : 4 Nécessite : - Force : 8 |
DRIZZTFR Scimitar +3, Icingdeath | This is the magical scimitar Drizzt Do'Urden found from a dragons lair. It's known that it protects the wielder from fire. It has saved the lives of Drizzt and Bruenor both. STATlSTICS: Equipping Abilities: Protection from Fire Damage: 1D8 + 3 THAC0: +3 bonus Damage type: Slashing Weight: 4 Profiency type: Scimitar Speed Factor: 2 Type: 1-handed Requires: 8 Strength | This is the magical scimitar Drizzt Do'Urden found from a dragons lair. It's known that it protects the wielder from fire. It has saved the lives of Drizzt and Bruenor both. STATlSTICS: Equipping Abilities: Protection from Fire Damage: 1D8 + 3 THAC0: +3 bonus Damage type: Slashing Weight: 4 Profiency type: Scimitar Speed Factor: 2 Type: 1-handed Requires: 8 Strength Capacités d'équipement : - Résistance au feu : +100 % Enchantement : +3 TAC0 : +3 Dégâts : 1d8 +3 Type de dégâts : Tranchant Facteur de vitesse : 2 Type de compétence : Cimeterre/Wakizashi/Ninjatō Type : Arme à 1 main Poids : 4 Nécessite : - Force : 8 |
ELEMCLC Cloak of the Elements | This magical and powerful cloak was made by M. Halme's mother to stable the differences between elements. It gives 25% resistance against fire, ice and lightning. It can be a great help in temperatures below zero. STATISTICS: Equipping Abilities: Gives +25% to resistance against fire, ice and lightning Weight: 1 | This magical and powerful cloak was made by M. Halme's mother to stable the differences between elements. It gives 25% resistance against fire, ice and lightning. It can be a great help in temperatures below zero. PARAMÈTRES : Capacités d'équipement : - Résistance au feu : +25 % - Résistance au froid : +25 % - Résistance à l'électricité : +25 % Poids : 1 |
ENTERISA Shade Walker's Armor +5 | This leather armor is worn by the famous assassin Artemis Entreri. It greatly increases the wearer's saving throws. STATISTICS: Armor Class: 3 Saving Throws: +3 bonus Stealth Bonus: 20% Weight: 5 Requires: 8 Strength | This leather armor is worn by the famous assassin Artemis Entreri. It greatly increases the wearer's saving throws. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : -2 contre les projectiles - Classe d'armure : -2 contre les armes perforantes - Classe d'armure de base : 3 - Jets de sauvegarde : +3 - Furtivité : +20 % Poids : 6 Nécessite : - Force : 8 |
ENTERISB Kohrim's Bracers | These bracers give the wearer almost a complete protection from magic. They are the horror of the mages and are in the posession of the assassin Artemis Enteri who stole them from Kohrim Soulez. STATISTICS: Equipping Abilities: +80% to Magic Resistance | These bracers give the wearer almost a complete protection from magic. They are the horror of the mages and are in the posession of the assassin Artemis Enteri who stole them from Kohrim Soulez. PARAMÈTRES : Capacités d'équipement : - Résistance à la magie : +80 % Poids : 1 |
ENTERISD Entreri's Dagger | This is the dagger of the fighter assassin Artemis Entreri. He is one of the best fighters in the world and this dagger is rightly his. It has ability to suck away the life power of it's target and Entreri uses this ability when he finishes off his enemies. STATISTICS: Equipping Abilities: Haste Combat Abilities: Poison (2 points of damage per second during 10 seconds) Damage: 1D4 + 6 THAC0: +6 bonus Weight: 1 Speed Factor: 1 Profiency Type: Dagger Type: 1-handed | This is the dagger of the fighter assassin Artemis Entreri. He is one of the best fighters in the world and this dagger is rightly his. It has ability to suck away the life power of it's target and Entreri uses this ability when he finishes off his enemies. PARAMÈTRES : Capacités d'équipement : - Hâte Capacités de combat : - Empoisonne la cible (de niveau 6 à 1) et lui inflige 2 points de dégâts par seconde pendant 10 secondes (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter) Enchantement : +6 TAC0 : +6 Dégâts : 1d4 +6 Type de dégâts : Perforant Facteur de vitesse : 1 Type de compétence : Dague Type : Arme à 1 main Poids : 1 |
FIRESHLD Medium Shield of Fire +3 | A medium shield is carried in the same manner as a small shield. Unlike the small shield, however, its weight prevents the character from using his shield hand for anything other than carrying the medium shield. Medium shields are usually made of metal, range from 3'-4' in diameter, and can be of any shape, from round to square to a spread dragon's wings. A typical medieval shield resembles a triangle with one point facing downward. This shield has been enchanted with a magical gem. STATISTICS: Equipping Abilities: 75% Resistance Against Fire Armor Class Bonus: 4 Weight: 7 Requires: 12 Strength | A medium shield is carried in the same manner as a small shield. Unlike the small shield, however, its weight prevents the character from using his shield hand for anything other than carrying the medium shield. Medium shields are usually made of metal, range from 3'-4' in diameter, and can be of any shape, from round to square to a spread dragon's wings. A typical medieval shield resembles a triangle with one point facing downward. This shield has been enchanted with a magical gem. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +4 - Résistance au feu : +75 % Poids : 7 Nécessite : - Force : 12 |
FIRESWRD Long Sword of Fire +4 | These swords are usually referred to as doubled-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches. In the latter case, the blade is known to take up 40 inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. This sword has been enchanted with a magical gem. STATISTICS: Damage: 1D8 + 4, +2 Fire Damage THAC0: +4 bonus Damage type: slashing Weight: 4 Speed Factor: 4 Proficiency Type: Long Sword Type: 1-handed Requires: 6 Strength | These swords are usually referred to as doubled-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches. In the latter case, the blade is known to take up 40 inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. This sword has been enchanted with a magical gem. PARAMÈTRES : Capacités de combat : - Inflige 2 points de dégâts de feu supplémentaires Enchantement : +4 TAC0 : +4 Dégâts : 1d8 +4 Type de dégâts : Tranchant Facteur de vitesse : 4 Type de compétence : Épée longue Type : Arme à 1 main Poids : 4 Nécessite : - Force : 6 |
FIRKAT Katana of Fire +2 | Katana of Fire is usually paired with another Katana of Fire, but recently pairing it with the Katana of Ice has started to gain some popularity. There are several levels of power for the Katana of Fire. This seems to be somewhere in the middle. STATISTICS: Damage: 1D10 + 2, +5 Fire Damage THAC0: +2 bonus Damage type: slashing Weight: 6 Speed Factor: 3 Proficiency Type: Katana Type: 1-handed Requires: 6 Strength | Katana of Fire is usually paired with another Katana of Fire, but recently pairing it with the Katana of Ice has started to gain some popularity. There are several levels of power for the Katana of Fire. This seems to be somewhere in the middle. PARAMÈTRES : Capacités de combat : - Inflige 5 points de dégâts de feu supplémentaires Enchantement : +2 TAC0 : +2 Dégâts : 1d10 +2 Type de dégâts : Tranchant Facteur de vitesse : 3 Type de compétence : Katana Type : Arme à 1 main Poids : 6 Nécessite : - Force : 6 |
FROSTAR Armor of the Frost +3 | This full plate mail has been forged north in Icewind Dale. It has been filled with protections against cold and it was originally designed to fight against the giants surrounding the dale. STATISTICS: Equipping Abilities: +75% to Cold Resistance Armor Class: -2 Weight: 45 Requires: 15 Strength | This full plate mail has been forged north in Icewind Dale. It has been filled with protections against cold and it was originally designed to fight against the giants surrounding the dale. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +3 contre les projectiles - Classe d'armure : +3 contre les armes perforantes - Classe d'armure : +4 contre les armes tranchantes - Classe d'armure de base : -2 - Empêche le porteur de lancer des sorts profanes - Résistance au froid : Passe à 75 % - Empêche l'utilisation des compétences de voleur - Empêche l'utilisation du camouflage dans l'ombre Poids : 45 |
FROZKAT Frozen Katana +3 | The katana is a single-edged, slightly curved sword that ends with a chisel point. The katana is perhaps one of the finest swords ever made, the steps to its creation a long and secret process, that is more art form than anything else. This blade is an important facet of Kara-Tur culture. To touch or wield a samurai's katana is to insult the samurai and to incite his wrath. For a gaijin, or foreigner, to own such a blade is a rare occurrence. Either the gaijin is a greatly honored friend of an important minister, or the gaijin has murdered a samurai. This katana has been enchanted with a magical gem. STATISTICS: Damage: 1D10 + 3, +3 Cold Damage THAC0: +3 bonus Damage type: slashing Weight: 6 Speed Factor: 4 Proficiency Type: Katana Type: 1-handed Requires: 6 Strength | The katana is a single-edged, slightly curved sword that ends with a chisel point. The katana is perhaps one of the finest swords ever made, the steps to its creation a long and secret process, that is more art form than anything else. This blade is an important facet of Kara-Tur culture. To touch or wield a samurai's katana is to insult the samurai and to incite his wrath. For a gaijin, or foreigner, to own such a blade is a rare occurrence. Either the gaijin is a greatly honored friend of an important minister, or the gaijin has murdered a samurai. This katana has been enchanted with a magical gem. PARAMÈTRES : Capacités de combat : - Inflige 3 points de dégâts de froid supplémentaires Enchantement : +3 TAC0 : +3 Dégâts : 1d10 +3 Type de dégâts : Tranchant Facteur de vitesse : 4 Type de compétence : Katana Type : Arme à 1 main Poids : 6 Nécessite : - Force : 6 |
FROZPLAT Frozen Full Plate Mail +2 | Full plate armor is the best armor a warrior can buy, both in appearance and protection. The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail. This plate mail has been enchanted with a magical gem. STATISTICS: Equipping Abilities: 50% Resistance Against Cold Gives the ability to use Fire Shield (Blue) once per day Armor Class: -1 Weight: 70 Requires: 15 Strength | Full plate armor is the best armor a warrior can buy, both in appearance and protection. The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail. This plate mail has been enchanted with a magical gem. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +3 contre les projectiles - Classe d'armure : +3 contre les armes perforantes - Classe d'armure : +4 contre les armes tranchantes - Classe d'armure de base : -1 - Empêche le porteur de lancer des sorts profanes - Résistance au froid : +50 % - Empêche l'utilisation des compétences de voleur - Empêche l'utilisation du camouflage dans l'ombre Capacités de charge : - Bouclier de feu (bleu) (1 fois par jour) Poids : 60 Nécessite : - Force : 15 |
FROZSHLD Frozen Large Shield +2 | The body shield, also known as the kite or tower shield, is a massive metal or wooden shield reaching nearly from the chin to the toe of the user. It must be firmly fastened to the forearm and the shield hand must firmly grip it at all times. Naturally, this precludes use of the shield hand for anything but holding the body shield in place. This shield has been enchanted with a magical gem. STATISTICS: Equipping Abilities: Wielder regenerates 1 HP every 6th second Special Abilities: Wielder can cast Protection from Cold three times per day Armor Class Bonus: 3 Special: +1 vs. Missile Weapons Weight: 15 Requires: 15 Strength | The body shield, also known as the kite or tower shield, is a massive metal or wooden shield reaching nearly from the chin to the toe of the user. It must be firmly fastened to the forearm and the shield hand must firmly grip it at all times. Naturally, this precludes use of the shield hand for anything but holding the body shield in place. This shield has been enchanted with a magical gem. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +1 contre les projectiles - Classe d'armure : +3 - Régénère 1 point de vie toutes les 6 secondes Capacités de charge : - Protection contre le froid (3 fois par jour) Poids : 15 Nécessite : - Force : 15 |
GARING Garem's Ring | A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession. This ring appears to belong to a man named Garem. | A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession. This ring appears to belong to a man named Garem. Poids : 0 |
GARRAXS Flamme du Nord +2 | Ce nom ne fait pas vraiment référence à la lame, mais à la femme qui fut la première à s'en servir dans l'arrière pays glacé de Féérune. Elle se nommait Carerra. Les trolls arctiques et les tribus orques du nord apprirent à respecter son nom comme celui d'un ouragan. Elle était une ennemie détestée de nombreux chamans dont la magie était régulièrement sans effet sur sa fureur. Après une vie remplie d'âpres batailles, elle finit par mourir de vieillesse. L'épée passa à sa petite-fille, une aventurière qui l'a probablement apportée en Amn. PARAMÈTRES : Capacités d'équipement : - Résistance à la magie : +10 % TAC0 : +2 Dégâts : 1d10+2, +4 de dégâts supplémentaires contre les adversaires chaotiques mauvais Type de dégâts : tranchant Facteur de vitesse : 8 Type de compétence : épée à deux mains Type : arme à deux mains Nécessite : 14 en Force Poids : 10 | Ce nom ne fait pas vraiment référence à la lame, mais à la femme qui fut la première à s'en servir dans l'arrière pays glacé de Féérune. Elle se nommait Carerra. Les trolls arctiques et les tribus orques du nord apprirent à respecter son nom comme celui d'un ouragan. Elle était une ennemie détestée de nombreux chamans dont la magie était régulièrement sans effet sur sa fureur. Après une vie remplie d'âpres batailles, elle finit par mourir de vieillesse. L'épée passa à sa petite-fille, une aventurière qui l'a probablement apportée en Amn. PARAMÈTRES : Capacités de combat : - Paralyse la cible pendant 20 secondes (jet de sauvegarde à -2 contre les sorts pour éviter) Enchantement : +5 TAC0 : +5 Dégâts : 1d12 +5 Type de dégâts : Tranchant Facteur de vitesse : 5 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 9 Nécessite : - Force : 14 |
GLOWCHAN Glowing Chain Mail Armor + 4 | Chain mail is made of interlocking metal rings. It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows. This chain mail has been enchanted with a powerful magical gem. STATISTICS: Equipping Abilities: 50% Resistance Against Magic and Magic Damage Armor Class: 1 Weight: 40 Requires: 8 Strength | Chain mail is made of interlocking metal rings. It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows. This chain mail has been enchanted with a powerful magical gem. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : -2 contre les armes contondantes - Classe d'armure : +2 contre les armes tranchantes - Classe d'armure de base : 1 - Empêche le porteur de lancer des sorts profanes - Résistance à la magie : +50 % - Résistance aux dégâts magiques : +50 % - Empêche l'utilisation des compétences de voleur - Empêche l'utilisation du camouflage dans l'ombre Poids : 40 Nécessite : - Force : 8 |
GLOWHALB Glowing Halberd +4 | By far the oldest and most often used pole-arm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length. The axe blade is balanced at the rear with a fluke, and surmounted by a sharp spike, usually of quadrangular design. The fluke is sometimes replaced by a hook used to dismount cavalry. A halberd can be best described as a cross between a spear and an axe. This halberd has been enchanted with a powerful magical gem. STATISTICS: Equipping Abilities: 30% Resistance Against Magic Damage: 1D10 + 4, +7 Magic Damage THAC0: +4 bonus Damage type: piercing Weight: 15 Speed Factor: 6 Proficiency Type: Halberd Type: 2-handed Requires: 13 Strength | By far the oldest and most often used pole-arm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length. The axe blade is balanced at the rear with a fluke, and surmounted by a sharp spike, usually of quadrangular design. The fluke is sometimes replaced by a hook used to dismount cavalry. A halberd can be best described as a cross between a spear and an axe. This halberd has been enchanted with a powerful magical gem. PARAMÈTRES : Capacités d'équipement : - Résistance à la magie : +30 % Capacités de combat : - Inflige 7 points de dégâts magiques supplémentaires Enchantement : +4 TAC0 : +4 Dégâts : 1d10 +4 Type de dégâts : Perforant Facteur de vitesse : 6 Type de compétence : Hallebarde Type : Arme à 2 mains Poids : 15 Nécessite : - Force : 13 |
HAMOFMOR Hammer of Moradin +4 | The Hammer of Moradin is one of the rewards given to the winner at the Arena. When you look at it more carefully, you notice that it truly is the legendary Hammer of Moradin of which the dwarves always talk about... STATISTICS: Equipping Abilities: Protection from Normal Weapons Damage: 2D4 + 4 THAC0: +4 bonus Damage type: crushing Weight: 4 Speed Factor: 1 Proficiency Type: War Hammer Type: 1-handed Requires: 9 Strength | The Hammer of Moradin is one of the rewards given to the winner at the Arena. When you look at it more carefully, you notice that it truly is the legendary Hammer of Moradin of which the dwarves always talk about... PARAMÈTRES : Capacités d'équipement : - Immunité contre les armes non-magiques Enchantement : +4 TAC0 : +4 Dégâts : 2d4 +4 Type de dégâts : Contondant Facteur de vitesse : 1 Type de compétence : Marteau de guerre Type : Arme à 1 main Poids : 4 Nécessite : - Force : 9 |
HAYMAIL Haybath's Mail +1 | This plate mail carries the marks of a wealthy trading family. It has been minorly enchanted and that increases it's value. STATISTICS: Armor Class: 2 Weight: 20 Requires: 12 Strength | This plate mail carries the marks of a wealthy trading family. It has been minorly enchanted and that increases it's value. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +3 contre les armes tranchantes - Classe d'armure de base : 2 - Empêche le porteur de lancer des sorts profanes - Empêche l'utilisation des compétences de voleur - Empêche l'utilisation du camouflage dans l'ombre Poids : 20 Nécessite : - Force : 12 |
HERSWRD The Torment +5 | This sword was recovered from an abandoned mining site somewhere at the Misty Mountains. It's origin is unknown but it's abilities are not. In combat the sword is very powerful, but if you kill someone using it, the dead creature will be resurrected. After that, all that resurrected creature feels is pain. STATISTICS: Damage: 1D10 + 4 THAC0: +5 bonus Damage type: slashing Weight: 12 Speed Factor: 5 Proficiency Type: Two Handed sword Type: 2-handed Requires: 14 Strength | This sword was recovered from an abandoned mining site somewhere at the Misty Mountains. It's origin is unknown but it's abilities are not. In combat the sword is very powerful, but if you kill someone using it, the dead creature will be resurrected. After that, all that resurrected creature feels is pain. PARAMÈTRES : Capacités de combat : - Lance instantanément Résurrection sur la cible Enchantement : +4 TAC0 : +5 Dégâts : 1d10 +4 Type de dégâts : Tranchant Facteur de vitesse : 5 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 12 Nécessite : - Force : 14 |
HIGHMBO Boots of the Highmage | These boots were designed for mages. They have been used throughout the centuries and still seem to be in good shape. Probably whoever made them intended them to last. STATISTICS: Equipping Abilities: +1 to Intelligence +10% to Magic Resistance +10% to Magic Damage Resistance Weight: 4 | These boots were designed for mages. They have been used throughout the centuries and still seem to be in good shape. Probably whoever made them intended them to last. PARAMÈTRES : Capacités d'équipement : - Intelligence : +1 - Résistance à la magie : +10 % - Résistance aux dégâts magiques : +10 % Poids : 4 |
HOLYPLAT God's Eye Full Plate Mail +5 | Full plate armor is the best armor a warrior can buy, both in appearance and protection. The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail. By the handwork of Pip Grayfoot, this full plate mail has received the most powerful enchantment of them all, the Eye of a God. STATISTICS: Equipping Abilities: +50% Resistance Against Acid, Poison, Cold, Fire, Lightning and Magic Protection from Undead Combat Abilities: Wielder can cast Flame Strike four times per day Armor Class: -4 Weight: 50 Requires: 15 Strength | Full plate armor is the best armor a warrior can buy, both in appearance and protection. The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail. By the handwork of Pip Grayfoot, this full plate mail has received the most powerful enchantment of them all, the Eye of a God. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +3 contre les projectiles - Classe d'armure : +3 contre les armes perforantes - Classe d'armure : +4 contre les armes tranchantes - Classe d'armure de base : -4 - Empêche le porteur de lancer des sorts profanes - Résistance à la magie : +50 % - Résistance au feu : +50 % - Résistance au froid : +50 % - Résistance à l'électricité : +50 % - Résistance aux poisons : +50 % - Résistance à l'acide : +50 % - Immunité contre les morts-vivants - Empêche l'utilisation des compétences de voleur - Empêche l'utilisation du camouflage dans l'ombre Capacités de charge : - Colonne de feu (4 fois par jour) Poids : 50 Nécessite : - Force : 15 |
HOLYSHLD God's Eye Large Shield +4 | The body shield, also known as the kite or tower shield, is a massive metal or wooden shield reaching nearly from the chin to the toe of the user. It must be firmly fastened to the forearm and the shield hand must firmly grip it at all times. Naturally, this precludes use of the shield hand for anything but holding the body shield in place. By the handwork of Pip Grayfoot, this large shield has received the most powerful enchantment of them all, the Eye of a God. STATISTICS: Equipping Abilities: Wielder Regenerates 1 HP every 3rd second Invisibility All Saving Throws +3 +1 bonus to all stats Combat Abilities: Wielder can cast Flame Strike four times per day Armor Class Bonus: 5 Special: +1 vs. Missile Weapons Weight: 15 Requires: 15 Strength | The body shield, also known as the kite or tower shield, is a massive metal or wooden shield reaching nearly from the chin to the toe of the user. It must be firmly fastened to the forearm and the shield hand must firmly grip it at all times. Naturally, this precludes use of the shield hand for anything but holding the body shield in place. By the handwork of Pip Grayfoot, this large shield has received the most powerful enchantment of them all, the Eye of a God. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +1 contre les projectiles - Classe d'armure : +5 - Jets de sauvegarde : +3 - Régénère 1 point de vie toutes les 3 secondes - Force : +1 - Dextérité : +1 - Constitution : +1 - Intelligence : +1 - Sagesse : +1 - Charisme : +1 - Invisibilité Capacités de charge : - Colonne de feu (4 fois par jour) Poids : 15 Nécessite : - Force : 15 |
ICEKAT Katana of Ice +2 | Katana of Ice is usually paired with another Katana of Ice but recently pairing it with the Katana of Fire has started to gain some popularity. There are several levels of power for the Katana of Ice. This seems to be somewhere in the middle. STATISTICS: Damage: 1D10 + 2, +5 Cold Damage THAC0: +2 bonus Damage type: slashing Weight: 6 Speed Factor: 3 Proficiency Type: Katana Type: 1-handed Requires: 6 Strength | Katana of Ice is usually paired with another Katana of Ice but recently pairing it with the Katana of Fire has started to gain some popularity. There are several levels of power for the Katana of Ice. This seems to be somewhere in the middle. PARAMÈTRES : Capacités de combat : - Inflige 5 points de dégâts de froid supplémentaires Enchantement : +2 TAC0 : +2 Dégâts : 1d10 +2 Type de dégâts : Tranchant Facteur de vitesse : 3 Type de compétence : Katana Type : Arme à 1 main Poids : 6 Nécessite : - Force : 6 |
JARLAXC1 Fake Arandil | This is a perfect copy of the Arandil. STATISTICS: Damage: 1D8 + 3 THAC0: +3 bonus Damage Type: slashing Weight: 3 Profiency Type: Scimitar Speed Factor: 2 Type: 1-handed Requires: 8 Strength | This is a perfect copy of the Arandil. PARAMÈTRES : Enchantement : +3 TAC0 : +3 Dégâts : 1d8 +3 Type de dégâts : Tranchant Facteur de vitesse : 2 Type de compétence : Cimeterre/Wakizashi/Ninjatō Type : Arme à 1 main Poids : 3 Nécessite : - Force : 8 |
JARLAXS Meralchan's Doom | This is one of the swords used by Jarlaxle, the former leader of Bregan Da'erthe. STATISTICS: Equipping Abilities: Haste Damage: 1D6 + 4 THAC0: +4 bonus Damage type: piercing Weight: 3 Speed Factor: 2 Profiency Type: Short Sword Type: 1-handed Requires: 5 Strength | This is one of the swords used by Jarlaxle, the former leader of Bregan Da'erthe. PARAMÈTRES : Capacités d'équipement : - Hâte Enchantement : +4 TAC0 : +4 Dégâts : 1d6 +4 Type de dégâts : Perforant Facteur de vitesse : 2 Type de compétence : Épée courte Type : Arme à 1 main Poids : 3 Nécessite : - Force : 5 |
JARLAXS1 Fake Meralchan's Doom | This is a perfect copy of the Meralchan's Doom. STATISTICS: Damage: 1D6 + 3 THAC0: +3 bonus Damage type: piercing Weight: 3 Speed Factor: 2 Profiency Type: Short Sword Type: 1-handed Requires: 5 Strength | This is a perfect copy of the Meralchan's Doom. PARAMÈTRES : Enchantement : +3 TAC0 : +3 Dégâts : 1d6 +3 Type de dégâts : Perforant Facteur de vitesse : 2 Type de compétence : Épée courte Type : Arme à 1 main Poids : 3 Nécessite : - Force : 5 |
JARLAXSC Arandil +4 | This powerful scimitar was made in the Underdark by drows and is currently in the hands Jarlaxle. STATISTICS: Equipping Abilities: Regenerates 1 HP every 5th second Damage: 1D8 + 4, +5 Cold, +5 Fire THAC0: +4 bonus Damage Type: slashing Weight: 3 Profiency Type: Scimitar Speed Factor: 2 Type: 1-handed Requires: 8 Strength | This powerful scimitar was made in the Underdark by drows and is currently in the hands Jarlaxle. PARAMÈTRES : Capacités d'équipement : - Régénère 1 point de vie toutes les 5 secondes Capacités de combat : - Inflige 5 points de dégâts de froid supplémentaires - Inflige 5 points de dégâts de feu supplémentaires Enchantement : +4 TAC0 : +4 Dégâts : 1d8 +4 Type de dégâts : Tranchant Facteur de vitesse : 2 Type de compétence : Cimeterre/Wakizashi/Ninjatō Type : Arme à 1 main Poids : 3 Nécessite : - Force : 8 |
JUDBLAD Judgement Blade +3 | This is the reward of winning the first competition day at the Arena. The blade appears to be charged with electrical magic. STATISTICS: Damage: 1D8 + 3, +5 Lightning damage THAC0: +3 bonus Damage type: slashing Weight: 4 Speed Factor: 4 Proficiency Type: Long Sword Type: 1-handed Requires: 6 Strength | This is the reward of winning the first competition day at the Arena. The blade appears to be charged with electrical magic. PARAMÈTRES : Capacités de combat : - Inflige 5 points de dégâts d'électricité supplémentaires Enchantement : +3 TAC0 : +3 Dégâts : 1d8 +3 Type de dégâts : Tranchant Facteur de vitesse : 3 Type de compétence : Épée longue Type : Arme à 1 main Poids : 4 Nécessite : - Force : 6 |
KATANAT Katana +3 | Katana +3 One can consider herself very lucky if one finds a katana with a +3 enchantment. Upgrading a katana isn't a simple process so katanas of this caliber are very rare. They are usually in the hands of the finest fighters of Faerun. STATISTICS: Damage: 1D10 + 3 THAC0: +3 bonus Damage type: slashing Weight: 5 Speed Factor: 2 Proficiency Type: Katana Type: 1-handed Requires: 6 Strength | Katana +3 One can consider herself very lucky if one finds a katana with a +3 enchantment. Upgrading a katana isn't a simple process so katanas of this caliber are very rare. They are usually in the hands of the finest fighters of Faerun. PARAMÈTRES : Enchantement : +3 TAC0 : +3 Dégâts : 1d10 +3 Type de dégâts : Tranchant Facteur de vitesse : 2 Type de compétence : Katana Type : Arme à 1 main Poids : 5 Nécessite : - Force : 6 |
KATOFPOW Katana of Power | One of the rewards at the Arena. The weapon is also known as "The Torment of the World". Item as powerful as this one can cause wars in the wrong hands. STATISTICS Damage: 1D10 + 4, +2 Fire, +2 Cold and +2 Lightning THAC0: +4 bonus Damage type: slashing Weight: 4 Speed Factor: 2 Proficiency Type: Katana Type: 1-handed Requires: 6 Strength | One of the rewards at the Arena. The weapon is also known as "The Torment of the World". Item as powerful as this one can cause wars in the wrong hands. PARAMÈTRES : Capacités de combat : - Inflige 2 points de dégâts d'électricité supplémentaires - Inflige 2 points de dégâts de froid supplémentaires - Inflige 2 points de dégâts de feu supplémentaires Enchantement : +4 TAC0 : +4 Dégâts : 1d10 +4 Type de dégâts : Tranchant Facteur de vitesse : 2 Type de compétence : Katana Type : Arme à 1 main Poids : 4 Nécessite : - Force : 6 |
KHARONNA Kharon's Nail +4 | The sword which is paired with Kohrim's Bracers. This combination is known to be able to resist magic, drain it, and use it against the attacker. At least in the right hands. STATISTICS: Damage: 1D8 + 4 THAC0: +4 bonus Damage Type: slashing Weight: 8 Speed Factor: 2 Profiency Type: Long Sword Type: 1-handed Requires: 8 Strength, 14 Intelligence | The sword which is paired with Kohrim's Bracers. This combination is known to be able to resist magic, drain it, and use it against the attacker. At least in the right hands. PARAMÈTRES : Capacités d'équipement : - Résistance aux dégâts magiques : +50 % Enchantement : +4 TAC0 : +4 Dégâts : 1d8 +4 Type de dégâts : Tranchant Facteur de vitesse : 2 Type de compétence : Épée longue Type : Arme à 1 main Poids : 8 Nécessite : - Force : 8 - Intelligence : 14 |
KHARONSN Kharon's Nail +4 | The sword which is paired with Kohrim's Bracers. This combination is known to be able to resist magic, drain it, and use it against the attacker. At least in the right hands. STATISTICS: Damage: 1D8 + 4 THAC0: +4 bonus Damage Type: slashing Weight: 8 Speed Factor: 2 Profiency Type: Long Sword Type: 1-handed Requires: 8 Strength, 14 Intelligence | The sword which is paired with Kohrim's Bracers. This combination is known to be able to resist magic, drain it, and use it against the attacker. At least in the right hands. PARAMÈTRES : Capacités d'équipement : - Résistance aux dégâts magiques : +50 % Enchantement : +4 TAC0 : +4 Dégâts : 1d8 +4 Type de dégâts : Tranchant Facteur de vitesse : 2 Type de compétence : Épée longue Type : Arme à 1 main Poids : 8 Nécessite : - Force : 8 - Intelligence : 14 |
KHAZID Khazid-hea +4 | This sword has somekind of intelligence and it can be very dangerous to wield. Catti-Brie won the mental fight against it and now she can pretty easily use it without danger. STATISTICS: Damage: 1D8 + 4 THAC0: +3 bonus Damage Type: slashing Weight: 8 Speed Factor: 2 Profiency Type: Long Sword Type: 1-handed Requires: 8 Strength, 10 Intelligence | This sword has somekind of intelligence and it can be very dangerous to wield. Catti-Brie won the mental fight against it and now she can pretty easily use it without danger. PARAMÈTRES : Enchantement : +4 TAC0 : +3 Dégâts : 1d8 +4 Type de dégâts : Tranchant Facteur de vitesse : 2 Type de compétence : Épée longue Type : Arme à 1 main Poids : 8 Nécessite : - Force : 8 - Intelligence : 10 |
KINGAMUL Amulet of the King | One of the rewards at the Arena. An incredibly powerful amulet with the ability to boost all stats up by one point. STATISTICS: Special Abilities: +1 to Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma Weight: 2 | One of the rewards at the Arena. An incredibly powerful amulet with the ability to boost all stats up by one point. PARAMÈTRES : Capacités d'équipement : - Force : +1 - Dextérité : +1 - Constitution : +1 - Intelligence : +1 - Sagesse : +1 - Charisme : +1 Poids : 2 |
LIONH Lionheart +6 | The Lionheart is one of the rewards won at the Arena. It also knows the name "Fearless". STATISTICS: Equipped Abilities: Immunity to Charm Immunity to Domination Immunity to Confusion/Rigid Thinking/Fear Damage: 1D10 + 6 THAC0: +6 bonus Damage type: slashing Weight: 10 Speed Factor: 5 Proficiency Type: Two Handed Sword Type: 2-handed Requires: 14 Strength | The Lionheart is one of the rewards won at the Arena. It also knows the name "Fearless". PARAMÈTRES : Capacités d'équipement : - Immunité au sort Domination - Immunité à la confusion - Immunité aux charmes Enchantement : +6 TAC0 : +6 Dégâts : 1d10 +6 Type de dégâts : Tranchant Facteur de vitesse : 5 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 10 Nécessite : - Force : 14 |
LITOOTH Lich Tooth Amulet | This amulet seems to have a tooth of a lich in the place of a gemstone. The tooth glows with some sort of magical energy. It is not wise to touch the tooth with bare skin and thus the amulet should hang on the clothes. STATISTICS: Special Abilities: +2 Armor Class bonus Infravision Protection From Petrification Immunity to Normal Weapons | This amulet seems to have a tooth of a lich in the place of a gemstone. The tooth glows with some sort of magical energy. It is not wise to touch the tooth with bare skin and thus the amulet should hang on the clothes. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +2 - Infravision - Immunité à la pétrification - Immunité contre les armes non-magiques Poids : 1 |
MAGSSWRD Magical Blade of Nomal | The Blade of Nomal was forged about two centuries ago to kill a demon who had managed to escape onto the surface. It had cold bloodedly slayed everybody in a small town near the city of Arlax. When the word about the demon came to the city, a mage named Nomal created this magical sword to slay the demon with a one single strike. A brave warrior was sent on the task to kill the demon. He succeeded but died on the wounds he had got in the battle. When a group of mages came from Arlax to see what had happened, they found the warrior's and the demon's bodies, but the blade had disappeared. STATISTICS: Combat Abilities: 15% Chance to kill a demon with single strike Damage: 1D6 + 2 (+2 Cold Damage) THAC0: +2 bonus Damage type: piercing Weight: 2 Speed Factor: 1 Profiency Type: Short Sword Type: 1-handed Requires: 5 Strength | The Blade of Nomal was forged about two centuries ago to kill a demon who had managed to escape onto the surface. It had cold bloodedly slayed everybody in a small town near the city of Arlax. When the word about the demon came to the city, a mage named Nomal created this magical sword to slay the demon with a one single strike. A brave warrior was sent on the task to kill the demon. He succeeded but died on the wounds he had got in the battle. When a group of mages came from Arlax to see what had happened, they found the warrior's and the demon's bodies, but the blade had disappeared. PARAMÈTRES : Capacités de combat : - Inflige 2 points de dégâts de froid supplémentaires - 16 % de chance de tuer instantanément les tanar'ris Enchantement : +2 TAC0 : +2 Dégâts : 1d6 +2 Type de dégâts : Perforant Facteur de vitesse : 1 Type de compétence : Épée courte Type : Arme à 1 main Poids : 2 Nécessite : - Force : 5 - Intelligence : 10 |
MIRRBOW Bow of Mirroring +3 | This mystical bow was created for the bowman captain of king Hadir. The bow can create mirror images of the wielder making it harder for the enemies to hit their target. STATISTICS: Equipping Abilities: Can create four mirror images three times per day Damage: +3 THAC0: +3 Weight: 7 Speed Factor: 4 Proficiency Type: Longbow Type: 2-handed Requires: 18 Strength | This mystical bow was created for the bowman captain of king Hadir. The bow can create mirror images of the wielder making it harder for the enemies to hit their target. PARAMÈTRES : Capacités d'équipement : - Attaque par round : Passe à 2 Capacités de charge : - Image miroir (3 fois par jour) Enchantement : +3 TAC0 : +3 Dégâts : +3 Type de dégâts : Projectile (perforant) Facteur de vitesse : 4 Type de compétence : Arc long Type : Arme à 2 mains Poids : 7 Nécessite : - Force : 18 |
MITHARMR Mithril Armor +6 | One of the finest work made by the dwarves. As a chain mail armor, it gives incredible protection to it's wearer. STATISTICS: Special Abilities: Immunity against Backstabbing and Level Drain Armor Class: -1 Weight: 8 Requires: 8 Strength | One of the finest work made by the dwarves. As a chain mail armor, it gives incredible protection to it's wearer. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : -2 contre les armes contondantes - Classe d'armure : +2 contre les armes tranchantes - Classe d'armure de base : -1 - Empêche le porteur de lancer des sorts profanes - Immunité au drain de niveaux - Immunité aux attaques sournoises Poids : 7 Nécessite : - Force : 8 |
MOLNECK Molly's Necklace | This necklace's owner is Hedan's wife, Molly. | This necklace's owner is Hedan's wife, Molly. Poids : 1 |
NEWAMCU Cursed Amulet | Long ago a skinny man approached a mage and asked her to make an amulet of power to him. The amulet was supposed to improve his agility, strength and stamina. Price was set at three thousand and the mage created the amulet. But it was then that the man betrayed the mage. He punched her unconscious and escaped. The mage was not stupid though. She had included a little surprise with the amulet. It does what the man had asked but that's not all. It also makes the face of the wearer ugly and decreaces his mental abilities greatly. STATISTICS: Equipping Abilities: +3 to constitution, dexterity and strength Wisdom, intelligence and charsima set to 3 Special: Can only be removed with a 'Remove Curse' spell | Long ago a skinny man approached a mage and asked her to make an amulet of power to him. The amulet was supposed to improve his agility, strength and stamina. Price was set at three thousand and the mage created the amulet. But it was then that the man betrayed the mage. He punched her unconscious and escaped. The mage was not stupid though. She had included a little surprise with the amulet. It does what the man had asked but that's not all. It also makes the face of the wearer ugly and decreaces his mental abilities greatly. PARAMÈTRES : Capacités d'équipement : - Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction - Force : +3 - Dextérité : +3 - Constitution : +3 - Intelligence : Passe à 3 - Sagesse : Passe à 3 - Charisme : Passe à 3 Poids : 0 |
NEWAMLI Lightning Amulet | The Lightning Amulet was created to protect the wielder from electricity but on the other hand also counter-attack with it. Those who use electricity are not often protected from it. That makes the amulet valuable. STATISTICS: Combat Abilities: Can cast Lightning Bolt three times per day Equipping Abilities: 100% resistance against electricity | The Lightning Amulet was created to protect the wielder from electricity but on the other hand also counter-attack with it. Those who use electricity are not often protected from it. That makes the amulet valuable. PARAMÈTRES : Capacités d'équipement : - Résistance à l'électricité : Passe à 100 % Capacités de charge : - Éclair (3 fois par jour) Poids : 0 |
NEWAMSK Skullcrusher Amulet | The Scullcrusher Amulet is known to increase the damage caused to the target. This is because when wearing this amulet one becomes more skilled in hitting to the right places. STATISTICS: Equipping Abilities: +4 to Damage with melee | The Scullcrusher Amulet is known to increase the damage caused to the target. This is because when wearing this amulet one becomes more skilled in hitting to the right places. PARAMÈTRES : Capacités d'équipement : - Dégâts des armes de mêlée : +4 Poids : 0 |
NEWAX01 Axe of Clumsiness | This axe is known to reduce the opponents fighting skills. The time the opponents skills are gone is short but very valuable. When the opponent is unable to attack properly, you can attack more freely dealing lot's of damage. The axe's last owner was Ybrick from Mithtil Hall but he lost it in a battle. STATISTICS: Combat Abilities: If the enemy fails it's saving throw, it's THAC0 goes up five points for one round Damage: 1D8 + 2 THAC0: +2 bonus Damage type: slashing Weight: 5 Speed Factor: 3 Proficiency Type: Axe Type: 1-handed Requires: 8 Strength | This axe is known to reduce the opponents fighting skills. The time the opponents skills are gone is short but very valuable. When the opponent is unable to attack properly, you can attack more freely dealing lot's of damage. The axe's last owner was Ybrick from Mithtil Hall but he lost it in a battle. PARAMÈTRES : Capacités de combat : - Réduit le TAC0 de la cible de 5 pendant 1 round (jet de sauvegarde à -2 contre les sorts pour éviter) Enchantement : +2 TAC0 : +2 Dégâts : 1d8 +2 Type de dégâts : Tranchant Facteur de vitesse : 3 Type de compétence : Hache Type : Arme à 1 main Poids : 5 Nécessite : - Force : 8 |
NEWAX02 The Sight | The Sight is magically enchanted and improves the eyes of the wielder. As a result one can throw the axe from far and surprise her enemies. STATISTICS: Combat Abilities: Makes 2D6 Cold Damage Damage: 1D6 + 3 THAC0: +3 bonus Damage type (melee): slashing Damage type (thrown): missile (piercing) Special: Returns to user's hand once thrown Weight: 4 Speed Factor: 2 Proficiency Type: Axe Type: 1-handed Requires: 5 Strength | The Sight is magically enchanted and improves the eyes of the wielder. As a result one can throw the axe from far and surprise her enemies. PARAMÈTRES : Capacités de combat (Jeté) : - Revient dans la main du lanceur - Inflige 2d6 points de dégâts de froid supplémentaires Capacités de combat (Mêlée) : - Inflige 2d6 points de dégâts de froid supplémentaires Enchantement : +3 TAC0 : +3 Dégâts : 1d6 +3 Type de dégâts : Tranchant (Mêlée) Type de dégâts : Projectile (perforant) (Jeté) Facteur de vitesse : 2 Type de compétence : Hache Type : Arme à 1 main Poids : 4 Nécessite : - Force : 5 |
NEWAXLI Axe of Lightness | Axe of Lightness looks fragile and powerless but appearance can deceive. The idea of this axe is to confuse the enemy. The axe is heavily enchanted and won't break in combat. It's always worth the trouble to see the puzzled look on the opponents face when a weapon as "fragile" as this hurts so much. STATISTICS: Damage: 1D8 + 4 THAC0: +4 bonus Damage type: slashing Weight: 1 Speed Factor: 1 Proficiency Type: Axe Type: 1-handed Requires: 3 Strength | Axe of Lightness looks fragile and powerless but appearance can deceive. The idea of this axe is to confuse the enemy. The axe is heavily enchanted and won't break in combat. It's always worth the trouble to see the puzzled look on the opponents face when a weapon as "fragile" as this hurts so much. PARAMÈTRES : Enchantement : +4 TAC0 : +4 Dégâts : 1d8 +4 Type de dégâts : Tranchant Facteur de vitesse : 1 Type de compétence : Hache Type : Arme à 1 main Poids : 1 Nécessite : - Force : 3 |
NEWBE01 Girdle of Thievery | Girdle of Thievery, created especially for thieves. When it is worn, the thieving skills of the wearer are improved and thus it's a very valuable equipment for any thief. It is known that this girdle changes owner more regularly than a dwarf changes socks so when one carries it, one should be extra careful. STATISTICS: Thieving skill bonus: +20 to all Weight: 2 | Girdle of Thievery, created especially for thieves. When it is worn, the thieving skills of the wearer are improved and thus it's a very valuable equipment for any thief. It is known that this girdle changes owner more regularly than a dwarf changes socks so when one carries it, one should be extra careful. PARAMÈTRES : Capacités d'équipement : - Vol à la tire : +20 % - Crochetage de serrures : +20 % - Détection des illusions : +20 % - Détection/désamorçage des pièges : +20 % - Pose de pièges : +20 % - Camouflage dans l'ombre : +20 % Poids : 2 |
NEWBE02 Coward's Girdle | This girdle got it's name from Esa "the Coward" Hannula. Esa was born as a coward and nothing could change that. He had this girdle made for him so that he could evade any hostility. He often got himself, or would have got, into a fight when drinking in a tavern so always when there was trouble coming, he fastened his belt and disappeared. STATISTICS: Equipping Abilities: Invisibility +2 to AC Weight: 2 | This girdle got it's name from Esa "the Coward" Hannula. Esa was born as a coward and nothing could change that. He had this girdle made for him so that he could evade any hostility. He often got himself, or would have got, into a fight when drinking in a tavern so always when there was trouble coming, he fastened his belt and disappeared. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +2 - Invisibilité Poids : 2 |
NEWBE03 Girdle of Enchantment | The name can be misleading in this case as this girdle protects from all the enchantment magics. While one wears this girdle, there is no fear that any enchantment can be cast on her. STATISTICS: Equipping Abilities: Protection from the mage school 'Enchantments' Weight: 2 | The name can be misleading in this case as this girdle protects from all the enchantment magics. While one wears this girdle, there is no fear that any enchantment can be cast on her. PARAMÈTRES : Capacités d'équipement : - Immunité aux sorts de l'école de l'Enchantement Poids : 2 |
NEWBEH1 Bengar's Helm | A piece of the Bengar's Helm This appears to be the Bengar's Helm. The wings are missing though. Originally the helm belonged to a legendary warrior Bengar who disappeared mysteriously. The helm was found but the wings were seperated from it. Without them the helm is powerless. STATISTICS: Armor Class Bonus: None Special: Protects Against Critical Hits Weight: 2 | A piece of the Bengar's Helm This appears to be the Bengar's Helm. The wings are missing though. Originally the helm belonged to a legendary warrior Bengar who disappeared mysteriously. The helm was found but the wings were seperated from it. Without them the helm is powerless. PARAMÈTRES : Capacités d'équipement : - Protection contre les coups critiques Poids : 2 |
NEWBEHE Bengar's Helm +2 | Bengar's Helm was forged for a great warrior, Bengar. The power of the helm is in the wings. The wings were lost when Bengar disappeared but now they have been found again and are ornating this magnificient head gear. STATISTICS: Armor Class Bonus: +2 Special: Protects Against Critical Hits Intelligence set to 18 Immunity to Confusion/Rigid Thinking/Fear and Charm Weight: 2 | Bengar's Helm was forged for a great warrior, Bengar. The power of the helm is in the wings. The wings were lost when Bengar disappeared but now they have been found again and are ornating this magnificient head gear. PARAMÈTRES : Capacités d'équipement : - Protection contre les coups critiques - Classe d'armure : +2 - Intelligence : Passe à 18 - Immunité aux charmes - Immunité à la confusion Poids : 2 |
NEWBR01 Bracers of Yuan-Ti | These bracers are one of the most rare sort: they protect from an entire race. In this case that race is the Yuan-Ti. The bracers have been made for wizards only. Originally these were used just for fun. As one is immune to all Yuan-Ti attacks while wearing them, wizards used to just walk among prisoner Yuan-Tis and slaughter them, slowly. STATISTICS: Special: Protection from Yuan-Ti's | These bracers are one of the most rare sort: they protect from an entire race. In this case that race is the Yuan-Ti. The bracers have been made for wizards only. Originally these were used just for fun. As one is immune to all Yuan-Ti attacks while wearing them, wizards used to just walk among prisoner Yuan-Tis and slaughter them, slowly. PARAMÈTRES : Capacités d'équipement : - Immunité contre les épées longues Poids : 1 |
NEWBRLI Gauntlets of Life | The story of these gauntlets is a very sad one. Once there was a man, a good man, searching for a path to eternal life. It became his obsession and strove him to commit horrible acts. He killed hundreds of people and stored their 'life energy' inside of these gauntlets. It was supposed to be that when the wearer of these gauntlets died, she got more life from the trapped lives inside the gauntlets. That was proven wrong when the man died. Instead of giving life to the wearer, the gauntlets can be used to give life to someone else. There is a sense of evil in them and it takes a lot's of guts to wear them. It is said that if the wearer uses all the trapped lifes, she will become trapped herself. STATISTICS: Special Abilities: Resurrection once per day | The story of these gauntlets is a very sad one. Once there was a man, a good man, searching for a path to eternal life. It became his obsession and strove him to commit horrible acts. He killed hundreds of people and stored their 'life energy' inside of these gauntlets. It was supposed to be that when the wearer of these gauntlets died, she got more life from the trapped lives inside the gauntlets. That was proven wrong when the man died. Instead of giving life to the wearer, the gauntlets can be used to give life to someone else. There is a sense of evil in them and it takes a lot's of guts to wear them. It is said that if the wearer uses all the trapped lifes, she will become trapped herself. PARAMÈTRES : Capacités de charge : - Résurrection (1 fois par jour) Poids : 2 |
NEWBT01 Boots of Skill | While one wears these boots one notices a change in the skills of the hands. It is unknown why boots of this sort were made; usually this sort of enchantments are placed on bracers. STATISTICS: Equipping Abilities: Dexterity set to 19 Weight: 3 | While one wears these boots one notices a change in the skills of the hands. It is unknown why boots of this sort were made; usually this sort of enchantments are placed on bracers. PARAMÈTRES : Capacités d'équipement : - Dextérité : Passe à 19 Poids : 3 |
NEWBTPR Boots of Protection | Boots are normally hand-made by cobblers. Common boots are made by using a form, but good boots are designed for the foot of an individual. These boots have been enchanted with protection magics. STATISTICS: AC: +1 bonus Saving Throws: +1 bonus Weight: 3 | Boots are normally hand-made by cobblers. Common boots are made by using a form, but good boots are designed for the foot of an individual. These boots have been enchanted with protection magics. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +1 - Jets de sauvegarde : +1 Poids : 3 |
NEWBTSA Boots of Sanctuary | These boots are known for giving the wearer a permanent sanctuary. It can be dispelled though. Nonetheless they can be very useful to rangers, paladins and clerics. STATISTICS: Equipped Abilities: Sanctuary | These boots are known for giving the wearer a permanent sanctuary. It can be dispelled though. Nonetheless they can be very useful to rangers, paladins and clerics. PARAMÈTRES : Poids : 3 |
NEWCB01 Hunter +3 | This bow was originally created for one purpose, man hunt. A duke, whose name has been lost in the history, used to amuse himself by hunting slaves. He used special arrows which "froze" the target and then finished them off with a clean shot to the head. STATISTICS: THAC0: +3 Damage: +3 Proficiency Type: Longbow Weight: 8 Requires: 18 Strength Speed Factor: 4 Type: 2-handed | This bow was originally created for one purpose, man hunt. A duke, whose name has been lost in the history, used to amuse himself by hunting slaves. He used special arrows which "froze" the target and then finished them off with a clean shot to the head. PARAMÈTRES : Capacités d'équipement : - Attaque par round : Passe à 2 Enchantement : +3 TAC0 : +3 Dégâts : +3 Type de dégâts : Projectile (perforant) Facteur de vitesse : 4 Type de compétence : Arc long Type : Arme à 2 mains Poids : 8 Nécessite : - Force : 18 |
NEWCB02 Bow of Brightness +2 | This powerful bow has been enchanted with magics that can block some status effecting spells, including Silence. Thus some people claim that while carrying this bow, one becomes more talkative than usual. STATISTICS: Equipping Abilities: Protection from Silence Protection from Slow and Haste Protection from Detection THAC0: +2 Damage: +2 (missile) Weight: 2 Speed Factor: 4 Proficiency Type: Long Bow Type: 2-handed Requires: 6 Strength | This powerful bow has been enchanted with magics that can block some status effecting spells, including Silence. Thus some people claim that while carrying this bow, one becomes more talkative than usual. PARAMÈTRES : Capacités d'équipement : - Attaque par round : Passe à 2 - Immunité au silence - Action libre - Non-détection Enchantement : +2 TAC0 : +2 Dégâts : +2 Type de dégâts : Projectile (perforant) Facteur de vitesse : 4 Type de compétence : Arc long Type : Arme à 2 mains Poids : 2 Nécessite : - Force : 6 |
NEWCHDE Chain Mail of the Dead +4 | This chain mail was recovered from the ruins of an ancient city. It was worn by a high rank soldier. The men who found it all tell that the man with this mail was standing on his own when they found him. The reason for his death is a mystery. STATISTICS: Armor Class: 1 Weight: 9 Requires: 8 Strength | This chain mail was recovered from the ruins of an ancient city. It was worn by a high rank soldier. The men who found it all tell that the man with this mail was standing on his own when they found him. The reason for his death is a mystery. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : -3 contre les armes contondantes - Classe d'armure : +1 contre les armes tranchantes - Classe d'armure de base : 1 - Empêche le porteur de lancer des sorts profanes - Empêche l'utilisation des compétences de voleur - Empêche l'utilisation du camouflage dans l'ombre Poids : 9 Nécessite : - Force : 8 |
NEWCHHE Henrik's Chain +5 | Henrik the Magnificient is known in the history as a ruler who had a good sense of humor. That can be noticed for example from this armor. The smith who forged this had also a good sense of humor. Henrik was known of his talkative personality so the smith added a little bonus with the armor, silence. He was beheaded. STATISTICS: Special: The wearer is silenced Bonuses: +10% resistance against magic +1 to all saving throws Armor Class: 0 Weight: 8 Requires: 8 Strength | Henrik the Magnificient is known in the history as a ruler who had a good sense of humor. That can be noticed for example from this armor. The smith who forged this had also a good sense of humor. Henrik was known of his talkative personality so the smith added a little bonus with the armor, silence. He was beheaded. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : -3 contre les armes contondantes - Classe d'armure : +1 contre les armes tranchantes - Classe d'armure de base : 0 - Jets de sauvegarde : +1 - Empêche le porteur de lancer des sorts profanes - Résistance à la magie : +10 % - Silence - Empêche l'utilisation des compétences de voleur - Empêche l'utilisation du camouflage dans l'ombre Poids : 8 Nécessite : - Force : 8 |
NEWCK01 Cloak of Disappearance | The Cloak of Disappearance gives the wearer cover and speed. Instantly when one outs it on, one disappears from the eyes and notices to be able to move faster than usual. The shield of the cloak disappears when an attack is made. STATISTICS: Special: Haste Invisibility Weight: 3 | The Cloak of Disappearance gives the wearer cover and speed. Instantly when one outs it on, one disappears from the eyes and notices to be able to move faster than usual. The shield of the cloak disappears when an attack is made. PARAMÈTRES : Capacités d'équipement : - Hâte (sans bonus d'attaque par round) - Invisibilité Poids : 3 |
NEWCK02 Holy Cloak | The Holy Cloak can be used only by those of pure heart. It improves the memory of the wearer and thus she can memorize more spells at a time than usual. STATISTICS Equipping Abilities: +1 slot for 5th, 6th and 7th level priest spells | The Holy Cloak can be used only by those of pure heart. It improves the memory of the wearer and thus she can memorize more spells at a time than usual. PARAMÈTRES : Capacités d'équipement : - Mémorisation d'un sort divin supplémentaire de niveau 7 - Mémorisation d'un sort divin supplémentaire de niveau 6 - Mémorisation d'un sort divin supplémentaire de niveau 5 Poids : 3 |
NEWCKSH Armor Cloak | The Armor Cloak is made for mages only. It regenerates the wearers life force and gives a 'Ghost Armor' for protection. These cloaks were quite common in Sembia a couple of hundred years ago. Nowadays they are pretty rare. STATISTICS: Equipping Abilities: Ghost Armor Regenerates 1 HP every 4 seconds | The Armor Cloak is made for mages only. It regenerates the wearers life force and gives a 'Ghost Armor' for protection. These cloaks were quite common in Sembia a couple of hundred years ago. Nowadays they are pretty rare. PARAMÈTRES : Capacités d'équipement : - Classe d'armure de base : 2 - Régénère 1 point de vie toutes les 4 secondes Poids : 3 |
NEWCL01 Morning Star +3: Stone | When hit by this morning star the target may be doomed to be turned into stone for the nature to "wear out". The legend says that all who use this will eventually taste it themselves. STATISTICS: Combat Abilities: Petrification Damage: 2D4 + 3 THAC0: +3 bonus Damage type: crushing Weight: 10 Speed Factor: 4 Proficiency Type: Spiked Weapons Type: 1-handed Requires: 10 Strength | When hit by this morning star the target may be doomed to be turned into stone for the nature to "wear out". The legend says that all who use this will eventually taste it themselves. PARAMÈTRES : Capacités de combat : - Pétrifie la cible de manière permanente (jet de sauvegarde contre la pétrification et la métamorphose pour éviter) Enchantement : +3 TAC0 : +3 Dégâts : 2d4 +3 Type de dégâts : Contondant Facteur de vitesse : 4 Type de compétence : Fléau d'armes/morgenstern Type : Arme à 1 main Poids : 10 Nécessite : - Force : 10 |
NEWCL02 Cervan's Morning Star +4 | Cervan's morning star became known of it's ability to berserk the enemies. When hit by this weapon, one goes to blind rage attacking anyone in sight. A perfect tool for creating disorganisation between the enemies. STATISTICS: Combat Abilities: Berserks the target Damage: 2D4 + 4 THAC0: +4 Damage type: crushing Weight: 9 Speed Factor: 3 Proficiency Type: Flail/Morningstar Type: 1-handed Requires: 11 Strength | Cervan's morning star became known of it's ability to berserk the enemies. When hit by this weapon, one goes to blind rage attacking anyone in sight. A perfect tool for creating disorganisation between the enemies. PARAMÈTRES : Capacités de combat : - Provoque la folie du berserker chez la cible pendant 4 rounds Enchantement : +4 TAC0 : +4 Dégâts : 2d4 +4 Type de dégâts : Contondant Facteur de vitesse : 3 Type de compétence : Fléau d'armes/morgenstern Type : Arme à 1 main Poids : 9 Nécessite : - Force : 11 |
NEWCRYS The Crystal Sword +6 | Stormbringer's Flame, Inferno of the North, The Blade That Was Broken: The Crystal Sword. Forged during the Time of Troubles, broken in the battlefields of Havannock, now forged back into one to deliver death for all foes. The creation process of the Crystal Sword is unknown. It is said that it is of divine origin but that has not been proved. Either way it was carried by one of the most powerful fighters of the Time of Troubles; Travis Stormbringer. It was broken in the battle of Havannock when Travis died. The pieces were lost until refound just recently and forged into one by smith Brundor. STATISTICS: Combat Abilities: There is a 90% chance that the sword inflicts 1-10 bonus damage of random type to the enemy. Damage: 1D10 + 6 THAC0: +6 bonus Damage type: slashing Weight: 7 Speed Factor: 3 Proficiency Type: Two handed sword Type: 2-handed Requires: 14 Strength | Stormbringer's Flame, Inferno of the North, The Blade That Was Broken: The Crystal Sword. Forged during the Time of Troubles, broken in the battlefields of Havannock, now forged back into one to deliver death for all foes. The creation process of the Crystal Sword is unknown. It is said that it is of divine origin but that has not been proved. Either way it was carried by one of the most powerful fighters of the Time of Troubles; Travis Stormbringer. It was broken in the battle of Havannock when Travis died. The pieces were lost until refound just recently and forged into one by smith Brundor. PARAMÈTRES : Capacités de combat : - 11 % de chance d'infliger 1d10 points de dégâts magiques supplémentaires - 11 % de chance d'infliger 1d10 points de dégâts de poison supplémentaires - 11 % de chance d'infliger 1d10 points de dégâts perforants supplémentaires - 11 % de chance d'infliger 1d10 points de dégâts de feu supplémentaires - 11 % de chance d'infliger 1d10 points de dégâts d'électricité supplémentaires - 11 % de chance d'infliger 1d10 points de dégâts de froid supplémentaires - 11 % de chance d'infliger 1d10 points de dégâts d'acide supplémentaires - 11 % de chance d'infliger 1d10 points de dégâts non létal supplémentaires - 11 % de chance d'infliger 1d10 points de dégâts tranchants supplémentaires Enchantement : +6 TAC0 : +6 Dégâts : 1d10 +6 Type de dégâts : Tranchant Facteur de vitesse : 3 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 7 Nécessite : - Force : 14 |
NEWDA01 Dagger of Icestorm | This powerful dagger has been enchanted with cold magics and with an ability to summon it back when thrown. The most common way to use it is to throw it. STATISTICS: Special: Returns to the hand when thrown Damage: 1D4 + 4, +2D4 Cold Damage THAC0: +4 bonus Damage type: piercing Weight: 1 Speed Factor: 1 Proficiency Type: Dagger Type: 1-handed Requires: 3 Strength | This powerful dagger has been enchanted with cold magics and with an ability to summon it back when thrown. The most common way to use it is to throw it. PARAMÈTRES : Capacités d'équipement : - Attaque par round : Passe à 2 Capacités de combat (Mêlée) : - Inflige 2d4 points de dégâts de froid supplémentaires Capacités de combat (Jeté) : - Revient dans la main du lanceur - Inflige 2d4 points de dégâts de froid supplémentaires Enchantement : +4 TAC0 : +4 Dégâts : 1d4 +4 Type de dégâts : Projectile (perforant) (Jeté) Type de dégâts : Perforant (Mêlée) Facteur de vitesse : 1 Type de compétence : Dague Type : Arme à 1 main Poids : 1 Nécessite : - Force : 3 |
NEWDA02 Dagger of Protections | The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edged and is a bit shorter than the dagger. This dagger has been enchanted with numerous protection spells. STATISTICS: Equipping Abilities: Protections from Confusion/Rigid Thinking/Fear, Horror and Silence Free Action Non-Detection Damage: 1D4 + 2 THAC0: +2 bonus Damage type: piercing Weight: 1 Speed Factor: 1 Proficiency Type: Dagger Type: 1-handed Requires: 3 Strength | The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edged and is a bit shorter than the dagger. This dagger has been enchanted with numerous protection spells. PARAMÈTRES : Capacités d'équipement : - Attaque par round : Passe à 2 - Immunité au silence - Immunité à la confusion - Immunité à l'horreur - Action libre - Non-détection Enchantement : +2 TAC0 : +2 Dégâts : 1d4 +2 Type de dégâts : Perforant Facteur de vitesse : 1 Type de compétence : Dague Type : Arme à 1 main Poids : 1 Nécessite : - Force : 3 |
NEWDR01 Electrical Dart | The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher. This dart seems to crackle with energy and when it hits a target, an electric shock is delivered into the wound. STATISTICS: Damage: 1D3 + 1, +2D4 Electric Damage THAC0: +1 bonus Damage type: missile (piercing) Weight: 0 Speed Factor: 1 Proficiency Type: Dart Type: 1-handed | The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher. This dart seems to crackle with energy and when it hits a target, an electric shock is delivered into the wound. PARAMÈTRES : Capacités d'équipement : - Attaque par round : Passe à 3 Capacités de charge : - Inflige 2d4 points de dégâts d'électricité supplémentaires (1 charge, l'objet est détruit quand la charge est utilisée) TAC0 : +1 Dégâts : 1d3 +1 Type de dégâts : Projectile (perforant) Facteur de vitesse : 1 Type de compétence : Fléchette Type : Arme à 1 main Poids : 0 |
NEWDR02 Dart of the Stone | The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher. This dart causes the target to turn into stone if it pierces it's skin. Immediately when the dart touches with the blood of the victim, the petrification happens. One should be careful when using these. A little wound from the edge of one these can cause death. STATISTICS: Combat Ability: Petrification if the target fails it's saving throw, resistance can save Damage: 1D3 + 2 THAC0: +2 bonus Damage type: missile (piercing) Weight: 0 Speed Factor: 1 Proficiency Type: Dart Type: 1-handed | The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher. This dart causes the target to turn into stone if it pierces it's skin. Immediately when the dart touches with the blood of the victim, the petrification happens. One should be careful when using these. A little wound from the edge of one these can cause death. PARAMÈTRES : Capacités d'équipement : - Attaque par round : Passe à 3 Capacités de charge : - Pétrifie la cible de manière permanente (jet de sauvegarde à -4 contre la pétrification et la métamorphose pour éviter) (1 charge, l'objet est détruit quand la charge est utilisée) Enchantement : +1 TAC0 : +2 Dégâts : 1d3 +2 Type de dégâts : Projectile (perforant) Facteur de vitesse : 1 Type de compétence : Fléchette Type : Arme à 1 main Poids : 0 |
NEWDWLE Dwarven Legend +4 | The Dwarven Legend is enchanted with the runes of both Clangeddin and Moradin. It's significiance to a dwarf is huge, as is it's power. There is a chance with each hit that the force of Moradin and Clangeddin awakes and delivers extra damage to the target. There is also a chance that the divine power kills a giant with one blow. STATISTICS: Combat Abilities: Axe returns to the wielder's hand instantly after an attack is made There is a 10% chance that the axe blows extra 4D10 crushing damage against the target There is a 25% chance that the axe kills Fire and Frost Giants with a single blow Damage: 1D6 + 4 THAC0: +4 bonus Damage type (melee): slashing Damage type (thrown): missile (piercing) Special: Returns to user's hand once thrown Weight: 3 Speed Factor: 1 Proficiency Type: Axe Type: 1-handed Requires: 4 Strength | The Dwarven Legend is enchanted with the runes of both Clangeddin and Moradin. It's significiance to a dwarf is huge, as is it's power. There is a chance with each hit that the force of Moradin and Clangeddin awakes and delivers extra damage to the target. There is also a chance that the divine power kills a giant with one blow. PARAMÈTRES : Capacités de combat (Jeté) : - Revient dans la main du lanceur - 26 % de chance de tuer instantanément les géants - 11 % de chance d'infliger 4d10 points de dégâts contondants supplémentaires Capacités de combat (Mêlée) : - 26 % de chance de tuer instantanément les géants - 11 % de chance d'infliger 4d10 points de dégâts contondants supplémentaires Enchantement : +4 TAC0 : +4 Dégâts : 1d6 +4 Type de dégâts : Tranchant (Mêlée) Type de dégâts : Projectile (perforant) (Jeté) Facteur de vitesse : 1 Type de compétence : Hache Type : Arme à 1 main Poids : 3 Nécessite : - Force : 4 |
NEWFL01 Flail of Life | This flail is known to protect the wielder from all sorts of instant death attacks. The chance to die is still very real but by using this flail one can avoid unwanted surprising death spells. Surely you want to know what killed you. STATISTICS: Equipping Abilities: Protection from Instant Death Damage: 1D6 + 3 THAC0: +2 bonus Damage type: crushing Weight: 10 Speed Factor: 5 Proficiency Type: Flail/Morningstar Type: 1-handed Requires: 13 Strength | This flail is known to protect the wielder from all sorts of instant death attacks. The chance to die is still very real but by using this flail one can avoid unwanted surprising death spells. Surely you want to know what killed you. PARAMÈTRES : Capacités d'équipement : - Jets de sauvegarde : +5 contre la paralysie, la mort et les poisons - Immunité à la mort magique Enchantement : +3 TAC0 : +2 Dégâts : 1d6 +3 Type de dégâts : Contondant Facteur de vitesse : 5 Type de compétence : Fléau d'armes/morgenstern Type : Arme à 1 main Poids : 10 Nécessite : - Force : 13 |
NEWFLSU The Sunrise +5 | It was in the eve of a battle when Sermak the Great escaped. Orcs were closing in on the city of Albagar. The men were left without a leader. Women and children were on their way to the safety of the mountains with a small escort. The city was attacked and the defeat was near. It was then on the first light of the fifth day that Sermak the Great returned carrying a new weapon. Alone he rode to the back of the enemy while his men attacked from the front. Unfortunately the numbers were too great for even the Sunrise and the battle, the city and the flail were all lost. STATISTICS: Combat Abilities: Kills orcs with single blow Equipping Abilities: Protection from +1 weapons and lesser Damage: 1D6 + 6 THAC0: +5 bonus Damage type: crushing Weight: 5 Speed Factor: 1 Proficiency Type: Flail/Morningstar Type: 1-handed Requires: 6 Strength | It was in the eve of a battle when Sermak the Great escaped. Orcs were closing in on the city of Albagar. The men were left without a leader. Women and children were on their way to the safety of the mountains with a small escort. The city was attacked and the defeat was near. It was then on the first light of the fifth day that Sermak the Great returned carrying a new weapon. Alone he rode to the back of the enemy while his men attacked from the front. Unfortunately the numbers were too great for even the Sunrise and the battle, the city and the flail were all lost. PARAMÈTRES : Capacités d'équipement : - Immunité contre les armes enchantées +1 - Immunité contre les armes non-magiques Capacités de combat : - Tue instantanément les orcs Enchantement : +5 TAC0 : +5 Dégâts : 1d6 +6 Type de dégâts : Contondant Facteur de vitesse : 1 Type de compétence : Fléau d'armes/morgenstern Type : Arme à 1 main Poids : 5 Nécessite : - Force : 6 |
NEWFP01 Angmar's Full Plate +5 | Cursed Full Plate Mail Angmar was a very skilled smith. He is the one who forged this powerful armor. It went to his king who was grateful and rewarded Angmar well. Unfortunately a competitor of Angmar had had the opportunity to curse the armor. When the curse was noticed, Angmar was forced to exile. STATISTICS: Equipping Abilities: -2 to THAC0 -5 to damage Special: Can only be removed with 'Remove Curse' spell Armor Class: -4 Weight: 35 Requires: 15 Strength | Cursed Full Plate Mail Angmar was a very skilled smith. He is the one who forged this powerful armor. It went to his king who was grateful and rewarded Angmar well. Unfortunately a competitor of Angmar had had the opportunity to curse the armor. When the curse was noticed, Angmar was forced to exile. PARAMÈTRES : Capacités d'équipement : - Maudit : Ne peut être ôté qu'à l'aide d'un sort de Délivrance de la malédiction - Classe d'armure : +3 contre les projectiles - Classe d'armure : +3 contre les armes perforantes - Classe d'armure : +4 contre les armes tranchantes - Classe d'armure de base : -4 - TAC0 : -2 - TAC0 des armes à projectiles : -2 - Dégâts des armes de mêlée : -5 - Dégâts des armes à projectiles : -5 - Empêche le porteur de lancer des sorts profanes - Empêche l'utilisation du camouflage dans l'ombre Poids : 35 Nécessite : - Force : 15 |
NEWFP02 Armor of Darkness +4 | This armor is made of pure evil and there is no record of it's origin. The hatred for good can be clearly felt when wearing the armor and thus only those with the darkness in their heart can wear it. The armor grants attacking bonuses against good creatures. STATISTICS: Combat Abilities: +2 to Damage against Good creatures -2 to THAC0 against Good creatures Armor Class: -3 Weight: 30 Requires: 15 Strength | This armor is made of pure evil and there is no record of it's origin. The hatred for good can be clearly felt when wearing the armor and thus only those with the darkness in their heart can wear it. The armor grants attacking bonuses against good creatures. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +3 contre les projectiles - Classe d'armure : +3 contre les armes perforantes - Classe d'armure : +4 contre les armes tranchantes - Classe d'armure de base : -3 - TAC0 : +2 contre les créatures bonnes - Inflige +2 points de dégâts supplémentaires contre les créatures chaotiques bonnes - Inflige +2 points de dégâts supplémentaires contre les créatures neutres bonnes - Inflige +2 points de dégâts supplémentaires contre les créatures loyales bonnes - Inflige +2 points de dégâts supplémentaires contre les créatures bonnes - Empêche le porteur de lancer des sorts profanes - Empêche l'utilisation du camouflage dans l'ombre Poids : 30 Nécessite : - Force : 15 |
NEWFP03 Armor of Regeneration +3 | This armor contains the blood of a troll which grants the wearer a similar ability as the troll has, regeneration. Anyone wearing this armor immediately notices to feel better and would hate to take it off. STATISTICS: Equipping Abilities: Regenerates 1 HP every 3rd second Armor Class: -2 Weight: 35 Requires: 15 Strength | This armor contains the blood of a troll which grants the wearer a similar ability as the troll has, regeneration. Anyone wearing this armor immediately notices to feel better and would hate to take it off. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +3 contre les projectiles - Classe d'armure : +3 contre les armes perforantes - Classe d'armure : +4 contre les armes tranchantes - Classe d'armure de base : -2 - Empêche le porteur de lancer des sorts profanes - Régénère 1 point de vie toutes les 3 secondes - Empêche l'utilisation du camouflage dans l'ombre Poids : 35 Nécessite : - Force : 15 |
NEWGAR Dragon Armor | This suit of armor is formed from interlocking shadow dragon scales and on top of them the scales of a golden dragon. Elegant workmanship and practical considerations make this armor both beautiful and useful. The shadow dragon scales grant the wearer extra protection from acid and the scales of the golden dragon grant full protection from electricity. Together the scales form a very hard combination making this armor extremely difficult to pierce. STATISTICS: Bonuses: +50% Resistance to Acid +100% Resistance to Electricity Armor Class: -3 Weight: 15 Requires: 8 Strength | This suit of armor is formed from interlocking shadow dragon scales and on top of them the scales of a golden dragon. Elegant workmanship and practical considerations make this armor both beautiful and useful. The shadow dragon scales grant the wearer extra protection from acid and the scales of the golden dragon grant full protection from electricity. Together the scales form a very hard combination making this armor extremely difficult to pierce. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +1 contre les armes perforantes - Classe d'armure : +2 contre les armes tranchantes - Classe d'armure : +1 contre les projectiles - Classe d'armure de base : -3 - Empêche le porteur de lancer des sorts profanes - Résistance à l'électricité : +100 % - Résistance à l'acide : +50 % Poids : 15 Nécessite : - Force : 8 |
NEWHE01 Helm of Quickness | This helm improves the speed of both mind and body. While wearing it one notices to be able to think faster and move faster. That makes hitting the target easier and at the same evading blows becomes easier. The 'Haste' given by the helm can be dispelled but nonetheless the helm gives bonuses to attack and defense. STATISTICS: Equipping Abilities: Intelligence set to 18 Improved Haste THAC0: +1 bonus Armor Class Bonus: +1 Special: Protects Against Critical Hits Weight: 2 | This helm improves the speed of both mind and body. While wearing it one notices to be able to think faster and move faster. That makes hitting the target easier and at the same evading blows becomes easier. The 'Haste' given by the helm can be dispelled but nonetheless the helm gives bonuses to attack and defense. PARAMÈTRES : Capacités d'équipement : - Protection contre les coups critiques - Classe d'armure : +1 - TAC0 : +1 - Intelligence : Passe à 18 - Hâte améliorée Poids : 2 |
NEWHE02 Bright Orange Ioun Stone | Legend tells us that this particular type of ioun stone is crafted with the enslaved soul of a fire giant. This bright orange ioun stone will grant the wearer the strength of a giant. STATISTICS: Abilities: Strength set to 22 Armor Class Bonus: None Weight: 2 | Legend tells us that this particular type of ioun stone is crafted with the enslaved soul of a fire giant. This bright orange ioun stone will grant the wearer the strength of a giant. PARAMÈTRES : Capacités d'équipement : - Protection contre les coups critiques - Force : Passe à 22 Poids : 2 |
NEWHEIM Helm of Iron Mind | Helm of Iron Mind protects it's wearer from all sorts of attempts to affect her mind. It is said that the helm also reduces the emotions of the wearer. That has not been proved but it wouldn't be much of a surprise if it was true. STATISTICS: Equipping Abilities: Protection from Feeblemindness, Confusion, Rigid Thinking, Fear, Domination, Berserk, Charm Special: Protects Against Critical Hits Weight: 1 | Helm of Iron Mind protects it's wearer from all sorts of attempts to affect her mind. It is said that the helm also reduces the emotions of the wearer. That has not been proved but it wouldn't be much of a surprise if it was true. PARAMÈTRES : Capacités d'équipement : - Protection contre les coups critiques - Ne lache pas son arme en cas de panique - Immunité à la confusion - Immunité à la peur - Immunité à la débilité mentale - Immunité à l'horreur - Immunité aux charmes - Immunité à la folie du berserker Poids : 1 |
NEWHL01 The Wind +5 | Halberd +5, The Wind The Wind contains magical flows of air and there is a good chance that when it hits a target, the air is released. The effect of this is similar to the Wing Buffet of dragons. The target is blown away from the wielder. STATISTICS: Combat Abilities: 50% Chance for a Wing Buffet when hits the target, small chance for a Saving Throw Damage: 1D10 + 5 THAC0: +5 bonus Damage type: piercing Weight: 12 Speed Factor: 4 Proficiency Type: Halberd Type: 2-handed Requires: 13 Strength | Halberd +5, The Wind The Wind contains magical flows of air and there is a good chance that when it hits a target, the air is released. The effect of this is similar to the Wing Buffet of dragons. The target is blown away from the wielder. PARAMÈTRES : Capacités de combat : - 51 % de chance de renverser et sonner la cible pendant 3 secondes (jet de sauvegarde à -6 contre les souffles pour éviter) Enchantement : +5 TAC0 : +5 Dégâts : 1d10 +5 Type de dégâts : Perforant Facteur de vitesse : 4 Type de compétence : Hallebarde Type : Arme à 2 mains Poids : 12 Nécessite : - Force : 13 |
NEWHL02 Mangloves' Halberd +3 | Mangloves was a strategist when he lived. He believed that any foe can be beaten with the right strategy. Therefore he had this halberd made for him. It has many abilities to strike to the opponents' weaknesses making their annihilation easier. STATISTICS: Combat Abilities: 25% chance to disease the target for 2 rounds 25% chance to make the target feebleminded for 2 rounds 25% chance to cause the target a panic for 2 rounds 25% chance to hold the target for 2 rounds Damage: 1D10 + 3 THAC0: +3 bonus Damage type: piercing Weight: 12 Speed Factor: 6 Proficiency Type: Halberd Type: 2-handed Requires: 13 Strength | Mangloves was a strategist when he lived. He believed that any foe can be beaten with the right strategy. Therefore he had this halberd made for him. It has many abilities to strike to the opponents' weaknesses making their annihilation easier. PARAMÈTRES : Capacités de combat : - 26 % de chance d'inoculer une maladie qui inflige 1 point de dégâts de poison par seconde à la cible pendant 2 rounds (jet de sauvegarde à -2 contre la paralysie, la mort et les poisons pour éviter) - 26 % de chance d'infliger Horreur à la cible pendant 2 rounds (jet de sauvegarde à -2 contre les sorts pour éviter) - 26 % de chance de paralyser la cible pendant 2 rounds (jet de sauvegarde à -2 contre les sorts pour éviter) - 26 % de chance d'infliger Débilité mentale à la cible pendant 2 rounds (jet de sauvegarde à -2 contre les sorts pour éviter) Enchantement : +3 TAC0 : +3 Dégâts : 1d10 +3 Type de dégâts : Perforant Facteur de vitesse : 6 Type de compétence : Hallebarde Type : Arme à 2 mains Poids : 12 Nécessite : - Force : 13 |
NEWHM01 The Violet Hammer +2 | The Violet Hammer was originally made as a joke from Gol Mountainpeak to Jacob Chalim. It was unfortunately ironic that some time later the men went to war on different sides and Jacob killed Gol with this hammer. STATISTICS: Combat Abilities: The next spell of the target is affected by wild magic if saving throw fails Damage: 1D4 + 3 THAC0: +2 bonus Damage type: crushing Weight: 6 Speed Factor: 2 Proficiency Type: War Hammer Type: 1-handed Requires: 9 Strength | The Violet Hammer was originally made as a joke from Gol Mountainpeak to Jacob Chalim. It was unfortunately ironic that some time later the men went to war on different sides and Jacob killed Gol with this hammer. PARAMÈTRES : Capacités de combat : - Le prochain sort lancé par la cible déclenche un hiatus entropique (jet de sauvegarde contre les sorts pour éviter) Enchantement : +2 TAC0 : +2 Dégâts : 1d4 +3 Type de dégâts : Contondant Facteur de vitesse : 2 Type de compétence : Marteau de guerre Type : Arme à 1 main Poids : 6 Nécessite : - Force : 9 |
NEWHM03 The Venom +3 | The Venom is enchanted with both poisonous and corrodive magics in an offencive and a defensive way. It was made by the dwarves but after that it has been mostly used by humans. STATISTICS: Equipping Abilities: +50% resistance against poison +50% resistance against acid Damage: 1D4 + 4, +2 Acid, +2 Poison THAC0: +3 bonus Damage type: crushing Weight: 5 Speed Factor: 1 Proficiency Type: War Hammer Type: 1-handed Requires: 9 Strength | The Venom is enchanted with both poisonous and corrodive magics in an offencive and a defensive way. It was made by the dwarves but after that it has been mostly used by humans. PARAMÈTRES : Capacités d'équipement : - Résistance aux poisons : +50 % - Résistance à l'acide : +50 % Capacités de combat : - Inflige 2 points de dégâts de poison supplémentaires - Inflige 2 points de dégâts d'acide supplémentaires Enchantement : +3 TAC0 : +3 Dégâts : 1d4 +4 Type de dégâts : Contondant Facteur de vitesse : 1 Type de compétence : Marteau de guerre Type : Arme à 1 main Poids : 5 Nécessite : - Force : 9 |
NEWHMDO Doom +6 | This war hammer was originally found by wizards and that makes the name understandable. The weapon is the fear of all spellcasters. Those with not enough power to resist the hammer, forget a spell by every hit. That can cause a panic and a certain death. The wizards who found the Doom tried to hide it but somehow it got stolen and after that there has been no record of it's whereabouts. STATISTICS: Combat Abilities: Removes all enemy Sanctuaries in the area, no save Target forgets a spell with every hit, resistance can save Damage: 2D4 + 6 THAC0: +6 bonus Damage type: crushing Weight: 4 Speed Factor: 1 Proficiency Type: War Hammer Type: 1-handed | This war hammer was originally found by wizards and that makes the name understandable. The weapon is the fear of all spellcasters. Those with not enough power to resist the hammer, forget a spell by every hit. That can cause a panic and a certain death. The wizards who found the Doom tried to hide it but somehow it got stolen and after that there has been no record of it's whereabouts. PARAMÈTRES : Capacités de combat : - Supprime 1 sort profane de la mémoire de la cible Enchantement : +6 TAC0 : +6 Dégâts : 2d4 +6 Type de dégâts : Contondant Facteur de vitesse : 1 Type de compétence : Marteau de guerre Type : Arme à 1 main Poids : 4 |
NEWHOTR Holy Triangle +4 | The Holy Triangle is a combination of the swords Ice, Fire and Lightning. They were forged into one by smith Brundor and now form the Holy Triangle. The sword is extremely powerful and it is said that the one who wields the power of the three swords, wields the power of gods. STATISTICS: Combat Abilities: Fireball There is a 5% chance per hit that a 10d6 fireball explodes, centered on the target Cone of Cold There is a 5% chance per hit that a cone of cold rushes towards the target Bolt of Lightning There is a 5% chance per hit that a bolt of lightning pierces the target Damage: 1D6 +4, +1 Fire, Ice and Lightning THAC0: +4 bonus Damage type: piercing Weight: 2 Speed Factor: 1 Profiency Type: Short Sword Type: 1-handed Requires: 5 Strength | The Holy Triangle is a combination of the swords Ice, Fire and Lightning. They were forged into one by smith Brundor and now form the Holy Triangle. The sword is extremely powerful and it is said that the one who wields the power of the three swords, wields the power of gods. PARAMÈTRES : Capacités de combat : - Inflige 1 points de dégâts de froid supplémentaires - Inflige 1 points de dégâts d'électricité supplémentaires - Inflige 1 points de dégâts de feu supplémentaires - 6 % de chance de lancer instantanément le sort Cône de froid sur la cible (comme un lanceur de sorts de niveau 10) - 6 % de chance de lancer instantanément le sort Éclair sur la cible (comme un lanceur de sorts de niveau 10) - 6 % de chance de lancer instantanément le sort Boule de feu sur la cible (comme un lanceur de sorts de niveau 10) Enchantement : +4 TAC0 : +4 Dégâts : 1d6 +4 Type de dégâts : Perforant Facteur de vitesse : 1 Type de compétence : Épée courte Type : Arme à 1 main Poids : 2 Nécessite : - Force : 5 |
NEWKAT01 Katana of Unbalance +2 | This blade has been forged to keep the world unbalanced. It can be wielded by those of either good or evil alignment. It is known to deal extra damage to neutral creatures. STATISTICS Damage: 1D10 + 2, +3 against Neutral creatures THAC0: +2 bonus, +3 against Neutral creatures Damage type: slashing Weight: 4 Speed Factor: 2 Proficiency Type: Katana Type: 1-handed Requires: 6 Strength | This blade has been forged to keep the world unbalanced. It can be wielded by those of either good or evil alignment. It is known to deal extra damage to neutral creatures. PARAMÈTRES : Capacités d'équipement : - TAC0 : +3 contre les créatures chaotiques neutres - TAC0 : +3 contre les créatures neutres strictes - TAC0 : +3 contre les créatures loyales neutres - TAC0 : +3 contre les créatures neutres - Inflige +3 points de dégâts supplémentaires contre les créatures chaotiques neutres - Inflige +3 points de dégâts supplémentaires contre les créatures neutres strictes - Inflige +3 points de dégâts supplémentaires contre les créatures loyales neutres - Inflige +3 points de dégâts supplémentaires contre les créatures neutres Enchantement : +2 TAC0 : +2 Dégâts : 1d10 +2 Type de dégâts : Tranchant Facteur de vitesse : 2 Type de compétence : Katana Type : Arme à 1 main Poids : 4 Nécessite : - Force : 6 |
NEWKAT02 Master's Katana +4 | This katana was used by the weapon master of the fighter's guild in the city of Morgoth. It releases iron tough insects with every succesful hit and they slash through the enemy dealing damage. The target might also become feebleminded or blurred. STATISTICS: Combat Abilities: Feeblemindness for 4 rounds (Save vs. Spells) Damage: 1D10 + 4, +5 Slashing Damage THAC0: +4 bonus Damage type: slashing Weight: 3 Speed Factor: 1 Proficiency Type: Katana Type: 1-handed Requires: 6 Strength | This katana was used by the weapon master of the fighter's guild in the city of Morgoth. It releases iron tough insects with every succesful hit and they slash through the enemy dealing damage. The target might also become feebleminded or blurred. PARAMÈTRES : Capacités de combat : - Inflige 5 points de dégâts tranchants supplémentaires - Inflige Débilité mentale à la cible pendant 4 rounds (jet de sauvegarde contre les sorts pour éviter) Enchantement : +4 TAC0 : +4 Dégâts : 1d10 +4 Type de dégâts : Tranchant Facteur de vitesse : 1 Type de compétence : Katana Type : Arme à 1 main Poids : 3 Nécessite : - Force : 6 |
NEWLB01 The Phantom +4 | The Phantom is a feared bow everywhere it is known. It shoots phantom arrows which can slow the target and burn and freeze the wound. One should be careful though because it is said that the Phantom is cursed. If you use the bow too long, you will loose your mind... STATISTICS: Special: This powerful bow needs no ammunition Can slow the target Damage: 1D6 + 4, +2 Magical Fire and Cold THAC0: +4 bonus Weight: 3 Speed Factor: 4 Proficiency Type: Long Bow Type: 2-handed Requires: 6 Strength | The Phantom is a feared bow everywhere it is known. It shoots phantom arrows which can slow the target and burn and freeze the wound. One should be careful though because it is said that the Phantom is cursed. If you use the bow too long, you will loose your mind... PARAMÈTRES : Capacités d'équipement : - Attaque par round : Passe à 2 Capacités de combat : - Ne nécessite pas de munitions - Inflige 2 points de dégâts de feu magique supplémentaires - Inflige 2 points de dégâts de froid magique supplémentaires - Inflige lenteur à la cible pendant 2 rounds (jet de sauvegarde à -2 contre les sorts pour éviter) Enchantement : +4 TAC0 : +4 Dégâts : 1d6 +4 Type de dégâts : Projectile (perforant) Facteur de vitesse : 4 Type de compétence : Arc long Type : Arme à 2 mains Poids : 3 Nécessite : - Force : 6 |
NEWLE01 Studded Leather +4 | Studded leather armor has little in common with normal leather armor. Instead of a hardened shell, studded leather offers hundreds of metal rivets affixed to a supple backing. The numerous studs form a flexible coat of metal that helps to turn aside slashing and cutting attacks, while the leather is little more than a means of securing the rivets in place. This leather armor is heavily enchanted. STATISTICS: Armor Class: 3 Weight: 8 Requires: 6 Strength | Studded leather armor has little in common with normal leather armor. Instead of a hardened shell, studded leather offers hundreds of metal rivets affixed to a supple backing. The numerous studs form a flexible coat of metal that helps to turn aside slashing and cutting attacks, while the leather is little more than a means of securing the rivets in place. This leather armor is heavily enchanted. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +1 contre les projectiles - Classe d'armure : +2 contre les armes tranchantes - Classe d'armure : +1 contre les armes perforantes - Classe d'armure de base : 3 - Empêche le porteur de lancer des sorts profanes Poids : 8 Nécessite : - Force : 6 |
NEWLE02 Spell Protector +5 | This heavily enchanted leather armor is known to absorb lower level spells. This means both helpful and harmful spells so the armor might become one's saviour or one's doom. STATISTICS: Abilities: Imunnity to spells of level 1, 2 and 3 Armor Class: 3 Weight: 4 Requires: 3 Strength | This heavily enchanted leather armor is known to absorb lower level spells. This means both helpful and harmful spells so the armor might become one's saviour or one's doom. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : -2 contre les projectiles - Classe d'armure : -2 contre les armes perforantes - Classe d'armure de base : 3 - Empêche le porteur de lancer des sorts profanes - Immunité aux sorts de niveau 3 - Immunité aux sorts de niveau 2 - Immunité aux sorts de niveau 1 Poids : 4 Nécessite : - Force : 3 |
NEWLE03 Leather Armor of Freedom +5 | This leather armor was created for one single purpose: to protect it's wearer from one of the most feared spells of Faerun, 'Imprisonment'. It has proven to be very effective against Demi-Liches. STATISTICS: Abilities: Immunity from Imprisonment Armor Class: 2 Weight: 8 Requires: 6 Strength | This leather armor was created for one single purpose: to protect it's wearer from one of the most feared spells of Faerun, 'Imprisonment'. It has proven to be very effective against Demi-Liches. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +2 contre les armes tranchantes - Classe d'armure : +1 contre les armes perforantes - Classe d'armure de base : 2 - Empêche le porteur de lancer des sorts profanes - Immunité au sort Emprisonnement Poids : 8 Nécessite : - Force : 6 |
newmals Mace +3: The Life Stealer | The Life Stealer works two ways. It deals unresistable extra damage to the target while healing the wielder with the same amount. So, to be correct, the Life Stealer does not exactly steal life. But on the other hand, it takes it from other and gives to other. STATISTICS: Combat Abilities: "Steals" two points of the opponents HP with every hit Damage: 1D6 + 4 THAC0: +3 bonus Damage type: crushing Weight: 7 Speed Factor: 4 Proficiency Type: Mace Type: 1-handed Requires: 10 Strength | The Life Stealer works two ways. It deals unresistable extra damage to the target while healing the wielder with the same amount. So, to be correct, the Life Stealer does not exactly steal life. But on the other hand, it takes it from other and gives to other. PARAMÈTRES : Capacités de combat : - Inflige -2 points de dégâts magiques au porteur - Inflige 2 points de dégâts magiques supplémentaires Enchantement : +3 TAC0 : +3 Dégâts : 1d6 +4 Type de dégâts : Contondant Facteur de vitesse : 4 Type de compétence : Masse d'armes Type : Arme à 1 main Poids : 7 Nécessite : - Force : 10 |
newmasn The Snake +1 | The name of this weapon refers to it's abilities. There is a chance of diseasing or poisoning the target for a short period of time. The weapon also protects the wielder from poison. It is also said that snakes were used in the creation of this weapon. STATISTICS: Combat Abilities: 50% chance to inflict the target with poison or disease if saving throw is failed Equipping Abilities: 50% resistance against poison Damage: 1D6 + 2 THAC0: +1 bonus Damage type: crushing Weight: 6 Speed Factor: 6 Proficiency Type: Mace Type: 1-handed Requires: 10 Strength | The name of this weapon refers to it's abilities. There is a chance of diseasing or poisoning the target for a short period of time. The weapon also protects the wielder from poison. It is also said that snakes were used in the creation of this weapon. PARAMÈTRES : Capacités d'équipement : - Résistance aux poisons : +50 % Capacités de combat : - 51 % de chance d'empoisonner la cible et de lui infliger 1 point de dégâts par seconde pendant 3 rounds (jet de sauvegarde à -3 contre la paralysie, la mort et les poisons pour éviter) - 51 % de chance d'inoculer une maladie qui inflige 1 point de dégâts de poison par seconde à la cible pendant 3 rounds (jet de sauvegarde à -3 contre la paralysie, la mort et les poisons pour éviter) Enchantement : +1 TAC0 : +1 Dégâts : 1d6 +2 Type de dégâts : Contondant Facteur de vitesse : 6 Type de compétence : Masse d'armes Type : Arme à 1 main Poids : 6 Nécessite : - Force : 10 |
NEWNIN02 Ninja-To +2 | The sword of the ninja, the ninja-to, is of lower quality than other Kara-Tur blades such as the katana. The ninja-to is short with a straight blade, making it ideal for the subterfuge of the ninja. The ninja-to is also more suited to fighting in closed places, sometimes giving the ninja an advantage over the longer blades that the samurai used. This Ninja-To is heavily enchanted. STATISTICS: Damage: 1D8 + 2 THAC0: +2 bonus Damage type: slashing Weight: 5 Speed Factor: 2 Proficiency Type: Scimitar/Wakizashi/Ninja-To Type: 1-handed Requires: 6 Strength | The sword of the ninja, the ninja-to, is of lower quality than other Kara-Tur blades such as the katana. The ninja-to is short with a straight blade, making it ideal for the subterfuge of the ninja. The ninja-to is also more suited to fighting in closed places, sometimes giving the ninja an advantage over the longer blades that the samurai used. This Ninja-To is heavily enchanted. PARAMÈTRES : Enchantement : +2 TAC0 : +2 Dégâts : 1d8 +2 Type de dégâts : Tranchant Facteur de vitesse : 2 Type de compétence : Cimeterre/Wakizashi/Ninjatō Type : Arme à 1 main Poids : 5 Nécessite : - Force : 6 |
NEWNIN03 Ninja-To +3 | Ninja-To The sword of the ninja, the ninja-to, is of lower quality than other Kara-Tur blades such as the katana. The ninja-to is short with a straight blade, making it ideal for the subterfuge of the ninja. The ninja-to is also more suited to fighting in closed places, sometimes giving the ninja an advantage over the longer blades that the samurai used. This Ninja-To is heavily enchanted. STATISTICS: Damage: 1D8 + 3 THAC0: +3 bonus Damage type: slashing Weight: 4 Speed Factor: 1 Proficiency Type: Scimitar/Wakishashi/Ninja-To Type: 1-handed Requires: 6 Strength | Ninja-To The sword of the ninja, the ninja-to, is of lower quality than other Kara-Tur blades such as the katana. The ninja-to is short with a straight blade, making it ideal for the subterfuge of the ninja. The ninja-to is also more suited to fighting in closed places, sometimes giving the ninja an advantage over the longer blades that the samurai used. This Ninja-To is heavily enchanted. PARAMÈTRES : Enchantement : +3 TAC0 : +3 Dégâts : 1d8 +3 Type de dégâts : Tranchant Facteur de vitesse : 1 Type de compétence : Cimeterre/Wakizashi/Ninjatō Type : Arme à 1 main Poids : 4 Nécessite : - Force : 6 |
NEWNTXA Xander's Spirit +2 | This weapon was forged by smith Brundor from a normal Ninja-To and the memory stones of the ancient hero, Xander. It soon became known that the wielder can let the spirit take over and the sword can attack on it's own for a short period of time. Xander's dream of his abilities passing on to the future generations has become true. STATISTICS: Special Abilities: The sword can attack on it's own for 5 rounds Damage: 1D8 + 2 THAC0: +3 bonus Damage type: slashing Weight: 4 Speed Factor: 2 Proficiency Type: Scimitar/Wakishashi/Ninja-To Type: 1-handed Requires: 6 Strength | This weapon was forged by smith Brundor from a normal Ninja-To and the memory stones of the ancient hero, Xander. It soon became known that the wielder can let the spirit take over and the sword can attack on it's own for a short period of time. Xander's dream of his abilities passing on to the future generations has become true. PARAMÈTRES : Capacités de charge : - Invoque une créature (Xander's Spirit) pendant 5 rounds (1 fois par jour) Enchantement : +2 TAC0 : +3 Dégâts : 1d8 +2 Type de dégâts : Tranchant Facteur de vitesse : 2 Type de compétence : Cimeterre/Wakizashi/Ninjatō Type : Arme à 1 main Poids : 4 Nécessite : - Force : 6 |
NEWPL01 Plate Mail of the Sun +4 | Plate Mail of the Sun was created by Sun worshippers about a millenium ago. It has preserved well to this day. The enchantments have kept it safe and work well still. The wearer of the armor can cast a few priest spells. STATISTICS: Combat Abilities: Can cast 'Sunray' and 'False Dawn' three times per day Armor Class: -1 Weight: 50 Requires: 12 Strength | Plate Mail of the Sun was created by Sun worshippers about a millenium ago. It has preserved well to this day. The enchantments have kept it safe and work well still. The wearer of the armor can cast a few priest spells. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +3 contre les armes tranchantes - Classe d'armure de base : -1 - Empêche le porteur de lancer des sorts profanes - Empêche l'utilisation des compétences de voleur - Empêche l'utilisation du camouflage dans l'ombre Capacités de charge : - Aube illusoire (3 fois par jour) - Rayon de soleil (3 fois par jour) Poids : 50 Nécessite : - Force : 12 |
NEWPL02 Fading Plate +5 | This plate mail armor works as a somekind of a portal between other planes of existance. While wearing this armor a part of the wearer moves to a higher plane of existance. This gives a lot of protection in this plane. STATISTICS: Equipping Abilities: Protection from Petrification Protection from Backstabbing +10 to maximum HP Armor Class: -2 Weight: 27 Requires: 12 Strength | This plate mail armor works as a somekind of a portal between other planes of existance. While wearing this armor a part of the wearer moves to a higher plane of existance. This gives a lot of protection in this plane. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +3 contre les armes tranchantes - Classe d'armure de base : -2 - Empêche le porteur de lancer des sorts profanes - Points de vie maximum : +10 - Immunité à la pétrification - Immunité aux attaques sournoises - Empêche l'utilisation des compétences de voleur - Empêche l'utilisation du camouflage dans l'ombre Poids : 27 Nécessite : - Force : 12 |
NEWPL03 Malver's Plate +3 | Malver was an old man when he forged this plate mail. It was a gift to his grandson. Soon after the plate mail had been finished Malver died and thus couldn't give the armor to the grandson himself. His assistant was supposed to do it if something happened. The assistant did take the armor but not to the grandson. STATISTICS: Armor Class: 0 Weight: 35 Requires: 12 Strength | Malver was an old man when he forged this plate mail. It was a gift to his grandson. Soon after the plate mail had been finished Malver died and thus couldn't give the armor to the grandson himself. His assistant was supposed to do it if something happened. The assistant did take the armor but not to the grandson. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +3 contre les armes tranchantes - Classe d'armure de base : 0 - Empêche le porteur de lancer des sorts profanes - Empêche l'utilisation des compétences de voleur - Empêche l'utilisation du camouflage dans l'ombre Poids : 35 Nécessite : - Force : 12 |
NEWRIBL Blessed Ring | A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession. This ring has been blessed. STATISTICS: Equipping Abilities: Bless (+2 to Saving Throws and Attack Rolls) | A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession. This ring has been blessed. PARAMÈTRES : Capacités d'équipement : - Bénédiction Poids : 0 |
NEWRICH Ring of Chant | A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession. This ring has the effect of 'Chant'. STATISTICS: Equipping Abilities: Chant (+1 to Saving Throws, Damage Rolls and Attack Rolls to allies, -1 to enemies) | A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession. This ring has the effect of 'Chant'. PARAMÈTRES : Capacités d'équipement : - Chance : +1 (non cumulable) Poids : 0 |
NEWRIME Ring of Mentality | Ring of Mentality is the opposite of the Ring of Vigor. It boosts up the abilities which are more important to people who prefer mental combats over physical ones. The ring is not powerful enough to give abilities so it takes them from elsewhere. STATISTICS: Equipping Abilities: +1 to Intelligence, Wisdom and Charisma -1 to Strength, Dexterity and Constitution | Ring of Mentality is the opposite of the Ring of Vigor. It boosts up the abilities which are more important to people who prefer mental combats over physical ones. The ring is not powerful enough to give abilities so it takes them from elsewhere. PARAMÈTRES : Capacités d'équipement : - Force : -1 - Dextérité : -1 - Constitution : -1 - Intelligence : +1 - Sagesse : +1 - Charisme : +1 Poids : 0 |
NEWRISP Ring of Spell Casting | This ring can be used to cast the most powerful healing and protection spells. It's capacity is limited though and it takes a day for it to recharge. STATISTICS Special Abilities: Can cast the spells 'Spell Trap' 'Absolute Immunity' 'Shield of Archons' 'Resurrection' 'Greater Restoration' once per day. | This ring can be used to cast the most powerful healing and protection spells. It's capacity is limited though and it takes a day for it to recharge. PARAMÈTRES : Capacités de charge : - Piège à sorts (1 fois par jour) - Immunité absolue (1 fois par jour) - Bouclier des Archontes (1 fois par jour) - (1 fois par jour) - (1 fois par jour) Poids : 0 |
NEWRIVI Ring of Vigor | Ring of Vigor is the opposite of the Ring of Mentality. It boosts up the abilities which are more important to people who prefer physical combats over mental ones. The ring is not powerful enough to give abilities so it takes them from elsewhere. STATISTICS: Equipping Abilities: +1 to Strength, Dexterity and Constitution -1 to Intelligence, Wisdom and Charisma | Ring of Vigor is the opposite of the Ring of Mentality. It boosts up the abilities which are more important to people who prefer physical combats over mental ones. The ring is not powerful enough to give abilities so it takes them from elsewhere. PARAMÈTRES : Capacités d'équipement : - Force : +1 - Dextérité : +1 - Constitution : +1 - Intelligence : -1 - Sagesse : -1 - Charisme : -1 Poids : 0 |
NEWRO01 Protection Robe | Since the age of Netheril, mages have learned to bestow a wide variety of magical properties upon the everyday objects that surround them. A favorite item of such enchantment is the common robe. It is lightweight, affordable, and holds its enchantment well, thereby making it ideal equipment for a mage. Due to their magical heritage, however, only single-, dual-, and multi-class mages may wear these enchanted robes. This robe has been enchanted with protection magics. STATISTICS: AC: +2 bonus Saving Throws: +2 bonus Weight: 4 | Since the age of Netheril, mages have learned to bestow a wide variety of magical properties upon the everyday objects that surround them. A favorite item of such enchantment is the common robe. It is lightweight, affordable, and holds its enchantment well, thereby making it ideal equipment for a mage. Due to their magical heritage, however, only single-, dual-, and multi-class mages may wear these enchanted robes. This robe has been enchanted with protection magics. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +2 - Jets de sauvegarde : +2 Poids : 4 |
NEWRO02 Robe of the Regent | The legend has it that once a regent, whose name has been lost in the history, was very ill and promised to reward the person who was able to cure him. A mage called Albacar made this robe but due to stupid role playing game rules the regent couldn't wear the robe. He wasn't a mage. The regent died and the robe was lost. STATISTICS: Equipping Abilities: Protection from Acid Protection from Poison Weight: 4 | The legend has it that once a regent, whose name has been lost in the history, was very ill and promised to reward the person who was able to cure him. A mage called Albacar made this robe but due to stupid role playing game rules the regent couldn't wear the robe. He wasn't a mage. The regent died and the robe was lost. PARAMÈTRES : Capacités d'équipement : - Résistance aux poisons : +100 % - Résistance à l'acide : Passe à 100 % - Immunité aux poisons Poids : 4 |
NEWRO03 Robe of Time Control | The wearer of this robe can control time. The magical energy of the robe is enough for the caster to be able to cast 'Time Stop' instantly two times per day. Due to the heavy magical energy of the robe, it also blocks some of the outcoming energy. STATISTICS: Combat Abilities: Instant Time Stop two times per day Equipping Abilities: +10% Resistance against Magic +10% Resistance against Magic Damage Weight: 4 | The wearer of this robe can control time. The magical energy of the robe is enough for the caster to be able to cast 'Time Stop' instantly two times per day. Due to the heavy magical energy of the robe, it also blocks some of the outcoming energy. PARAMÈTRES : Capacités d'équipement : - Résistance à la magie : +10 % - Résistance aux dégâts magiques : +10 % Capacités de charge : - Arrêt du temps (2 fois par jour) Poids : 4 |
NEWSB01 Regenerative Short Bow +2 | A lowly ranked Red Mage named Huhhus is said to have discovered the perfect way to distill troll flesh to make a potion that provided the same regenerative ability as that of the troll. Few were willing to drink the vile liquid however and decades later an unknown craftsman created this bow, building upon the foundations of knowledge laid by Huhhus. STATISTICS: Equipping Abilities: Regenerates 1 HP every 6 seconds Damage: +2 bonus (missile) THAC0: +2 bonus Weight: 2 Speed Factor: 4 Proficiency Type: Short Bow Type: 2-handed Requires: 3 Strength | A lowly ranked Red Mage named Huhhus is said to have discovered the perfect way to distill troll flesh to make a potion that provided the same regenerative ability as that of the troll. Few were willing to drink the vile liquid however and decades later an unknown craftsman created this bow, building upon the foundations of knowledge laid by Huhhus. PARAMÈTRES : Capacités d'équipement : - Attaque par round : Passe à 2 - Régénère 1 point de vie toutes les 6 secondes Enchantement : +2 TAC0 : +2 Dégâts : +2 Type de dégâts : Perforant Facteur de vitesse : 4 Type de compétence : Arc court Type : Arme à 2 mains Poids : 2 Nécessite : - Force : 3 |
NEWSB02 Hammon's Short Bow +8 | The legend has it that a boy called Hammon was once challenged to shoot an apple from on top of his father's head. To be able to do this, he was given this bow, although no-one knew of it's magical abilities back then. Anyway, the boy shot and pierced his father's chest. Decades later the craftsman of a nearby village found out that when an arrow is shot with this bow, it strives to strike the target with the most deadly way as possible. STATISTICS: THAC0: +8 bonus Weight: 2 Speed Factor: 5 Proficiency Type: Short Bow Type: 2-handed Requires: 6 Strength | The legend has it that a boy called Hammon was once challenged to shoot an apple from on top of his father's head. To be able to do this, he was given this bow, although no-one knew of it's magical abilities back then. Anyway, the boy shot and pierced his father's chest. Decades later the craftsman of a nearby village found out that when an arrow is shot with this bow, it strives to strike the target with the most deadly way as possible. PARAMÈTRES : Capacités d'équipement : - Attaque par round : Passe à 2 Enchantement : +1 TAC0 : +8 Type de dégâts : Perforant Facteur de vitesse : 5 Type de compétence : Arc court Type : Arme à 2 mains Poids : 2 Nécessite : - Force : 6 |
NEWSCI01 Cheetah +3 | There has been about twenty Cheetah scimitars made of which around fifteen are missing. They were made by "Falcon", her real name is not known, and used by her soldiers. People die and the scimitars have passed from adventurers to adventurers. STATISTICS: Special: +2 to attacks per round Damage: 1D8 + 3 THAC0: +3 bonus Damage type: slashing Weight: 3 Speed Factor: 1 Proficiency Type: Scimitar/Wakizashi/Ninja-To Type: 1-handed Requires: 10 Strength | There has been about twenty Cheetah scimitars made of which around fifteen are missing. They were made by "Falcon", her real name is not known, and used by her soldiers. People die and the scimitars have passed from adventurers to adventurers. PARAMÈTRES : Capacités d'équipement : - Attaque par round : +2 Enchantement : +3 TAC0 : +3 Dégâts : 1d8 +3 Type de dégâts : Tranchant Facteur de vitesse : 1 Type de compétence : Cimeterre/Wakizashi/Ninjatō Type : Arme à 1 main Poids : 3 Nécessite : - Force : 10 |
NEWSCI02 Rakh's Scimitar +4 | This weapons also knowns the name "Thief Catcher". It has been used by soldiers to hunt down thieves. Unfortunately the weapon was lost, to a thief, of course, and since then there has been no record of it's existance. STATISTICS: Equipping Abilities: Protection from Backstab Combat Abilities: Can cast the spell 'Invisibility Purge' three times per day Damage: 1D8 + 4 THAC0: +4 Damage type: slashing Weight: 3 Speed Factor: 1 Proficiency Type: Scimitar/Wakizashi/Ninja-To Type: 1-handed Requires: 10 Strength | This weapons also knowns the name "Thief Catcher". It has been used by soldiers to hunt down thieves. Unfortunately the weapon was lost, to a thief, of course, and since then there has been no record of it's existance. PARAMÈTRES : Capacités d'équipement : - Immunité aux attaques sournoises Capacités de charge : - Élimination des invisibilités (3 fois par jour) Enchantement : +4 TAC0 : +4 Dégâts : 1d8 +4 Type de dégâts : Tranchant Facteur de vitesse : 1 Type de compétence : Cimeterre/Wakizashi/Ninjatō Type : Arme à 1 main Poids : 3 Nécessite : - Force : 10 |
NEWSCI03 The Marauder of Souls +6 | The creator of this weapon was a madman, but extremely powerful one. He killed high ranked priests, wizards and fighters and captured their souls into this weapon. Then wielding the Marauder of the Souls he went to hells and challenged the demon lord Grazzt. Who won, that is not known, and neither is the fate of this scimitar. STATISTICS: Combat Abilities: With a succesful hit one of these spells is cast instantly to the target: Flame Strike Harm Fireball Cone of Cold Finger of Death Damage: 1D8 + 6 THAC0: +6 bonus Damage type: slashing Weight: 3 Speed Factor: 1 Proficiency Type: Scimitar/Wakizashi/Ninja-To Type: 1-handed Requires: 10 Strength | The creator of this weapon was a madman, but extremely powerful one. He killed high ranked priests, wizards and fighters and captured their souls into this weapon. Then wielding the Marauder of the Souls he went to hells and challenged the demon lord Grazzt. Who won, that is not known, and neither is the fate of this scimitar. PARAMÈTRES : Enchantement : +6 TAC0 : +6 Dégâts : 1d8 +6 Type de dégâts : Tranchant Facteur de vitesse : 1 Type de compétence : Cimeterre/Wakizashi/Ninjatō Type : Arme à 1 main Poids : 3 Nécessite : - Force : 10 |
NEWSHP1 The Protector +1 | The Protector was forged and enchanted to protect it's wielder from all projectile weapons. The enchantment is in the ornamentations which are missing. STATISTICS: Armor Class Bonus: 2 Special: +2 vs. Missile Weapons Weight: 15 Requires: 15 Strength | The Protector was forged and enchanted to protect it's wielder from all projectile weapons. The enchantment is in the ornamentations which are missing. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +2 contre les projectiles - Classe d'armure : +2 Poids : 15 Nécessite : - Force : 15 |
NEWSHPO The Protector +2 | The Protector was forged and enchanted to protect it's wielder from all projectile weapons. The enchantment is in the ornamentations. They draw all missiles to hit the shield, not it's user. STATISTICS: Armor Class Bonus: 3 Special: Protection from all projectile weapons Weight: 15 Requires: 15 Strength | The Protector was forged and enchanted to protect it's wielder from all projectile weapons. The enchantment is in the ornamentations. They draw all missiles to hit the shield, not it's user. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +3 - Immunité contre les flèchettes - Immunité contre les dagues de jet - Immunité contre les billes - Immunité contre les attaques de regard - Immunité contre les haches de jet - Immunité contre les flèches Poids : 15 Nécessite : - Force : 15 |
NEWSL01 Large Shield +3 | The type of shield used by the king's guard in the lands of Pelandor. Shields like this are rarely found from elsewhere. Thieves and merchants have spread about twenty of them around the world. STATISTICS: Armor Class Bonus: 4 Special: +1 vs. Missile Weapons Weight: 4 Requires: 10 Strength | The type of shield used by the king's guard in the lands of Pelandor. Shields like this are rarely found from elsewhere. Thieves and merchants have spread about twenty of them around the world. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +1 contre les projectiles - Classe d'armure : +4 Poids : 4 Nécessite : - Force : 10 |
NEWSL02 Keeper of Life +3 | This shield gives almost certain protection from all instant death attacks. But death can still come by other ways. Superior craftsmanship is supplemented by a permanent lightness spell, which makes the shield very easy to wield. STATISTICS: Equipping Abilities: -6 to Save vs. Death Armor Class Bonus: 4 Special: +1 vs. Missile Weapons Weight: 10 Requires: 10 Strength | This shield gives almost certain protection from all instant death attacks. But death can still come by other ways. Superior craftsmanship is supplemented by a permanent lightness spell, which makes the shield very easy to wield. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +1 contre les projectiles - Classe d'armure : +4 - Jets de sauvegarde : +6 contre la paralysie, la mort et les poisons - Immunité à la mort magique Poids : 10 Nécessite : - Force : 10 |
NEWSLI01 Sling of the North +3 | This sling was made in the Icewind Dale but the name of the maker is unknown. He, or she, added enchantments which freeze the bullet when it is put in it's place. When the bullet then hit's the target, the cold from it is transferred to the wound. STATISTICS: Damage: +3 (missile damage), +1D4 Cold Damage THAC0: +3 bonus Weight: 0 Speed Factor: 4 Proficiency Type: Sling Type: 1-handed Requires: 3 Strength | This sling was made in the Icewind Dale but the name of the maker is unknown. He, or she, added enchantments which freeze the bullet when it is put in it's place. When the bullet then hit's the target, the cold from it is transferred to the wound. PARAMÈTRES : Capacités d'équipement : - Attaque par round : Passe à 1 Capacités de combat : - Inflige 1d4 points de dégâts de froid supplémentaires Enchantement : +3 TAC0 : +3 Dégâts : +3 Type de dégâts : Projectile (perforant) Facteur de vitesse : 3 Type de compétence : Fronde Type : Arme à 1 main Poids : 0 Nécessite : - Force : 3 |
NEWSLI02 Raven's Sling +4 | Once a killer who called himseld Raven walked the streets of Calimport. He was the best assassin of his time. No-one ever saw him, at least the real him, and not once he failed in a mission. Then one day he just disappeared. Some people say he was killed, some people say he just left. Some believe he will still return. STATISTICS: Combat Abilities: Death (Save vs. Death possible) Damage: +4 bonus (missile) THAC0: +4 bonus (missile) Weight: 0 Speed Factor: 2 Proficiency Type: Sling Type: 1-handed Requires: 3 Strength | Once a killer who called himseld Raven walked the streets of Calimport. He was the best assassin of his time. No-one ever saw him, at least the real him, and not once he failed in a mission. Then one day he just disappeared. Some people say he was killed, some people say he just left. Some believe he will still return. PARAMÈTRES : Capacités d'équipement : - Attaque par round : Passe à 1 Capacités de combat : - Tue instantanément la cible (jet de sauvegarde contre la paralysie, la mort et les poisons pour éviter) Enchantement : +4 TAC0 : +4 Dégâts : +4 Type de dégâts : Projectile (perforant) Facteur de vitesse : 2 Type de compétence : Fronde Type : Arme à 1 main Poids : 0 Nécessite : - Force : 3 |
NEWSM01 Medium Shield +3 | A medium shield is carried in the same manner as a small shield. Unlike the small shield, however, its weight prevents the character from using his shield hand for anything other than carrying the medium shield. Medium shields are usually made of metal, range from 3'-4' in diameter, and can be of any shape, from round to square to a spread dragon's wings. A typical medieval shield resembles a triangle with one point facing downward. This shield is heavily enchanted. STATISTICS: Armor Class Bonus: 4 Weight: 7 Requires: 12 Strength | A medium shield is carried in the same manner as a small shield. Unlike the small shield, however, its weight prevents the character from using his shield hand for anything other than carrying the medium shield. Medium shields are usually made of metal, range from 3'-4' in diameter, and can be of any shape, from round to square to a spread dragon's wings. A typical medieval shield resembles a triangle with one point facing downward. This shield is heavily enchanted. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +4 Poids : 7 Nécessite : - Force : 12 |
NEWSPR01 Eye Piercer +2 | This spear contains magic that has the same effect as piercing one's eye. That magic is released with every succesful hit and if the target cannot resist it, the result will be permanent blindness only to be dispelled with powerful magic. STATISTICS: Combat Abilities: Permanent Blindness if saving throw fails Damage: 1D6 + 2 THAC0: +2 bonus Damage type: piercing Weight: 5 Speed Factor: 4 Proficiency Type: Spear Type: 2-handed Requires: 5 Strength | This spear contains magic that has the same effect as piercing one's eye. That magic is released with every succesful hit and if the target cannot resist it, the result will be permanent blindness only to be dispelled with powerful magic. PARAMÈTRES : Capacités de combat : - Aveugle la cible de manière permanente (jet de sauvegarde à -2 contre les souffles pour éviter) Enchantement : +2 TAC0 : +2 Dégâts : 1d6 +2 Type de dégâts : Perforant Facteur de vitesse : 4 Type de compétence : Lance Type : Arme à 2 mains Poids : 5 Nécessite : - Force : 5 |
NEWSPR02 Shiva's Spear +3 | The other end of this spear is enchanted with cold magic which causes extra damage to the target. The spear is very old and the power of the magic has faded so there is only a small chance for it to release all of it's power. Mostly the released power is smaller. STATISTICS Combat Abilities: 60% chance to make 1D4 cold damage 30% chance to make 2D4 cold damage 10% chance to make 3D4 cold damage Damage: 1D6 + 3 THAC0: +3 bonus Damage type: piercing Weight: 3 Speed Factor: 3 Proficiency Type: Spear Type: 2-handed Requires: 5 Strength | The other end of this spear is enchanted with cold magic which causes extra damage to the target. The spear is very old and the power of the magic has faded so there is only a small chance for it to release all of it's power. Mostly the released power is smaller. PARAMÈTRES : Capacités de combat : - 61 % de chance d'infliger 1d4 points de dégâts de froid supplémentaires - 31 % de chance d'infliger 2d4 points de dégâts de froid supplémentaires - 11 % de chance d'infliger 3d4 points de dégâts de froid supplémentaires Enchantement : +3 TAC0 : +3 Dégâts : 1d6 +3 Type de dégâts : Perforant Facteur de vitesse : 3 Type de compétence : Lance Type : Arme à 2 mains Poids : 3 Nécessite : - Force : 5 |
NEWSPR03 Spear of the Sea +5 | This spear has been forged of material only found from the seas. The enchantments have made it hard as a stone and very effective in combat. It is known to protect it's wielder from a few spells. Some people say that one of those spells is 'Raise Dead', but that's only a legend. STATISTICS Equipping Abilities: Protection from Slow, Stun and Dispel Magic Damage: 1D6 + 5 THAC0: +5 bonus Damage type: piercing Weight: 3 Speed Factor: 1 Proficiency Type: Spear Type: 2-handed Requires: 5 Strength | This spear has been forged of material only found from the seas. The enchantments have made it hard as a stone and very effective in combat. It is known to protect it's wielder from a few spells. Some people say that one of those spells is 'Raise Dead', but that's only a legend. PARAMÈTRES : Capacités d'équipement : - Immunité à la dissipation - Immunité à la résurrection - Immunité à la lenteur - Immunité à l'étourdissement Enchantement : +5 TAC0 : +5 Dégâts : 1d6 +5 Type de dégâts : Perforant Facteur de vitesse : 1 Type de compétence : Lance Type : Arme à 2 mains Poids : 3 Nécessite : - Force : 5 |
NEWSS01 Small Shield +3 | A small shield is usually round and is carried on the forearm, gripped with the shield hand. Its light weight as compared to a medium shield permits the user to carry other items in that hand, although he cannot wield or carry another weapon. This shield is heavily enchanted. STATISTICS: Armor Class Bonus: 4 Weight: 2 Requires: 4 Strength | A small shield is usually round and is carried on the forearm, gripped with the shield hand. Its light weight as compared to a medium shield permits the user to carry other items in that hand, although he cannot wield or carry another weapon. This shield is heavily enchanted. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +4 - Classe d'armure : -2 contre les projectiles Poids : 2 Nécessite : - Force : 4 |
NEWSS02 Mendelev's Shield +4 | Mendelev spent all his life with studying the possibility of reflecting spells with equipment. This is all he achieved before dying. The achievement isn't small though and there has been many battles over this shield. Later when reflective equipments became more common, the shield wasn't that valuable anymore but many adventurers would still do anything to get it. STATISTICS: Equipping Abilities: +20% to magic resistance Reflects back spells of level 2,3 and 4 Armor Class Bonus: 5 Weight: 2 Requires: 4 Strength | Mendelev spent all his life with studying the possibility of reflecting spells with equipment. This is all he achieved before dying. The achievement isn't small though and there has been many battles over this shield. Later when reflective equipments became more common, the shield wasn't that valuable anymore but many adventurers would still do anything to get it. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +5 - Classe d'armure : -2 contre les projectiles - Résistance à la magie : +20 % - Renvoie les sorts de niveau 4 - Renvoie les sorts de niveau 3 - Renvoie les sorts de niveau 2 Poids : 2 Nécessite : - Force : 4 |
NEWSS03 Shield of Hiding +4 | This medium shield has the effect of hiding it's wearer from the view. Unfortunately the ability has faded and now the wielder comes visible occassionally. STATISTICS: Equipping Abilities: Invisibility (turns on/off) Armor Class Bonus: 5 Weight: 7 Requires: 12 Strength | This medium shield has the effect of hiding it's wearer from the view. Unfortunately the ability has faded and now the wielder comes visible occassionally. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +5 - Invisibilité améliorée Poids : 7 Nécessite : - Force : 12 |
NEWSSFI Short Sword +3: Fire | The short sword of fire is a magically enchanted blade. There has never been many of these and thus finding one is rare. Together with two other swords this sword forms a Holy Triangle. It is said in the old writings of Garem Thormbead that "the one who wields the power of the Holy Triangle, wields the power of gods". STATISTICS: Combat Abilities: Fireball There is a 5% chance per hit that a 10d6 fireball explodes, centered on the target Damage: 1D6 + 3, +1 Fire THAC0: +3 bonus Damage type: piercing Weight: 2 Speed Factor: 1 Profiency Type: Short Sword Type: 1-handed Requires: 5 Strength | The short sword of fire is a magically enchanted blade. There has never been many of these and thus finding one is rare. Together with two other swords this sword forms a Holy Triangle. It is said in the old writings of Garem Thormbead that "the one who wields the power of the Holy Triangle, wields the power of gods". PARAMÈTRES : Capacités de combat : - Inflige 1 points de dégâts de feu supplémentaires - 6 % de chance de lancer instantanément le sort Boule de feu sur la cible (comme un lanceur de sorts de niveau 10) Enchantement : +3 TAC0 : +3 Dégâts : 1d6 +3 Type de dégâts : Perforant Facteur de vitesse : 1 Type de compétence : Épée courte Type : Arme à 1 main Poids : 2 Nécessite : - Force : 5 |
NEWSSIC Short Sword +3: Ice | The short sword of ice is a magically enchanted blade. There has never been many of these and thus finding one is rare. Together with two other swords this sword forms a Holy Triangle. It is said in the old writings of Garem Thormbead that "the one who wields the power of the Holy Triangle, wields the power of gods". STATISTICS: Combat Abilities: There is a 5% chance per hit that a Cone Of Cold rushes towards the target Damage: 1D6 + 3, +1 Cold THAC0: +3 bonus Damage type: piercing Weight: 2 Speed Factor: 1 Profiency Type: Short Sword Type: 1-handed Requires: 5 Strength | The short sword of ice is a magically enchanted blade. There has never been many of these and thus finding one is rare. Together with two other swords this sword forms a Holy Triangle. It is said in the old writings of Garem Thormbead that "the one who wields the power of the Holy Triangle, wields the power of gods". PARAMÈTRES : Capacités de combat : - Inflige 1 points de dégâts de froid supplémentaires - 6 % de chance de lancer instantanément le sort Cône de froid sur la cible (comme un lanceur de sorts de niveau 10) Enchantement : +3 TAC0 : +3 Dégâts : 1d6 +3 Type de dégâts : Perforant Facteur de vitesse : 1 Type de compétence : Épée courte Type : Arme à 1 main Poids : 2 Nécessite : - Force : 5 |
NEWSSLI Short Sword +3: Lightning | The short sword of lightning is a magically enchanted blade. There has never been many of thus finding one is rare. Together with two other swords this sword forms a Holy Triangle. It is said in the old writings of Garem Thormbead that "the one who wields the power of the Holy Triangle, wields the power of gods". STATISTICS: Combat Abilities: There is a 5% chance per hit that a Bolt Of Lightning pierces the target Damage: 1D6 + 3, +1 Lightning THAC0: +3 bonus Damage type: piercing Weight: 2 Speed Factor: 1 Profiency Type: Short Sword Type: 1-handed Requires: 5 Strength | The short sword of lightning is a magically enchanted blade. There has never been many of thus finding one is rare. Together with two other swords this sword forms a Holy Triangle. It is said in the old writings of Garem Thormbead that "the one who wields the power of the Holy Triangle, wields the power of gods". PARAMÈTRES : Capacités de combat : - Inflige 1 points de dégâts d'électricité supplémentaires - 6 % de chance de lancer instantanément le sort Éclair sur la cible (comme un lanceur de sorts de niveau 10) Enchantement : +3 TAC0 : +3 Dégâts : 1d6 +3 Type de dégâts : Perforant Facteur de vitesse : 1 Type de compétence : Épée courte Type : Arme à 1 main Poids : 2 Nécessite : - Force : 5 |
NEWSTF01 Bruiser Staff +3 | The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length. Masterwork quarterstaffs are made of stout oak and are shod with metal at both ends. This one is particularly special as it has been imbued with magical properties. STATISTICS: Combat Abilities: Good chance to stun the target for a round Special: The staff is considered as a +5 weapon Damage: 1D6 + 3 THAC0: +3 bonus Damage type: crushing Weight: 3 Speed Factor: 1 Proficiency Type: Quarterstaff Type: 2-handed Requires: 5 Strength | The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length. Masterwork quarterstaffs are made of stout oak and are shod with metal at both ends. This one is particularly special as it has been imbued with magical properties. PARAMÈTRES : Capacités de combat : - Étourdit la cible pendant 1 round (jet de sauvegarde à -2 contre les souffles pour éviter) Enchantement : +5 TAC0 : +3 Dégâts : 1d6 +3 Type de dégâts : Contondant Facteur de vitesse : 1 Type de compétence : Bâton Type : Arme à 2 mains Poids : 3 Nécessite : - Force : 5 |
NEWSTF03 Staff of Dispelling +3 | This simple staff radiates a powerful enchantment, though its plain design suggests a simple origin. It can be used to breach through magical defenses and as the magic is in the staff itself, wizards are not the only ones who can use it. STATISTICS: Abilities: Can cast Remove Magic and Breach two times per day Can cast Pierce Magic, Ruby Ray of Reveasal and Khelben's Warding Whip once per day Combat Abilities: Dispel Magic Damage: 1D6 + 3 THAC0: +3 Damage type: crushing Weight: 3 Speed Factor: 1 Proficiency Type: Quarterstaff Type: 2-handed Requires: 5 Strength | This simple staff radiates a powerful enchantment, though its plain design suggests a simple origin. It can be used to breach through magical defenses and as the magic is in the staff itself, wizards are not the only ones who can use it. PARAMÈTRES : Capacités de charge : - Délivrance de la magie (2 fois par jour) - Brèche (2 fois par jour) - (1 fois par jour) - (1 fois par jour) Capacités de combat : - Tue instantanément les illusions (jet de sauvegarde à -4 contre la paralysie, la mort et les poisons pour éviter) - Dissipation de la magie sur la cible - Guérit la Débilité mentale de la cible Enchantement : +3 TAC0 : +3 Dégâts : 1d6 +3 Type de dégâts : Contondant Facteur de vitesse : 1 Type de compétence : Bâton Type : Arme à 2 mains Poids : 3 Nécessite : - Force : 5 |
NEWSTHA Quarterstaff of Quickness +1 | The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length. High quality quarterstaves are made of stout oak and are shod with metal at both ends. This one is particularly special as it has been imbued with magical properties, including the haste effect. STATISTICS: Equipping Abilities: Haste Damage: 1D6 + 1 THAC0: +1 Damage type: crushing Weight: 4 Speed Factor: 3 Proficiency Type: Quarterstaff Type: 2-handed Requires: 5 Strength | The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length. High quality quarterstaves are made of stout oak and are shod with metal at both ends. This one is particularly special as it has been imbued with magical properties, including the haste effect. PARAMÈTRES : Capacités d'équipement : - Hâte Enchantement : +1 TAC0 : +1 Dégâts : 1d6 +1 Type de dégâts : Contondant Facteur de vitesse : 3 Type de compétence : Bâton Type : Arme à 2 mains Poids : 4 Nécessite : - Force : 5 |
NEWSTQU The Whirlwind +3 | The Whirlwind is the fastest staff ever created. It has no speed factor and grants the wielder haste. The Whirlwind was constructed from a sword, a staff and two diamonds. The sword has been melted into the staff and the diamonds are hardening both ends of the staff granting extra damage. Due to several enchantments the Whirlwind is extremely light. STATISTICS: Equipping Abilities: Haste +1 Attack per round Dexterity set to 18 Damage: 1D6 + 3 THAC0: +3 Damage type: crushing Weight: 1 Speed Factor: 0 Proficiency Type: Quarterstaff Type: 2-handed Requires: 3 Strength | The Whirlwind is the fastest staff ever created. It has no speed factor and grants the wielder haste. The Whirlwind was constructed from a sword, a staff and two diamonds. The sword has been melted into the staff and the diamonds are hardening both ends of the staff granting extra damage. Due to several enchantments the Whirlwind is extremely light. PARAMÈTRES : Capacités d'équipement : - Attaque par round : +1 - Dextérité : Passe à 18 - Hâte Enchantement : +1 TAC0 : +3 Dégâts : 1d6 +3 Type de dégâts : Contondant Facteur de vitesse : 0 Type de compétence : Bâton Type : Arme à 2 mains Poids : 1 Nécessite : - Force : 3 |
NEWSWB01 Cracathau +3 | With this sword one gains the access to few of the most powerful spells of Faerun. One can either imprison someone into an eternal prison or free someone from there. The abilities of this sword should be used carefully or one might find herself in the prison instead of the enemy. STATISTICS: Special: Can cast Imprisonment and Freedom once per day Damage: 2D4 + 3 THAC0: +3 bonus Damage type: slashing Weight: 8 Speed Factor: 5 Proficiency Type: Bastard sword Type: 1-handed Requires: 11 Strength | With this sword one gains the access to few of the most powerful spells of Faerun. One can either imprison someone into an eternal prison or free someone from there. The abilities of this sword should be used carefully or one might find herself in the prison instead of the enemy. PARAMÈTRES : Capacités de charge : - Emprisonnement (1 fois par jour) - Liberté (1 fois par jour) Enchantement : +3 TAC0 : +3 Dégâts : 2d4 +3 Type de dégâts : Tranchant Facteur de vitesse : 5 Type de compétence : Épée bâtarde Type : Arme à 1 main Poids : 8 Nécessite : - Force : 11 |
NEWSWB02 Dhor's Bastard Sword +4 | Dhor was a man of many skills. He was known to be a good entertainer and the ladies liked him. He was also a good harp player and a competent hunter. Unfortunately he died in a war and this sword was lost to his enemies. After that it's history is unknown. STATISTICS: Combat Abilities: Deals 1D4 inresistable extra poison, acid, slashing or piercing damage Damage: 2D4 + 4 THAC0: +4 bonus Damage type: slashing Weight: 8 Speed Factor: 7 Proficiency Type: Bastard Sword Type: 1-handed Requires: 11 Strength | Dhor was a man of many skills. He was known to be a good entertainer and the ladies liked him. He was also a good harp player and a competent hunter. Unfortunately he died in a war and this sword was lost to his enemies. After that it's history is unknown. PARAMÈTRES : Capacités de combat : - 26 % de chance d'infliger 1d4 points de dégâts de poison supplémentaires - 26 % de chance d'infliger 1d4 points de dégâts perforants supplémentaires - 26 % de chance d'infliger 1d4 points de dégâts d'acide supplémentaires - 26 % de chance d'infliger 1d4 points de dégâts tranchants supplémentaires Enchantement : +4 TAC0 : +4 Dégâts : 2d4 +4 Type de dégâts : Tranchant Facteur de vitesse : 4 Type de compétence : Épée bâtarde Type : Arme à 1 main Poids : 8 Nécessite : - Force : 11 |
NEWSWL01 Delvin's Sword +4 | Delvin was a fine smith and believed in the balance of powers. This is his best work and not for naught is he proud of it. The downside for an adventurer is that as Delvin was True Neutral, the sword might not only damage the target. There is also a possbility that it gives the target a helpful ability. STATISTICS: Combat Abilities: 10% chance to Make invisible Stun Give 100% Magic Resistance Hold Bless Lower Saving Throws (-2) Aid Deal 25 points of magical damage Heal 25 HP Maze The duration of those effects which can have a duration is 3 rounds. Damage: 1D8 + 4 THAC0: +4 bonus Damage type: slashing Weight: 4 Speed Factor: 4 Proficiency Type: Long Sword Type: 1-handed Requires: 6 Strength | Delvin was a fine smith and believed in the balance of powers. This is his best work and not for naught is he proud of it. The downside for an adventurer is that as Delvin was True Neutral, the sword might not only damage the target. There is also a possbility that it gives the target a helpful ability. PARAMÈTRES : Capacités de combat : - 11 % de chance d'infliger 25 points de dégâts magiques supplémentaires - 11 % de chance de passer la résistance à la magie de la cible à 100 % pendant 3 rounds - 11 % de chance de soigner +25 points de vie à la cible de manière permanente - 11 % de chance de lancer Bénédiction sur la cible pendant 3 rounds - 11 % de chance de lancer Aide (+1) sur la cible pendant 3 rounds - 11 % de chance de lancer Invisibilité sur la cible pendant 3 rounds - 11 % de chance d'étourdir la cible pendant 3 rounds - 11 % de chance de paralyser la cible pendant 3 rounds - 11 % de chance d'enfermer la cible dans un labyrinthe pendant 3 rounds Enchantement : +4 TAC0 : +4 Dégâts : 1d8 +4 Type de dégâts : Tranchant Facteur de vitesse : 1 Type de compétence : Épée longue Type : Arme à 1 main Poids : 4 Nécessite : - Force : 6 |
NEWSWL02 Vampiric Blade +5 | The blood of a vampire runs in this sword and there is a chance with each succesful hit that the sword drains levels from the target as vampires do. Nothing is able to resist this sword so even the most powerful creatures of the realms can be bent under it's power. STATISTICS: Combat Abilities: 15% chance to drain two levels (save possible (-3 bonus), resistance has no meaning) Damage: 1D8 + 5 THAC0: +5 bonus Damage type: slashing Weight: 4 Speed Factor: 1 Proficiency Type: Long Sword Type: 1-handed Requires: 6 Strength | The blood of a vampire runs in this sword and there is a chance with each succesful hit that the sword drains levels from the target as vampires do. Nothing is able to resist this sword so even the most powerful creatures of the realms can be bent under it's power. PARAMÈTRES : Capacités de combat : - 16 % de chance de drainer 2 niveaux à la cible de manière permanente (jet de sauvegarde à -3 contre les sorts pour éviter) Enchantement : +5 TAC0 : +5 Dégâts : 1d8 +5 Type de dégâts : Tranchant Facteur de vitesse : 1 Type de compétence : Épée longue Type : Arme à 1 main Poids : 3 Nécessite : - Force : 6 |
NEWSWL03 Protective Long Sword | These swords are usually referred to as doubled-edged swords, war swords, or military swords. The blade hums slightly in your hand and provides protection in combat. STATISTICS: Damage: 1D8 + 2 THAC0: +2 bonus Special: +2 AC bonus +2 Saving Throws bonus Damage type: slashing Weight: 2 Speed Factor: 3 Proficiency Type: Long sword Type: 1-handed Requires: 6 Strength | These swords are usually referred to as doubled-edged swords, war swords, or military swords. The blade hums slightly in your hand and provides protection in combat. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +2 - Jets de sauvegarde : +2 Enchantement : +2 TAC0 : +2 Dégâts : 1d8 +2 Type de dégâts : Tranchant Facteur de vitesse : 3 Type de compétence : Épée longue Type : Arme à 1 main Poids : 2 Nécessite : - Force : 6 |
NEWSWS01 Calishman +2 | Also known as the Sword of Anger. Looking from outside the sword looks quite beatiful but when it hits you, you tend to go mad. The name of the forger of this sword is unknown but first records of it can be traced to the city of Calimport. STATISTICS: Combat Abilities: Target goes into berserk if Saving Throw fails Damage: 1D6 + 2 THAC0: +2 bonus Damage type: piercing Weight: 2 Speed Factor: 2 Proficiency Type: Short Sword Type: 1-handed Requires: 5 Strength | Also known as the Sword of Anger. Looking from outside the sword looks quite beatiful but when it hits you, you tend to go mad. The name of the forger of this sword is unknown but first records of it can be traced to the city of Calimport. PARAMÈTRES : Capacités de combat : - Provoque la folie du berserker chez la cible pendant 3 rounds (jet de sauvegarde à -2 contre les sorts pour éviter) Enchantement : +2 TAC0 : +2 Dégâts : 1d6 +2 Type de dégâts : Perforant Facteur de vitesse : 1 Type de compétence : Épée courte Type : Arme à 1 main Poids : 2 Nécessite : - Force : 5 |
NEWSWS02 Sword of Certainty +4 | This sword just knows how to hit the target. It is amazing but even those with no experience in fighting can get a hit through a fairly good fighter's defence. The sword has also gained reputation amongst assassins as in skilled hands it can deliver death quickly and smoothly. STATISTICS: Damage: 1D6 + 4 THAC0: +8 bonus Damage type: piercing Weight: 2 Speed Factor: 1 Proficiency Type: Short Sword Type: 1-handed Requires: 5 Strength | This sword just knows how to hit the target. It is amazing but even those with no experience in fighting can get a hit through a fairly good fighter's defence. The sword has also gained reputation amongst assassins as in skilled hands it can deliver death quickly and smoothly. PARAMÈTRES : Enchantement : +4 TAC0 : +8 Dégâts : 1d6 +4 Type de dégâts : Perforant Facteur de vitesse : 1 Type de compétence : Épée courte Type : Arme à 1 main Poids : 2 Nécessite : - Force : 5 |
NEWSWS03 Storm Caller +3 | The Storm Caller is a very poweful sword despite it's simple looks. It has the rare ability of controlling weather. Every time one enters a combat in an outdoor area using this sword, it begins to rain. There is also a chance that bolts of lightning start to strike down on the enemies. When fighting indoors this weapon's strongest abilities are ineffective. STATISTICS: Combat Abilities: 10% chance of Call Lightning when fighting outside When one enters a combat with this blade, a rain will come Damage: 1D6 + 3, +1D4 Electrical Damage THAC0: +3 bonus Damage type: piercing Weight: 2 Speed Factor: 1 Proficiency Type: Short Sword Type: 1-handed Requires: 5 Strength | The Storm Caller is a very poweful sword despite it's simple looks. It has the rare ability of controlling weather. Every time one enters a combat in an outdoor area using this sword, it begins to rain. There is also a chance that bolts of lightning start to strike down on the enemies. When fighting indoors this weapon's strongest abilities are ineffective. PARAMÈTRES : Capacités de combat : - Inflige 1d4 points de dégâts d'électricité supplémentaires Enchantement : +3 TAC0 : +3 Dégâts : 1d6 +3 Type de dégâts : Perforant Facteur de vitesse : 1 Type de compétence : Épée courte Type : Arme à 1 main Poids : 2 Nécessite : - Force : 5 |
NEWSWT01 The Summoner +3 | This is the weapon of the fighter mage Xar. The legend has it that one day he arrived to the gates of the city of Malorchas. He demanded the city to give him the Thera's Diamond, a treasure of great value. His demand was of course turned down but the result was not what the city folk expected. Single handedly Xar crushed the city and took the Diamond. Those who survived told stories of horrible demons who did what Xar ordered. Great adventurers set on quests to slay him but they never returned. STATISTICS: Abilities: Can cast Monster Summoning III, Animal Summoning III, Cacofiend and Gate once per day Protection from Evil Special: Considered as a +5 weapon Damage: 1D12 + 3 THAC0: +3 bonus Damage Type: slashing Weight: 10 Speed Factor: 7 Proficiency Type: Two Handed sword Type: 2-handed Requires: 14 Strength | This is the weapon of the fighter mage Xar. The legend has it that one day he arrived to the gates of the city of Malorchas. He demanded the city to give him the Thera's Diamond, a treasure of great value. His demand was of course turned down but the result was not what the city folk expected. Single handedly Xar crushed the city and took the Diamond. Those who survived told stories of horrible demons who did what Xar ordered. Great adventurers set on quests to slay him but they never returned. PARAMÈTRES : Capacités d'équipement : - Immunité contre les démons convoqués Capacités de charge : - Convocation de monstres III (1 fois par jour) - Convocation d'Animaux III (1 fois par jour) - (1 fois par jour) - (1 fois par jour) Enchantement : +5 TAC0 : +3 Dégâts : 1d12 +3 Type de dégâts : Tranchant Facteur de vitesse : 7 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 10 Nécessite : - Force : 14 |
NEWSWT02 Manfried's Blade +4 | Manfried was a legendary knight of the Order of the Valiant Heart. He was a courageous leader and always rode to battle in the frontline. Such behaviour of course had to lead into death some day and that is what happened. Nonetheless his name is still honoured by those who have joined the Order. STATISTICS: Damage: 1D10 + 4 THAC0: +4 bonus Damage type: slashing Weight: 10 Speed Factor: 6 Proficiency Type: Two Handed sword Type: 2-handed Requires: 14 Strength | Manfried was a legendary knight of the Order of the Valiant Heart. He was a courageous leader and always rode to battle in the frontline. Such behaviour of course had to lead into death some day and that is what happened. Nonetheless his name is still honoured by those who have joined the Order. PARAMÈTRES : Enchantement : +4 TAC0 : +4 Dégâts : 1d10 +4 Type de dégâts : Tranchant Facteur de vitesse : 6 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 10 Nécessite : - Force : 14 |
NEWWA02 Wakizashi +2 | The wakizashi, or companion sword, is extremely important to the samurai. It is worn at all times, even indoors, and is near the samurai when he sleeps at night. Wu Jen masters have concealed within this wakishashi great power, unleashed only when the wielder is in the thick of battle. How or why this wakizashi made it to Faerun is unknown, but if the samurai who owned it still lives, he will certainly be looking for it. STATISTICS: Damage: 1D8 + 1 THAC0: +1 bonus Damage type: piercing Weight: 3 Speed Factor: 1 Proficiency Type: Scimitar/Wakizashi/Ninja-To Type: 1-handed Requires: 5 Strength | The wakizashi, or companion sword, is extremely important to the samurai. It is worn at all times, even indoors, and is near the samurai when he sleeps at night. Wu Jen masters have concealed within this wakishashi great power, unleashed only when the wielder is in the thick of battle. How or why this wakizashi made it to Faerun is unknown, but if the samurai who owned it still lives, he will certainly be looking for it. PARAMÈTRES : Enchantement : +2 TAC0 : +2 Dégâts : 1d8 +2 Type de dégâts : Perforant Facteur de vitesse : 1 Type de compétence : Cimeterre/Wakizashi/Ninjatō Type : Arme à 1 main Poids : 3 Nécessite : - Force : 5 |
NEWWA03 Wakizashi +3 | The wakizashi, or companion sword, is extremely important to the samurai. It is worn at all times, even indoors, and is near the samurai when he sleeps at night. Wu Jen masters have concealed within this wakishashi great power, unleashed only when the wielder is in the thick of battle. How or why this wakizashi made it to Faerun is unknown, but if the samurai who owned it still lives, he will certainly be looking for it. STATISTICS: Damage: 1D8 + 3 THAC0: +3 bonus Damage type: piercing Weight: 2 Speed Factor: 1 Proficiency Type: Scimitar/Wakizashi/Ninja-To Type: 1-handed Requires: 5 Strength | The wakizashi, or companion sword, is extremely important to the samurai. It is worn at all times, even indoors, and is near the samurai when he sleeps at night. Wu Jen masters have concealed within this wakishashi great power, unleashed only when the wielder is in the thick of battle. How or why this wakizashi made it to Faerun is unknown, but if the samurai who owned it still lives, he will certainly be looking for it. PARAMÈTRES : Enchantement : +3 TAC0 : +3 Dégâts : 1d8 +3 Type de dégâts : Perforant Facteur de vitesse : 1 Type de compétence : Cimeterre/Wakizashi/Ninjatō Type : Arme à 1 main Poids : 2 Nécessite : - Force : 5 |
NEWXB01 Arbacan's Crossbow +3 | Arbacan's Crossbow, or Crossbow of the Elements. When a bolt is shot, the enchantments in the crossbow add a little magical surprise with it. When the bolt hits a target, the surprise comes with it. STATISTICS: THAC0: +3 bonus Damage: +3 (missile), +1 Cold, +1 Fire, +1 Electricity Weight: 5 Speed Factor: 2 Proficiency Type: Crossbow Type: 2-handed Requires: 8 Strength | Arbacan's Crossbow, or Crossbow of the Elements. When a bolt is shot, the enchantments in the crossbow add a little magical surprise with it. When the bolt hits a target, the surprise comes with it. PARAMÈTRES : Capacités d'équipement : - Attaque par round : Passe à 1 Capacités de combat : - Inflige 1 points de dégâts de froid supplémentaires - Inflige 1 points de dégâts de feu supplémentaires - Inflige 1 points de dégâts d'électricité supplémentaires Enchantement : +3 TAC0 : +3 Dégâts : +3 Type de dégâts : Projectile (perforant) Facteur de vitesse : 2 Type de compétence : Arbalète Type : Arme à 2 mains Poids : 5 Nécessite : - Force : 8 |
NEWXB02 Light Crossbow of Death | This crossbow was recovered from the ruins of Haraban. It is very fast to use and thus it was named as Death. It brings death so fast that one can shoot down ten goblins before they start to think about doing something. STATISTICS: THAC0: +4 bonus Damage: +4 (missile) Weight: 5 Speed Factor: 1 Proficiency Type: Crossbow Type: 2-handed Requires: 8 Strength | This crossbow was recovered from the ruins of Haraban. It is very fast to use and thus it was named as Death. It brings death so fast that one can shoot down ten goblins before they start to think about doing something. PARAMÈTRES : Capacités d'équipement : - Attaque par round : Passe à 1 Enchantement : +4 TAC0 : +4 Dégâts : +4 Type de dégâts : Projectile (perforant) Facteur de vitesse : 1 Type de compétence : Arbalète Type : Arme à 2 mains Poids : 5 Nécessite : - Force : 8 |
OGREBELT Girdle of the Ogre | Girlde of the Ogre is commonly worn by the ogre tribe leaders. It's a symbol of their leadership and gives them courage, will and strength in their battles. STATISTICS: Equipping Abilities: +2 to Strength Immune to Confusion/Rigid Thinking/Fear Weight: 2 | Girlde of the Ogre is commonly worn by the ogre tribe leaders. It's a symbol of their leadership and gives them courage, will and strength in their battles. PARAMÈTRES : Capacités d'équipement : - Force : +2 - Immunité à la confusion Poids : 2 |
ORNATEF Ornate Full Plate Mail +3 | This is the reward of winning the second fighting day at the Arena. A real beauty for an armor. STATISTICS: Armor Class: -2 Weight: 35 Requires: 15 Strength | This is the reward of winning the second fighting day at the Arena. A real beauty for an armor. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +2 contre les projectiles - Classe d'armure : +2 contre les armes perforantes - Classe d'armure : +2 contre les armes tranchantes - Classe d'armure de base : -2 - Empêche le porteur de lancer des sorts profanes - Empêche l'utilisation du camouflage dans l'ombre Poids : 35 Nécessite : - Force : 15 |
PERLEG Tapio's Legacy +4 | Once a young man called Tapio Perkiomaki lived in a small village near Baldur's Gate. He had many friends in the village but one day he decided to leave the place and move to Baldur's Gate. He couldn't just leave without giving something to his friends so for a week he worked with this halberd. At the night when he had finished it, he left it to the center of the village and wrote "My Legacy" on the ground. Then he left and nobody ever saw him again. When his friends woke at morning they found the halberd and knew who had made it. Since then it has been the pride of that small village, until stolen. STATISTICS: Equipping Abilities: 100% Resistance against Cold Damage: 1D10 + 4 THAC0: +4 bonus Damage type: piercing Weight: 12 Speed Factor: 6 Proficiency Type: Halberd Type: 2-handed Requires: 13 Strength | Once a young man called Tapio Perkiomaki lived in a small village near Baldur's Gate. He had many friends in the village but one day he decided to leave the place and move to Baldur's Gate. He couldn't just leave without giving something to his friends so for a week he worked with this halberd. At the night when he had finished it, he left it to the center of the village and wrote "My Legacy" on the ground. Then he left and nobody ever saw him again. When his friends woke at morning they found the halberd and knew who had made it. Since then it has been the pride of that small village, until stolen. PARAMÈTRES : Capacités d'équipement : - Résistance au froid : Passe à 100 % Enchantement : +4 TAC0 : +4 Dégâts : 1d10 +4 Type de dégâts : Perforant Facteur de vitesse : 6 Type de compétence : Hallebarde Type : Arme à 2 mains Poids : 12 Nécessite : - Force : 13 |
REFRING Reflect Ring | This type of rings were designed and created for Wizards Slayers. The Reflect Ring reflects back all spells cast on the wearer making it very useful against wizards. STATISTICS: Special Abilities: Reflects all spell damage back to the source. This includes offensive spells like magic missile, but not disabling (non-damage) spells such as hold person. | This type of rings were designed and created for Wizards Slayers. The Reflect Ring reflects back all spells cast on the wearer making it very useful against wizards. PARAMÈTRES : Capacités d'équipement : - Renvoie les sorts de dégâts offensif Poids : 0 |
REGISAM Regis' Amulet | This amulet is known to charm all humanoids. It is in the hands of the halfling Regis and can only be worn by halflings. STATISTICS: Special: Charm Humanoid once per day | This amulet is known to charm all humanoids. It is in the hands of the halfling Regis and can only be worn by halflings. PARAMÈTRES : Capacités de charge : - Charme les humanoïdes pendant 400 secondes (jet de sauvegarde contre les baguettes, les sceptres et les bâtons pour éviter) (1 fois par jour) Poids : 1 |
RINGOFUP Ring of Ultimate Protection | One of the rewards at the Arena. This small item is filled with defensive enchantments. STATISTICS: Special Abilities: +30% to Cold, Acid, Poison, Lightning and Fire Resistance +2 to Saving Throws +2 to AC of blunt, piercing and slashing weapons | One of the rewards at the Arena. This small item is filled with defensive enchantments. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +2 contre les armes tranchantes - Classe d'armure : +2 contre les armes perforantes - Classe d'armure : +2 contre les armes contondantes - Jets de sauvegarde : +2 - Résistance au feu : +30 % - Résistance au froid : +30 % - Résistance à l'électricité : +30 % - Résistance aux poisons : +30 % - Résistance à l'acide : +30 % Poids : 0 |
RITDAGG Ritual Dagger | This dagger is used in some of the rituals of the Beast Cult. Usually one uses it to cut a throat. STATISTICS: Damage: 1D2 Damage type: piercing Weight: 1 Speed Factor: 2 Proficiency Type: Dagger Type: 1-handed Requires: 3 Strength | This dagger is used in some of the rituals of the Beast Cult. Usually one uses it to cut a throat. PARAMÈTRES : TAC0 : +10 Dégâts : 1d2 Type de dégâts : Perforant Facteur de vitesse : 2 Type de compétence : Dague Type : Arme à 1 main Poids : 0 Nécessite : - Force : 3 |
ROBOFLO Robe of Lords | Robe of Lords is enchanted with many protections and there have been number of times when it has been stolen by violence. It has no use to a thief so countless times an evil mage has hired a thief to steal it for her. Therefore it has been used almost only by those of evil alignment. STATISTICS: Equipping Abilities: +25% Resistance to Fire, Cold, Electricity, Poison, Acid +1 to AC Class +1 to all Saving Throws Weight: 4 | Robe of Lords is enchanted with many protections and there have been number of times when it has been stolen by violence. It has no use to a thief so countless times an evil mage has hired a thief to steal it for her. Therefore it has been used almost only by those of evil alignment. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +1 - Jets de sauvegarde : +1 - Résistance au feu : +25 % - Résistance au froid : +25 % - Résistance à l'électricité : +25 % - Résistance aux poisons : +25 % - Résistance à l'acide : +25 % Poids : 4 |
SHLDOTH Shield of Thor +4 | The Shield of Thor is one of the rewards at the Arena. When you take a closer look, you can see that it really is the "Divine Protector", Shield of Thor. STATISTICS: Armor Class Bonus: 5 Weight: 2 Requires: 4 Strength | The Shield of Thor is one of the rewards at the Arena. When you take a closer look, you can see that it really is the "Divine Protector", Shield of Thor. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : -4 contre les projectiles - Classe d'armure : +5 Poids : 2 Nécessite : - Force : 4 |
SOULARM2 Soul Armor +2 | This is one of the few armors found from the ruined city of Esto. It's former user's soul was trapped inside of it for a long time until released by | This is one of the few armors found from the ruined city of Esto. It's former user's soul was trapped inside of it for a long time until released by |
STARHELM Helmet of the Star +2 | This class of open-face helmet, made of reinforced leather or metal, covers most of the head, save the face and neck. These helmets commonly provide protection for the nose. This helmet has been enchanted with a magical gem. STATISTICS: Equipping Abilities: 75% Resistance against Lightning Regenerates 1 HP every 6th second Armor Class Bonus: +2 Special: Protects Against Critical Hits Weight: 2 | This class of open-face helmet, made of reinforced leather or metal, covers most of the head, save the face and neck. These helmets commonly provide protection for the nose. This helmet has been enchanted with a magical gem. PARAMÈTRES : Capacités d'équipement : - Protection contre les coups critiques - Classe d'armure : +2 - Régénère 1 point de vie toutes les 6 secondes - Résistance à l'électricité : +75 % Poids : 2 |
STARMACE Mace of the Star +3 | The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with a stone or iron head mounted on the end. The head design varies; some being spiked, others flanged, and still others have pyramidal knobs. This mace has been enchanted with a magical gem. STATISTICS: Combat Abilites: Causes electrical damage with a succesful hit (2D6) Damage: 1D6 + 3 THAC0: +3 bonus Damage type: crushing Weight: 8 Speed Factor: 5 Proficiency Type: Mace Type: 1-handed Requires: 10 Strength | The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with a stone or iron head mounted on the end. The head design varies; some being spiked, others flanged, and still others have pyramidal knobs. This mace has been enchanted with a magical gem. PARAMÈTRES : Capacités de combat : - Inflige 2d6 points de dégâts d'électricité supplémentaires Enchantement : +3 TAC0 : +3 Dégâts : 1d6 +3 Type de dégâts : Contondant Facteur de vitesse : 5 Type de compétence : Masse d'armes Type : Arme à 1 main Poids : 10 Nécessite : - Force : 10 |
STARSHLD Small Shield of the Star +2 | A small shield is usually round and is carried on the forearm, gripped with the shield hand. Its light weight as compared to a medium shield permits the user to carry other items in that hand, although he cannot wield or carry another weapon. This shield has been enchanted with a magical gem. STATISTICS: Equipping Abilities: 100% Resistance Against Lightning Armor Class Bonus: 3 Weight: 3 Requires: 4 Strength | A small shield is usually round and is carried on the forearm, gripped with the shield hand. Its light weight as compared to a medium shield permits the user to carry other items in that hand, although he cannot wield or carry another weapon. This shield has been enchanted with a magical gem. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +3 - Résistance à l'électricité : Passe à 100 % Poids : 3 Nécessite : - Force : 4 |
TALAVHE Talavan's Helmet | This is the symbol of Talavan's family. It has been in their hands over two hundred years. Originally it was found from a ruined castle. No-one knows it's history before that. STATISTICS: Armor Class Bonus: +1 Special: Protects Against Critical Hits Gives +5% to magic resistance Weight: 2 | This is the symbol of Talavan's family. It has been in their hands over two hundred years. Originally it was found from a ruined castle. No-one knows it's history before that. PARAMÈTRES : Capacités d'équipement : - Protection contre les coups critiques - Classe d'armure : +1 - Résistance à la magie : +5 % Poids : 2 |
TALAVSH Blade of the Chieftain | This is the personal weapon of Chieftain Olmar. STATISTICS: Equipping Abilities: Haste Damage: 1D6 + 4 THAC0: +4 bonus Damage type: piercing Speed Factor: 1 Weight: 2 Profiency Type: Short Sword Type: 1-handed Requires: 5 Strength | This is the personal weapon of Chieftain Olmar. PARAMÈTRES : Capacités d'équipement : - Hâte Enchantement : +4 TAC0 : +4 Dégâts : 1d6 +4 Type de dégâts : Perforant Facteur de vitesse : 1 Type de compétence : Épée courte Type : Arme à 1 main Poids : 2 Nécessite : - Force : 3 |
THUNDER The Thunder +3 | Centuries ago a powerful wizard trapped a lightning into this staff. With the power of the lightning the wizard was able to give many magical abilities to the staff, all somehow related to electricity. STATISTICS: Combat Abilities: 20% chance to cast Chain Lightning on the target Damage: 1D6 + 3, +5 electrical damage THAC0: +3 bonus Damage type: crushing Weight: 4 Speed Factor: 2 Profiency Type: Staff Type: 2-handed Requires: 5 Strength | Centuries ago a powerful wizard trapped a lightning into this staff. With the power of the lightning the wizard was able to give many magical abilities to the staff, all somehow related to electricity. PARAMÈTRES : Capacités d'équipement : - Résistance à l'électricité : +50 % Capacités de combat : - Inflige 5 points de dégâts d'électricité supplémentaires - 21 % de chance de lancer instantanément le sort Chaîne d'éclairs sur la cible (comme un lanceur de sorts de niveau 1) Enchantement : +3 TAC0 : +3 Dégâts : 1d6 +3 Type de dégâts : Contondant Facteur de vitesse : 2 Type de compétence : Bâton Type : Arme à 2 mains Poids : 4 Nécessite : - Force : 5 |
TUGBOW1 Tuigan Bow +4 | The Tuigans are a nomadic people widely dispersed across the steppe regions of Faerun but bound together by a common bloodline. The bows they make are especially tailored for their mobile warriors, and the process used is carefully guarded, but the result is well known: any bow of Tuigan origin can be fired faster than is possible with a normal one. STATISTICS: Combat Abilities: 3 shots per round THAC0: +4 bonus Damage: +4 Weight: 2 Speed Factor: 2 Proficiency Type: Short Bow Type: 2-handed Requires: 6 Strength | The Tuigans are a nomadic people widely dispersed across the steppe regions of Faerun but bound together by a common bloodline. The bows they make are especially tailored for their mobile warriors, and the process used is carefully guarded, but the result is well known: any bow of Tuigan origin can be fired faster than is possible with a normal one. PARAMÈTRES : Capacités d'équipement : - Attaque par round : Passe à 3 Enchantement : +4 TAC0 : +4 Dégâts : +4 Type de dégâts : Projectile (perforant) Facteur de vitesse : 2 Type de compétence : Arc court Type : Arme à 2 mains Poids : 2 Nécessite : - Force : 6 |
TWOHT Two Handed Sword +3 | The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. This one is particularly good at its job as it has been enchanted with many magical properties. STATISTICS: Damage: 1D10 + 3 THAC0: +3 bonus Damage type: slashing Weight: 12 Speed Factor: 6 Proficiency Type: Two Handed sword Type: 2-handed Requires: 14 Strength | The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. This one is particularly good at its job as it has been enchanted with many magical properties. PARAMÈTRES : Enchantement : +3 TAC0 : +3 Dégâts : 1d10 +3 Type de dégâts : Tranchant Facteur de vitesse : 6 Type de compétence : Épée à deux mains Type : Arme à 2 mains Poids : 12 Nécessite : - Force : 14 |
ULTIMAC Ultima Cloak | This is the personal cloak of the Ultima Master. | This is the personal cloak of the Ultima Master. Poids : 1 |
ULTIMAR Ultima Robe | Ultima Master's robe. It's known that this robe has been made from bear's fur and that it gives elemental protection. STATISTICS: +50% Resistance to Fire, Cold, Lightning and Acid | Ultima Master's robe. It's known that this robe has been made from bear's fur and that it gives elemental protection. PARAMÈTRES : Capacités d'équipement : - Classe d'armure de base : 5 - Résistance au feu : +50 % - Résistance au froid : +50 % - Résistance à l'électricité : +50 % - Résistance à l'acide : +50 % Poids : 6 |
ULTIMAS Ultima Staff | This staff has been made of pure magic. It glows green in the hands of the chosen. STATISTICS: Equipped Abilities: +2 Intelligence Bonus Free Action +2 Bonus to AC Combat Abilities: 5% change to cast Ultima when hits the target Damage: 1D6 + 4 THAC0: +4 bonus Damage type: crushing Weight: 4 Speed Factor: 2 Profiency Type: Staff Type: 2-handed Requires: 5 Strength | This staff has been made of pure magic. It glows green in the hands of the chosen. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +2 - Intelligence : +2 - Action libre Capacités de combat : - 6 % de chance de lancer instantanément le sort Ultima sur la cible (comme un lanceur de sorts de niveau 10) Enchantement : +4 TAC0 : +4 Dégâts : 1d6 +4 Type de dégâts : Contondant Facteur de vitesse : 2 Type de compétence : Bâton Type : Arme à 2 mains Poids : 4 Nécessite : - Force : 5 |